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Contents
INSTALLATION. . 2
OVERVIEW . . . . . . . . . . . . . . . . . . . . . . 3
CHAPTER 1: MAIN MENU . . . . . 4
Player Profiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Coach and Physio . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Player Records . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Fixtures and Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
World Ratings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
CHAPTER 2: CONTRACTS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
CHAPTER 3: TEAM SELECTION . . . . . . . . . . . . . . . . . . . . . . . . . . 8
International Selection and One-Day Internationals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
CHAPTER 4: THE MATCH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Players Form . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Coin Toss . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Playing Conditions. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
The Match Screens . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Highlights Level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Save Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Playing Conditions Icons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Bowling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Batting. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
CHAPTER 5 TIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
CHAPTER 6 INTERNET GAME . . . . . . . . . . . . . . . . . . . . . 18
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
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Installation
1) Insert the disk into your CD ROM
drive.
2) If Autorun is enabled on your PC,
then an International Cricket
Captain III installation window will
be displayed on your desktop. If
Autorun is disabled, or the
installation window does not appear
automatically, open up My
Computer on your desktop, access
your CD (often labelled D:) drive,
and double click on the setup.exe
file.
3) You must install the game on your
hard drive. To do this you should
have at least 300 MB of free hard
disk space.
4) Follow the on-screen instructions.
RUNNING INTERNATIONAL
CRICKET CAPTAIN III
To start International Cricket
Captain III:
Select International Cricket Captain III
from the Empire program group on your
start button, located on the Windows
taskbar.
You may also run the game by double
clicking the International Cricket
Captain III icon on the desktop.
UNINSTALLING
INTERNATIONAL CRICKET
CAPTAIN III
To uninstall International Cricket
Captain: Go to the Control Panel in
Windows and then select Add/Remove
Programs. Select International Cricket
Captain III from the menu and then
choose Remove and
then OK.
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INTERFACE
The game is entirely controlled by the
Mouse. Making a selection involves
making a left mouse-click. Within the
Main Menu screens you can use the right
button to select an option at the top of
the screen.
FULL SCREEN / WINDOWS
To toggle between playing in Full Screen
or Windows mode, press ALT-ENTER.
RUNNING ANIMATED
HIGHLIGHTS
If these highlights appear jerky or slow,
then choose ‘None’ from the Highlights
Level menu.
UPDATES AND INFORMATION
ABOUT INTERNATIONAL
CRICKET CAPTAIN III
Further information about International
Cricket Captain is available via our
website at
www.empireinteractive.com/
www.childishthings.co.uk
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Overview
International Cricket Captain III, is a
game in which you have the chance to
both captain and manage a team. The
various ways to play the game are as
follows:
Exhibition Match:
For a quick introduction to the game,
Two Player:
1) Choose to play a series between
any of the Test-playing nations or
play a team from a saved game.
Internet Game:
Challenge players from around the
world on-line.
Load Game:
Play a previously saved game.
play a one day international or twenty
over match between any of the test
Options:
playing nations.
Menu sound
Single Player:
Menu Music
Highlights sound
New Game:
1) Full Game: Captain and manage a
Commentary
Animated Background
county and earn the right to
captain your national side.
2) County and International Career:
Captain both a county team and
This will also display the current
version number of the game.
national side from the start of the
game.
3) International Career: Take the
role of captain with any of the
Test-playing nations.
4) Match Series: Create your own
customised one day international
(ODI) or test match series.
5) World Cup: Replay the 1999, 2003
or 2007 World cup as any of the
participating test playing nations.
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Chapter 1:
Main Menu
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strengths and weaknesses. For fast
GROUNDSMAN
progresses it will update these
access to this information during a
If you team is playing at home, click
statistics with the results from the
match, simply click on a player's
on the Groundsman button prior to
games played in your ‘cricket world’.
name. Use the < >
the start of match and instruct him to
tabs to scroll though your team,
prepare a pitch tailored to suit your
or through other counties if you have
bowling strengths. You may choose to
selected the Team Details screen.
ignore this, in which case the pitch
will be randomly generated.
COACH
AND PHYSIO
Domestic Tables
The Coach and Physio screen will
This screen gives the current league
automatically appear frequently
and cup tables for all the domestic
through out you match schedule, but
competitions. This information will
can be accessed whenever you like
also appear automatically after each
from the main menu. The number of
domestic match you play.
coaching/physio sessions available is
When you have selected a team you
determined by your budget allocation
Internationals
will be taken to the in-game Main
at the start of the season (see Budget
Use this screen to view current test
Menu - the hub of the game. From this
Allocation chapter).
series, ODI series and the world cup.
point, you will be able to access most
To allocate a session to a player, first
of the information you need. Probably
select him and then assign the training
the first thing you will want to look at
session you require from the pop-up
is your current squad. To view this,
menu. An icon representing the type
click Team Details and then select the
of training he is undergoing will
Squad tab. To return to the Main
appear opposite his name.
Player Records
Click on the Player Records button to
view batting an bowling averages in all
competitions. The default screen is:
Batting, First Class and Career, sorted
Menu click on the back button at the
in order of merit.
bottom left of the screen.
You can sort these into any order you
Fixtures and Results
Use this screen to view the fixtures
and results of every team in all
competitions. Clicking on the tabs will
allow you to find the precise
information you require.
World Ratings
Shows the rankings of international
teams.
wish by clicking on the various
PLAYER PROFILES
Select this in order to obtain more
detailed information about your
players and click on the selfexplanatory tabs.
buttons.
The filter button enables you to only
view players who have played more
than 5 innings (batsmen) or taken
more than 15 wickets (bowlers).
To view Salaries and Contracts click
on the Personal tab. This tab will also
allow you to examine a player's
4
When you start the game the statistics
will be accurately reflect those of real
teams and players. As the game
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Chapter 2:
Contracts
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Page 6
the settlement figure will be. This
submission. So if your first bid succeeds
figure is calculated at 50% of his current
but uses up most of your budget, then
salary, but because you are saving 50%
bids 2 and 3 will probably fail because
of his salary this figure will be added to
of lack of cash. For this reason it is
your budget, not subtracted.
important to prioritise your bids. When
you have decided upon your three bids,
In the first season you will have the
opportunity to sign out of contract
Youth Team Graduates
and youth players, as well as overseas
Each year graduates from your youth
players if your team does not already
team will emerge, providing you with
have the full complement of two
the first opportunity to sign them. If
click on Continue.
At the end of the first round, you will
be advised of the outcome of your
own bids. This procedure will
foreign players. You can also change
satisfied with the salary and length of
you wish to offer them a contract then
your budget allocation to free up
contract, click on Make Offer. The
use the method previously described
money for signing players or to
player will then accept or decline, or
in re-signing out-of-contract players.
increase your coach, physio and youth
invite you to make a new offer.
When you have finished signing or
advisable when you have insufficient
team bugets. In subsequent seasons
If the player accepts your offer, the
re-signing players and terminating
funds to make further feasible bids.
you will also be able to renew
money you have agreed to pay him will
contracts, click on the Continue button.
contracts, terminate contracts and sign
be deducted from your budget. If you
youth team graduates.
decline to renew a player’s contract he
Signing New Players
will automatically leave the club.
After you have finished negotiating
Renewals
At the end of each season the contracts
of some of your players will have
expired. If you wish you may renegotiate their contracts immediately.
To do so, click on the name of the
player whose contract you wish to
re-negotiate. This will bring up his
details including the salary and length of
contract he is seeking.
The salary will always reflect the
optimum amount sought, so you may
Tip: you may prefer to wait and see
which other out-of-contract players
are available before re-signing some of
your own players because you will
have another opportunity to re-sign
them in the next phase of the game
when they will appear on the Out-ofContract list. Of course, another club
could outbid you at this stage.
Terminating contracts
If you wish to terminate a player’s
wish to bid less, but then again if you
contract, click on the Terminate
want to be really sure of getting the
button and then click on the name of
player you may wish to bid more.
the player’s whose contract you wish
Use the scroll bars to adjust the amount
to terminate. In the panel of the right
to your satisfaction. When you are
of the screen you will be advised what
6
continue for nine more rounds, though
you may curtail this by clicking on
Finish With Contracts. This is
with your own players you will have a
chance to sign out-of-contract players
from other clubs. Choose whether you
want to view Domestic, New, or
Overseas Player. Use the method
described above for renewing contracts
in order to make an offer to the players
you are interested in adding to your
team. See bidding below.
Budget Allocation
Bidding
At the start of each season you will need
Bidding is conducted in a series of 10
to allocate your funds for the
rounds. You may not have more than
forthcoming campaign. You can choose
three bids in progress at any one time.
to spend funds on the following areas:
Your bids total may exceed your
Physiotherapy – helps to keep players
available budget in which case the bids
fit by increasing the number of
will be resolved in the order of
physiotherapy sessions available and
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brings players back from injury more
On the pop-up menu, you will also be
You may replace these players by
Before you finish your team selection
quickly.
able to nominate a wicket-keeper, a
clicking on their names and then
it is a good idea to select the
Coaching – increases the number of
captain, opening bowlers and adjust the
selecting Add/Remove.
conditions button to get an idea of the
coaching sessions available for your
batting order. To perform the latter,
weather. You may wish to consider
players.
select Move and then click on the slot
picking a team to take advantage of
you wish to move the batsman to.
the predicted climatic conditions.
of good players emerging from your
To enable viewing of player types at a
When you are satisfied with your
youth team.
glance the following symbols are
team, click on the Play Match button
displayed:
on the lower right of the screen to
Youth Coach – increases the chance
Chapter 3:
Team
Selection
A default team will be provided for
take you to the coin toss.
Bat – Batsman.
Note: if you choose Skip Match, the
Ball – Bowler.
computer will play the match for you.
Be aware that your captaincy will be
Bat & Ball – All Rounder.
missed and the team is unlikely to
perform to their maximum ability.
Gloves – Wicket Keeper.
O – Opener.
Chapter 4:
The Match
COIN TOSS
The Coin Toss screen displays the
you in the upper panel. The lower
If a player has a red + symbol by his
panel will contain the remaining
name this means he is injured and not
members of the squad. If you wish to
eligible for selection.
remove a player from the team, click
If a player has a globe symbol by his
on the player's name to display a
name this indicates that he is on
Players Form
the appropriate button. If you win the
pop-up menu, click on swap and then
international duty and not eligible for
A player’s form is based on his last six
toss you may choose to start the
go to the lower panel and click on the
selection. You will be notified in the
performances. A good way to increase
match either batting or bowling.
replacement player. The two players
news box when these players become
a player’s form is to give him some net
will then swap places.
available again.
practice, or even a run in the 2nd XI.
International Selection and
One-Day Internationals
Finalising Selection
permutations of playing and weather
On the Team Selection screen you
conditions, together with their effects.
When you are captaining the national
can also adjust the statistics display.
Pitch bounce and wear will deteriorate
side you will first be required to select
Use the scroll arrows, or just click on
as the match progresses.
a squad. Use the < > buttons to
the button to launch a pop-up menu.
change between your current selected
To get more information about a
squad and the available players. In the
player, click on his name and select
competing teams, pitch details for the
match.
Choose heads or tails by clicking on
PLAYING CONDITIONS
The following are various
main database, the name of these
players will be highlighted in view.
8
player profile.
Bounce
Perfect:
Favours batsmen.
Even:
Slight advantage for
batsmen.
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No advantage for
batsmen or bowlers.
Light
Uneven:
Favours fast bowlers.
then the batsmen will probably be
Erratic:
Mainly favours fast
bowlers, but all bowlers
will gain some
advantage.
offered the light, though this chance is
Average:
In the lower right of the
reduced if slower bowlers are operative
screen you will see a set
at the time.
of icons reflecting match
conditions. From left to
right these are: weather,
After you have decided whether to bat
Favours batsmen.
Good:
Slight advantage for
batsmen.
match screen.
Average:
No advantage for either
batsmen or bowlers.
HIGHLIGHTS LEVEL
Advantage for spin
bowlers.
what level of Highlights you wish to
Big advantage for spin
bowlers.
One of the first things to decide is
see. To do this select the highlighs
level option accessible via the Match
Screen menu button at bottom left of
highlights level you would like to see.
Adversely effect stamina
of fast bowlers. Seamers
will take less wickets.
Unsettled:
Neutral.
Cloudy:
Slight advantage for
seam bowlers.
Very Cloudy: Increased advantage for
seam bowlers.
light, bounce, wear,
or bowl, you will be taken to the
the screen. and then select the
Weather
Sunny:
PLAYING
CONDITIONS
ICONS
When four lights are lit on the meter
Very Good:
Sharp Turn:
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THE MATCH SCREENS
Wear
Turning:
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As you will see, the parameters range
from None to Ball-by-ball (although the
latter could result in a rather long game).
If you select Wickets and Chances, this
will display every edged or uppish shot;
all LBW appeals, drops, catches and, of
course, wickets falling. Selecting None
outfield and age of ball
(this is replaced to show
overs remaining of field
SAVE GAME
restrictions in one day games). The red
The game is designed to AutoSave, but
dots indicate degrees of adversity, so
you can also save during a match by
when there are, say, four red dots on the
clicking on the “Save & Exit” button
outfield icon, this will indicate that the
accessible via the Match Screen menu
outfield is slow. Or when there are, say,
button at bottom left of the screen.
no red dots on the bounce icon, then
You save and exit between matches
this will indicate the bounce is true.
from the Main Menu. Click on the
'Save & Exit' button on the left.
BOWLING
If you bowl first then the bowling
EXPLANATION OF
SYMBOLS
controls will appear to the right of the
The commentary text uses the
The name of the opening bowler you
following symbols:
chose during Team Selection will appear
screen.
only mode.
! = Near miss
b = Byes
You have choice of playing the match
•
=
dot ball
with text commentary, displaying the
x
=
wide, or no ball, the latter
the name to bring up your team, and
with number of runs scored
then select a new bowler. Click on the
from it.
name of the bowler you wish to select.
will mean the match proceeds in text
Batting or Bowling card, or viewing
the Ball Tracker which tracks each ball
bowled.
at the top of the bowling controls.
If you wish to change the bowler at
this or any other point in the game,
click on the "change" button just under
The new bowler will now appear at
the top of the bowling controls.
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STAMINA BAR
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CHANGE BOWLER
AGGRESSION
BAR
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wish to pitch the ball. To set a line,
The panel to the left of the Edit Field
move the ball to the line you wish to
screen can be customised to display
adopt: outside the off stump is
where a batsman is scoring his runs
considered defensive, middle and leg is
against a particular bowler.
the most attacking setting. To go over
SET
LENGTH
EDIT
FIELD
SET LINE
MATCH OPTIONS
AND SAVE GAME
CHOOSE FIELD
SETTING
CHOOSE TO GO OVER
OR AROUND THE WICKET
or around the wicket, move the arrow
Action Replays
to the left or to the right. Note: in one-
To replay any ball from the over,
day games fielding restrictions apply.
select the Commentary or Ball Tracker
tab and then select the ball you wish
Bowling - Editing a Field
and User Defined Fields
to see replayed. You can also replay a
To change a field setting, click on the
card and clicking on the wicket in the
field setting and then choose the new
FoW section.
one from the pop-up box.
MOVE FIELDERS
Click on Play Over or press the Space
Bar to continue the game.
Bowling - Stamina
and Settled
If you have selected any form of
A bowler’s stamina rating is represented
highlights, the screen will change to an
by the yellow bar on he bowling panel.
animated representation of the over,
The yellow dots will decrease as the
showing the highlight levels which you
bowler loses stamina. The green scale on
previously selected. If you chose to view
the rim of the stamina bar is an indicator
no highlights, then the results of the
of how settled a bowler is. The green
over will appear instantly.
dots increase as the bowler settles into a
If you wish to play the over ball-by-ball,
groove. A bowlers stamina is affected by
then click on the Next Ball button.
the weather and the whether or not he
has been bowling very aggressively.
Bowling - Attacking
and Defensive Levels
Tired bowlers will have a marginally less
You adjust the attacking/defensive level
settled bowler will have a slightly
of your bowlers by selecting notches on
greater chance of taking a wicket.
chance of taking a wicket, just as a
the bar below the bowler’s name. The
(located on the left of each batsman’s
controls) to determine how quickly you
want to score. Generally a high
aggression will result in a higher scoring
rate but the more aggressive you are the
greater the risk of conceding your
wicket. Batsmen who are overly
aggressive before they are settled are
especially prone to losing their wicket.
To customise a field setting, select edit
and then use the mouse to drag the
fielders (represented by numbers) on
the oval to their new positions. You
can "save" this setting by selecting the
Save button.
To load a user defined field setting,
likely he is to take a wicket, but he will
also be more prone to conceding runs.
To set a line and length for a bowler,
choose User Defined to bring up all
Bowlers set to a very aggressive attacking
locate the stumps on the bowling panel
your saved field settings. Select the field
level will lose stamina more quickly.
and then click on the area where you
which you wish to use.
12
BATTING
Click on the Defensive/Attacking bar
Bowling - Setting
a Line and Length
more attacking a bowler is the more
fallen wicket by selecting the bowling
Settled
The bar next to the fielder layout
has two functions: the green light
indicates how settled a batsman is, and
the orange lights running vertically
indicate how tired a batsman is.
select the current field setting and then
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Keep Strike
Following on
matches if they are being played.
batsman has a big score or you are
To protect lower end batsmen from
If your opponents have a first innings
Click through the fixtures at the top of
going for a draw. Use the attacking field
the strike, click on the bat icon on the
deficit of 200 runs or more in a test
the screen.
settings if you’ve got plenty of wickets
right of the panel. This will also result
match (150 runs in a four day match),
To see the scorecard for any innings in
to play with but not much time.
in fewer singles being taken.
you will be invited to enforce the
a match simply highlight that innings
•
follow on.
and click.
Lock Batsman
By default your batsmen's aggression is
the same against both current bowlers. In
certain cases you might want to set this
independently, to take advantage of a
weaker bowler, for example. Click on the
gold chain to open the links. Now you
Attack new batsmen before they
are settled by setting bowlers
aggression close to the max.
Tip: As there are clear advantages to the
bowlers a rest or take advantage of a
Chapter 5:
Tips
wearing pitch at the end of a match.
Unlike many games, your computer
wickets it’s often worth taking the
opponent does not cheat, though
risk to be more aggressive to slow
team issuing the invitation, it is generally
recommended you answer Yes when
prompted, although there are situations
in which you may want to give your
can change the aggression independently
•
If you can tie a batting team down in
one-day games they will get more
aggressive and get themselves out.
Bowl outside off stump and use
defensive fields. If you don’t take
for the current bowler. When required,
Declaration
International Cricket Captain III
click again to close the links and apply
down your opponents scoring rate.
Click on the declaration button when
presents a tough challenge to most
aggression to both bowlers.
The opposition is more aggressive
you think you have scored enough
captains - especially if you’re
the more wickets they have left.
runs (in a First Class match) and you
captaining England! But persevere and
wish to declare the innings closed.
take heed of the some of the tips that
Match/Player Analysis
To get an analysis of a player's
New Ball
player's name in the batting or
The new ball will be available to the
Bowling Tactics:
bowling card. Alternatively, select the
bowling side after 90 overs in a first
•
‘Match Analysis’ button from the
class match or 80 overs in test matches.
performance of your selected team.
Edit Batting Order
When a new batsman is due to come in,
you may select a different batsman than
the one currently selected. To do this,
scroll through the remaining batsman
using the arrow provided until you find
the batsman you want.
the new ball.
strike bowlers an extra spell.
Batting Tactics
•
In county and test matches you
should have your batsmen on two
have a fully fit fast bowler ready to use
wickets until the ball is about 15
aggression bars until they are 30%
the new ball as this gives a greater
overs old.
settled and then move up to three.
Take note of the effect of
If a bad bowler comes on move up
conditions on bowlers. An ordinary
to 4. If a good bowler is taking lots
medium pacer can become
of wickets be more defensive.
chance of taking a wicket.
•
play in order to give your main
Spin bowlers will generally not take
Tip: Don’t forget to ensure that you
•
Breaks
The game will pause for lunch, teabreaks and bad weather, close of play
and whenever there is a change of
dangerous on a very cloudy day.
•
innings. At this point you will see the
match summary screen. This will also
enable you to view the scores in other
14
Fast bowlers get an advantage with
If you are in a very strong position,
declare an hour before the close of
follow, and success could be yours.
performance simply click on the
Match Screen menu to view the
•
•
•
In one day matches try to score at
Bowlers in county matches will
about 4.5 to 5 per over for the first 15
perform at their best on medium
overs (or faster if you’re chasing a big
aggression and balanced field setting.
target), while the fields are restricted.
Use the defensive field settings if a
However, the computer will use its
best bowlers, so sometimes it is a
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•
•
Page 16
A naturally aggressive batsman will
quick runs to get your batsman
that you don’t lose important wickets
score at a strike rate of 50% or
settled. The bowler will then adopt
a lot less than they are asking for,
early in the innings.
above in county matches, while
a more defensive approach,
but never on the first offer, and not
When batting second in one day
naturally defensive batsmen will
possibly allowing your batsman to
if there are other counties offering
matches, try to keep up with the
score someway below this if they
score more freely.
close to your offer.
run rate all the way through the
are both on 3 aggression bar
innings. Don’t use maximum batting
notches. It is important to bear this
strike make sure they are
aggression unless you have lots of
in mind when selecting one-day
aggressive or you just end up
wickets to play with. Take note of
sides, because an aggressive batsman
missing singles. The other batsmen
will find it easier to score at the
spinner if only because they can
bad or expensive bowlers and use
should be on 1 or 2 bars of
required run rate even if they are a
bowl more overs before tiring, so this
extra aggression against them.
aggression so that they can score
generally poorer player. It’s also
way you can play county matches
singles and get off the strike. Only
with four bowlers instead of five.
Look at the weather forecast. If
•
useful to have an attacking batsman
over if you are playing ball by ball
because they can score their runs
they change. If it will be very
If you have a batsman keeping
do this for the first 3 balls of an
in at number 7 in county matches
improve later, bat defensively until
Managing Your Team
other situations it is a good idea to
players who do just as well in one-
•
bat first.
day games (or even better) as they
excellent young players, but it is
do in county matches. These
always a bit of a risk.
•
If the other team scores 600 in
players will probably benefit from
their first innings you are unlikely
to win. Give it a go until you lose
a couple of wickets and then shut
up shop completely (play
defensively) to get the draw.
Try to get the maximum batting
notches against bad bowlers) in
use what you have already and
county matches. Other players do
ensure all your players benefit by
far worse in one-day games and
continually moving your resources
should bat at 2 notches in county
around the team.
batting at six notches in a county
game. This aggression should
their best on 3 aggression bars, but
really just be used when batting
should bat more defensively while
against very bad bowlers,
getting settled, and with greater
attempting a desperate run chase
aggression against bad bowlers.
or if making runs before the 120
The batsman’s own aggression
overs is up in county games.
aggression bars.
16
•
•
If a bowler is using an aggressive
field against you, it is sometimes
•
It’s a good idea to try to get a decent
Players will not be at their best
need to play about 15 county
matches before they are good.
They will continue to improve
slightly with each additional match
although they can also lose ability
due to age. Test match players
need to get experience as well.
•
Cricketers need luck as well as
skill. A player with a bad average
may be good but unlucky. Take
note of the number of near misses
they get when bowling or batting
Coaching has little effect on
(the notes section is useful for
in-form players. Coaching has a
this), it will give an extra
more long term effect on young
indication of ability.
players than older ones, so a good
policy is to direct coaching
•
team averages also help in deciding
If you get a good young player
give him a three year contract to
save money.
Give young players a good run
before writing them off. Second
towards them.
•
There are lots of good overseas
until they have experience. They
Extra coaching points are handy
but expensive. It is a better idea to
Generally all batsmen perform at
the batsman if they are on three
•
Players will generally accept quite
players so leave these bids until last.
•
Youth team coaching can produce
batting at 4 notches (or five
games. No player will do well
points as well.
rating refers to the scoring rate of
•
in a vital match.
You may notice that there are some
put the opposition in to bat. In all
•
before running out of partners.
cloudy or raining for the first day,
•
15:18
good idea to put lesser batsmen in so
conditions are very cloudy but will
•
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if a player is any good.
•
Don’t drop your best players just
because they’ve had a couple of
worth taking the risk to score some
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Game from the first screen when you
PLAY
your on-line handle for that team. If
start the game.
Log on to the internet in the usual
you have more than one team then
www.childishthings.co.uk
manner and then load the game as you
you may wish to name them Ducks1
normally would. Click on the Internet
Ducks2 etc. Your name must be unique
Game option on the opening menu of
and you will asked to give another
the game. You will be asked for a
name if it isn’t.
Around the wicket can help get
and is effective against left
handers. However, less Lbw’s are
obtained against right handers.
And all that remains to be said is
‘good luck’.
Disclaimer
International Cricket Captain is only a
against settled batsmen. An
game, the results in which are partly
occasional bowler can work if the
influenced by statistics. Some players
to slog against them.
may perform better than others in the
game but this may not necessarily reflect
their real-life performances. The salaries
In General
played a long innings it may be a
good idea to adopt a cautious
approach when getting close to a
day break. They will start the next
day fresh.
Bowlers have a settled rating so
physiotherapy so that they return
to action more quickly.
Please check our websites for patches
and information about the game. You
can ensure you have the latest version
of the game by selecting Internet
18
any one time. To see players above and
latest version of the game, and if you
below the currently displayed position
haven’t it will then update it. Please be
use the Next and Previous buttons.
sure to view any README files for any
late changes to the game.
SCORING
Each player will start off with 1000
Chapter 6:
Internet
Game
scoring system is based on a chess-style
formula which takes into account your
to play on-line in the current session.
current position and experience. For the
You may have up to four participating
first 16 games, players will risk winning
teams in the online league at any one
and losing more points until their level is
time. Only saved teams from Full or
established. Experienced players will risk
County and International games
losing fewer points when playing against
played on a Normal skill level are
a newcomer. This is in order to prevent
acceptable. Any team listed in grey is
expert players gaining easy points.
(1 CD per player), Internet Play
injured, sell him or spend lots on
will check to ensure you have the
you have stored, choose one of these
do this in one day games as well.
star player that keeps getting
Up to 10 players may be displayed at
points in each of the two leagues. The
REQUIREMENTS
injury than others. If you have a
THE LEAGUE
Before starting the game, the server
You will be shown all the saved games
about 3 bars of energy left. Try to
Some players are more prone to
be stored if you wish.
CHOOSING A TEAM
bowl them in spells until they have
•
password of your choosing, which may
in the game are entirely fictitious.
Batsmen have a tired rating so
fitness is important. If they have
•
http://www.empireinteractive.com
Changing to spinners also helps
opposition is comfortable enough
•
Page 18
of form is better than a poor player
batsmen out after a long innings
•
15:18
bad scores - an excellent player out
in form.
•
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not available for play on-line.
Requires - 56 Kbps modem or faster
You may retire a team by first selecting
connection, TCP/IP compliant
the team you wish to retire, and
network and an Internet account.
clicking on the Retire Team button.
WARNING: Once you have retired a
CHAT
Type in messages to other players.
CHALLENGING
Please note that you can only
YOUR TEAM
team, that team will be permanently
Before participating in the on-line
retired and may never be used again
league, it is recommended that you
on-line.
play the Single Player version to the
Once you have selected your team you
probably to find your own position
point where you feel you have built up
will be asked to name your team.
on-line and then challenge players
a good team.
Please note that this will also serve as
within 800 points. To execute the
challenge players who are no more
than 800 points away, so the most
convenient way to find an opponent is
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challenge, click on the name of the
Highlights Level:
make these changes will be deducted
DISCONNECTIONS
player you wish to challenge and
Set the highlights level as you would do
from the time clock.
Because of the size of the saved game
select ladder or friendly Each player
in a solo match. Player 1 (the
will be notified of the number of
challenger) sets the above parameters
Batting:
line. Unfortunately this means that
points they risk for a win/loss/draw.
first and then clicks on the Ready
You will be able to respond to the
matches that are disconnected whilst in
The player being challenged will now
button. If Player 2 (the challenged) is
bowling and fielding changes before
progress will be lost. Previously we
respond. If he/she accepts, then a
happy with these then he clicks on
each over. Once you have decided
adopted a code of honesty and did not
dialogue box will appear enabling
Ready also. If he wishes to change the
on your tactics, as you would do in a
penalise disconnections. This system has
players to negotiate on the type of
match parameters then he goes through
solo game, click on Play Over. As
been abused, so now a disconnection will
match they want.
changing the settings he doesn’t like.
soon as you do this do this, the time
be treated as a lost game and the player
When he is finished he then clicks on
clock will stop and show the amount
who disconnected will be deducted the
NEGOTIATIONS
Ready. This process is repeated until
of time you have left for the match.
relevant points. This will mean a genuine
The parameters for the match are as
both players are "ready" at which point
follows:-
Player 2 clicks on the Start button and
Notes:
the match commences.
If one minute elapses without any
disconnections (more than 10%) it is
action being taken, the game will
recommended you change ISP as not all
proceed automatically. Time is only
are best set up for on-line gaming.
Match Type:
Friendly (no points at risk) or Ladder.
Match Length:
You can play one day or 4 day
county matches.
If players are unable to agree on the
type of match they want, then either
player may click on the Reject button
and the challenge will be cancelled.
THE MATCH
Time Reserve:
This is the time you are allowed per
match to make your match decisions.
Each player is allowed a "free" 15
seconds per turn. This works very much
like a chess clock; when your time runs
out then play will continue automatically.
Ball by Ball limit:
This is very useful for one-day
matches. It enables you to specify the
maximum number of overs you would
like to play ball-by-ball, though this
does not mean that you have to play
all the overs denoted in this manner.
20
The key difference between an on-line
match and a solo game match are the
time clocks. These appear below the Play
Over button. The clock to the left is
your clock and the clock to the right
will always be your opponent’s.
Fielding:
If you are the team in the field then
make your changes in the way you
would in a solo game. When you
have finished click on Play Over or
Ball-By -Ball, as the case may be, to
files we are unable to store games on-
deducted from your clock for the time
you have taken, irrespective of
whether you are batting or bowling.
CHAT
You may send messages to your
opponent by typing in the Chat box
along the bottom half of the screen. To
extend the chat box and view previous
messages, click on the Chat tab.
ON-LINE AVERAGES
The batting and bowling averages
accumulated in your online game
are stored in the saved game and
will be updated after every
completed match.
disconnection will be counted against
you. If you suffer a high number of
A team’s number of unfinished matches is
listed on the ladder. Teams with what
might be considered a high number of
unfinished matches, in relation to the
number of matches played, should be
approached with caution.
PROXY SERVER
If you want to log on through a proxy
server you will need to contact your
system administrator and ask him to
allow access to port 2269.
END GAME
When you have finished the match
you will be taken back to the Ladder
and your score will be updated.
transfer the game to the batting
team. The time you have taken to
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Credits
ChildishThings
Empire Interactive
Game Design: Chris Child,
Senior Producer: Daniel Llewellyn
Brian Walker
Executive Producer: Steve Hickman
Programming: Chris Child, Andy Yau
QA Manager: Dave Cleaveley
Interface Design: Andy Yau
Lead Tester: Phil Octave
Network Programming: Dan Thomas
QA Tester: Kyle Brewer, James Davis,
Atomic Planet
Managing Director: Darren Falcus
Operations Director: Jason Falcus
Finance Director: Mark Hargreaves
Producer: Phil Gilbert
Programming: Gary Gray, Andrew
Porritt, Andrew Taylor, Martin Pegg
Technical Support Assistance: Paul
Oliver Pareja, Paul Jackson,
Simon Collins, Nith Thiruudaian
Packaging Design: Linards
Artwork: Jayshree Mistry, Andrew
Philp, Nicole Smith, Lana Welch
Marketing: Rob Noble
Mastering & Technical Support:
Haydon Farrar
Margrave, Martin Pegg
Art Manager: Dave West
Artists: Dave Drury, Andy Stockton,
Commentary: Jonathan Agnew
Database: Peter Griffiths of
CricketArchive.com
Trev Storey
Animation: Chris Rubery
IT Co-ordinator: Tim Jennings
Additional Database Information:
Chris Child, Bronia Housman.
Ground Information: Cricinfo
Special thanks to: Patrick Eagar for his
wonderful photography.
Jonathan Agnew for assistance beyond
the call.
Website addresses:
www.childishthings.co.uk
http://www.empireinteractive.com/
www.cricketarchive.com
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