View manual text
WARNING: READ BEFORE USING YOUR PLAYSTATION®2
COMPUTER ENTERTAINMENT SYSTEM.
Avery small percentage of individuals may experience epileptic seizures
when exposed to certain light patterns or flashing lights. Exposure to certain
patterns or backgrounds on atelevision screen or while playing video
games, including games played on the PlayStation 2 console, may induce
an epileptic seizure in these individuals. Certain conditions may induce
previously undetected epileptic symptoms even in persons who hpve no
history of prior seizures or epilepsy. If you, or anyone in your family, ·has an
epileptic condition, consuH your physician prior to playing. Hyou experience
any of the following symptoms while playing a video game - dizziness,
altered vision, eye or muscle twitches, loss of awareness, disorientation,
any involuntary movement, or convulsions - IMMEDIATELY discontinue use
and consuH your physician before resuming play.
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Do not connect your PlayStation 2 console to a projection 1V without first
consuHing the user manual for your projection 1V, unless it is of the LCD
type. Otherwise, it may permanently damage your 1V screen.
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USE OF UNAUTHORIZED PRODUCT:
The use of software or peripherials not authorized by Sony Computer
Entertainment America may damage your console and/or invalidate your
warranty. Only official or licensed peripherals should be used in the
controller ports or memory card slots.
• This disc is intended for use only with PlayStation 2 consoles
with the NTSC U/C designation.
• Do not bend it, crush it or submerge it in liquids.
• Do not leave it in direct sunlight or near a radiator or other source of heat.
• Be sure to take an occasional rest break during extended play.
• Keep this compact disc clean. Always hold the disc by the edges and
keep it in its protective case when not in use. Clean the disc with a lintfree, soft, dry cloth, wiping in straight lines from center to outer edge.
Never use solvents or abrasive cleaners.
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WARNING TO OWNERS OF PR,OJECTION TELEVISIONS:
HANDLING YOUR PLAYSTATION 2 FORMAT DISC:
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FAULTESS DEFFENSE
Push the punch and kick buttons simultaneously
while pushing the directional button for a guard
position to enter a special guard cond ition that
creates a barrier aro und you. This prevents your
opponent from shaving away your strength with
deadly attacks , and the knock back is greate r than
when you use normal guards, giving you more time
to ready an attack against your opponent. You can
also guard against attacks that cannot be guarded
against during jumps. One drawback: while performing
this Faultless Defense, your Tension Gauge decreases
in real time. When the Tension Gauge power is depleted,
this guard can no longer be used .
ROMAN CANCEL
While hitting your opponent with an attack, push any 3 of the attack butto ns
to forcefully stop attack actions and return your character to a normal
standing pose. With the application of this move, you can create your own
original combo attacks. In order to perform a Roman Cancel, your Tension
Gauge must be at least 50%full .
JUMP CANCEL
There are certain attacks that can be cancelled mid-move into a jump. This is
called a Jump Cancel. When hitting an opponent with, or guarding against
certain attacks, press the Directional button UP to cancel into a jump.
Successfully Jump Canceling can help to enhance your combo techniq ues.
COUNTER HIT
While your opponent is trying to use a move, you can counter attack by hitting
him with one of you r attacks. Because your opponent's time off balance is
increased, this move allows you to use combo attacks that you normally
couldn 't use.
RECOVERY DIRECTION
When you use a Recovery move by pushing a directional button, you can
recover from a knock down in the direction you press. Once you realize you're
going to be knocked down, a Recovery can provide you with a chance to
counterattack if used correctly.
During jump
.J '- o+ .J '- o+ + ©
.J'--++@ (OKDuringjump)
.Jllf+-+@ (OKDuringjump)
-+.J'-+@ (OKDuringjump)
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OuringBaku>hu
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During)ump
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DUALSHOCKTM2 ANALOG CONTROLLER CONFIGURATIONS
RI:!aunt/Respect -Prm RI iutton to Jaunt
·
Prm RI !utton and Directional iutton forward to respect the opponent
LI iutton: Hemo~ iutton, use~ lor the background selection.
GUARD (POSSIBLE DURING JUMPS)
Mth!dimtionalbu11onin1h1oppo1i11dirraion10 ., • • • • • • •. ,• •,
guard again11 a11ach.lli1can be done during jompi, 10'1
DASH (POSSIBLE DURING JUMPS)
Pu1h1h1dimtionalbU11onquickly1wo1im11 in 1h1
1111,,
dimtionolyouroppon1nt10M.~hi1movrcanno1be
Holdllown to P01t, o+ or +- (Mo., fo1WardorBackward)
Cancel Pose.Reltase Button10DrawSword
x H Downto Pose. . . or. (HowforwardOf Backward)
CancelPose, Release Button10DrawSword
• ,... + @ H Down to Po1t, -+ or +- (Move Fo1Wardor Backward)
CancelP01e A"'aseBunon10DrawSword
-+''-+@ Thon @/
During)um
p•'--++@
START BUTION
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hsltli!kn1111 th1unU11dcontroller
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BACKSTEP (POSSIBLE DURING JUMPS)
Puih1h1dimlional buuon quickly two 1ime1 my lrom
youropponent1ojum1back.(lhi1 mmcanno1beuied
withiomrcharmm.)
*All commands are for charactm facing the right of the screen.
I. LIFE BAR
Shows the character's remaining strength. The characters that use up all of their
strength lose first.
2. VICTORY MARK
This mark shows the number of battles you have won.
l TIME CLOCK
DisP,lays the remaining amount of time in the round. The player with the most
remar ing strength wins when time runs out.
4. S(ORE
Displays players' current scores.
5. GUARD LEVEL GAUGE
This gauge increases when you successfully guard against opponent attacks and
decreases when you are attacked. When this gauge climbs to a certain level, any
oncoming attacks are unconditionally treated as a counterattack.
6. TENSION GAUGE
Agauge required for moves like Overdrive Attacks and Roman Cancels. This gauge
increases with the use of attacks and dashes. (For more details, see p. 20)
7. HITS
Displays the number of times your attack hit the opponent in succession.
8. MEDALS
Shows the medals you've won in the Arcade Mode and Training Mode when the
MEDAL MODE has been switched to ON in the Game Options Mode.
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Ouringfuµn @
Ouringfujin
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During A1tack Guard Hoaon @
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Combatants engage in battle and the first to deplete the
opponent's Life Bar wins the round. The first to win the best
of 3 rounds wins the match.
*You can change the number of rounds in the Game
Options Hode .
One round consists of 99 seconds. If this limit is exceeded,
the game ends and the player with the highest remaining
strength level wins.
*You can change time limits in the Game Options Hode.
In the event of a double knockout or when players have
the same amount of remaining strength levels when time
runs out, the round ends in a draw. If the match cannot be
decided in 3 rounds, a fourth round (the final round)
begins. If the match is not decided even in the fourth
round. the game ends for both players.
~llf...\i-++®·~4\i-++
·•\i-++@4\i-++@
DuringSouien Enshin Rambu
Flower
*By switching the Short Cut option to ON in the Game Options Hode, the
Continue Screen appears immediately after losing to let you select whether
you want to continue and choose a new character. The match will resume if
you select Continue, and when you select Character Select, you can choose a
new character for the resumption of play.
Watch Your Back!
From On Hi h
Su er What~ Next?
Gamble Attack
This Week's Climax
·Overdrive Attack
-+ -+
During Souten EnshinRambu
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DuringlouienEruhin!ambu
@/@
Push the START Button when the Title
Screen appears to call up the Mode
Select Screen. Select a mode with the
directional buttons and push the START
Button to confirm your choice.
*Push the @ Button while the Mode
Selection Screen is displayed to return
to the Title Screen.
ARCADE
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Amode wherein you take on CPU opponents in elimination battles. Defeat a
certain number of opponents to clear the game and reach the ending. Another
player can burst into a one-player game for two-player competition by pushing
the START Button on the unused controller.
Yozansen
·OverdriveAnack
Sanzu Watashi
Baku Kl/Baku RIN/
Baku RYU Baku HOU
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DunngGuanl . . . .
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(RYU)
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+ VERSUS MODE
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Amode for two-player battles only. This
mode cannot be used unless two controllers
are connected to the main console. Once a
round ends, the Character Select Screen will
again appear.
*Two-player battles require a second game
controller, which is sold separately.
*SELECTING BACKGROUNDS
You can select battle venues in the Versus Mode and Training Mode. First, call up the
Character Select Screen and move the cursor to the character whose background you
want to use. Then push the LI Button to call up the 11 BG 11 cursor, which shows this background has been selected. If no background is selected, the background of the Player 1
character will be selected automatically .
TRAINING
TRAINING MODE
Amode for practicing basic commands and combo attacks. Select your character and
sparring partner to serve as your punching bag. If you want to adjust various settings
during game play, push the START Button to call up the Training Menu . Switch
between CON FIG and ENEMY SEITING using LI (L2)/R I(R2) buttons.
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CON FIG
Used primarily to change System Screen settings.
RETURN
Returns you to the game screen.
TENSION MAX
Locks the Tension Gauge in the maximum position.
GUARD LEVEL
Lets you ad just the initi al position of the Guard Level Gauge.
DAMAGE DISP
Displays information such as character damage and numbers of
combos used .
CHARACTER SELECT
Lets you change the character for training.
KEY CONFIG
Lets you rearrange attack buttons to your preference.
COMMAND LIST
Displays the move commands for your character.
DEFAULT
Returns all CONFIG settings to their initial state.
TITLE
Returns you to the Title Screen.
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ENEMY SEITING
This is used primarily for changing sparring partner settings.
RETURN
Returns you to the game screen .
MODE
Lets the CPU control your sparring partner .
ENEMY STATE
Lets you adjust the condition of your sparring partner to Iof 3 settings.
GUARD
Lets you determine whether your
sparring partner can guard against
attacks or not.
RECOVERY
Lets you set your sparring partner's ability
to recoil from attacks at I of 4 levels .
ATIACK MEMORY
When you switch this item to ONand exit the menu, "STANDBY" appears on the screen to prompt recording.
Then push the Hemory ButlOn (LI Button) to begin recording.
Recording time lasts 15 seconds.
You can control the sparring partner during 1he recording period. Recording is completed when 15 seconds
pass or you push the Hemory Button a second time.
Once recording is complete, you can make the sparring partner perform the recorded moves each time you
push the Memory Buuon. This recorded action can be used indefinitely. as long as a new recording is not made.
·sHORTCUT: Depress the Memory Button for I second or more to call up the Record Standby state any time you
want and bypass the menu screen.
ENEMY LEVEL
When choosing "vsCPU " from the MODE, this lets you set the CPU
opponent's strength setting; the higher the level, the stronger the character.
LIFE REGAIN
Lets you determine whether the sparring partner recovers strength
during play.
DEFAULT
Returns all ENEMY SETTING items to their initial settings.
Summon Eddie Return with samecommand
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OuringSummonEddie @
Anti-Aerial Attack
Drill S ecial
Drunkard Shade
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OuringSummonEddie ©
·OverdriveAnack
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Nm Opponent -+ .J \I+@
During jump .J \I -+ .J \I-++
SURVIVAL
SURVIVAL HOOE
Amode wherein you race to defeat one CPU opponent after
another and rack up points.
In this mode, you build up experience points to increase your ability level whenever you bop an opponent. As your level rises, the
o onents become stronger and you clear the game when your
leve each es I00. When you clear a stage, your Life Bar is slightly f s ored. If you lose a round , though, the game ends. Compete
fo r the highest total of cleared stages or the fastest time .
*You cannot adjust the number of round
or game difficulty in Survival Mode using
the Game Options Mode.
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During Rensen Geki
During Rern<n Geki
t OR , P"1!ed Down
.J OR ~ Pressed Down
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RECORDING
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RECORDING MODE
This is a one-player mode wherein you can
record one round's worth of images played
against a sparring partner.
*You can save recorded rounds when a
memory card is inserted into the console.
One recording session requires 95 KB of the
memory card 's (8MB)(For PlayStation®2)
storage capacity.
RECORDING
Select this to record a round
from the start. If a memory
card is not inserted, previous
recordings will be deleted
each time this item is
selected. Recorded rounds are
also deleted when the console
is turned off.
REPLAY
Replays rounds stored with RECORDING. Numerous files may be store
when a memory card is inserted into the console. Select the file you
want to see with the cursor.
DATA DELETE
lets you delete rounds saved with RECORDING. When a memory card is
inserted into the console, you can select any number of files you
want to delete.
TITLE
Returns you to the Title Screen.
Maximum Veloci Fall
Tandem To
Bad Moon
Forward Roll
Iron Saber
Secret Garden
Win er
Emerald Rain
Iron Maiden
Duringjump ... ' -
During jump ... ' -
+@
o+ + @
o+
OPTIONS
OPTIONS MODE
Lets you change various game settings.
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----,~--=<-~=---~~~~~~~---..,,..~~~- ·
Lets you set the game difficulty
of the Arcade Mode at I of 6 levels.
TIHE LIHIT
Lets you set the game time at I
of 4 times in the Arcade Mode
and VS Mode.
ROUND
SHORT CUT
Lets you set the number of rounds per match at I of 3 settings
for the Arcade Mode and VS Mode.
Lets you set whether you want to cut scenes, demos, and continue
displays during play.
HEDAL HOOE
Lets you set whether medals will be awarded for score levels in the
Arcade Mode and Training Mode.
DEFAULT
Returns altered settings in Game Options to their initial state.
EXIT
Returns you to the Options Screen.
Holdbu1ton 10
build wer
·Overdrive Anack
Ultimate Whiner
Great Yamada Attack
May and The Jolly Crew
..~ • ., .. + ©
·lnstantKill J~-+J~-++ @
Nearopponefll +-if J ~-++-if J ~ -++©
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SOUND TEST
Lets you listen to such things as the game
soundtrack and special effects or change the
output to stereo or mono .
MEMORY CARD
DATA SAVE
Lets you save score rankings.
character charts, option settings,
etc. , on the memory card. 70KBof
memory are required to save this data.
DATA LOAD
Lets you load files saved on the memory card .
AUTO SAVE
Saves all sorts of data automatically when set to ON .
Aseparately sold memory card is required to save game data. 0 ce the items above
have been determined , push the directional button to select th memory card you
want to use and push the@ Button to confirm.
*Do not turn off the console, or remove/insert the memory card , other peripherals or
the game controller while saving and loading data.
RANKING
Lets you check scores, character charts, rankings,
etc., from the Arcade Mode and Survival Mode.
- Push the right and left directional buttons to
cycle through the score menus.
- Switch between ARCADE and SURVIVAL using
the LI (L2)/R I(R2) buttons.
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Lets you set the position of the game screen on
your television . Select each item with the cursor
and make adjustments by pushing the right and
left directional buttons.
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POSITION V
Lets you adjust the vertical
positioning of the screen.
POSITION H
Lets you adjust the horizontal positioning of the screen.
DEFAULT
Returns the screen display to its initial position .
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KEY CONFIG
Lets you assign various movements like punches and kicks, as well as special
actions to the buttons you want. You can also use this to turn the Vibration
function on or off.
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INSTANTKILL
..-..:IRllll"_.•
" l'.:•l'.:•" • •
Push 4 attack buttons simultaneously and enter special characcer commands
As the name implies, these are the ultimate deadly attack that
can do away with opponents with a single blast. As these moves
are awesomely powerful, they take a long time to unleash.
l ll1ZLJIB:f.ftl b
All commands are for characters lacing the right of the screen.
Stand .. or Crouch ~
GUARD
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Push the directional button opposite of
the direction of your opponent to guard
against attacks.1here are standing and
crouching guards which you must use
according to you r opponents' attacks .
Standing guards are used to defend
against high and mid-level attacks, while
crouching guards are used against low
attacks. You can use guards during
jumps, but these are basically useless if
your opponent is attacking on the ground .
u gJ p ~ or 1' or ~
The Tensm ~changes frtm i1s oormal am
tioo to the INSfNff KD.l GAIKi 1D Jnllille kr the
INSfNff Kil The~ Ila.@ Ii the INSfNff Kll
GAIKi ~the same as the Tensm ~Ila.@ was
helm! natioo. lhe MTN« Kil GAIKi decreases v.;di tine, and m the gauge~ ~char
- S1rergth Sf3l1S 1D be axmned. ff~ pu!h al
4attad< OOttms agai1 i1 this state,~ Gill rellln
1D the oormal Tensm ~state.
To IJilealli the Instant Kil attack, entEr the
special mmmands i1 this Slat!!. (See pp.24 to 37).
Lets you jump again while in the air (allows
Chipp Zanuff to jump three levels) .
Unleashing an Instant Kill attack, completely depletes the Tension Gauge. That is,
if this move misses your opponent, during the rest of the round you won't be able
to use various actions that require the Tension Gauge.
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Amethod of linking normal moves
together as combo attacks. The moment
you hit an opponent with a normal
attack, enter the commands for another
normal attack to create combos. The
number of moves that can be used in
combos vary with each character. Find
out which attacks can be linked together!
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OVERDRIVE ATTACK
Press the down then up directional
buttons quickly to jump higher than
the usual jumps. However, you
cannot use a Two-Level Jump after
a High Jump.
....~IEW~ •
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.. + Attack Button
With a Punch or Heavy Slash
common to all characters, keep
the right directional button
pressed down while attacking
to transform attacks.
Enter special commands unique to characters
-"ICE• "
*Certain characters can use this with kicks,
too.
These are awesomely
powerful attacks that
use up 50%of the
Tension Gauge. The
commands for this
move vary with each
character. (See
pp. 24 to 3/.)
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At the instant you've guarded against
an opponent's attack, push any 1
attack buttons simultaneously while
pushing down on the right directional
button to counterattack from
the guard position.
When knocked down after being attacked,
push any 2 attack buttons simultaneously
while in the air to regain your balance.
This move enables you to quickly ready
yourself against the next attack.
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By pushing a Slash and Heavy Slash button you can use attacks that break crouching
guards. Opponents attacked with this move will be spun around and knocked down,
becoming temporarily defenseless. At this time, push up on the directional button to
pounce on your opponent. It's a perfect chance to strike back with a combo attack .
.........
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Push the right or left directional button
near an opponent ana p.ush the Heavy
Slash button to activate this special
attack. It's a risky move because you
have to be right near an opponent, but
because he/she can't guard against this,
it's an effective move to mix in with
normal attacks.
Push a Slash and Heavy Slash button while
in crouch to use the Sweep move. If this
attack hits your opponent, he cannot
bounce back from the attack with a
Recovery move.
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NEGATIVE PENALTIES
TENSION GUAGE
The Tension Gauge is a gauge that shows a character's hostility, which holds the key to victory. The
power of this gauge increases when you use aggressive moves like moving forward , dashing, forward
jumps, and anacks. As the power of this gauge increases, the moves listed below can be used.
MOVE NAME
Overdrive Attack (See tlll
Faultless Defense (Seep. 38)
Dead Angle Attack (See p.19)
Roman Cancel (See p. 38)
CONSUMPTION RATE
50%
Gradual! decreases while in use.
50%
5ofo
-
Negative penalties are levied against
players who use moves contrary to those
listed in the Tension Gauge section. If your
attacks fail to hit their mark, or you do
things like lingering too long at the side
of the screen and backing away from
opponents, all of the energy may drain
from your Tension Gauge.
In short: if you wimp out, you'll lose outso butch up, buddy!
.!.
or . . +Heavy Slash while near opponent
...
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