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International Cricket Captain 2002 – Windows Manual – English

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Contents
INSTALLATION . . . . . . . . . . . . . . . . . . . 2
OVERVIEW. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
CHAPTER 1: MAIN MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Player Profiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Coach and Physio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Player Records . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Fixtures and Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
World Ratings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Signing new Players . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Budget Allocation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Team Selection. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

CHAPTER 2: THE MATCH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Coin Toss . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Groundsman . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Playing Conditions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
The Match Screens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Highlights Level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Save game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Conditions Icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Bowling. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Batting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12

CHAPTER 3: CONTRACTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Hall of Fame . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16

CHAPTER 4: TIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
NETWORK GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23

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Installation
1) Insert the disk into your CD ROM
drive.
2) If Autorun is enabled on your PC, then
an International Cricket Captain 2002
installation window will be displayed
on your desktop. If Autorun is disabled,
or the installation window does not
appear automatically, open up My
Computer on your desktop, access
your CD (often labelled D:) drive, and
the install program will appear.
3) You must install the game on your hard
drive. To do this you should have at
least 150 Mb of free hard disk space.
4) Follow the on-screen instructions.
5) Choose a destination folder. The
default folder location is C:\Program
Files\Empire Interactive\International
Cricket Captain 2002. Select the type
of installation, typical will improve
loading times. Select the Program
folder, located on the START,
PROGRAMS, menu. The game will
now install.
6) Click on finish and you will be asked
whether or not you wish to install Direct
X 8.1 onto your system. If you already
have Direct X 8.1 or greater on your
system or you are running Windows XP
then you do not need to go through this
procedure. If you are unsure, then select
Yes and allow the Direct X installation to
examine your system.

RUNNING INTERNATIONAL
CRICKET CAPTAIN 2002
To start International Cricket Captain 2002:
Select INTERNATIONAL CRICKET CAPTAIN
2001 from the EMPIRE INTERACTIVE
program group on your START button,
located on the Windows taskbar.
Note: whichever method you choose to
run the game, you will need the CD in
the drive.

UNINSTALLING INTERNATIONAL
CRICKET CAPTAIN 2002
2

To uninstall International Cricket Captain:
Go to the Control Panel in Windows and

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then select Add/Remove Programs. Select
International Cricket Captain 2002 from
the menu and then choose Remove and
then OK. You can also uninstall by going
to the Start menu and selecting Uninstall
International Cricket Captain 2002.

INTERFACE
The game is entirely controlled by the
Mouse. Making a selection involves
making a left mouse-click. Within the
Main Menu screens you can use the right
button to select an option at the top of
the screen.

FULL SCREEN / WINDOWS
To toggle between playing in Full Screen
or Windows mode, use the F2 key.
WARNING: If you are using a TNT based
graphics card and are running the game in
a Window, please refrain from using the
Window’s minimise option as this may
cause the game to malfunction.

DISPLAY
Although the game will run in 256
colours, we strongly recommend you set
your display to 16-bit colour if your
computer is capable of utilising this
mode. To make the change, go to
Start/Settings/ControlPanel/Display/
Settings.

RUNNING ANIMATED
HIGHLIGHTS
If you have a P133 or greater with at least
16 Mb RAM, then you will be able to view
animated highlights when you are playing
a match. If these highlights appear jerky
or slow, then choose None.

SPECIAL NOTES
Installation Progress Bar Flickering.
During installation, the progress bar
occasionally displays as a black flickering
rectangle instead of a normal progress bar.
Don't worry, it's still installing the files.

UPDATES AND INFORMATION
ABOUT INTERNATIONAL CRICKET
CAPTAIN 2002
Further information about International
Cricket Captain is available via our
website at
www.empireinteractive.com

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3) Play in an online league.
See ‘Network Game’ on pages
21-22 for instructions.

Scenarios:
Choose from six scenarios.

Overview
International Cricket Captain 2002,
is a game in which you have the
chance to both captain and manage
a team. The various ways to play
the game are as follows:

Load Game:
Play a previously saved game.

Options:
Choose visual setup.
This will also display the current
version number of the game.
The quickest way to learn the
game is to embark on a voyage of

Single Player:

exploration, clicking on all the

1) Full Game: captain a county and

icons and tabs en route to discover

earn the right to lead England.
2) County and England: Captain
a county side and lead England

their functions. But for those of
you who require further
information, please read on.

immediately. Playing in this
mode means you forfeit a
Hall of Fame score.
3) International Only: Captain
any of the Test-playing nations.

2-Player:
1) Choose to play a series between
any of the Test-playing nations.
2) Network Game.
See ‘Network Game’ on pages
21-22 for instructions.

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Chapter 1: Main Menu

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player's strengths and
weaknesses. For fast access
to this information during
a match, simply double click on a
player's name. Use the < >
tabs to scroll though your team,
or through other counties if you
have selected the Team
Details screen.

COACH
AND PHYSIO
The Coach and Physio screen will
When you have selected a team

appear once a month. The number

you will be taken to the In game

of coaching/physio sessions

Main Menu - the hub of the game.

available is determined by your

From this point, you will be able to

budget allocation at the start of

access most of the information

the season (see Budget

you need. Probably the first thing

Allocation chapter).

you will want to look at is your
current squad. To view this, click
Team Details and then select
the Squad tab. To move on, click
on the Continue button and then
the Next tab. To return to the
Main Menu click on the
Information tab when it appears.

PLAYER PROFILES
Select this in order to obtain
more detailed information about

4

To allocate a session to a player,
first select him and then assign

your players and click on the self-

the training session you require

explanatory tabs.

from the pop-up menu. An icon

To view Salaries and Contracts

representing the type of training

click on the Personal tab. This tab

he is undergoing will appear

will also allow you to examine a

opposite his name.

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The coaching and physio

When you start the game the

sessions are -

statistics will be accurate for the

Net Practice: improves the
short term form of the
player.
Technique: improves

start of the 2002 season. As the
game progresses the computer
will update these with the results
from the games played in your
‘cricket world’.

performance over the
long term, and so is

Fixtures and Results

generally more

Use this screen to view the

effective with

fixtures and results of every team

younger players.

in all competitions. Clicking on the

Physio: helps players
stay fit.
Only one session may be
allocated per player. These
sessions are available for both
batting & bowling.

tabs will allow you to find the
precise information you require.

World Ratings
Shows the rankings of international
teams based on the Wisden
rating system.

Player Records
Click on the Player Records button
to view batting and bowling
averages in all competitions.
The default screen is: Batting,
First Class and Career, sorted in
order of merit.
You can sort these into any
order you wish by clicking on
the various buttons.
The filter button enables you to
only view players who have
played more than 5 innings
(batsmen) or taken more than
15 wickets (bowlers).

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INCREASE OR DECREASE OFFER

SIGNING
NEW PLAYERS –
THE FIRST SEASON
When signing new players you
have the opportunity to
negotiate both the salary and
length of contract offered.
At the beginning of each season

For information on signing non

you will be given the opportunity

youth players see the chapter on

to offer contracts to youth players.

Contracts and Budgets.

At the start of the very first season

BUDGET ALLOCATION

youth players are the only ones
you are allowed to sign.

At the start of each season you
will need to allocate your funds for

To sign a new youth player for your

the forthcoming campaign.

team highlight his name and click

You can choose to spend funds

on New Contract. This will bring

on the following areas:

up his salary and contract
demands. If you wish to offer less
use the scroll bars to adjust the
amounts. When you are satisfied
with the salary and length of
contract, click on Make Offer. The

Physiotherapy – helps to keep
players fit by increasing the
number of physiotherapy sessions
available and brings players back
from injury more quickly.

player will then accept or decline,

Coaching – increases the number

or invite you to make a new offer.

of coaching sessions available for

When you have finished signing

your players.

players click on the Finish button.

Youth Coach – increases the

Tip

chance of good players emerging

The salary will always reflect the

from your youth team.

optimum amount sought, so you
may wish to bid less, but then

TEAM SELECTION

again, if you want to be really sure

A default team will be provided for

of getting the player, then you

you in the upper panel. The lower

should meet his demands.

panel will contain the remaining
members of the squad. If you wish

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If a player has a globe symbol by
his name this indicates that he is
on international duty and not
eligible for selection. You will be
notified in the news box when
these players become available
again.
to remove a player from the team,

swap and then go to the lower

International Selection
and One-Day
Internationals

panel and click on the replacement

When you are captaining the

player. The two players will then

national side you will first be

swap places.

required to select a squad. In

click on the player's name to
display a pop-up menu, click on

On the pop-up menu, you will also
be able to nominate a wicketkeeper, a captain, opening bowlers
and adjust the batting order. To

England’s case, the default squad
will be the centrally contracted
players. Click the Test Squad tab
to view these. In the main

perform the latter, select Move and

database, the name of these

then click on the slot you wish to

players will be highlighted in view.

move the batsman to.

You may replace these players by
clicking on their names and then

To enable viewing of player types
at a glance the following symbols

selecting Add/Remove.

are displayed:
Bat – Batsman.
Ball – Bowler.
Bat & Ball – All Rounder.
Gloves – Wicket Keeper.
O – Opener.
If a player has a red + symbol by
his name this means he is injured
and not eligible for selection.

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Form

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Chapter 2: The Match

A player’s form is based
on his last six performances.
A good way to increase a player’s
form is to give him some net
practice, or even a run in the 2nd XI.

COIN TOSS
The Coin Toss screen displays the
competing teams and pitch and
weather conditions for the match.

On the Team Selection screen you

'Choose heads or tails by clicking

can also adjust the statistics

on the appropriate button, and

display. Use the scroll arrows, or

then select whether you want to

just click on the button to launch a
pop-up menu. To get more
information about a player, double
click on his name to bring up his
player profile.

bat or bowl. You may want to
check the pitch and weather
before making this decision, as the
conditions may affect the course
of the match.

Before you finish your team selection

GROUNDSMAN

it might be a good idea to select the

Click on the Groundsman button

Conditions tab to get an idea of the

prior to the start of a match and

weather. You may wish to consider

instruct him to prepare a pitch

picking a team to take advantage of

tailored to suit your bowling

the predicted climatic conditions.

strengths. You may choose to
ignore this, in which case the pitch

When you are satisfied with your

will be randomly generated.

team, click on the wicket icon on
the lower right of the screen and
then Play Match to take you to

PLAYING CONDITIONS
The following are various

the coin toss.

permutations of playing and

Note: if you choose Skip Match,

weather conditions, together with

the computer will play the match

their effects.

for you. Unfortunately, your
‘tactical nous’ will be missed so

Bounce

the team is unlikely to perform to

Perfect:

their maximum ability.

Even:

Favours batsmen.
Slight advantage for
batsmen.

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Average:

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No advantage for

Light

batsmen or bowlers.

When four lights are lit on the meter
then the batsmen will probably be

Uneven:

Favours fast bowlers.

Erratic:

Mainly favours fast

is reduced if slower bowlers are

bowlers, but all

operative at the time.

offered the light, though this chance

bowlers will gain
some advantage.

After you have decided whether to

Wear
Very Good:

Favours batsmen.

Good:

Slight advantage for

Average:

THE MATCH SCREENS
bat or bowl, you will be taken to
the match screen.

batsmen.

HIGHLIGHTS LEVEL

No advantage for either

One of the first things to decide is

batsmen or bowlers.

what level of Highlights you wish
to see. To do this click on the

Turning:

Advantage for spin

green bar on the lower left of the

bowlers.

screen to display a pop-menu, and

Sharp Turn: Big advantage for
spin bowlers.

then select Highlights. As you will
see, the parameters range from
None to Ball-by-ball (although the

Weather

latter could result in a rather long

Very Sunny: Adversely affects

game). If you select Wickets and

the stamina of

Chances, this will display every

fast bowlers.

edged or uppish shot; all LBW
appeals, drops, catches and, of

Sunny:

Slight adverse affect
on the stamina of
fast bowlers.

Unsettled:
Cloudy:

Neutral.

course, wickets falling. Selecting
None will mean the match
proceeds in text only mode.
If you choose no highlights then

Slight advantage for

you have choice of playing the

seam bowlers.

match with a text commentary, or
displaying the Batting or Bowling

Very Cloudy: Increased advantage
for seam bowlers.

card. Make your selection by
clicking on the appropriate tab.

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STAMINA BAR

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CHANGE BOWLER

AGGRESSION
BAR

SET
LENGTH

CONDITIONS
ICONS
In the lower right

EDIT
FIELD
SET LINE

of the screen you
will see a set of
icons reflecting
match conditions.

MATCH
OPTIONS
AND SAVE
GAME

SAVE GAME

From left to right
these are: weather,
light, bounce,
wear, outfield and

The game is designed to

age of ball (this is replaced to show

AutoSave, but you can also save

overs remaining of field restrictions

during a match by clicking on the

in one day games). The red dots

green bar and then selecting Save

indicate degrees of adversity, so

from the pop up menu.

when there are, say, four red dots

You save and exit between

on the outfield icon, this will

matches from the Main Menu next

indicate that the outfield is slow.

match screen. Click on the blue

Or when there are, say, no red dots

'X' button at the lower left.

on the bounce icon, then this will
indicate the bounce is true.

EXPLANATION OF
SYMBOLS
The commentary text uses the
following symbols:

! = Near miss
b = Byes
•

= dot ball

x = wide, or no ball, the latter
with number of runs
scored from it.

BOWLING
If you bowl first then the bowling
dialogue will appear to the right of
the screen.
The name of the opening bowler
you chose during Team Selection
should appear at the top of the
bowling dialogue.
If you wish to change the bowler
at this or any other point in the
game, click on the arrows just to
the right of his name to bring up
your team, and then select a new

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bowler. Click on the name of the
bowler you wish to select. The

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Bowling Stamina and Settled

new bowler will now appear at the

A bowler’s stamina rating is

top of the bowling dialogue.

represented by the yellow bar on he

Click on Next Over to

bowling panel. The yellow dots will

continue the game.

decrease as the bowler loses
stamina. The green scale on the rim

If you have selected any form of

of the stamina bar is an indicator of

highlights, the screen will change

how settled a bowler is. The green

to an animated representation of

dots increase as the bowler settles

the over, showing the highlight

into a groove. A bowlers stamina is

levels which you previously

affected by the weather and the

selected. If you chose to view no

whether or not he has been

highlights, then the results of the

bowling very aggressively.

over will appear instantly.

Tired bowlers will have a marginally

If you wish to play the over ball-by-

less chance of taking a wicket, just as

ball, then click on the Ball Tab.

a settled bowler will have a slightly
greater chance of taking a wicket.

Bowling - Attacking
and Defensive Levels
You adjust the attacking/defensive
level of your bowlers by selecting
notches on the bar below the
bowler’s name. The more attacking
a bowler is the more likely he is to
take a wicket, but he will also be
more prone to conceding runs.
Bowlers set to a very attacking level
will lose stamina more quickly.
These levels are presets which

CHOOSE
FIELD SETTING

CHOOSE TO GO OVER OR
AROUND THE WICKET

effect your line and length and field
settings to reflect your aggression.
User defined combinations may be
created by setting the bowling
controls independently as described
in the following paragraphs.

Bowling - Setting a
Line and Length
To set a line and length for a
bowler, locate the stumps on the
bowling panel and then click on the

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Page 12

area where you wish to pitch the ball.

To load a user defined field setting,

To set a line, move the ball to the line

select the current field setting and

you wish to adopt: outside the off

then choose User Defined to bring up

stump is considered defensive,

all your saved field settings. Select

middle and leg is the most attacking

the field which you wish to use.

setting. To go over or around the
wicket, move the arrow to the left or
to the right.Note: in one-day games
fielding restrictions apply.

Bowling - Editing a Field
and User Defined Fields
The field setting will adjust
automatically once you have
selected line, length and attacking
levels for your bowler. However,
you can manually override these
settings should you so desire. To
do this, select the correct field
setting and then choose the new
field setting from the pop-up array.

The panel to the left of the Edit
Field screen can be customised to
display where a batsman is scoring
his runs against a particular bowler.

Action Replays
To replay any ball from the over,
select the Commentary Card tab
and then select the ball you wish
to see replayed. You can also
replay a fallen wicket by selecting
the bowling card and clicking on
the wicket in the FoW section.

BATTING
Click on a notch on the Defensive/

To customise a field setting, select

Attacking bar (located beneath the

edit and then use the mouse to

players photo) to determine how

drag the fielders (represented by
numbers) on the oval to their new
positions. You can "save" this setting
by selecting the Save button.

quickly you want to score. Generally
a high aggression will result in a
higher scoring rate but the more
aggressive you are the greater the
risk of conceding your wicket.
Batsmen who are overly aggressive
before they are settled are especially
prone to losing their wicket.

Settled
The bar next to the player's photo
has two functions: the green light

12

MOVE FIELDERS

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SETTLED

KEEP STRIKE

LOCK BATSMAN

Match/Player
Analysis
To get an analysis of a
player's performance simply
click on the player's name in
the batting or bowling card.
indicates how settled a batsman

Alternatively use the pop-up

is, and the yellow lights running

menu (the green bar on the lower

vertically indicate how tired a

edge of the screen) and choose

batsman is.

'Player Analysis'. Here you may
also choose the Match Analysis

Keep Strike

screens.

To protect lower end batsmen
from the strike, click on the bat

Edit Batting Order

icon on the right of the panel.

When a new batsman is due to

This will also result in fewer

come in, you may select a different

singles being taken.

batsman than the one currently
selected. To do this, scroll through

Lock Batsman

the remaining batsman using the

By default your batsmen's

arrow provided until you find the

aggression is the same against

batsman you want.

both current bowlers. In certain
cases you might want to set this

Following on

independently, to take advantage

If your opponents have a first

of a weaker bowler, for example.

innings deficit of 200 runs or more

Click on the gold chain to open the

in at test match (150 runs in a four

links. Now you can change the

day match), you will be invited to

aggression independently for the

enforce the follow on.

current bowler. When required,
click again to close the links and
apply aggression to both bowlers.

Tip: As there are clear advantages
to the team issuing the invitation,
it is recommended you answer Yes
when prompted.

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Page 14

Declaration

Click through the fixtures at the

Click on the declaration button when

top of the screen.

you think you have scored enough

To see the scorecard for any

runs (in a First Class match) and you

innings in a match simply highlight

wish to declare the innings closed.

that innings and click.

New Ball
The new ball will be
available to the bowling

Chapter 3: Contracts

side after 100 overs in a first
class match or 80 overs in test
matches.

Renewals
At the end of each season the
contacts of some of your players will
have expired. If you wish you may renegotiate their contracts immediately.
To do so, click on the name of the
player whose contract you wish to renegotiate. This will bring up his
details including the salary and length
of contract he is seeking.
The salary will always reflect the

Tip: Don't forget to ensure that you

optimum amount sought, so you

have a fully fit fast bowler ready to

may wish to bid less, but then

use the new ball as this gives a

again if you want to be really sure

greater chance of taking a wicket.

of getting the player you may wish
to bid more.

Breaks
The game will pause for lunch, teabreaks and bad weather, close of
play and whenever there is a
change of innings. At this point
you will see the match summary
screen. This will also enable you
to view the scores in other
matches if they are being played.

14

Use the scroll bars to adjust the
amount to your satisfaction. When
you are satisfied with the salary
and length of contract, click on
Make Offer. The player will then
accept or decline, or invite you to
make a new offer.
If the player accepts your offer, the

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money you have agreed to pay him

them a contract then use the

will be deducted from your budget.

method previously described in
re-signing out-of-contract players.

If you decline to renew a player's
contract he will automatically leave
the club.
Tip: you may prefer to wait and see
which other out-of-contract players

When you have finished signing
or re-signing players and
terminating contracts, click on
the Continue button.

are available before re-signing any
of your own players. This is

Signing New Players

because if you do not sign them in

After you have finished negotiating
with your own players you will
have a chance to sign out-ofcontract players from other clubs.
Choose whether you want to view
Domestic, New, or Overseas
Player. Use the method described
above for renewing contracts in
order to make an offer to the
players you are interested in adding
to your team. See bidding below.

this phase, you will have another
opportunity in the next phase of the
game when they will appear on the
Out-of-Contract list. Of course,
another club could outbid you and
sign them at this stage.

Terminating contracts
If you wish to terminate a player's
contract, click on the Terminate
button and then click on the name
of the player's whose contract you

Bidding

wish to terminate. In the panel of

because you are saving 50% of his

Bidding is conducted in a series of
rounds, of which there are 10. You
may not have more than three
bids in progress at any one time.
Your total of bids may exceed your
available budget in which case the

salary this figure will added to your

bids will be resolved in the order

budget, not subtracted.

of 1-2-3. So if your first bid
succeeds but uses up most of
your budget, then bids 2 and 3 will
probably fail because of lack of

the right of the screen you will be
advised what the settlement figure
will be. This figure is calculated at
50% of his current salary, but

Youth Team Graduates
Each year graduates from your
youth team will emerge, providing
you with the first opportunity to
sign them. If you wish to offer

cash. For this reason it is
important to prioritise your bids.
When you have decided upon your
three bids, click on Continue.

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Page 16

At the end of the first round, you

You will still obtain a Hall of Fame

will be advised of the outcome of

score if you start a new game

your own bids. This procedure will

using the same name as in a

continue for nine more rounds,

previous game.

though you may curtail this by
clicking on Finish With Contracts.
This is advisable when you have
insufficient funds to make further

Chapter 4: Tips

feasible bids.

Hall of Fame
At the end of each season your
performance will be evaluated and
translated into a Hall of Fame
score, though this will only be
entered into the Hall of Fame if the
score is higher than any previous
score for this game.

Unlike many games, your computer
opponent does not cheat, though
International Cricket Captain 2002
presents a tough challenge to most
captains - especially if you're
captaining England! But persevere
and take heed of the some of the
tips that follow, and success could
be yours.

If you achieve 100 points, you will
be offered the opportunity to

Bowling Tactics:

manage England.

• Fast bowlers get an advantage

At the end of every season after the
fourth, your Hall of Fame score will

• Spin bowlers will generally not

be based on your performance over

take wickets until the ball is

the previous four seasons. In other

about 15 overs old.

words, for the first four seasons
your score will accumulate, after
which it will be averaged out.

• Take note of the effect of
conditions on bowlers. An
ordinary medium pacer can

To view your score, click on the Hall

become dangerous on a very

of Fame button on the Main Menu.

cloudy day.

You may only have one high score
per game in the Hall of Fame.
When you start a new game then a
new high score will be generated.

16

with the new ball.

• Bowlers in county matches will
perform at their best on medium
aggression and balanced field
setting.

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• Use the defensive field settings

• In one day matches try to score at

if a batsman has a big score or

about 4.5 to 5 per over for the

you are going for a draw. Use the

first 15 overs (or faster if you're

attacking field settings if you've

chasing a big target), while the

got plenty of runs to play with

fields are restricted. However, the

but not much time.

computer will use its best

• Attack new batsmen before they
are settled by setting bowlers
aggression close to the max.
• If you can tie a batting team
down in one-day games they will
get more aggressive and get
themselves out. Bowl outside off
stump and use defensive fields.
If you don't take wickets it's
often worth taking the risk to be
more aggressive to slow down
your opponents scoring rate. The
opposition is more aggressive
the more wickets they have left.
• If you are in a very strong position,
declare an hour before the close of
play in order to give your main
strike bowlers an extra spell.

Batting Tactics

bowlers, so sometimes it is a
good idea to put lesser batsmen
in so that you don't lose important
wickets early in the innings.
• When batting second in one day
matches, try to keep up with the
run rate all the way through the
innings. Don't use maximum
batting aggression unless you
have lots of wickets to play with.
Take note of bad or expensive
bowlers and use extra
aggression against them.
• Look at the weather forecast. If
conditions are very cloudy but
will improve later, bat defensively
until they change. If it will be
very cloudy or raining for the first
day, put the opposition in to bat.
In all other situations it is a good
idea to bat first.

• In county and test matches you
should have your batsmen on

• If the other team scores 600 in

two aggression bars until they

their first innings you are unlikely

are 30% settled and then move

to win. Give it a go until you lose

up to three. If a bad bowler

a couple of wickets and then

comes on move up to 4. If a

shut up shop completely (play

good bowler is taking lots of

defensively) to get the draw.

wickets be more defensive.

Try to get the maximum batting
points as well.

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• Generally all batsmen perform at

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Page 18

should bat at 2 notches in county

their best on 3 aggression bars,

games. No player will do well

but should bat more defensively

batting at six notches in a county

while getting settled, and with

game. This aggression should

greater aggression against bad

really just be used when batting

bowlers. The batsman's own

against very bad bowlers,

aggression rating refers to the

attempting a desperate run chase

scoring rate of the batsman if

or if making runs before the 120

they are on three aggression bars.

overs is up in county games.

A naturally aggressive batsman

• If a bowler is using an aggressive

will score at a strike rate of 50%

field against you, it is sometimes

or above in county matches, while

worth taking the risk to score

naturally defensive batsmen will

some quick runs to get your

score someway below this if they

batsman settled. The bowler will

are both on 3 aggression bar

then adopt a more defensive

notches. It is important to bear

approach, possibly allowing your

this in mind when selecting one-

batsman to score more freely.

day sides, because an aggressive
batsman will find it easier to
score at the required run rate
even if they are a generally poorer

• If you have a batsman keeping
strike make sure they are
aggressive or you just end up
missing singles. The other

player. It's also useful to have an

batsmen should be on 1 or 2

attacking batsman in at number 7

bars of aggression so that they

in county matches because they

can score singles and get off the

can score their runs before

strike. Only do this for the first 3

running out of partners.

balls of an over if you are playing

• You may notice that there are

ball by ball in a vital match.

some players who do just as well
in one-day games (or even better)

Managing Your Team

as they do in county matches.

• Youth team coaching can

These players will probably benefit

produce excellent young players,

from batting at 4 notches (or five

but it is always a bit of a risk.

notches against bad bowlers) in
county matches. Other players do
far worse in one-day games and

18

• Extra coaching points are handy
but expensive. It is a better idea
to use what you have already

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Page 19

and ensure all your players

matches before they are good.

benefit by continually moving

They will continue to improve

your resources around the team.

slightly with each additional match

• Coaching has little effect on
in-form players. Coaching has a
more long term effect on young
players than older ones, so a

although they can also lose ability
due to age. Test match players
need to get experience as well.
• Cricketers need luck as well as

good policy is to direct coaching

skill. A player with a bad average

towards them.

may be good but unlucky. Take

• Although physiotherapy does not
affect fitness it is very useful if
you have an injury prone star in
your side.

note of the number of near
misses they get when bowling or
batting (the notes section is
useful for this), it will give an
extra indication of ability.

• If you get a good young player
give him a three year contract to
save money.

• Give young players a good run
before writing them off. Second
team averages also help in

• Players will generally accept quite

deciding if a player is any good.

a lot less than they are asking for,
but never on the first offer, and

• Don't drop your best players just

not if there are other counties

because they've had a couple of

offering close to your offer.

bad scores - an excellent player
out of form is better than a poor

• There are lots of good overseas

player in form.

players so leave these bids
until last.

• Around the wicket can help get
batsmen out after a long innings

• It's a good idea to try to get a

and is effective against left

decent spinner if only because

handers. However, less Lbw's are

they can bowl more overs before

obtained against right handers.

tiring, so this way you can play
county matches with four

• Changing to spinners also helps

bowlers instead of five.

against settled batsmen. An
occasional bowler can work if the

• Players will not be at their best
until they have experience. They

opposition is comfortable enough
to slog against them.

need to play about 15 county

19

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Page 20

In General

Disclaimer

• Batsmen have a tired rating so

International Cricket Captain is only

fitness is important. If they have

a game, the results in which are

played a long innings it may be a

partly influenced by statistics.

good idea to adopt a cautious

Some players may perform better

approach when getting close to a

than others in the game but this

day break. They will start the

may not necessarily reflect their

next day fresh.

real-life performances. The salaries

• Bowlers have a settled rating so
bowl them in spells until they have
about 3 bars of energy left. Try to
do this in one
day games as well.
• Some players are more prone to
injury than others. If you have a
star player that keeps getting
injured, sell him or spend lots on
physiotherapy so that they return
to action more quickly.
Please check our websites for
patches and information about
the game. You can ensure you
have the latest version of the
game by selecting Network Game
and logging on to our server. This
will automatically update your
game with the latest version.
www.empireinteractive.com
And all that remains to be said is
'good luck'.

20

12:21 pm

in the game are entirely fictitious.

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Network Game
REQUIREMENTS
(1 CD per player), Internet Play Requires - 33.6
Kbps modem or faster connection, TCP/IP
compliant network and an Internet account.

YOUR TEAM
Before participating in the on-line league, it is
recommended that you play the Single Player
version to the point where you feel you have
built up a good team.

PLAY
Log on to the internet in the usual manner and
then load the game as you normally would.
Click on the Network option on the opening
menu of the game. The first time you play you
will be asked for the network code. You will
find this on the inner front of the product case.
Once you have entered this you will not be
asked for it again. You will then be asked for a
password of your choosing, which may be
stored if you wish.
Before starting the game, the server will check
to ensure you have the latest version of the
game, and if you haven’t it will then update it.
Please be sure to view any README files for
any late changes to the game.
WARNING: If you give your network code to
someone else, you may not be able to play the
on-line game in future.
If you need to reinstall International Cricket
Captain 2002 for any reason and have already
registered your network code, you can enter
your current password when asked and the
server will recognise your existing details.

CHOOSING A TEAM
You will be shown all the saved games you
have stored, choose one of these to play
on-line in the current session. You may have up
to four participating teams in the online league
at any one time. Only saved teams from Full or
County and England games played on a Normal
skill level are acceptable. Any team listed in
grey is not available for play on-line.
You may retire a team by first selecting the
team you wish to retire, and clicking on the
Retire Team button. WARNING: Once you have

12:21 pm

Page 21

retired a team, that team will be permanently
retired and may never be used again on-line.
Once you have selected your team you will be
asked to name your team. Please note that
this will also serve as your on-line handle for
that team. If you have more than one team
then you may wish to name them Ducks1
Ducks2 etc. Your name must be unique and
you will asked to give another name if it isn’t.

THE LEAGUE
Up to 10 players may be displayed at any one
time. To see players above and below the
currently displayed position use the Next and
Previous buttons.

SCORING
Each player will start off with 1000 points in
each of the three leagues. The scoring system
is based on a chess-style formula which takes
into account your current position and
experience. For the first 16 games, players will
risk winning and losing more points until their
level is established. Experienced players will
risk losing fewer points when playing against a
newcomer. This is in order to prevent expert
players gaining easy points.

CHAT
Type in messages to other players, issue
invites and so forth. To find out if, say, Ducks
were on-line, you would type in /Online Ducks.
To get help you can type /Help.

CHALLENGING
Please note that you can only challenge
players who are no more than 800 points
away, so the most convenient way to find an
opponent is probably to find your own position
on-line and then challenge players within 800
points. To execute the challenge, click on the
name of the player you wish to challenge so
that it highlights and then select the > key in
the lower right hand corner of the screen. Each
player will be notified of the number of points
they risk for a win/loss/draw.
The player being challenged will now respond.
If he/she accepts, then a dialogue box will
appear enabling players to negotiate on the
type of match they want.

NEGOTIATIONS
The parameters for the match are as follows:-

Match Type:
Friendly (no points at risk) or Ladder.

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Match Length:
Choose a 1 day or 4 day game.

Time Reserve:
This is the time you are allowed per match to
make your match decisions. Each player is
allowed a "free" 5 seconds per turn. In addition
to this you may specify extra time using the
button provided. This works very much like a
chess clock; when your time runs out then
play will continue automatically.

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Page 22

you have decided on your tactics, as you
would do in a solo game, click on Play Over.
As soon as you do this do this, the time clock
will stop and show the amount of time you
have left for the match.

Notes:
If one minute elapses without any action being
taken, the game will proceed automatically.
Time is only deducted from your clock for the
time you have taken, irrespective of whether
you are batting or bowling.

Ball by Ball limit:
This is very useful for one-day matches. It
enables you to specify the maximum number
of overs you would like to play ball-by-ball,
though this does not mean that you have to
play all the overs denoted in this manner.

Highlights Level:
Set the highlights level as you would do in a
solo match, though you now do these
separately for batting and bowling.
Player 1 (the challenger) sets the above
parameters first and then clicks on the Ready
button. If Player 2 (the challenged) is happy with
these then he clicks on Ready also. If he wishes
to change the match parameters then he goes
through changing the settings he doesn’t like.
When he is finished he then clicks on Ready.
This process is repeated until both players are
"ready" at which point Player 2 clicks on the
Start button and the match commences.
If players are unable to agree on the type of match
they want, then either player may click on the
Reject button and the challenge will be cancelled.

THE MATCH
The key difference between an on-line match
and a solo game match are the time clocks.
These appear below the Play Over button. The
clock to the left is your clock and the clock to
the right will always be your opponent’s.

Fielding:
If you are the team in the field then make your
changes in the way you would in a solo game.
When you have finished click on Play Over or
Ball-By -Ball, as the case may be, to transfer
the game to the batting team. The time you
have taken to make these changes will be
deducted from the time clock.

Batting:
You will be able to respond to the bowling and
fielding changes before each over. Once

22

CHAT
You may send messages to your opponent by
typing in the Chat box along the bottom half of
the screen. To extend the chat box and view
previous messages, click on the Chat tab.

ON-LINE AVERAGES
The batting and bowling averages accumulated
in your the on-line game are stored in the
saved game and will be updated after every
completed match.

DISCONNECTIONS
Because of the size of the saved game files
we are unable to store games on-line.
Unfortunately this means that matches that are
disconnected whilst in progress will be lost.
Previously we adopted a code of honesty and
did not penalise disconnections. This system
has been abused, so now a disconnection will
be treated as a lost game and the player who
disconnected will be deducted the relevant
points. This will mean a genuine disconnection
will be counted against you. If you suffer a
high number of disconnections (more than
10%) it is recommended you change ISP as
not all are best set up for on-line gaming.
A team’s number of unfinished matches is
listed on the ladder. Teams with what might be
considered a high number of unfinished
matches, in relation to the number of matches
played, should be approached with caution.

PROXY SERVER
If you want to log on through a proxy server you
will need to contact your system administrator
and ask him to allow access to port 2261.

END GAME
When you have finished the match you will be
taken back to the Ladder and your score will
be updated.

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Credits
Game design: CHRIS CHILD,
BRIAN WALKER
Programming: CHRIS CHILD,
ANDY YAU
Additional Programming:
MANSU PATEL, CHARLIE SKILBECK
Network Programming:
DANIEL THOMAS
Graphics: MICHEL BOWES,
COLIN ROBINSON, ANDY EVANS
Commentary: JONATHAN AGNEW
Producer: DANNY RAWLES
QA Manager: DAVE CLEAVELEY
Lead Tester: RICHARD NAUGHTEN
Testing: CHRIS MATLUB, PHIL OCTAVE,
GARETH WEST, MARK JONES,
DARREN T BENNETT
Data Checking: STEVEN LYNCH (WISDEN)
Special thanks to: BILL SMITH, PATRICK
EAGAR FOR THEIR WONDERFUL
PHOTOGRAPHY. J ONATHAN A GNEW FOR
ASSISTANCE BEYOND THE CALL . A DRIAN
STEPHENSON AND PAUL MCGREGOR.

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Page 23

Acknowledgements: Most of the
player pictures used in the game
first appeared in Cricketer's Who's
Who published by Queen Anne Press
and are reproduced here by
permission.
The photo of the Bulawayo cricket
ground was taken by Chris Turvey of
Empics and is reproduced by
permission.
Film footage used in the
introductory sequence is licensed
from Pathe News and TWI.
Peter Griffiths of PGR Computing
supplied the player database and
statistics.
Thanks to Cricinfo for supplying
ground information, and also to
Wisden for their help with clarifying
some of the finer points of the sport.
Special thanks to the following
tourist boards for supplying publicity
photographs: India, Pakistan,
Jamaica, New Zealand, South Africa,
Zimbabwe, Sri Lanka, and
Quantas Airlines
Website addresses:
www.wisden.com
www.cricinfo.com

Music: RICHARD NAUGHTEN
Packaging Design:
PHIL GOLDFINCH, JAMIE YOUNG,
JAMES WEBBER
Artwork:
JAYSHREE MISTRY, VIKESH PANCHAL
Production: A J BOND
Marketing: CHRIS EAST, ADRIAN ARNESE
23

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