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THE ULTIMATE TARGET CHALLENGE
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THE ULTIMATE TARGET CHALLENGE! i
Whether you're into hynting, marksmanship competition, or target shooting for fun, youVe experi¬
enced the precision accuracy and sheer power that only guns and arrmo deliver,
Gum £
The Ultimate Target Chaiienge is an easy-to-play game that reproduces the excite¬
ment of competitive shooting and places a coLLection of the world's finest handguns and rifles at
your trigger fingertip.
Features:
O HANDGUN SHOOTING—Choose from dozens of handguns and test 'em out on the range.
O RIFLE SHOOTING—Keep your weapon steady to keep your name on the leader board.
O SKEET SHOOTING—Practice your duck hunting technique in this quick-paced event.
O TARGET RANGE—Revisit the raucous fun of the ol'shootin' galleries.
O ELECTRONIC MAGAZINE—Read a library of articLes by Guns & Ammo writers and editors.
Note: Neither the developer, producer, or distributor of this product advocates or endorses any of
the products or uses described herein.
[basic GAMEPLAY CONTROLS
ACnON
COMMAND
Aim
Move mouse
Fire
Left-click
Reload
Right-click
Exit
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[table OF CONTENTS
[systemrequirements
THE ULTIMATE TARGET CHALLENGE! .... 1
BASIC GAMEPLAY CONTROLS.1
system REQUIREMENTS.3
STARTING THE GAME.3
MINIMUM CONFIGURATION
INSTALLING.3
LOADING.4
MAIN MENU.5
MAGAZINE MENU
O Windows' % or Windows' 98 with DirectX 5,0 installed {included on Guns S Ammo:
The Uitimate Target Chatienge disc)
Q 60 MHz or faster Intel' Pentium', Cyrix' 6x86", or AMD' K6' processor
O 16 m RAM
O 30 MB free, uncompressed hard disk space
O CD-ROM drive using a 32-bit Windows 95/98 CD-ROM driver
.5
O DirectX 5.0 compatible sound card
SHOOTING RANGE.6
O 100% Microsoft' compatible mouse
HANDGUN SHOOTING .7
RIFLE SHOOTING .8
SKEET SHOOTING .9
TARGET RANGE .10
FIREARMS.11
ARTICLES ARCHIVE.13
EXTRAS.13
TECHNICAL SUPPORT.14
This product has been rated by the Entertainment Software Rating Board, For information about the
ESRB rating, or to comment about the appropriateness of the rating, please contact the ESRB at
1-800-771-3772.
[starting the game
INSTALLING
To install Ge/ns & Ammo: The Uttimte Target Chattengei
1. Start the Windows 95/98 operating system,
2, Insert the Guns & Ammo: The Ultimate Target Challenge CD into your CD drive. The Install mervu
appears.
© If the Setup menu does not appear, click dSlarfrfiun..., then type d:\jnstall in the text
box, and click OK. (Substitute the correct letter of your CO drive if other than 'D:'). The
Install menu appears.
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MAIN MENU
3. Click INSTALL GUNS AND AMMO, The Setup program begins.
Click Next> at each prompt to accept the defeuLt installation. The Guns & Ammo: The Ultimate
Target Challenge files are copied to yoor computers hard drive.
GO TO THE SHOOTING
O If you wish to customize the Setup program, follow the on-screen instructions.
5. When installation is complete, a prompt appears indicating that Guns 8^ Ammo: The Ultimate
Target Challenge requires DirectX'" 5.0 or higher. Click OK, and you're ready to load the game.
If your computer does not currently have DirectX 5*0 or higher:
THESE ICONS HIGHLIGHT
WHEN APPLICABLE: RETURN
TO PREVIOUS MENU
PAGE F0RWAR0/6ACK
THROUGH CONTENT
1. At the Install menu, click INSTALL DIRECTX. The DirectX Setup program begins,
MAGAZINE MENU
2. Click OK at the prompts. Your computer restarts, and you're ready to load the game,
ARTICLES ARCHIVE
{► P. 13)
ROLL VIDEO CLIP
LOADING
To load Guns & Ammo: The Ultimate Target Challenge;
1. Start the Windows 95/98 operating system.
ACCESS ADDITIONAL
FEATURES (► P. U)
2. Insert the Guns 8( Ammo: The Ultimate Target Chaitenge CD into your CD drive.
3. Click fiStarfProgramsNGuns & AmmoYGuns & Ammo.
® Gum & Ammo: The Ultimate Target Challenge loads. In a few moments the title screen appears.
Click ENTER. The Main menu appears.
MAGAZINE MENU
Kote: The Setup program places two shortcut icons on your Windows Desktop. To quickly load
Guns & Ammo; The Ultimate Target Challenge, double-click theGUNS&AMMO icon. To go
directly to the Shooting Range, double-click the ULTIMATE TARGET CHALLENGE icon.
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© To select an item from any menu screen, move the crosshair cursor over the item, then
left-click. The appropriate screen appears.
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Move the cursor over the butt of the gun to open the Magazine menu and gain quick access to any
feature.
© To access a feature or article subject, open the Magazine menu, then click it. The appropri¬
ate screen appears.
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EVENT SELECTION MENU
SHOOTING RANGE
Event selection
The Shooting Range gives you access to four different shooting challenges: Handgun Shootingh
Rifle Shooting, Skeet Shooting, and Target Range.
There are four methods you can use to access the Shooting Range. When the game loads, the
Shooting Range title screen appears.
rfllSfwii'i'iaaUB
CURRENT EVENT
EVENT INFO
O From your Windows 95/9S desktop, click 0Star^Pragraiiis\Ouns & AmmoUJItimate
Target Challenge.
O Double-click the ULTIMATE TARGET CHALLENGE shortcut icon on your Windows Desktop.
O From the Suns S Ammo: The Ultimate Target Challenge Main menu, click the red button in
the upper-left corner.
BEGIN
RETURN TO SHOOTING
RANGE MENU
SCROLL TO NEXT EVENT
SCROLL TO PREVIOUS
EVENT
O From the Guns & Ammo: The Ultimate Target Challenge Extras screen, click GAME SECTION.
© At the Shooting Range title screen, click PLAY, The Shooting Range menu appears*
To begin an event:
1. From the Event Selection menu, choose the event you want, then click PLAY* The Play Event
screen appears,
SHOOTING RANGE MENU
PLAY EVENT
Go to the Event Selection menu where you can choose the type of shooting
challenge you want to play.
2. At the Play Event screen, press |liAa<ii'Xa| to delete the existing name, then type your name
and press!enter|, The Weapon Selection screen appears,
HIGH SCORES
Take a look at the top* 10 scores to beat. After a round, return to see if
you made it on the list.
3. At the Weapon Selection screen, choose a weapon just like you chose an event, then click PLAY*
The event begins.
INSTRUCTIONS
Get a quick summary of the commands youll need to play the game.
HANDGUN SHOOTING
QUIT GAME
Abort the current game and return to the Windows desktop.
CREDITS
Roll the credits to hnd out who developed this game.
Handgun Shooting is a timed event in which you fire handguns at stationary targets in an open
held* You have 15 minutes to complete 20 courses.
© To scroll through events, click NEXT/PREV.
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As you hit targets, you earn points. You must hit every target on a course to advance. Upon com¬
pletion of a course, you earn bonus points.
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RIFLE, SO TRY TO TIME ITS MOVEMENT
AND RRE JUST AS THE TARGET
APPROACHES THE CROSSHAIR.
The Event Statistics screen appears between courses. The Left side of the screen displays stats for
the last coursen the right side displays cumulative stats for the entire event.
Following a course, the Event Statistics screen appears. The left side of the screen displays stats for
your last course, the right side displays cumulative stats for the entire event.
© To begin the next course, select CONTINUE. At the Weapon Select screen, choose a new
weapon if you wish, then select PLAV.
© To begin the next course, select CONTINUE. At the Weapon Select screen, choose a new
weapon if you wish, then select PLAY.
O After the final course, CONTINUE takes you to the Shooting Range menu.
O After the final course, CONTINUE takes you to the Shooting Range menu.
RIFLE SHOOTING
SKEET SHOOTING
In the Rifle Shooting event, you have a total of 15 minutes to complete five courses. Each course
features several stationary targets. As you progress, the distance to the targets becomes greater.
In Skeet Shooting the targets are Launched across the screen automatically. This is not a timed
event, but a quick trigger finger is still key. You must hit the minimum number of targets in order
to advance.
You earn points for each target you hit (generally, the further the target, the more points). You
must complete a course in order to advance, and as you advance, you earn bonus points.
In this 10-course event, points are determined by target speed (the faster the target, the more
points you can earn). You have three chances to complete a course.
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Fo[bwing a course, the Event Statistics screen appears* The left side of the screen displays stats for
your last course, the right side displays cumulative stats for the entire event.
Following a course, the Event Statistics screen appears. The left side of the screen displays stats for
your last course, the right side displays cumulative stats for the entire event.
© To begin the next course, select CONTINUE.
© To begin the next course, select CONTINUE.
O After the final course, CONTINUE takes you to the Shooting Range menu*
O After the final course, CONTINUE takes you to the Shooting Range menu.
TARGET RANGE
FIREARMS
Target Range is a fast-paced, 20-course shootirrg gallery event. As targets pop up, shoot them
before they disappear.
The minimum number of hits required to advance is displayed before each course. Sometimes multi¬
ple targets pop up at the same time. For maximum points, shoot the furthest target.
Handguns, Rifles, and Shotguns are the three main groups of firearms in the game. Within each
group are different types and trigger styles that affect the function of the guns*
HANDGUNS
Handguns are available only in the Handgun Shooting and Target Range events.
© To shoot a Single-Action handgun, left-click to cock the weapon, then Left-click again to fire,
© To shoot a Doubte-Action or Semi-Automatic handgun, left-click.
Rifles
[articles^chive
Rifles are available only in the Rifle Shooting and Target Range events.
© To shoot a Bolt-Action or Lever-Action riaen left-cLiek to cock the weapon, then left-click
again to fire.
© To shoot a Semi-Automatic rifle, left-click.
Guns & Ammo: The Ultimate Target Challenge features a wealth of articles taken straight from the
Guns & Ammo archive. Subject matter includes filling your own reloads, collecting and restoring
antigue firearms, the evolution of many of today's most popular guns and rifles, and lots more!
© To access articles, click a subject in the Article Archive on the Main menu. A video intro
appears, followed by the Electronic Magazine,
SHOTGUNS
Shotguns are available only in the Skeet Shooting and Target Range events.
© To shoot an Over & Under shotgun with a Single Selective or Single Non-Selective
trigger left-click to hre the bottom barrel, then left-click to fire the top barrel.
0 To shoot an Over & Under shotgun with a Double trigger, left-click to fire the bottom
barrel then right-click to fire the top barrel
CLICK THE ARROWS
TO PAGE THROUGH
ARTICLES;
USE THE SCROLL
BAR TO VIEW THE
ENTIRE ARTICLE.
@ To shoot a Side-by-Side shotgun with a Single Selective or Single Non-Selective trigger
left-click to fire the Left barrel then left-click to fire the right barrel
© To shoot a Side-by-Side shotgun with a Double trigger, left-click to fire the Left barrel,
then right-click to fire the right barrel.
0 To fire a Slide-Action shotgun, left-click to cock the weapon, then Left-click again to fire.
(extras
© To fire a Semi-Automatic shotgun. Left-click.
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MEET THE GUVS
Read bios of the Guns & Ammo editors and writers who provided the content
for the Articles Archive.
MARKET PLACE
Market Place is a national directory of arms importers, retailers, and manu¬
facturers.
INTERNET LINKS
Access some game-related internet links that feature information on hunting,
shooting events, guns, and ammo.
CREDITS
Roll the credits to find out who developed this game.
TECHNICAL SUPPORT
If you have questions about this program, the Xicat™ Technical Support
Department can help. Our web site contains up-to-date information on the
most-common difficulties with our products. Please check here first for
no-wait solutions:
http://www,xicatcoTn
If you are unable to find the information you need on our web site, please
feel free to contact Technical Support via e-mail, phone, or letter.
If you need to talk to someone immediately, call us at (954) 522-3900 Monday
through Friday between 9:30 AM and 5:00 PM, Eastern Standard Time- At the
greeting, press 4 to connect to the Technical Support Department,
Xicat Technical Support
800 E, Broward Blvd,
Suite 700
Ft, Lauderdale, FL 33301
UMinD WARRANTY
Electronic Arts ('EA*) warrants to the original purchaser of the computer software product- for a period of ninety (90) days
from the date of original purchase (the l/arranty Period"), that under normal use, the media and the user documentation are
free from defects in materials and workmanship.
WARRANTY CUIMS
To make a warranty claim under this limited warranty, please return the product to the point of purchase, accompanied hy
proof of purchase (i,e.- purchase receipt), your rame, your return address, and a statement of the defect, OR send the com¬
pact disc(s) to US at the address below within % days of purchase. Include a copy of the dated purchase receipt, your name,
your return address, and a statement of the defect. EA or its aulhorired dealer will replace the product and return it to you
(postage prepaid) or issue you with a credit equal to the purchase price,
REmRNS WEYHIN 90 DAY WARRANTY PERIOD—To replace defective media within the 90'day warranty period, serrd the defec¬
tive media, a copy of the original sales receipt, a return address, and a small note describing the difficulties you are experi¬
encing to the address below. If the software media was damaged through misuse or accident, you will need to follow the
returns after warranty policy detailed below.
RETURNS AFTER WARRANTY—To replace defective media after the 90-day warranty period has expired, send the original
disc(s) to the address below. Enclose a statement of the defkt, your name, your return address, and a check or money order
for 17.SQ per replacement compact disc
The foregoirtg states the purchaser's sole and exclusive remedy for any breach of warranty with respect to the software product.
Electronic Arts Customer Warranty
P,0, Box 90?5
Redwood City, California 94065-9025
If you have warranty questions, you can also contact Customer Warranty via e-mail at cswarTanty(3ea,com or by phone at
(650) 628-1900.
limitaudns
This warranty is in lieu of all other warranties and no other representations or claims of any nature shall be binding on or
obligate Electronic Arts. Arry implied warranties applicable to this software product, including warranties of merchantability
and fittwss for a particular purpose, are limited to the ninety (90) day period described above. In no event will Electronic
Arts be liable for any special, incidental, or consequential damages resulting from possession, use, or malfunction of this
Electronic Arts software product.
Some stales do not allow limitations as to bow long an implied warranty lasts and/or eirclusions or limitations of incidental or
cons^uential damages so the above limitations and/oi exclusions of liability may not apply to you. This warranty gives you
specific rights, and you may also have other rights that vary from state to state.
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Electfotric Arts receives Uie right to make itnprowements in the pradtict described in this manoal at any time and without
notice.
This uianuai and the software described in this nuanual are copyrighted. All rights are reserved. No part of this manual or the
describetl software may be copied, leproduced, translated, or reduced to an.y electronic medium or machine-readable form
without the prior written consent of tlectronic Arts, P,0. Box 9025, Redwood Ci^, California 94065-90?5, Attn:. Customer
Support.
GUNS ^ AMMO Magaiine * and ® 1998 is distributed under licervse from Petersen Publishing Co. L1,C. All Rights Reserved.
Xicat is a trademark of Xicat, All rights reserved.
Windows is a trademark or registered trademark of H-krosoft Corporation in the U.S. and/or other countries. All other trademarks
are the property of their respective owners.
Software and documentation « 1998 tlectronic Arts. All rights reserved.
Electronic Arts and the Electronic Arts logo are trademarks or registered trademarks of Electronic Arts in the U,S, and/or other
countries. All rights reserved.
Hade in the U.S.A.
PROOF OF PURCHASE
GUNS & AMMO
0-14633-11309-9
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