View manual text
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Page 1
Contents
INSTALLATION . . . . . . . . . . . . . . . . . . . 2
OVERVIEW. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
CHAPTER 1: MAIN MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Player Profiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Coach and Physio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Player Records . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Fixtures and Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
World Ratings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Signing new Players . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Budget Allocation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Team Selection. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
CHAPTER 2: THE MATCH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Coin Toss . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Groundsman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Playing Conditions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
The Match Screens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Highlights Level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Save game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Conditions Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Bowling. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Batting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
CHAPTER 3: CONTRACTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Hall of Fame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
CHAPTER 4: TIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
HISTORICAL SCENARIOS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
NETWORK GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
CREDITS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
1278 ICC 2001 Manual.qxd
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Installation
1) Insert the disk into your CD ROM
drive.
2) If Autorun is enabled on your PC, then
an International Cricket Captain 2001
installation window will be displayed
on your desktop. If Autorun is disabled,
or the installation window does not
appear automatically, open up My
Computer on your desktop, access
your CD (often labelled D:) drive, and
the install program will appear.
3) You must install the game on your hard
drive. To do this you should have at
least 150 Mb of free hard disk space.
4) Follow the on-screen instructions.
5) Choose a destination folder. The
default folder location is C:\Program
Files\Empire Interactive\International
Cricket Captain 2001. Select the type
of installation, typical will improve
loading times. Select the Program
folder, located on the START,
PROGRAMS, menu. The game will
now install.
6) Click on finish and you will be asked
whether or not you wish to install Direct
X 8 onto your system. If you already have
Direct X 8 or greater on your system then
you do not need to go through this
procedure. If you are unsure, then select
Yes and allow the Direct X installation to
examine your system.
RUNNING INTERNATIONAL
CRICKET CAPTAIN 2001
To start International Cricket Captain 2001:
Select INTERNATIONAL CRICKET CAPTAIN
2001 from the EMPIRE INTERACTIVE
program group on your START button,
located on the Windows taskbar.
Note: whichever method you choose to
run the game, you will need the CD in
the drive.
UNINSTALLING INTERNATIONAL
CRICKET CAPTAIN 2001
2
To uninstall International Cricket Captain:
Go to the Control Panel in Windows and
2:12 pm
Page 2
then select Add/Remove Programs. Select
International Cricket Captain 2001 from
the menu and then choose Remove and
then OK. You can also uninstall by going
to the Start menu and selecting Uninstall
International Cricket Captain 2001.
3) Play in an online league.
See ‘Network Game’ on pages
21-22 for instructions.
INTERFACE
The game is entirely controlled by the
Mouse. Making a selection involves
making a left mouse-click. Within the
Main Menu screens you can use the right
button to select an option at the top of
the screen.
Historical Scenarios:
Choose from eight scenarios.
Overview
Load Game:
Play a previously saved game.
FULL SCREEN / WINDOWS
To toggle between playing in Full Screen
or Windows mode, use the F2 key.
International Cricket Captain 2001,
Options:
Choose visual setup.
WARNING: If you are using a TNT based
graphics card and are running the game in
a Window, please refrain from using the
Window’s minimise option as this may
cause the game to malfunction.
is a game in which you have the
DISPLAY
Single Player:
exploration, clicking on all the
1) Full Game: captain a county and
icons and tabs en route to discover
chance to both captain and manage
a team. The various ways to play
the game are as follows:
This will also display the current
version number of the game.
The quickest way to learn the
game is to embark on a voyage of
Although the game will run in 256
colours, we strongly recommend you set
your display to 16-bit colour if your
computer is capable of utilising this
mode. To make the change, go to
Start/Settings/ControlPanel/Display/
Settings.
RUNNING ANIMATED
HIGHLIGHTS
If you have a P133 or greater with at least
16 Mb RAM, then you will be able to view
animated highlights when you are playing
a match. If these highlights appear jerky
or slow, then choose None.
SPECIAL NOTES
Installation Progress Bar Flickering.
During installation, the progress bar
occasionally displays as a black flickering
rectangle instead of a normal progress bar.
Don't worry, it's still installing the files.
UPDATES AND INFORMATION
ABOUT INTERNATIONAL CRICKET
CAPTAIN 2001
Further information about International
Cricket Captain is available via our
website at
www.empireinteractive.com
earn the right to lead England.
2) County and England: Captain
a county side and lead England
their functions. But for those of
you who require further
information, please read on.
immediately. Playing in this
mode means you forfeit a
Hall of Fame score.
3) International Only: Captain
any of the Test-playing nations.
2-Player:
1) Choose to play a series between
any of the Test-playing nations.
2) Network Game.
See ‘Network Game’ on pages
21-22 for instructions.
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Chapter 1: Main Menu
Page 4
will also allow you to
he is undergoing will appear
taken more than 15 wickets
examine a player's strengths
opposite his name.
(bowlers).
The coaching and physio
When you start the game the
sessions are -
statistics will be accurate for the
and weaknesses. For fast
access to this information during
a match, simply double click on a
player's name. Use the < >
Net Practice: improves the
tabs to scroll though your team,
short term form of the
or through other counties if you
player.
have selected the Team
Details screen.
COACH
AND PHYSIO
When you have selected a team
The Coach and Physio screen will
you will be taken to the In game
appear once a month. The number
Technique: improves
start of the 2001 season. As the
game progresses the computer
will update these with the results
from the games played in your
‘cricket world’.
performance over the
long term, and so is
Fixtures and Results
generally more
Use this screen to view the
effective with
fixtures and results of every team
younger players.
in all competitions. Clicking on the
tabs will allow you to find the
Main Menu - the hub of the game.
of coaching/physio sessions
Physio: helps players
From this point, you will be able to
available is determined by your
stay fit.
access most of the information
budget allocation at the start of
Only one session may be
you need. Probably the first thing
the season (see Budget
World Ratings
allocated per player. These
you will want to look at is your
Allocation chapter).
Shows the rankings of international
sessions are available for both
teams based on the Wisden
batting & bowling.
rating system.
current squad. To view this, click
Team Details and then select
the Squad tab. To move on, click
precise information you require.
Player Records
on the Continue button and then
Click on the Player Records button
the Next tab. To return to the
to view batting and bowling
Main Menu click on the
averages in all competitions.
Information tab when it appears.
The default screen is: Batting,
First Class and Career, sorted in
PLAYER PROFILES
order of merit.
Select this in order to obtain
You can sort these into any order
more detailed information about
4
you wish by clicking on the
your players and click on the self-
To allocate a session to a player,
explanatory tabs.
first select him and then assign
To view Salaries and Contracts
the training session you require
The filter button enables you to
click on the Personal tab. This tab
from the pop-up menu. An icon
only view players who have played
representing the type of training
more than 5 innings (batsmen) or
various buttons.
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INCREASE OR DECREASE OFFER
SIGNING
NEW PLAYERS –
THE FIRST SEASON
If a player has a globe symbol by
his name this indicates that he is
on international duty and not
eligible for selection. You will be
When signing new players you
notified in the news box when
have the opportunity to
these players become available
negotiate both the salary and
again.
length of contract offered.
At the beginning of each season
For information on signing non
to remove a player from the team,
you will be given the opportunity
youth players see the chapter on
click on the player's name to
to offer contracts to youth players.
Contracts and Budgets.
display a pop-up menu, click on
swap and then go to the lower
International Selection
and One-Day
Internationals
At the start of the very first season
BUDGET ALLOCATION
panel and click on the replacement
When you are captaining the
At the start of each season you
player. The two players will then
national side you will first be
will need to allocate your funds for
swap places.
required to select a squad. In
youth players are the only ones
you are allowed to sign.
To sign a new youth player for your
the forthcoming campaign.
team highlight his name and click
You can choose to spend funds
on New Contract. This will bring
on the following areas:
up his salary and contract
demands. If you wish to offer less
use the scroll bars to adjust the
amounts. When you are satisfied
with the salary and length of
contract, click on Make Offer. The
be able to nominate a wicketkeeper, a captain, opening bowlers
England’s case, the default squad
will be the centrally contracted
players. Click the Test Squad tab
to view these. In the main
Physiotherapy – helps to keep
and adjust the batting order. To
players fit by increasing the
perform the latter, select Move and
database, the name of these
number of physiotherapy sessions
then click on the slot you wish to
players will be highlighted in view.
available and brings players back
move the batsman to.
You may replace these players by
from injury more quickly.
clicking on their names and then
To enable viewing of player types
player will then accept or decline,
Coaching – increases the number
at a glance the following symbols
or invite you to make a new offer.
of coaching sessions available for
are displayed:
When you have finished signing
your players.
players click on the Finish button.
Youth Coach – increases the
Tip
chance of good players emerging
The salary will always reflect the
from your youth team.
optimum amount sought, so you
6
On the pop-up menu, you will also
selecting Add/Remove.
Bat – Batsman.
Ball – Bowler.
Bat & Ball – All Rounder.
Gloves – Wicket Keeper.
may wish to bid less, but then
TEAM SELECTION
again, if you want to be really sure
A default team will be provided for
of getting the player, then you
you in the upper panel. The lower
If a player has a red + symbol by
should meet his demands.
panel will contain the remaining
his name this means he is injured
members of the squad. If you wish
and not eligible for selection.
O – Opener.
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Chapter 2: The Match
Average:
No advantage for
Light
batsmen or bowlers.
When four lights are lit on the meter
A player’s form is based
on his last six performances.
A good way to increase a player’s
form is to give him some net
practice, or even a run in the 2nd XI.
can also adjust the statistics
on the appropriate button, and
display. Use the scroll arrows, or
then select whether you want to
information about a player, double
click on his name to bring up his
player profile.
Mainly favours fast
is reduced if slower bowlers are
bowlers, but all
operative at the time.
offered the light, though this chance
bowlers will gain
weather conditions for the match.
'Choose heads or tails by clicking
pop-up menu. To get more
Erratic:
competing teams and pitch and
On the Team Selection screen you
just click on the button to launch a
Favours fast bowlers.
COIN TOSS
The Coin Toss screen displays the
some advantage.
Very Good:
Favours batsmen.
Good:
Slight advantage for
before making this decision, as the
conditions may affect the course
Average:
of the match.
THE MATCH SCREENS
After you have decided whether to
Wear
bat or bowl. You may want to
check the pitch and weather
then the batsmen will probably be
Uneven:
bat or bowl, you will be taken to
the match screen.
batsmen.
HIGHLIGHTS LEVEL
No advantage for either
One of the first things to decide is
batsmen or bowlers.
what level of Highlights you wish
to see. To do this click on the
Turning:
Advantage for spin
green bar on the lower left of the
bowlers.
screen to display a pop-menu, and
Before you finish your team selection
GROUNDSMAN
it might be a good idea to select the
Click on the Groundsman button
Conditions tab to get an idea of the
prior to the start of a match and
weather. You may wish to consider
instruct him to prepare a pitch
picking a team to take advantage of
tailored to suit your bowling
the predicted climatic conditions.
strengths. You may choose to
Weather
latter could result in a rather long
ignore this, in which case the pitch
Very Sunny: Adversely affects
game). If you select Wickets and
When you are satisfied with your
Sharp Turn: Big advantage for
spin bowlers.
then Play Match to take you to
will be randomly generated.
PLAYING CONDITIONS
the stamina of
Chances, this will display every
fast bowlers.
edged or uppish shot; all LBW
appeals, drops, catches and, of
Sunny:
Slight adverse affect
The following are various
the coin toss.
on the stamina of
permutations of playing and
fast bowlers.
Note: if you choose Skip Match,
weather conditions, together with
the computer will play the match
their effects.
Unsettled:
Cloudy:
for you. Unfortunately, your
‘tactical nous’ will be missed so
Bounce
the team is unlikely to perform to
Perfect:
Favours batsmen.
Even:
Slight advantage for
their maximum ability.
see, the parameters range from
None to Ball-by-ball (although the
team, click on the wicket icon on
the lower right of the screen and
then select Highlights. As you will
Neutral.
course, wickets falling. Selecting
None will mean the match
proceeds in text only mode.
If you choose no highlights then
Slight advantage for
you have choice of playing the
seam bowlers.
match with a text commentary, or
displaying the Batting or Bowling
Very Cloudy: Increased advantage
for seam bowlers.
card. Make your selection by
clicking on the appropriate tab.
batsmen.
8
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STAMINA BAR
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CHANGE BOWLER
AGGRESSION
BAR
SET
LENGTH
CONDITIONS
ICONS
SET LINE
bowler you wish to select. The
A bowler’s stamina rating is
top of the bowling dialogue.
represented by the yellow bar on he
will see a set of
Click on Next Over to
bowling panel. The yellow dots will
icons reflecting
continue the game.
of the screen you
SAVE GAME
The game is designed to
AutoSave, but you can also save
From left to right
these are: weather,
light, bounce,
wear, outfield and
age of ball (this is replaced to show
overs remaining of field restrictions
If you have selected any form of
of the stamina bar is an indicator of
highlights, the screen will change
how settled a bowler is. The green
to an animated representation of
dots increase as the bowler settles
the over, showing the highlight
into a groove. A bowlers stamina is
levels which you previously
affected by the weather and the
selected. If you chose to view no
whether or not he has been
highlights, then the results of the
bowling very aggressively.
during a match by clicking on the
in one day games). The red dots
green bar and then selecting Save
indicate degrees of adversity, so
from the pop up menu.
when there are, say, four red dots
If you wish to play the over ball-by-
less chance of taking a wicket, just as
You save and exit between
on the outfield icon, this will
ball, then click on the Ball Tab.
a settled bowler will have a slightly
matches from the Main Menu next
indicate that the outfield is slow.
match screen. Click on the blue
Or when there are, say, no red dots
'X' button at the lower left.
on the bounce icon, then this will
indicate the bounce is true.
EXPLANATION OF
SYMBOLS
The commentary text uses the
following symbols:
! = Near miss
b = Byes
•
= dot ball
x = wide, or no ball, the latter
with number of runs
scored from it.
10
decrease as the bowler loses
stamina. The green scale on the rim
match conditions.
MATCH
OPTIONS
AND SAVE
GAME
Bowling Stamina and Settled
new bowler will now appear at the
In the lower right
EDIT
FIELD
bowler. Click on the name of the
over will appear instantly.
Tired bowlers will have a marginally
greater chance of taking a wicket.
Bowling - Attacking
and Defensive Levels
You adjust the attacking/defensive
level of your bowlers by selecting
BOWLING
notches on the bar below the
If you bowl first then the bowling
bowler’s name. The more attacking
dialogue will appear to the right of
a bowler is the more likely he is to
the screen.
take a wicket, but he will also be
The name of the opening bowler
you chose during Team Selection
should appear at the top of the
bowling dialogue.
more prone to conceding runs.
Bowlers set to a very attacking level
will lose stamina more quickly.
These levels are presets which
CHOOSE
FIELD SETTING
CHOOSE TO GO OVER OR
AROUND THE WICKET
effect your line and length and field
If you wish to change the bowler
settings to reflect your aggression.
at this or any other point in the
User defined combinations may be
game, click on the arrows just to
created by setting the bowling
the right of his name to bring up
controls independently as described
your team, and then select a new
in the following paragraphs.
Bowling - Setting a
Line and Length
To set a line and length for a
bowler, locate the stumps on the
bowling panel and then click on the
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SETTLED
KEEP STRIKE
area where you wish to pitch the ball.
To load a user defined field setting,
To set a line, move the ball to the line
select the current field setting and
you wish to adopt: outside the off
then choose User Defined to bring up
stump is considered defensive,
all your saved field settings. Select
middle and leg is the most attacking
the field which you wish to use.
setting. To go over or around the
wicket, move the arrow to the left or
to the right.Note: in one-day games
fielding restrictions apply.
Bowling - Editing a Field
and User Defined Fields
The field setting will adjust
automatically once you have
selected line, length and attacking
levels for your bowler. However,
you can manually override these
settings should you so desire. To
do this, select the correct field
setting and then choose the new
field setting from the pop-up array.
LOCK BATSMAN
Match/Player
Analysis
The panel to the left of the Edit
To get an analysis of a
Field screen can be customised to
player's performance
display where a batsman is scoring
simply click on the
his runs against a particular bowler.
player's name in the
indicates how settled a batsman
Action Replays
is, and the yellow lights running
Alternatively use the pop-up menu
To replay any ball from the over,
vertically indicate how tired a
(the green bar on the lower edge of
select the Commentary Card tab
batsman is.
the screen) and choose 'Player
Analysis'. Here you may also
and then select the ball you wish
to see replayed. You can also
Keep Strike
replay a fallen wicket by selecting
To protect lower end batsmen
the bowling card and clicking on
from the strike, click on the bat
Edit Batting Order
the wicket in the FoW section.
icon on the right of the panel.
When a new batsman is due to
This will also result in fewer
come in, you may select a different
singles being taken.
batsman than the one currently
BATTING
choose the Match Analysis screens.
selected. To do this, scroll through
Click on a notch on the Defensive/
To customise a field setting, select
Attacking bar (located beneath the
the remaining batsman using the
edit and then use the mouse to
Lock Batsman
players photo) to determine how
By default your batsmen's
arrow provided until you find the
quickly you want to score. Generally
aggression is the same against
batsman you want.
a high aggression will result in a
both current bowlers. In certain
higher scoring rate but the more
cases you might want to set this
Following on
aggressive you are the greater the
independently, to take advantage
If your opponents have a first
risk of conceding your wicket.
of a weaker bowler, for example.
innings deficit of 200 runs or more
Batsmen who are overly aggressive
Click on the gold chain to open the
in at test match (150 runs in a four
before they are settled are especially
links. Now you can change the
day match), you will be invited to
prone to losing their wicket.
aggression independently for the
enforce the follow on.
drag the fielders (represented by
numbers) on the oval to their new
positions. You can "save" this setting
by selecting the Save button.
current bowler. When required,
Settled
click again to close the links and
The bar next to the player's photo
apply aggression to both bowlers.
has two functions: the green light
12
batting or bowling card.
MOVE FIELDERS
Tip: As there are clear advantages
to the team issuing the invitation,
it is recommended you answer Yes
when prompted.
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Page 14
Declaration
Click through the fixtures at the
money you have agreed to pay him
them a contract then use the
Click on the declaration button when
top of the screen.
will be deducted from your budget.
method previously described in
re-signing out-of-contract players.
you think you have scored enough
To see the scorecard for any
runs (in a First Class match) and you
innings in a match simply highlight
wish to declare the innings closed.
that innings and click.
If you decline to renew a player's
contract he will automatically leave
the club.
Tip: you may prefer to wait and see
New Ball
The new ball will be
Chapter 3: Contracts
which other out-of-contract players
terminating contracts, click on
the Continue button.
are available before re-signing any
of your own players. This is
Signing New Players
side after 100 overs in a first
because if you do not sign them in
class match or 80 overs in test
this phase, you will have another
After you have finished negotiating
with your own players you will
have a chance to sign out-ofcontract players from other clubs.
Choose whether you want to view
Domestic, New, or Overseas
Player. Use the method described
above for renewing contracts in
order to make an offer to the
players you are interested in adding
to your team. See bidding below.
available to the bowling
matches.
Renewals
opportunity in the next phase of the
At the end of each season the
game when they will appear on the
contacts of some of your players will
Out-of-Contract list. Of course,
have expired. If you wish you may re-
another club could outbid you and
negotiate their contracts immediately.
sign them at this stage.
To do so, click on the name of the
player whose contract you wish to re-
Terminating contracts
negotiate. This will bring up his
If you wish to terminate a player's
details including the salary and length
contract, click on the Terminate
of contract he is seeking.
button and then click on the name
The salary will always reflect the
of the player's whose contract you
Bidding
wish to terminate. In the panel of
Bidding is conducted in a series of
rounds, of which there are 10. You
may not have more than three
bids in progress at any one time.
Your total of bids may exceed your
available budget in which case the
bids will be resolved in the order
of 1-2-3. So if your first bid
succeeds but uses up most of
your budget, then bids 2 and 3 will
probably fail because of lack of
cash. For this reason it is
important to prioritise your bids.
When you have decided upon your
Tip: Don't forget to ensure that you
optimum amount sought, so you
the right of the screen you will be
have a fully fit fast bowler ready to
may wish to bid less, but then
advised what the settlement figure
use the new ball as this gives a
again if you want to be really sure
will be. This figure is calculated at
greater chance of taking a wicket.
of getting the player you may wish
50% of his current salary, but
to bid more.
because you are saving 50% of his
Use the scroll bars to adjust the
salary this figure will added to your
amount to your satisfaction. When
budget, not subtracted.
Breaks
The game will pause for lunch, teabreaks and bad weather, close of
play and whenever there is a
change of innings. At this point
you will see the match summary
screen. This will also enable you
to view the scores in other
matches if they are being played.
14
When you have finished signing
or re-signing players and
you are satisfied with the salary
and length of contract, click on
Youth Team Graduates
Make Offer. The player will then
Each year graduates from your
youth team will emerge, providing
you with the first opportunity to
sign them. If you wish to offer
accept or decline, or invite you to
make a new offer.
If the player accepts your offer, the
three bids, click on Continue.
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Page 16
At the end of the first round, you
You will still obtain a Hall of Fame
• Use the defensive field settings
• In one day matches try to score at
will be advised of the outcome of
score if you start a new game
if a batsman has a big score or
about 4.5 to 5 per over for the
your own bids. This procedure will
using the same name as in a
you are going for a draw. Use the
first 15 overs (or faster if you're
continue for nine more rounds,
previous game.
attacking field settings if you've
chasing a big target), while the
though you may curtail this by
got plenty of runs to play with
fields are restricted. However, the
clicking on Finish With Contracts.
but not much time.
computer will use its best
This is advisable when you have
insufficient funds to make further
Chapter 4: Tips
feasible bids.
Hall of Fame
At the end of each season your
performance will be evaluated and
translated into a Hall of Fame
score, though this will only be
entered into the Hall of Fame if the
score is higher than any previous
score for this game.
Unlike many games, your computer
opponent does not cheat, though
International Cricket Captain 2001
presents a tough challenge to most
captains - especially if you're
captaining England! But persevere
and take heed of the some of the
tips that follow, and success could
be yours.
be offered the opportunity to
Bowling Tactics:
manage England.
• Fast bowlers get an advantage
be based on your performance over
take wickets until the ball is
the previous four seasons. In other
about 15 overs old.
which it will be averaged out.
• If you can tie a batting team
down in one-day games they will
get more aggressive and get
themselves out. Bowl outside off
stump and use defensive fields.
If you don't take wickets it's
often worth taking the risk to be
more aggressive to slow down
your opponents scoring rate. The
opposition is more aggressive
the more wickets they have left.
• If you are in a very strong position,
declare an hour before the close of
• Spin bowlers will generally not
your score will accumulate, after
• Take note of the effect of
play in order to give your main
strike bowlers an extra spell.
Batting Tactics
conditions on bowlers. An
• In county and test matches you
bowlers, so sometimes it is a
good idea to put lesser batsmen
in so that you don't lose important
wickets early in the innings.
• When batting second in one day
matches, try to keep up with the
run rate all the way through the
innings. Don't use maximum
batting aggression unless you
have lots of wickets to play with.
Take note of bad or expensive
bowlers and use extra
aggression against them.
• Look at the weather forecast. If
conditions are very cloudy but
will improve later, bat defensively
until they change. If it will be
very cloudy or raining for the first
day, put the opposition in to bat.
In all other situations it is a good
idea to bat first.
• If the other team scores 600 in
ordinary medium pacer can
should have your batsmen on
To view your score, click on the Hall
become dangerous on a very
two aggression bars until they
their first innings you are unlikely
of Fame button on the Main Menu.
cloudy day.
are 30% settled and then move
to win. Give it a go until you lose
up to three. If a bad bowler
a couple of wickets and then
comes on move up to 4. If a
shut up shop completely (play
good bowler is taking lots of
defensively) to get the draw.
wickets be more defensive.
Try to get the maximum batting
You may only have one high score
per game in the Hall of Fame.
When you start a new game then a
new high score will be generated.
16
with the new ball.
fourth, your Hall of Fame score will
words, for the first four seasons
are settled by setting bowlers
aggression close to the max.
If you achieve 100 points, you will
At the end of every season after the
• Attack new batsmen before they
• Bowlers in county matches will
perform at their best on medium
aggression and balanced field
setting.
points as well.
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Page 18
should bat at 2 notches in county
and ensure all your players
matches before they are good.
their best on 3 aggression bars,
games. No player will do well
benefit by continually moving
They will continue to improve
but should bat more defensively
batting at six notches in a county
your resources around the team.
slightly with each additional match
while getting settled, and with
game. This aggression should
greater aggression against bad
really just be used when batting
bowlers. The batsman's own
against very bad bowlers,
aggression rating refers to the
attempting a desperate run chase
scoring rate of the batsman if
or if making runs before the 120
they are on three aggression bars.
overs is up in county games.
• Generally all batsmen perform at
in-form players. Coaching has a
more long term effect on young
players than older ones, so a
affect fitness it is very useful if
or above in county matches, while
worth taking the risk to score
you have an injury prone star in
naturally defensive batsmen will
some quick runs to get your
your side.
score someway below this if they
batsman settled. The bowler will
are both on 3 aggression bar
then adopt a more defensive
notches. It is important to bear
approach, possibly allowing your
give him a three year contract to
this in mind when selecting one-
batsman to score more freely.
save money.
score at the required run rate
even if they are a generally poorer
aggressive or you just end up
missing singles. The other
• Although physiotherapy does not
but never on the first offer, and
can score their runs before
strike. Only do this for the first 3
until last.
running out of partners.
balls of an over if you are playing
produce excellent young players,
from batting at 4 notches (or five
but it is always a bit of a risk.
notches against bad bowlers) in
county matches. Other players do
far worse in one-day games and
out of form is better than a poor
but expensive. It is a better idea
to use what you have already
player in form.
• Around the wicket can help get
batsmen out after a long innings
• It's a good idea to try to get a
and is effective against left
decent spinner if only because
handers. However, less Lbw's are
they can bowl more overs before
obtained against right handers.
tiring, so this way you can play
county matches with four
• Changing to spinners also helps
bowlers instead of five.
against settled batsmen. An
occasional bowler can work if the
• Players will not be at their best
• Extra coaching points are handy
• Don't drop your best players just
bad scores - an excellent player
players so leave these bids
These players will probably benefit
deciding if a player is any good.
because they've had a couple of
can score singles and get off the
as they do in county matches.
before writing them off. Second
offering close to your offer.
in county matches because they
• Youth team coaching can
• Give young players a good run
not if there are other counties
• There are lots of good overseas
Managing Your Team
useful for this), it will give an
a lot less than they are asking for,
bars of aggression so that they
in one-day games (or even better)
batting (the notes section is
team averages also help in
• Players will generally accept quite
batsmen should be on 1 or 2
some players who do just as well
misses they get when bowling or
extra indication of ability.
attacking batsman in at number 7
ball by ball in a vital match.
note of the number of near
• If you get a good young player
player. It's also useful to have an
• You may notice that there are
• Cricketers need luck as well as
may be good but unlucky. Take
field against you, it is sometimes
strike make sure they are
need to get experience as well.
skill. A player with a bad average
will score at a strike rate of 50%
batsman will find it easier to
due to age. Test match players
towards them.
• If a bowler is using an aggressive
• If you have a batsman keeping
although they can also lose ability
good policy is to direct coaching
A naturally aggressive batsman
day sides, because an aggressive
18
• Coaching has little effect on
until they have experience. They
opposition is comfortable enough
to slog against them.
need to play about 15 county
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Page 20
In General
than others in the game but this
• Batsmen have a tired rating so
may not necessarily reflect their
fitness is important. If they have
real-life performances. The salaries
played a long innings it may be a
in the game are entirely fictitious.
approach when getting close
start the next day fresh.
Historical Scenarios
• Bowlers have a settled rating
so bowl them in spells until they
have about 3 bars of energy left.
Included on the International
Try to do this in one
Cricket Captain 2001 CD are seven
day games as well.
Historical Scenarios for your
reading pleasure. To view the
• Some players are more prone to
injury than others. If you have a
scenarios please follow these
instructions.
star player that keeps getting
injured, sell him or spend lots on
The scenarios are in pdf format.
physiotherapy so that they return
You must have Adobe Acrobat
to action more quickly.
Reader installed on your computer
to view the scenarios. Acrobat
Please check our websites for
Reader is included on the CD.
patches and information about
the game. You can ensure you
1. From the Windows Desktop,
have the latest version of the
double click on My Computer, then
game by selecting Network Game
double click on your CD-ROM drive
and logging on to our server. This
(normally labelled D:).
will automatically update your
game with the latest version.
www.empireinteractive.com
And all that remains to be said is
'good luck'.
2. Double click on the Scenarios
folder, then double click on the
ar500enu.exe file.
3. Follow the on-screen
instructions to complete the
installation of Adobe Acrobat
Disclaimer
Reader.
International Cricket Captain is only
a game, the results in which are
partly influenced by statistics.
Some players may perform better
20
REQUIREMENTS
(1 CD per player), Internet Play Requires - 33.6
Kbps modem or faster connection, TCP/IP
compliant network and an Internet account.
good idea to adopt a cautious
to a day break. They will
Network Game
4. Once installed double click on
the scenarios.pdf file located in the
Scenarios folder.
YOUR TEAM
Before participating in the on-line league, it is
recommended that you play the Single Player
version to the point where you feel you have
built up a good team.
PLAY
Log on to the internet in the usual manner and
then load the game as you normally would.
Click on the Network option on the opening
menu of the game. The first time you play you
will be asked for the network code. You will
find this on the inner front of the product case.
Once you have entered this you will not be
asked for it again. You will then be asked for a
password of your choosing, which may be
stored if you wish.
Before starting the game, the server will check
to ensure you have the latest version of the
game, and if you haven’t it will then update it.
Please be sure to view any README files for
any late changes to the game.
WARNING: If you give your network code to
someone else, you may not be able to play the
on-line game in future.
If you need to reinstall International Cricket
Captain 2001 for any reason and have already
registered your network code, you can enter
your current password when asked and the
server will recognise your existing details.
CHOOSING A TEAM
You will be shown all the saved games you
have stored, choose one of these to play
on-line in the current session. You may have up
to four participating teams in the online league
at any one time. Only saved teams from Full or
County and England games played on a Normal
skill level are acceptable. Any team listed in
grey is not available for play on-line.
You may retire a team by first selecting the
team you wish to retire, and clicking on the
Retire Team button. WARNING: Once you have
retired a team, that team will be permanently
retired and may never be used again on-line.
Once you have selected your team you will be
asked to name your team. Please note that
this will also serve as your on-line handle for
that team. If you have more than one team
then you may wish to name them Ducks1
Ducks2 etc. Your name must be unique and
you will asked to give another name if it isn’t.
THE LEAGUE
Up to 10 players may be displayed at any one
time. To see players above and below the
currently displayed position use the Next and
Previous buttons.
SCORING
Each player will start off with 1000 points in
each of the three leagues. The scoring system
is based on a chess-style formula which takes
into account your current position and
experience. For the first 16 games, players will
risk winning and losing more points until their
level is established. Experienced players will
risk losing fewer points when playing against a
newcomer. This is in order to prevent expert
players gaining easy points.
CHAT
Type in messages to other players, issue
invites and so forth. To find out if, say, Ducks
were on-line, you would type in /Online Ducks.
To get help you can type /Help.
CHALLENGING
Please note that you can only challenge
players who are no more than 800 points
away, so the most convenient way to find an
opponent is probably to find your own position
on-line and then challenge players within 800
points. To execute the challenge, click on the
name of the player you wish to challenge so
that it highlights and then select the > key in
the lower right hand corner of the screen. Each
player will be notified of the number of points
they risk for a win/loss/draw.
The player being challenged will now respond.
If he/she accepts, then a dialogue box will
appear enabling players to negotiate on the
type of match they want.
NEGOTIATIONS
The parameters for the match are as follows:-
Match Type:
Friendly (no points at risk) or Ladder.
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1278 ICC 2001 Manual.qxd
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Match Length:
You can only play one day games online.
Time Reserve:
This is the time you are allowed per match to
make your match decisions. Each player is
allowed a "free" 5 seconds per turn. In addition
to this you may specify extra time using the
button provided. This works very much like a
chess clock; when your time runs out then
play will continue automatically.
2:13 pm
Page 22
you have decided on your tactics, as you
would do in a solo game, click on Play Over.
As soon as you do this do this, the time clock
will stop and show the amount of time you
have left for the match.
Notes:
If one minute elapses without any action being
taken, the game will proceed automatically.
Time is only deducted from your clock for the
time you have taken, irrespective of whether
you are batting or bowling.
Ball by Ball limit:
This is very useful for one-day matches. It
enables you to specify the maximum number
of overs you would like to play ball-by-ball,
though this does not mean that you have to
play all the overs denoted in this manner.
Highlights Level:
Set the highlights level as you would do in a
solo match, though you now do these
separately for batting and bowling.
Player 1 (the challenger) sets the above
parameters first and then clicks on the Ready
button. If Player 2 (the challenged) is happy with
these then he clicks on Ready also. If he wishes
to change the match parameters then he goes
through changing the settings he doesn’t like.
When he is finished he then clicks on Ready.
This process is repeated until both players are
"ready" at which point Player 2 clicks on the
Start button and the match commences.
If players are unable to agree on the type of match
they want, then either player may click on the
Reject button and the challenge will be cancelled.
THE MATCH
The key difference between an on-line match
and a solo game match are the time clocks.
These appear below the Play Over button. The
clock to the left is your clock and the clock to
the right will always be your opponent’s.
Fielding:
If you are the team in the field then make your
changes in the way you would in a solo game.
When you have finished click on Play Over or
Ball-By -Ball, as the case may be, to transfer
the game to the batting team. The time you
have taken to make these changes will be
deducted from the time clock.
Batting:
You will be able to respond to the bowling and
fielding changes before each over. Once
22
CHAT
You may send messages to your opponent by
typing in the Chat box along the bottom half of
the screen. To extend the chat box and view
previous messages, click on the Chat tab.
ON-LINE AVERAGES
The batting and bowling averages accumulated
in your the on-line game are stored in the
saved game and will be updated after every
completed match.
DISCONNECTIONS
Because of the size of the saved game files
we are unable to store games on-line.
Unfortunately this means that matches that are
disconnected whilst in progress will be lost.
Previously we adopted a code of honesty and
did not penalise disconnections. This system
has been abused, so now a disconnection will
be treated as a lost game and the player who
disconnected will be deducted the relevant
points. This will mean a genuine disconnection
will be counted against you. If you suffer a
high number of disconnections (more than
10%) it is recommended you change ISP as
not all are best set up for on-line gaming.
A team’s number of unfinished matches is
listed on the ladder. Teams with what might be
considered a high number of unfinished
matches, in relation to the number of matches
played, should be approached with caution.
PROXY SERVER
If you want to log on through a proxy server you
will need to contact your system administrator
and ask him to allow access to port 2261.
END GAME
When you have finished the match you will be
taken back to the Ladder and your score will
be updated.
Credits
Game design: CHRIS CHILD,
BRIAN WALKER
Packaging Design:
PHIL GOLDFINCH, JAMIE YOUNG,
PAUL FLEWITT
Artwork:
JAYSHREE MISTRY, STEPHEN BRENNAN
Production: A J BOND
Programming: CHRIS CHILD,
ANDY YAU
Additional Programming:
MANSU PATEL, CHARLIE SKILBECK
Network Programming:
DANIEL THOMAS
Graphics: MICHEL BOWES,
COLIN ROBINSON
Commentary: JONATHAN AGNEW
Producer: DANNY RAWLES
QA Manager: DAVE CLEAVELEY
Assistant QA Manager:
STEPHEN CHAINEY
Lead Testers: DARREN T BENNETT,
RICH NAUGHTEN
Testing: CARLO BUSH, CHRIS GIGGINS,
CHRIS MATLUB
Data Checking: STEVEN LYNCH (WISDEN)
Special thanks to: BILL SMITH, PATRICK
EAGAR FOR THEIR WONDERFUL
PHOTOGRAPHY. J ONATHAN A GNEW FOR
ASSISTANCE BEYOND THE CALL .
Music: SOUL LIMBO - BOOKER T & THE
MGS (JONES, CROPPER, DUNN, JACKSON)
RONDOR MUSIC (LONDON) LTD. THE
COPYRIGHT IN THIS RECORDING IS OWNED BY
FANTASY INC (P) 1968 FANTASY INC,
LICENSED COURTESY A CE R ECORDS LTD .
TAKEN FROM THE STAX CD SOUL LIMBO
(CDSXE 009).
Marketing: SIMON ORAMS
Acknowledgements: Most of the
player pictures used in the game
first appeared in Cricketer's Who's
Who published by Queen Anne Press
and are reproduced here by
permission.
The photo of the Bulawayo cricket
ground was taken by Chris Turvey of
Empics and is reproduced by
permission.
Film footage used in the
introductory sequence is licensed
from Pathe News and TWI.
Peter Griffiths of PGR Computing
supplied the player database and
statistics.
Thanks to Cricinfo for supplying
ground information, and also to
Wisden for their help with clarifying
some of the finer points of the sport.
Special thanks to the following
tourist boards for supplying publicity
photographs: India, Pakistan,
Jamaica, New Zealand, South Africa,
Zimbabwe, Sri Lanka, and
Quantas Airlines
Website addresses:
www.wisden.com
www.cricinfo.com
23