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Contents
Epilepsy Warning . . . . . . . . . . . . . . . . . . . 2
Introduction . . . . . . . . . . . . . . . . . . . . . . . 3
Installation . . . . . . . . . . . . . . . . . . . . . . . . 4
Starting the Game . . . . . . . . . . . . . . . . . . 5
Game Modes and Settings . . . . . . . . . . . . 5
The In-Game Menu Bar . . . . . . . . . . . . . 12
Controls: Mouse and keyboard . . . . . . . 18
How to Play . . . . . . . . . . . . . . . . . . . . . . 19
Employees . . . . . . . . . . . . . . . . . . . . . . . 26
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Appendices: The Keyboard . . . . . . . . . 36
Epilepsy Warning
Please read these instructions before using this product. People
who are exposed to light effects or flashing lights on a daily basis may experience disturbances in consciousness or epileptic
episodes. These people may experience epileptic seizures when
playing computer games, even if they have never experienced
any prior symptoms of epilepsy.
If, during use of this product, you experience any of the following
(or similar) symptoms, including blurred vision, dizziness, disorientation, ocular or muscle twitches, or any kind of involuntary
spasms or movement, you should end the game immediately
and seek medical advice.
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Introduction
From the endless beaches of the South Seas to the African
savannah and the ocean floor – every spot on the planet can
be turned into a tourist attraction. The needs and wants of the
holidaymakers who visit these places are as diverse as the
attractions themselves. Big families want nothing more than relaxation; young tourists want to experience one adventure after
another, and the wealthy want to wallow in luxury.
It’s no wonder, then, that there is a great deal going on in the
tourist industry and a lot of money to be made. You are an ambitious holiday manager and have just started working for your
first employer. The impression your boss gives is not particular
nice, but you’re determined that your hard work will win him
over. Your duties will take you all over the world. Wherever you
end up, however, it’s your job to ensure that your holidaymakers
have an unforgettable time.
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Installation
In order to install »Holiday World Tycoon«, you will need a PC
with Windows 98 SE, Windows ME, Windows 2000 or Windows
XP, plus the following hardware:
Minimum System Requirements:
- Pentium III or AMD Athlon 1 GHz processor
- 128 MB RAM
- 1 GB of available hard drive space
- 8 x CD/DVD-ROM drive
- 16 MB graphics card with DirectX 8.1 compatible drivers
- DirectX 8.1 compatible sound card
- Keyboard
- Mouse
Plus a 10 MB network connection for Multiplayer mode
Recommended System Requirements:
- Pentium IV or AMD Athlon 1.3 GHz processor
- 256 MB RAM
- 2 GB of available hard drive space
- 8 x CD/DVD-ROM drive
- 32 MB graphics card with DirectX 8.1 compatible drivers
- DirectX 8.1 compatible sound card
- Keyboard
- Mouse
To install »Holiday World Tycoon«, place the CD in your CD
drive. If you have activated the »AutoPlay« function, you will
automatically see the Installation menu. Follow the steps on the
screen to install the game.
If »AutoPlay« is deactivated on your computer, open My
Computer by double-clicking the icon or via the »Start« menu.
Double-click the CD drive containing the installation CD. You
can now select the »Setup« file and start the installation.
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Starting the Game
Once you have successfully completed the installation, you can
start »Holiday World Tycoon« by clicking on the programme
icon on your desktop or by clicking on »Start« and then on
the »Programs« or »All Programs« directory. Next, click on
»Games«, then on the »Gathering« sub-menu and finally on
»Holiday World Tycoon«. There, click on the »Holiday World
Tycoon« file to start the game.
If you want to de-install »Holiday World Tycoon«, you can use
the »Start« button to call up the Control Panel. In the Control
Panel, go to »Add or Remove Programs«. From the list, select
»Holiday World Tycoon« and then click on »Change/Remove«
to delete the game from your hard drive. However, the saved
games will remain in the installation directories, in case you later
want to reinstall »Holiday World Tycoon« and keep playing.
Game Modes and Settings
Main Menu
Once you have started »Holiday World Tycoon«, you will see the
Main menu, where you can choose
from the following options:
Single Player: All the game modes for
single players are listed here, including the tutorials and the campaigns.
local network.
Multiplayer: Select this mode to play
against up to three other players via a
Credits: Find out who developed »Holiday World Tycoon«.
Settings: Use the Settings menu to change your graphics and
sound options
Exit game: Use this menu item to exit »Holiday World Tycoon«
and return to the desktop.
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Single-player mode
You have the following options in single-player mode:
Tutorial: Here, you can play five consecutive scenarios which
will introduce you to »Holiday World Tycoon«. This tutorial is described briefly in the »Quickstart« chapter. If you select a tutorial
scenario below in the window, you’ll see a description of what
you’ll learn in this scenario. Click on »Start« to play the scenario,
or click on »Back« to return to the scenario selection.
Campaign: The single-player campaign contains a total of 18
scenarios, which must be resolved in chronological order. You
will need to meet at least the goals for the bronze cup in order
to progress to the next scenario. If you think that you can do
better on a particular scenario than you did the first time, simply
play the scenario through again in order to achieve the goals for
the silver or gold trophies. As soon as you’ve won a trophy in a
scenario, this is displayed here in the scenario selection menu.
You can scroll through the chapters by clicking on the red arrows
on the right and left of the scenario window. To see more details
about a scenario, click on it in the lower bar. Use the »Start«
button to load the scenario, and use »Back« to return to the
scenario selection menu.
Customised game: This mode is available at any time. Play
one of the predefined scenarios without any time constraints or
pressure to succeed, for as long as you want. Select a scenario
from one of the categories, which you can scroll through using
the red arrows, and load it using the »Start« button, or use the
»Back« button to display all the scenarios again. Before you
start a customised game, you can change some of the starting
conditions. In customised
games, you can play against
up to three computer-controlled
players. In the window above,
you’ll see previously-entered
player names (you can change
your player name in a window
in multiplayer mode). If you
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use the yellow arrow to switch an opponent from »Computer«
to »Closed«, the player will be deactivated. Further down in the
window you can define an amount for your initial investment,
the type of holidaymaker you want to attract, how long the game
should last (»Infinite« is also an option) and whether or not
certain goals must be met in order to succeed. You can see how
many players a map is designed for by looking at how many
coconuts are shown.
Tip: Turn all the computers off and set the game time to
»Infinite« in order to play the game exactly as you like without any external constraints.
Load game: You can use this sub-menu to return to an earlier
game. Double-click on the desired game state in the list or select
it and then click »Start« to load. Click on a different menu item to
choose a different single-player mode.
Back: Use this button to exit the Single-Player menu and return
to the Main menu.
Multiplayer mode
You can play against other players via a local network.
Player Name: In this menu, you can enter the name by which
you wish to be known in the game. To do this, click in the entry
field, type in the name and confirm using Enter.
Server List: This is a list of all the servers on which games are
currently being played. To join a game, select a server and then
click on »Connect«. Click on the »Refresh« button to have your
computer search for new games on the network. When you
connect to a server, you will see a staging window, in which you
can check the game settings and see the status of each player.
You can exchange messages via a chat window. Set your status
to »Ready« once you are ready to join the game. Once all the
players have done this, you will need to wait for the host to start
the game.
IP Address: If you want to search for a particular server by
IP address, click on the field and enter the number. The last
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connections you used will also be shown in the window below.
Click on »Connect« to connect to the server. If you experience
problems connecting, this may mean that no »Holiday World
Tycoon« server is available at this address or that there is no
room for more players in that game.
Create Game: If you want to start a multiplayer server yourself,
you can select scenarios for two to four players here. Once
you’ve chosen a scenario, a staging window will appear, in
which you can wait for other players. The settings options here
are the same as those for customised games. In the window
above, you will see previously-entered player names (you can
change your player name via the Player Name menu item in the
Multiplayer menu). If you use the yellow arrow to move another
player from »Computer« to »Closed«, that player will be deactivated. You can tell a player’s status by the colour of the text.
Players who are not ready are shown in red. You can use the
chat window to exchange messages with other players, discuss
game parameters, etc. As soon as all players have set their
status to »Ready«, you can start the game.
Back: Use this button to return to the Main menu. Please note:
this will end the game and all logged-in players will be kicked
out.
Credits:
See who developed »Holiday World Tycoon« here. You can
interrupt the game at any time and return to the Main menu by
pressing the Esc key.
Settings:
You can use this menu to make changes to the sound and graphics settings. You can adjust the volume of the sound effects
and music separately to meet your needs. These settings will
take effect immediately. You can use the graphics options to
improve the rendering speed on slower computers by selecting
a lower »resolution« or by reducing the colour depth to 16-bit.
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You can choose to see fewer »Details«. This will reduce the texture size, which will considerably improve speed on computers
with low RAM or video memory.
If you own a nVidia geforce series 6 and above you may need to
switch »Geforce6-compatibility« to on.
Click on the arrows to scroll through the parameters and click on
»Use Settings« to implement them. Use »Cancel« to return to
the Main menu.
Quickstart
This chapter will explain briefly how to jump directly into
»Holiday World Tycoon«. You will receive an overview of the
basic controls, menus and game contents. You will find more detailed information on the game and how to play in the following
chapters of this manual. To make your entry into »Holiday World
Tycoon« easier, we recommend that you play the tutorials.
Tutorial
In the Main menu, click on »Single-Player« and then on
»Tutorial«. You will now see the five tutorial scenarios displayed
in the lower bar:
Tutorial 1: Basics: This tutorial will provide you with basic information about »Holiday World Tycoon«.
Tutorial 2: The Architect: In this scenario, you will learn how to
use the Architect in your construction area.
Tutorial 3: The Holiday Rep: Learn more about your holidaymakers’ needs – and how you can influence them.
Tutorial 4: The Consultant: This tutorial provides additional information about the buildings and how you can make them more
attractive to your holidaymakers.
Tutorial 5: The Spy: In this scenario you will learn more about
competing with opponents and about the special features of the
Underwater World.
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If you are playing a scenario from one of the Tutorials, the upper
edge of the screen will contain an additional window telling you
about your current task. A text window on the left describes the
steps you must take in order to meet the goals for this scenario.
You can use the red arrows to scroll through the different subtasks. In the white circle next to the goals for the task, a green
tick will appear as soon as you have successfully completed the
task. Use the arrow to move right to see the next sub-task.
Short description of the game.
All the actions that you can perform in »Holiday World Tycoon«
are connected with one of four professions: Architect, Holiday
Rep, Consultant and Spy. You can have six employees at any
one time – just decide how many employees from each profession you want to have available. You can hire or fire employees
at any time. Select the Architect (and every other employee)
by clicking on the appropriate icon on the right under the minimap. (Hold down the Shift key and click on the Architect icon in
order to centre the screen on this figure). You will now see the
Employees menu in the centre of the lower Action bar. It is marked with a yellow arrow in the game environment.
The Buildings menu shows the categories for the different
building types. In order to construct buildings, you need connections to streets and footpaths. To create these, select the
»Infrastructure« building type and select the street or footpaths.
In the playing screen, the area on which you cannot build is now
dark, and there is a grid overlying the playing area. Move the
cursor to the field you want to build on and click on it. If you hold
down the left mouse button while you move the mouse, you can
build longer streets or pathways in one go. Buildings like hotels
must border on pathways; other attractions need to border on
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streets. Tourist information offices allow holidaymakers and employees to transition from streets to footpaths. You can use them
to enlarge your construction area.
While you and your Architect take care of the infrastructure,
you can use the Holiday Rep to influence your holidaymakers’
satisfaction levels. You can have the Holiday Rep do her job by
first selecting a task and then clicking on a footpath or building
in the game environment where it should be performed. Keep
checking the Holidaymakers menu to see which of the holidaymakers’ needs need satisfying. You can then construct buildings
accordingly and/or send your Holiday Rep there to increase
satisfaction levels.
You can use the Consultant to advertise specific buildings, increase or reduce prices and to change the way buildings work. This
means, for example, that you can increase the influence the
buildings have on your holidaymakers.
You can use the Spy to perform espionage on and sabotage
your opponents. This is particularly important in multiplayer
mode.
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The In-Game Menu Bar
These are the control elements for »Holiday World Tycoon«:
1. Game
environment
2. Toucan menu
3. Tool tip
4. Overview menus
5. Action bar Menu
a. Finance menu
6. Overview Map
b. Holidaymaker
7. Employees
c. Buildings menu
d. Employees menu
e. Game Goals Menu
The Action bar in the centre of the lower edge of the screen will
disappear as soon as you click in the game environment. When
you select an employee or a menu item, the Action bar gives you
all the other options at your fingertips. The left-hand third of the
Action bar displays various different pieces of information, while
the right-hand side lists the overview menus. In some cases, up
to 3 tabs at the edge of the bar display different action options.
TIP: Buttons have a yellow background.
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The Toucan menu
Click on the Toucan to make global settings
in the Action bar and to save the game.
In the left-hand third of the Action bar, you
can temporarily stop the game using the
Pause button, use the middle button to have
the game run at normal speed, and use the
right-hand button to have the game run at
double speed. This can, for example, be useful if you want to bypass building phases.
The three tabs in the right-hand side of the Action bar are:
Save Game: Click on this button to enter the name of the game
in a list and to save your progress. You can reload this game at
any time from the Main menu and continue playing where you
left off.
Options: Here, you can set the volume for the sound effects and
music.
Quit: Select the top button to return to the Main menu or the
bottom button to exit »Holiday World Tycoon« and to return to
the desktop.
The Overview Menus
If you want to see the status of
buildings and groups of holidaymakers, hire or fire employees, or
need information about a particular
scenario’s goals, click on one of the
relevant overview menus. These
are the yellow arrows next to the
following items:
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Finances:
You can use this overview menu to keep an eye on your financial situation at any time.
Balance Sheet: This is where a running total of your income and
expenditure is kept. You can use the small icons on the righthand side of the Action bar to display information for the current
week, the previous week, or the entire game.
Profits and Losses: A bar chart will show the profits or losses
you have made each week in a selected area. You can use the
small icons along the lower edge to show the details of individual
parts of the bar graph. The numbers next to the stars show you
which type of holidaymaker (3 to 5 stars) provide which share of
your income, while the lowest number shows the total.
Holidaymakers:
This overview menu shows you which categories of holidaymaker are visiting your holiday resort. There are package
holidaymakers (3 stars), discerning holidaymakers (4 stars) and
upmarket holidaymakers (5 stars). The »higher-value« holidaymakers will bring more money with them and leave part of it with
you – but they also expect more.
Holidaymakers categorised by wealth: Here you can see at a
glance how many holidaymakers of each group are currently
visiting your holiday resort.
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Holidaymakers’ Needs: Discover what the different types of holidaymakers are satisfied with and what they are dissatisfied with.
Use the icons at the lower edge to scroll through the different
areas.
Holidaymakers: Here you will see a list of all the holidaymakers
who are checked into your hotels. You can sort this according
to the criteria in the yellow list by clicking on one of the items.
The small icons on the right-hand edge can be used to sort the
list into descending or ascending order. You can use the red
arrows to move the list one row in either direction. If you click on
a holidaymaker in the list, the view in the game environment will
centre on this holidaymaker.
Buildings:
This section gives you an overview of the buildings in your holiday resort and shows how they are being used.
Buildings Overview: In the Action list, you’ll see how many
buildings there are for the three types of the holidaymakers. The
dark rows show the building totals. First, you’ll see the number
of hotels, then the five different building types, next to that the
number of information offices, and finally the number of buildings
under construction.
Utilisation: Here you’ll see percentages showing how well or
how poorly the different building types are being utilised. Use the
icons on the lower edge to scroll through the different types.
Building List: Just as in the Holidaymakers menu, you can also
display a list of your buildings. Use the red arrows to scroll
through the list and sort the display according to the criteria in
the yellow bar. Click on a building in the list to have it displayed
in the game environment.
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Employees:
You need your employees in order to build, manage and advertise your buildings and to spy on your opponents. You will find
more information about the ways you can use your employees
later in this manual.
Employees: This action menu shows you how many employees
you have – the numbers are shown underneath the portraits.
The maximum number of employees you can have is six. The
number in brackets at the right-hand edge shows you how many
employees you can still hire. To hire an employee, simply click
on the employment contract.
Activities Overview: A bar chart shows you how well your employees have integrated into your company. You can use the icons
along the bottom edge to scroll through the different employee
types. The graphics on the right show you how much time the
employees have spent working, travelling or unoccupied.
Game Goals:
In the campaigns you’ll find the goals for the scenario you’re
currently playing. There are three cups to be won: bronze, silver
and gold. In order to successfully complete a scenario in a campaign, you will need to win at least bronze. Click on the tabs on
the edge of the Action list to see the goals which must be met in
order to win the individual cups. A tick on one of the items shows
that the goal has been achieved, while the current status of each
task is always shown in brackets after the text.
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The Overview Map
In the lower right-hand corner of the screen
you will see an overview map of the entire
scenario. On the map, buildings are shown
in red, streets are black and footpaths are
brown. A square marks the section which
is currently displayed in the game environment. Clicking on a section in the map shifts
the game environment view to that section.
The date is displayed under the map. The
date gives you information both about the current day of the
week and about the number of weeks which have passed since
you started playing the scenario.
On the right of the map, you will find the two zoom buttons: one
magnifying glass with a »+«-symbol and one with a »-«-symbol.
You can use these buttons to select the zoom level for viewing
the game environment (four levels are possible). You can also
use the »+« and »-« buttons on your keyboard to zoom.
The Employee Buttons
Above the map you
will find a set of
buttons with yellow
backgrounds which you
can use to select your
employees.
These employees are the Architect (construction helmet icon),
the Holiday Rep (flower garland icon), the Consultant (mobile
phone icon), and the Spy (binoculars icon). Note that a button
will only appear in this area once you have hired an employee
of this type and they are currently without an assigned task. If
you have several employees of one type, you can scroll through
them all by clicking multiple times on this button. Hold down the
»Shift« key and click on the button in order to centre the game
environment view on this employee. Employees you have selected are highlighted in the game environment with a yellow arrow.
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Controls: Mouse and keyboard
»Holiday World Tycoon« uses both the left and right mouse
buttons. You use the left mouse button to select characters and
buildings in the game environment and click on menu items. You
use the right mouse button to have employees who have been
selected, walk or travel to a specific location. If you move the
mouse cursor along the edge of the screen, the display will shift
in this direction until you remove the cursor away from the edge
again. You can also use the arrow keys on your keyboard to
scroll through the display.
Certain actions in the game will cause your cursor to change
shape; e.g. if you’ve selected a house to build, or an action
for the Holiday Rep to perform. If you move the mouse onto
the menu bar, your mouse cursor will return to normal and you
can click on all the buttons directly. You can also right-click to
reverse a selection which changed your cursor.
You will find an overview of the keyboard shortcuts used in the
game in the appendices to this manual.
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How to Play
The Goals
The main aim of »Holiday World Tycoon« is to attract the holidaymakers arriving at the airport to your hotels. The holidaymakers decide on a hotel immediately after their arrival. They set
great store by staying in hotels which meet their needs.
Click on the airport to see which holidaymakers are coming
to stay at your holiday resort. The first tab shows which holidaymakers are arriving this week and how they are distributed
among the players. The second tab gives you an overview of the
holidaymakers who haven’t found a hotel. Finally, the third tab
provides a list of all the holidaymakers in the resort.
Types of Holidaymaker
The most important factor in deciding upon a hotel is the category a holidaymaker belongs to.
Package Holidaymakers: This type of holidaymaker
prefers cheap, 3-star hotels and do not place much
emphasis on luxury.
Discerning Holidaymakers: They demand 4-star
hotels – they want something more from their stay.
Upmarket Holidaymakers: They want only the best
and the most expensive – these are usually 5-star
facilities.
If holidaymakers arrive at the resort and discover that it does not
meet their expectations, they will leave. But luckily the stream
of holidaymakers never dries up, enabling you to make your
holiday resort more attractive to win over new arrivals.
In addition to their status, the incoming holidaymakers also differ
in their demands and thus in their expectations:
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Family Holidaymakers: This type of holidaymaker usually arrives with the entire family,
including young children. These holidaymakers
are usually seeking relaxation, but also fun for
their small children.
Sporty Holidaymakers: This type of holidaymaker is extremely keen on activities. They set
great store by a large selection of sport facilities.
Party Animals: This group of holidaymakers has
just one goal in mind - to party! Party animals
want nightclubs and activities they can do as
couples or in groups.
Cultural Tourists: They have little patience with
partying all night or screeching children. These
tourists want to see sights and cultural artefacts
at first hand.
Tourists’ Needs
Every tourist has five different needs. Different types of holidaymakers can also create different standards. Exclusive tourists
would, for example, never satisfy their hunger at a fast-food
restaurant.
Hunger: Every type of eating place satisfies your holidaymakers’ hunger.
Relaxation: You can use specific buildings to increase the
relaxation value of your holiday resort, e. g. by building a
supervised beach or an activity spa at the coast
Fun: Fairs, stages and casinos – every holidaymaker has
a need for fun.
Exercise: A lot of holidaymakers want to do sporting activities during their holiday. Help them do this by providing
appropriate facilities.
Adventure: In addition to sporting activities, there is always something going on.
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All these needs can be influenced by buildings or by the Holiday
Rep. Click on the »Holidaymakers« overview button and then
select the »Holidaymaker Satisfaction Levels« tab to see how
well your resort is satisfying your holidaymakers’ needs. If an
area is doing particularly badly, you should use the buildings in it
to do something about it.
Ask your Holidaymakers
The best way to find out how satisfied your holidaymakers are,
however, is simply to click on a holidaymaker in the game environment. In the left third of the Action bar, you’ll see what type
of holidaymaker he or she is. The smiley face shows his or her
general level of satisfaction, supported by a percentage. His or
her needs are also listed.
The coloured background shows how well these needs are
being met: Green means that they are being met; yellow means
satisfactory, while red shows that these needs are not being
adequately met or even met at all.
The top tab in the Action bar
shows you which hotel the
holidaymaker is in and which
building he or she is currently
on the way to. You will also
see how much money he or she still has in his or her holiday
fund – which might still find its way into your pocket.
The second tab will show you
how the total satisfaction level
is made up. It comprises four
different areas.
In the top row, you will see how well the holidaymaker’s five
needs are being fulfilled. The icon on the far right shows whether
or not he or she is satisfied with his or her accommodation.
The icons below show what type of holidaymaker he or she is
and the smiley next to it on the left shows whether there are
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buildings or attractions nearby which would satisfy his or her
expectations. The pricing structure of the hotels, attractions
and other buildings is illustrated in the third row. The less a
holidaymaker has to pay, the more satisfied he or she will be. If
you increase the prices on your island, your holidaymakers will
become dissatisfied.
The bottom row tells you whether or not the holidaymaker is
satisfied with the world-specific details of the resort; i.e. whether the island is paradisiacal enough, whether the savannah
provides exciting safari holidays and whether the attractions of
Underwater World are unusual enough.
Buildings Required
Of course, the different types of holidaymakers are attracted to
different buildings. Click on a building in the game environment
in order to see more information about it.
Within the left-hand side of the Action list, you will see how many
holidaymakers take up how much of each building’s available
capacity (shown by the capacity percentages in brackets).
Underneath you can see the building’s reputation. The higher
the percentage, the better the reputation. This is either improved
over the long term by satisfied holidaymakers or in the short
term by promotions created by the Consultant – a figure in
brackets shows the current effect. An advertising promotion will,
however, continue to work for some time after the Consultant
has left.
The top tab in the Action list will show you the type of holidaymaker which is attracted to a certain building (families, sporting
enthusiasts, partygoers or cultural tourists). These icons can either be coloured (high demand), half-coloured (medium demand)
or grey (no demand). The value in the »Admission« field shows
how much money you make as soon as a holidaymaker enters
this building. The icons below show you which of the incoming
holidaymakers’ needs are being met, either completely or partially. On the right, you will learn how well the building is being
used and how much profit it is producing. For certain buildings,
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you will also see a world-specific icon and a value. This shows
that these buildings make a particular contribution to the ambience of their world, e. g. a surf school on the beach of a South
Sea island.
The second tab shows you the key information for each building:
opening date, profits, how much income each group of holidaymakers has generated. You can use the icons on the right to
vary the display to show an overview of the current or previous
weeks or the total balance statement for the building since it
opened.
Finally, the third tab provides you with a list of the holidaymakers
currently using the building (for hotels, the number of guests is
shown).
Special Features of the Game Worlds
»Holiday World Tycoon« provides three different game worlds
in which the scenarios are set. The holidaymakers always want
to visit world-specific buildings/buildings exclusive to particular
worlds. This represents a quarter of their satisfaction level. You
will recognise these world-specific buildings by the symbols
which appear in the Action bar when you click on a building.
The world-specific buildings are those whose characteristics are
listed here:
Beach World.
Here you should note that certain types
of building can only be built on the beach.
TIP: If the existing beach area is not sufficient, you can pay
through the nose to create more artificial beaches to build
on.
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Serengeti World.
In the Serengeti World, there is a large
area in which you
may not build any hotels or typical tourist
centres. You can, however, build certain
types of safari building along existing
streets in these national parks. Each individual safari building
has an animal quota. This quota is reduced as the building is
used and regenerates a little each day.
TIP: National park buildings which attract high numbers of
visitors should be closed down from time to time using the
Consultant to allow the animal kingdom to recover.
Underwater World.
While much of the world under the sea
is the same as in the other two holiday
resorts, one thing is completely different:
There are no pathways, only airlocks.
Underwater buildings are built along these. Instead of streets,
the underwater world has buoys. You will recognise the worldspecific buildings under the sea by the fact that they have no
foundations. They can only be constructed on streets marked
by buoys. The airlocks can be dynamited by Spies. This means
that not only are your holidaymakers in grave danger, but also
your buildings are now inaccessible by the constant stream of
visitors. As the water pours into the airlocks, the holidaymakers
try to escape. Depending on the size of the airlock, however, this
may not be possible.
Finances
You should always keep an eye on your budget when building
or modifying your holiday paradise. The Finances Overview
menu at the bottom left shows you how much money you have
available. Hotels post their revenue on a daily basis, while attractions bring in money based on their usage. Only satisfied holidaymakers will return to an attraction, however. The more times
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holidaymakers come back, the more the building’s reputation will
improve - which will, in turn, attract new visitors.
Some scenarios have specific goals attached to them. You may,
for example, have to show a specific profit and loss balance, or
make a certain amount of profit. Profits are always calculated
on a weekly basis, while the profit and loss balance is calculated
for the entire duration of the game. While you are constructing
buildings, the building costs do not affect your weekly profit margins as they are long-term investments, but the building costs
are taken into account in the balance sheet.
TIP: 70% is considered a good hotel utilisation rate, while attractions begin to cover their costs at around 20% utilisation.
Special Features of Multiplayer mode.
The options and actions that are available in Single-Player
mode are also available in Multiplayer mode. In Multiplayer
Mode, players try to attract holidaymakers arriving at the airport. Players who can provide more attractive buildings and
can satisfy their holidaymakers better will generate revenue
faster. Don’t underestimate the difference that your Consultant’s
targeted marketing activities can make. The competition for holidaymakers may become so fierce that you won’t even provide
accommodation for your guests. Instead, feel free to place your
attractive buildings right next to your competitors’ hotels in order
to rake in profits from their guest’s holiday funds!
The area in which you can construct buildings is shown in the
Buildings Mode graphics. The area forms a circle around your
tourist information offices. In order to expand your construction
area, you will need to build more tourist information offices – but
these are expensive to run. Every additional tourist information
office adds to the running costs of the existing offices.
In Multiplayer mode, the construction areas of opposing players’
tourist information offices sometimes overlap. As a result, noone can build in the area marked in red (except for pathways
and streets). This situation will also cause the running costs of
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the tourist information offices affected, to increase, and the larger the overlapping area, the more expensive things will become
for both players. Only when one player gives in and demolishes
his or her tourist information office, will the construction area be
released and the costs reduced.
TIP: A particularly useful aid in Multiplayer mode is the »Spy«,
who is described in more detail later in this manual.
Employees
Employees are your way of influencing the »Holiday World
Tycoon«. There are four types of employees, from which you
can hire up to six individuals. In order to place an employee
into work, you must first hire him or her. To do this, click on the
Employees overview menu at the bottom left. You will now see
the four employee types. Click on the employment contract to
hire the employee – he or she will immediately appear at the
airport . You begin some scenarios with employees who are
already in your employment.
TIP: The number of each type of employee you will need to
start a particular scenario can vary. This gives you a clue as
to the type of employee you will need most in this scenario.
You can select an employee by clicking on him or her in the
game environment, selecting the appropriate icon via the map or
pressing one of the assigned buttons: 1 = Architect, 2 = Holiday
Rep, 3 = Consultant, 4 = Spy.
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An arrow above the figure in the game environment shows that
he or she has been selected. The Action bar then shows you
the different activities you can have this employee perform. The
employees are also the only characters in the game whose
actions you can control directly. Place your cursor on a section
of pathway or street and right-click to send your employee to this
spot. If the employee remains standing still, he or she cannot go
to this particular spot.
Please note that employees can travel faster on streets than
they can on pathways. They use their vehicles to move around
on streets, but these disappear when they switch to pathways.
You also need a tourist information office as a transition point
between each street and footpath.
If you want to change something about your holiday paradise,
there’s no need to mess around with abstract menus – just
assign the task to one of your employees. In order to build a
hotdog stand, click on the Architect. To advertise your finished
attractions, have your Consultant print some brochures. If you
place the Holiday Rep in her hotdog costume right in front of the
stand, this will increase the holidaymakers’ desire to eat.
In the left-hand side of the Action list, you will see a portrait of
the selected employee. A small icon shows the employee’s status (waiting, travelling or working). Click on the yellow arrow in
order to centre the game environment on the employee.
The top tab in the Employee menu will display all the actions
which you have each employee perform. More description of
each action is given in a Tool Tip.
If you wish to know more about an employee’s activities, click on
the second tab. This sub-menu shows how active the employee
has been.
If you want to dismiss an employee, click on the tab with the
burning employment contract. If you now click on the same icon
again, this employee will leave your service.
About the four employees in detail:
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Architect: Construct buildings
Everything to do with building and demolishing buildings can be
achieved using the Architect.
As soon as you’ve selected an Architect, the
categories which summarise the different groups
of buildings will appear in the Action list. Move
your cursor to a category and a Tool Tip will
show which buildings it contains. When you click
on a category, you’ll see a list of buildings in the
Action list. Use the red arrows to scroll left and
right through the categories. Use the upwards
arrow to return to the Main menu.
Once you have decided on a building, its silhouette will appear
in the game environment and your cursor will be placed on
it. If the silhouette has a red background, you can’t construct
this building on that particular site yet. There can be several
different reasons for this: either the building does not border on
a pathway or the ground is too uneven to build on. If the ground
is not rocky, you can use the »Landscaping« category in the
building menu to raise or lower the height of the plot to create a
level building surface. (Streets and pathways are the only »buildings« which can be constructed on slopes.)
If the silhouette of the building is shown without the red highlighting, you are free to build on this site. Left-click on the silhouette
to have the Architect currently selected, make his way to the
building site. When he arrives, he will first erect a hoarding and
then start on the construction. As soon as the building phase
has been completed, the Architect is once again available for
new tasks and the building is immediately ready for use.
As all buildings must be connected to a footpath (safari buildings
and dive stations must be connected to a street), it is advisable
to construct a road to your building site first. You can use streets
to cover long distances because holidaymakers (and your employees) can travel faster on them than they can on pathways. In
residential and entertainment areas, however, you should build
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more pathways – on the one hand, because your Holiday Reps
can only perform their tasks on pathways, and on the other,
because in some areas, such as at the beach, for example, you
cannot build streets, only pathways. You will need to construct
tourist information offices as junctions between streets and pathways, to enable employees and holidaymakers to get into and
out of their cars.
Hotels are the key to success: The type of holidaymaker you
attract will affect your average and thus the type of attractions
you can build. You cannot, however, just start by building hotels
of all classes. Just like the holidaymakers, hotels are divided into
three, four or five-star classes. You will need to build at least one
3-star hotel in order to be able to build 4-star hotels. In the same
way, you will need to build one 4-star hotel in order to build
5-star ones. The type of attractions you can build also depends
on the type of hotels you have. 5-star attractions will only be
activated in the buildings menu if a hotel of the same class has
already been built.
If you want to place a building in the game environment and its
silhouette is shown, only part of the game environment can be
built on. The remaining areas have black backgrounds – they
are not yet available for building. The size of the construction
area can be extended by adding additional information booths.
You will find these in the »Infrastructure« building menu. Every
information booth forms the centre of a circular area in which
buildings can be constructed. It is therefore advisable to keep
these buildings as close to the edge of the existing construction
area as possible, in order to gain the maximum amount of new
building space.
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TIP: Information offices are very expensive to run. Try to use
as much of the existing building space as possible before
expanding your construction area. You should, however,
remember to leave space for a tourist information office, as
you may really need to build another one later.
To demolish a building that you no longer need, click on the stick
of dynamite in the Buildings menu and then on the building in
the game environment. The building will now be demolished.
You can then use the demolition site as building land for new
buildings. Demolitions don’t cost any money, but don’t earn you
any, either. You should, therefore, consider whether or not you
would rather use the Consultant to close down a building for a
while before you demolish it forever.
The Holiday Rep: Influencing Holidaymakers
All the Holiday Rep’s actions have a direct
influence on the holidaymakers in her immediate
vicinity.
Once you have selected the Holiday Rep, you
have her perform one of ten different actions to
entertain the holidaymakers. If you place your
cursor on an action, a window next to the toucan
will show you the effects of each action and how
much it costs.
TIP: Creating needs does reduce satisfaction levels initially,
but if you have the right buildings, you can make a lot of
money.
If you click on an action, the cursor will change to the icon you
have selected. You can now click in the game environment to
decide where the Holiday Rep should go. Note that you can now
only click on pathways. It is advisable to select an area which is
both well-frequented by holidaymakers and close to a building
where the holidaymakers will be able to satisfy the needs the
30
Holiday Rep has increased. Once you click on the selected
position, the Holiday Rep will go to that area and carry out your
instructions. If nothing happens when you click, it is not possible
to have the Holiday Rep go to the area you have selected.
For some actions, you will see that little icons will appear above
the holidaymakers as they pass the Holiday Rep. The icons
show you that the action is having an effect on the holidaymakers. Orange arrows are used to show that a need has been
created or increased, while the green arrows signal that a desire
has been fulfilled and the satisfaction level has been increased.
Each of the Holiday Rep’s actions is performed for a specific
period of time. During that time, her icon will disappear from the
top of the map, but you can still click in the game environment in
order to assign her a new task. Once the time period specified
for an action has elapsed, the Holiday Rep will stop where she is
and the icon will reappear.
The Consultant: Managing Buildings
You can use the Consultant to increase the
attractiveness of buildings, influence their pricing,
or open and close them.
Each time you want to assign a task to the
Consultant, you must first click on an action
and then have it performed on a building in the
game environment. As with the Holiday Rep, the
Consultant’s actions are performed for a specific
period of time. He will go to a building to perform his allocated
task, and his icon will be unavailable while he is carrying out his
duty.
One way to increase the reputation of the building immediately
and for all types of holidaymaker is to distribute advertising
brochures.
You can also use the Consultant to make the building more
attractive to one of the four types of holidaymakers (families,
sports fans, party animals and cultural tourists). To do this, click
on the action you want to perform and then on the building whose influence you want to increase.
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If you increase the admission price of a building, this will increase your revenue; but don’t overdo it, or you might put potential
visitors off with your inflated prices. The reverse is, however,
also true: Cheaper buildings are attractive, but bring in less
profit. Depending on the location of the building and your holidaymakers’ budget, you will need to strike the right balance to
ensure that a building attracts enough visitors.
If you don’t need a particular building at the moment, but don’t
really want to demolish it because you could use it again later,
you can use the Consultant to close it temporarily. This will
remove it completely from your balance sheet and it will become
invisible to the holidaymakers. A building which has been closed
down can be re-opened at any time.
TIP: Expanding your Tourist Information Offices Acquiring
another tourist information office increases the reputation of
all the buildings in the surrounding area. You can advertise
your own hotels at the airport. Advertising has a stronger effect, however, when it is concentrated on a specific building.
The Spy: Infiltrate your opponents
Your Spy acts undercover and gives you the opportunity to learn more about how your competitors operate and to perpetrate acts of sabotage.
You don’t normally have detailed information
about the buildings your competitors are
constructing. Send your Spy on trips so that he
can check out the situation and thus inform you
about the kind of holidaymakers your competitors
are attracting.
You can also take matters into your own hands. Have your Spy
knock out/render one of your opponent’s employees inactive,
thus delaying important measures your opponent wants to take
to improve his holiday paradise. Erect a temporary building
site to prevent the crowds of holidaymakers from reaching your
competitor’s most lucrative buildings. Sometimes drastic measu-
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res are called for. You can scare your competitor’s holidaymakers. His income and his reputation will plummet.
Where this is espionage, there is counter-espionage. If you
notice one of your opponent’s Spies slinking around your resort, get your own Spy on the case – he will chase him away.
Sometimes, however, you will be too late and your opponent will
have erected a temporary building site on your resort or dynamited an airlock in the Underwater World. Then select »Remove
Sabotage« and let your Spy get to work.
TIP: Hiring a Spy only makes sense if you have an opponent, i.e. another tour operator who is competing with you for
incoming holidaymakers. This is often the case in Multiplayer
mode…
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Credits
Created by Island Games
Concept and Implementation Additional Programming
● Moritz Baer
● Niels Kokkelink
● Guido Bölke
● Björn Lilleike
Graphics
Graphics Directors
● Helge Lampe
– Concept Art, Weltendesign
● Daniel Lieske, digital-decoy.de
– Concept Art, Interfacegrafiken
Beach- and Serengeti World
– www.intulo.de
● Thomas Kronenberg
● Rebecca Ludolphy
Underwater World
● Gürkan (Tool Design)
● Dirk Assmann (Intern)
Quality Assurance
– www.anderssehn.de
● Dipl.-Ing. Sven Eweleit
– Test Organisation, ‚Mastertester‘
● Sabine Eweleit
– Lead Playability Tester
● Dipl.-Math. Thorsten Nikkel
– Lead Functionality Tester
Test Team A
Christian Müller, Nikolas Isensee,
Benjamin Rieker, Eliette Mäcke,
Andreas Ottens, Jörg Brunke,
Introfilm
– www.lightstorm3d.de
● Dirk Bialluch
● Kay Poprawe
● Marco Windrich
Test Team B
Sven Chmielewski, Bernard Schulz,
Adam Plata, Rang Barzanji, Andreas
Brucks, Heiko Scholz, Helmuth
Meinecke, Tobias Donner, Lina Prigge,
Marina Neislose, Dimitri Marchasyew,
Florian Dierks, Frank Block, Gesa
Riedel, Tessa Riedel, Ana Fontan
Picado
Sound
Special thanks to:
– www.animation-arts.de
● Marco Zeugner
● Christian Fischer
● Yanco
Additional Game Content
● Robert Schulz
– Level Design
● Tobias Creite
– Buildings Animation
● Falko Löffler
– Manual, Tutorials, In-Game Texts
34
Axel Howind, Birthe Kirchner, Daniel
Balster, Dorit Wiens, exDream, HansArno Wegner, Hendrik Roggemann
Markus Wojcik, Martin Kokkelink,
Melanie Eckhoff, Rainer Michael,
Sabine Ritter, Schille GmbH, Silke
Busse, Synertronix, Wolfgang Pohl
35
Appendices: The Keyboard
Overview of Keyboard Shortcuts:
Arrow Keys: Scroll playing area
+: Zoom in
-: Zoom out
F1: Toucan menu
F2: Finances menu
F3: Holidaymakers menu
F4: Buildings menu
F5: Employees menu
F6: Game Goals Menu
1: Architect
2: Holiday Rep
3: Consultant
4: Spy
The following keys can be used
to control the Action bar:
Q,A,Z: Switch keys
W,E,R,T,Y,U Row 1
S,D,F,G,H,J: Row 2
X,C,V,B,N,M: Row 3
ESC: Hide Action bar