Home » Football Mania » Football Mania – Windows Manual – English

Football Mania – Windows Manual – English

Details
Type
Manual
Platform
Windows
Language
English
Size
1.52 MB
Filename
football-mania_win_manual_en_8ul.pdf
View manual text
FOOTBALL MANIA Manual

31/7/03

2:09 pm

Page 1

FOOTBALL MANIA Manual

31/7/03

2:09 pm

Page 2

Warning: To Owners of Projection Televisions
Still pictures or images may cause permanent picture-tube damage or
mark the phosphor of the CRT. Avoid repeated or extended use of
video games on large-screen projection televisions.

Epilepsy Warning
Please read before using this game or allowing your children to
use it.
Some people are susceptible to epileptic seizures or loss of
consciousness when exposed to certain flashing lights or light
patterns in everyday life.
Such people may have a seizure while watching television images or
playing certain video games. This may happen even if the person has
no medical history of epilepsy or has never had any epileptic seizures.
If you or anyone in your family has ever had symptoms related to
epilepsy (seizures or loss of consciousness) when exposed to
flashing lights, consult your doctor prior to playing.
We advise that parents should monitor the use of video games by
their children. If you or your child experience any of the following
symptoms: dizziness, blurred vision, eye or muscle twitches, loss of
consciousness, disorientation, any involuntary movement or
convulsion, while playing a video game, discontinue use
IMMEDIATELY and consult your doctor.

Precautions to Take During Use
• Do not stand too close to the screen. Sit a good distance away
from the screen, as far away as the length of the cable allows.
• Preferably play the game on a small screen.
• Avoid playing if you are tired or have not had much sleep.
• Make sure that the room in which you are playing is well lit.
• Rest for at least 10 to 15 minutes per hour while playing a
video game.

1

FOOTBALL MANIA Manual

31/7/03

2:09 pm

Page 2

CONTENTS
Complete Controls..................................................................................3
Introduction ............................................................................................4
Quick Start ..............................................................................................5
Setting Up the Game..............................................................................5
Load/Save Game ..............................................................................5
Main Menu ........................................................................................5
Options Screen ..................................................................................6
Playing the Game ..................................................................................8
Rules for Football Mania ....................................................................8
Game Screen ....................................................................................9
Pause Menu ....................................................................................10
Other Game Modes ..............................................................................11
Friendly Mode ..................................................................................11
Story Mode ......................................................................................14
LEGO® Cup Mode ..........................................................................15
Skill Zones........................................................................................16
Multiplayer ............................................................................................20
Multiplayer Friendly Mode ..............................................................21
Multiplayer Story Mode....................................................................21
Multiplayer LEGO Cup Mode ..........................................................21
Power-Ups ............................................................................................21
Collecting Power-Ups ......................................................................22
Using Power-Ups ............................................................................22
Power-Ups in Multiplayer ................................................................22
Credits ..................................................................................................23

2

COMPLETE CONTROLS
This section describes the different commands required for setting up
and playing the game. Three primary controllers are covered and you
can set up the buttons/keys for all three any way you like (for more
information, see Controls Setup on p. 7).

General Gameplay

Action

Gravis™
GamePad Pro™

Microsoft®
Sidewinder™
Game Pad

Keyboard

Move player/Aftertouch D-Pad

D-Pad

Arrow Keys

Pass ball/Passing
header/Slide tackle/
Run towards ball

Button 1/Red

A

S

Long ball/Foot-in
tackle

Button 2/Yellow

B

A

Shoot/Shooting
header

Button 3/Green

C

D

Activate Power-Up

Button 4/Blue

X

W

Sprint

Button 8/Bottom
Right Trigger

Left Trigger

SHIFT

Switch player/
Skill move

Button 7/Bottom
Left Trigger

Right Trigger

Q

Pause game/
Start button

Button 9/
SELECT

START

SPACE

Skill Moves
While dribbling, press the skill move button to evade a would-be
tackler. You can also use the skill move button with the shoot button to
make a powerful shot called the Scorpion Kick – press the skill move
button and the shoot button at the same time. The player flips the ball
in the air and makes a powerful kick.

3

FOOTBALL MANIA Manual

31/7/03

2:09 pm

Page 4

Menu Controls

QUICK START

Action

GamePad
Pro

SideWinder Keyboard

Mouse

Highlight menu
item

D-Pad
UP/DOWN

D-Pad
UP/DOWN

Cycle Options

D-Pad
D-Pad
Arrow Keys Left-click on
LEFT/RIGHT LEFT/RIGHT
arrows

Arrow Keys Move cursor
over option

Select
Button 1/
highlighted item Red

A

ENTER

Left-click

Cancel/Return to Button 2/
previous screen Yellow

B

ESC

Right-click

INTRODUCTION
Life is good in LEGOLAND®. You are about to enter the qualifying
rounds for the prized LEGO® Cup. But things could change in a hurry
– the mischievous Brickster and his robotic henchmen, the
Bricksterbots, are up to their old tricks again – so watch out!
Now it’s up to you to assemble your best team of players. Your
footballing adventures are sure to take you to faraway places where
you’ll meet, and play with, the best football players in all of
LEGOLAND. Where will your ultimate match take you?
Are you up to the challenge? Do you have what it takes to make a
sliding tackle against an Intergalactic All-Star Attacker on Mars?
Freddy Fit, your referee and roving reporter, and all the good people
of LEGOLAND are counting on you. So lace up your boots, strap on
your shin pads and get ready for Football Mania!
For more information about this and other LEGO
products, visit www.lego.com/interactive
Note: See enclosed Install Guide for Technical
Support information.

4

Jump right into a match without having to worry about all the options.
This is a one-off game for one to four players.
1. Select QUICK START from the Main menu.
2. Assign your controller(s) (for more information, see Controller
Assignment Screen on p. 13). Press Button 1 to continue.
Note: You can also change your team’s playing style (see Playing
Style Screen on p. 13). After choosing your style, select CONFIRM,
press Button 1, then move your controller icon back to the team
select circle.
3. Press Button 1 to start the game.

SETTING UP THE GAME
You can change certain settings that affect overall gameplay, such as
the level of difficulty, the sound volume and your controller
preference. This section covers all of the settings that allow you to
customise the game to your liking.

Load/Save Game
When you first start Football Mania, you are prompted to enter a
name for saving the game or for loading a previously saved game.
Use the D-Pad to highlight an empty slot for saving a name, then
cycle through the letters to enter a name. You can also use the
keyboard to type in a name. Press Button 1 to save the name.
• After this initial save, your progress through the game is then
saved automatically.
• Use the D-Pad to highlight a saved game, then press Button 1 to
load it.

Main Menu

5

FOOTBALL MANIA Manual

31/7/03

2:09 pm

Page 6

QUICK START

This is a one-time, random game for one to
four players (for more information, see Quick
Start on p. 5).
FRIENDLY
Like a Quick Start game, but with options that
you determine prior to the start of the game.
Also for a maximum of four players (for more
information, see Friendly Mode on p. 11).
STORY
This is the full Story mode of Football Mania where
you compete in a variety of tournaments in your
quest to find the Brickster and the Qualifying Cup
(for more information, see Story Mode on p. 14).
SKILL ZONES
Testing grounds to help you learn the controls.
This is also where you can unlock additional
players to expand your team (for more
information, see Skill Zones on p. 16).
LEGO® CUP
Take on the toughest teams from 32 countries
around the world (for more information, see
LEGO Cup Mode on p. 15).
OPTIONS
Change the game settings (for more information,
see Options Screen on p. 6).
QUIT TO WINDOWS Leave Football Mania and return to Windows.

Options Screen
From the Options screen you can change your settings for Sound,
Controls, Graphics and a whole lot more.
Note: Default options are listed in bold type.

1. Use the D-Pad to highlight one of the options and to
adjust the volume slider for each option.
2. Press Button 2 when finished to return to the
Options menu.

Controls Setup
Define your controller or keyboard configuration.
All actions can be redefined to whichever
buttons you select. Use the D-Pad to scroll
through the controller options at the top of the
screen. Then press DOWN on the D-Pad to
highlight an action and its corresponding button or
key. Press Button 1 to change a button or keyboard
assignment, then press the new button or key,
whose name then appears in the selected slot.
• Press Button 2 to accept the new button assignments and return
to the Options menu.
• Highlight the DEFAULT option and press Button 1 to reset all
buttons or key assignments to their original settings.

Game Setup
Use the D-Pad to change the following options on this menu:
DIFFICULTY
EASY/MEDIUM/HARD
POWER-UPS
ON/OFF
MATCH LENGTH Change the length of the matches to 4, 6 or 8
minutes
• Press Button 2 to accept your changes and return to the Options
menu.

Advanced Graphics Setup

Sound Setup
Change the volume levels for Music, in-game Sound Effects and
Speech volume in the cut scenes.

6

Customise the graphics settings to optimise performance on your PC.
In addition to selecting your display adapter, you have four options on
this screen. Some of these options may be different, based on the
display adapter being used. Use the D-Pad to change the following
options on this menu:
SCREEN MODE Choose your resolution. The default is 640x480.
Settings are available in 16 or 32-bit colour.
ANTI-ALIASING Determine how smooth the edges of shapes
appear on screen. Higher settings require higher
system specifications.

7

FOOTBALL MANIA Manual

31/7/03

2:09 pm

Page 8

PLAYER DETAIL Select LOW, MEDIUM or HIGH, depending on your
system specifications. Higher detail settings can
slow the game on slower machines.
LEVEL DETAIL
Select LOW, MEDIUM or HIGH, depending on your
system specifications.
• Press Button 2 to accept your changes and return to the Options
menu.

Load/Save Setup
Use the D-Pad to highlight the options on this menu. Press Button 1
to make your selection.
LOAD OPTIONS Load any new options that you changed in the
Options screen.
SAVE OPTIONS Save any new options that you changed in the
Options screen.
GAME FILES
Load game data, create new game data or delete
existing game data.

PLAYING THE GAME
This section explains the rules of the game, Football Mania style. It
also details what you see on the screen during a game and what you
can do during breaks in the action.

Rules for

Once the game has ended in a draw the ball is returned to the centre
of the pitch and a period of extra time starts. In Sudden Death,
whoever scores first automatically wins the game. If you decide to
play a long game, the Sudden Death period is proportionally longer.
If no goals are scored during the Sudden Death period, the game
moves into its nail-biting finish – the Penalty Shoot Out. The winner is
the team that scores the most goals out of five attempts. If both teams
score the same number after taking five penalties each, the game
moves toward sudden death penalties. Each team steps up and takes
a single shot. If one team scores and the other doesn’t, the scoring
team wins.

Losing a Match
In single player Story mode, you have four choices:
• Replay the match against the team that has just defeated you.
• Play any of the teams that you have already defeated.
• Edit your current team (see Team Editing on p. 15).
• Quit to the Main menu by pressing Button 2.

Game Screen
There are many different symbols and icons that appear on the
screen while playing a match or when you pause during a match.
Scoreboard

Power-Up

Overview
Football Mania is a fun game, loosely based around football, with sixperson teams. To keep the game fast paced and fun, many of the
rules of standard football that slow matches down, such as throw-ins
and free kicks, have been removed.

Timer

Your active player
Scanner
Collected Power-Up

Out of Play
The pitch has a plasma wall around its edge. Players can move
through the plasma wall, but it soon becomes obvious that it’s not in
your best interest to do so. The ball bounces off the wall and always
remains in play to ensure that the pace of the game is fast and the
play continuous.

Scoreboard and Timer
The scoreboard and timer are shown at the top of the screen. The
style of the scoreboard and timer depends on which LEGO®
environment the match is set in.

Resolving Draws
If a match ends in a draw, it goes to a Sudden Death period and, if
needed, a Penalty Shoot Out.
8

9

FOOTBALL MANIA Manual

31/7/03

2:09 pm

Page 10

Scanner

SOUND
CAMERA
END GAME

Change settings for sound (for more information,
see Sound Setup on p. 6).
Change settings for the camera angle (for more
information, see Camera Screen below).
End the match and return to the menu screens.

Camera Screen
Choose one of six camera angles from which to view the game.

The scanner is a miniature version of the pitch and gives you
information about the position of your team members. It is located in
the bottom centre of the screen. The shape of the scanner is the
same as the shape of the pitch.

Power-Up Indicators
These appear in the bottom left and right corners of the screen and
show the Power-Up currently held by the Home and Away teams. The
design of the indicators changes depending on which LEGO®
environment the match is set in.

Pause Menu
The Pause screen appears when you press the Start button during
any part of a match.

Camera Name

Angle

Distance

Height

Sideline

Side

Medium

Medium

Sky

Overhead

Far

High

Close-up

End

Near

Low

Wide

Side

Far

Medium

TV

Isometric

Medium

Medium

End

End

Medium

Medium

OTHER GAME MODES
The inhabitants of LEGOLAND® know how to have fun. The name of
their game is…well, recreation! So they have lots of ways to play –
and that goes for Football Mania, too! In addition to the Quick Start
mode described on p. 5, there are three other ways to play Football
Mania: Friendly mode, Story mode and LEGO® Cup mode.

Friendly Mode
A Friendly match is a one-off game that requires minimal set-up and
is also designed for one to four players. There are three steps to
starting a Friendly match:
1. Select teams.
2. Select pitch.
3. Assign controllers.
RESUME GAME Continue the match.
PLAYING STYLE Change the formation that your team uses on the
field. You cannot swap players’ roles (switching a
goalkeeper for a striker, for example). For more
information, see Playing Style Screen on p. 13.

10

11

FOOTBALL MANIA Manual

31/7/03

2:09 pm

Page 12

Team Selection Screen

Pitch Selection Screen

Use the D-Pad to scroll through the teams that you want to participate
in the match, even if one is to be controlled by the computer. You can
also choose any custom team you have created or create an entirely
new team. To create or modify a custom team, highlight one of the
custom teams and press Button 1. If a team already exists, you are
prompted to either select that team or edit that team. If not, you are
taken to the Team Creation screen (see Team Creation on p. 14).

• Select a pitch by using the D-Pad to scroll between available
locations. The background changes to show the selected location.
• Press Button 1 to make your selection and move to the next screen.
Note: As you progress through the Story mode (for more
information, see Story Mode on p. 14), additional pitches
become available to you. These pitches are added to the list in
Friendly mode.
• When you highlight a team button, the team name appears below it.
Note: As you progress through the Story mode (see Story Mode
on p. 14), additional teams become available to you. These teams
are added to the list in Friendly mode.
The buttons that represent the teams are colour coded
as follows:
Colour

Teams

Bronze

Teams from Story mode The Challenge

Silver

Teams from Story mode The Chase

Gold

Teams from Story mode The Race to Space

Blue

Teams from Story mode Space Showndown

Green

Player’s team from Story mode

Red

User-created Custom Teams

• Press Button 1 to select a team.
• The first team you select is the Home Team and the second team
is the Away Team.
• Press Button 1 to accept your team choices.
• Press Button 2 to cancel your most recent selection.

12

Controller Assignment Screen
Just selecting teams does not determine which one you’ll represent.
You make that choice on this screen. The centre column of icons
shows the available controllers – one or more, depending on the
number of controllers attached to your computer. Press LEFT or
RIGHT on the D-Pad, depending on which team you choose to
represent. Your final selection is highlighted. Playing style changes
start with this screen, but are described in the following section.

Playing Style Screen
1. After selecting your team in the Controller Assignment screen,
press LEFT or RIGHT on the D-Pad a second time to highlight the
miniature pitch graphic.
2. Press Button 1 to open the Playing Style screen. This is where you
determine your team’s playing style: DEFENSIVE, BALANCED or
ATTACKING. The pitch graphic changes to give you a visual idea
of the formation.
3. After selecting the Playing Style, press DOWN on the D-Pad to
select CONFIRM, then press Button 1 to continue or Button 2 to
cancel and return to the previous screen.
4. Move your controller icon back to the team select circle and
press Button 1 to continue or Button 2 to cancel and return to
previous screen.
13

FOOTBALL MANIA Manual

31/7/03

2:09 pm

Page 14

The story starts with qualifying for the LEGO® Cup, the most
important tournament ever played, where you control a team of your
choice. If you are skilful enough to win the Qualifying Cup, you win a
magnificent trophy. But that isn’t the end of Story mode – it’s just the
beginning! When the mischievous Brickster snatches the prize from
your hands, you must embark on a journey to get it back – a journey
that takes you to mysterious islands, snowy valleys, medieval
castles… and who knows where else.

• You may remove players by selecting the player to be removed
and pressing Button 1.
You are then prompted to name the team. Use the D-Pad to scroll
through and choose letters. Press Button 1 when you have finished.
• Teams created in Story mode can also be used in the Skill Zones
(see Skill Zones on p. 16).
You can change the structure of your team between matches in Story
mode, replacing teammates with players from new teams that
become available as you progress.

Story Mode Setup

Team Editing

There are three steps to starting a Story mode match:
1. Create and edit teams (see Team Creation below and Team Editing
on p. 15)
2. Select a pitch (for more information, see Pitch Selection Screen
on p. 13)
3. Assign controllers (for more information, see Controller Assignment
Screen on p. 13)

After you create a team, you can make changes to it by selecting EDIT
TEAM from the next menu. The Edit Team screen is the same as what
you see when creating a team. Follow the same instructions as for
creating a team (for more information, see Team Creation on p. 14).

Story Mode

Team Creation
After you select STORY from the Main menu, the Team Creation screen
appears. This is where you create a team of six players to take part in
the Story mode. Use the D-Pad to scroll through the available teams.
More teams appear in this list as you defeat teams in Story mode.

Player abilities

LEGO® Cup Mode
There are five rounds to the LEGO Cup. In the first round there are
eight groups of four teams (32 teams). These teams play all the other
teams in their group (round robin). At the end, the top two teams from
each group qualify for the next round.
From the second round onward, the tournament becomes a single
elimination competition: one defeat and you’re out. The third round,
or quarter finals, is played among the winners of the eight matches
from the second round. The semi final round is played between four
teams, with the final round played by the top two teams.

The LEGO Cup Tournament Screens
Players on selected
team
Your current team

Team Selection
On the first screen you see in LEGO Cup mode, choose which
country you want to represent in the tournament. Use the D-Pad to
scroll through all of the teams. Press Button 1 to select a team.

• Press Button 1 to select a team and the list of players on that team
appears.
Scroll through the players using the D-Pad. As a player is highlighted,
his abilities in speed, shooting, passing, tackling and goalkeeping are
all displayed. Press Button 1 to add a player to your team. Continue
until all six players have been added.

14

15

FOOTBALL MANIA Manual

31/7/03

2:09 pm

Page 16

After you select a team, you have the following options:
PLAY NEXT GAME Advance to the Controller Assignment screen
(see Controller Assignment Screen on p. 13),
then into the match.
VIEW RESULTS
The game Results screen shows the points won
by each team. The point system awards 3 points
for a win and 0 for a loss. There are no draws in
LEGO® Cup mode. All games have extra time
and a penalty shootout, if necessary, to resolve
the outcome.
• Use the D-Pad then press Button 1 to select a particular team for
more detailed results.
These same options appear between every match.
• The LEGO Cup Groups (First Round) are all played in the Group
Stage Stadium, however there are unique stadiums for the Quarter
Final, Semi Final and Final rounds.
If you do not qualify for the next round, you are eliminated from
competition. However, if you do qualify, you are presented with a
PLAY NEXT GAME option.
Other LEGO Cup Rounds
The LEGO Cup Second Round, Quarter Final, Semi Final and Final
round screens are all similar to each other. They show which teams
are remaining and the match-ups.
When you press Button 1, you are taken to your game. At the end of
any game, you return to these screens to see the results of all the
games. If you qualify, you progress to the next round, except for the
final match.

1. Gate Crasher
Skill Tested: Dribbling
Environment: LEGO® City

This starts in the middle of a construction site with the ball at your feet
and a circle of security gates all around you. The light on one of the
gates starts flashing and a timer on the screen starts to count down.
Dribble the ball through the gates in the sequence determined by the
flashing red lights and in the time allowed.
If you complete one round, you can’t take it easy – the gates reset in
greater numbers with each success. They also flash in a random
order for each round, so the route is always different. Complete all the
rounds in the time allotted to unlock a special skills player to add to
your team (for more information, see Unlocking Players on p. 20).

2. Canyon Chaos
Skills Tested: Shooting
Environment: Desert Fort

Skill Zones
The Skill Zones are where you perfect the key skills of your game, like
passing, dribbling and tackling. There are six zones
set in six different wacky LEGO environments,
although you may only progress through them in
sequence. After you have selected a Skill
Zone, you must then select a player and a
controller assignment in order to begin.

16

You must try to stop Fort LEGOREDO from being built by taking shots
at it. Bricks fall from the sky and gradually build up in front of you. And
to make things even more difficult, a canyon separates you from the
fort. Delay the fort being built while hitting targets and causing as
17

FOOTBALL MANIA Manual

31/7/03

2:09 pm

Page 18

much damage as you possibly can. Succeed and you unlock a special
skills player to add to your team (see Unlocking Players on p. 20).

3. Spin the Shields
Skills Tested: Passing
Environment: Jousting Field

ball and disappears in a puff of smoke. Certain mummies behave in
different ways.
Don’t let the mummies reach the end of the tomb, or you won’t like
the consequences. If you can successfully defend the tomb from the
mummies, you unlock a special skills player (see Unlocking Players
on p. 20).

5. Shoot the Booty
Skill Tested: Defensive Heading
Environment: Pirate Docks

There are several poles with shields stacked on each one. Each shield
has a different design or colour. You must match the shields along the
bottom row of the poles with shields that appear in the top left corner
of the screen. To do this, pass the ball to the shields which, when hit,
spin and pass the ball back to you. The hit shield disappears and the
stack of shields moves down. Once the pattern is copied, the shields
disappear from the stack and a new series of shields appears.
Complete all the sets in the allotted time to unlock a special skills
player to add to your team (see Unlocking Players on p. 20).

4. Mummy Madness
Skill Tested: Tackling
Environment: Mummies Tomb

Pirates fire cannon balls from the top of the screen to your piles of
gold at the bottom of the screen. You have to intercept the
cannonballs with headers, volleys or body blocks before the gold is
destroyed. There are several cannons which start firing as the pirates
light them. If all your gold is destroyed, the game is over. Protect the
stash to unlock a special skills player to add to your team (see
Unlocking Players on p. 20).

Mummies run onto the screen dribbling balls. You must tackle them
to get the balls before they reach your friends at the bottom of the
screen. When you make a successful tackle, the mummy loses the
18

19

FOOTBALL MANIA Manual

31/7/03

2:09 pm

Page 20

6. Skills & Chills

Multiplayer Friendly Mode

Skill Tested: Soccer Skills
Environment: Icy Plains

In multiplayer Friendly mode, friends can play one another on one
screen. The game is completely configurable. You can choose
whether to have power-ups or not. There are two different variations:
Head-to-Head
Two-player cooperative
In this multiplayer mode, you have a choice of any of the unlocked
playing fields.

Multiplayer Story Mode
Freddy Fit gives you a series of tasks to undertake in a normal
Football Mania setting. In a limited amount of time, you must execute
moves, correctly use Power-Ups or score a goal, all against a very
skilled team. Survive this “boot camp” to unlock a special skills player
to add to your team (see Unlocking Players below).

You can connect two controllers for two people to go through the
Story mode together. Both of you play on the same team at the same
time against the computer.
Multiplayer in Story mode is a little different than in Friendly mode.
You can choose your team from any unlocked playset. The players
are then assigned at the start of each game.

Unlocking Players

Multiplayer LEGO® Cup Mode

As you master each Skill Zone, you unlock an additional player. The
player unlocked is then available on the Team Creation screen (see
Team Creation on p. 14). The skills of the new player reflect the skills
practised in that Skill Zone. For example, the player you unlock in
Gate Crasher has excellent dribbling ability.

Multiplayer play in LEGO Cup mode is identical to that of Friendly
mode, with the added benefit of Cup play. Here, you also have two
playing options:
Head-to-Head
Two-player cooperative

Level

Player Unlocked

Skill

Gate Crasher

Steve Sixpence

Dribbling/Speed

POWER-UPS

Canyon Chaos

Shane Sharpshoot

Shooting

Spin the Shields

Sir Pinpoint

Passing

This section describes the available Power-Ups in the game and how
they look and work.

Mummy Madness

Eddie Elbow

Tackling

Power-Up Types

Shoot the Booty

Horatio Header

Heading

Skills and Chills

Reigel

All-round excellence!

Steal the Ball Teleport the ball from its current location to
your controlled player.
Speed Monsters Dramatically increase your team’s speed.

MULTIPLAYER
How do you know how good you are unless you have some friends
to prove it against? Football Mania allows up to four (human) players
in a game, each controlling a unique part of the action.
20

Reverse Controls Reverse the controls of your opponent.

21

FOOTBALL MANIA Manual

31/7/03

2:10 pm

Page 22

Rocket Ball Transform the ball into a rocket that homes in
on the opposing goal. The rocket can hit up to two players
before it explodes and transforms back into a ball.
Bomb Ball Transform the ball into a ticking bomb. When the
fuse runs out – KABLAM! – any nearby opposition players,
except the goalkeeper, are knocked to their feet.
Strong Man Create an impenetrable field around your
controlled player, but only for a short time. The Strong Man
player returns to normal after two tackles (or collisions with
the opposition). This Power-Up cannot be transferred to
another player.
Gimme-Gimme Steal your opponent’s Power-Up if he
has one.
Lucky Dip Exactly that! It could be anything. After a PowerUp is randomly selected, you still need to activate it by
pressing Button 4.

Collecting Power-Ups
Power-Ups on the field are small icons within a little glass box. Collect
Power-Ups by running over them. It’s that simple!

Using Power-Ups
Once you collect a Power-Up it appears at the bottom of the screen in
the slot allocated to your team. Each team can have only one PowerUp stored at a time. If you wish to collect a different Power-Up you
must activate your current one first.
• Activate a Power-Up by pressing Button 4.

Power-Ups in Multiplayer
Any player can collect a Power-Up, which then appears at the bottom
of the screen in the team’s Power-Up inventory. Any player can then
play a Power-Up whenever they like, so good cooperation is required.

22

CREDITS
Silicon Dreams Studio Limited
Concept Design: David Rutter, Mark James, Andy Hersee
Game Design: Football Mania Team
Very special thanks to: Andy Lee
Lead Programmer: Mark James
Programmers: Iain Hutchison, Ian Tomkins, Mark Newington, Bob
Dawe, Garry Brady, Dave Malcolm, Roxby Hartley, Giles Park,
Theodore Ntogiakos
PC Engine and Libraries: Leigh Davies, Jon Story
Console Engine and Libraries: Rod Mack, Andy Sage
Tools Programmers: Dave Malcolm, Tim Pynegar
Additional Programming: Andy Hersee, Adrian Cook, Martin
Nicholas
Lead Artist: Dave Whitehead
Character Modelling: Nina-Simeone Drabwell, Jonathan O’Connor,
Brian Hartley
3D Modelling and Backgrounds: Nina-Simeone Drabwell, Dave
Whitehead, Brian Hartley, Mike Snowdon, Gav Cooper, Kevin Wicks,
Shane Mitchell, Jonathan O’Connor
Thanks to: Michael Leslie
Character Animation: Jonathan O’Connor, Alex Montagnani, Ian
Lovell, Simon Hodgkiss
Producer: David Rutter
Associate Producer: John Jennings
Testing: Troy Lonergan
Music and Sound Effects: John Hancock, Stafford Bawler
Managing Director: Gavin Cheshire
Technical Manager: Andy Hersee
Art Manager: Nina-Simeone Drabwell
PR Manager: Dene Landucci
Technical Support: Martin Smith, Jason Sheldon
Special thanks to: Geoff Brown, Darren Drabwell, Linda Richardson,
Katie Cromwell, Victoria Stacey, Linda Clarke, Carole O’Neill, Helena
Giles, and All at Silicon Dreams Studio and Kaboom Studios

23

FOOTBALL MANIA Manual

31/7/03

2:10 pm

Page 24

LEGO® Interactive
Global Vice President of Software: Tom Stone
Director of Production: David Ratcliffe
Senior Producer: Darren Potter
Producer: Dan Llewellyn
Associate Producer: Lawrence Doyle
Director of Software Operations: Kevin Turner
Project Manager: Geoff Smith
Technical Director: Ian Johnson
Software Analyst: Warren Leigh
Global Brand Director: Sean Ratcliffe
Marketing Manager: Sara Marshall
Head of Business Affairs: Clive Illenden
Business Affairs Executive: Staci Kalama
Market Research Manager: Tim Price
Thanks to: Everyone in LEGO Interactive for their feedback and support

Software and Documentation © 2002-2003 The LEGO Group. LEGO, the LEGO logo, the
Minifigure and the brick configuration are trademarks of the LEGO Group. Developed by
Silicon Dreams Studios Ltd.

24

25

® LEGO is a trademark of the LEGO Group. © 2002-2003 The LEGO Group. 4182605/02-INT.
adidas, the adidas logo and the three stripe trademark are registered
trademarks of the adidas-Salomon group, used with permission. Fevernova and
the Trigon logo are trademarks of the adidas-Salomon group, used with permission.

FOOTBALL MANIA Manual

3424
3423

31/7/03

3422

2:10 pm
Page 26

So if you are ready to kick some bricks,
Check the new sets from LEGO ® Football.
It's as realistic as it can be!

3421

Download PDF