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Island Xtreme Stunts – Windows Manual – English

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island-xtreme-stunts_win_manual_en_v4i.pdf
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Xtreme Stunts Manual

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Warning: To Owners of Projection
Televisions
Still pictures or images may cause permanent picture-tube damage or mark the
phosphor of the cathode ray tube. Avoid repeated or extended use of video
games on large-screen projection televisions.

Epilepsy Warning
Please read before using this game or allowing your children to use it.
Some people are susceptible to epileptic seizures or loss of consciousness when
exposed to certain flashing lights or light patterns in everyday life.
Such people may have a seizure while watching television images or playing
certain video games. This may happen even if the person has no medical history
of epilepsy or has never had any epileptic seizures.
If you or anyone in your family has ever had symptoms related to epilepsy
(seizures or loss of consciousness) when exposed to flashing lights, consult your
doctor prior to playing.
We advise that parents should monitor the use of video games by their children. If
you or your child experience any of the following symptoms: dizziness, blurred
vision, eye or muscle twitches, loss of consciousness, disorientation, any
involuntary movement or convulsion, while playing a video game, discontinue use
IMMEDIATELY and consult your doctor.

Precautions to Take During Use
• Do not stand too close to the screen. Sit a good distance away from the
screen, as far away as the length of the cable allows.
• Preferably play the game on a small screen.
• Avoid playing if you are tired or have not had much sleep.
• Make sure that the room in which you are playing is well lit.
• Rest for at least 10 to 15 minutes per hour while playing a video game.

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CONTENTS

INTRODUCTION

Introduction ..............................................................................................................3
Installing the Game ..................................................................................................3
Starting the Game ....................................................................................................3
Main Menu ................................................................................................................4
Pause Menus ............................................................................................................5
Main Island Pause Menu ......................................................................................5
Stunt Action Sub-Game Pause Menu ..................................................................6
Playing the Game ......................................................................................................6
Stunt Action Sub-Games ......................................................................................7
Freeway Frenzy ....................................................................................................8
Motorbike Mayhem ..............................................................................................9
Wave Catcher ........................................................................................................9
Air Chase ............................................................................................................10
Ripcord Rescue ..................................................................................................11
The Island ................................................................................................................11
Control System ....................................................................................................12
Other Sub-Games ..................................................................................................14
Photo Fit ..............................................................................................................14
Trouble In Store ..................................................................................................14
Collectables ........................................................................................................15
Sub Quests ..........................................................................................................16
Pepper’s PDA ..........................................................................................................16
Credits ....................................................................................................................21

LEGO® Studios has arrived on LEGO Island to film their latest action blockbuster,
“Xtreme Stunts”. It’s a movie that’s destined for nominations by the LEGO
Academy of Film and Television Arts, but the Director really wants Pepper
involved in the filming of the movie and before he knows it, Pepper is the leading
stuntman!
Pepper’s co-star, however, is the mischievous scallywag, the Brickster. Everyone
on the island is positive that he has turned over a new leaf, but Pepper knows
better. Convinced that he is a much better stuntman than Pepper, the Brickster
will stop at nothing to beat him and receive the prestigious Platinum Star award!
To make his big break into show business, Pepper must perform daring stunts for
the movie while keeping an eye on the Brickster and his sneaky tricks.
Help Pepper get through his stunts, defeat the Brickster, and restore some sanity
to the movie-making industry!

INSTALLING THE GAME
Place the game CD in your PC’s primary CD/DVD drive and follow the on-screen
installation instructions.
Note: Please refer to the separate enclosed Install Guide for further
information or in case of any difficulties with installation.

STARTING THE GAME
After you have installed Island Xtreme Stunts, you can start to play. You can begin
the game from either the Start button or the short-cut icon on your Desktop, the
load panel is then displayed:
Play Island Xtreme Stunts

Takes you to the LEGO
internet site

Uninstall Island
Xtreme Stunts

Exits the game menu

Displays the ReadMe file
Displays the Electronic
Arts Help file

After the LEGO Title Screen and Island Xtreme Stunts screen, the Island comes to
life and you are taken on aerial tour. Press the SPACEBAR to continue.

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SCREEN RES

MAIN MENU
Use the UP and DOWN arrows or the mouse to choose the option you want.
Begin your stunt career
Continue from
saved data
Change game settings

View the top five scores
for each level of each
game
See who worked on
Island Xtreme Stunts
Exit Island Xtreme Stunts
and return to Windows

DETAIL LEVEL
VIEWING DISTANCE
SPEECH VOLUME
MUSIC VOLUME
SFX VOLUME
RADIO MODE

• Highlight an option and left click or press ENTER to advance.

New Game

Specify the screen resolution using the arrow keys
to increase or decrease the resolution. The default
is 640X480
Change between LOW and HIGH detail
Changes how far into the distance you can see.
A slider bar is used to increase and decrease the
volume of the character voices.
A slider bar is used to increase and decrease the
music volume.
A slider bar is used to increase and decrease the
sound effects volume.
You have a choice of music you’d like to hear whilst
playing. Options are AUTO SELECT, COUNTRY,
EASY, ROCK, SOUL and POP.

CONTROLS

This option starts a new game. You are taken to the initial publicity stunt for the
film Xtreme Stunts, where you have to perform Pepper’s first ever stunt.

Load Game
This option loads a previously saved game and
shows you the percentage of the game which was
completed against each save game. You can load
a saved game at any point during Island Xtreme
Stunts, except during sub-games. Simply open the
Pause Menu (see Pause Menus on p. 5) and
select LOAD.
This will display a list of previously saved games.
Select the file to load and press ENTER. You may
now continue gameplay from the point at which
you saved.
Note: Loading a saved game whilst playing Island Xtreme Stunts means you
will lose your current game data. If you wish to return to the current game at a
later date you must first save your game before loading another saved game.

Options

Here you can change the keys used on your PC keyboard to play Island Xtreme
Stunts. Simply select the Control you wish to remap, press ENTER then press
another key and press ENTER again to confirm the change. You can reset all
keys to their original state at any time by choosing RESTORE DEFAULT.

SUBTITLES ON/OFF
This options switches the subtitles ON and OFF.

RESTORE DEFAULT
Restores all the options to their default settings.

PAUSE MENUS
At any time during a game you can view one of the Pause Menus. Press ESC to
display the Pause Menu.

Main Island Pause Menu
This menu allows you to save your progress in a game. The options on this
Open the Save Menu.
menu are:

The Options screen lets you customise your game. The options are:
Continue the game you
are playing

AUDIO VISUAL
Change the volume settings, Radio Mode and the
way the game is displayed:

Open the Options
Menu (see Options on p. 4)

Allows you to save the
game you are playing and
displays the percentage of
the game you have
completed
Open the Load Menu (see
Load Game on p. 4
Following confirmation,
quit and return to the
Main Menu

• Press ESC to return to the Main Island Pause Menu.
• Press ESC to return to the LEGO® Island adventure.
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Stunt Action Sub-Game Pause Menu

Stunt Action Sub-Games

Whilst playing any one of the sub-games, press Esc to display the following
Pause Menu:

Blue Room

Stop the sub-game and
return to the Island

Continue the game you are
playing

Stop the sub-game and
following confirmation,
return to the Main Menu
without saving

Start the stunt action
sub-game again
Adjust AUDIO VISUAL,
CONTROLS and SUBTITLE
options

• Press ESC to return to the game.

PLAYING THE GAME
Island Xtreme Stunts centres around five Xtreme Stunt action film scenes. These
sub-games are Freeway Frenzy, Motorbike Mayhem, Wave Catcher, Air Chase
and Ripcord Rescue. When you first enter the game you will be taken straight to
the first scene of Freeway Frenzy.
Having finished this scene you will then have the freedom of the Island and can
either search out the entrances to other sub-games or discover all the activities
the Island itself has to offer!

At the beginning of each stunt action sub-game you find yourself in the ‘blue
room’. This is where you are shown the controls for the sub-game and the
Director explains the objective of the game. Practice each of the controls for as
long as you like and, when you think you’re ready, press ENTER to continue.

Game Results Screen
When you finish a sub-game you are shown a results
screen. If you have not succeeded you will be told why and
given the option to:
• REPLAY – restart the sub-game
• CONTINUE – return to the main Island
If you have won and gained a high score you can enter a
three-letter name using the UP and DOWN arrows to
change the letter and LEFT and RIGHT arrows to select
which letter to change. Once you are satisfied with your
choices, you can press ENTER to continue.
You can then Replay or Continue as described above.

LAFTA Ceremony
If you successfully complete the game you are taken to the Blue Room after
receiving your score. Here you will be awarded your Bronze, Silver or Gold LAFTA
(depending on the level played) and the Director will treat you to a short clip of
the scene Pepper has just starred in.

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Xtreme Stunts Manual

Function
Skip Line
Skip to Rushes
Return to Island

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Description
Skips a line of text to the next one
Moves straight to the rush filmed
during the sub-game
Once the rush is being shown,
returns to LEGO® Island

Control
ENTER
Double tap ENTER
SPACEBAR

Freeway Frenzy
Pepper pursues the Brickster in this high-speed car
chase through the city streets, bumping into him to
knock bricks off his car. Collect the various Power Ups
littered around the course to help you. The Power Ups
are displayed in the top right hand corner of the screen,
above the health bar. During the race, Pepper’s car can
be repaired at the pit stop indicated by juggernaught
signs and arrows on the side of the tracks.

Freeway Frenzy Power Ups:
Turbo
Will boost Pepper’s car to an Xtreme speed.

Damage
Doubles the amount of damage Pepper’s car inflicts on the
Brickster’s car.

Controls
Steer
Accelerate
Brake
Use Power Up
Toggle Camera Zoom

LEFT or RIGHT arrows
Right SHIFT
Left CTRL
ENTER
, (comma)

Motorbike Mayhem
The Brickster makes his escape across a variety of
courses on a motorbike and Pepper has to beat him to
the finish line. You have to overcome obstacles and land
safely whilst maintaining your speed. Make sure you
reach the checkpoints before your time runs out and
collect your time bonus to get to the next checkpoint.
When in the air, Pepper performs stunts using ENTER
and arrow key combinations. Fill up your speed boost meter by maximising air
time and landing safely.
Careful you don’t fall off! If you do, you will lose valuable time and will have to
restart nearby.

Controls
Lean Forwards
Lean Backwards/Wheelie
Accelerate
Brake
Perform Stunt

RIGHT arrow
LEFT arrow
Right SHIFT
Right CTRL
Hold ENTER and press the arrow keys –
different arrow key combinations perform
different stunts

Steady
Stops the Brickster from changing lanes.

Wave Catcher
Horn
Scatters the other cars out of Pepper’s way.

Random
Gives Pepper one of the other Power Ups chosen at random.

8

The Brickster takes to the water in his fast speedboat
and Pepper goes after him on his jet ski. To make it
more difficult for Pepper, the Brickster’s henchmen are
also on the water hindering him. Pepper must beat the
Brickster and all of his henchmen to the end of the race.
Follow the course arrows, pass through each checkpoint
and make sure you remain on the track! Perform aerial
stunts over the ramps to fill up your speed boost gauge.

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Controls
Steer
Lean Forwards
Lean Backwards
Accelerate
Perform Stunt

LEFT and RIGHT arrows
UP arrow
DOWN arrow and, when combined with LEFT and
RIGHT arrows, helps Pepper turn faster
Right SHIFT
Hold ENTER and press the arrow keys – different
arrow key combinations perform different stunts

The Brickster has hijacked a plane and is trying to get
away. Pepper stops the Brickster by bumping into his
plane causing the bricks to fall off until the Brickster’s
plane can no longer fly.
Collect Power Ups by flying through the rings. These
upgrade your plane to make it faster and more
manoeuvrable. They also allow you to hold more fuel
which you’ll need for charging the Brickster’s plane.
Hold down the boost (ENTER) key to charge and release the boost when you
need to conserve fuel or line up for a better charge.
The different types of power ups in Air Chase are:
Engine
Increases the engine capacity of Pepper’s plane allowing Pepper to
carry more fuel.
Fuel
The more fuel carried the longer Pepper can grind the Brickster’s plane.
Fuel is used up as you grind, but you can always collect more fuel and
then start grinding again!
Wing
Increases the manoeuvrability of Pepper’s plane.

Controls

10

The Brickster has pushed the passengers out of the plane! Pepper has to use his
skydiving skills to catch up with them all, giving them each a parachute so they
can float safely to the ground. Line up with the rings to build up your stunt meter
and earn the chance to pull off some spectacular stunts.
Note: The stunt bar will be emptied when Pepper misses a ring. You win by
landing on the target for a super-smooth finish.
The Ripcord Rescue HUD appears like this whilst
you are descending:

Air Chase

Steer
Dive
Climb
Charge

Ripcord Rescue

LEFT or RIGHT arrows
UP arrow
DOWN arrow
ENTER

When you have rescued all the passengers, you have to
land safely in the target ring.

Controls
Steer
Fall Forwards
Fall Backwards
Perform Stunt

Open Parachute

LEFT and RIGHT arrows
UP arrow
DOWN arrow
Hold down the ENTER key and press the flashing
arrow keys in the displayed order to pull off the
stunt
ENTER when the parachute icon is displayed

THE ISLAND
The game is set around all the different locations on LEGO® Island.
SUB-QUESTS
When Pepper speaks to the Islanders some of them ask him
to do various tasks. Accepting and completing these quests
brings rewards and also new abilities such as driving
licences.
SKATEBOARDING Pepper loves to skateboard! There are two skate parks on
LEGO Island, not to mention many other areas where you
can skate and pull off tricks.
TOYING
Various LEGO objects around the Island can be ‘Toyed’,
turning them into something else and allowing you to create
your own look.
PIZZAS
Throw pizzas at Island objects and Brickster-Bots!
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VEHICLES

There are many vehicles on the Island that Pepper
can use on the Land, Sea and in the Air – once he’s
earned his licences of course!
REWARDS/COLLECTABLES Keep an eye out for all the LEGO® Island
collectables including LAFTAs, Brickimal Bricks,
Trading Cards and Evidence Photos (see
Collectables on p. 15).

Control System
Explore the Island even faster on your skateboard – and look cool at the same
time!

Controls

Skip Sentence
Skip Entire Conversation
Select Response
OK Response

ENTER
Double tap ENTER
LEFT and RIGHT arrows
ENTER

Pepper In Road & Water Transport
Accelerate
Brake/Reverse
Steer
Exit Vehicle
Horn (road)

Right SHIFT
Right CTRL
LEFT and RIGHT arrows
ENTER
SPACEBAR

Pepper In Planes & Helicopters

Camera Controls
The angle and view of the camera as Pepper drives, skates, flies or walks about
LEGO Island can be changed:
Reset Camera
. (full stop)
First Person View
Hold down . (full stop)
Camera Zoom
, (comma)
Move Camera
Mouse or ? key and arrow keys

Pepper On Foot
Run
Sneak
Jump
Talk/Interact/Skateboard
Throw pizza
Toying (changing an object
into something else)

Speaking to Other Islanders

Arrow keys/Left Mouse button
Tap the arrow keys
Right SHIFT/Right Mouse button
ENTER
Right CTRL

Fast
Slow (Brake/Reverse in a Helicopter)
Climb
Dive
Steer
Land

Right SHIFT
Right CTRL
DOWN arrow
UP arrow
LEFT and RIGHT arrows
ENTER (When you are near a runway or
landing platform a symbol will appear)

Action Button Icons
The action button icons are displayed in the top, right-hand corner of the screen.
These indicate that there is something nearby that Pepper can interact with and
what that interaction is.
For example:
Talk to the Minifigure
named under the icon

SPACEBAR

Pepper On His Skateboard
Start/Stop Skateboarding
Accelerate
Brake/Stop
Steer
Jump
Grab Trick
Spin Left
Spin Right
Pause Menu
Open PDA

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ENTER
UP arrow
DOWN arrow
LEFT and RIGHT arrows
Right SHIFT
(the longer you hold it down the higher you jump)
Right CTRL and arrow keys while in the air
LEFT arrow while in the air
RIGHT arrow while in the air
ESC
BACKSPACE

Icon

Name
Drive

Action
Use the vehicle named under the icon.

Check Notice Board

Near the Studio and outside the stunt
action sub-games are notice boards that
give Pepper vital information.

Landing symbol

Indicates that you can land your
Helicopter or Plane – appears near
runways and Helipads.

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Controls

High Score
Select the sub game for which you wish to see the Hi-Scores.

Move Left
Move Right
Move Up
Move Down

LEFT arrow
RIGHT arrow
UP arrow
DOWN arrow

Xtreme Tower

• Press ESC to return to the Hi-Score Menu from the Hi-Score table.
• Press ESC again to return to the Main Menu.

OTHER SUB-GAMES
There are three other sub-games, Photo Fit, Trouble In Store and Xtreme Tower.
Neither Photo Fit or Trouble in Store are locked so you can play them at any time.

Photo Fit

The Xtreme Tower sub-game is triggered once at least one level of each stunt
action sub-game has been successfully completed. Pepper must follow the
arrows using all the stuntman skills he’s built up in the stunt action scenes until
he reaches the top of the Xtreme Tower, taking on the Brickster in the final
showdown.

Collectables
LAFTAs
LAFTAs are LEGO® Island’s awards for excellence in acting from the ‘LEGO
Academy of Film and Television Arts’.

Nick Brick, the policeman, has some photos of
someone, but they have been jumbled up and he can’t
tell who it is. You need to help Nick put the pieces
together and find the culprit.

Controls
Move Piece Left
Move Piece Right
Move Piece Up
Move Piece Down
Show Picture

LEFT arrow
RIGHT arrow
UP arrow
DOWN arrow
ENTER

Trouble In Store
Jack O’Trades and M P Post both need help organising
their stores and you have to match the coloured boxes
to the same coloured square floor tiles. You only have a
limited amount of time in which to solve the puzzle.

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A certain number of LAFTAs are needed to enter
the stunt action sub-games and they are awarded
on completion of games.

Freeway Frenzy
Motorbike Mayhem
Wave Catcher
Air Chase
Ripcord Rescue

0 LAFTAs required
1 LAFTA required
3 LAFTAs required
5 LAFTAs required
10 LAFTAs required

Each of the movie sub-games has three levels – Bronze, Silver and Gold. Pepper
is awarded an appropriate LAFTA on successful completion of each level. There
are three LAFTAs available for each of the five movie sub-games, totalling 15.
There are also an additional 2 LAFTAs hidden on LEGO Island, giving a grand
total of 17.
Note: The 2 hidden LAFTAs do not contribute to the total required to unlock
the stunt games.
Finish the game to win the ‘Best Actor’ Gold LAFTA and see Pepper in the
finished film up on the big screen. Then make sure you collect all items to
deserve the ultimate accolade – the Platinum LAFTA!
Note: You might need to pop into a stunt game “blue screen” room to get
your award.
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PDA Keys

Evidence Photos
Pepper stores photos of the Brickster causing mischief on the
movie set in his PDA. A picture is created each time he helps
Nick Brick to piece together the evidence in the Photo-Fit subgame. There are 5 evidence pictures to collect.

LEGO® Bricks
You can collect LEGO bricks on the island to build LEGO
animals called Brickimals (see Brickimals on p. 18). There are
two types of bricks; red standard bricks and Brickimal Hearts.
The Brickimal Hearts will activate the building plan for a new
Brickimal. You must then use your PDA (see Pepper’s PDA below) to find out if
you have enough red bricks to build it.

Trading Cards
The Trading Cards are based on the LEGO Island characters,
each featuring an image of the person and a short description
on the reverse. Pepper is sometimes given these cards when
he completes a sub-quest for an Islander but others are hidden
around the Island.

Sub Quests
Sub quests are tasks and favours that Pepper
does for the Islanders in return for rewards.

PEPPER’S PDA
Pepper carries his PDA with him wherever he goes and it
contains information on his collections of Bricks, Brickimals
and Trading Cards. It also contains other information, including
how far into the game you are, the number of licences you
have achieved, and so on.

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Open PDA
Move
Select
Cancel/Back
Close Menu
Switch PDA Screens

BACKSPACE
Arrow keys
ENTER
ESC
ESC
Z or X

Status Screen
The status screen is the default screen, and is displayed when the PDA is
opened. This screen displays, at a glance, all of the important game information
that is vital to you and consists of the following:
1. Left Screen: Shows which PDA screen will be
opened when the left top screen button is selected.
In this example, it is the Journal.
5
2. Hi-Score Table: This opens the Hi-Score table
4
6
for all of the sub-games and their separate levels.
3. Right Screen: This shows which PDA screen will
8
9
7
be opened when right top screen button is
selected. In this case it is the Map.
4. Licences: This area shows which licences
Pepper has earned and those he has still to gain.
5. Sub-Games and LAFTAs: This area shows all the sub-games – those that have
already been played and those still to be played – on the top line and every LAFTA
that Pepper has gained on the second line.
6. Trading Cards: This panel shows how many trading cards there are and how
many have been collected so far. When you open the Trading Card screen it
displays all the cards Pepper has found.
7. Bottom Panel: This section gives you more information on the selected PDA
item.
8. Brickimals: This heart-shaped button opens the Brickimal screen which allows
you to create Brickimals.
9. Evidence: This panel shows you how many pieces of evidence there are and
how many have been collected
1

2

3

Sub-Games/LAFTAs
In this panel an icon is displayed representing each of the
five movie sub-games. Underneath each picture are three
boxes which will be ticked each time you receive one of the
three LAFTAs available for that game. Game icons are
greyed out until they are unlocked.
Underneath this are the icons for the two LAFTAs hidden on the island and the
icons representing the two final awards; the big gold LAFTA and the Platinum
LAFTA.
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Licences
Pepper can earn a driving, water and air licence. He must
earn the relevant licence before being able to pilot the
relevant vehicle. Earn all three to have complete freedom of
the Island!

Bricks Needed: This
shows the number of
bricks needed to create
that particular Brickimal.

More Screens: Scroll right
or left through the screens.

Brick Pool: This shows the
number of bricks Pepper is
currently carrying. Creating
a Brickimal uses up bricks.

Brickimal Status: This
shows the status of the
displayed Brickimal.

Hearts Found: This shows
how many Brickimal Hearts
have been found.

High Scores
The Hi Score panel is displayed when the Score Icon at the top of the PDA is
selected.
Left Screen: Shows
which PDA screen will
be opened when the
left screen is selected.
In this case it is the
Journal screen.

Right Screen: Shows
which PDA screen will
be opened when the
right screen is
selected. In this case it
is the Map.

Bottom Panel: This
section tells you which
sub-game and which
level’s scores you are
looking at.

More Screens Arrow:
Cycle right and left to
view more screens

The Brickimal can have the following status:

• Heart Needed – Pepper needs to find that Brickimal’s Heart brick.
• Bricks Needed – Pepper has the Heart brick but has not found enough normal
bricks to create that Brickimal.
• Select to Place – Pepper has collected all the parts required for the Brickimal –
to place the Brickimal press ENTER.
• Complete – The Brickimal has been created and is now in one of the Brickimal
pens back on the main Island.

Evidence Book

Brickimals
There is an icon of a LEGO® brick which is labelled ‘Brick
Pool’ and this represents the total amount of standard
bricks you have collected so far.

There is an icon that represents Nick Brick’s Evidence
book and shows the number of pictures collected so far
(see Photo Fit Sub-Game on p. 14).

Next to this is an icon of a ‘Brickimal Heart’. To ‘activate’ a Brickimal,
you must collect a Brickimal Heart.

Trading Cards
This will then be displayed in the PDA status screen.

There is an icon that represents the Trading Cards and shows the number
collected so far. To view the Trading Cards, select the Trading Cards icon and
press ENTER.

If you select the Brickimal Heart icon and press ENTER you load the Brickimal
creator. The PDA then displays the Brickimal creator in the Brick Pool.

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Map

CREDITS
While on the status screen,
press X to display the Map
screen.

This is a map of LEGO® Island. On the Map you will see Pepper’s current
location. Use the arrow keys to move around the island map. Location names are
displayed in the text box at the bottom of the screen as you pass over each
location.
Press Z to return to the PDA status screen.

Journal
While in the status screen, press Z to display the
Journal screen.
The PDA Journal keeps a record of the different quests
Pepper has been asked to do and registers whether or
not they are completed.

Silicon Dreams Studio Ltd
Lead Programmers: Jeb Mayers, Steve Hughes
Programmers: Adrian Smith, Alex Comer, Andy Bray, Byron Blay, Christopher
Gilkes, David Reyes, David Spencer, Paul Baker, Philip Hodgson
Lead Artists: David Hamblin, Martin Wood, Simon Phillips
Artists: Ainsley Donnelly, Andronikos Antonakakis, Dermot Bailie, Gary Leonardi,
Gavin Cooper, Ian Peaker, Matt Pearson, Paul Amesbury, Richard BurgessDawson, Shane Mitchell, Sophie Mobbs
Audio Manager/Musician: John Hancock
Video/FMV Editor: John Le’Burn
Sound Designer/Musician: Steve Gow, Stafford Bawler, Mark Hyett
Voice Editor/Sound Designer: Brian Smith
Design: Jonathan Phillips, Richard Hancock
Central Resource: Rod Mack, Leigh Davis, Andrew Sage, Iain Hutchison
Voice Talent: Alan Marriot, Mike Jones, Dian Perry, James Goode, Maureen
Oakley, Brad Lavelle, Sharon Holms, John Guerrasio, Nigel Pegram
QA: Craig Eaketts, John-Paul Pittman
Production: David Rutter, Dean Roskell, Lara Sweeney
Technical Manager: Andy Hersee
Art Manager: Nina-Simeone Drabwell
Managing Director: Gavin Cheshire
Thanks to: Rob Palfreman, Dene Landucci, Linda Richardson, Katie Cromwell,
Helena Giles, Geoff Brown, John Pirie, Fred Gill

LEGO® Interactive
Global Vice President of Software: Tom Stone
Director Of Production: David Ratcliffe
Senior Producer: Tim Green
Producer: Scott Mackintosh
Director of Software Operations: Kevin Turner
Project Manager: Geoff Smith
Technical Director: Ian Johnson
Software Analysts: Warren Leigh, Eddie Hayden
Global Brand Director: Sean Ratcliffe
Global Marketing Manager: Helen Nicholas
Head of Business Affairs: Clive Illenden
Business Affairs Executive: Staci Kalama
Market Research Manager: Tim Price

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Software and Documentation © 2002-2003 The LEGO Group. LEGO, the LEGO logo, the
Minifigure and the brick configuration are trademarks of the LEGO Group. Developed by
Silicon Dreams Studio Ltd.

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Collect the
whole toy line!

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