View manual text
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CONTENTS
I n s t a l l a t i o n .................................................. 2
Controls
........................................................ 3
Getting Started
........................................ 4
T h e G a m e S c r e e n ........................................ 6
Game Types
.................................................... 7
Race Types
.................................................... 7
Options Menu
Credits
.............................................. 8
............................................................ 10
DISCLAIMER
By using this Software product, you agree to be bound by the limitations set out below.
LIMITED WARRANTY
Empire Interactive warrants that the software will perform substantially in accordance with the accompanying written materials for a period
of ninety (90) days from the date of receipt. Any implied warranties on the software are limited to ninety (90) days, unless the effect of this
clause has been specifically excluded by applicable law.
CUSTOMER REMEDIES
Empire Interactive’s entire liability and your exclusive remedy shall be, at Empire Interactive’s option, either (a) return of the price paid, or
(b) replacement of the software or hardware that does not meet this Limited Warranty and which is returned to the place of purchase with a
copy of your receipt. This Limited Warranty is void if failure of the software has resulted from accident, abuse, or misapplication. Any
replacement software will be warranted for the remainder of the original warranty or thirty (30) days, whichever is longer.
NO OTHER WARRANTIES
To the maximum extent permitted by applicable law, Empire Interactive and its suppliers disclaim all other representations, warranties,
conditions or other terms, either express or implied, including, but not limited to implied warranties and/or conditions of merchantability and
fitness for a particular purpose, with regard to the software and the accompanying written materials.
NO LIABILITY FOR CONSEQUENTIAL DAMAGES
To the maximum extent permitted by applicable law, in no event shall Empire Interactive or its suppliers be liable for any damages
whatsoever (including without limitation, direct or indirect damages for personal injury, loss of business profits, business interruption, loss of
business information, or any other pecuniary loss) arising out of the use of or inability to use this product, even if Empire Interactive has been
advised of the possibility of such damages. In any case, Empire Interactive’s and its suppliers’ entire liability under any provision of this
agreement shall be limited to the amount actually paid by you for the software, unless the effect of this clause has been specifically excluded
by applicable law, the software are limited to ninety (90) days.
This Software Licence Agreement is governed by the law of England.
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INSTALLATION
CONTROLS
1. Please insert the Ford Racing 2 CD-ROM (label facing up) into your CD-ROM or DVDROM drive. After a few seconds you will be asked whether you want to
install Ford Racing 2. If you do not receive this message please refer to point 2,
otherwise skip to point 3.
Ford Racing 2 can be played using the Keyboard, a Joystick or Steering Wheel
Controllers. All control setups outlined below are default configurations; button
configuration can be changed in the Options menu.
2. If autorun is disabled, double click on “My Computer” on the Windows desktop. Double
click on your CD-ROM or DVD-ROM drive to view the contents of the disc. Double click
on the file called autorun.exe.
3. Select Yes to continue with the installation. Please follow the on-screen instructions
carefully to complete the installation.
Note: Please refer to the readme file during installation for the most up-to-date information.
GAME CONFIGURATION
After installation, you will be taken to the Game Configuration screen. From here you will
be able to set your graphics, audio and language preferences. Select OK to save any
changes you have made and return to the Desktop. Select Run Game to save the changes
you have made and Run the game.
DRIVING TIP
Some vehicles are harder to drive than others. For example, in the Performance
Cars category the Focus FR200 is easy to drive while the Mustang Mach III Concept
is tough. Look at the vehicle’s handling statistic in the Vehicle Select screen to see
how the vehicle drives and work your way up to the tougher vehicles.
Player 1 Keyboard Controls
Button
Left/Right Arrow
Up Arrow
Down Arrow
Enter
Space
>
<
Backspace
C
P
In-Game
Steer Left/Right
Accelerate
Brake/Reverse
Change view
Handbrake
Shift up
Shift down
Rear view
Pause game
Menu
Menu Left/Right
Menu Up
Menu Down
Accept
Back
Special Function
-
Player 2 Keyboard Controls
Button
Z/X
Q
A
Left Alt
Left Ctrl
V
C
Tab
P
In-Game
Steer Left/Right
Accelerate
Brake/Reverse
Change view
Handbrake
Shift up
Shift down
Rear view
Pause game
DRIVING TIP
Tap and quickly release the handbrake (Space) just after you begin cornering to
make your vehicle go into a powerslide. This slows you down a little but is a great
technique to get your vehicle around really tight corners.
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GETTING STARTED
RACE SETUP MENUS
Welcome to Ford Racing 2! This game puts you in the driving seat of a wide range of real
Ford vehicles, from world-changing legends like the ‘68 Mustang to future classics like the
spectacular new Mustang GT Concept.
If you choose FORD CHALLENGE then Race Setup consists of two screens: Challenge
Theme Select and Challenge Select. You cannot change your vehicle in Challenge races.
When you have chosen a Challenge then you enter the Pre-Race menu.
As well as road-going classic and modern vehicles we’ve also included rugged off-road
trucks, famous vehicles from the movies, exotic concept vehicles and even the awesome
Ford Taurus stock car so you can experience the adrenaline rush of oval racing at 200mph!
If you choose FORD COLLECTION then Race Setup consists of three screens:
Race Type Select, Vehicle Select and finally Track Select.
DRIVER PROFILE MENU
Your Driver Profile contains your progress, best lap times and various other statistics.
When the game is started up you will see the Driver Profile menu.
The three items in this menu are the available Driver Profiles. Select an empty slot to
create a new Driver Profile or choose a Driver Profile to continue an existing game.
You can overwrite an existing Driver Profile by highlighting it and pressing the Enter key.
MAIN MENU
When you have established your Driver Profile you will see the Main menu:
Race Type Select allows you to choose the type of race you want to take part in; see the
Race Types section of this manual for full details.
Vehicle Select allows you to choose the vehicle theme and then the vehicle you want to
race, many vehicles have 4 alternate colour schemes that you can choose between by
pressing the C key. Vehicle statistics are also shown on this screen:
Speed – the maximum straight-line speed that the vehicle is capable of
Handling – how easy the vehicle is to control and how well it gets round corners
Acceleration – how quickly the vehicle accelerates from rest to maximum speed
Weight – how heavy the vehicle is (and how resilient it is to impacts with other vehicles!)
SINGLE PLAYER – this is the main section of the game and allows
new Vehicles, Tracks and Race Types to be won
Track Select allows you to choose the track theme and then the track you race on, note
that your choice of vehicle may determine what track you can choose: Stock Cars can only
drive on racetracks, Road Vehicles can drive everywhere except off-road and off-road
vehicles can drive anywhere!
MULTIPLAYER – race in split screen against a human opponent using
Vehicles, Tracks and Race Types that have been won in Single Player
When you have made your choices in these screens then the last screen you see before
entering the race is the Pre-Race menu.
OPTIONS – adjust controller and game settings: see the Options Menu
section of this manual for full details
PRE-RACE MENU
QUICK RACE – a one-off race with no rewards
SINGLE PLAYER MENU
Challenge games and certain Race Types only allow you to adjust DIFFICULTY in the
Pre-Race menu, but Collection races may allow you to adjust some extra items:
Entering the Single Player section of the game brings up the Single Player menu:
LAPS – choose the number of laps in the race from 1 to 9
FORD CHALLENGE – complete Challenges to win new Vehicles, Tracks and Race
Types; see the Game Types section of this manual for full details
OPPONENTS – choose the number of opponent vehicles from 1 to 5
FORD COLLECTION – complete Collection races to win trophies; see the Game
Types section of this manual for full details
DRIVER DETAILS – view statistics, records and trophies for the current driver
OPPONENT VEHICLES – choose the type of opponent vehicles between MIX
(a mix of vehicle types) and MATCH (the same vehicle as yours)
DIFFICULTY – adjust the difficulty setting between EASY, MEDIUM and HARD
LET’S RACE! – choose this to start the race!
DRIVING TIP
During off-road races, try to stay close to the track because the edges often have
high drag, uneven ground or even obstacles. In addition to this, off-road races
mainly take place on dirt or gravel so you will need to master the
handbrake and control your powerslides to win!
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THE GAME SCREEN
DRIVING TIP
You can switch between two different views during the race by pressing the Enter key;
Bumper View gives you the maximum sensation of speed and Chase View gives you a
detached perspective behind your vehicle.
POSITION – your current
position/the total number of
vehicles in the race
LAP – your current
lap/the total number of
laps in the race
LAP – your current
lap time
LAST – your previous
lap time
BEST – the best lap time
for your vehicle’s class
TRACK MAP – a map of
the nearby track (the red
dot is you, the yellow dots
are your opponents)
Most of the vehicles in Ford Racing 2 are rear-wheel drive. This makes them tend
to powerslide more than front-wheel drive vehicles like the Ford Focus SVT.
During powerslides, you may need to steer in the opposite direction to the way
the road goes; this is called ‘opposite lock’ and is a spectacular and fast
way to take the really tight corners.
GAME TYPES
Ford Racing 2 features two different Game Types:
Ford Challenge and Ford Collection.
TACHOMETER – your
engine RPM
Ford Challenge consists of a series of pre-determined races and driving challenges that,
when won, open the challenge’s Vehicle, Track and Race Type for your Ford Collection.
GEAR – the gear that
your vehicle is currently in
Ford Collection allows you to use the Vehicles, Tracks and Race Types that you have won
in the Ford Challenge games to create your own races. If you beat a particular Race Type
on every track then you will win the trophy for that Race Type.
SPEEDOMETER –
your current speed
Note: the above is for modern vehicles in Standard races. Different vehicles and
Race Types may have elements that are modified, added or removed.
PAUSE MENU
Press the Esc key at any time during a race to pause the game and view the Pause menu:
Note: the Difficulty Level at which you win a vehicle in the Ford Challenge determines the
maximum Difficulty Level you can set for that vehicle in Ford Collection races.
DRIVING TIP
If you are driving at speed and get right in behind another vehicle then you will get
a slight performance increase due to the fact that the leading vehicle is pushing the air
aside for you. This is known as ‘drafting’ and is often seen in real-life stock car racing.
CONTINUE – return to the race
RESTART – restart the current race
RACE TYPES
RACE RULES – an overview of the current race’s rules
Ford Racing 2 features 8 different Race Types that are won as you complete
Ford Challenge games:
OPTIONS – adjust display and audio settings: see the
Options Menu section of this manual
END RACE – retire from the current race and go to the Race Over menu
RACE OVER MENU
ELIMINATION – a race against 5 opponents over 3 laps, the last two vehicles are
knocked out on each of the first two laps, the final lap is a head to head race to the finish!
At the end of every race, you will see a breakdown of your results and you may be
awarded new Vehicles, Tracks, Race Types or Trophies. The Race Over menu appears
after this and consists of the following:
DUEL – a 3 lap race in which you have to duel against 3 challengers in succession;
winning each lap starts the next with a new opponent
VIEW REPLAY – view a replay of the race
RETRY – retry the race
EXIT – exit to the Race Setup menus
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STANDARD – a race for first place against between 1 and 5 opponents
over between 1 and 9 laps
DRAFTING – you must get behind your opponent and follow them closely without
touching them, the power bar on the screen decreases as you follow your opponent but
increases if you hit them
DRIVING SKILLS – there are gates positioned around the track and each gate
you successfully pass through adds 1 second to a countdown; you must complete one
lap before the countdown ends
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SECONDS OUT – time bonuses are positioned around the track and each one you
collect takes one second off your lap time: you must beat the target time to win
RACING LINE - beat the target time while driving on the 'best racing line' that
is marked on the track - if you drive off the line it changes from green to red and
you incur a time penalty!
TIME ATTACK – it’s just you against the track: can you beat the target time?
Note: only STANDARD and ELIMINATION races are available in Multiplayer.
AUDIO
MENU MUSIC – adjust the volume of the music in the menus
RACE MUSIC – adjust the volume of the music in the game
SOUND EFFECTS – adjust the volume of the sound effects in
both the game and the menus
SPEECH – adjust the volume of the speech in both the game and the menus
MUSIC TYPE – set the type of music that plays during races
DRIVING TIP
The key to getting really fast lap times is to learn the best racing line so you can
take corners at maximum speed. A great way to practice the racing line
is by playing the Racing Line Race Type.
OPTIONS MENU
The Options menu allows you to adjust game settings to suit your needs:
GAME
HANDLING – choose your preferred handling type between STANDARD (all driving aids
turned on and extra grip) or ADVANCED (for the most challenging driving experience)
If you set Handling to ADVANCED then a further 3 Handling Options open:
TCS – TCS (Traction Control System) stops your wheels from spinning under power, if
you turn this option OFF and minimise your wheel spin when accelerating then you can
accelerate faster than just leaving TCS ON and stomping the accelerator
ABS – ABS (Anti-lock Braking System) stops wheels from locking up during heavy
braking allowing the driver to keep the vehicle under control, if you turn this option OFF
you’ll be able to brake faster but you’ll lose all steering control under heavy braking
CONTROLS
The Control options appear after you have chosen either PLAYER 1 or PLAYER 2. The
first two items in the Control options set the controller type and sub-type. In addition to
this, the following items appear:
KEY CONFIGURATION – customise your key configuration to your preference.
SETTINGS – this menu option appears if a steering wheel controller is selected and
allows the following to be adjusted:
FORCE FEEDBACK – turn the force feedback feature ON or OFF
STRENGTH – set the level of force feedback
DEADZONE – set the ‘deadzone’ size (the amount you can move the controller before
it registers)
LINEARITY – set the steering wheel ‘linearity’ (how sensitive it is to inputs)
CALIBRATE – choose this option to re-calibrate your Steering Wheel controller
CREDITS
Choose this option to view the game credits.
GEARS – choose MANUAL transmission for extra control over acceleration and engine braking
DRIVING TIP
Note: TCS and ABS weren’t introduced to road vehicles until the 1980s so you should turn
these options OFF if you want to accurately emulate the handling of vehicles built before then.
Choose ADVANCED handling in the Game Options to configure the driving aids
to your preference and to turn off the automatic gearbox; this gets you closer
to the real driving experience!
DISPLAY
SPEED – change the speed readout between Kilometres or Miles Per Hour
Note: the Difficulty Level at which you win a vehicle in the Ford Challenge determines the
maximum Difficulty Level you can set for that vehicle in Ford Collection races.
MIRROR – turn the rearview mirror ON or OFF in the Bumper View
MAP – turn the in-game track map ON or OFF
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DRIVING TIP
If you are driving at speed and get right in behind another vehicle then you will get a
slight performance increase due to the fact that the leading vehicle is pushing the air
aside for you. This is known as ‘drafting’ and is often seen in real-life stock car racing.
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CREDITS
Razorworks
Production
Kevin Bezant
Programming
Todd Gibbs, Dave Proctor, Dave Lomas
Jeff Sheard, Andy Yau, Elton Bird
Graham Blackwood, Dan Clarke, Mark Petty
Art
James Morris, Mika Valimaa, Simon Davies
Lee Walton, Neil Rennison, Ian Maude
John Temperton. Gavin Clark, Steven Crow, Neil Roberts, Marco Segers, Paul Amesbury
Design
Terry Watts, Kris Jones
Office Management
Lisa Hill
Art Support
Ben Willsher, Steve Packer, Graham Rice, Jester's Puppet, Tom Beesley, Jester's Puppet
Sound Effects
Dave Sullivan, Greg Hill,
Soundwave Concepts, Ben Jones
Music
Tim Follin, Bjorn Lynne
Voice Over
Jennifer Potter
Voice Recording
Peter Kiely Productions
Intro Movie
Maverick Media
Special Thanks To
Alex Evans, Adam Frost, Liz Ramaswamy & Sharon Goldstein
Empire Interactive
Producer
Danny Rawles
Executive Producer
Roger Cheung
QA Manager
Dave Cleaveley
Assistant QA Manager
Steve Frazer
Lead Tester
Mark Jones
Testers
Gareth West, Chris Matlub, Darren T. Bennett
Olivier Banal, Philip Octave, Malcolm Lamont
Ryan Kalis, Vernon Richards, Gavin Clark
Richard Hughes
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Marketing
Chris East, Adrian Arnese, Paul Benjamin
Production
A J Bond
Packaging: Artwork and Design
Jayshree Mistry, Tom Hodge, Paul King,
Ian Johnson, Rob Cubbon
A Creative Experience Ltd.
Empire USA
Jimmy Lamorticelli, Tricia Gray, Slade Anderson
Sutton Trout
Empire Europe
Philipe Dao (France), Sevgi Kirik (Germany)
Alison Ryan (Spain), Laura Maestri (Italy)
Music supplied by Media Creature Music
Cyberchrist
Performed by Pivit
Written by Chris Lewis, Chris Moore, Micah Alboa, Adam Rapps and James Bannister
From the album “Thanks For Coming Back”
Courtesy of Pivit
By arrangement with Media Creature Music
www.pivit.com
Ordinary (Instrumental)
Performed by Dunamus
Written and produced by Nathanael Lew
Courtesy of Media Creature Music www.dunamusrock.com
Keeps You Running
Performed by Psychotic Youth
Written by Jorgen Westman
From the album “Stereoids”
Courtesy of Disaster Records
By exclusive arrangement with Media Creature Music
www.bomp.com
Nothing Left To Lose
Performed by Super Bright Light
Written by Jason Weeks
From their forthcoming album
Courtesy of SRH
By arrangement with Media Creature Music
www.superbrightlight.com
www.suburbannoizerecords.com
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