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Ford Bold Moves Street Racing – Windows Manual – English

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Manual
Platform
Windows
Language
English
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246.72 KB
Filename
ford-bold-moves-street-racing_win_manual_en_j8t.pdf
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CONTENTS
DISCLAIMER
INSTALLATION
CONTROLS
GETTING STARTED
TEAM RACING
SOLO RACING
CREDITS

1
2
2
4
5
9
10

DISCLAIMER
By installing, copying, or otherwise using this Software product, you agree to be bound by the limitations
set out below.
LIMITED WARRANTY: Empire Interactive warrants that the software will perform substantially in accordance with the
accompanying written materials for a period of ninety (90) days from the date of receipt. Any implied warranties on the software
are limited to ninety (90) days, unless the effect of this clause has been specifically excluded by applicable law.
CUSTOMER REMEDIES: Empire Interactive’s entire liability and your exclusive remedy shall be, at Empire Interactive’s option,
either (a) return of the price paid, or (b) replacement of the software or hardware that does not meet this Limited Warranty and
which is returned to the place of purchase with a copy of your receipt. This Limited Warranty is void if failure of the software has
resulted from accident, abuse, or misapplication. Any replacement software will be warranted for the remainder of the original
warranty or thirty (30) days, whichever is longer.
NO OTHER WARRANTIES: To the maximum extent permitted by applicable law, Empire Interactive and its suppliers disclaim all
other representations, warranties, conditions or other terms, either express or implied, including, but not limited to implied
warranties and/or conditions of merchantability and fitness for a particular purpose, with regard to the software and the
accompanying written materials.
NO LIABILITY FOR CONSEQUENTIAL DAMAGES: To the maximum extent permitted by applicable law, in no event shall Empire
Interactive or its suppliers be liable for any damages whatsoever (including without limitation, direct or indirect damages for
personal injury, loss of business profits, business interruption, loss of business information, or any other pecuniary loss) arising
out of the use of or inability to use this product, even if Empire Interactive has been advised of the possibility of such damages. In
any case, Empire Interactive’s and its suppliers’ entire liability under any provision of this agreement shall be limited to the
amount actually paid by you for the software, unless the effect of this clause has been specifically excluded by applicable law.
Any unauthorised copying, reproduction, rental or broadcast of the information contained on the accompanying disc is a violation
of applicable laws. This Software Licence Agreement is governed by the law of England.

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INSTALLATION

STEERING WHEEL CONFIGURATION

1. Please insert the FORD STREET RACING CD-ROM (label facing up) into your CD-ROM or DVDROM drive.
After a few seconds the game should autorun. If it does not then please refer to point 2, otherwise skip
to point 3.

FORD STREET RACING

2. If autorun is disabled, double click on “My Computer” on the Windows desktop. Double click on your
CD-ROM or DVD-ROM drive to view the contents of the disc. Double click on the file called autorun.exe.
3. Please follow the on-screen instructions carefully to complete the installation.

Use the configuration program to set up the buttons on your steering wheel. When you map an axis, it will
have a '+' or '-' sign next to the mapping depending on which way you moved the axis.
If your wheel supports both single and split-axis pedals, you will be able to select the setting you prefer in
the Windows Control Panel or in the software that was supplied with the wheel. If you do change your
pedals from single-axis to split-axis (or visa versa), you will need to remap the accelerate and brake controls
in the configuration program.

Note: Please refer to the readme file during installation for the most up-to-date information.
Please ensure that the wheel has the latest drivers installed for it and that it is set up and calibrated
correctly in Windows (go to ‘Control Panel/Gaming Options’ or ‘Control Panel/Game Controllers’).

GAME CONFIGURATION
After installation, you will be taken to the Game Configuration screen. From here you will be able to set your
controller, graphics, audio and language preferences. Select OK to save any changes you have made and
return to the Desktop. Select Run Game to save the changes you have made and run the game.

CONTROLS
FORD STREET RACING can be played using the keyboard, a gamepad or steering wheel controllers. You will
need a 10-button gamepad or steering wheel device with pedals and 8 buttons in order to use all the game
controls from that device.

KEYBOARD CONTROLS
PLAYER 1 KEYBOARD CONTROLS
Control
Left / right arrow
Up arrow
Down arrow
Right Ctrl
Return

In-Game
Steer (left / right)
Accelerate
Brake / Reverse
Handbrake
Change View

Menus
Menu left / right
Menu up
Menu down
Accept

Right Shift
W
S
A
D
Q
P
Esc
X

Rear View
Switch Forward
Switch Backward
Select Vehicle 1 / Team Block
Select Vehicle 2 / Team Draft
Cancel Team Order
Pause Game
-

Back
Special function

PLAYER 2 KEYBOARD CONTROLS
Control
V/B
Q
A
Space
Left Ctrl
Tab

2

In-Game
Steer (left / right)
Accelerate
Brake / Reverse
Handbrake
Change View
Rear View

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GETTING STARTED
Welcome to FORD STREET RACING! Race 18 of Ford’s most aspirational vehicles through the streets of Los
Angeles in a team-based driving experience. You command a team of up to three vehicles, ranging from the
classic Boss Mustangs to the brand new 2007 Shelby Cobra GT500, with the ability to switch between
vehicles in-race and issue team orders while racing – adding elements of team strategy and tactics to the
car racing experience.

MAIN MENU
QUICK RACE – Compete in a single Solo Race. The fastest way to get racing!
TEAM RACING – Compete in Team Races, competitions and challenges.
SOLO RACING – Compete in Solo Races and competitions.
MULTIPLAYER – Compete in 2 player races.
OPTIONS – Select your FORD STREET RACING options.
PROFILE – Manage your FORD STREET RACING Profile.
EXIT GAME – Exit FORD STREET RACING.

RACE SETTINGS MENU
The Race Settings menu appears prior to any Single races in Team, Solo or Multiplayer modes. The menu
options change depending on the mode and race type selected.
RACE TYPE – Select the type of race.
OPPONENTS – Select the number of opponents (Solo and Multiplayer).
OPPONENT TEAMS – Select the number of opponent teams (Team).
OPPONENT TYPE – Select the opponent type; Mix (a mixture of vehicles) or Match (the same vehicle as yours).
DIFFICULTY – Select the difficulty level; Easy, Medium or Hard.
NUMBER OF LAPS – Select the number of laps to race.

TEAM RACING
In Team Racing you control a team of either 2 or 3 vehicles that must work together to ensure they each
finish in the highest positions possible; it’s the team with the highest total points that wins – not necessarily
the team that crosses the finish line first.

TEAM RACING MENU
SINGLE RACE – Compete in a single Team Race. Only unlocked vehicles and tracks are available.
TEAM CHAMPIONSHIP – Compete in a series of Team Racing championships as you build your team of
vehicles.
CHALLENGES – Test your driving skills in a series of challenges to win credits.
TUTORIALS – Learn the basics of Team Racing. It is recommended that you play these tutorials before
competing in a Team Race.

As the leader of your team, you have three special skills available to use; you can Switch between team
vehicles to take control of them and also issue Block and Draft orders to your team members. It is essential
to use combinations of Switching, Blocking and Drafting to develop your race strategy and racing tactics. As
you play through the Team Championship you will need these skills to win against more powerful teams.
NOTE: It is recommended that you play the Team Racing Tutorials before competing in a Team
Race. These can be found in the Team Racing menu.

SOLO RACING MENU

TEAM RACING DISPLAYS

SINGLE RACE – Compete in a single Solo Race. Only unlocked vehicles and tracks are available.
CHAMPIONSHIP – Compete in a series of Solo Racing championships.

Team Member Indicator

MULTIPLAYER MENU
Compete in 2 player standard races. Selecting Multiplayer takes you to the Race Settings screen.

OPTIONS MENU
AUTOSAVE

Team
Position
Indicator

AUTOSAVE – We recommend that AUTOSAVE is turned ON to ensure your progress and records are
automatically saved.

AUDIO
EFFECTS VOLUME – Set the volume of the special effects.
MUSIC VOLUME – Set the volume of the music.

DISPLAY
SPEED UNITS – Select the speed readout units; Kilometres Per Hour or Miles Per Hour.

CONTROLS
Select control devices for Player 1 and Player 2.
NOTE: Controllers are configured using the Game Configuration program which can be launched
via the Windows Start menu (Start > Programs > Empire Interactive > Ford Street Racing).

Pack
Position
Indicator

Track
Map

CREDITS
CREDITS – Select this option to view the game credits.

PROFILE MENU
Your Profile contains your progress, best lap time and other information.
SAVE – Save your current Profile.
LOAD – Load a previously saved Profile.
CREATE – Create a new Profile.
VIEW PROGRESS – View your progress throughout the game.

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PACK POSITION INDICATOR
The pack position indicator shows the current positions of all the vehicles in the race in their team colours.
The vehicle at the top of the display is leading the pack. The vehicle you are driving is indicated by a white
box. Displayed within the box is a readout of the vehicle’s current race position.
Your team members are indicated by a black box. Displayed within the box is the controller button used to
select the vehicle and a symbol indicating the vehicle’s current manoeuvre (see Team Orders). The background
colour of each box matches the colour of the team member indicator (see Team Member Selection).

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TEAM POSITION INDICATOR

BLOCKING

The team position indicator shows the current positions of all the teams in the race in their team colours. The
team at the top of the display is leading the race. Team points and team position are calculated from the current
position of each vehicle in the team. At the end of the race, the finishing points are awarded to each team.

Blocking orders team members to manoeuvre in front of opponent vehicles in order to slow them down so
your trailing vehicles can catch up. A successful block will result in the targeted vehicles braking heavily and
weaving across the track as they regain control. Vehicles performing a blocking manoeuvre have a red glow
effect emanating from the rear of the vehicle.
In order to issue a block command, press the Team Block button when a vehicle is selected then both the
icon above the vehicle and the pack position indicator will change.
For more effective blocking, wait until your team member is in front of an opponent vehicle before telling
them to block. Also, try performing Double Block and Triple Block manoeuvres by issuing block orders to
team members who are close together; if they are close to your vehicle they will join a block manoeuvre
with you.

Position
Points

1st
10

2nd
8

3rd
7

4th
6

5th
5

6th
4

7th
3

8th
2

9th
1

TRACK MAP
The track map shows the layout of the track ahead with dots indicating the positions of all vehicles in the
race in their team colours. The start/finish line is indicated by a chequered marker. Above the map is a
readout of your vehicle’s current lap and total number of laps in the race. Below the map is a readout of
your vehicle’s current speed.
TIP: Use the Rear View camera to see a reverse view of the track and all of the vehicles behind you.

SWITCHING VEHICLES
Switching vehicles enables you to:
•
take control of any team vehicle and advance its position in the pack;
•
get into the best position to issue team orders from;
•
have a greater awareness of the race situation.
You can switch between vehicles at any time while racing by pressing either Switch Forward or Switch
Backward buttons. Switch Forward will switch you to the team vehicle ahead of you and Switch Backward
will switch you to the team vehicle behind you.
When you switch vehicle, the action is frozen as you are transferred to the new vehicle. You take control of
the new vehicle as soon as the action is returned to normal speed.
NOTE: If you are currently racing the leading vehicle of your team and you Switch Forward, you
will ‘wrap around’ and be transferred to the trailing vehicle of your team. Conversely, if you are
racing the trailing vehicle of your team and you Switch Backward, you will be transferred to the
leading vehicle of your team.
TIP: Try and keep your team together as you will race more effectively as a team.

TEAM ORDERS
As the leader of your team, you can issue Block orders in order to slow down opposing team vehicles or
Draft orders to advance your vehicles up the racing pack. Before issuing an order you must first select
which team member to order.

TEAM MEMBER SELECTION

A team member performing a Block.

A team member performing a Double Block.

A team member performing a Triple Block.

TIP: Use the track map to help time issuing block orders to team members who are out of view.

DRAFTING
Drafting, sometimes known as slipstreaming, is a racing manoeuvre which enables one vehicle to gain a
speed boost by closely following another vehicle; enabling them to overtake the vehicle being drafted.
In order to issue a draft command, press the Team Draft button when a vehicle is selected then both the
icon above the vehicle and the pack position indicator will change.
For more effective drafting, perform Double Draft and Triple Draft manoeuvres by issuing draft orders to
team members who are close together; if they are close to your vehicle then you will be involved in the
draft manoeuvre.
During a draft manoeuvre, the team vehicles involved take it in turns to draft and boost past the team
vehicle ahead – starting with the vehicle at the back. The vehicle whose turn it is to draft is indicated by a
slipstream effect emanating from the rear of the vehicle.

A team member performing a Draft.

Team members have the same team colour and a team member indicator displayed above their vehicles.
The colour of the team member indicator matches the background colour of the appropriate box in the pack
position indicator so that you can tell your two team members apart.
A team member performing a Double Draft.
Team member indicator (awaiting selection).

A team member can be selected by pressing either Select Vehicle 1 or Select Vehicle 2 buttons (the
buttons are indicated on the pack position indicator). When selected, the vehicle will change to an alerted
state as it awaits an order. Note that a vehicle will remain alert for only a few seconds before reverting back
to awaiting a selection.

A team member performing a Triple Draft.

A team member awaiting an order.

Once a team member is alerted, the player can issue that vehicle an order. You can also select both of your
team members by pressing the select vehicle buttons simultaniously.

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A complete Triple Draft manoeuvre (involving three
vehicles) is shown below.
Step 1: Team vehicle 3 drafts team vehicle 2 to boost
ahead.
Step 2: Team vehicle 2 drafts team vehicle 1 to boost
ahead.
TIP: Get closer to the team vehicle ahead to gain a more effective boost.
TIP: Try chaining draft manoeuvres by issuing a second draft order as soon as the first
manoeuvre is complete.
TIP: Use the track map to help time issuing draft orders to team members who are out of view.
TIP: Take care where you issue draft orders; avoid drafting on tight corners and narrow sections
of track.

CANCEL TEAM ORDER
Team orders can be cancelled at any time by pressing the Cancel Team Order button.

ADVANCED MANOEUVERS
It is possible to issue block and draft orders to different team members; for example you could double draft
with one team member whilst the other team member is blocking.
It is also possible to switch vehicles during a draft manoeuvre so you’re always driving the vehicle which
has the speed boost.
Experiment with different combinations of manoeuvres and switching vehicles to improve your team’s
performance.

TEAM VEHICLE SELECTION
Before entering a Team Race you must select a team of vehicles to race. In a Team Single Race, selecting
your first vehicle will 'lock' the vehicle class, so you will have to select your remaining two vehicles from the
same class; Classic, Performance or High Performance. You select the vehicle class using the Menu Up and
Menu Down buttons. Note that in Team Single Races, your team is always constructed from 3 vehicles. You
may also choose your team colour while selecting your team.
In a Team Championship race, you must select a team of vehicles from those in your garage. Note that when
selecting vehicles, those which do not match the criteria for the competition you are entering will not be
available for selection. When you have chosen your team of vehicles and their colour, you can proceed to
track selection.

SOLO RACING
In Solo Racing events you drive one vehicle, there is no Team Racing strategy so you can concentrate on
improving your driving skills.

SOLO RACE TYPES
There are 5 race types available for Solo Racing: STANDARD RACE – A standard race. Cross the finish line first to win!
ELIMINATION – At the end of each lap, the last 2 vehicles are eliminated from the race. Can you survive
long enough to win?
TIME TRIAL – It’s you against the clock.
DUEL – Head-to-head racing. Cross the finish line first to win!
OVERTAKE – Leave the opposition standing! Overtake as many vehicles as you can in the time allowed. You
are rewarded for clean driving; overtake 3 cars without hitting them to gain more time.

SOLO VEHICLE SELECTION
To select a vehicle to race, first choose between a Classic, Performance or High Performance class of
vehicle. Once a class is selected, select the vehicle you wish to race and its colour. Note that vehicles that
have not yet been unlocked appear as a silhouette.

TEAM RACE TYPES

TRACK SELECTION

There are three race types available for Team Racing: TEAM RACE – A standard Team Race.
TEAM ELIMINATION – At the end of each lap, the last two vehicles are eliminated from the race. Keep your
team to the front of the pack to ensure success.
TEAM DUEL – The race starts as a one-on-one duel, then every 2 laps the team size increases until the race
become a three-on-three team duel.

To select a track to race on, scroll left or right through the available tracks and use the Menu Up and
Menu Down buttons to switch between the forward or reverse direction of the track.
NOTE: Tracks displayed with a padlock icon indicate that the track is locked and not currently
available for selection.

SOLO RACING DISPLAYS

CAREER PROGRESS
As you compete in the various team championships you are given awards based on your finishing positions
in races, competitions and championships. These awards are made in the form of credits, vehicles, tracks,
challenges and championships.
The higher a position you achieve in a race, the better the rewards. Once a track, challenge or car has been
awarded, it is then available for use in all game modes of FORD STREET RACING.
The Showroom is where you can spend your credits to purchase new vehicles for your team, from the
vehicles you have unlocked.
NOTE: When you first enter the Team Championship you will need to buy some vehicles from the
Showroom.
The Garage is where you can view the vehicles you have bought, repair any damaged vehicles, or sell
vehicles you no longer need.
Challenges are a way of pushing your driving skills to the limit and earning extra credits to spend on your
team. Please note that you only receive the credit award the first time you complete a challenge.
For each competition you are awarded a Rank: Gold, Silver or Bronze. Your rank is based on your finishing
position in each race – you need to win them all to get Gold!

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Pack
Position
Indicator
Track Map

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Pack Position Indicator – This display shows the current positions of all the vehicles in the race. The
vehicle at the top of the display is leading the pack. The vehicle you are driving is indicated by a white box.
Displayed within the box is a readout of the vehicle’s current race position.
Track Map – This display shows the layout of the track ahead with dots indicating the positions of all
vehicles in the race. Your vehicle is indicated by a yellow dot; other vehicles are indicated by blue dots. The
start/finish line is indicated by a chequered marker. Above the map is a readout of your vehicle’s current lap
and total number of laps in the race. Below the map is a readout of your vehicle’s current speed.
Standard Race Readouts: TIME – Your current lap time.
BEST – Your best lap time for this race.
Time Trial Readouts: TARGET – The target lap time to beat.
CURRENT – Your current lap time.
LAST – The time taken for your previous lap.
RECORD – The current lap record for this vehicle.
Overtake Readouts: TIME – The time remaining for this challenge.
CARS – The number of cars overtaken / the target number of cars to overtake.
CLEAN – The number of cars overtaken cleanly in succession.

CREDITS

EMPIRE INTERACTIVE
SENIOR EXECUTIVE PRODUCER

RAZORWORKS
PRODUCTION

Simon Prytherch

Kevin Bezant, Steve Hart, Jennie Bates

ART
Rick Nath, Kam Chana, Steven Crow, Simon Davies,
James Morris, Dan Zelcs, Marco Segers
Mika Valimaa, Damien Murphy, Adam Wilkinson,
Andrew Jackson, Daniel Martinez-Normand,
John Wilkinson, Keith Burden, Sanjay Nath

PRODUCER SUPPORT
Steve Metcalf

QA MANAGER
Dave Cleaveley

ASSISTANT QA MANAGER
Steve Frazer

QA LEAD
Cliff Ramsey

DESIGN

QA

Anthony Lewis, Mike Harman

Kyle Brewer, Wayne P Gardner, Darren T Bennett
Phil Octave, James Knight, James Davis

PROGRAMMING
Dave Proctor, Todd Gibbs, Jeff Sheard, Dave Lomas,
Dan Clarke, Graham Blackwood, Kostas Pataridis,
Jason Turner, Ioannis Venetsanopoulos

LEAD SOUND DESIGNER
Richard Beddow

MUSIC COMPOSED BY
Richard Beddow

ADDITIONAL MUSICIAN

SPECIAL THANKS TO
The Beanstalk Group
Terry Watts
Pam Goodey (our Los Angeles tour guide)
Richard T. Weaver (Motor Services)
NemeSys Technology, Inc. & The Scarbee J-Slap
Keith LeBlanc / The Mix – Cymbals

Roy Adams

ADDITIONAL SOUND DESIGN
Greg Hill - Soundwave Concepts

INTERNAL QA
Gavin Clark, Richard Hughes

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