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Continued on inside back cover
----- ------------·-
Personal Computer
Entertainment Series
by On-Line Systems
First Edition (September 1982)
Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
The Right H~ rdw a re .... . ....... .. . ...... , . . . . . . . . . . . 2
Caring for Your Adventure in Serenia Diskette . .. .. . ..... 3
ro ucts are not stocked at the address below. Requests for copies of
this product and for technical information about the system should be
made to your authorized IBM Personal Computer Dealer.
This publication could contain technical inaccuracies or typographical
errors. Changes are periodically made to the information herei n; these
changes wi ll be inco rporated in new edi tions of this publication.
A Reader's Comment Form is provided at the back of this publica ti on.
If this form has been removed, address comments to: IBM Corp.,
Personal Computer, P.O. Box 1328-C, Boca Raton, Florida 33432.
IBM may use or distribute any of the information you supply in any
way it believes appropriate without incurring any obligations
whatever.
© Copyright International Business Machines Corporation 1982
© Copyright On-Line Systems, Inc. , 1980, 1982
H ow to Load Adventure in Serenia . . . . . . . . . . . . . . . . . . . . . 5
Moving from Place to Place . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
The World Around You .. ..... .... . .... .... . ......... 8
What the Beep Sound Means . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Saving a Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Starting Over . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
The Special Function Keys . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
One Little Hint . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Index ..... ....... ... .. .... . .......... . .. . .. . ... .. . 17
iii
Notes:
Introduction
Welcome to Adventure in Serenia, the first of On-Line
Systems' pictorial adventures for the IBM Personal Computer.
When you load this game on your computer, you are magically
transported to the land of Serenia, where the evil Wizard
Harlin has made off with the beautiful Princess Priscilla. It has
been rumored that the Wizard has taken the Princess to his
castle beyond the mountains to the North. It is your task in
this game to rescue Princess Priscilla and return her safely to
the village where you originally began your adventure. As you
journey through the land of Serenia searching for the Princess
and the means of saving her, the upper portion of your screen
displays a picture of your current surroundings and the bottom
four lines contain text describing what is happening.
In this quest the computer is your puppet as you give it
instructions to carry out actions which might help you
accomplish your goal. You give these instructions as one or two
word sentences. In most cases, these sentences are a verb
followed by a noun, such as LOOK CHASM or GET STICK. In
other cases one word might suffice, such as UP or SWIM . In
any case, when you have finished typing the instructions the
last key you must press is the ENTER key. If you are
unfamiliar with the IBM Personal Computer, the ENTER key
is toward the right Center of the keyboard and looks iike
You may type the instructions wi th capita l or lower
this
case letters whichever you prefer. If you shou ld make a typing
error, there are two special keys ~ (Backspace)
and (Esc) (Escape ) which allow you to correct the error. See the
Special Function Keys section of this manual for more
information.
0 .
When you begin the Adventure in Serenia game, the first
picture you see is a village located somewhere in a vast desert.
If you check your belongings you wi ll find that you are carrying
a flask of water, a small knife, a loaf of bread, and a blanket.
Be sure to read the section of this manual titled "Saving a
Game" before you get too far into the Adventure in Serenia
game.
iv
The Right Hardware
To play Adventure in Serenia, you need an IBM Personal
Computer with 48K of user memory, a Color/ Graphics
Monitor adapter, and one diskette drive. No additional
operating system or software is needed. Saving and restoring
games is a bit more convenient if you have two diskette drives .
Caring for Your Adventure in Serenia
Diskette
To keep your Adventure in Serenia diskette in good operating
condition, observe the following precautions:
•
ALWAYS place the diskette back into the protective jacket
after use.
•
NEVER touch the diskette through the window slots.
They expose the mangetic surface of the diskette.
•
Diskettes are sensitive to temperature extremes. Keep
your diskette out of direct sunlight and away from other
sources of heat. It may be stored at temperatures from 40
to 125 degrees Fahrenheit.
•
Use a felt tip pen when writing on the diskette label to
avoid damaging the diskette inside the envelope.
Color Display
2
3
How to Load Adventure in Serenia
Do's
Grasp by corner
Felt tip only
D
(Q)o
(Q)o
0
To load the Adventure in Serenia program into your computer,
proceed as follows:
1.
Make sure that your computer is turned off.
2.
Remove the diskette from the protective envelope. Lift the
load lever of diskette drive A.
3.
Holding the Adventure in Serenia diskette on the end with
the label on it, label facing up, insert it into the drive until
the rear stop is felt. Push down on the load lever.
4.
Make sure that your monitor is switched on, and then
switch on your computer.
5.
If your IBM Personal Computer is already on, press the
Del ~) key while holding down the Ctrl
and the
Alt [ALT) keys.
0
When not in use
D
f
Don'ts
G
Don't bend
No pencils No clips
No ballpoints
Don't
touch
disk
No magnets
4
No cleaning
5
When the program has been loaded into memory, the
following will appear on your screen:
On-Line Systems and IBM
Present
ADVENTURE IN SERENIA
by
Ken and Roberta Williams
(c) Copyright IBM Corp . 1982
(c) Copyright On-Line Systems 1980
Moving from Place to Place
You may move about in the land of Serenia by telling the
computer rhe directio n in which you wish to go. Instead of
typing NORTH , SOUTH , EAST, WEST, UP , and DOWN , you
can type in the first letter of those words. For example, instead
of typing NORTH you can type N and press the ENTER
@ key. It is important to remember that you must press the
ENTER
key after every command that you give the
computer. At times these directions are not enough to tell the
computer where yo u want to go. In such cases, try moving
toward something by saying GO T R EE , GO CA VE, or
whatever. During your journey you wi ll find places that may
call for flying, jumping, climbing, ere.
0
Implemented by Jeff Stephenson
On-Line Systems
Press any key to begin ...
You are now ready to begin the game. Press a letter key to
get your first picture which is the village in Serenia.
6
7
The World Around You
As you travel, you may find objects which might help you in
your search - for example, a bow might be useful in battling
dwarves (who knows? - many strange beasts have been seen
around Serenia!) . You may command the computer to get these
things. Objects may have magical side effects, and some may
even have been left by the evil wizard to delay your approach.
To find what you're carrying at any time, type INVENTORY
or INV. If there are many objects in one place and you want to
avoid having to get each one individually, simply type GET ALL
or GET EVERYTHING.
Incidentally, GET ALL is useful for picking up objects that you
don't recognize. You may have been carrying an object for a
long time and drop it. Later, you come across the object you
dropped and want to pick it up but don't remember what the
name of the object is, or you don 't recognize the picture of the
object. Don' t despair, type GET ALL then type INVENTORY
to see what it is named.
At times you may see something in a picture and will want a
better view of it. For example, you might find a box and want
to see if there is anything inside of it. To look inside, type
LOOK BOX. If there is anything which you might need in the
box, you will see a closer view. Otherwise, you will be told that
there is nothing special about it.
8
What the Beep Sound Means
Since there are only four lines of text ar the bottom of the
screen, rhere will be times when there will not be enough room
to show all of a message or description. If this is the case, the
computer displays the firsr four lines of text and then srops
and beeps. To see the next four lines, press rhe (~) key at
the top right of your keyboard. If you hear a beep and type
. h out pressmg
. t h e ~~CR)
some 1etters wit
LOCK
key the letters will not
show on the screen until you press the Scroll Lock key.
There may be times when you want to see some text which has
already scrolled off the screen. When you press the @J key
at the top left of your keyboard, you see the last 25 lines of
commands and descriptions on the screen. When you want to
go back to the picture, simply press the @J key again and
the screen returns to normal (picture and text ).
If you find the text hard to read (every monitor is slightly
different) try pressing the @ key. This changes the color
set of the pictures and text, and you may find that the other
color set is better for your particular monitor.
9
If you have only one drive, you will see the following message
when formatting is complete:
Saving a Game
Adventure in Serenia is not a game that you will solve in one
sitting. Further, the dangers which are all around yo~ in
.
Serenia make it unlikely that you will get very far without fJrst
getting yourself killed. The SA VE GAME command lets you
save your progress in the game, so that you don't have to
restart the game each time you get killed or need to turn the
computer off. We recommend that you use the save game
procedures when you first begin playing so you will have a save
game diskette ready to use.
To save a game, you must make a save game diskette. To create
such a diskette, type FORMAT DISK when you see ENTER
COMMAND : at the bottom of your screen.
Please note that the save game diskette must be formatted by
the Adventure in Serenia program, and not by DOS (Disk
Operating System).
If you have only one drive, you will see the message:
Put a blank diskette in drive A :
and press Y < enter> to continue .
Warning : the diskette in this drive will be erased!
If you have two drives, you will see the message:
Put a blank diskette in drive B:
and press Y < enter> to continue .
Warning: the diskette in this drive will be erased!!
Use a blank diskette if you have one; or any diskette with data
on it that you no longer need. Insert the diskette into the drive,
type Y and press the Enter
key to format the diskette. If
you do not have a blank diskette available or are not ready for
this step then type N and press Enter
to return to the
game without formatting .
0
0
Please insert your game diskette
and press < enter>.
Once you format a diskette to use as a save game diskette, you
may save up to twenty games on it. To save a game at any
stage in playing it, type SA VE GA ME when you see ENTER
COMMAND: .
You will see the message:
Games can only be saved on diskettes formatted
by this game .
Continue (Y/ N)?
If you do not have a formatted save game diskette or are not
ready for this step, type N for N O and refer to the formatting
instructions at the beginning of this section of the manual.
If you have a properly formatted save game diskette, type Y
and press the Enter
key.
0
If you have only one drive, you will see the message:
Put your Save Game diskette in drive A: and type a
letter between 'A ' and 'S' under which you wish to
save your game or 'X' to exit .
If you have two drives you see the message:
Put your Save Game diskette in drive B: and type a
letter between 'A' and 'S' under which you wish to
save your game or 'X' to exit .
Follow the instructions on the screen and type any letter from
A to S for which you have previously saved a game and press
key. The diskette drive red light will come on
the Enter
for a moment, then go out.
0
If you only have one drive you will see the message:
Please insert your game diskette and press
< enter>.
10
11
The current state of the game is now saved on your save game
diskette for future use. You may now continue with the game
in progress or take the diskette out of the computer and switch
it off.
Note: If you should accidentally type a letter 01.aside the range
of A and S you won't see the letter you typed show on
the screen. Don't panic, the computer did not die .... .. it is
waiting for you ro type a proper letter.
The letter X should be typed if you decide you don't really want
to save a game. Typing the X will return you to the game in
progress.
If you already have a game saved under a given letter and you
use the same letter again at a later time, the save game diskette
will contain the status of the latest saved game.
Starting Over
There are two ways of starting the game over again - starting
from the beginning of the game or starting from a game you
have saved on your save game diskette.
If you are in the middle of a game and for some reason, you
wish to start the game from the beginning, type QUIT in
response ro the ENTER COMMAND: prompt. You will see
the message:
Would you like to play again? (Y/ N)
0
If you do, type Y and press the Enter
key. You will once
more find yourself in the village (the beginning of the game).
If you type N and press the Enter
key, the game ends.
0
If you want tO go back to a game which you have saved on your
save game diskette, type RESTORE GAME when you see
ENTER COMMAND: on your screen.
If you have only one drive, you will see this message:
Put you save game diskette in drive A : and type
the letter of the game which you wish to restore or
'X' to exit.
If you have two drives, you will see this message:
Put your save game diskette in drive B: and type
the letter of the game which you wish to restore or
'X' to exit.
T ype the letter of the game which you wish to restore. The
diskette drive red light will come on briefly, then go out.
If you have only one drive, you will see this message:
Please insert your game diskette and press
< enter>
The game diskette drive red light will come on briefly and you
can now continue with play at the resrored game point.
12
13
The Special Function Keys
Adventure in Serenia uses some special function keys to make
the game easier to play . The function keys are the two columns
of keys on the for lefr side of the keyboard and are la be led F 1
through FI 0. We have already miked about two of these, the
~and @ keys :
Switches from the normal screen - a picture and 4
lines of text - w a fu ll screen of text and back again.
The full screen of text is useful when you are carrying
many objects and want w take inventory without
havi ng w use the [~] key for every four items listed
to the screen.
Switches between the two color sets for the game.
There are three other keys which are used :
Displays the next four lines of messages from the
compmer if there is not room for all the lines on the
screen. It is located in the upper right corner of the
keyboard .
Erases what you have typed in response w the
ENTER COMMAND: prompt. This saves you from
having w delete each character with a backspace. The
(Esc) key is located wward the upper lefr corner of
the keyboard and w the right of the @
function
key.
The backspace key erases the last Iener or several
leners typed. This key is above the Enter
key
on the keyboard.
0
There are also several function keys which will save you typing
by puning certain phrases on the command line. You only need
w press one of these keys and press ENTER w give a command:
Save game
Restore ga me
Inventory (get a list of the objects you are carrying).
Look room (useful if you've just looked at a note
you're carrying and would like w see where you 're
standing again) .
14
15
One Little Hint
Index
Are you having trouble getting by the coiled snake north of the
village? If you are, then you might want to decode the hint
below.
We have put the hint in code so you will not read it by
accident. The numbers in the hint correspond co letters in the
alphabet where: A is a 1, B is a 2 and so on co Z, which is a 26.
Each word is enclosed in brackets [ ].
[20 8 5 18 5]
[9 19]
[19 15 13 5 23 8 5 18 5]
[4 5 19 5 18 20]
[20 15 23 14]
[14 15 20]
[18 15 3 11]
[l]
[9 14]
[20 8 5]
[19 15 21 20 8]
[15 6]
[20 8 1 20 ]
[8 1 22 5]
[4 15 5 19]
[l]
[19 3 15 18 16 9 15 14]
[21 14 4 5 18]
c
Commands
DOWN 7
EAST 7
GET ALL 8
GET EVERYTHING 8
GET STICK 1
GO CAVE 7
GO TREE 7
INVENTORY 8
LOOK CHASM 1
NORTH 7
RESTORE GAME 13
SAVE GAME 10
SOUTH 7
UP 7
WEST 7
[9 20].
D
[19 1 25]
"[1 2 15 15 11]
[18 15 3 11]."
You may find that a problem in the Adventure in Serenia quest
is seemingly impossible co solve. When this happens, \t might
be a good idea to set the game aside for awhile, the next time
you play you will probably think of some new approach co the
problem. Advice from other members of the family or friends
may help also.
If all else fails and you 're cotally stuck and about to burn the
Adventure in Serenia diskette, check with your computer store
for a hint (they might know ) or call Online Systems, Inc. at
209-683-6858 during reasonable wes t coast hours.
16
diskette handling 3
E
Enter key 1
F
K
Keys
BACKSPACE 1
Backspace key 15
ENTER 1
ESCAPE 1
Escape key 15
Fl function key 14
F2 function key 14
F3 function key 14
F4 function key 14
F5 function key 14
F6 function key 14
Scroll Lock 9
Scroll Lock key 15
L
loading the program 5
R
restarting the game 13
s
starting over 13
function keys 14
H
hints 16
17
Notes:
The Personal Computer
Reader's Comment Form
ADVENTURE IN SERENIA
by On-Line Systems, Inc.
6936714
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33SS3tlOOV' AS OIV'd 38 lllM 38\f.lSOd
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----- --------..:...:..::::';'::
®
International Business Machines Corporation
P.O. Box 1328-W
Boca Raton, Florida 33432
6936714
Primed in United States of America