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Hulk – Windows Manual – English

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THE HULK™:
TABLE OF CONTENTS
Installing THE HULK™ . . . . . . . . . . . . . 2
Inside Front Cover

Controls . . . . . . . . . . . . . . . . . . . . . . . 3
The Fate of Dr. Banner . . . . . . . . . . . 6
Main Menu . . . . . . . . . . . . . . . . . . . . . 7
Options . . . . . . . . . . . . . . . . . . . . . . . 8
Bonus Features . . . . . . . . . . . . . . . . . 8
How to Play . . . . . . . . . . . . . . . . . . . . 9
Banner . . . . . . . . . . . . . . . . . . . . . 10
THE HULK™. . . . . . . . . . . . . . . . . . . 11
HUD (Heads UP Display) . . . . . . . . . . 13
Pause Screen . . . . . . . . . . . . . . . . . . 14
Collectibles . . . . . . . . . . . . . . . . . . . . 14
Like the Game So Far? . . . . . . . . . . . 15
Customer Support . . . . . . . . . . . . . . 15
Credits . . . . . . . . . . . . . . . . . . . . . . . 16
License Agreement . . . . . . . . . . . . . 20

“THE HULK” interactive game © 2003 Universal Interactive, Inc. Marvel, THE INCREDIBLE HULK and
All Related Comic Book Characters: TM & © 2003 Marvel Characters, Inc. All Rights Reserved.
www.marvel.com "THE HULK" movie © 2003 Universal Studios. Licensed by Universal Studios
Licensing LLLP. All rights reserved. Published and distributed by Universal Interactive, Inc. Windows
and DirectX are either registered trademarks or trademarks of Microsoft Corporation in
the United States and/or other countries. Pentium and Celeron are registered trademarks
of the Intel Corporation. Uses Bink Video. ©1997–2003 by RAD Game Tools, Inc. All other
product names mentioned in this manual may be trademarks or registered trademarks of
their respective companies and are hereby acknowledged.

1

INSTALLING THE HULK™
System Requirements
Minimum Specification

• 100% DirectX®-compliant 3-D video card with 32 MB VRAM
• Microsoft® Windows® 98/ME/2000/XP operating system
• Pentium® III 700 MHz processor or Athlon® processor
• 192 MB RAM
• DirectX® 8.1 (included)

displayed instructions. Alternatively, if you do not wish to view
the splash screen, double-click on the setup.exe icon to go
straight to installation and follow the displayed instructions.
• Verify that you have the required amount of disk space.
• DirectX® 8.1 or higher is required to run THE HULK™. THE
HULK™ installation will automatically install DirectX® 8.1 unless
you choose otherwise. Please note, however, that if you do not
have DirectX® 8.1 or higher installed, and you choose not to
install DirectX® 8.1, THE HULK™ game will not run.
• THE HULK™ installation will also optionally install Adobe Acrobat
5.1 for viewing help files.

• 100% DirectX® 8.1 or higher compatible sound card and drivers
• Quad Speed CD-ROM drive

Troubleshooting

• 100% Microsoft®-compatible mouse, keyboard

Please view the Help documentation on the CD-ROM for troubleshooting information.

• 100% Windows® 98/ME/2000/XP-compatible gamepad (optional)
Recommended Specification

Video Options

The recommended specification is exactly the same as the minimum
specification with the following changes:

THE HULK™ supports the following screen resolutions:

• Pentium® III 1 GHz processor or Athlon™ processor
• 256 MB RAM
• 100% Windows® 98/ME/2000/XP-compatible 6-button,
dual-stick analog gamepad (optional)
Installation Instructions

640 x 480
800 x 600

1024 x 768
1280 x 1024

THE HULK™ only supports 32-bit color.

CONTROLS
THE HULK™ supports use of the mouse in the game menu screens
only. Left-click to select a menu item and right-click to go back. Use
of the mouse is not supported during gameplay.

• Insert THE HULK™ game disc into your CD-ROM drive.
• If Autoplay is enabled, the splash screen should launch. Click
Install and follow the displayed instructions.
• If Autoplay is not enabled, double-click on the My Computer
icon on your desktop. Find your CD-ROM drive, right-click on the
CD-ROM drive icon, then left-click on Open. You should then see
the contents of THE HULK™ CD-ROM. To enter the splash screen,
double-click on the launch.exe icon. Click Install and follow the

2

THE HULK™ gamepad controls are custom configurable via the
Options –> Control Options –> Controller Configuration screen.
Button names shown on-screen are those used by DirectX®.
THE HULK™ keyboard controls default to the following mapping
and are custom configurable via the Options –> Control Options –>
Keyboard Configuration screen.

3

4
5

Banner Diveroll

THE HULK’s™ Dash
Punch

Gamma

First-Person
(FPS) Look
Fighting Lock On
Change Locked
Up
On Target
Down

•

•
•

•

•

Start / Pause

Game Menu Screen Select
Game Menu Screen Back

•

•
•

Space or Enter
Escape

Escape

Num 6

RIGHT Arrow

Right
Action

LEFT Arrow

DOWN Arrow

Num 0
UP Arrow

Right Shift or Keypad Enter

Num 8

SPACEBAR or Left Control
SPACEBAR or Left Control
CROUCH (Spacebar or
Left Control) + W
CROUCH + S
CROUCH + A
CROUCH + D
Double-tap movement in
any direction – OR – RUN
and press CROUCH
Double-tap forward
Num 4

Left

Back
Left
Right

Forward

•

•
•
•

Hulk Jump
Banner Crouch
Crouching
Movement
(Banner only)

•
•
•

Left Shift + A
Left Shift + D

Left

Left Shift + S

Back
Right

Left Shift + W

Forward

Right
Walking
Movement

A
D

Left
•

S

W

Key

Back

Movement

•

Forward

Running

•

Function

CONTROLS

**If Banner sneaks behind an unaware
enemy, he can perform a choke hold.
Useful to silently dispose of any
patrolling guards.
Activate the Pause menu during game
play, or continue gameplay from the
Pause menu.
Select a menu item.
Go back to previous screen.

Perform “special” moves for THE HULK™.
Perform world interactions for Banner
(e.g., operate).
Allows the player to look around the
world from the player character’s perspective.
Lock onto the selected target.
Target nearest target UP-SCREEN
from current target.
Target nearest target DOWN-SCREEN
from current target.
Target nearest target LEFT-SCREEN
from current target.
Target nearest target RIGHT-SCREEN
from current target.
Perform “grab” moves. This will grab
enemies as Banner or THE HULK™.

Perform strike attacks.

This rapid crouch movement, also
knocks enemies to the floor.

Make Banner crouch.
Move Banner while crouched; this is
useful for hiding

Slowly move THE HULK™ or Banner right.
Make THE HULK™ jump.

Slowly move THE HULK™ or Banner back.
Slowly move THE HULK™ or Banner left.

Quickly move THE HULK™ or Banner right.
Slowly move THE HULK™ or Banner forward.

Quickly move THE HULK™ or Banner back.
Quickly move THE HULK™ or Banner left.

Quickly move THE HULK™ or Banner forward.

Description

THE FATE OF DR. BANNER...

MAIN MENU
STORY MODE
Load Game

Continue a Story Mode
game in progress.
New Game

Start Story Mode from
the beginning, choose the
desired level of difficulty,
and start playing.
Continue Game

Continue playing the game from the point where you last left off.
You can access all levels you have unlocked up to now.

CHALLENGE MODE
Complete a chapter of Story Mode by defeating the special Boss
encounter and unlock a Challenge Mode.

Following the events of the blockbuster Universal
Pictures film, troubled scientist Dr. Bruce Banner
and his enraged alter ego, THE HULK™, battle
The Leader™—a terrifying villain intent on
unleashing a relentless army of gamma creatures
on the world. Only by facing his own shattered
identity and gaining control of the beast within
him will Bruce have the ability to overcome the
insane intentions of The Leader™.

Endurance
Mode 1 and 2

Survive as long as you
can against endless waves
of opponents.
Time Attack
Mode 1 and 2

Defeat as many enemies
as possible before your
time runs out.
HULK™ Smash!

Destroy as much of the environment as you can before the time is up.

6

7

OPTIONS

HOW TO PLAY

• Audio Options

Overview
You control Dr. Bruce Banner and his alter ego THE HULK™. You will
need the intellect of Dr. Banner to solve the puzzles that face him, and
the brute strength of THE HULK™ when nothing but force can solve
the problem.

Change the sound
settings for the game.
• Code Input

Input codes to unlock
hidden features.
• Load/Save

Manage your saved games.
• Controller

Change the configuration
of the controller and keyboard, and turn vibration on/off.
• High Score

View the high scores from Challenge Mode.

SPECIAL FEATURES
• Movie Art

View the art used to design
the film’s environments,
story, and characters.
• HULK™ Unleashed

Take a behind-the-scenes
look at the making of the
movie and the game.
• Cheats

Toggle cheats on/off.
• Credits

If you are caught as Banner or defeated as THE HULK™, you have
failed. You can use any remaining Continue credits to keep going, but
once they are gone, you will have to restart the level.
Bruce Banner
As Bruce Banner, you must
rely on your intellect and
stealth. Avoid detection as
much as possible as you
gather clues, and fight
only when necessary.

THE HULK™
There are no limits to the destructive power of THE HULK™.
Capable of smashing through
buildings and defeating whole
groups of enemies, THE HULK™
uses a series of specialty moves
and his unmatched strength to
unleash a whirlwind of destruction.
Story Mode
Play as Bruce Banner and THE HULK™ as you sneak and smash
your way through this epic adventure. Only by controlling the
incredible power of the beast within can you destroy the diabolical
intentions of The Leader™ to save the world...and yourself!

Check out the credits for the game.

8

9

Challenge Mode
Select one of five challenge games to play. Each game has concrete
objectives that you can use to increase your skills.

BANNER
As Bruce Banner, you will move through the world of the game using
stealth and cunning. Dr. Banner is no warrior; the key to success as
Bruce Banner is to avoid conflict whenever possible. Bruce cannot
always transform into THE HULK™ for reasons indicated in the story.
Pay close attention; if you transform when you shouldn’t, you will fail
in your mission, costing a Continue credit.
Movement
With careful movements and a
keen eye on his surroundings,
Bruce is able to evade cameras,
searchlights, soldier patrols and
other surveillance resources, as he
slips silently into the most guarded
of facilities. By walking, running,
crouching, diving and clambering up
and down, Bruce can avoid unnecessary confrontations. He can also
open doors and access security computers; this is crucial because
THE HULK’s™ brute strength is not enough to get into some areas of
the game.
In addition to sneaking around, Bruce has the ability to push and pull
objects in the environment—perhaps revealing secret areas.
Puzzles
There are numerous computer
puzzles throughout the game that
require logic and a cool wit. By
matching up various icons, Bruce
can hack into the security systems
and continue his progress through
each environment.

10

Combat
Sometimes Bruce has no option but to fight. He can fight unarmed or
with assorted weapons found along the way. Unlike THE HULK™, Bruce
can fake surrender and attack his opponents when they come closer.
Fake Surrender
Try freezing! If caught by a security guard, Bruce will be told to
“FREEZE!” Then let the guard get up close and take him by surprise.
Transformation
When Bruce is attacked to the point that his energy is completely
drained, his emotions will trigger transformation into THE HULK™.
However, you must be alert as there are some areas in the game
in which a transformation will trigger a mission failure.

THE HULK™
As THE HULK™, you are given over to rage. You will fight numerous
opponents and wreak havoc on your surroundings.
Movement
THE HULK™ can move by walking, jumping, running, and dashing.
Pick-up
Numerous objects throughout the
world are available for THE HULK™
to pick up. By grabbing a club-type
weapon, THE HULK™ can use any
number of Club Attacks to beat his
opponents. Or THE HULK™ can
demonstrate his ferocious strength
by picking up and throwing a larger
object, such as a crate, car or even
a tank. Throwing large objects is a quick way of dispatching entire
groups of enemies or opponents at a distance.

11

Combat
The basic moves used by THE HULK™
include fifteen strike attacks, and
various grapples, throws, slams and
pummels. THE HULK™ also has a
series of signature moves that reflect
his power and ferocity, including the
Sonic Clap, Gamma Stomp, missile
deflection, and feats of strength.
Destruction
Beyond beating his opponents,
THE HULK™ has the ability to
destroy his surroundings by
smashing into buildings, pillars,
cars, helicopters, and just about
anything that he comes across.
Rage Mode Attacks
When THE HULK’s™ Rage Meter
is full he enters Rage Mode. For
a limited time, his regular attacks
become more powerful and do more
damage. These powerful techniques
channel all of THE HULK’s™ rage
into a single attack. They’re ideal for
causing extreme damage to troublesome opponents — or bailing THE
HULK™ out of a tough spot. Either of these attacks will end Rage Mode.
• Gamma + Punch – Super Overhead Smash
This brutal technique channels THE HULK’s™ attack into a massive
circular shockwave, causing extreme damage to everyone and
everything near THE HULK™. It is best used in tight spaces or
smaller rooms where the enemy can’t easily escape.
• Gamma + Action – Super Sonic Clap
This technique is a focused directional blast, ideal for clearing
out long corridors of enemies and obstacles. It has a longer range
than the Super Overhead Smash, but it is more vulnerable.

12

HUD (Heads Up Display)
Player Character Portrait

Life Meter

Enemy Life
Bars

Rage / Items

Combo
Feedback

Targeted
Enemy

Text
Feedback

Player Character
Portrait

Shows whether you are playing as THE
HULK™ or Dr. Banner...just in case you
were wondering.

Life Meter

Shows how much life force you have left.
When you are Dr. Banner and this meter
reaches zero, you transform into THE
HULK™. When you are THE HULK™ and
this meter reaches zero, you are defeated.

Rage / Items

Shows how angry you are when playing
as THE HULK™, and any objects you have
collected as Dr. Banner.

Targeted Enemy

Shows which enemy is currently targeted.

Enemy Life Bars

Show how much life nearby enemies
have. If an enemy is targeted, his life
bar is larger and appears on top.

Combo Feedback

Tells you when you complete specific
attack combos.

Text Feedback

Gives you useful hints on how to succeed.

13

PAUSE SCREEN
Continue Game: Return to the game in progress.

LIKE THE GAME SO FAR?
Then log on to www.hulkgames.com now and check out more
cool things:

Audio Options: Change the audio settings.
Vibration: Turn the controller vibration on and off.

Screenshots
Browser Skins
Screensavers

Downloads
Tips and Tricks
AND TONS MORE!

Restart Level: Start the level over.
Quit: Exit the game.

CUSTOMER SUPPORT
COLLECTIBLES
Continue
(blue)

Health
(green)

Rage
(red)

14

If your character’s health meter
becomes empty, these collectibles
allow you to continue the game
at a checkpoint without restarting
a level from the beginning.

These collectibles give your
character additional health points.

Technical Support
Internet: http://support.vugames.com
Phone: (310) 649-8016
Fax: (310) 258-0755
Customer Service
Phone: (310) 649-8006
8 a.m. – 4:30 p.m. PST, Monday – Friday
Mail
Universal Interactive, Inc.
4247 S. Minnewawa Avenue
Fresno, CA 93725

These collectibles add points to
the rage meter.

15

CREDITS

Music Composed
and Arranged

Additional
Programming

Graig Robertson

Michael Donovan
Terry Klassen
Phillip Webster

Nigel Brooke
Sean Butterworth
Martin Courchesne
James Harrison
Eric Honsch
Joel Kinman
Justim Lam
Tom Legal
Wilkin Ng
Chakib Ouhajjou
Harold Westlund

Quality Assurance
Director

Music Mixed

Special Thanks

Lester Li

Jeff Young

Software Testing
Programmers

Manager, Sound
Department

Ryan Blazecka
Neil Haran
Christopher Vienneau

Wolfgang Hamann

Laurent Ancessi
Richard Bartels
Terry Barton
Dallas Bolton
Clare Carmody
Brad Davidson
Sabrina Dhanji
Darren Evenson
Jason Hall
Alison Hammond
Allister Jones
Gabriel Jones
Reid King – Teac / Tascam,
Canada
Jacob Krarup
Mainframe Entertainment
Jen MacDougall
John Mohr, Propellerheads
Software
RAD Games Tools
(Bink Video Software)
David (Magic Dave)
Roberts – Motu
Iain Ross
Bert Sandie,
Bob Simpson
Liezel Sinclair
SoundFirm
Mike Spiliotopoulos
Beau Sutton
Stephen van der Mescht
Cam Weber

Developed by Radical Entertainment

Voice Recording
Producer

Character Artists

Tim Bennison

Jaroslav Chorny
Anshin Chu
Michael Faulkner
John Zhongyi Wang

Associate
Producer

Bill King
Art Director

Martin Bae
Lead Game
Designer

Eric Holmes
Technical Director

Mark James
Sound Director

Graig Robertson
Project Manager

Lindz Williamson
PC Lead

Technical
Animation
Director

Rustle Hill
Lead Animator

Bryan Gillingham
Game Animators

Earl Fast
Dennis Opel
Jonathan Moyes
Special
Effects Artists

Geoff Anderson
Jeff Kuipers

Katrina Archer
Cinematic Crew
Original
Game Design

Mike Skupa
Game Designers

Jason Elliott
Thomas Greenwood
Brian Smedley
Derek Tam
Mike Wong
Camera Designers

Michael Faulkner
Steve Mele

Barry Poon
Gerald Sombilon
Shawn Walsh
Compositing
and Editing

Ryan Dutour
Geoff Richardson
Motion Capture
Engineer

Alastair MacLeod
Concept and
Storyboard Artist

Jeremy Isaak
Stan Jang
Ross Kakuschke
Angus Mackay
Larbi Mouedden
Jasmin Patry
Tinman
Liberty Walker

Lead Tester

Jonathan Lim
Testers

Tyler Blair
Shawna Brown
Tony Esposito
Edwin Singh
Sound
Programmer

Brandon McGuigan
Lead Sound
Effects Designer

Scott Morgan
Sound Effects
Design

Lighting and
Texture Designer

Colin Lorimer

Nigel Denton-Howes

Lead Programmer

Adam Gejdos
Cory Hawthorne
Roman Tomazin
Jeff Tymoschuk

Chris Cudahy

Dialog Editing

World Artists

Hani Abu-Ghazaleh
Steve Mele
Colin Penty
Jake Pokorny
Robert Sculnick

16

Programmers

Katrina Archer
Bryan Brandt
Kesten Broughton
Jesse Cluff
Kevin Coughlan
Jean-Luc Duprat

Cory Hawthorne
Shawn Knapp
Dialogue
Mastering

James Meyer
Allan Levy
David Stephens

Adam Gejdos
Andrew Neil
Graig Robertson
Roman Tomazin
Voice Direction

Voice Talent

Eric Bana
Katie Bennison
Michael Donovan
Michael Dobson
Paul Dobson
Jano Frandson
Doc Harris
Michael Hovan
David Kaye
Dion Luther
Murray McCarron
Wendy Nakano
Graig Robertson
Jason Simpson
Robert O. Smith
Lee Tockar
Script

Jeff Houde
Additional Artists

Tony da Roza
Peter De Tina
Gene Endrody
Sophie Gagnon
Julian Green
Shamus Horak
Wade Howard
Craig MacPherson
Danny Maher
Ivan Mickovic

Advanced
Technologies
Group

Amit Bakshi
Nigel Brooke
Rod Davison
Bryan Ewert
Tim Hinds
Eric Honsch
Stan Jang
Senta Kaiser
Peter Mielcarski
Mike Perzel
Robert Sparks
Paul Stark
James Tan
Jodi Tilley
Neall Verheyde
Kevin Voon
Hongzhi Wang
Harold Westlund
Iteam

Chris Glenat
Cliff Haman
Shannon Hancock
Eric Legaspi
Rob Lorber
Very special thanks to
our families and friends
for supporting us through
the challenging process
of developing this game.

This product contains the Copperhead™
Technology. Copperhead Technology
©2003 Touchdown Entertainment, Inc.
and its suppliers. All Rights Reserved.
Copperhead name and logo are trademarks of Touchdown Entertainment, Inc.

17

Published by
Universal Interactive, Inc.
Producer

Jeff Barnhart
Production
Coordinator

Justin Lees
Senior Producer

Jonathan Eubanks
General Manager

Nicholas Longano
VP of Technology /
External
Production

Neal Robison
SR. Software
Engineer

Gary Lake
Director of
Product Marketing

Craig Howe
Associate Product
Manager

Michael Scharnikow
Marketing
Coordinator

Jason Covey
Director of
Content
Development

William Kendall
Director of
Promotions

Public Relations
Team

Melissa Zukerman
Sandra Shagat
Erica Dart

TESTING BY
ABSOLUTE
QUALITY
Lead Testers

Stephanie Mente

Sean Davis
Rob Gray
Chris Lewis
Brendan Tobin

Manual Design

Testers

Lauren Azeltine

Nick Betcher
Henry Chen
Jason Davis
Dave Freeman
John Harold
Clinton Jackson
Ronald James
Chris Mack
Tony Mallory
Steve Purdie
Roland Pulliam

Creative Services
Supervisor

Special Thanks

Chris Ansell
Daniel Badilla
David Christensen
James Galloway
Scott Johnson
Cedric Marechal
Jason Nicol
Philip O’Neil
Brent Rabowsky
Christophe Ramboz
Nancy Rinehart
Suzan Rude
Marcus Sanford
Andrea Sarkisian
Maria Stipp
Cyra Talton
Julie Uhrman
Luc Vanhal
Mark Warburton
Christopher Wilson
Charles Yam
Melissa Zukerman

VIVENDI
UNIVERSAL GAMES
LOCALIZATION
VUG European
Brand Manager

Laurent Caffy
Senior Project
Manager

UNIVERSAL
PICTURES

Marc Shmuger
Adam Fogelson
Eddie Egan
Pamela Blum
Kevin Campbell
Maria Pekurovskaya
Jeff Sakson

Fiachra Synnott
Senior Engineer

Anthony Fitzgerald
Engineer

Shamus Dermody
QA Lead

Conor Harlow

THE BRAND
GROUP,
UNIVERSAL
PICTURES

Beth Goss
Elizabeth Gelfand
David O’Connor
Angie Sharma
UNIVERSAL
STUDIOS
CONSUMER
PRODUCTS GROUP

MARVEL
ENTERTAINMENT
Executive in
Charge of
Production

Ari Arad
Executive in
Charge of
Production

Kevin Feige
MARVEL
CHARACTERS, INC.
INTERACTIVE
BUSINESS AND
LEGAL AFFAIRS

Joshua M. Silverman
Seth Lehman
John Stires
Carl Suecoff

Timothy Rothwell
Debbie Jackman
Bill Kispert
SPECIAL
THANKS

Avi Arad
Eric Bana
Larry Franco
Gale Anne Hurd
Ang Lee
Tom Peitzman
James Schamus
Cheryl Tkach

Chandra Hill
President

Jim Wilson

18

19

END USER LICENSE AGREEMENT
This software program, any printed materials, any on-line or electronic documentation, and any and
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Universal Interactive, Inc., and its subsidiaries and licensors (“UI”). All use of the Program is governed
by the terms of the End User License Agreement which is provided below (“License”). The Program is
solely for use by end users according to the terms of the License Agreement. Any use, reproduction or
redistribution of the Program not in accordance with the terms of the License Agreement is expressly
prohibited.

7. Limitation of Liability. NEITHER UI, ITS PARENT, SUBSIDIARIES, AFFILIATES NOR LICENSORS
SHALL BE LIABLE IN ANY WAY FOR LOSS OR DAMAGE OF ANY KIND RESULTING FROM THE USE
OF THE PROGRAM INCLUDING, BUT NOT LIMITED TO, LOSS OF GOODWILL, WORK STOPPAGE,
COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR
LOSSES. Some states do not allow the exclusion or limitation of incidental or consequential damages, or allow limitations on how long an implied warranty lasts, so the above limitations may not
apply to you.

1. Limited Use License. UI hereby grants, and by installing the Program you thereby accept, a limited,
nonexclusive license and right to use one (1) copy of the Program for your use on either a home or
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photocopy, reproduce, translate, reverse engineer, derive source code from, modify, disassemble,
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9. Miscellaneous. This License shall be deemed to have been made and executed in the State of
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to the subject matter hereof and supersedes any prior oral or written agreements.

Universal Interactive, Inc.
Attn: Warranty Processing
4247 S. Minnewawa Avenue
Fresno, CA 93725

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destroy the Program.
6. Limited Warranty. UI EXPRESSLY DISCLAIMS ANY WARRANTY FOR THE PROGRAM AND MANUAL(S). THE PROGRAM AND MANUAL(S) ARE PROVIDED “AS IS” WITHOUT WARRANTY OF ANY
KIND, EITHER EXPRESS OR IMPLIED, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR NONINFRINGEMENT. ANY WARRANTY AGAINST INFRINGEMENT THAT MAY BE PROVIDED IN SECTION 2-312(3)
OF THE UNIFORM COMMERCIAL CODE AND/OR IN ANY OTHER COMPARABLE STATE STATUTE IS
EXPRESSLY DISCLAIMED. The entire risk arising out of use or performance of the Program remains
with You, however UI warrants the media on which the Program is furnished, to be free from defects
in materials and workmanship, under normal use, for a period of ninety (90) days from the date of
delivery. UI’s sole liability in the event of a defective disk shall be to give you a replacement disk, or,
at UI’s sole option, refund the amount you paid for the Program. Some states do not allow the exclusion or limitation of incidental or consequential damages, or allow limitations on how long an
implied warranty lasts, so the above limitations may not apply.

20

21

™

From the creators of the sensational
and all your favorite Superhero Game Accessories comes the...

™

Hulk-Pad™
PS2™
Hulk-Pad
™ for
for PS2
™

Hulk-Pad™
XBOX™
Hulk-Pad
™ for
for XBOX
™

Hulk-Pad™
PS2™
™ for
for PS2
™ with
with
Hulk-Pad
GLOWING
GLOWING NEON
NEON LIGHTS!!!
LIGHTS!!!
Hulk-Pad™
Gamecube™
Hulk-Pad
™ for
for Gamecube
™

How To Get Your Rebate By Mail*
Buy:

Any Naki Hulk-Pad™ (for PS2, GameCube, or Xbox)

Obtain Rebate Form:
1. Type in www.nakiusa.com/hulk into web browser address bar
2. Enter promo code: HO1A
3. Print out and complete rebate form

3

$

Save

hase
ou Purc
When Y
By Mail aki Hulk-Pad™
Any N

Mail:
1. Completed rebate form
2. UPC code cutout from any Naki Hulk-Pad™
3. Cash register receipt from Naki Hulk-Pad™ purchase imprinted
with store name and dated between May 18, 2003 and December 31,
2003 with price circled
Receive:

A $3 Rebate by mail

Official Mail-In Offer

SNEAK PREVIEW into Industrial Light & Magic’s groundbreaking
CGI effects from THE HULK motion picture
SPECIAL INTRODUCTION by “The Incredible Hulk” star Lou Ferrigno

Brought to you by

*Mail-in rebate offer, expires 7/6/03.

www.NAKIUSA.com

© 2003 Universal Studios. All Rights Reserved.

Go to www.nakiusa.com/hulk for complete rules & details. Offer expires December 31, 2003.
*Limit one rebate per household. Offer valid, and purchased must be made, on or before December 31, 2003. All requests must be
postmarked by January 31, 2003. Group submissions are void. Store receipt must emanate from same state as consumer address. Rebates
will not be mailed to P.O. boxes. Rebate rights may not be assigned or transferred. Requests not in compliance with all the terms of this offer
will not be acknowledged nor returned. All submissions are subject to verification and become the property of Naki International (Naki).
Fraudulent submission including use of multiple addresses or P.O. boxes to obtain additional rebates may result in prosecution.
Reproduction, purchase, sale or trade of the UPC code cutout is prohibited. Offer good in U.S.A. only. Void where prohibited, taxed or
restricted by law. Please allow six to eight weeks for delivery. Naki will not be liable for lost, late, misdirected, mutilated, illegible, incomplete
or postage-due mail. ©2003 Naki International. Marvel and all its characters are ©2003 Marvel. All rights reserved.

A Division of Ballantine Books
Visit our Web site at www.delreydigital.com

Bruce Banner is a bright young scientist haunted
by repressed emotions and a mysterious past, and
shadowed by powerful forces with dark designs on
his revolutionary research. But when an experiment
gone wrong exposes him to radiation, a ferocious
truth begins to emerge—along something deep
inside his own body, triggered when he is pushed
beyond reason, and beyond anger...to a terrifying
transformation.

© 2003 Universal Studios Publishing Rights, a division of Universal Studios Licensing LLLP. The movie “THE HULK”
© 2003 Universal Studios. “THE INCREDIBLE HULK” and all related comic book characters: ™ & © 2003 Marvel
Characters, Inc. All Rights Reserved.

E

Read
the Book,
See the
Movie!

On sale now

Read the official novel—based on the new
motion picture from Universal Pictures

HE’S GREEN. HE’S MEAN. AND
HE’S NOT JUST ON YOUR SCREEN.

Inside back cover

Download PDF