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International Cricket Captain III – Windows Manual – English

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Contents
INSTALLATION. . 2
OVERVIEW . . . . . . . . . . . . . . . . . . . . . . 3
CHAPTER 1: MAIN MENU . . . . . 4
Player Profiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Coach and Physio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Player Records . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Fixtures and Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
World Ratings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5

CHAPTER 2: CONTRACTS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
CHAPTER 3: TEAM SELECTION . . . . . . . . . . . . . . . . . . . . . . . . . . 8
International Selection and One-Day Internationals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9

CHAPTER 4: THE MATCH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Players Form . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Coin Toss . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Playing Conditions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
The Match Screens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Highlights Level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Save Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Playing Conditions Icons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Bowling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Batting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13

CHAPTER 5 TIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
CHAPTER 6 INTERNET GAME . . . . . . . . . . . . . . . . . . . . . 18
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

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Installation
1) Insert the disk into your CD ROM
drive.
2) If Autorun is enabled on your PC,
then an International Cricket
Captain III installation window will
be displayed on your desktop. If
Autorun is disabled, or the
installation window does not appear
automatically, open up My
Computer on your desktop, access
your CD (often labelled D:) drive,
and double click on the setup.exe
file.
3) You must install the game on your
hard drive. To do this you should
have at least 300 MB of free hard
disk space.
4) Follow the on-screen instructions.

RUNNING INTERNATIONAL
CRICKET CAPTAIN III
To start International Cricket
Captain III:
Select International Cricket Captain III
from the Empire program group on your
start button, located on the Windows
taskbar.
You may also run the game by double
clicking the International Cricket
Captain III icon on the desktop.

UNINSTALLING
INTERNATIONAL CRICKET
CAPTAIN III
To uninstall International Cricket
Captain: Go to the Control Panel in
Windows and then select Add/Remove
Programs. Select International Cricket
Captain III from the menu and then
choose Remove and
then OK.

2

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INTERFACE
The game is entirely controlled by the
Mouse. Making a selection involves
making a left mouse-click. Within the
Main Menu screens you can use the right
button to select an option at the top of
the screen.

FULL SCREEN / WINDOWS
To toggle between playing in Full Screen
or Windows mode, press ALT-ENTER.

RUNNING ANIMATED
HIGHLIGHTS
If these highlights appear jerky or slow,
then choose ‘None’ from the Highlights
Level menu.

UPDATES AND INFORMATION
ABOUT INTERNATIONAL
CRICKET CAPTAIN III
Further information about International
Cricket Captain is available via our
website at
www.empireinteractive.com/
www.childishthings.co.uk

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Overview
International Cricket Captain III, is a
game in which you have the chance to
both captain and manage a team. The
various ways to play the game are as
follows:

Exhibition Match:
For a quick introduction to the game,

Two Player:
1) Choose to play a series between
any of the Test-playing nations or
play a team from a saved game.

Internet Game:
Challenge players from around the
world on-line.

Load Game:
Play a previously saved game.

play a one day international or twenty
over match between any of the test

Options:

playing nations.

Menu sound

Single Player:

Menu Music
Highlights sound

New Game:
1) Full Game: Captain and manage a

Commentary
Animated Background

county and earn the right to
captain your national side.
2) County and International Career:
Captain both a county team and

This will also display the current
version number of the game.

national side from the start of the
game.
3) International Career: Take the
role of captain with any of the
Test-playing nations.
4) Match Series: Create your own
customised one day international
(ODI) or test match series.
5) World Cup: Replay the 1999, 2003
or 2007 World cup as any of the
participating test playing nations.

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Chapter 1:
Main Menu

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strengths and weaknesses. For fast

GROUNDSMAN

progresses it will update these

access to this information during a

If you team is playing at home, click

statistics with the results from the

match, simply click on a player's

on the Groundsman button prior to

games played in your ‘cricket world’.

name. Use the < >

the start of match and instruct him to

tabs to scroll though your team,

prepare a pitch tailored to suit your

or through other counties if you have

bowling strengths. You may choose to

selected the Team Details screen.

ignore this, in which case the pitch
will be randomly generated.

COACH
AND PHYSIO

Domestic Tables

The Coach and Physio screen will

This screen gives the current league

automatically appear frequently

and cup tables for all the domestic

through out you match schedule, but

competitions. This information will

can be accessed whenever you like

also appear automatically after each

from the main menu. The number of

domestic match you play.

coaching/physio sessions available is
When you have selected a team you

determined by your budget allocation

Internationals

will be taken to the in-game Main

at the start of the season (see Budget

Use this screen to view current test

Menu - the hub of the game. From this

Allocation chapter).

series, ODI series and the world cup.

point, you will be able to access most

To allocate a session to a player, first

of the information you need. Probably

select him and then assign the training

the first thing you will want to look at

session you require from the pop-up

is your current squad. To view this,

menu. An icon representing the type

click Team Details and then select the

of training he is undergoing will

Squad tab. To return to the Main

appear opposite his name.

Player Records
Click on the Player Records button to
view batting an bowling averages in all
competitions. The default screen is:
Batting, First Class and Career, sorted

Menu click on the back button at the

in order of merit.

bottom left of the screen.

You can sort these into any order you

Fixtures and Results
Use this screen to view the fixtures
and results of every team in all
competitions. Clicking on the tabs will
allow you to find the precise
information you require.

World Ratings
Shows the rankings of international
teams.

wish by clicking on the various

PLAYER PROFILES
Select this in order to obtain more
detailed information about your
players and click on the selfexplanatory tabs.

buttons.
The filter button enables you to only
view players who have played more
than 5 innings (batsmen) or taken
more than 15 wickets (bowlers).

To view Salaries and Contracts click
on the Personal tab. This tab will also
allow you to examine a player's

4

When you start the game the statistics
will be accurately reflect those of real
teams and players. As the game

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Chapter 2:
Contracts

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Page 6

the settlement figure will be. This

submission. So if your first bid succeeds

figure is calculated at 50% of his current

but uses up most of your budget, then

salary, but because you are saving 50%

bids 2 and 3 will probably fail because

of his salary this figure will be added to

of lack of cash. For this reason it is

your budget, not subtracted.

important to prioritise your bids. When
you have decided upon your three bids,

In the first season you will have the
opportunity to sign out of contract

Youth Team Graduates

and youth players, as well as overseas

Each year graduates from your youth

players if your team does not already

team will emerge, providing you with

have the full complement of two

the first opportunity to sign them. If

click on Continue.
At the end of the first round, you will
be advised of the outcome of your
own bids. This procedure will

foreign players. You can also change

satisfied with the salary and length of

you wish to offer them a contract then

your budget allocation to free up

contract, click on Make Offer. The

use the method previously described

money for signing players or to

player will then accept or decline, or

in re-signing out-of-contract players.

increase your coach, physio and youth

invite you to make a new offer.

When you have finished signing or

advisable when you have insufficient

team bugets. In subsequent seasons

If the player accepts your offer, the

re-signing players and terminating

funds to make further feasible bids.

you will also be able to renew

money you have agreed to pay him will

contracts, click on the Continue button.

contracts, terminate contracts and sign

be deducted from your budget. If you

youth team graduates.

decline to renew a player’s contract he

Signing New Players

will automatically leave the club.

After you have finished negotiating

Renewals
At the end of each season the contracts
of some of your players will have
expired. If you wish you may renegotiate their contracts immediately.
To do so, click on the name of the
player whose contract you wish to
re-negotiate. This will bring up his
details including the salary and length of
contract he is seeking.
The salary will always reflect the
optimum amount sought, so you may

Tip: you may prefer to wait and see
which other out-of-contract players
are available before re-signing some of
your own players because you will
have another opportunity to re-sign
them in the next phase of the game
when they will appear on the Out-ofContract list. Of course, another club
could outbid you at this stage.

Terminating contracts
If you wish to terminate a player’s

wish to bid less, but then again if you

contract, click on the Terminate

want to be really sure of getting the

button and then click on the name of

player you may wish to bid more.

the player’s whose contract you wish

Use the scroll bars to adjust the amount

to terminate. In the panel of the right

to your satisfaction. When you are

of the screen you will be advised what

6

continue for nine more rounds, though
you may curtail this by clicking on
Finish With Contracts. This is

with your own players you will have a
chance to sign out-of-contract players
from other clubs. Choose whether you
want to view Domestic, New, or
Overseas Player. Use the method
described above for renewing contracts
in order to make an offer to the players
you are interested in adding to your
team. See bidding below.

Budget Allocation

Bidding

At the start of each season you will need

Bidding is conducted in a series of 10

to allocate your funds for the

rounds. You may not have more than

forthcoming campaign. You can choose

three bids in progress at any one time.

to spend funds on the following areas:

Your bids total may exceed your

Physiotherapy – helps to keep players

available budget in which case the bids

fit by increasing the number of

will be resolved in the order of

physiotherapy sessions available and

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brings players back from injury more

On the pop-up menu, you will also be

You may replace these players by

Before you finish your team selection

quickly.

able to nominate a wicket-keeper, a

clicking on their names and then

it is a good idea to select the

Coaching – increases the number of

captain, opening bowlers and adjust the

selecting Add/Remove.

conditions button to get an idea of the

coaching sessions available for your

batting order. To perform the latter,

weather. You may wish to consider

players.

select Move and then click on the slot

picking a team to take advantage of

you wish to move the batsman to.

the predicted climatic conditions.

of good players emerging from your

To enable viewing of player types at a

When you are satisfied with your

youth team.

glance the following symbols are

team, click on the Play Match button

displayed:

on the lower right of the screen to

Youth Coach – increases the chance

Chapter 3:
Team
Selection
A default team will be provided for

take you to the coin toss.
Bat – Batsman.
Note: if you choose Skip Match, the
Ball – Bowler.

computer will play the match for you.
Be aware that your captaincy will be

Bat & Ball – All Rounder.

missed and the team is unlikely to
perform to their maximum ability.

Gloves – Wicket Keeper.
O – Opener.

Chapter 4:
The Match

COIN TOSS
The Coin Toss screen displays the

you in the upper panel. The lower

If a player has a red + symbol by his

panel will contain the remaining

name this means he is injured and not

members of the squad. If you wish to

eligible for selection.

remove a player from the team, click

If a player has a globe symbol by his

on the player's name to display a

name this indicates that he is on

Players Form

the appropriate button. If you win the

pop-up menu, click on swap and then

international duty and not eligible for

A player’s form is based on his last six

toss you may choose to start the

go to the lower panel and click on the

selection. You will be notified in the

performances. A good way to increase

match either batting or bowling.

replacement player. The two players

news box when these players become

a player’s form is to give him some net

will then swap places.

available again.

practice, or even a run in the 2nd XI.

International Selection and
One-Day Internationals

Finalising Selection

permutations of playing and weather

On the Team Selection screen you

conditions, together with their effects.

When you are captaining the national

can also adjust the statistics display.

Pitch bounce and wear will deteriorate

side you will first be required to select

Use the scroll arrows, or just click on

as the match progresses.

a squad. Use the < > buttons to

the button to launch a pop-up menu.

change between your current selected

To get more information about a

squad and the available players. In the

player, click on his name and select

competing teams, pitch details for the
match.
Choose heads or tails by clicking on

PLAYING CONDITIONS
The following are various

main database, the name of these
players will be highlighted in view.

8

player profile.

Bounce
Perfect:

Favours batsmen.

Even:

Slight advantage for
batsmen.

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No advantage for
batsmen or bowlers.

Light

Uneven:

Favours fast bowlers.

then the batsmen will probably be

Erratic:

Mainly favours fast
bowlers, but all bowlers
will gain some
advantage.

offered the light, though this chance is

Average:

In the lower right of the

reduced if slower bowlers are operative

screen you will see a set

at the time.

of icons reflecting match
conditions. From left to
right these are: weather,

After you have decided whether to bat
Favours batsmen.

Good:

Slight advantage for
batsmen.

match screen.

Average:

No advantage for either
batsmen or bowlers.

HIGHLIGHTS LEVEL

Advantage for spin
bowlers.

what level of Highlights you wish to

Big advantage for spin
bowlers.

One of the first things to decide is
see. To do this select the highlighs
level option accessible via the Match
Screen menu button at bottom left of
highlights level you would like to see.

Adversely effect stamina
of fast bowlers. Seamers
will take less wickets.

Unsettled:

Neutral.

Cloudy:

Slight advantage for
seam bowlers.

Very Cloudy: Increased advantage for
seam bowlers.

light, bounce, wear,

or bowl, you will be taken to the

the screen. and then select the

Weather
Sunny:

PLAYING
CONDITIONS
ICONS

When four lights are lit on the meter

Very Good:

Sharp Turn:

Page 10

THE MATCH SCREENS

Wear

Turning:

15:18

As you will see, the parameters range
from None to Ball-by-ball (although the
latter could result in a rather long game).
If you select Wickets and Chances, this
will display every edged or uppish shot;
all LBW appeals, drops, catches and, of
course, wickets falling. Selecting None

outfield and age of ball
(this is replaced to show
overs remaining of field

SAVE GAME

restrictions in one day games). The red

The game is designed to AutoSave, but

dots indicate degrees of adversity, so

you can also save during a match by

when there are, say, four red dots on the

clicking on the “Save & Exit” button

outfield icon, this will indicate that the

accessible via the Match Screen menu

outfield is slow. Or when there are, say,

button at bottom left of the screen.

no red dots on the bounce icon, then

You save and exit between matches

this will indicate the bounce is true.

from the Main Menu. Click on the
'Save & Exit' button on the left.

BOWLING
If you bowl first then the bowling

EXPLANATION OF
SYMBOLS

controls will appear to the right of the

The commentary text uses the

The name of the opening bowler you

following symbols:

chose during Team Selection will appear

screen.

only mode.

! = Near miss
b = Byes

You have choice of playing the match

•

=

dot ball

with text commentary, displaying the

x

=

wide, or no ball, the latter

the name to bring up your team, and

with number of runs scored

then select a new bowler. Click on the

from it.

name of the bowler you wish to select.

will mean the match proceeds in text

Batting or Bowling card, or viewing
the Ball Tracker which tracks each ball
bowled.

at the top of the bowling controls.
If you wish to change the bowler at
this or any other point in the game,
click on the "change" button just under

The new bowler will now appear at
the top of the bowling controls.

10

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STAMINA BAR

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CHANGE BOWLER

AGGRESSION
BAR

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Page 12

wish to pitch the ball. To set a line,

The panel to the left of the Edit Field

move the ball to the line you wish to

screen can be customised to display

adopt: outside the off stump is

where a batsman is scoring his runs

considered defensive, middle and leg is

against a particular bowler.

the most attacking setting. To go over
SET
LENGTH

EDIT
FIELD

SET LINE

MATCH OPTIONS
AND SAVE GAME

CHOOSE FIELD
SETTING

CHOOSE TO GO OVER
OR AROUND THE WICKET

or around the wicket, move the arrow

Action Replays

to the left or to the right. Note: in one-

To replay any ball from the over,

day games fielding restrictions apply.

select the Commentary or Ball Tracker
tab and then select the ball you wish

Bowling - Editing a Field
and User Defined Fields

to see replayed. You can also replay a

To change a field setting, click on the

card and clicking on the wicket in the

field setting and then choose the new

FoW section.

one from the pop-up box.
MOVE FIELDERS

Click on Play Over or press the Space
Bar to continue the game.

Bowling - Stamina
and Settled

If you have selected any form of

A bowler’s stamina rating is represented

highlights, the screen will change to an

by the yellow bar on he bowling panel.

animated representation of the over,

The yellow dots will decrease as the

showing the highlight levels which you

bowler loses stamina. The green scale on

previously selected. If you chose to view

the rim of the stamina bar is an indicator

no highlights, then the results of the

of how settled a bowler is. The green

over will appear instantly.

dots increase as the bowler settles into a

If you wish to play the over ball-by-ball,

groove. A bowlers stamina is affected by

then click on the Next Ball button.

the weather and the whether or not he
has been bowling very aggressively.

Bowling - Attacking
and Defensive Levels

Tired bowlers will have a marginally less

You adjust the attacking/defensive level

settled bowler will have a slightly

of your bowlers by selecting notches on

greater chance of taking a wicket.

chance of taking a wicket, just as a

the bar below the bowler’s name. The

(located on the left of each batsman’s
controls) to determine how quickly you
want to score. Generally a high
aggression will result in a higher scoring
rate but the more aggressive you are the
greater the risk of conceding your
wicket. Batsmen who are overly
aggressive before they are settled are
especially prone to losing their wicket.
To customise a field setting, select edit
and then use the mouse to drag the
fielders (represented by numbers) on
the oval to their new positions. You
can "save" this setting by selecting the
Save button.
To load a user defined field setting,

likely he is to take a wicket, but he will
also be more prone to conceding runs.

To set a line and length for a bowler,

choose User Defined to bring up all

Bowlers set to a very aggressive attacking

locate the stumps on the bowling panel

your saved field settings. Select the field

level will lose stamina more quickly.

and then click on the area where you

which you wish to use.

12

BATTING
Click on the Defensive/Attacking bar

Bowling - Setting
a Line and Length

more attacking a bowler is the more

fallen wicket by selecting the bowling

Settled
The bar next to the fielder layout
has two functions: the green light
indicates how settled a batsman is, and
the orange lights running vertically
indicate how tired a batsman is.

select the current field setting and then

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Keep Strike

Following on

matches if they are being played.

batsman has a big score or you are

To protect lower end batsmen from

If your opponents have a first innings

Click through the fixtures at the top of

going for a draw. Use the attacking field

the strike, click on the bat icon on the

deficit of 200 runs or more in a test

the screen.

settings if you’ve got plenty of wickets

right of the panel. This will also result

match (150 runs in a four day match),

To see the scorecard for any innings in

to play with but not much time.

in fewer singles being taken.

you will be invited to enforce the

a match simply highlight that innings

•

follow on.

and click.

Lock Batsman
By default your batsmen's aggression is
the same against both current bowlers. In
certain cases you might want to set this
independently, to take advantage of a
weaker bowler, for example. Click on the
gold chain to open the links. Now you

Attack new batsmen before they
are settled by setting bowlers
aggression close to the max.

Tip: As there are clear advantages to the

bowlers a rest or take advantage of a

Chapter 5:
Tips

wearing pitch at the end of a match.

Unlike many games, your computer

wickets it’s often worth taking the

opponent does not cheat, though

risk to be more aggressive to slow

team issuing the invitation, it is generally
recommended you answer Yes when
prompted, although there are situations
in which you may want to give your

can change the aggression independently

•

If you can tie a batting team down in
one-day games they will get more
aggressive and get themselves out.
Bowl outside off stump and use
defensive fields. If you don’t take

for the current bowler. When required,

Declaration

International Cricket Captain III

click again to close the links and apply

down your opponents scoring rate.

Click on the declaration button when

presents a tough challenge to most

aggression to both bowlers.

The opposition is more aggressive

you think you have scored enough

captains - especially if you’re

the more wickets they have left.

runs (in a First Class match) and you

captaining England! But persevere and

wish to declare the innings closed.

take heed of the some of the tips that

Match/Player Analysis
To get an analysis of a player's

New Ball

player's name in the batting or

The new ball will be available to the

Bowling Tactics:

bowling card. Alternatively, select the

bowling side after 90 overs in a first

•

‘Match Analysis’ button from the

class match or 80 overs in test matches.

performance of your selected team.

Edit Batting Order
When a new batsman is due to come in,
you may select a different batsman than
the one currently selected. To do this,
scroll through the remaining batsman
using the arrow provided until you find
the batsman you want.

the new ball.

strike bowlers an extra spell.

Batting Tactics
•

In county and test matches you
should have your batsmen on two

have a fully fit fast bowler ready to use

wickets until the ball is about 15

aggression bars until they are 30%

the new ball as this gives a greater

overs old.

settled and then move up to three.

Take note of the effect of

If a bad bowler comes on move up

conditions on bowlers. An ordinary

to 4. If a good bowler is taking lots

medium pacer can become

of wickets be more defensive.

chance of taking a wicket.

•

play in order to give your main

Spin bowlers will generally not take

Tip: Don’t forget to ensure that you

•

Breaks
The game will pause for lunch, teabreaks and bad weather, close of play
and whenever there is a change of

dangerous on a very cloudy day.
•

innings. At this point you will see the
match summary screen. This will also
enable you to view the scores in other

14

Fast bowlers get an advantage with

If you are in a very strong position,
declare an hour before the close of

follow, and success could be yours.

performance simply click on the

Match Screen menu to view the

•

•

•

In one day matches try to score at

Bowlers in county matches will

about 4.5 to 5 per over for the first 15

perform at their best on medium

overs (or faster if you’re chasing a big

aggression and balanced field setting.

target), while the fields are restricted.

Use the defensive field settings if a

However, the computer will use its
best bowlers, so sometimes it is a

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•

•

Page 16

A naturally aggressive batsman will

quick runs to get your batsman

that you don’t lose important wickets

score at a strike rate of 50% or

settled. The bowler will then adopt

a lot less than they are asking for,

early in the innings.

above in county matches, while

a more defensive approach,

but never on the first offer, and not

When batting second in one day

naturally defensive batsmen will

possibly allowing your batsman to

if there are other counties offering

matches, try to keep up with the

score someway below this if they

score more freely.

close to your offer.

run rate all the way through the

are both on 3 aggression bar

innings. Don’t use maximum batting

notches. It is important to bear this

strike make sure they are

aggression unless you have lots of

in mind when selecting one-day

aggressive or you just end up

wickets to play with. Take note of

sides, because an aggressive batsman

missing singles. The other batsmen

will find it easier to score at the

spinner if only because they can

bad or expensive bowlers and use

should be on 1 or 2 bars of

required run rate even if they are a

bowl more overs before tiring, so this

extra aggression against them.

aggression so that they can score

generally poorer player. It’s also

way you can play county matches

singles and get off the strike. Only

with four bowlers instead of five.

Look at the weather forecast. If

•

useful to have an attacking batsman

over if you are playing ball by ball

because they can score their runs

they change. If it will be very

If you have a batsman keeping

do this for the first 3 balls of an

in at number 7 in county matches

improve later, bat defensively until

Managing Your Team

other situations it is a good idea to

players who do just as well in one-

•

bat first.

day games (or even better) as they

excellent young players, but it is

do in county matches. These

always a bit of a risk.

•

If the other team scores 600 in

players will probably benefit from

their first innings you are unlikely
to win. Give it a go until you lose
a couple of wickets and then shut
up shop completely (play
defensively) to get the draw.
Try to get the maximum batting

notches against bad bowlers) in

use what you have already and

county matches. Other players do

ensure all your players benefit by

far worse in one-day games and

continually moving your resources

should bat at 2 notches in county

around the team.

batting at six notches in a county
game. This aggression should

their best on 3 aggression bars, but

really just be used when batting

should bat more defensively while

against very bad bowlers,

getting settled, and with greater

attempting a desperate run chase

aggression against bad bowlers.

or if making runs before the 120

The batsman’s own aggression

overs is up in county games.

aggression bars.

16

•

•

If a bowler is using an aggressive
field against you, it is sometimes

•

It’s a good idea to try to get a decent

Players will not be at their best
need to play about 15 county
matches before they are good.
They will continue to improve
slightly with each additional match
although they can also lose ability
due to age. Test match players
need to get experience as well.

•

Cricketers need luck as well as
skill. A player with a bad average
may be good but unlucky. Take
note of the number of near misses
they get when bowling or batting

Coaching has little effect on

(the notes section is useful for

in-form players. Coaching has a

this), it will give an extra

more long term effect on young

indication of ability.

players than older ones, so a good
policy is to direct coaching

•

team averages also help in deciding

If you get a good young player
give him a three year contract to
save money.

Give young players a good run
before writing them off. Second

towards them.
•

There are lots of good overseas

until they have experience. They

Extra coaching points are handy
but expensive. It is a better idea to

Generally all batsmen perform at

the batsman if they are on three

•

Players will generally accept quite

players so leave these bids until last.
•

Youth team coaching can produce

batting at 4 notches (or five

games. No player will do well

points as well.

rating refers to the scoring rate of

•

in a vital match.

You may notice that there are some

put the opposition in to bat. In all

•

before running out of partners.

cloudy or raining for the first day,

•

15:18

good idea to put lesser batsmen in so

conditions are very cloudy but will

•

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if a player is any good.
•

Don’t drop your best players just
because they’ve had a couple of

worth taking the risk to score some

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Game from the first screen when you

PLAY

your on-line handle for that team. If

start the game.

Log on to the internet in the usual

you have more than one team then

www.childishthings.co.uk

manner and then load the game as you

you may wish to name them Ducks1

normally would. Click on the Internet

Ducks2 etc. Your name must be unique

Game option on the opening menu of

and you will asked to give another

the game. You will be asked for a

name if it isn’t.

Around the wicket can help get
and is effective against left
handers. However, less Lbw’s are
obtained against right handers.

And all that remains to be said is
‘good luck’.

Disclaimer
International Cricket Captain is only a

against settled batsmen. An

game, the results in which are partly

occasional bowler can work if the

influenced by statistics. Some players

to slog against them.

may perform better than others in the
game but this may not necessarily reflect
their real-life performances. The salaries

In General

played a long innings it may be a
good idea to adopt a cautious
approach when getting close to a
day break. They will start the next
day fresh.
Bowlers have a settled rating so

physiotherapy so that they return
to action more quickly.
Please check our websites for patches
and information about the game. You
can ensure you have the latest version
of the game by selecting Internet

18

any one time. To see players above and

latest version of the game, and if you

below the currently displayed position

haven’t it will then update it. Please be

use the Next and Previous buttons.

sure to view any README files for any
late changes to the game.

SCORING
Each player will start off with 1000

Chapter 6:
Internet
Game

scoring system is based on a chess-style
formula which takes into account your

to play on-line in the current session.

current position and experience. For the

You may have up to four participating

first 16 games, players will risk winning

teams in the online league at any one

and losing more points until their level is

time. Only saved teams from Full or

established. Experienced players will risk

County and International games

losing fewer points when playing against

played on a Normal skill level are

a newcomer. This is in order to prevent

acceptable. Any team listed in grey is

expert players gaining easy points.

(1 CD per player), Internet Play

injured, sell him or spend lots on

will check to ensure you have the

you have stored, choose one of these

do this in one day games as well.

star player that keeps getting

Up to 10 players may be displayed at

points in each of the two leagues. The

REQUIREMENTS

injury than others. If you have a

THE LEAGUE

Before starting the game, the server

You will be shown all the saved games

about 3 bars of energy left. Try to

Some players are more prone to

be stored if you wish.

CHOOSING A TEAM

bowl them in spells until they have

•

password of your choosing, which may

in the game are entirely fictitious.

Batsmen have a tired rating so
fitness is important. If they have

•

http://www.empireinteractive.com

Changing to spinners also helps

opposition is comfortable enough

•

Page 18

of form is better than a poor player

batsmen out after a long innings

•

15:18

bad scores - an excellent player out
in form.
•

14/6/07

not available for play on-line.

Requires - 56 Kbps modem or faster

You may retire a team by first selecting

connection, TCP/IP compliant

the team you wish to retire, and

network and an Internet account.

clicking on the Retire Team button.
WARNING: Once you have retired a

CHAT
Type in messages to other players.

CHALLENGING
Please note that you can only

YOUR TEAM

team, that team will be permanently

Before participating in the on-line

retired and may never be used again

league, it is recommended that you

on-line.

play the Single Player version to the

Once you have selected your team you

probably to find your own position

point where you feel you have built up

will be asked to name your team.

on-line and then challenge players

a good team.

Please note that this will also serve as

within 800 points. To execute the

challenge players who are no more
than 800 points away, so the most
convenient way to find an opponent is

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challenge, click on the name of the

Highlights Level:

make these changes will be deducted

DISCONNECTIONS

player you wish to challenge and

Set the highlights level as you would do

from the time clock.

Because of the size of the saved game

select ladder or friendly Each player

in a solo match. Player 1 (the

will be notified of the number of

challenger) sets the above parameters

Batting:

line. Unfortunately this means that

points they risk for a win/loss/draw.

first and then clicks on the Ready

You will be able to respond to the

matches that are disconnected whilst in

The player being challenged will now

button. If Player 2 (the challenged) is

bowling and fielding changes before

progress will be lost. Previously we

respond. If he/she accepts, then a

happy with these then he clicks on

each over. Once you have decided

adopted a code of honesty and did not

dialogue box will appear enabling

Ready also. If he wishes to change the

on your tactics, as you would do in a

penalise disconnections. This system has

players to negotiate on the type of

match parameters then he goes through

solo game, click on Play Over. As

been abused, so now a disconnection will

match they want.

changing the settings he doesn’t like.

soon as you do this do this, the time

be treated as a lost game and the player

When he is finished he then clicks on

clock will stop and show the amount

who disconnected will be deducted the

NEGOTIATIONS

Ready. This process is repeated until

of time you have left for the match.

relevant points. This will mean a genuine

The parameters for the match are as

both players are "ready" at which point

follows:-

Player 2 clicks on the Start button and

Notes:

the match commences.

If one minute elapses without any

disconnections (more than 10%) it is

action being taken, the game will

recommended you change ISP as not all

proceed automatically. Time is only

are best set up for on-line gaming.

Match Type:
Friendly (no points at risk) or Ladder.

Match Length:
You can play one day or 4 day
county matches.

If players are unable to agree on the
type of match they want, then either
player may click on the Reject button
and the challenge will be cancelled.

THE MATCH

Time Reserve:
This is the time you are allowed per
match to make your match decisions.
Each player is allowed a "free" 15
seconds per turn. This works very much
like a chess clock; when your time runs
out then play will continue automatically.

Ball by Ball limit:
This is very useful for one-day
matches. It enables you to specify the
maximum number of overs you would
like to play ball-by-ball, though this
does not mean that you have to play
all the overs denoted in this manner.

20

The key difference between an on-line
match and a solo game match are the
time clocks. These appear below the Play
Over button. The clock to the left is
your clock and the clock to the right
will always be your opponent’s.

Fielding:
If you are the team in the field then
make your changes in the way you
would in a solo game. When you
have finished click on Play Over or
Ball-By -Ball, as the case may be, to

files we are unable to store games on-

deducted from your clock for the time
you have taken, irrespective of
whether you are batting or bowling.

CHAT
You may send messages to your
opponent by typing in the Chat box
along the bottom half of the screen. To
extend the chat box and view previous
messages, click on the Chat tab.

ON-LINE AVERAGES
The batting and bowling averages
accumulated in your online game
are stored in the saved game and
will be updated after every
completed match.

disconnection will be counted against
you. If you suffer a high number of

A team’s number of unfinished matches is
listed on the ladder. Teams with what
might be considered a high number of
unfinished matches, in relation to the
number of matches played, should be
approached with caution.

PROXY SERVER
If you want to log on through a proxy
server you will need to contact your
system administrator and ask him to
allow access to port 2269.

END GAME
When you have finished the match
you will be taken back to the Ladder
and your score will be updated.

transfer the game to the batting
team. The time you have taken to

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Page 22

Credits
ChildishThings

Empire Interactive

Game Design: Chris Child,

Senior Producer: Daniel Llewellyn

Brian Walker

Executive Producer: Steve Hickman

Programming: Chris Child, Andy Yau

QA Manager: Dave Cleaveley

Interface Design: Andy Yau

Lead Tester: Phil Octave

Network Programming: Dan Thomas

QA Tester: Kyle Brewer, James Davis,

Atomic Planet
Managing Director: Darren Falcus
Operations Director: Jason Falcus
Finance Director: Mark Hargreaves
Producer: Phil Gilbert
Programming: Gary Gray, Andrew
Porritt, Andrew Taylor, Martin Pegg
Technical Support Assistance: Paul

Oliver Pareja, Paul Jackson,
Simon Collins, Nith Thiruudaian
Packaging Design: Linards
Artwork: Jayshree Mistry, Andrew
Philp, Nicole Smith, Lana Welch
Marketing: Rob Noble
Mastering & Technical Support:
Haydon Farrar

Margrave, Martin Pegg
Art Manager: Dave West
Artists: Dave Drury, Andy Stockton,

Commentary: Jonathan Agnew
Database: Peter Griffiths of
CricketArchive.com

Trev Storey
Animation: Chris Rubery
IT Co-ordinator: Tim Jennings

Additional Database Information:
Chris Child, Bronia Housman.
Ground Information: Cricinfo
Special thanks to: Patrick Eagar for his
wonderful photography.
Jonathan Agnew for assistance beyond
the call.
Website addresses:
www.childishthings.co.uk
http://www.empireinteractive.com/
www.cricketarchive.com

22

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