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Game Manual
TABLE OF CONTENTS
INTRODUCTION.................................................... 2
SYSTEM REQUIREMENTS................................ 3
INSTALL INSTRUCTIONS.................................. 4
HOW TO PLAY....................................................... 5
Mouse controls
Keyboard commands
Inventory
Using the map
Arcade mini-games
Main Menu and Options
TROUBLESHOOTING.......................................... 7
TECHNICAL SUPPORT........................................ 8
CREDITS................................................................. 9
NOTES.................................................................... 12
THEY SAY:
You’ll have to satisfy hunger of insatiable Ballgulpers with a
help of indispensable helper - Ballspiter. Also you will battle
against steadily growing forces of powerful Danglings.
THEY SAY:
You tried all thinkable ways of striking up acquaintances
with girls and you have no result? Try this one. 100% result is
guaranteed!
THEY SAY:
During the Russian Game Developer's Conference, KRI-2004.
John Romero and Tom Hall took a great interest in Full Pipe...
Has anyone seen them since?
1
INTRODUCTION
Full Pipe exists. In reality. Until recently it was difficult to get there, but today it’s available
for everyone. Full Pipe visitors give it various descriptions. Some say our worlds are alike,
though others claim the opposite...
The history of Full Pipe started in year 1997. Andrew Golovljov (C.E.O.) and Ivan Maximov
(a prizewinner of numerous animation and movie festivals) have imagined a surreal and
psychedelic world. But this world remains mystical only in the beginning. Once you will get
acquainted with it, you’ll get it.
They say that game characters talk despite the game has no dialogues. Just get a closer look.
Full Pipe is a large microworld, divided into several levels of various
composition. Game cells with diverse non-playing characters are
connected with simple pipes you can crawl through. Each cell is one of a
kind. We have struggled to achieve coziness and individuality among
these pipe joints: a wallcrack here, a little bit of notch there, a
spiderwebbed brick setting, a half-abraded pattern or scripture… By the
way, to the point of scriptures. They say, that they contain helpful
information and clues.
And be careful. Visiting Full Pipe can make you really happy. It’s impossible to create such
games without a smile. Because they bring fun!
2
SYSTEM REQUIREMENTS
Pentium II 300 MHz or compatible
No less than 64 MB RAM memory
610 MB free hard drive space for installation
Windows'95/98/ME/2000/XP with DirectX 8.0 or later
DirectX Certified Video Card capable of supporting 800x600x16 resolution mode
DirectX-compatible Sound Card
keyboard, mouse
3
INSTALL INSTRUCTIONS
To install FULL PIPE (Total Flush), first insert the CD-ROM labeled
FULL PIPE (Total Flush) into your CD-ROM drive and follow the
on-screen instructions.
If you have Autorun enabled, then you will shortly see an Autorun
menu. Click on the ‘Install’ button.
If your Autorun is not enabled, click on the icon representing your
CD-ROM drive under ‘My Computer’. This will bring up a listing of
the files on FULL PIPE (Total Flush) Disk. Find AUTORUN.EXE
and double-click to launch in install application.
The README.TXT file n the CD contains up to date information that was not available when
the manual went to press. We suggest you view the README to get the latest information
and changes. You can do this from the Autorun menu by clicking on the View Readme
button.
4
HOW TO PLAY
Since Dude falls through the Pipe for the first time his
adventure begins in a very strange world. It would be
better to look around a bit for a moment or two.
Your primary game input device is a computer mouse.
You can control Dude, the main character, by clicking
certain locations of the game screen, while cursor will
change appearance according to whatever action
possible:
"Foot" cursor: Allows moving to a location on the game screen.
"Hand" cursor: Allows to trigger various objects with bare hands.
"Holding Hand" cursor: Allows to trigger various objects with an item from the
inventory.
"Dropping Hand" cursor: Allows to use an item, but possibly for no purpose.
"Foot and Arrows" cursor: Allows to crawl through pipes or scroll the game screen
where possible.
"Arrow Down" cursor: Dude will gladly jump here.
"Arrow Left" or "Arrow Right" cursors: Will make Dude to bend, throw, blow, etc.
You can access the contents of Dude's knapsack (Inventory) by moving cursor to the top of
the screen. Clicking knapsack objects will move them to Dude’s hands, changing the cursor
image.
There is an item Dude always keeps to himself – a map. Clicking the Map icon will display
the pipe structure of places already visited.
Rightclicking mouse or pressing Tab and Esc keyboard buttons will hide the map.
Please note: during game cuts Dude will ignore your commands.
5
Sometimes Dude will need to move through so-called ‘Arcades’ where mouse
controls require a little knack:
- to press an item at a given time;
- to press and hold left mouse button (the cursor will change to "Arrow Left" or
"Arrow Right"), sidestepping, aiming or evading blows before releasing left mouse button;
- to move along the game screen dynamically;
- to leftclick or rightclick timely.
During ‘Arcades’ an onscreen help will be displayed.
You can also use several keyboard commands:
F1:
to display help, containing description of cursors and action buttons.
Space: to toggle upper panel (knapsack) display.
Tab: to toggle the Map display.
Pressing Esc will skip Intro, hide the Map or enter Game Menu to:
- "Save": saves current progress. Pick "Empty" slot or overwrite an existing one.
- "Load": loads previously saved game.
- "Authors": displays credits.
- "Resume game": resumes current game, leaving the Game Menu.
- "New game": starts a new game. Warning: your game progress will be lost!
- "Egression": quits the game.
"Treble clef" and "Loudspeaker" sliders adjusts music and sound effects volume.
6
TROUBLESHOOTING
You can use command line options for troubleshooting the game:
-s: to disable sound
Example: fullpipe.exe -s
-i: to skip intro
Example: fullpipe.exe -i
-ac: to record all your actions in fullpipe.apl. Be sure to have enough free disk space on your
hard drive before using this command. You will need approximately 5 MB for 30 minutes of
recording
Example: fullpipe.exe -ac
-ar: to playback the recorded actions from the fullpipe.apl file (press Alt+F4 to exit the
playback mode)
Example: fullpipe.exe -ar
7
TECHNICAL SUPPORT
Technical support E-mail: [email protected]
Please try to adhere the report form rules. Thank you!
Fill the subject field with "Full Pipe".
Letter body should contain text information about your:
- Windows and DirectX version;
- Core processor;
- RAM memory amount;
- Hard drive free space amount;
- Video card and it’s driver version;
- Sound card and it’s driver version;
- Detailed problem description.
You are also welcome to the Full Pipe game website at http://pipestudio.ru/fullpipe/
(C) 2006 PIPE studio
www.pipestudio.ru
COPYING PROHIBITED
This software product and the manual are copyrighted and all rights are
reserved by PIPE studio, and are protected by the copyright laws that
pertain to computer software. You may not copy the software. You may
not modify, adapt, translate, create derivate works, decompile,
disassemble, or otherwise reverse engineer or derive source code from all
or any portion of the software or anything incorporated therein or permit
or encourage any third party to do so.
8
CREDITS
PIPE studio
Script:
Ivan Maximov
Andrey Golovljov
Game designer & Project manager:
Andrey Golovljov
Background artists:
Nikolay Markellov
Ivan Maximov
The Programmer!:
Ilya Loschinin
Multiplicators:
Tatyana Yatsyna
Vasiliy Koretskiy
Dmitriy Arhipov
Aleksandr Panov
Aleksandr Mazaev
Oleg Uzhinov
Irina Zhernovenkova
Nikolay Artamoshin
Tatyana Horoshih
Sound producer:
Arsen Stepanjan
Actors of postscoring:
Polina Stepanjan
Aleksey Bataev
Music:
Anatoliy Gerasimov
Testers:
Vladimir Prygin
Oleg Zaikin
Anna Golovina
Yuriy Molokin
Dmitriy Arhipov
Tatyana Kogan
Marija Yaroshinskaja
Mihail Kudrin
9
Oleg Uzhinov
Oleg Yatsyna
Nikita Gerasimov
Oleg Ovechkin
Ilya Babitskiy
Denis Bichin
"1C" company
Producer:
Yuriy Miroshnikov
Executive producers:
Olga Tsykalova
Sergey Gerasev
Aleksandr Gurin
Marketing and PR:
Nikolay Baryshnikov
Svetlana Gorobets
Anatoliy Subbotin
Design and positioning:
Sergey Konovalov
Special thanks to Vladimir Prygin and Oleg Uzhinov for their help in script-writing
and to Marianna Bashkirova for assistance in software development.
Special thanks to "NIKITA" company for granting the game engine.
10
NOTES
11
NOTES
12
NOTES
13