View manual text
S T U D I O
1
contents
s t a rt up 3
recommendations 4
basic commands 5
allocating a player number 10
options and menus 11
some tips... 14
troubleshoting guide 15
technical support 16
credits 17
minimum configuration
IBM PC or 100% compatible computer.
Windows® 95 with 486 DX2/66 MHz processor and 16 MB RAM.
Or Windows® 98 with Pentium processor and 16 MB RAM.
Or Windows® NT 4.0 (service pack 3 or later) with 75 MHz Pentium processor and 24 MB RAM.
1 MB PCI or VLB SVGA graphics card (DirectX compatible),
sound card (DirectX compatible),
Double-speed CD-ROM drive (with sustained data rate 300 KB/sec)
and 84 MB available hard disk space.
recommended configuration
IBM PC or 100% compatible computer with 90 MHz Pentium processor or better.
Windows® 95, Windows® 98 or Windows® NT 4.0 (service pack 3 or later) with 32 MB RAM.
1 MB PCI SVGA graphics accelerator card (DirectX-compatible), 16-bit stereo sound card
(DirectX-compatible), 4X or better CD-ROM drive and 84 MB available hard disk space.
2
start up
installation
After you've inserted the Heart of Darkness CD-ROM into the drive, the "Welcome" window
appears. Click on "Next", then follow the instructions, answering the questions you are asked.
If the "Welcome" dialogue window does not appear ("Autoplay" is disabled or the Heart of
Darkness CD-ROM was already in the drive), double-click on My Computer on the desktop,
then on the Heart of Darkness icon corresponding to your CD-ROM; the "Welcome" dialogue
window appears.
Click on "Next", then follow the instructions, answering the questions you are asked.
Both these operations create a Heart of Darkness folder on your hard disk and add a shortcut to
Heart of Darkness in "Start/Programs/Heart of Darkness".
During the installation, you are asked whether you want to install DirectX5. Select this option
if you've not already installed this component, and reboot Windows® when the installation has
been completed.
By default, Heart of Darkness is installed in the directory C:\Program Files\Heart of Darkness.
running the game
When the installation has been completed, the window of the "Start/Programs/Heart of
Darkness" menu appears, giving you the opportunity, among several options, to run the
program by double-clicking on "Heart of Darkness - The game". When you play the game
again, the "Heart of Darkness" window will appear when you insert the Heart of Darkness
CD-ROM into the drive, with several options including "Start game". If the "Heart of
Darkness" window does not appear ("Autoplay" is disabled or the Heart of Darkness CDROM was already in the drive), click on the "Start" menu and select "Heart of Darkness - The
game" in the "Start/Programs/Heart of Darkness" menu.
3
uninstalling Heart of Darkness
Click on the "Start" menu in the Windows® task bar, and select "To uninstall Heart of
Darkness" in the "Start/Programs/Heart of Darkness" menu.
recommendations
Saving games
The game is saved automatically as you play. If you are the only person playing Heart of
Darkness, there is no need to go to the "Assign Player" menu.
Accessing the menus and options
From the initial screen choose "Options" or, at any time during the game, press the Esc key (see
"Options and Menus"). You can then access the option menus to choose the difficulty level or
the control method, adjust the sound volume, access saved levels, start a new game, view a
cinematic, or quit the game.
The Esc key can also be used to pause the game and then resume it at the exact point where
you left it.
Configuring the joystick/gamepad
Plug the game controller into the appropriate socket in the rear of the computer. In "My
Computer", click on "Game Controllers" in the "Control Panel" menu. Click on "Add" to select
a controller, then use the "Properties" button to perform the configuration tests for your game
controller.
The game can reproduce up to 16 stereo audio channels. If you've got some high-quality
loudspeakers, you can really get the most out of the sound effects and the music, specially
composed by Bruce Broughton and performed by a symphony orchestra.
4
mands
basics com
using the keyb
by
You can play below.
s
m
a
r
g
a
i
d
e
h
t
oard or a game c
ontroller. The basic commands are shown in
controller
keyboard
fire
run
jump
special
power
D
5
Default key configuration (refer to “options and menus” p.11 to reconfigure).
v es
Andy's mo
e in several ways
ov
Andy cankm
g or running.
n
i
l
a
w
e
l
i
h
w
. He can walk, r
un, jump, climb, crawl. He can also jump
climb
JUMP
jump up
JUMP
JUMP
short jump
walk
RUN
JUMP
run
duck
RUN and JUMP
long jump
The buttons shown in red must be pressed and held, whereas the buttons
shown in blue must be released immediately.
6
Andy : how to
fire and use the different powers
his quest, Andy acquire
Throughout sing his plasma cannon. s different ways of firing. At the beginning of the game,
A little further in
u
e
r
i
f
n
a
c
e
h
se of specific
t
w
o
e
p
r
s
y
o
r
a
r
n
i
s
d
p
r
e c i a l p o we r s . To the game, he can make u e r a p i d b u t
o
:
s
r
e
pow
r
h
a
e
s
r
o
e
r
w
d
o
p
i
n
a
r
y
d. The special powers are used in w
ell-defined cases that you'll discover as
low-powere
.
y
a
l
p
you
the plasma cannon
FIRE
FIRE
Aim at the target while pressing the FIRE Button.
the ordinary powers
FIRE
FIRE
FIRE
Hold the FIRE Button pressed to
aim and release to fire
7
The buttons shown in red must be pressed and held, whereas the buttons
shown in blue must be released immediately.
the special powers
SPECIAL
POWER
or
keep FIRE or SPECIAL
POWER pressed to aim
and release to fire
FIRE + RUN
To use the power
climbing
quences, Andy has to climb trees, walls, e
d
In some sew
rward, back, up annd
alls, and also fire using his powers, as tc. He can climb foJUMP
e
h
t
a
,
p
m
u
j
,
down
p
w
o
r
e
d
l
l
f
l
a
e
s
s
m
i
l
e
h
tting
e wall.
grab on to th
JUMP
Jump
JUMP
Grab a hold
directions
JUMP
The buttons shown in red must be pressed and held, whereas the buttons
shown in blue must be released immediately.
8
JUMP
JUMP
Fall
Grab a hold
JUMP
special moves
push / press
struggle
Press the left and right arrow keys alternately
with a slow rhythm to make Andy swing
his body slowly from side to side to throw off
an enemy who has him in a bear hug.
Push an object
"salto", the somersault
JUMP JUMP
Normal Salto
9
JUMP JUMP
Walking or running Salto
The buttons shown in red must be pressed and held, whereas the buttons
shown in blue must be released immediately. JUMP JUMP
JUMP
JUMP
allocating a player number
The "Assign Player" menu accessible from the initial screen can be used to record saved
games for 4 different players in a summary table.
When you want to start or resume a game customised by a player number, use the arrow
keys to go to the "Select" button, then confirm. Use the arrow keys again to select your
player. A view of the restart point is displayed.
By default, the first user of Heart of Darkness is recorded as Player n°1.
To delete a saved game, select the "Delete" button, then confirm. Use the arrow keys to select
the game that you want to delete, and confirm. In the following dialog box, click on "OK" to
confirm final deletion.
You can cancel your choices at any time using the "Cancel" button.
10
options and menus
ess the option menus from
You can acc me by pressing the Esc the initial screen by selecting "Options" or at any time
a
g
e
during th quit the game in order t key on your keyboard. In the second case you are then
o access the opti
o
t
d
e
t
p
m
pro
ons. You can access the various option
ploring Andy's tree hou
menus by ex d confirm by pressing se. Select the menus you want by using the left and right
any key. To go ba
an
arrow keys
ck to the initial screen, press the Esc key.
1. new game
Just confirm to start a new game.
2. current game
Confirm to resume a current game at the restart point
closest to where you stopped (the restart points are saved
automatically as you play the game).
11
3. save game
When you confirm, you access a menu where you can choose
a restart screen within a restart level. The ones that are
accessible depend on how far you've got in the game. Use the
arrow keys to select the level you want to access, then
confirm. Next, choose the screen where you would like to
restart, then confirm.
4. show cinematics
When you confirm, you access the menu in which you can
choose a cinematic from the game that you want to see again.
The accessible scenes are those that you've already viewed as
you play the game. Use the arrow keys to choose a scene, then
confirm.
5. quit game
Confirm to quit the program irrevocably.
12
6. options
When you confirm, you access the menu that you use to set up
the keyboard or the game controller, choose the difficulty level and
adjust the sound volume.
controls:
Choose either "Keyboard" or "Gamepad/Joystick" to access the setup menu. Select one of
Andy's actions (run, jump, fire, special power) and press the key on the keyboard or on the
gamepad/joystick to which you want to assign the action. To test your choices, use the "Test"
function. If you want to go back to the keys defined by default, use the "Reset" function, or quit
the setup menu and clear these settings by selecting "Cancel".
difficulty level:
You can choose between "Easy", "Normal" and "Hard". The behaviour of your enemies, their
aggressiveness and their number vary according to the selected level.
sound options:
You can adjust the sound volume by using the left and right arrow keys. To test your settings,
use the "Test" function. If you decide to go back to the volume defined by default, use the "Reset"
function or quit the setup menu and clear these settings by selecting "Cancel".
13
some tips...
some tips to help you make easier progress in the game
Beware of shadows...
Practise somersaulting, you'll need it during the game.
Some pretty tenacious monsters sometimes grab hold of Andy. He can throw them off by
pressing the left and right arrow keys alternately with a slow rhythm swinging his body
slowly from side to side.
Carefully check out the location, looking for holds for climbing and moving forward in the
game. You'll find objects that you can move by pushing them or firing at them.
Avoid the nasty stuff from the climbing monsters: this will make you lose your grip when
climbing. But you'll still be able to grab on to the rock again by pressing the jump button
during your fall.
Andy's powers have particular effects on certain objects.
In parts of the game with a large number of monsters, try to observe their behaviour
carefully: you'll then find it easier to anticipate their attacks.
14
troubleshoting guide
Operation in Windows® 95 / Windows® 98
In order for Heart of Darkness to run under optimum conditions, the drivers of your various
peripheral devices must be certified by DirectX5 or better. To make sure, go to the "program
files\directx\setup" directory on your hard disk and double-click on the file "Dxsetup.exe". The
compatibility of your drivers is summarised in a table. All the lines must be marked "certified".
If this is not the case, you must obtain the latest version of the driver concerned, then reinstall
DirectX5 from the Heart of Darkness CD-ROM. Without this certification, graphics problems
(small "colour flashes" when changing menus, modification of the graphic palette, etc.) or sound
problems (interrupted sound, looped sound, etc.) may occur.
Operation in Windows® NT 4.0 Service Pack 3
Heart of Darkness is a program designed for Windows® 95 and Windows® 98. It also
runs in Windows® NT 4.0 service pack 3 with the following reservation: as full
compatibility of DirectX with Windows® NT 4.0 service pack 3 is not guaranteed,
graphics or sound faults may occur, depending on your hardware configuration.
Operation with slow CD-ROM drive
If your CD-ROM drive has a transfer rate less than or equal to that of a standard doublespeed drive, minor sound and graphics faults (still image and looped sound for two seconds)
may occur temporarily and recurrently while cinematics are being played.
Setup details for Matrox Mystique video cards
If you have a Matrox Mystique video card and you experience intermittent graphics faults when
switching between menus, click with the right button of your mouse on the Windows® 95 or
Windows® 98 desktop, then click on "Properties" in the contextual menu that appears. Click on
the "Configuration" tab, then on the "Advanced" or "PowerDesk" button, then on the
"Performance" tab, then check the "Page fleet during vertical blank" option. Reboot your computer
and run Heart of Darkness again.
15
Keyboard Setup
If you cannot use certain keys, set up by default or by yourself, to perform all the actions
described in the guide (for example, if you cannot fire up and to the left), change the setup
of these keys in the Options/Controls/Keyboard menu.
technical support
For technical support, the Infogrames United Kingdom Helpline is open to telephone calls
from 10:00 to 19:00 Monday to Friday (except Bank Holidays):
Technical Helpline Infogrames UK
21 Castle Street - Castlefield
Manchester
M3 4SW
ENGLAND
Tel: 0161 827 8060/1
E-mail: [email protected]
For further information visit the official web sites :
http://www.uk.infogrames.com
http://www.infogrames.com
16
designers
Eric Chahi
Frédéric Savoir
Fabrice Visserot
Christian Robert
Daniel Morais
game screens
Christian Robert
original story
map design
original idea
Eric Chahi & Frédéric Savoir
Eric Chahi & Fabrice Visserot
screenplay
Eric Chahi
Frédéric Savoir
Fabrice Visserot
Christian Robert
3D modeling
storyboard
Eric Chahi
Jérôme Combe
Fabrice Visserot
graphic design
characters
Christian Robert
17
backgrounds
Christian Robert
Jérôme Combe
characters
Stephane Hamache
Jérôme Combe
Patrick Daher
backgrounds and game screens
Chris Delaporte
Patrick Daher
Jean Frechina
Stephane Hamache
Jérôme Combe
Fabrice Visserot
lighting & textures
directed by Eric Chahi
created by
Eric Chahi
Chris Delaporte
Stephane Hamache
Fabrice Visserot
Jérôme Combe
Patrick Daher
3D animations
directed by Fabrice Visserot
cinematics & characters
Fabrice Visserot
Jérôme Combe
Patrick Daher
Stephane Hamache
backgrounds & game screens
Patrick Daher
Chris Delaporte
Jean Frechina
Stephane Hamache
Fabrice Visserot
Eric Chahi
Jérôme Combe
3D sprites
Fabrice Visserot
Jérôme Combe
programming
program design by
Frédéric Savoir & Daniel Morais
game engine, libraries & tools
Frédéric Savoir &
Daniel Morais
cinematic tool, movie
compression & playback
Daniel ”magic” Morais
"sprite animator" tool & playback
Frédéric Savoir
level coding
Frédéric Savoir
monsters engine
Daniel Morais
monsters logic
Eric Chahi & Fabrice Visserot
sound engine
Daniel Morais
sprites animation
sound tool
Martin Cook
2D sprites
Christian Robert
shadow tool & 3D painter
Pascal de France
18
music
composer - conductor - producer
Bruce Broughton
supervising editor
Patricia Carlin
assistant editor
Thomas Lavin
recording engineer
Mike Ross Trevor
assistant enginneer
Toby Wood
Caroline Daniel
studio
CTS, Wembley, London
fixer
Peter Willison
copyist
Vic Fraser
sound effects
sounds designer
Eric Mauer & Isabelle Mauer
sound editor
Patrice Grisolet
foley artist
Alain Levy
foley studio
Idenek, Paris
19
sinfonia of London
violin
A.Levin
P.Manning
D.Ogden
M.Rakowski
B.O’Reilly
J.Bradbury
D.Cummings
P.Benson
D.Emanuel
D.Weekes
C.Staveley
J.McLeod
D.Turitz
P.Lowbury
M.McMenemy
G.Solodchin
R.Simmons
G.Robertson
viola
J.Williams
A.Parker
B.Kostecki
W.Benham
E.Scott
J.Underwood
cello
P.Willison
B.Kennard
R.Smith
K.Harvey
double bass
R.McGee
M.Lea
J.Williams
M.Brittain
oboe
G.Salte
R.Morgan
clarinet
R.Addison
R.Jowitt
flute
E.Beckett
J.Snowden
trumpet
P.Archibald
M.Murphy
trombone
C.Sheen
b. trombone
D.Stewart
tuba
J.Anderson
bassoon
I.Cuthill
J.Orford
horn
D.Lea
J.Pigneguy
F.Lloyd
J.Bryant
P.Gardham
piano
D.Firman
percussion
F.Ricotti
S.Henderson
W.Lockhart
G.Kettel
game sound
sound designer
Eric Mauer
sound editor
Fabrice Visserot
mixing
sound engineer
Thierry Rogen
J.P. Bonichon
assistant
Fabrice Leyni
Frédéric Perrinet
supervisor
Fabrice Visserot
studio
Studio Mega, Paris
production
producers
Catherine Simon
Norbert Cellier
Jon Norledge
Bertrand Gibert
Amazing Studio manager
Jacques Geandaud
english voiceover
directors Bob Sherman
Fabrice Visserot
cast
Andy Mohammed Muklis
Teacher Brian Bowles
Servant Enn Reitel
Master Bill Mitchell
Monster Brian Bowles
Amigo Dan Russell
Head Honcho William Vanderpuye
Friends Brian Bowles
Bob Sherman
Mother Lorelei King
Supporting cast Jack Zimmerman
Ami Zimmerman
Fabrice Visserot
Jon Nordledge
quality assurance
INFOGRAMES MULTIMEDIA
Vincent Laloy and his team
marketing
Anne-Cécile Bénita
Lionel Arnaud
publishing
Patrick Chouzenoux - Sylvie Combet
packaging &
instruction booklet
Amazing Studio - Jérôme Combe
20
thanks to
Martin Alper
Alain Behar
Sean Brennan
Mark Cerny
Tim Chaney
Nicolas Choukroun
Alain Cornevaux
Sylvie Crueize
David D.Fleck
Ray Gresko
Denis Guyennot
John Hughes
Sabine Humeau
Kinou
David Lincoln
Stéphanie Louzier
Claude M.Leglise
Daniel M.Star
Stéphane Negre
Philippe Savoir
Tim Shafer
Danielle Woodyatt
for their help
Creative Labs
Intel Corporation
DirectX Team
21
AMAZING STUDIO, the AMAZING STUDIO logo, Heart of Darkness,
and the Heart of Darkness logo are registered trademarks
of AMAZING STUDIO S.A.R.L.
INFOGRAMES, the INFOGRAMES logo, OCEAN, and the OCEAN logo
are registered trademarks of INFOGRAMES ENTERTAINMENT S.A.
Microsoft, Windows, DirectX and their logos are registered trademarks
of the Microsoft Corporation.
© 1998 AMAZING - STUDIO INFOGRAMES. All right reserved.
22
INFOGRAMES END USER LICENSE AGREEMENT
PLEASE READ CAREFULLY. BY USING THIS SOFTWARE, YOU ARE AGREEING TO BE BOUND BY
THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE TO THESE TERMS, PROMTLY RETURN
THE PRODUCT IN ITS PACKAGING TO THE PLACE WHERE YOU OBTAINED IT.
GRANT OF LICENCE:
INFOGRAMES (hereinafter "the Licensor") grants you a non-exclusive licence to use this disc and any
accompanying documentation (hereinafter collectively known as 'the Software')subject to your acceptance of the
following provisions.
USE:
You are permitted to use the Software in machine–readable only on a single computer, except that the multi-player
executable file may be installed on more than one computer solely for the purposes of enabling multi-player play in
accordance with the Software’s documentation. You may copy the Software only to install it on a single computer and
for backup purposes in support of your use of the Software, except that the multi-player executable file may be copied
for the purposes of enabling multi-player play in accordance with the Software’s documentation. If you copy the
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RESTRICTIONS:
You may not use, copy, modify or transfer the Software, or any copy thereof, in whole or in part, except as expressly
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may not rent, lease, loan, resell for profit or distribute the Software, or any part hereof. You may not reverse engineer,
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NO WARRANTY:
THE SOFTWARE IS LICENSED TO YOU ON AN "AS IS" BASIS, AND THE LICENSOR (INCLUDING
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WARRANTIES OF ANY KIND, INCLUDING WITHOUT LIMITATION, THE IMPLIED WARRANTIES
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HEREUNDER IS ONLY AUTHORISED SUBJECT TO YOUR ACCEPTANCE OF THE PROVISIONS
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STATUTORY RIGTHS AS A CONSUMER.
23
TITLE:
Title, ownership rights, and intellectual property rights in the Software shall remain with the Licensor. The Software is
protected by copyright and other intellectual property laws and by international treaties. Title and related rights in the
content accessed through the Software is the property of the applicable content owner and is protected by applicable
law. The license granted under this Agreement gives you no rights to such content.
TERMINATION:
This Agreement and the licence granted hereunder will terminate automatically if you fail to comply with the
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LIMITATION OF LIABILITY:
IN NO CIRCUMSTANCES SHALL THE LICENSOR (INCLUDING ITS SUB-CONTRACTORS,
SUPPLIERS AND/OR RESELLERS) BE LIABLE TO YOU OR ANY OTHER PERSON FOR ANY INDIRECT,
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AS SHALL APPLY HAVING REGARD TO THE LAWS OF APPLICABLE JURISDICTIONS. IN NO
EVENT WILL THE LICENSOR BE LIABLE FOR ANY DAMAGES IN EXCESS OF THE AMOUNT
LICENSOR RECEIVED FROM YOU FOR A LICENCE TO THE SOFTWARE, EVEN IF THE LICENSOR
SHALL HAVE BEEN INFORMED OF THE POSSIBILITY OF SUCH DAMAGES. YOUR STATUTORY
RIGHTS AS A CONSUMER ARE NOT EFFECTED BY THIS PROVISION.
NON-ASSIGNMENT:
For the avoidance of any doubt, nothing in this Agreement shall entitle you to in any way assign or transfer any or all
of the rights granted to you in accordance with the provisions of this Agreement to any third party.
GENERAL:
This Agreement represents the complete agreement concerning the licence granted hereunder and may be amended
only by a writing executed by both parties. Any action related to this Agreement will be governed by English law. If
any provision of this Agreement is held to be unenforceable, that provision will be removed and the remaining
provisions will remain in full force.
24
Heart of Darkness is a trademark of AMAZING STUDIO.
©1998 AMAZING STUDIO - INFOGRAMES. All rights reserved.