View manual text
etm_pc_manual_gb
4/9/03
10:09 AM
Page 2
FIRST THINGS FIRST
THE README FILE
The Enter The Matrix™ CD-ROM game has a ReadMe file where
you can view both the License Agreement and updated
information about the game. We strongly encourage you to take
the time to read this file in order to get the benefit of changes
made after this manual went to print.
To view this file, double-click on it in the Enter The Matrix™
directory found on your hard disk (usually C:\Program
Files\Infogrames\Enter the Matrix). You can also view the ReadMe
file by first clicking on the Start button on your Windows® taskbar,
then on Programs, then on Infogrames, then on Enter The
Matrix™, then on the ReadMe file.
SYSTEM REQUIREMENTS
Operating System:
Windows 98SE/ME/2000/XP
Processor:
800 MHz (1.2 GHz recommended)
Memory:
128 MB RAM (256 MB RAM
recommended)
Hard Disk Space:
4.3 GB free
Hard Drive:
7200 RPM or faster
CD-ROM Drive:
36X
Sound:
Windows- compatible sound card*
DirectX:
DirectX version 9.0 or higher (included)
* indicates that device should be compatible with DirectX version
9.0 or higher (included).
2
etm_pc_manual_gb
4/8/03
1:47 PM
Page 3
TABLE OF CONTENTS
Setup and Installation ...............................................................4
Starting the Game .....................................................................4
Niobe and Ghost........................................................................6
Controls .....................................................................................7
Pause Menu...............................................................................8
Heads-Up Display......................................................................9
Moving Around ..........................................................................9
Jumping and Climbing..............................................................10
Picking Up and Using Objects ..................................................11
Hand-to-Hand Combat .............................................................12
Weapons Combat.....................................................................13
The Weapons ...........................................................................15
Driving & Shooting from Cars ..................................................16
Piloting & Shooting from Hovercraft........................................16
Focus Moves ............................................................................17
Dansk Quickstart ...........................................................18
Suomi Quickstart ..........................................................22
Norsk Quickstart ...........................................................26
Svensk Quickstart .........................................................30
Credits .....................................................................................34
Technical Support....................................................................45
3
etm_pc_manual_gb
4/8/03
1:47 PM
Page 4
SETUP AND INSTALLATION
Start Windows® 98SE/Me/2000/XP.
Exit all other applications.
Insert the Enter The Matrix™ CD-ROM game disc into your CDROM drive.
If AutoPlay is enabled, a title screen should appear. Click on the
Install button. If AutoPlay is not enabled, double-click on the “My
Computer” icon on your Windows® desktop. Next, double-click on
your CD-ROM icon. If the install screen still does not appear at this
point, click on the Start button on your Windows® taskbar, then on
Run. Type D:\Setup and click on OK.
Note: If your CD-ROM drive letter is assigned to a letter other than
D, substitute that letter. Follow the remainder of the on-screen
instructions to finish installing Enter The Matrix™.
Once installation is complete, click on the Start button on your
Windows® taskbar, then select Programs, then Infogrames, then
Enter The Matrix™, and finally click on Enter The Matrix™ to play
the game.
Note: You must have the Enter The Matrix™ Play Disc CD-ROM in
the CD-ROM drive to play.
INSTALLATION OF DIRECTX®
The Enter The Matrix™ CD-ROM requires DirectX® 9.0 or higher in
order to run. If you do not have DirectX® 9.0 or higher installed on
your computer, click “Yes” when asked if you would like to install it.
STARTING THE GAME
From the game’s Main Menu, select New Game to
start fresh or Load Game to return to a previously
saved game. If you choose a New Game, you ’ll be
prompted to select a Difficulty level –Easy,
Normal or Hard. Next, you’ll choose to play as
either Niobe or Ghost. Select either character to
get started.
SAVING AND LOADING
At specific points throughout the game, you will be prompted to
save your progress. Choose an empty game slot or overwrite an
existing game (if you do this, the game previously saved in that
game slot will be lost).
4
etm_pc_manual_gb
4/8/03
1:47 PM
Page 5
Your position in the game is indicated in the saved game slot.
After saving, you can continue the game or quit the game in
progress.
To load a saved game, select Load and choose your saved game.
When choosing a game to load, you may start from any point at
which you previously saved.
OPTIONS
From the Main Menu, select Options to enter the Options Menu.
Controller
Audio
Video
Credits
VIDEOS AND CINERACTIVES
Enter The Matrix™ tells its story through a combination of liveaction film footage, in-game movies called “cineractives,” and the
actual gameplay. Clues and instructions appear in the film and
cineractive segments.
HACKING
The rabbit hole is very deep, with many places to explore. You
must have a previously saved game stored to begin hacking. After
that, you're on your own.
5
etm_pc_manual_gb
4/8/03
1:47 PM
Page 6
NIOBE AND GHOST
Playing as either Niobe or Ghost is a matter of personal
preference, but playing all the way through the game as both
characters, and playing well, is the only way to experience the full
Enter The Matrix™ story.
NOTE: Except where specifically noted below (i.e., in the driving
and hovercraft piloting sections), the controls and capabilities of
Niobe and Ghost are identical. Unless noted, where a feature for
one character is described, that feature is present for the other
character, too.
NIOBE
Niobe is the hard-as-nails Captain and pilot of
the Logos, the smallest and fastest hovercraft in
the Rebel fleet. Niobe is a superb hand-to-hand
combatant. Her skills as a Hovercraft pilot in the
Real World and her driving skills in the Matrix
itself are second to none.
GHOST
Ghost is the First Mate of the Logos, and a true
spiritual martial arts warrior. To him, weapons
are nothing less than works of art, and they are
deadliest when in Ghost’s calm, practiced hands.
In battle, Ghost’s body and mind become
perfectly focused, working in flowing unison.
SPARKS
Sparks is the third crewman of the Logos,
serving as Niobe’s and Ghost’s operator during
their missions into the Matrix. Sparks is a wild,
brilliant, hyperkinetic voice on the other end of
the cell phone. You’ll be in constant touch with
Sparks as he relays key information and
strategic advice.
6
etm_pc_manual_gb
4/8/03
1:47 PM
Page 7
CONTROLS
CONTROL
Mouse
W
S
A
D
E
3
4
1
2
Mouse Button 3 or F
Q
Spacebar
Shift
Esc
Tab
Left Mouse Button
ACTION
Look up, down, left, right
Move forward. When facing an obstacle (such as a wall),
tap forward to have Niobe / Ghost turn their back
against the obstacle. If the obstacle is low, Niobe /
Ghost will automatically crouch behind it.
Move backward
Strafe / step left
Strafe / step right
Switch between shooting and hand-to-hand combat
modes
Enter first-person mode, zoom in
Exit first-person mode, zoom out
Select next primary weapon
Select previous primary weapon
Specific action is context-sensitive: Pick up object /
Activate / Open door / Close door / Holster weapon /
Strangle opponent from behind.
Throw selected secondary weapon (e.g. grenade). If
you have an enemy targeted, you will throw the object
at them.
Jump, or jump and grab edge of obstacle. Run and jump
to increase jump distance. Hold Focus (Shift key) while
jumping to greatly increase jump distance.
Focus. Press and hold to use Matrix-enhanced set of
abilities.
Pause Game, Pause Menu appears. Press again to return
to game.
Access weapons menu. Use the arrow keys to navigate
the menu
Fire primary weapon; draw selected weapon
Sniper Mode
CONTROL
3
4
Mouse
Left mouse button
ACTION
Enter sniper mode (when sniper weapon selected);
Zoom in
Exit sniper mode (when sniper weapon selected); Zoom
out
Look around; Aim sniper weapon
Fire sniper weapon.
Hand to Hand Combat
CONTROL
Mouse Button 3 or F
Left Mouse Button
Right Mouse Button
Left Mouse Button +
Right Mouse Button
ACTION
Defend / Block / Counter
Punch
Kick
Throw
7
etm_pc_manual_gb
4/8/03
1:47 PM
Page 8
Driving - When playing as Niobe (Driver):
CONTROL
A
D
W
S
Left mouse button
Right mouse button
Mouse Button 3 or F
Ctrl
Shift
ACTION
Steer left
Steer right
Accelerate
Brake. For reverse, hold key down when car is stopped
Look left
Look right
Look behind
Switch between first-and third-person view
Press and hold to make Ghost assist by shooting
enemies.
When playing as Ghost (Riding shotgun, shooting from
passenger’s seat):
CONTROL
Mouse
Left Mouse Button
ACTION
Look around / Aim weapon
Fire primary weapon
Hovercraft Flying - When playing as Niobe (Pilot):
CONTROL
Mouse
W
S
ACTION
Steer left /right /up /down
Accelerate
Decelerate. For reverse,hold key down when hovercraft
is stopped.
When playing as Ghost (Gunner):
CONTROL
Mouse
Left Mouse Button
Spacebar
ACTION
Aim target reticule
Fire cannon
Switch view from forward to rear
Alternate Control Configuration
The above control configuration is the default setting. You can
select an alternate configuration at the game’s Options menu.
PAUSE MENU
At any time in the game, you can press Esc to access the Pause
Menu. Use the mouse to select from the menu. Press Esc again to
return to the game.
Continue – Return to the game.
Objectives – List level objectives.
Controls – View the current control configuration
Tips – Display basic gameplay tips.
Quit – Quit to Main Menu.
8
etm_pc_manual_gb
4/8/03
1:47 PM
Page 9
HEADS-UP DISPLAY
Radar
Secondary
Weapon
Primary
Weapon
Health
Focus
The Health bar displays your current health status.
The Focus bar displays the current level of focus time available
(see Focus Moves on page 17 for more information).
The Radar indicator shows the distance and direction to the next
objective. If the indicator turns red, you are facing the wrong
direction. You may need to go around obstacles to reach your next
objective.
The Weapon displays show the currently selected weapon for
each hand and its available ammunition.
MOVING AROUND
The mouse and keyboard
combinations control direction
and speed for both walking and
running. Use the Strafe keys (A
and D) to sidestep left and right.
To really stay out of harm’s way,
combine your mouse and Strafe
keys to circle-strafe around your
opponents.
When facing an obstacle such as a wall, move
close to the object and then tap the W key
forward as if to walk into the object. Your
character will turn her or his back and press up
against the object.
If the object is low, your character will automatically
crouch down and hide. You can use the Strafe keys
to move or creep along the obstacle.
9
etm_pc_manual_gb
4/8/03
1:47 PM
Page 10
You can peer around corners by turning your back
against an obstacle and using the Strafe keys to
move to the edge and peer around. Your character
can even fire weapons from behind cover in this
fashion - move to the edge of the obstacle and
press Left Mouse button. Stop shooting, your
character will automatically move back behind
cover. To jump out and surprise enemies, press the
Spacebar as you look around the corner.
Holding down the Focus key
(Shift) while jumping will increase
the length of your jump. If you
Strafe (A or D key) and then Jump
(Spacebar) while holding the
Focus key, your character will do a
sideways cartwheel. (For more
information on Focus Moves, see
page 17.)
WALL-RUNNING AND WALL-JUMPING
Run alongside a wall, hold down the Focus key
and continue running toward the wall at an angle.
You’ll bend the rules of gravity in the Matrix and
sprint along the wall. Time it right, and you’ll
even turn corners while still airborne. To jump off
the wall, press the Jump key.
For wall-flips, press the Focus key and run
directly at a wall — you’ll take a few steps up the
side and back flip to the ground.
These moves are great ways to avoid enemies and obstacles.
Experiment with other Focused running and jumping moves to
discover more combinations and effects.
JUMPING AND CLIMBING
Use the Jump key to jump onto
various objects, and use the
mouse
and
keyboard
combinations to climb up and
down ladders and fences.
Press the Jump key to quickly
slide down a ladder.
10
etm_pc_manual_gb
4/8/03
1:47 PM
Page 11
Jump up to grab pipes and rails,
and use the movement keys to
move hand-over-hand along the
pipe. Press the left mouse
button to pull yourself higher
onto the pipe and press the F
key to lower yourself back down.
To jump down from the pipe, hit
the Jump key. Be sure you’re
above a safe landing spot!
Try hanging upside down for a unique sniper’s
perch. While on a pipe, select any primary
weapon, and press the left mouse button to hang
upside down and immediately enter first-person
mode. Use the mouse to aim, and press the left
mouse button again to fire. Lower yourself back
down by pressing the F key.
PICKING UP AND
USING OBJECTS
You’ll have the opportunity to
pick up several items during the
game — weapons, ammo,
grenades, etc. To pick up the
items automatically, run right
over them.
Press the F key to use or activate fixed objects, like doors. The
exact action triggered by pressing the F key is context-sensitive.
HEALTH PACKS
Throughout the game, you’ll have the opportunity to recharge
Niobe’s or Ghost’s Health meter with Health Packs. To pick up
Health, run right over the health pack as you would any other
item.
11
etm_pc_manual_gb
4/8/03
1:47 PM
Page 12
HAND-TO-HAND COMBAT
Niobe and Ghost are both rock-hard martial
artists, masters of dozens of different styles.
When it comes to hand-to-hand fighting, they are
just as tough and as fast as Trinity and Morpheus.
PUNCH, KICK AND DEFEND
Press the E key to enter Hand-toHand combat mode – you’ll
automatically holster any
weapons you have in hand. If
you attack an enemy, you’ll
switch to a fighting stance.
Press the E key again to exit the
fighting stance.
Mix it up with the bad guys and discover special moves and
combinations that really dish out the pain.
Example: Foot Sweep
In close quarters, back up using the S key and click the right
mouse button. Niobe or Ghost will do a foot sweep, dropping the
enemy to the floor. Follow that up with another kick to punt the
enemy across the room.
Example: Wall Kick
Again, in close quarters, back up against a wall, and press the
Focus key (Shift) and click the right mouse button simultaneously.
If you time it right, your character will kick off the wall to deliver a
crushing boot to the head.
THROWS, CHOKEHOLDS AND DISARM MOVES
Throws, chokeholds and disarm moves are some
of the special moves you can discover. Disarm
moves leave guns on the ground that you can
immediately pick up and fire. Some special
moves even allow Niobe and Ghost to yank guns
from their attackers and put them right to use.
12
etm_pc_manual_gb
4/8/03
1:47 PM
Page 13
Example: Chokehold
Sneak up behind a enemy and press the F key. Your character will
apply a deadly chokehold.
Example:Throw
To throw an enemy, move in close and press the left and right
mouse buttons simultaneously. Your character will throw the
enemy across the room.
Example: Counter-Throw
If you’re being thrown, press the F key before you’re thrown to the
ground. Your character will find her or his footing and turn the
throw back on her opponent, dropping him to the floor.
WEAPONS COMBAT
Press the E key to enter shooting mode – your
weapons HUD will be displayed, showing your
currently selected weapon.
In some scenarios, you’ll be jacked into the
Matrix with a preset weapons load out, and
throughout the game, more weapons and options
will become available.
Select a weapon by pressing TAB; alternately, you
can press the 1 and 2 keys to cycle through your available
weapons.
To draw and fire a weapon, click the left mouse button. Press the
E key to holster weapons.
You can carry grenades as secondary weapons. In some
instances, you can wield two pistols for rapid-fire, two-handed
shooting.
AUTO-TARGETING
Once you’ve drawn a weapon,
manoeuvre Niobe and Ghost to
aim your weapon toward an
enemy. When a green targeting
reticule appears over an enemy,
you’ve got him in your sights.
13
etm_pc_manual_gb
4/8/03
1:47 PM
Page 14
THE SNIPER RIFLE
You can use the Sniper Rifle as a
standard weapon, or you can
enter Sniper Mode for greater
range and accuracy. Select the
sniper rifle and press the 3 key
to enter sniper mode and zoom
in on your target. Press the 4 key
to zoom out and exit sniper
mode. To fire, click the left
mouse button .
THROWING GRENADES
Select grenade as your secondary weapon by
pressing TAB and accessing the Weapons menu.
Press the Q key to throw — but be careful to
avoid the blast radius of your own grenade!
14
etm_pc_manual_gb
4/8/03
1:47 PM
Page 15
THE WEAPONS
The following is a partial list of the available weapons in the
game. You’ll discover several more weapons and special
ammunition types as you progress — keep your eyes open!
.380 Security Pistol – Small clip size and underpowered
ammunition, but a common choice for security officers and police.
92FS Automatic Pistol – Standard automatic pistol used by police
and military agencies. Large clip size and high-velocity
ammunition. Great when wielded in pairs.
p229 S Automatic Pistol – Excellent all-around performance.
Ghost’s primary handgun.
9000 S Automatic Pistol – Smaller frame size, but packs the same
punch. Niobe’s primary handgun.
.50AE Automatic Pistol – The most powerful handgun in the
game, often carried by Agents.
MP5 Submachine Gun – The gold standard for weapons of this
type. Commonly carried by SWAT officers, the MP5 can be fitted
with a flashlight or infrared scope.
M-16 Assault Rifle – The U.S. military’s standard battle rifle for
more than 30 years.
M240 Machine Gun – Heavy-duty machine gun, in standard use
by U.S. Army and Marine Corps. Often mounted on vehicles and
aircraft.
Shotgun – Tremendous short-range stopping-power more than
makes up for its slow reload time. Can be fitted with a flashlight.
M95 .50 Advanced Sniper Rifle – The sniper’s best friend. Deals
massive damage, even at extreme ranges.
Flash-Bang Grenade – Blinds and disorients with a loud bang and
brilliant flash. Used by SWAT teams during forced entries.
R-41 Offensive Grenade – Lethal fragmentation grenade, perfect
for clearing enemies from behind cover.
40mm Grenade Launcher – Fires high-explosive grenades that
detonate on impact.
15
etm_pc_manual_gb
4/8/03
1:47 PM
Page 16
DRIVING AND SHOOTING
FROM CARS
WHEN PLAYING NIOBE...
Niobe always takes the wheel during the game’s
driving levels. Her driving skills are second to
none, but you’ll have to push her right to the limit
to survive.
When playing Niobe, keep in mind that Ghost will
be riding shotgun — make sure he’s in a good
position to make his shots. Think of your role not
only as the driver / navigator, but also as the
means to deliver Ghost to the enemies.
WHEN PLAYING GHOST...
Niobe is the best driver, and
Ghost is the best marksman with
every weapon imaginable. It’s
Ghost’s job to provide covering
fire so Niobe can drive you both
to safety.
Enemies can come at you from
any angle. Think of your role as
clearing a path for Niobe while
protecting her from enemies.
PILOTING AND SHOOTING
FROM HOVERCRAFT
WHEN PLAYING NIOBE...
Niobe is the Captain of the Logos, and the best
damn pilot in the fleet. She’ll always take the
helm of the Logos, the fleet’s fastest, most agile
hovercraft. You’ll pilot the ship through ancient
steam, sewer and electrical tunnels, with hazards
at every turn. Ghost will provide covering fire, so
it’s your job to get the Logos through the tunnels
as fast as possible and in one piece — easier said
than done.
16
etm_pc_manual_gb
4/8/03
1:47 PM
Page 17
WHEN PLAYING GHOST...
Ghost takes the Logos’ gunner position,
operating cannons located on both bow and
stern. Niobe will aggressively lead the way
through the tunnels, but the real danger is
“Squiddy,” the relentless war machines bent
solely on your destruction. Niobe can handle the
flying — you just need to keep the Sentinels from
catching the Logos.
FOCUS MOVES
Discovering all of Niobe’s and Ghost’s abilities in
the Matrix is the key to your success. In the
Matrix, Niobe and Ghost are fast enough to avoid
bullets and defy gravity.
They’re so fast that, for them, time slows to a
crawl. Unlocking these abilities will be one of
your biggest challenges as a player.
To bend the rules of the Matrix, the rebels need to
learn how to free their minds. To do this, they need to focus.
The Focus meter in the lower right of the HUD
displays your resource pool of focused ability.
Pressing the Focus key (Shift) while running,
jumping and / or fighting unlocks Niobe’s and
Ghost’s spectacular (and more useful) capabilities.
Focus can also keep you out of danger – you ’ll be a
harder target to hit.
For example, hold down Focus and hit the F key,
and your character will perform somersaults and
cartwheels, useful for dodging bullets.
The longer you hold down the Focus key, the
more you draw from the limited resource of the
Focus pool. When the meter hits zero, Niobe and
Ghost return to their normal levels of speed and
strength.
The Focus pool slowly regenerates itself, but it’s a precious
commodity — use it wisely.
Note: Focused abilities are available only within the Matrix itself.
In the Real World, you’re on your own.
17
etm_pc_manual_gb
4/8/03
1:47 PM
Page 18
START VED BEGYNDELSEN
README-FILEN
Spillet Enter The Matrix™ på CD-ROM er forsynet med en
ReadMe-fil, hvori du kan se både licensaftalen og opdaterede
oplysninger om selve spillet. Vi anbefaler, at du læser filen
igennem for at få oplysninger om ændringer, der er foretaget efter
trykningen af denne manual.
Du kan åbne filen ved at dobbeltklikke på den i mappen med
Enter the Matrix, som du finder på din harddisk (normalt
C:\Programmer\Infogrames\Enter the Matrix). Du kan også få vist
ReadMe-filen ved først at klikke på knappen Start i proceslinjen i
Windows® og derefter vælge Programmer, Infogrames, Enter the
Matrix og til sidst ReadMe-filen.
SYSTEMKRAV
Operativsystem :
Processor :
Hukommelse :
Harddiskkapacitet :
Lyd :
CD-ROM- drev :
DirectX ®:
Windows® 98SE/ Me/2000/XP
800 MHz (1.2 GHz anbefales)
128 MB RAM (256 MB RAM
anbefales)
4,3 GB ledig plads på harddisken
(7200 RPM harddisk eller hurtigere
anbefales)
Windows ®-kompatibelt lydkort*
36x
DirectX ® version 9.0 (medfølger)
* Angiver, at enheden skal være kompatibel med DirectX ®
version 9.0 (medfølger) eller nyere.
18
etm_pc_manual_gb
4/8/03
1:47 PM
Page 19
KLARGØRING OG INSTALLATION
Start Windows® 98SE/Me/2000/XP.
Afslut alle andre programmer.
Læg CD-ROM'en med Enter the Matrix i dit CD-ROM-drev.
Hvis Automatisk afspilning er aktiveret, vises der automatisk et
startbillede. Klik på knappen Installér. Hvis Automatisk afspilning
ikke er aktiveret, skal du dobbeltklikke på ikonet "Denne
computer" på dit Skrivebord i Windows®. Dobbeltklik derefter på
dit CD-ROM-ikon. Hvis startbilledet stadig ikke vises , skal du
klikke på knappen Start på proceslinjen i Windows®, og derefter
vælge Kør. Skriv D:\Setup, og klik på OK.
Bemærk: Hvis dit CD-ROM-drev er tilknyttet et andet drevbogstav
end D, skal du skrive det relevante bogstav i stedet.
Følg resten af vejledningen på skærmen for at fuldføre
installationen af Enter the Matrix.
Når installationen er fuldført, skal du klikke på knappen Start i
proceslinjen i Windows®, vælge Programmer, Infogrames, Enter
the Matrix og til sidst klikke på Enter the Matrix for at starte spillet.
Bemærk: Du skal have Enter the Matrix CD-ROM'en i dit CDROM'drev for at spille spillet.
INSTALLATION AF DIRECTX®
Enter the Matrix CD-ROM'en kræver DirectX® 9.0 eller nyere for at
fungere. Hvis du ikke har DirectX® 9.0 eller en nyere version
installeret på din computer, skal du klikke på "Yes" (Ja), når du
bliver spurgt, om du vil installere produktet.
19
etm_pc_manual_gb
4/8/03
1:47 PM
Page 20
STYRING
STYRING
Mus
W
S
A
D
E
3
4
1
2
3. museknap eller F
Q
Mellemrumstasten
Shift
Esc
Tab
Venstre museknap
HANDLING
Se op, ned, til venstre og til højre
Bevægelse fremad. Foran en forhindring (f.eks. en mur)
kan du trykke hurtigt fremad for at få Niobe / Ghost til at
vende ryggen til forhindringen. Hvis forhindringen er lav,
vil Niobe / Ghost automatisk krybe sammen bag den.
Bevægelse baglæns
Beskyd / trin til venstre
Beskyd / trin til højre
Skift imellem skud- og nærkamptilstand
Aktivér førstepersons-tilstand, zoom ind
Deaktivér førstepersons-tilstand, zoom ud
Vælg næste primære våben
Vælg forrige primære våben
Den specifikke handling afhænger af sammenhængen:
Saml objekt op / aktivér / åbn dør / luk dør / sæt våben
i hylster / kvæl modstander bagfra.
Kast det valgte sekundære våben (f.eks. granater). Hvis
du sigter på en fjende, kastes objektet efter fjenden.
Spring eller spring og grib fat i kanten af en forhindring.
Løb og spring for at øge springafstanden. Hold Fokus
(Shift) nede, mens du springer, for at øge
springafstanden meget.
Fokus. Tryk, og hold tasten nede for at bruge Matrixskærpede færdigheder.
Pause, menuen Pause åbnes. Tryk igen for at vende
tilbage til spillet.
Åbn våbenmenuen. Brug piletasterne til at navigere i
menuen
Affyr primære våben; træk det valgte våben
Sniper Mode (Snigskytte-tilstand)
STYRING
3
4
Mus
Venstre museknap
HANDLING
Aktivér snigskytte-tilstand (når der er valgt et
snigskyttevåben); Zoom ind
Deaktivér snigskytte-tilstand (når der er valgt et
snigskyttevåben); Zoom ud
Se dig omkring; Sigt med sigskyttevåben
Affyr snigskyttevåben.
Hand to Hand Combat (Nærkamp)
STYRING
3. museknap eller F
Venstre museknap
Højre museknap
Venstre museknap +
højre museknap
20
HANDLING
Forsvar / parér / modangreb
Slå
Spark
Kast
etm_pc_manual_gb
4/8/03
1:48 PM
Page 21
Kørsel - Når der spilles som Niobe (chauffør):
STYRING
A
D
W
S
Venstre museknap
Højre museknap
3. museknap eller F
CTRL
Shift
HANDLING
Styr til venstre
Styr til højre
Accelerer
Brems. Hold tasten nede, når bilen er standset, for at
bakke
Se til venstre
Se til højre
Se bagud
Skift mellem første- og tredjepersonsvisning
Tryk på tasten, og hold den nede for at få Ghost til at
hjælpe med at skyde fjender.
Når der spilles som Ghost (sidder ved siden af og skyder fra
passagersædet):
STYRING
Mus
Venstre museknap
HANDLING
Se omkring / sigt med våben
Affyr primære våben
Flyvning med hovercraft- Når der spilles som Niobe (pilot):
STYRING
Mus
W
S
HANDLING
Styr til venstre / højre / op / ned
Accelerer
Decelerer. Hold tasten nede, når luftpudebåden er
stoppet, for at bakke.
Når der spilles som Ghost (skytte):
STYRING
Mus
Venstre museknap
Mellemrumstasten
HANDLING
Flyt våbensigte
Affyr kanon
Skift visning fra fremad til bagud
21
etm_pc_manual_gb
4/8/03
1:48 PM
Page 22
AIVAN ALUKSI
README-TIEDOSTO
Enter The Matrix™ -CD-ROM-peliin liittyy ReadMe-tiedosto, joka
sisältää sekä käyttöoikeussopimuksen että viimeisimmät tiedot
pelistä. Tämä tiedosto kannattaa lukea, jotta voit hyödyntää
muutoksia, joita peliin on tehty käsikirjan painamisen jälkeen.
Voit avata tiedoston napsauttamalla sitä kiintolevyn Enter the
Matrix -hakemistossa (yleensä C:\Program Files\Infogrames\
Enter the Matrix). Voit avata ReadMe-tiedoston myös
napsauttamalla Käynnistä-painiketta Windowsin® tehtäväpalkilla ja valitsemalla sitten Ohjelmat, Infogrames, Enter the
Matrix ja lopuksi ReadMe-tiedoston.
JÄRJESTELMÄVAATIMUKSET
Käyttöjärjestelmä :
Windows® 98SE/Me/2000/XP
Suoritin :
800 MHz (1,2 GHz suositellaan)
Kiintolevytila :
4,3 Gt vapaata tilaa (7200 RPM: n tai
nopeampaa suositellaan)
Ääni :
Windows ®- yhteensopiva äänikortti*
CD-ROM-asema :
36x
DirectX® :
DirectX ®-versio 9.0 (sisältyy
toimitukseen)
* Tarkoittaa, että laitteen tulisi olla yhteensopiva DirectX ®version 9.0 ( sisältyy pakettiin) tai uudemman kanssa.
22
etm_pc_manual_gb
4/8/03
1:48 PM
Page 23
ASETUKSET JA ASENNUS
Käynnistä Windows® 98SE/Me/2000/XP.
Lopeta kaikki muut sovellukset.
Aseta Enter the Matrix -CD-ROM-levy CD-ROM-asemaan.
Jos automaattinen käynnistys on käytössä, näytölle tulee
otsikkoruutu. Napsauta Asenna-painiketta. Jos automaattinen
käynnistys ei ole käytössä, kaksoisnapsauta Windowsin®
työpöydän Oma tietokone -kuvaketta. Kaksoisnapsauta
seuraavaksi CD-ROM-kuvaketta. Jos asennusruutu ei tule
vieläkään esille, napsauta Windowsin® tehtäväpalkin Käynnistäpainiketta ja valitse Suorita. Kirjoita D:\Setup ja napsauta OKpainiketta.
Huomaa: Jos CD-ROM-aseman kirjain on jokin muu kuin D, käytä
sitä D:n sijasta.
Asenna Enter the Matrix seuraamalla näytölle tulevia ohjeita.
Kun asennus on valmis, voit käynnistää pelin napsauttamalla
Käynnistä-painiketta Windowsin® tehtäväpalkilla ja valitsemalla
sitten Ohjelmat, Infogrames, Enter the Matrix ja lopuksi Enter the
Matrix.
Huomaa: Pelattaessa Enter the Matrix -CD-ROM-levyn on oltava
CD-ROM-asemassa.
DIRECTX:N® ASENNUS
Enter the Matrix -CD-ROM-levy edellyttää vähintään DirectX®
9.0:aa toimiakseen. Jos tietokoneelle ei ole asennettu vähintään
DirectX® 9.0:aa, valitse Yes (Kyllä), kun asennusohjelma kysyy,
haluatko asentaa sen.
23
etm_pc_manual_gb
4/8/03
1:48 PM
Page 24
OHJAIMET
NÄPPÄIN
Hiiri
W
TOIMINTO
Katso ylös, alas, vasemmalle, oikealle
Siirry eteenpäin. Kun kohtaat esteen (kuten seinän),
napauta eteenpäin, jos haluat, että Niobe/Ghost
kääntää selkänsä esteelle. Jos este on matala,
Niobe/Ghost kumartuu automaattisesti sen taakse.
S
Siirry taaksepäin
A
Tulita/astu vasemmalle
D
Tulita/astu oikealle
E
Vaihda ampumis- ja lähitaistelutilojen välillä
3
Siirry ensimmäisen persoonan tilaan, lähennä
4
Poistu ensimmäisen persoonan tilasta, loitonna
1
Valitse seuraava pääase
2
Valitse edellinen pääase
Hiiren 3. painike tai F Toiminto riippuu yhteydestä: Nosta esine/Aktivoi/Avaa
ovi/Sulje ovi/Laita ase koteloon/Kurista vastustaja
takaapäin.
Q
Heitä valittu apuase (esim. kranaatti). Jos vihollinen on
tähdättynä, esine heitetään sitä kohden.
Välilyönti
Hyppää tai hyppää ja tartu esteen reunaan. Juokse ja
hyppää lisätäksesi hypyn pituutta. Keskittymisen
(Vaihto-näppäin) pitäminen samalla kun hyppäät lisää
suuresti hypyn pituutta.
Vaihto
Keskittyminen. Pidä näppäin alhaalla käyttääksesi
Matrixin lisäkykyjä.
Esc
Pysäytä peli, esille tulee Pause (Tauko) -valikko. Palaa
peliin painamalla uudelleen.
Sarkainnäppäin
Avaa asevalikko. Selaa valikkoa nuolinäppäimillä
Vasen hiiripainike
Laukaise pääase; vedä valittu ase
Sniper Mode (Tarkka-ampuja-tila)
NÄPPÄIN
3
4
Hiiri
Vasen hiiripainike
TOIMINTO
Siirry tarkka-ampujatilaan (kun on valittu tarkkaampuja-ase); lähennä
Poistu tarkka-ampujatilasta (kun on valittu tarkkaampuja-ase); loitonna
Katso ympärille; tähtää tarkka-ampuja-aseella
Laukaise tarkka-ampuja-ase
Hand-to-Hand Combat (Lähitaistelu)
NÄPPÄIN
Hiiren 3. painike tai F
Vasen hiiripainike
Oikea hiiripainike
Vasen +
oikea hiiripainike
24
TOIMINTO
Puolusta/Estä/Vastaliike
Lyö
Potkaise
Heitä
etm_pc_manual_gb
4/8/03
1:48 PM
Page 25
Ajaminen - Kun pelaat Niobena (ajajana):
NÄPPÄIN
A
D
W
S
TOIMINTO
Ohjaa vasemmalle
Ohjaa oikealle
Kiihdytä
Jarruta. Jos haluat peruuttaa, pidä näppäin alhaalla,
kun auto on pysähtynyt
Vasen hiiripainike
Katso vasemmalle
Oikea hiiripainike
Katso oikealle
Hiiren 3. painike tai F Katso taakse
CTRL
Vaihda ensimmäisen ja kolmannen persoonan välillä
Vaihto
Pidä alhaalla, jos haluat, että Ghost auttaa ampumalla
vihollisia.
Kun pelaat Ghostina (ammut matkustajan ikkunasta):
NÄPPÄIN
Hiiri
Vasen hiiripainike
TOIMINTO
Katso ympärille/Tähtää aseella
Ammu pääaseella
Ilmatyynyaluksella lentäminen
Kun pelaat Niobena (ohjaajana):
NÄPPÄIN
Hiiri
W
S
TOIMINTO
Ohjaa vasemmalle/oikealle/ylös/alas
Kiihdytä
Jarruta. Jos haluat peruuttaa, pidä näppäin alhaalla,
kun alus on pysähtynyt.
Kun pelaat Ghostina (tykkimiehenä):
NÄPPÄIN
Hiiri
Vasen hiiripainike
Välilyönti
TOIMINTO
Suuntaa tähtäin
Laukaise tykki
Vaihda näkymä edestä taakse
25
etm_pc_manual_gb
4/8/03
1:48 PM
Page 26
LA OSS STARTE FRA
BEGYNNELSEN
README-FILEN (VIKTIG-FILEN)
CD-spillet Enter The Matrix™ inneholder en ReadMe-fil der du
kan finne både lisensavtalen og oppdatert informasjon om spillet.
Vi oppfordrer sterkt til at du tar deg tid til å lese denne filen slik
at du kan dra nytte av endringer som er gjort etter at håndboken
ble trykket.
For å vise denne filen dobbeltklikker du på filen i mappen Enter
the Matrix på harddisken din (vanligvis C:\Programfiler\
Infogrames\Enter the Matrix). Du kan også vise ReadMe-filen ved
å først klikke på Startknappen på oppgavelinjen i Windows®,
deretter velge Programmer, deretter Infogrames, deretter Enter
the Matrix og til slutt ReadMe-filen.
SYSTEMKRAV
Operativsystem :
Prosessor :
Minne :
Harddiskplass :
Lydkort :
CD- ROM-stasjon :
DirectX ® :
Windows® 98SE/Me/2000/XP
800 MHz (1,2 GHz anbefales)
128 MB RAM ( 256 MB RAM anbefales)
4,3 GB ledig (7200 RPM eller raskere
harddisk anbefales)
Windows ®- kompatibelt lydkort*
36x
DirectX ® versjon 9.0 (inkludert)
* Angir at enheten må være kompatibel med DirectX ® versjon
9,0 (inkludert) eller høyere.
26
etm_pc_manual_gb
4/8/03
1:48 PM
Page 27
INSTALLERING OG
KONFIGURERING
Start Windows® 98SE/Me/2000/XP.
Lukk alle andre programmer.
Sett inn spill-CDen for Enter the Matrix i CD-ROM-stasjonen.
Hvis Autokjør er aktivert, skal det vises et tittelskjermbilde. Klikk
på Installer-knappen. Hvis Autokjør ikke er aktivert,
dobbeltklikker du på ikonet Min datamaskin på Windows®skrivebordet. Dobbeltklikk deretter på ikonet for CD-ROMstasjonen. Hvis installeringsskjermbildet ikke vises nå, klikker du
på Startknappen på oppgavelinjen i Windows®, og velger Kjør.
Skriv D:\Setup, og klikk på OK.
Obs! Hvis CD-ROM-stasjonen er tilordnet en annen bokstav enn D,
erstatter du D med den aktuelle bokstaven.
Følg resten instruksjonene på skjermen for å fullføre
installeringen av Enter the Matrix.
Når installeringen er fullført, klikker du på Startknappen på
oppgavelinjen i Windows®, velger deretter Programmer, deretter
Infogrames, deretter Enter the Matrix og klikker til slutt på Enter
the Matrix for å spille spillet.
Obs! Du må ha Enter the Matrix-CDen i CD-ROM-stasjonen for å
spille spillet.
INSTALLERING AV DIRECTX®
Enter the Matrix-CDen krever DirectX® 9.0 eller høyere for å kjøre.
Hvis DirectX® 9.0 eller høyere ikke er installert på datamaskinen,
klikker du på Yes (Ja) når du får spørsmål om den skal installeres.
27
etm_pc_manual_gb
4/8/03
1:48 PM
Page 28
KONTROLLER
CTRL
Mus
W
S
A
D
E
3
4
1
2
Museknapp 3 eller F
Q
Mellomrom
Skift
Esc
Tabulator
Venstre museknapp
HANDLING
Se opp/ned/venstre/høyre
Flytt fremover. Når du kommer til en hindring (for
eksempel en vegg), trykker du fremover for å få
Niobe/Ghost til å vende ryggen til hindringen. Hvis
hindringen er lav, vil Niobe/Ghost automatisk huke seg
ned bak den.
Flytt bakover
Sveipbeskyte/gå til venstre
Sveipbeskyte/gå til høyre.
Bytte mellom modiene skyting og nærkamp
Gå til modus for førsteperson, zoom inn
Avslutt modus for førsteperson, zoom ut
Velg neste primærvåpen
Velg forrige primærvåpen
De bestemte handlingene er kontekstsensitive: Plukk
opp objekt / aktiver / åpne dør / lukk dør / sett våpen i
hylster / kvel motstander bakfra.
Kast valgt sekundærvåpen (f.eks. håndgranat). Hvis du
har siktet inn på fienden, vil objektet kastes på denne.
Hopp, eller hopp og ta tak i kanten på hindring. Løp og
hopp for å øke hopplengden. Hold fokus (Skift-tasten)
mens du hopper for å øke hopplengden svært mye.
Fokuser. Trykk på og hold for å bruke Matrix-forbedret
sett egenskaper.
Ta pause i spillet, Pause-menyen vises. Trykk på nytt for
å gå tilbake til spillet.
Gå til våpenvalgmenyen. Bruk piltastene til å navigere
til menyen
Fyr av primærvåpen, trekk valgt våpen.
Sniper Mode (Snikskyttermodus)
KONTROLL
3
4
Mus
Venstre museknapp
HANDLING
Gå til snikskyttermodus (når snikskyttervåpen er valgt),
zoom inn
Avslutte snikskyttermodus (når snikskyttervåpen er
valgt), zoom ut
Se rundt, sikt inn snikskyttervåpen
Avfyr snikskyttervåpen
Hand-to-Hand Combat (Nærkamp)
KONTROLL
Museknapp 3 eller F
Venstre museknapp
Høyre museknapp
Venstre museknapp
+ høyre museknapp
28
HANDLING
Forsvar/blokker/motangrep
Slå
Spark
Kast
etm_pc_manual_gb
4/8/03
1:48 PM
Page 29
Kjøre - Når du spiller som Niobe (sjåfør):
KONTROLL
A
D
W
S
Venstre museknapp
Høyre museknapp
Museknapp 3 eller F
Ctrl
Skift
HANDLING
Styr til venstre
Styr til høyre
Akselerer
Brems. For rygging, trykk og hold tast nede mens bilen
stoppes
Se til venstre
Se til høyre
Se bakover
Bytte mellom første- og tredjepersons visning
Trykk og hold for å få hjelp fra Ghost til å skyte fiender.
Når du spiller som Ghost (haglegevær under fart, skyte fra
passasjersetet):
KONTROLL
Mus
Venstre museknapp
HANDLING
Se rundt / sikt inn våpen
Avfyr primærvåpen
Fly med luftputefartøy
Når du spiller som Niobe (pilot):
KONTROLL
Mus
W
S
HANDLING
Styr venstre/høyre/opp/ned
Akselerer
Reduser hastighet. For rygging, trykk og hold tast nede
mens luftputefartøyet stoppes.
Når du spiller som Ghost (skytter):
KONTROLL
Mus
Venstre museknapp
Mellomrom
HANDLING
Sikt inn mål med trådkors
Avfyr artilleri
Bytt visning fra forover til bakover
29
etm_pc_manual_gb
4/8/03
1:48 PM
Page 30
LÅT OSS BÖRJA FRÅN BÖRJAN
FILEN README
På CD-skivan med spelet Enter The Matrix™ finns en fil som heter
ReadMe. Den innehåller både ett licensavtal och senaste nytt om
spelet. Vi rekommenderar att du tar dig tid att läsa filen för att få
reda på alla ändringar som har införts efter att handboken gick till
tryck.
Om du vill läsa filen dubbelklickar du på den i katalogen Enter the
Matrix på hårddisken (normalt C:\Program\Infogrames\Enter the
Matrix). Du kan även läsa filen genom att först klicka på Start i
aktivitetsfältet i Windows® och därefter välja Program,
Infogrames, Enter the Matrix och slutligen filen ReadMe.
SYSTEMKRAV
Operativsystem :
Windows® 98SE/Me/2000/XP
Processor :
800 MHz (1,2 GHz rekommenderas)
RAM :
128 MB RAM (256 MB RAM
rekommenderas)
Hårddiskutrymme :
4,3 GB ledigt hårddiskutrymme (7200
varv/ minut eller snabbare
rekommenderas)
Ljudkort :
Ljudkort som är kompatibelt med
Windows ®
CD- spelare :
36x
DirectX ® :
DirectX version 9.0 (medföljer)
* Enheten måste vara kompatibel med DirectX ® 9.0 (medföljer)
eller senare versioner.
30
etm_pc_manual_gb
4/8/03
1:48 PM
Page 31
INSTALLATION
Starta Windows® 98SE/Me/2000/XP.
Avsluta alla andra program.
Stoppa i CD-skivan Enter the Matrix i CD-spelaren.
Om funktionen automatisk uppspelning är aktiverad startar
installationen. Klicka på Install. Om funktionen automatisk
uppspelning inte är aktiverad dubbelklickar du på ikonen Den här
datorn på skrivbordet. Dubbelklicka därefter på CD-spelarens
ikon. Om installationsprogrammet ändå inte startar klickar du på
Start-knappen i aktivitetsfältet och sedan på Kör. Skriv D:\Setup
och klicka på OK.
OBS! Om CD-spelaren har tilldelats en annan enhetsbeteckning
än D anger du den i stället.
Följ resten av instruktionerna på skärmen för att installera Enter
the Matrix.
När installationen är klar klickar du på Start-knappen i
aktivitetsfältet, väljer Program, Infogrames, Enter the Matrix och
slutligen Enter the Matrix. Då sätter spelet igång.
OBS! CD-skivan Enter the Matrix måste sitta i CD-spelaren, annars
går det inte att spela.
INSTALLATION AV DIRECTX®
DirectX® 9.0 måste vara installerat på datorn om det ska gå att
spela Enter the Matrix. Om DirectX 9.0 eller en senare version
saknas på datorn, klickar du på "Yes" när du blir tillfrågad om
produkten ska installeras.
31
etm_pc_manual_gb
4/8/03
1:48 PM
Page 32
STYRINSTÄLLNINGAR
KNAPP
Mus
W
SPELRÖRELSER
Titta uppåt, nedåt, vänster, höger
Flytta framåt. När du stöter på ett hinder (t.ex. en vägg)
kan du slå lätt på tangenten. Då vänder sig Niobe /
Ghost från hindret. Om hindret är lågt hukar sig Niobe /
Ghost automatiskt bakom det.
S
Flytta bakåt
A
Bestryk med eld / kliv åt vänster
D
Bestryk med eld / kliv åt höger
E
Växla mellan skjut- och närstridsläget
3
Aktivera första person-läget, zooma in
4
Stäng av första person-läget, zooma ut
1
Välj nästa primära vapen
2
Välj föregående primära vapen
Tredje musknappen
Vad som händer beror på sammanhanget. Plocka upp
eller F
ett objekt / Aktivera / Öppna dörr / Stänga dörr /
Stoppa vapnet i hölstret / Stryp motståndaren bakifrån.
Q
Kasta det valda sekundära vapnet (t.ex. en granat). Om
du har tagit sikte på en fiende kastar du objektet på
honom.
Mellanslagstangenten Hoppa eller hoppa och grip tag i kanten på ett hinder.
Om du springer och hoppar samtidigt hoppar du längre.
Håll ned fokuseringsknappen (skifttangenten) medan
du hoppar, så hoppar du betydligt längre.
Skift-tangenten
Fokusera. Håll den nedtryckt om du vill använda Matrix
specialegenskaper.
Esc-tangenten
Pausa spelet. Menyn Pause (paus) visas. Nästa gång du
trycker på knappen fortsätter spelet.
Tabb-tangenten
Visa vapenmenyn. Använd piltangenterna för att flytta
runt på menyn
Vänster musknapp
Avfyra det primära vapnet; dra vapnet som du har valt
Sniper Mode (krypskytteläge)
KNAPP
3
4
Mus
Vänster musknapp
SPELRÖRELSER
Aktivera krypskytteläget (om du har valt ett sådant
vapen); zooma in
Avbryt krypskytteläget (om du har valt ett sådant
vapen); zooma ut
Se dig omkring; sikta med vapnet
Avfyra vapnet
Hand to Hand Combat (närstrid)
KNAPP
Tredje musknappen
eller F
Vänster musknapp
Höger musknapp
Vänster musknapp +
höger musknapp
32
SPELRÖRELSER
Försvara dig / Blockera / Parera
Slå
Sparka
Kasta
etm_pc_manual_gb
4/8/03
1:48 PM
Page 33
Köra bil
När du spelar Niobe (förare):
KNAPP
A
D
W
S
Vänster musknapp
Höger musknapp
Tredje musknappen
eller F
CTRL
Skift-tangenten
SPELRÖRELSER
Sväng vänster
Sväng höger
Accelerera
Bromsa. Om du vill backa håller du ned ned knappen
när bilen har stannat
Titta åt vänster
Titta åt höger
Titta bakåt
Växla mellan första och tredje person
Håll ned för att Ghost ska hjälpa till genom att skjuta på
fienderna
När du spelar Ghost (medpassagerare, skjuter från sidan):
KNAPP
Mus
Vänster musknapp
SPELRÖRELSER
Se dig omkring / Sikta med vapnet
Avfyra det primära vapnet
Köra svävare
När du spelar Niobe (förare):
KNAPP
Mus
W
S
SPELRÖRELSER
Sväng vänster/höger/upp/ned
Accelerera
Backa. Om du vill backa håller du ned knappen när
svävaren har stannat.
När du spelar Ghost (skytt):
KNAPP
SPELRÖRELSER
Mus
Rikta in hårkorset
Vänster musknapp
Avfyra kanonen
Mellanslagstangenten Växla mellan att titta framåt eller bakåt
33
etm_pc_manual_gb
4/8/03
1:48 PM
CREDITS
Written and Directed by
The Wachowski Brothers
David Perry
Produced by
Joel Silver
Producer
Rosanna Sun
Executive Produced by
Grant Hill
Executive Producer
Stuart Roch
Lead Programmer
Michael “Saxs” Persson
Animation Director
Gabriel Rountree
Lead Lever Programmer
David Msika
Director of Photography
Bill Pope
Production Designer
Owen Paterson
Art Director
Rob Nesler
Supervising Editor
Zach Staenberg
Film Editor
Catherine Chase
Co-Editor
Ian Slater
Senior Visual Effects Supervisor
John Gaeta
Visual Effects Supervisors
John
(DJ) Desjardin
Dan Glass
Lead Designer
Music by
Don
EricDavis
Lundborg
Charles
Dane DavisDeenen
Artists
Ahmed
Ahad
Carol
Angell
Howard
Birnbaum
Charlie
Bloomer
Daniel
Chevalier
Michael
Damien
Chandana
“Sean”
E.Jonathan
ChristianGwyn
Felts Ekanayake
Darran
Hurlbut
Derek
Johnson
Rob
Jolliff
Jason
Lewis
Richard
Mahon
Drew
Medina
Russell
Murchie
Chris
Naves
John
MarkRoxburgh
Wilks
Particle and Special Effects
Supervisor
Charlie Bloomer
Phil
BanksBrolles
Philippe
Scott
Dalton
Erwan
Davisseau
Travis
Doggett
Rob
Jolliff
David
ShawnLauck
Monroe
Particle Artists
Cineractive Designer & Editor
Daniel Francis Gutman
Todd Morgan
Cineractive Animation Team
Brian
Chambers
Kevin
Cushing
Andrew
A. Heilprin
Brett
Ineson
Mike Vaverka
Cineractive Producer
Level Progamming Team
Music Licensing by
Charles Deenen
Julie Sessing
Costume Designer
Kym Barrett
Casting by
Mali
FinnWolifson
Shauna
Andrew
Delap
Geoff
Erickson
Nick
Kesting
Mahmud
Mahmud
Richard
StephenSkala
Wu
Supervising Sound Team
Art
Currim
Craig
Duman
Stephen
Miller
Bryan Watkins
Facial Animation Team
Kim
Van Hoven
Shaun Novak
Design Team
Interactive Production Manager
Sound Design by
Music Supervision by
Shawn
Berryhill
Jay
Nielsen
Maja
Persson
Chris Porter
Programming Team
Tony
Bennett
Adam
Boyle
Simon
Bullen
Michael
Edwards
Torgeir
Hagland
Soren
Hannibal
Patrick
Hughes
Julio
Jerez
Brian
Lee
Keir
Meikle
Vincent
Rob WyattWeeks
Animation Team
Scott
Holty
Manjit
Jhita
Steve
Klett
Kevin Mahorney
34
Page 34
Sarah Hicks
Stephanie
Cramer
Trista Gormley
Interactive Coordinators
Interactive Assistants
Stephanie
Fairall
Garrett Robinson
Joanie Ahuna
Interactive PA
James Dornoff
Shiny Communications Writer
Frank Rogan
Shiny Information & Technology
Michael
Lewis
Ryean Vergara
Interactive Accountant
Shiny Office Manager
Pamela McSwain
Shiny Human Resources
Sam Park
Rebecca Davis
Motion Capture Supervisor
Demian “Dman” Gordon
Motion Capture Executive Producer
David Forbes
Motion Capture Producer
Camille Cellucci
Motion Capture Assistant Director
Robert Mooney
Shiny Administrative Assistant
Motion Capture Production
Manager
Nancy Ong
Kate St. Pierre
MoCap Script Supervisor
Heather McCann
MoCap System Operator
John Klepper
MoCap System Technician
Bill Beemer
MoCap On-Set Tracking Artists
J.EmiR. Salazar
Tahira
MoCap Coordinator
MoCap “Marker Momma”
Cami Thompson
Scott Lenau
Motion Capture Set PAs
Courtney
Atinsky
Erica
Headley
Nicki
Larosa
Jonathon
Mecenas
Paul
ToddyMuldrow
Walters
Motion Capture Propmaster
Natalie Roth-Corti
MoCap Rig/AV Designer
Clark Graff
MoCap AV Playback Operators
Bob
UrbanHandOlsson
MoCap On-Set Wardrobe
MoCap Video Camera Operators
Joerh
Kohring
Ron
Mcgough
Richard
Rega
Pepe Serventi
MoCap Audio Engineer
John
“One
Eye” Karpowich
MoCap
Rigger
Neil Davidson
MoCap Tracking Supervisor
Daven Coburn
MoCap Tracking Coordinator
Scott Rempp
MoCap Data Tracker
Steve
Ilous
John
Meehan
Matt
O’
CPambid
alahan
Rommel
Ronald
Samsom
Christopher Yrigan
MoCap Suits and Markers
Norma Lehto
Graff Network Services
Coordinator
Alexa Anastasia
etm_pc_manual_gb
Motion Capture Talent
Martial Arts Choreography by
4/8/03
1:48 PM
Page 35
Technical Support
Kenji Oates
Corey
Garnett
Additional Martial Arts
Ted
Choreographer
DavidHerron
Zbriger
Dion Lam
Cineractive Storyboard Artist
Martial Arts Coordinator
David Hogan
Chad Stahelski
Kung Fu Trainer/Co-Choreographer Additional Cineractive Animators
John
Cheung Yan Yuen
Matt Lee
Farrell
Wire Team Coordinator
Additional
Cineractive Animation
Lee Kun “Fish” Fong
Provided by
Hong Kong Wire Team
Mainframe
Chi
Wah Ling
Producer
HuCollinChen
“Tiger”“Tony”
Jennifer Twiner-McCarron
Chou
Huen
Chiu
Ku
“DD”
Director
Shun
Yi
Yuen
“Eagle”
Greg Richardson
Sui Wah Chan “Money”
Filmbox Animators
Assistant To Fish Fong
Rob
Hansen
Catherine Ho
Andy
Hutchinson
Rob
Stunt Coordinator
PeterMacKenzie
Saumur
Mike Martinez
CGI Animators
Stunts
Jiri
Licenik
Mike
Kruzel
Ricardo
Rodriguez
Johnny
Martin
Adam
Keith
DustinSera
Trenton
Diane Suzuki
Wasnak
Software Developer
Facial Capture/ADR Recordists
Dean Broadland
Julie
Pearce
Michael Thompson
Additional Cineractive PreVisualization Provided by
Facial Capture Producer/AD
Pixel Liberation Front
Clark Graff
Project Supervisor
Facial Capture Supervisor
Colin Green
David Bawel
Lead Animator
Facial Capture AV Operator
Christopher Batty
Bob Hand
Animators
Facial Capture Trackers
Louise
Baker
Damon
Knight
Raul
Moreno
Andrew Tucker
Ben
Procter
Facial Capture Marker Swine
Rafe
Sacks
Ron McGough
Kent
Seki
ADR Recording Services Provided by
Peipei
Yuan
Soundfirm
Animator/Programmer
Associate Producer
Matt
Lind
Phil Oosterhouse
Project Coordinator
Assistant to Wachowski Brothers
Sean Cushing
Vanessa Carmichael
3D Scanning Provided by
Assistants to Joel Silver
Gentle Giant Studios
Michelle
Tuella
3D Scanning Crew
Melina Kevorkian
Karl
Meyer
Assistant to Grant Hill
Steve
Chapman
Matt Bilski
Gus
Navarette
Luis
Labrador
Visual Effects Producer
Joel
KittleParcinski
Terry Clotiaux
Brandon
Digital Effects Producers
Brian
Wilcox
Diane
Giorgutti
Background ADR Casting and
Josh
Voice Over
TriciaJaggers
Mulgrew
Blindlight
Visual Effects Coordinators
Casting Director
Kate
McCarthy
Dawn Hershey, C.S.A.
Jacqueline
Rosado
Casting Coordinator
Technology Supervisor
Brigitte Burdine
Charles Henrich
Recording Engineer
Digital Assets Manager
J. David Atherton
Tim Bicio
Digital Assets Developer
Stephen Cronan
Digital Assets Coordinators
Billy
Barnhart
Jonathan
Dyer
Wo Ping Yuen
Digital Assets Assistants
Matt
Brooks
Jess
Mika Oates
Taylor
Systems Administrators
WARNER BROS. INTERACTIVE
ENTERTAINMENT
Vice President
Philippe Erwin
Scott Johnson
Director of Production
Brett Skogen
Producer
Gary Sheinwald
Marketing Coordinator
Jim Molinaro
Executive Assistant
Jason Ades
Director
CAST
(In Alphabetical Order)
The Oracle
Mary Alice
Christine Anu
Soren
Stephen Bastoni
Vector
Don Batte
Councillor Tuchman
Francine Bell
Persephone
Monica Bellucci
Elevator Security Guard
Gunther Berghofer
Agent Johnson
Daniel Bernhardt
Bane
Ian Bliss
Zion Controller
Michael Budd
Ice
Kelly Butler
Zion Operator
Josephine Byrnes
Operations Officer Mattis
Zeke Castelli
Seraph
Collin Chou
Corrupt
Paul Cotter
Maggie
Essie Davis
Wurm
Terrel Dixon
Morpheus
Laurence Fishburne
Shift Security Guard
Daryl Heath
Sparks
Lachy Hulme
Ballard
Roy Jones Jr.
Abel
Malcolm Kennard
Agent Jackson
David Kilde
Keymaker
Randall Duk Kim
Mauser
Chris Kirby
Colt
Peter Lamb
Commander Lock
Harry Lennix
Computer Room Technician
Tony Lynch
Kali
35
etm_pc_manual_gb
4/8/03
1:48 PM
Page 36
AK
Robert Mammone
Joe Manning
Agent Thompson
Matt McColm
Security Bunker Guard #2
Scott Mclean
Computer Room Guard
Steve Morris
Trinity
Carrie-Anne Moss
Zion Gate Operator
Rene Naufahu
Councillor Dillard
Robyn Nevin
Cain
David No
Jax
Socratis Otto
Link
Harold Perrineau
Niobe
Jada Pinkett-Smith
Twin #2
Adrian Rayment
Twin #1
Neil Rayment
Neo
Keanu Reeves
Second Operator At Command
Kittrick Redmond
Lock’s Lt./ Command Centre Lt.
Rupert Reid
Roland
David Roberts
Ajax
Shane C. Rodrigo
Systems Analyst
Thomas Scott
Binary
Tahei Simpson
Trainman
Bruce Spence
Tyrant
Frankie Stevens
Malachi
Steve Vells
Security Bunker Monitor Guard
John Walton
Agent Smith
Hugo Weaving
Councillor West
Cornel West
Axel
Leigh Whannel
Merovingian
Lambert Wilson
Ghost
Anthony Wong
Councillor Hamann
Anthony Zerbe
Voice Talent
Angela
AuBell
Michael
David
Bowe
Nika
Futterman
Maura
Gale
Richard
Green
Mack
Greenlaw
Phillip
M.
Hayes
Howard
Hoffman
Karen
Huie
Jim
LauMacDonald
Scott
Melinda
McGraw
Nick Omana
First Operator at Command
36
Euro Distribution Services
Elizabeth
Pan
Neil
Ross
Chris
Smith
Andre
Sogliuzzio
Keith
Szarabaijka
James
Arnold
TaylorJr.
David
Allen
Thomas
Wally Wingert
INFOGRAMES EUROPE
Product Development
Head of I-CQ
Jean Marcel Nicolai
Rebecka
RaphaellePernered
Jonnery
Software Functionality Testing
Olivier
Robin
Carine
Mawart
Vincent
Laloy
Johann
Boeve
Sébastien
Aprikian
Stéphane Charrier
Testers
Cyril
Granet
Agnès
Burdin
Cédric
Oudin
Nicolas
Chieppa
Nathalie
Bergese
Sabrina
Brahimi
Maxime
Charbonnier
Adrien
Cistac
Nicolas
Daniere
Stéphane
Diremszian
Morgan
Forlini
Julie
Giacobetti
Mathieu
Giovanardi
Pascal
Guillen
Mathias
Krumins
Thibault
Labey
Emmanuel
Moiroux
Yvan
Perez
Rodric
Rambosson
Stéphane Recoupe
Engineering Service Manager
Philippe Louvet
Pre-Mastering Coordinator
Stéphane Entéric
Compatibility Lab Coordinator
Emeric Polin
Gameplay Evaluation Service
Dominique
Morel
Emmanuel
Cholley
Jean
Yves
Lapasset
Localisation Support Group
Sylviane
Pivot Chossat
David
Chomard
Maud
Favier
Karine
Vallet
Fabien
Roset
Monika
Steinhauer
Beate
Reiter-Vigliano
Heather
WeronicaRiddoch
Larsson
Localisation Testing
BABEL
MEDIA
LTD
Fabio
Gurini
George
Fort
Mona
Quintanilla
Vaghé
Ludinard
Martin
Wawrzyczek
Olaf
Grewer
Nacho
Garcia
Javier Agenjo
Translation
KBP
SYNTHESIS
Re-publishing
Jacob
PaulineTombs
Nam
International Marketing
European Marketing Director
Pascale Vermeerbergen
Nicky Day
European Brand Team
Mike
Webster
Oliver
Green
Daniel
Matray
Marion
Gallavardin
International Communciations
Director
Matt Broughton
Head Of Communication Europe
Sonia O’Keeffe
European Promotions Director
Cindy Church
Marketing and Communication –
Lyon
Cécile
Gillet
Jenny
Clark Requien
Marie
Emilie
Catherine
Eric
BaesaEsteoule Bado
Neil
Baltzer
Nadia Manseur
Copywriter
Vincent Hattenberger
Executive P.A’s
Territory Marketing
UK
Amanda
Farr
Emma
Rush
Simon
Callaghan
Lee Kirton
France
Daphné
Rapaccioli
Alexandre
Enklaar
Stéphane
Cormier
Cécile
Fouques-Duparc
Anthony Grabit
Germany
Frank
Holz
Nicole
Gärtner
Michael
Wetzel
Markus
Malti
Nordic
Martin
Sirc
Frans
Mittermayer
Niklas
Arnell
Nikke
Lindner
Italy
Giorgia
Jannelli
Andrea
Colombo
Federica
Bianco
Antonio
Loglisci
Andrea
Loiudice
Iberica
Béatriz
Ramiro
Laura
Aznar
Aida
Guerra
Benelux
Tim
Verschure
Simone
Goudsmit
Australia / New Zealand
Ron
Curry
Raelene
Knowles
Louise
Malouf
Jeff
Wong
Chris Eade
Switzerland
Tino
SimonPivetta
Stratton
Greece
Chris
Christopopoulos
Certification and Planning Support
Israel
Group
Noam Weisberg
Caroline
Fauchille
Sophie
JéromeWibaux
Di Tullio
etm_pc_manual_gb
4/8/03
1:48 PM
We Wish To Thank The Following For Their
Assistance:
Scott
Barrett
Heidi
Behrendt
Yves
Bl
ehaut
Sara
Borthwick
Jean-Cl
aude Boursiquot
Eric
Bram
Dave
T.
Brown
Jeanne
Burgman Burns
Geral
dBushkin
“Monkey”
Nancy
Dan
ButlBrownl
er, ow
Martin
Steve
Cavazos,
Paul
Col in
Erin
Corbett
Roger
Curtis
Paul
aDrayer
Davenport
Aron
Dave
Gatchel
Jul
ie Goodwin
Steve
Fogelson
Matt
Frary
Christine
Fromm
Dan
FurieGaines
James
Lorraine
Garcia
Ken
George
Harry
Gl
a
ntz d
Carol
yn Hadfiel
Maureen
Hagan
Todd
Hartwig
Brant
Hawes
Mariel
e Henault
Donna
Henry
Kevin
Henson
Cecel
ia Hernandez
John
Hurl
but
Micah
Jackson,
Donna
Josephson
Matthew
Judy
Kim, Kaustinen
John
Koronaios
Patricia
Lel
Kathryn
Lynchie, d
KlCharl
auseLyngel
s Mallory
MUSIC CREDITS
“Badimo”
Performed by Juno Reactor
(P) 2000 MELT 2000/Sound Reproductions Limited,
Jersey, C.I., G.B.
Courtesy of MELT 2000/Sound Reproductions Limited,
Jersey, C.I., G.B.
Written by Mabi Thobejane, Ben Watkins & Nick
Burton © 2000 MELT 2000 Publishing & Songs of
Windswept Pacific (BMI) o/b/o Mute Song Ltd.
www.reactorleak.com
“Mona Lisa Overdrive”
Performed by Juno Reactor
(P) 2003 Warner Bros.
Courtesy of Warner Bros.
Written by Ben Watkins
© 2003 Warner-Barham Music, LLC & Songs of
Windswept Pacific (BMI) o/b/o Mute Song Ltd.
www.reactorleak.com
"Teahouse"
Performed by Juno Reactor featuring Gocoo
(P) 2003 Warner Bros. /Juno Reactor
Courtesy of Warner Bros. & Juno Reactor
Written by Ben Watkins & Gocoo
(c) 2003 Songs of Windswept Pacific (BMI) o/b/o Mute
Song Ltd. & Publishing Designee of Gocoo
www.reactorleak.com www.gocoo.tv
Page 37
Fred
Markus
Greg
Marquez
Heather
McCarthy
Sarah
Mcil
roy
Shawn
Monroe
Erik
Ol
s
en
Lisa
Pascal
Anna
Paynee
Tony
Peterson
Wendy
Phil ips
Steve
Richards
Luis
Rivas
Lisa
Rothbl
um
Harry
Rubin
Jon
Sel
,
Jul
ie Sessing
Kathy
Shekter
Gary
Simon
Remi
Skl
r
Irika
SlSlaaavin
Mimi
vin
Doreen
Smal
Brandon
Smith
Larry
Sparks
Wim Stocks
Patricia
Swanson
Steve
Tsubota
Brian
Turner
Tonya
ClMiacrihelssaUle rWiWeiichgmore
rick
JilKeithYoung
Zajic
Barry
Ziehl and Kate – Feref
Peter,
Chris
Frank
and
Nathal
ie – Ace
Lau
andInJacki
e – Merci
er Grayoffices
AlAl the
fogrames
European
the
Infogrames
U.
K
.
Schi
pholBezui
– Amsterdam
Aistaff
rport
Yvette
d
enhout
MiStephen
chel e "Scot"
ManninDocherty
g
Barry
"Henry" Carnel
Zita Adams
“Dante”
Performed by Juno Reactor
(P) 2003 Warner Bros.
Courtesy of Warner Bros.
Written by Ben Watkins
© 2003 Warner-Barham Music, LLC & Songs of
Windswept Pacific (BMI) o/b/o Mute Song Ltd.
www.reactorleak.com
“Mainframe Wrekka”
Performed by Elite Force
(P) 1997 Fused & Bruised Recordings Ltd.
Courtesy of Fused & Bruised Recordings Ltd.
Written by Simon Shackleton
© 1997 Junkbond Ltd. administered by Universal
Music Corp. (ASCAP)
www.fab.uk.com/eliteforce
“Take The Pill”
Performed and written by Chris Vrenna
(P) 2003 Waxploitation
Courtesy of iMUSIC/Waxploitation
© 2003 Almo Music Corp. & Pink Lava (ASCAP)
www.tweaker.net www.waxploitation.com
37
etm_pc_manual_gb
4/8/03
1:48 PM
Page 38
"Go"
Performed by Andy Hunter
(P) 2002 Sparrow Records
Courtesy of Nettwerk America LLC Inc.
Written by Andy Hunter & Tedd Tjornhom
(c) 2002 Birdwing Music/Engage/Meaux Hits/Tedaisa
Music (ASCAP) All rights administered by EMI
Christian Music Publishing
http://www.nettwerkamerica.com/index.php
"Going Under"
Performed by Evanescence
(P) 2003 Wind-up Records
Courtesy of Wind-up Records
Written by Ben Moody, Amy Lee & David Hodges
© 2003 Zombies Ate My Publishing, Forthefallen
Publishing & Dwight Frye Music, Inc. (BMI)
All rights administered by Dwight Frye Music, Inc. (BMI)
www.evanescence.com
“Bullet Time”
Performed and written by Herrera Productions Inc.
(P) & © 2003 Herrera Productions Inc.
Courtesy of Herrera Productions Inc.
www.herreraproductions.com
“Symbiont”
Performed by Celldweller
(P) 2003 Esion Media
Courtesy of Esion Media/Position Music
By arrangement with Position Soundtrack Services
Written by Klayton
© 2002 Celldweller Music (ASCAP)
www.celldweller.com
“Switchback”
Performed by Celldweller
(P) 2003 Esion Media
Courtesy of Esion Media/Position Music
By arrangement with Position Soundtrack Services
Written by Klayton
© 2002 Celldweller Music (ASCAP)
www.celldweller.com
“Atom Bomb”
Performed by Fluke
(P) 1996 Circa Records Ltd.
Courtesy of Virgin/Astralwerks Records
Under License from EMI Film & TV Music
Written by Michael James Bryant, Michael James
Tournier & Jonathan Howard Fugler
© 1997 BMG Songs, Inc. (ASCAP) o/b/o Music of V2
America
38
"Clubbed To Death (Hybrid Mix)"
Performed by Rob D
(P) 1995 Mowax Recordings/A&M Records Ltd.
London
Courtesy of Mercury Records Limited under license
from Universal Music Enterprises
Written by Robert Dougan
© 1998 BMG Songs, Inc. (ASCAP) o/b/o BMG Music
Publishing LTD.
"Clubbed To Death (Kurayamino Mix)"
Performed by Rob D
(P) 1995 Mowax Recordings/A&M Records Ltd.
London
Courtesy of Mercury Records Limited under license
from Universal Music
Enterprises
Written by Robert Dougan
© 1998 BMG Songs, Inc. (ASCAP) o/b/o BMG Music
Publishing LTD.
“15 Minutes Of Fame”
Performed by Clawfinger
(P) 2003 GUN Records GmbH
Courtesy of GUN Records GmbH under arrangement
with Zync Music Inc.
Written by Erlend Ottem, Joakim Skog, Zak Tell &
Bard Torstensen
© 2003 Universal Music Publishing AB/Universal
Music Publishing Group (ASCAP)
www.clawfinger.com
“The Hummingbird”
(P) & © 2001 Megatrax Production Music, Inc.
Courtesy of Megatrax Production Music, Inc.
Composed by Karl Fredrik Lundeberg
Published by JRM Music (ASCAP)
www.megatrax.com
“Dodge This”
Performed and written by Ged Grimes
(P) 2003 Ged Grimes
© 2003 Jack’s Hoose Music (PRS)
www.jackshoosemusic.com
etm_pc_manual_gb
4/9/03
10:09 AM
Page 39
Enter The Matrix made with Karma Game Dynamics
Enter The Matrix video game © 2003 Warner Bros. and Infogrames, Inc. All rights reserved. Published and
distributed by Infogrames Europe S.A. Infogrames and the Infogrames logo are registered trademarks of
Infogrames Europe S.A. All other trademarks are the property of their respective owners.
™ & © Warner Bros.
WBIE LOGO, WB SHIELD: ™ & © Warner Bros.
(s03)
Miles 3D Realistic Sound Experience (RSX) Software Copyright © 1997-2003 by Intel Corporation and RAD
Game Tools, Inc.
Miles Sound System. Copyright © 1991-2003 by RAD Game Tools, Inc.
Windows and DirectX are either registered trademarks or trademarks of Microsoft Corporation in the United
States and/or other countries.
Pentium is a trademark or registered trademark of Intel Corporation or its subsidiaries in the United States and
other countries.
Filmed on location in Sydney, Australia
and Alameda, California
Digital Film Services by
Warner Bros. Video Operations
The story, all names, characters and incidents portrayed in this production are fictitious. No identification with
actual persons or events is intended or should be inferred.
No animals were harmed during the making of this production.
Ownership of this production is protected by copyright and other applicable lows, and any unauthorized
duplication, distribution or exhibition of this production could result In criminal
prosecution as well as civil liability.
39
etm_pc_manual_gb
4/8/03
1:48 PM
Page 40
etm_pc_manual_gb
4/8/03
1:48 PM
Page 41
In stores now
Each Matrix action figure is sculpted in stunningly
accurate detail direct from the films and includes
several accessories.
TWIN
1
from the
also available
is the deluxe
boxed set of
Neo in the
Chateau,
based on a
fight scene in
THE MATRIX
RELOADED
matrix reloaded
TWIN
2
from the
matrix
reloaded
MORPHEUS
from the matrix reloaded
NEO
from the matrix
TRINIT
Y
from the matrix
LOOK FOR MORE MATRIX
ACTION FIGURES
COMING FROM
M C FA R L A N E T O Y S L AT E R I N 2 0 0 3 .
To see all our 2003 products, go to
SPAWN.COM
TM & © Warner Bros.
(s03)
© 2003 TMP International, Inc. All Rights Reserved. Todd McFarlane Productions, Inc. owns and
copyrights and trademarks Spawn and all related characters. McFarlane Toys, and other marks and
logos displayed are trademarks of TMP International, Inc. Product specifications subject to change.
etm_pc_manual_gb
4/8/03
1:49 PM
Page 42
> OUT OF THIS WORLD COLOR IMAGES <
> This rotating lens is sure to turn heads <
> SOUNDS THAT ARE MUSIC TO THE EARS <
THE SAMSUNG CAMERA PHONE SGH-V200 FEATURING 180 ROTATING CAMERA LENS AND
O
180 ROTATING
CAMERA LENS
O
^
^
STARRING
DigitAll Matrix
PHOTO ALBUM WITH 65K TFD COLOR SCREEN PLUS TRI-BAND
CAPABILITIES AND PRESENTING 40 POLYPHONIC RINGTONES
www.samsung.com/matrix
IN CINEMAS MAY 15
TM & © Warner Bros. (s03) © 2003 Samsung Electronics Co. Ltd. Screen images are simulated.
etm_pc_manual_gb
4/8/03
1:49 PM
Page 43
SOUNDTRACK
ON MAVERICK RECORDS
w w w. d ow n l oa d t h e m at r i x . c o m
TM & ©2003 Warner Bros.
etm_pc_manual_gb
4/8/03
1:49 PM
Page 44
Sound Blaster® Audigy™ 2 blurs the line between gaming and
reality. The unprecedented realism of 24-bit ADVANCED HD
gaming audio will immerse you in an audio world so real you will
find it hard to leave.
Sound Blaster Audigy 2 features for advanced gaming include:
■ EAX® ADVANCED HD™ audio environment effects brings the PC
gaming world to life!
■ THX Certified Sound Card with 24 bit audio quality for cinema-like,
crystal clear gaming and movies.
■ 64 3D Hardware Voices for best performance and more audio cues.
■ 6.1 Speaker Support for total audio immersion in PC games.
To truly enjoy the Enter the Matrix™ experience, equip yourself with the best audio hardware
combination—Creative Sound Blaster® Audigy™ 2 and 6.1 Speaker system. Visit
http://www.creative.com to learn more about these superior high definition audio products.
For more detailed information on Sound Blaster Audigy 2 visit http://www.soundblaster.com.
etm_pc_manual_gb
4/8/03
1:49 PM
Page 45
Sound Blaster Audigy 2 has a perfect partner in the Creative Inspire 6.1
speaker system. With this combination of audio hardware, you will be
immersed in the most realistic gaming environments ever created on a
PC. The speakers are positioned all around you, including a discrete rear
center speaker, allowing 3D audio effects to be reproduced with
incredible precision and spectacular quality, heightening your senses and
sending shivers down your spine! For a premium THX®-certified audio
system solution, combine Sound Blaster Audigy 2 with our MegaWorks
6.1 speakers. Learn more about Creative’s 6.1 speaker systems at
www.creative.com
© 2003 Creative Technology Ltd. All rights reserved. The Creative logo is a registered trademark of
Creative Technology Ltd. in the United States and/or other countries. All brands and product names
listed are trademarks or registered trademarks and are property of their respective holders.
Chosen By Games.
Loved By Gamers.
etm_pc_manual_gb
4/8/03
1:49 PM
Page 46
Intel‚ Pentium‚ 4 Processor
The Power Of An Ultimate
Gaming Experience
Today’s software titles offer consumers better action,
improved sound, and more life-like graphics and
animation. However, great software is useless if your PC
doesn’t have to power to deliver the experience to you. A
Pentium 4 processor-based PC is built for multimedia with
the
speed,
responsiveness
and
uncompromising
performance that gamers demand. Pentium 4 processorbased PCs provide the ideal platform for realistic and
immersive gaming experiences and high frame rates,
allowing users to experience smoother video and
animation with fewer drops or hiccups. The Pentium 4
processor also powers the game’s sophisticated artificial
intelligence and physics engines to simulate more true-tolife environments.
etm_pc_manual_gb
4/8/03
1:49 PM
Page 47