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Contents
I
Hype’s kingdom
1)
2)
3)
The legend of Hype
The knights’ code of honor
Glossary
II Operation and game options
1)
2)
Installation, starting the game and uninstalling
A) Technical specifications
B) Installation
C) Starting and ending the game
D) Uninstalling
Menus
III How to become a knight
1)
2)
Control of the character and handling of weapons
A) Controlling Hype
B) Information on screen
C) Inventory
Flight of the dragon
IV Credits
Customer Service Policies and Technical Support
2
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7
8
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10
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11
14
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Back Inside Cover
1
I Hype’s Kingdom
1) The legend of Hype
- A legend transported through the ages
In a distant time forgotten by Man, the kingdoms were
beset by his most wicked creation: War. The young
Lyzothe lived in one of these kingdoms. Battles had
raged in her land for so long that a cloud of hatred hung
over it, as if the dust from the endless combat refused to
settle. And one day, inevitably, the kingdom fell. Sensing
that the end was near, Lyzothe’s father the king ordered
his daughter to flee to the kingdom of the young king
Taskan IV. Lyzothe left her family with a heavy heart.
And the land of her birth was destroyed, as her father had
foretold. She went into exile with great sadness. Before
entering the forest, Lyzothe crossed a battlefield. She
looked with bitterness at the trails of destruction, then,
on the point of collapse, she sank against a solitary tree
that still lived. She lowered her eyes. Her heart skipped
a beat: at the foot of the tree an abandoned child lay
asleep. Out of pure love and goodness, Lyzothe lifted
him up. She named him Hype.
After several tiring days on foot, Lyzothe and Hype
arrived in Torras, a town dominated by the majestic
fortress of Taskan IV. The young king promised them
protection, despite the civil war tearing his kingdom
apart. Lyzothe immediately fell in love with this
generous king whose ultimate goal was peace. Taskan,
for his part, was touched by her courage and her
fervent desire for peace. They were soon married,
2
hoping that their love would inspire peace amongst
the people. Unfortunately, it did not. The civil war
raged on, relentlessly.
The years passed. Hype grew up in the midst of this
war and had no other choice but to take part in it.
Lyzothe thought of him as a son and was sad to see him
now fighting a war. She had endured enough. Lyzothe
remembered only too well her fallen kingdom. Fearing
that history would repeat itself, she set out in search of
a magic weapon, the only thing that could put an end to
this violence.
The legends tell that a dragon gave her the Sword of
Peace because she was of pure and noble heart. Lyzothe
returned to Torras to give the Sword to her husband
who was amazed by its magical power and immediately
set about establishing peace. At their side, Hype
surpassed all the knights in the kingdom. He inspired
peace among the people through his strength and his
nobility. The people sang his praises. Hype and his
betrothed, Vibe, together became the personification
of peace. Whilst Hype protected the people during
the bitterest fighting, Vibe was generous in caring for
the wounded on both sides.
The magic Sword enabled Taskan IV to sow the desire
for peace in the hearts of his people. When the war
finally ended, Hype climbed to the topmost turret of
the fortress and raised the first standard of a united
people. In everyone’s eyes, Hype, Vibe, Taskan IV and
Lyzothe were liberators, the symbols of a better life.
The royal couple arranged a feast to celebrate the peace.
Taskan IV offered the Sword of Peace to Hype, the
beloved champion of the people. It was right that the
Sword should rest in the hands of the purest, noblest
knight. Just that moment, a guard burst in. He
announced that a powerful black knight, mounted on
the back of a flying dragon was spreading terror
through the town. But there was no time to react. This
mysterious black knight had landed in front of the royal
rostrum. The noise of the feast subsided. A bewildered
silence reigned in the gardens of the fortress, as if Fear
itself had just descended.
Will Hype be able to escape from his stone prison and
return to his own era? Who knows what atrocities the
black knight is subjecting the people to, now that Hype
is not there to protect them! The fate of Vibe, Taskan
IV, Lyzothe and all the town’s people lies in Hype’s
hands... And Hype’s fate is now...
A powerful light flashed from the eyes of the black
knight and his armour emanated a deadly energy. The
uneasy silence of the assembly seemed to magnify his
presence. The stranger spoke. His deep, booming voice
froze the blood of the guests. Menacingly, he pointed
his sword towards the king and claimed the throne. His
courage enhanced by his new sword, Hype launched an
attack. Hype struck the first blows, but only because
the black knight was enjoying the sport. When he had
had enough of the game, the black knight humiliated
Hype in front of the astonished eyes of Taskan,
Lyzothe and Vibe. With a blinding flash of magic, the
stranger transformed Hype into a statue. Then, to
remove Hype from his path, he struck him with an
incredible whirlwind, an amazing occult force.
The people of Torras thought that all of the forces of
evil had descended on Hype. By the power of this
whirlwind, Hype, a prisoner of the rock, was cast far,
far away... INTO THE PAST.
Hype, the Valiant:
Hype reappeared, still petrified, in the
courtyard of an old manor.
...IN YOUR HANDS!
Hype and his entourage
Age:
In the Middle Ages, the age of a person
was only approximate. Hype is about
22 years old.
Family:
Born to unknown parents, Hype was
rescued at an early age by the young
princess Lyzothe, from a battlefield where
he lay at the foot of the only surviving
tree. Popular belief would have him born
of this strong and tenacious tree...
Hype:
The incarnation of nobility, Hype is more
than worthy of the title “Champion”
bestowed on him by his king Taskan IV.
He is courageous and handles his
weapons with majesty. The sword
is an extension of his strength and
the crossbow an extension of his
prodigious eyesight. It is claimed
that Hype has never been beaten as
the causes that he defends are just.
3
Hype dreams of a simple, happy life with
Vibe, his betrothed. He lives in complete
harmony with nature, as if he himself
were the perfect symbiosis between the
elements, plants, animals, men and
women. Just like Mother Nature
when challenged, Hype is capable of
destructive rages which the legends will
one day describe as “more powerful
than an earthquake”.
Strengths:
Noble and courageous. He is also
powerful, swift and agile. Hype has an
innate gift for the wielding of magic.
Weaknesses: Hype is a little inexperienced for such a
perilous quest and one so crucial for his
kingdom. And he doesn’t know enough
about the history of his kingdom...
Vibe makes decisions at lightning
speed and is never wrong.
Vibe is a passionate woman who would walk
through the flames of hell to join Hype, her
betrothed! No-one would dare say it, but many
knights would flee rather than cross her...
Strengths: Intelligent. She commands respect
without ruffling the feathers of others.
Weaknesses:Just a touch oversensitive!
Lyzothe, the Majestic:
Age:
Approximately 37 years old.
Family:
Lyzothe was born in the kingdom of Liore,
which was destroyed by war. Her father
Lekler was king. Lyzothe rescued Hype
when she was a princess and loved him as a
son. Because of the war she was forced to
go into exile with Hype, to the kingdom of
Taskan IV. She later married the king and
thus became Queen of Torras.
Lyzothe:
Lyzothe is goodness incarnate and Torras
owes the founding of all its noble estates to
her. A determined woman, Lyzothe would
not hesitate to stand in the middle of a
battlefield to put an end to the hostilities.
Vibe, the Passionate:
Age:
Approximately 18 years old.
Family:
Vibe is the niece of Taskan IV and
Hype’s betrothed. Her mother
is the king’s younger sister, and
her father the military strategist
of the fortress.
Vibe:
Vibe loves Hype with all
her heart, even though she
thinks she would be
Champion is she were a
knight!! Determined,
frank and direct,
4
Strengths: Goodness and unfailing strength of
character. The more difficult the situation,
the more courage she shows.
Weaknesses:Perhaps a little naïve in her
view of human nature.
Taskan IV, the Great:
Gogoud, the Gullible:
Age:
Approximately 42 years old.
Age:
Indeterminate.
Family:
Son of Taskan III and queen Thibodo.
He married Lyzothe when he was about
23 years old.
Family:
Taskan IV:
Taskan IV is a just and good king and a
lover of peace. Aided by Hype, he ended
the civil war, fulfilling a dream instilled
in him by his father. Taskan III never
knew peace. Taskan IV wished to grant
him peace posthumously, in honor of
a king and father who would
always be his role model.
A magician eternal,
Gogoud is
the son of
magic. He was
born of a strange
combination of
molecules, a
combination generated
by the legendary storm
which created the sea in olden times.
Gogoud set up home in a ruined manor
as an adolescent and he eats a lot of fruit.
Gogoud:
Gogoud is gullible. A lack of human
contact in his youth has made him dislike
meeting other men and women, which
explains why he lives as a hermit. He is
always deeply embarrassed when he meets
strangers. Gogoud works only for
himself, for magic and for nature.
Taskan IV welcomed Lyzothe and
Hype with open arms. He adopted
Hype straightaway and promised
to rear him surrounded by love, as
his father had with him. He
already knew Lyzothe, having
met her over dinner with
Lekler, the king of Liore.
Their love was born out
of this encounter.
Strengths:
Brilliant orator. He has the
courage of his convictions.
Weaknesses: Not a great swordsman and
certainly not an archer!
Gogoud recognises in Hype a knight on a
noble quest, closer to nature than to war.
Strengths:
Untiring and skilled researcher,
and a formidable magician.
Weaknesses: Formidable magician, but only
when it suits him!! Shy.
5
Barnak, The Black Knight:
Age:
Unknown.
Family:
Unknown.
Barnak:
A fearsome warrior, Barnak is extremely
violent. His enemies are forced
to admit that he handles his
weapons and magical powers
with panache, power and
majesty. Barnak is a mean
fighter, an unbeatable
magician and a terrifying
orator. He can hurt
as much with his
vicious tongue as
he can by his weapons.
Before him, even the bravest
challengers must
admit defeat.
Always accompanied by Voydh, his
ebony black dragon, Barnak drapes his
blackness over others, as though his
shadow bespeaks his very essence.
The scarlet light that flashes from his
eyes sows doubt amongst his adversaries
as to his true nature.
Strengths:
Merciless combat skills.
Weaknesses: No known weaknesses.
6
2) The knight’s code of honor:
* “A Great Knight listens to people.
Their words are often a source of help.”
* “A Great Knight knows his kingdom.
Nothing in its evolution escapes him.”
* “A Great Knight masters all the different kinds
of magic in his kingdom to keep the enemies
of peace at bay.”
* “A Great Knight seeks out the necessary clues to help
him achieve his quest. He leaves no stone unturned.”
* “A Great Knight is financially astute. He spends
money only to improve himself and increase his
chances of success.”
* “A Great Knight scrutinises his adversaries.
He recognises their strengths and is mindful of them,
and knows their weaknesses in order to exploit them.”
* “A Great Knight will always conclude his combat when
the cause is just. Knowing that he will be rewarded,
either morally or physically.”
* “A Great Knight ensures that his armour is always
in perfect condition. Without armour, the end is
never far away.”
* “A Great Knight knows when to use his magical
powers. He uses his skills to surprise his enemies.”
* “A Great Knight does not try to fly faster than the wind
when he is astride the dragon. He knows how to handle
his steed to achieve his goal.”
3) Glossary
Magia Glacia: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ice Magic
Electricus Magicum: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electrical Magic
Focus Magicum: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fire Magic
Res historicae: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . History
Monitum Publicum: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Public Notice
Quaesitus: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wanted
Cognitiones:. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Information
Notae: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Note
Energeia Prisma: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prisms of energy
7
II Operation and Game Options
1) Installation, starting the
game and uninstalling
A. Technical specifications
Place the CD Hype - The Time Quest in
the CD-ROM drive of your computer.
1- The following menu will appear on screen.
CD-ROM PC - Windows 95, 98
and NT compatible
Install . . . . Choose this option to install
the game on your hard disk.
CD-ROM drive 12x minimum
Uninstall . . If the game is already installed,
selecting this option will erase it from
your hard disk. Note: you will lose
all previously saved adventures.
16 million color screen
Sound card: 16 bit minimum,
Direct X 6.1 compatible
Video card: 16 bits minimum
Keyboard or gamepad
Glide 3 compatible 3D card (Voodoo 1,2, or 3,
or any other 3dfx card) or DirectX 6.1 or higher
compatible with 4 MB of memory minimum
120 MB of free memory space on your hard drive
Minimum configuration:
Pentium 200 MMX, 32 MB RAM, 3D card
Recommended configuration:
Pentium 233 MMX or more,
64 MB Ram, 3D card
8
B. Installation
Play . . . . . . This option allows you to start the
game and to access the Main Menu.
The game must already be installed
on your hard disk.
Quit . . . . . This option will take you back
to Windows 95 or 98.
Only the options Install and Quit are available
if you are installing the game for the first time.
2- Choose the type of installation.
The best size of installation will
be suggested:
Possible choices:
Full installation
5- UBI Assistant:
The UBI ASSISTANT will be launched the
first time you start the game. It will help to
choose the best type of configuration for your
computer according to your 3D graphics card.
Minimum installation
“Hype - The Time Quest” is optimized to
function with two types of 3D card drivers:
DirectX 6.1 and Glide 3.01.
For more info please refer to the readme.txt
on the root of the CD.
In all cases the UBI Assistant will choose the
best type of configuration for your computer.
3- Install path
If you have a 3dfx graphics card, we recommend
that you select the 3dfx configuration.
Medium installation
You must then choose whereabouts on the hard
disk you want to install the game. The installation
program defaults to “c:\Ubi Soft\ Hype - The
Time Quest”.
4- Shortcut
You must then decide which program group
is to contain the shortcut to the game.
The default group is “Ubi Soft”.
The UBI Assistant will detect if there is
Glide 3.01 on your System. If not, you will
have to install it separately from the game.
For more details consult the document Glide 3
installation.txt which is on the root of the CD.
Once installation of Glide 3.01 is complete,
start installing Hype - The Time Quest
from the beginning.
The second choice is the
DirectX (D3D) installation.
If your card is not 3dfx then choose the D3D
version. You can then choose the graphics card that
will be used by the game in the second selection
box. This will only be available if you have more
than one graphics card.
If UBI Assistant detects an outdated version of
the DirectX "drivers" on your computer, it will
prompt you for the installation of DirectX 6.1.
9
C. Starting and
ending the game
Once the game is installed you simply
start it from the Windows “Start” menu.
The default path is “Start\Programs\Ubi Soft
Games\Hype - The Time Quest\1- play Hype - The
Time Quest”.
D. Uninstalling
There are two ways of removing
the game from your hard disk.
1- In Windows, choose the “Uninstall” option in
Start\Programs\Ubi Soft Games\Hype - The Time
Quest\2- Uninstall Hype - The Time Quest.
The CD-ROM must be in the CD drive
to load the game.
2- Insert the Hype - The Time Quest CD, start
the game and select the “Uninstall” option from
the installation menu.
Once the game has been loaded, you go directly to
the main menu (refer to the “Menus” section).
In both cases you will lose all the game data
and all previously saved adventures.
To quit the game
From the game, the <Esc> key takes you to the game
menu. Choose “Main menu”. Make sure that you’ve
saved your game.
Select “Quit” from the main menu.
10
2) Menus
You can get help from the menus at any time by pressing the F1 key.
Menu commands
In all the menus, the ARROW keys on the keyboard move the cursor and highlight the various options.
The <SPACE BAR> or <ENTER> keys confirm your choice and allow you to access another menu or select an object.
The <ESC> key returns you to the previous menu at any time.
Main menu
This is the first menu of the game.
New Game
Allows you to start a new game
or re-read the introduction.
Existing Game Allows you to load an adventure which
is already started.
Configuration Gives access to the configuration
and game options menus.
Credits
Accesses the game credits.
Internet
Accesses the Playmobil® Interactive websites.
Quit
Allows you to quit the game and return to Windows®.
Configuration
The “Configuration” menu allows you to alter the picture display and
sound settings and to personalise the configuration of the controls.
Select the option you want, then press <ENTER> or <SPACE BAR>
to go to the adjustment cursors at the right of the screen.
Move the cursors up or down using the <UP> and <DOWN>
arrows on the keyboard.
Move from one cursor to the other using the
<RIGHT> and <LEFT> arrows.
Press <ESC> to return to the options list.
11
Image
Graphic quality
This option allows you to control the quality of several
graphical aspects of the game, such as shadows.
Texture quality
This option allows you to control the visual quality of the game.
Screen size
Allows you to change the screen size.
Reducing the graphic quality improves the display speed of the game.
Reducing the texture quality improves the display speed of the game.
The smaller the screen, the more smoothly the game will be displayed.
Sound
Music
Changes the volume of the music.
Sound effects
Changes the volume of the sound effects.
Voices
Allows you to control the volume of the voices.
Test Stereo
Allows you to check whether the speakers are correctly positioned.
Change stereo
Allows you to transpose the left/right speaker outputs.
Controls
You can choose the method of play (keyboard or gamepad),
and modify the default configuration of the control keys.
In the right hand section of the screen, select the control method
you want: gamepad or keyboard. Then press <ENTER>.
Then assign the keys of your choice to Hype’s actions.
To change the configuration of the keys:
- First select the key that you wish to change by highlighting
it with the <UP> or <DOWN> arrows.
- Then press <ENTER>.
12
- On the keyboard or the gamepad, press the key to which you want to assign the chosen action.
- Choose a new key to modify and repeat the process.
- Press <ESC> when you have finished.
If you change the default controls, you may find that some text in
the dialogue boxes no longer applies to your new choice of keys.
You can reactivate the default configuration of the controls by selecting “Reset”.
Then press <ESC> twice to return to the main menu.
Loading an existing game
From the main menu select “Existing Games”
and you will access the following interface:
Choose the desired adventure using the <ARROW> keys,
then press <SPACE BAR> or <ENTER>.
Saving a game
Several times in the course of the game, Hype will pass a lectern and a
quill. These two tools <they represent limits which> will allow you to
save your adventure. In the game, press <SPACE BAR> when Hype
is in front of the lectern. The save screen will then appear.
- Select one of the ten save spaces using the <ARROW> keys.
- Press <ENTER> then choose a name for the adventure.
- If you want to save an adventure whose name is already logged,
select this adventure then press <ENTER> again.
- If you try to save your game over an existing adventure,
you will be asked for confirmation.
13
Menu during the game
You can stop the adventure at any time during the game
< It is also possible to stop the adventure at any time during gameplay pressing < ESC>
You will then access the following interface:
Return to the adventure
Allows you to return to the adventure.
Load another adventure
Quits the current adventure and allows you to load another one.
Configuration
Gives access to the configuration menu.
Return to main menu
Quits the adventure and returns to the Main Menu.
III How to Become a Knight
1) Control of the character and handling of weapons.
A) Control of Hype.
Hype - The Time Quest can be played using a keyboard or a gamepad.
These are the actions that Hype can perform according to the default control configuration. This configuration can
be changed before and during the adventure by selecting the “Configuration” option from the Main Menu and then
the “Controls” option. (See “Menus”, page to be added).
N.B.: The keys specified here relate to an AZERT Y keyboard. There will therefore be some discrepancies if you
are using a QWERT Y keyboard. However these discrepancies will only affect the “letters” and not the keys
relating to the computer controls.
Any action can be performed using the <SPACE BAR>. Therefore, with this key, Hype can:
* Talk to people
* Use objects
* Manipulate levers
* Read the boards
books, etc.
* Give objects
* Push buttons
* Open doors
and boxes
* Hold onto ladders
* Take objects
14
Basic actions:
* Hype can WALK directed by the <ARROW> keys.
* Hype can RUN when the
<SHIFT> key is held down.
In combat:
* With the sword or the crossbow in his hand, Hype
can FIGHT his enemies or DESTROY barrels
using the <SPACE BAR>.
* Hype can JUMP using the left <CTRL> key.
* Using the <DEL> key, Hype ACTIVATES
the MAGIC SPELL of his choice.
* Hype can STEP to the left using the <Q>
(Qwerty = <A>) and to the right using the <S>.
* Using <ENTER>, Hype CASTS
THE MAGIC SPELL activated.
* Hype can have CIRCULAR VISION by pressing
the <0 - INS> key and using the <ARROWS>.
* Using the <0 - INS> key and the <ARROWS>,
Hype can CONTROL THE AIM of the crossbow
horizontally and vertically.
* Hype can un-sheathe or re-sheathe
his SWORD by pressing <X>.
* Hype can load or put away his CROSSBOW
by pressing the <W> (Qwerty = Z).
* With the keys <0 - INS> + <ARROWS> +
<SHIFT>, Hype can CONTROL THE AIM
with greater PRECISION.
* Hype can go to his INVENTORY
using the <TAB> key.
* Hype can consult the MAP of the
kingdom by pressing <END>.
* Hype can climb up or down ladders using
the up and down <ARROW> keys, after having got
onto the ladder using the <SPACE BAR>.
* Hype can also fly!...
Refer to the section “flight of the dragon”.
15
B) Information shown on screen
1. The sword represents Hype’s life level. The blows
that he receives reduce the length of the blade and
indicate that his life level is deteriorating. When
only the shaft of the sword remains, Hype becomes
a statue again and the adventure is over.
2. The shield represents Hype’s level of protection.
When the shield has been destroyed, any blows
received will injure Hype more severely.
3. When Hype has the crossbow in his hand, the type of
missiles activated (red or blue crossbow bolts) and
the number of bolts remaining are shown on screen.
4. During his quest Hype can collect 12 different
magic spells. He can carry them all in his inventory
but only 3 can be activated during combat. Only
these three spells are represented on screen.
The 3 activated spells are shown on screen by icons
encircled in a ring. The ring represents Hype’s level
of magic power. When the ring has completely
disappeared this means that the magic power has
been depleted.
With a weapon in his hand, Hype selects the magic
spell he wants to cast by pressing the <DEL> key.
He then casts the spell by pressing <ENTER>.
If Hype wants to activate other magic spells,
he changes them by accessing his inventory
(See “Inventory”).
(For more information on the magic spells,
see “The Magic of the Kingdom”).
16
5. When Hype engages in combat, his enemies also
have a life level indicator, which appears in the top
right hand corner of the screen. Each time Hype
strikes a blow, their life level goes down.
6. Beehive game. This icone appears whenever Hype
arrives in a new environment. It shows the score
of the bonus beehive game.
7. When Hype collects items by passing over them,
they appear momentarily in the top left hand corner
of the screen.
8. The map of the kingdom:
The map of the kingdom is the first invention of
Gogoud the magician. It can be activated using
the <End> key. It has magical powers and is
characterised as follows:
* The map of the kingdom is personalised.
Whoever owns it will always find his own
symbol at the place where he is currently.
A red cross indicates the place he must go to.
* The map of the kingdom can evolve.
It transforms itself as time passes, each
time a change occurs in the kingdom.
* A new page is added to the map when the
kingdom undergoes a major transformation.
These new pages can be consulted using the
<LEFT AND RIGHT DIRECTIONAL
ARROWS>.
9. The object selected from Hypes inventory
in which the user wants to use next.
5
6
3
4
2
9
1
17
C) Inventory
Press <TAB> to go to the Inventory.
1) The commands:
To select items from the inventory:
* Select the required section (left hand column) using
the up and down <ARROWS>. The chosen section
will be highlighted.
* Go into the chosen section by pressing
the right <ARROW>.
* Choose the item you want using
the <ARROW> keys.
* Activate the chosen item by pressing
the <SPACE BAR>.
* Press <TAB> to quit the inventory.
An item remains activated until it is deactivated
in the inventory or replaced by another item.
(Sections )
2
(The
control
tablet)
3
18
2) The five leather satchels:
Hype’s inventory is divided into 5 leather satchels represented in the left hand column.
A) Ordinary objects:
Throughout his quest Hype will find potions to increase his life level and herbs to increase his magic power.
Hype can select and use them from the “ordinary objects” leather satchel.
Blue energy potions
Red energy potions
Violet energy potions
Yellow magic herbs
Green magic herbs
B) Quest objects:
This leather satchel contains all the important items that Hype will discover during his quest.
C) Keys:
This leather satchel incorporates all the keys that Hype will obtain to enable
him to unlock certain doors in the kingdom. Each key opens a specific door.
D) Crossbow bolts (arrows):
During his quest, Hype can use different kinds of bolts for his crossbow.
In this satchel Hype can choose the type of bolt he wants to use.
19
E) The magic of the kingdom:
Gogoud the Great Magician describes the magic that he has recorded in the kingdom over the years:
“There are 3 great families of magic in the kingdom:
MAGIA GLACIA, FOCUS MAGICUM and ELECTRICUS MAGICUM.”
Magia Glacia:
Focus Magicum:
Electricus Magicum:
This “ice magic” has been in
herited from nature, from the
great ice age which preceded the
coming of Man.
This “fire magic” was created
by Man as a tribute to
the first element mastered
by him: fire.
This “electrical magic” developed
out of the powerful storm which
created the sea in olden times;
Man later learnt to master it.
Javelin: Particularly effective
in crushing certain
walls of fire.
Javelin: The least powerful but
most rapid magic. Use
without reservation.
Javelin: The fastest magic.
It takes the enemy
by surprise.
Ring:
Ring:
Ring:
Perfect for “freezing”
several enemies at a time.
Trinity: Ideal for opening up
a path blocked by
his enemies.
Dragon: The most impressive
magic. It has a very
long range.
20
Of all the magic in the
kingdom, this has the
widest range.
This magic has a limited
range, but offers
excellent protection
when the knight is under
attack from all sides.
Trinity: This requires a certain
dexterity, but is
nevertheless very effective
in eliminating several
enemies in one go.
Trinity: The most difficult
magic to use. Only for
an expert magician.
Dragon: The most powerful
magic in the kingdom,
it was lost to Man a long
time ago...
Dragon: The only magic that can
hit the enemy twice.
Ideal when the enemy is
attacking in droves.
Here is how the knight uses magics to fight:
* There are 12 magic spells that the knight can carry in his inventory. Hype must obtain
them during his quest, using his courage and skill. But he can only use 3 during combat.
* From his inventory, the knight selects the 3 magic spells that he wants
to activate for his combat, choosing one from each family of spells.
* During combat, the knight has 3 active spells. He selects the one that he wants to cast by pressing <DEL>.
* The knight then casts the spell by pressing <ENTER>.
3) The control tablet:
Access cannot be gained to this section. It is represented by a tablet of stone.
* The sword represents Hype’s life level. When only the shaft of the sword remains,
Hype becomes a statue again and the adventure is over.
* The shield represents the level of protection afforded by Hype’s armour.
The more damage done to the shield, the less Hype is protected.
* The ring represents Hype’s magic power. A complete ring indicates
full power. The smaller the ring section, the less magic power Hype has.
* The money bag shows the quantity of plastyks that Hype has.
The “plastyk” is the monetary unit of the kingdom.
* The hourglass indicates the time elapsed since the start of the quest.
* The jewels of the kingdom will be inserted into the four empty spaces...
21
2) Flight of the dragon:
When flying on Zatila’s back, Hype can collect “Energia Prisma”
from the sky, which will give the royal jewel it’s magic powers.
To control Zatila’s flight:
* The <DOWN ARROW> makes the dragon soar upwards.
* The <UP ARROW> makes the dragon swoop down.
* The <LEFT AND RIGHT ARROWS> make the dragon turn.
* The <CAPS> key increases the speed of the dragon.
* The <CTRL> key stops the dragon.
* The <SPACE BAR> enables the dragon to emit balls of fire.
On screen:
* The luminescent and circled triangles are Energeia Prisma.
* When the jewel is charged, the Energeia Prisma turn into balls of energy.
* The sword shows the dragon’s energy level. When only the shaft remains, the flight is over.
* The numbers indicate the number of Energeia Prisma already collected and the number still to be obtained.
* The compass (at the top of the screen) shows the direction of flight in relation to the start and end point.
The tree represents the start and end point (the forest).
22
IV Credits
Original idea and producer: Alain Tascan
Project manager: Benoit Galarneau
Lead game designers: Patrice Désilets and
Martin Raymond
Scriptwriter: Philippe Debay
Lead technical designer: François Masse
Artistic director: Jean-François Malouin
Set art director: Hugo Dallaire
GAME DESIGN AND
AI PROGRAMMING:
Marc-André “MAD cinematics” De Blois
Steve Boudreau
Sébastien Lafitte
Kyle Malette
Patrick Bilodeau
Anouphab Lysakoune
Karl Boissy
Bilal Jamous
Benoit Rhéaume
Patrick Ouelette
Patrick Melanson
Réal Blanchet
Francis Boivin
Frédéric Désy
PROGRAMMING:
Development direction:
Bertrand Hélias
Programming managers:
Fabien Sennerron and Jean-Sébastien Pelletier and
Jean-François Prévost
Programmers:
David Lapointe
Stéphane Morichère Matte
Joël Tremblay
Raynald Bouchard
Martin Sévigny
Jean-François Lussier
Eric Allard
Rima Brek
Mathieu Laforce
Christian Desautels
Sean Skelton
David Genest
Dann Cohen
Jeffrey Rainy
Frédéric Blais
Vladimir Élie
Guillaume Borgia
Éric Bouchard
Martin Boucher
Programming assistants:
David Lassonde, Martin Roy, Marc-Olivier Riel,
Stéphane Ronse, Pascal Lalancette
Dialogue:
Philippe Debay, Guillaume Lemée
23
GRAPHICS STUDIO:
Management and consultation:
Jean-Marc Geoffroy
Gilles Monteuil
Dominique Bordenave
Patrick Naud
Jean-François Mailloux
ANIMATION:
Project manager: Jason Arsenault
Team leaders (Canada):
Steve Dupont
Yanick Bourgie
Animators (Canada):
Pascal Ruest
Moysis Antoniou
Djordje Janjic
Jean-Sébastien Duclos
Cory Rogers
Phil Holloway
Jonathan Dumont
Emile Ghorayeb
Carla Pradda
Team leaders (Rumania):
Vitalii Balanescu,
Mike Prunescu,
Alexandru-Ion Radu
Animators (Rumania):
Alexandru Eana,
Ioan Palalau,
24
Iura Sinchievici,
Laura Alecu,
Laurentiu Trandafir,
Matei Ilica,
Pavel Grigore,
Cosmin Sirbulescu,
Florin Poptean,
George Costinescu,
Claudiu Bajenaru,
Cornel Oprea.
MODELS:
Project managers: Nathalie Provost
Concept drawing: Geneviève Dufour
Team leader: Marc Bouchard
Modellers:
Marek Bogdan,
Karl Boulanger,
Julie Cossette,
Edouard Kachaami,
Jocelyn Simard.
Julie Lemire,
Geneviève Dufour
Hugo Dallaire
INTERFACE:
Pascal Ruest
Jean-François Malouin
Danny Oros
SOUND AND MUSIC:
Global production director: Didier Lord
Assistant artistic director and producer:
Martin H. Klein
VOICES:
Production executive (voices):
Marie-élène Grégoire
Casting: Marie-élène Grégoire and Kathleen Fee
Sound and music design: Simon Ashby
Set direction: Kathleen Fee
Production executive: Jérémi Valiquette
Sound engineer: Benoit Gauvin and
Stéphane Morency,
Production coordination: Noémie Dupuy
Publishing: Julie Lachance
MUSIC:
Composition: Robbi Finkel
Produced by: Robbi Finkel
Sound and mixing engineer (music):
Mario Brillo and Terry Brown
Recorded and mixed at Marko Studios and
Studio Piccolo, Montreal
SOUND EFFECTS:
Sound effects designer: Jocelyn Caron
Sound effects engineer: Tchae Measroch
Sound engineer: Daniel Bisson
Benoit Leduc
Studio: Studios Modulations
Background sound design: Josué Beaucage
Sound design: Daniel Lussier and Etienne Boivin
for Urban Tribe
Studio Karisma: Vic Pyle assisted by
Sheila Walter
McClear Digital studio
Voices:
A.J. Henderson
Adam Bramble
Alex Poch Golden
Arthur Holden
Barry Baldaro
Brian Tree
Colin Fox
David Hemblen
Dean Fleming
Edward Glenn
Eric Davis
Harry Hill
Holly G. Frankel
John Davies
John Stockers
Julie Lemieux
Kathleen McAuliffe
Laura Teasdale
25
Lianne Picard Poirier
Lyon Smith
Michael Fawkes
Noel Burton
Paul Haddad
Paul Rainville
Richard Fitzpatrick
Shawn Lawrence
Simon Bradbury
Stephanie Baptis
Terrence Scammell
Thelma Farmer
Thor Bishopric
Victor Knight
MARKETING:
International Marketing Managers:
Laurence Buisson
Helene Juguet
Product Manager:
Erica Mason
Graphic Designers:
Patrick Emond
Patrick Sirois
Localisation manager: Coralie Martin
Assistant localisation manager: Chadi Lebbos
TESTING:
POST-PRODUCTION:
Olivier Germain
Mathieu Jeanson
Nicholas Grimwood
Josué Beaucage
INTEGRATION:
Supervision: Simon Ashby
Sound integration: Michel Marsan &
Olivier Lambert
Music and background sound integration:
Jonathan Pilon & Sébastien Maari
26
Management:
Christophe Derennes
Vincent Paquet
Project manager:
Éric Arsenault
Testers:
Ahmad Jamous
Alexandre Boutin
Alexandre Martel
Benjamin Le Bouthiller
Carl Massé
Christine Blondeau
Daniel Deschênes
Daniel Latulippe
Daniel Sarrazin
David Deschênes
Éric Armstrong
Éric Lalumière
Éric Millaire
Frédéric Jean
Janick Neveu
Jason Alleyne
Jean-Françis Tétreault
Jean-Francois Dupuis
Joseph Bourbaki
Karl Robert
Martin Côté
Martin Marcoux
Massime Belhadj
Mathieu Huet
Maxime Béland
Nicholas Taylor
Patrick Giguère
Peter Zsurka
Philippe Bélanger
Philippe Anctil
Philippe Dion
Philippe Ivanovic
Pierre-Olivier Pellemans
Sébastien Grefford
Steve Bourgoin
Sylvain Doucet
PRODUCTION:
Ludimedia - Gérard Guillemot
DEVELOPMENT:
Ubi Studios - Michel Guillemot
Ubi Animation
Ubi Game Design
Ubi Pictures
Ubi Sound Studio
EDITING:
Ubi Soft - Yves Guillemot
“1998 Ubi Soft Entertainment
27
SPECIAL THANKS:
Special thanks to Serge Hascoët, Gunther, Brutus and the Tonic Trouble team, Laura and Alex,
Joseph Blain for some Latin translations, Ann Lemay for sharing her knowledge of medieval times,
Pierre Rivest and Mario Maltezos (for the E3 -Party!-), Eglantine Fourez, the “Foule” team with Simon Ashby,
Jean-Francois Vallée, Pierre Rivest, Mario Maltezos, François Massé, Kim Bélanger, Catherine Roy,
Julie Cossette, Marie-Annick Toutant, Karl Boissy, Patrick Bilodeau, Patrick Fortier, Jean-Pascal Cambiotti,
Benoit Galarneau and Catherine Dagenais.
Special thanks to Ryan Valade for his assistance at the end of the project.
Thanks to the pupils and staff of the école St. Ambroise and the collège Notre-Dame.
Special thanks to Andrea Schauer, Michael Konzmann, Peter Ohegyi and Kai Perlinger of
geobra Brandstätter GmbH & Co. who introduced us to the wonderful world of PLAYMOBIL®.
28
Customer Service Policies
For information on Hype - The Time Quest or any other Ubi Soft product
Customer Service policies please call our Customer Service toll-free line at
1-800-UBI-SOFT (1-800-824-7638) or (514) 490-0887.
Technical Support
If you have technical problems with Hype - The Time Quest or any other
Ubi Soft product, please call our Technical Support line toll-free at
1-800-UBI-SOFT (1-800-824-7638) or (514) 490-0887.
E-mail: [email protected]
Internet: http://www.ubisoft.com
Welcome to the world of PLAYMOBIL®!
Hype
Laura
5050204
Alex
Ubi Soft Entertainment Inc.,
5505 St-Laurent Blvd., Suite 5000
Montreal, Quebec, Canada H2T 1S6
© 1998/1999 by geobra Brandstätter GmbH & Co. KG, Zirndorf / Deutschland Playmobil®: pronounced “play-mo-beel”. © 1998/1999 Ubi Soft Entertainment. All rights reserved.