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JumpStart Preschool – Windows Manual – English

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Knowledge Adventure JumpStart Preschool
Contents
About Knowledge Adventure
Getting Started
Parent Resource Center
Welcome to JumpStart Preschool
What's on the Toolbar?
Progress Report
What's inside the Preschool Classroom?
Listening to the Songs
Song Lyrics
JumpStart Preschool Credits
CD-ROM Storage and Handling
Visit Us on the World Wide Web
Knowledge Adventure User License Agreement

About Knowledge Adventure
Knowledge Adventure is dedicated to creating multimedia products that will help ensure your child's educational success
and life-long love of learning. We encourage your child’s natural love of learning by combining the latest educational
innovations with the latest computer technology. We build fun and excitement into all our products so that your child will
enjoy using them day after day, week after week.
What Is the JumpStart Learning System?
The JumpStart Learning System is an award-winning line of software that provides your child with a head start on
education from baby-hood through elementary school. Each product includes dozens of puzzles and games blending an
entire grade level of age-appropriate curriculum combining reading, math, language arts, science, art, music and more.
Instruction is based on proven lesson plans from teachers.
JumpStart has developed ground-breaking technologies to help customize individual titles to your child’s personal skill
levels.
JumpStart Assessment Technology: Tests your child before beginning product play in order to set the
appropriate level of challenge for each skill.

JumpStart Adaptive Learning Technology: Automatically adjusts each program's difficulty levels on an ongoing
basis to match your child's abilities.
JumpStart Tutor Technology: Recognizes your child’s learning obstacles and provides targeted lessons to help
master them.

JumpStart Parent Resource Center: Monitors the progress your child has been making throughout the
JumpStart Learning System. Use the Resource Center to view individual and group progress reports spanning
JumpStart Preschool through JumpStart 6th Grade.
Return to Contents

Getting Started
This section covers everything you need to know to set up and start JumpStart Preschool on your computer.
What Do I Need?
Windows 95/98
486DX2 66 or higher
Quad-speed CD-ROM drive
16 MB RAM
15 MB available on hard drive
SVGA 256-color graphics adapter
MPC-compatible sound card
Mouse
Macintosh
PowerPC processor
Quad-speed CD-ROM drive
8 MB RAM available
15 MB available on hard drive
256- color graphics capability
13" or larger color monitor
System 7.1 or higher
Windows 95/98 Installation and Features
Insert the JumpStart Preschool CD into the CD-ROM drive and close the door. The following features will be available
when the Autorun screen appears:

Installing the Program
JumpStart Preschool features the AutoPlay function available on Windows 95/98. Insert the JumpStart Preschool
CD into the CD-ROM drive and close the drive door. Click on Install when the Autorun screen appears and follow
the prompts to complete the installation. If your CD-ROM drive does not support AutoPlay, follow these steps to
install JumpStart Preschool:

1. Click on Start and then move the cursor to Settings.
2. Click on Control Panel.
3. Double-click on Add/Remove Programs.
4. Click on Install and then on Next.
5. Follow the prompts to complete the installation.
Once the program has been installed, the button will read Play. Select this button to play the game.
Uninstalling the Program
Follow these steps to use the uninstall function available under Windows 95 or 98 to remove JumpStart Preschool
from your system:

1. Click on Start.
2. Move cursor to Settings.
3. Click on Control Panel.
4. Double-click on Add/Remove Programs.
5. Click on JumpStart Preschool v2.0.
6. Click on Add/Remove.
7. Click on Yes to complete the uninstall.
8. Go to Windows Explorer and delete the Prschl99 folder from the KA folder on your hard drive.
Running the Program
JumpStart Preschool uses the AutoPlay feature of Windows 95 and 98. To start the program, just insert the
JumpStart Preschool CD in the CD-ROM drive and click Play when the Autorun screen appears. If your CDROM drive does not support AutoPlay, follow these steps to start JumpStart Preschool:
Close all running Windows applications.
Click on Start.
Move the cursor to Programs and then to the Knowledge Adventure folder, then to the JumpStart folder.
Click on the JumpStart Preschool icon.
Help
Click on the Help button to access this Help system.
Exit
If you wish to exit the Autorun screen, click on this button.

Parent Resource Center
This is designed to help you evaluate your child’s learning progress throughout the course of the JumpStart
Learning System. Enter a key name and then click on each product title to select the name you would like to link to
the key name.
Assessment Test
The Assessment Test enables the parent and child to take a grade-appropriate test prior to entering the program.
From the Autorun screen, click on the Assessment Test button. A friendly host character will guide your child
through the Assessment Test and then to the Progress Report screen to study the results.
Workbook
To view or print the JumpStart Preschool Activity and Discovery Book, make sure you have inserted the JumpStart
Preschool CD into your CD-ROM drive. The Activity Guide takes your child through a series of exercises that
reflect those in the JumpStart Preschool program. You can browse through the activities to print the exercise of
your choice or you can print the book in its entirety.
JumpStart Demo
Click here for a sample of other products in the JumpStart Learning System.
JumpStart Website
Click here to go on-line to www.KnowledgeAdventure.com and www.JumpStart.com .
Macintosh Installation and Features
Insert the JumpStart Preschool CD into the CD-ROM drive and close the door.
Installing the Program
The Macintosh version does not require installing.
Running the Program
Follow these steps to start the Macintosh version of JumpStart Preschool:
Insert the CD into your CD-ROM drive according to the drive manufacturer’s instructions.
Close all running Macintosh applications.
Double-click on the JumpStart Preschool icon to show the contents of the CD.
To begin, simply double-click on the JumpStart PreS icon.
Help
Double-click on the Help icon to access this Help system.
Parent Resource Center
Double-click on the Parent Resource Center icon to access this feature. The Resource Center is designed to help
you evaluate your child’s learning progress throughout the course of the JumpStart Learning System. Enter a key
name and then click on each product title to select the name you would like to link to the key name.
Assessment Test
The Assessment Test enables the parent and child to take a grade-appropriate test prior to entering the program.
Double-click on the Assessment Test icon and a friendly host character will guide your child through the
Assessment Test and then to the Progress Report screen to study the results.
Workbook
To view or print the JumpStart Preschool Activity and Discovery Book, make sure you have inserted the JumpStart
Preschool CD into your CD-ROM drive and double-click on the Preschool Workbook icon. The Activity Guide
takes your child through a series of exercises that reflect those in the JumpStart Preschool program. You can
browse through the activities to print the exercise of your choice or you can print the book in its entirety.
JumpStart Demo

Double-click on the Demo icon for a sample of other products in the JumpStart Learning System.
JumpStart Website
Click here to go on-line to www.KnowledgeAdventure.com and www.JumpStart.com .
Return to Contents

Parent Resource Center
The Parent Resource Center is designed to help evaluate your child's progress over the lifetime of the JumpStart
Learning System. Several graphs are available to view your child's progress in single and multi-subject categories. Your
child must first use a product in order for progress report data to be available for that grade level. To setup the center for
your child, please take the following steps:
Click on the "User Names" button.
To enter a new User Name, type a name in the blue box in the upper left-hand corner, then click on the enter
button or press the enter key.
To select a User Name for linking, click a name from the User Name list.
Once a User Name has been selected, click on a product, and then click on a player name from the Player Name
list.
Click on the "Link" button, and the link will be shown in the User Name box.
Repeat the linking process for all JumpStart products which the child has played.
Once you're done linking, return to the Main Screen by clicking on the back arrow.
To view reports for All Players, click on the "Parent/Teachers" button.
To view reports for a Single Player, click on the "Students" button.
To receive context sensitive help, click on the question mark and then on a button or field.

Back to Contents

Welcome to JumpStart Preschool!

JumpStart Preschool presents lessons in colorful and imaginative environments designed to make learning more
enjoyable. Children will practice skills in phonics, numbers and letters, among others, as they join Pierre Bear, Eleanor
Elephant, Kisha Koala and Casey Cat on a fun-filled exploration of a preschooler’s world.

Two Ways To Play JumpStart Preschool
Game Mode allows you to earn tickets for a magical train ride!
Practice Mode is accessed through the Progress Report. In Practice Mode you can choose games for extra
practice in specific lessons.
How do I Sign In?

Before you can enter the schoolhouse, you have to sign in on the magical train’s passenger list.
After the Autorun screen, you will see a passenger list where you can enter your name to sign in. Use the
keyboard to type your name. There is a maximum of 12 letters.
If you’ve already signed in previously, your name will appear on the list of existing passengers. You may have to
scroll up and down to find it. Click on your name to continue.
After typing or selecting your name, click on the Enter button.
To delete your name from the list, click on it, then press Control+D twice.
A maximum of 100 passengers can be entered.
From Sign In, you can also access the Set Levels screen.
Set Levels Screen
The Set Levels screen is a screen from which you can adjust the difficulty for all the different games in a single location.
Each game has three possible skill levels, 1 being the easiest and 3 being the most difficult. If your child took the
Assessment Test before signing in, the levels will default to the ones assigned by the test. If not, they will default to level
1. You can either accept these levels or change them. After changing the levels, if you ever want to reset them to the
levels assigned by the assessment test, click on Set to Test Levels. If you have changed some game levels, but then
wish to reset them to the levels your child has achieved during the game, click on Revert to Current Levels.
Return to Contents

What’s on the Toolbar?

After you enter the schoolhouse through the front door, you will see a row of blocks at the bottom of your screen called the
toolbar. Here’s what you’ll find on it in order from left to right:
Back/Exit
Click on the arrow to leave any activity and return to the classroom. If you are already in the classroom, clicking on
the arrow exits the game.
Help

Click here if you need help with the game!
Level Bars
Click here to adjust the learning level in each game, level 1 being the easiest and level 3 being the most difficult.
Tutor Mode/Progress Report
Click on the A+ to access the tutor mode. If you are having problems understanding any of the curriculum, this is
the place to go. From here, you can also look at your Progress Report.
Passport Book
Click on the passport to see what magical lands you have visited.
Train Tickets
The last four blocks in the right hand corner represent how many train tickets you have earned. If you have no
tickets the blocks remain blank. After earning four tickets, you win a trip to one of the magical song filled
destinations.
Return to Contents

Progress Report

Knowledge Adventure’s exclusive Adaptive Learning Technology tracks a child’s advancement through the program. You
can access the Progress Report for immediate feedback on how your child is doing in each fundamental concept.
To access the Progress Report, click on the Tutor Mode block on the toolbar and then select the Progress Report
tab.
There are three views in the Progress Report:
The first shows the progress of a single player covering all curriculum subjects. It includes bar graphs showing the
number of attempts verses successes the player made in each game.
Clicking on the button with all four preschool characters takes you to the multiple player view. This view shows the
progress of all active players across all curriculum subjects.
You can click on a single curriculum subject and go to the third view. This view shows a single child’s progress in a
single curriculum subject broken down by level, and charts the child’s progress over the last sixty days. This view
also includes icons representing the different games that teach that individual subject. If you would like to practice
one of those games, click on the game icon. Exiting these games returns you to the Progress Report.
To print a report, select the Print button.
To access the set levels screen, click on the Set Levels button.
Return to Contents

What’s Inside the Preschool Classroom?

Click on any object in the classroom to play an activity. You can return to the front yard by clicking on the front door.
Clicking on these objects lets you play the various games and activities.
A. Blocks
B. Connect the Dots Book
C. Kitchen
D. Toy Box
E. Player Piano
F. Bird Nests
G. Easel
H. Mouse Hole
I. Mix and Match Book
J. Wagon and Balls
Return to Contents

Bird Nests

Object
All of these baby birds are getting hungry! Help feed them by guiding the mommy bird to the correct nest.
Kisha will hold up a sign indicating how many worms the mommy has in her basket.
Using Kisha’s sign, count the number of worms. Find the nest that has the same number of birds.
Once you have found the correct nest, just click on it to guide to mother bird to feed her babies!
Levels

Level 1 teaches the numbers 1-3. Kisha’s sign shows a visual representation of the number quantity.
Level 2 teaches the numbers 1-6. Kisha’s sign shows both a visual representation of a quantity as well as a
numeral.
Level 3 teaches the numbers 1-10. Kisha’s sign only shows a numeral.
Educational Benefits
Your child will learn quantities.
Return to Contents

Blocks

Object
Oh no! The mischievous Casey has done it again! He’s spilled the blocks all over the floor and Kisha needs your help
putting them away.
Look at the differently shaped and colored blocks.
Put the correct blocks back into the bucket that has a picture of the same shaped and colored block.
To pick up the block, click on it. Drag it to the top of the corresponding bucket. Click again to drop it in. Keep doing
so until you have put away all the blocks.
Levels
Level 1 uses the colors red and blue, the shapes squares and circles, and the size large.
Level 2 uses the colors red, blue and green, the shapes circles, triangles and squares, and the size small.
Level 3 uses the colors, red, yellow, blue and green, the shapes circles, rectangles, squares and triangles, and the
sizes both small and large.
Educational Benefits
Your child learns colors, shapes and sizes.
Return to Contents

Connect the Dots Book

Object
Look at this magical book filled with pages of connect the dots games! Play with Eleanor and complete the puzzles.
Click on the dots in the correct alphabetical or numerical order to create a drawing.
If you have problems remembering the correct order, look at the bookmark to the left of the connect the dot
drawing.
Click on the ABCs book or 123s book above Eleanor’s head to switch between skills.
Levels
Level 1 teaches the letters A-E and numbers 1-5.
Level 2 teaches the letters F-O and numbers 1-10.
Level 3 teaches the letters A-Z and numbers 1-20.
Educational Benefits
Your child learns ABCs and 123s.
Return to Contents

Easel

Object
Make sure to keep your eyes peeled on this one. Find all of the letters, numbers or shapes that Kisha has hidden in her
art.
Kisha will point to the letters, shapes or numbers that she has hidden in her painting.
Find the hidden letters, shapes or numbers in Kisha’s painting. When you find one, click on it!
Click on the three paint buckets below the easel labeled ABCs, 123s and shapes to switch between skills.

Levels
Level 1 teaches the letters A-G, the numbers 1-5, and the shapes squares and circles.
Level 2 teaches the letters H-P, the numbers 1-10, and the shapes squares, circles and triangles.
Level 3 teaches the letters A-Z, the numbers 1-20, and the shapes squares, circles, triangles and rectangles.
Educational Benefits
Your child learns ABCs, 123s and shapes.
Return to Contents

Kitchen

Object
It’s time to get cooking with Pierre! He’s a great chef and has all kinds of recipes, but he needs your help.
Pierre will request the ingredients he need for his recipes, and he will tell you how many of each ingredient he
needs.
Look in the refrigerator for the food he needs. When you have found a correct ingredient, click on it and drag it
from the refrigerator to Pierre. Click again to give it to him.
Keep handing Pierre ingredients until he has all the foods he needs.
Levels
In level 1, Pierre requires up to three of each ingredient.
In level 2, Pierre requires up to six of each ingredient.
In level 3, Pierre requires up to ten of each ingredient.
Educational Benefits
Your child practices quantities.
Return to Contents

Mouse Hole

Object
Click on the mouse hole to visit Cecil’s home. Look at all the things he uses to decorate! Cecil loves to play hide and
seek. Try to find Cecil as he hides behind all sorts of items.
To begin the game, click on the light switch so that Cecil can hide.
Listen to the auditory clues Cecil gives and try to figure which item he is hiding behind.
Click on the object you think Cecil is hiding behind.
Levels
In level 1, Cecil may be hiding behind one of two items.
In level 2, Cecil may be hiding behind one of three items.
In level 3, Cecil may be hiding behind one of four items.
Educational Benefits
Your child practices listening skills.
Return to Contents

Toy Box

Object
Look at all of these toys! Your JumpStart friends need your help putting them back into the toy box.
Cecil will tell you which phonic sound to listen for.
Kisha, Pierre and Eleanor will each say a different word that starts with the same sound.
Listen for the letter sound that the three words begin with.

Click on the toy that begins with the same sound and drag it to the top of the toy box. To drop it in just click again!
Keep going until you have put away all the toys.
Levels
Level 1 teaches basic consonant sounds.
Level 2 teaches the phonics from all of the other consonants.
Level 3 teaches the vowels.
Educational Benefits
Your child practices phonics.
Return to Contents

Mix and Match Book

Object
Pierre loves to dress up in different costumes! Flip through the pages of the mix and match book to create an outfit that
matches the one that Pierre is wearing.
Pierre will put on a costume. Try to match the picture in the book to the outfit he is wearing.
To see your different choices of costumes, click on the part of the mix and match book page you want to change.
When you have found part of the outfit that matches, leave that page where it is and move on to the next part until
you match the entire costume.
Levels
In level 1 the book has two sections, with three pages per section.
In level 2 the book has two sections, with four pages per section.
In level 3 the book has three sections, with five pages per section.
Educational Benefits
Your child learns matching.
Return to Contents

Player Piano

Object
Let’s have a sing along! There are music scrolls placed on top of the piano. Pick one of the five scrolls to hear a song.
Click on one of the scrolls above the piano to hear a song. The JumpStart characters will start to dance.
Sing along as the words are displayed on the piano.
If you want to hear a different song, click on another scroll.
If you want to hear the same song again, click on the piano.
If you want to play your own music, click on the piano keys.
Levels
There is no leveling or tutor mode in this page.
Educational Benefits
Your child enjoys music in this activity.
Return to Contents

Wagon and Balls

Object
Let’s play ball with Casey and his friends. Keep a sharp eye out as Casey tells you which color of balls to catch.
Click on the red wagon to begin. Casey will tell you which color balls to catch, and an example ball will appear in
the upper left hand corner.
Move the wagon left or right across the screen using your mouse or the arrow keys.
Catch the correctly colored balls in the wagon by moving it into the lane the ball is rolling down.
Be sure to move the wagon out of the way for the incorrect color balls. Just let them roll off the screen.

Levels
In level 1 there are two different colors of balls tossed.
In level 2 there are four different colors of balls tossed.
In level 3 there are six different colors of balls tossed.
Educational Benefits
Your child practices similarities and differences.
Return to Contents

Tutor Mode

The Tutor Mode assists your child in curriculum areas in which he or she is having difficulty. The Tutor Mode is styled like
an open book. Along the right and left edges of the book are tabs indicating different subject areas. Each tab opens the
book to the pages where that subject is taught.
Within each subject there may be several pages, which can be flipped to by clicking on the forward or backward arrows in
the corners of the book page. These pages address particular areas and common mistakes made within that subject.
Along with the page visual, there is an audio lesson which explains each subject in detail. The current lesson can be
replayed by clicking anywhere on the book page except for the arrows.
If your child makes frequent mistakes on any of the games, he or she will automatically be sent into the appropriate
section of the Tutor Mode. To return to the game from the Tutor Mode, click on the exit block on the toolbar.
If you would like to disable the automatic Tutor Mode, simply press Control+T. You may still access the Tutor Mode from
the Tool Bar at any time.
Return to Contents

Listening to the Songs
You can listen to the songs from JumpStart Preschool in your audio compact disc player. Just put the CD in your audio
CD player and skip to track # 2. Track # 1 (the CD-ROM data track) may cause noise on the audio CD stereo.
Return to Contents

Song Lyrics
JumpStart Preschool Theme Song

All aboard!
All aboard!
Fun and wonder’s your reward!
You’re rolling to a land where learning rules
You’re rolling on to JumpStart Preschool!
The Animal Kingdom
Verse 1
Look around our animal kingdom
Furs, feathers and fins
Silly songs, our animals sing them
Furs, feathers and fins
Chorus 1
Furs, feathers and fins
Snouts, stingers and skins
The funny parts we’re made of give us
Grunts, giggles and grins
Verse 2
If you want to join the animal kingdom
Furs, feathers and fins
Then funny parts, you’ll have to bring them
Furs, feathers and fins
Chorus 2
Furs, feathers and fins
Snouts, stingers and skins
The funny parts we’re made of give us
Grunts, giggles and grins
Grunts, giggles and grins
Grunts, giggles and grins…
Calendarville
Chorus 1
Choo-choo, come on to Calendarville
Woo-woo, we love Calendarville
Verse 1
Where calendars can dance and sing and speak
You’ll marvel as our days turn into weeks
Toot toot!
Verse 2
Then watch one of our most amazing stunts
We’ll take those weeks and turn them into months
Woo Woo!
Verse 3
But that’s not all, before you disappear
Voila! The months are turning into years
Ohhhh!
Chorus 2
Choo-choo, so long from Calendarville
Woo-woo, we like to Calendarville
Calendarville

Calendarville
Come back tomorrow!
Till next week!
Meet you in a month!
See you next year!
Color World
Verse 1
I’m seeing red
Are you hearing what I said?!
I’m the color of a hunk of burning coal
But you’re also the color of a cherry jellyroll
You’re right, hey I feel wonderful instead
Verse 2
I’m feeling blue
Oh, my life’s a big boo-hoo
For blue can bring a tear to every eye
It’s also the color of the sea and the sky
Why yes – I’m feeling better, thanks to you.
Verse 3
Me, I am yellow
I’m a very frightened fellow
Being yellow as a chicken is no fun
But yellow’s the color of a the fire and the Sun
Hey now I feel so brave that I could bellow
Verse 4
I’m feeling green
Every color that you’ve seen
Is much brighter and much fancier than me
But green is the color of a the field and a tree
Well gosh, that makes me grander than a queen
The Land of Many Seasons
You’re cruising right along and that’s the reason
You’ve made it to the Land of Many Seasons
Each season of the year brings different weather
But here you’ll see the seasons all together!
Spring is over here
A growing time of year
With flowers fed by showers and with summer growing near
Summer’s round the bend
We wish it wouldn’t end
There’s sunshine, what a fun time, we can’t wait to play with friends
Fall is down the track
And shorter days are back
The nights grow cool, we go to school with apples in our packs
Winter comes at last
The snow is falling fast
On sleds we slide, down hills we glide, hey, winter is a blast!
Toot-toot!
The Land of Numbers

You’ve reached the Land of Numbers
The land that really "counts"
So here’s a little "number"
About numbers and amounts
One two three
Four five six
Seven-eight-nine-ten
Ten’s quite a lot
One’s really not
Ten nine eight
Seven six five
Four-three-two-one
One counts your nose
Ten counts your toes
One two three
Four five six
One two three
Four five six
One two three
Four five six
Seven-eight-nine-ten
Letter Island
There are plenty of islands way out in the sea
That make things like chocolate and spice
But here we make words – well now, how can that be?
Watch closely and take my advice
Chorus 1
First you find a sound, let it grow into a letter
When the second one you’ve found, then you put ‘em both together
Now it’s time to add a third, oh it just keeps getting better
Pretty soon you have a word and it started with a letter!
Chorus 2
First you find a sound, let it grow into a letter
When the second one you’ve found, then you put ‘em both together
Now it’s time to add a third, oh it just keeps getting better
Pretty soon you have a word and it started with a letter!
Nice word!
The Musical Notes Land
Hi, I’m A
I’d like to say
How glad I am to greet you
Call me B
And as for me
I’m simply charmed to meet you
Me, I’m C
As you can see,
I’m somewhere near the middle
I am D,
Just heavenly
To every fife and fiddle

E, that’s me,
I’m right on key
But F will always top you
Golly G
The last one’s me
Goodbye, don’t let us stop you
A, B, C, D, E, F G, - sometimes we’re sharp or flat
And yet we’re every note you’ll ever need and that is that
Ruler Land
Chorus 1
Oh I’m the ruler of Ruler Land
With oodles of rulers at my command
Those other kings, they love their treasure
But I’m the king who loves to measure
Verse 1
Short things
Like a pollywog
Long things
Like a collie dog
Verse 2
Small things
Like a bumblebee
Tall things
Like a jungle tree
Verse 3
Thin things
Like a slice of bread
Wide things
Like a nice, warm bed
Chorus 2
Yes, I’m the Ruler of Ruler Land
And all my rulers give me a hand
We’ll measure your windows and we’ll measure your wheels
But we just can’t measure how great it feels!
Shape Land
Chorus 1
Shape up
Shape up
Let’s get in shape
Let’s make a "Shape Workout" videotape
Verse 1
Do the circle
Go round and round
Just keep those feet a-hitting the ground
Verse 2
Do the triangle

Go one, two, three
That’s the number of points and sides you see
Verse 3
Do the rectangle
Step, two, three, four
Two sides are short, two sides have more
Verse 4
Do the square
And here’s the game
‘Got four sides, too, but they’re all the same
Chorus 2
Shape up
Shape up
Now you’re in shape
You made a "Shape Workout" videotape
The Stars and the Moon
Verse 1
Hey, step right up and see our play
And meet our star, the Sun
"The blue sky is my stage all day"
But then, when day is done…
Verse 2
The sky puts on a different face
And sings a different tune
A different kind of play takes place
It stars the stars and moon
Bridge 1
Dark nights, bright lights
We’ll take you to new heights
Bridge 2
Night time, stars shine
Out on the Milky Way
Verse 3
The stars and moon, we sing our tune
Across the sky we dance
Then pretty soon, make way for noon…
"Once more it’s my big chance!"
I’ve Been Working on the Railroad
I’ve been working on the railroad
All the live long day
I’ve been working on the railroad
Just to pass the time of day
Don’t you hear the whistle blowing?
Rise up so early in the morn.
Don’t you hear the captain shouting,
"Dinah, blow your horn"?
Dinah won't you blow,
Dinah won't you blow,

Dinah won't you blow your horn?
Dinah won't you blow,
Dinah won't you blow,
Dinah won't you blow your horn?
London Bridge
London Bridge is falling down,
Falling down, falling down.
London Bridge is falling down,
My fair lady.
Build it up with iron bars,
Iron bars, iron bars.
Build it up with iron bars,
My fair lady.
Build it up with gold and silver,
Gold and silver, gold and silver.
Build it up with gold and silver,
My fair lady.
Take the key and lock her up,
Lock her up, Lock her up.
Take the key and lock her up,
My fair lady.
Old Mac Donald had a Farm
Old MacDonald had a farm
E–I–E–I–O
And on his farm he had a cow,
E–I–E–I–O
With a moo – moo here,
And a moo – moo there,
Here a moo, there a moo,
Everywhere a moo – moo.
Old MacDonald had a farm
E–I–E–I–O
And on his farm he had a pig,
E–I–E–I–O
With an oink – oink here,
And an oink – oink there,
Here an oink, there an oink,
Everywhere an oink – oink.
Old MacDonald had a farm
E–I–E–I–O
And on his farm he had a duck,
E–I–E–I–O
With a quack – quack here,
And a quack – quack there,
Here a quack, there a quack,
Everywhere a quack - quack.
Old MacDonald had a farm
E–I–E–I–O

This Old Man
This old man, he played one;
He played knick-knack on my thumb.
Chorus:
With a knick-knack, paddy whack,
Give a dog a bone;
This old man came rolling home.
This old man, he played two;
He played knick-knack on my shoe.
Chorus
This old man, he played three;
He played knick-knack on my knee.
Chorus
This old man, he played four;
He played knick-knack on my door.
Chorus
This old man, he played five;
He played knick-knack on my hive.
Chorus
Twinkle, Twinkle, Little Star
Twinkle, twinkle, little star,
How I wonder what you are!
Up above the world so high,
Like a diamond in the sky.
Twinkle, twinkle, little star,
How I wonder what you are.
When the blazing sun is gone,
When he nothing shines upon,
Then you show your little light,
Twinkle, twinkle, all the night.
Twinkle, twinkle little star,
How I wonder what you are.
The Days of the Week
Sunday!
Monday!
Tuesday!
Wednesday!
Thursday!
Friday!
Saturday!
The Alphabet Song

A-B-C-D-E-F-G
H-I-J-K-L-M-N-O-P
Q-R-S-T-U-V
W-X-Y and Z
Now I know my ABCs
Next time won’t you sing with me?
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JumpStart Preschool Credits
Knowledge Adventure Credits
Produced & Designed by
Matthew Engle
Executive Producer
Bernadette Gonzalez
Associate Producer
Amanda Smith
Writers
Doria Biddle
Matthew Engle
Curriculum Advisors
Learningways
Stephanie Wise
Teacher Advisory Panel
Eleise Carson
Erin Lewis
Concept Art & Animation Consultant
Deborah Campbell
Sound Supervisors
Linda Radulich
Eric Vance Vega
Sound Editors
Linda Radulich
Eric Vance Vega
Patrick McNulty
Director of Talent and Creative Affairs
Mark Schwarz
Character Voices
Carol Bach-y-rita
Nathan Carlson
Jeannie Elias
Quality Assurance Lead
Brenda Carol Lindsay

Quality Assurance Testers
Virginia Allbritton
Sean Aguirre
Dustin Andres
Michael Caradonna
Nicole Dodd
Jeffrey Hoover
Hagop Kasparian
Jae Kim
Donald Kraig
Hilarion Leyretana
Michael Morgan
Michael Reynolds
Daniel Stanfield
Carol Wong
Jeny Yan
Anson Yip
Quality Assurance Manager
Raymond Plows
Quality Assurance Supervisor
Leonard D’Ambrosio
Director of Development Services
Cathleen Warren
Activity & Discovery Book
The EDGe
Activity & Discovery Book Illustrations
Myra Kennedy
Teacher Resource Materials
Pamela Friedman
Electronic Documentation
Brian Poole
Brand Marketing Manager
Greg Canessa
Assistant Brand Manager
Stewart Weiss
Vice President of Marketing
Steve Tortolani
Market Research
Irene Lane
Ingrid Chu
Packaging
Joe Bahl
Kathy Carter
Kristy Cheng
Documentation Manager
Cathy Johnson

Additional Programming
Levon Karayan
Dan Kim
Integration
Michael A. Nitzahn
Special Thanks
Ann Quesinberry, Jennifer Johnson, Anna Bunyik, Hamagami/Carroll & Associates

Animation Magic Credits
Executive Producer
Matt Sughrue
Production Director
Larissa Shabasheva
Production Management
Tom Faiano
Tim Sadovsky
Background Designer
Vitaly Titov
Animation Director
Masha Yakushina
Software Engineers
Denis Bekman
Mikhail Tchekmarev
Animators
Oksana Romanova
Katya Gorelova
Natasha Yakovleva
Ira Zheleznova
Sergey Shambulin
Aleksey Gorbunov
Olga Trifanenkova
Anna Zybrova
Igor Kloptsov
Lena Zakovryashina
Lena Rumyantseva
Lena Bondareva
Pavel Zhuravlev
Ira Nikiforova
Evgeny Inyushin
Natasha Kaverina
Dima Gridnev
Sergey Mironov
Misha Meschaninov
Michael Agalakov
Dima Eliseev
Katya Hodykova
Katya Petrova

Assembly
Boris Shabashev
Andrey Gorsky
Oleg Stoyanovsky
Lena Ivanova
Sasha Kuznetsov
Sasha Lebedev
Gleb Yanchicov
Sveta Gvozdevskaya
Background Artists
Ivan Jurochkin
Evgeny Morozov
Color Model Artists
Sasha Naumova
Ira Pleshak
Lyuba Dudenkova
Kristina Kim
Inna Savitskaya
Ira Burakova
Lena Lesakova
Dasha Mironova
Quality Assurance Personnel
Andrej Pugachev
Yulya Gorbunova
Alexej Konkin
Anton Chizhov
Natasha Krupina
Lena Lupanenko
Production Assistants
Tanya Smirnova
Larissa Gritsenko
Olga Sumenko
Lyuda Rozhman
Olga Romantsova
Sasha Dudenkov
Painters
Ulyana Mironova
Dasha Mironova
Ira Ershova
Natasha Yakovleva
Anna Kruglova
Nadya Zyryanova
Katya Seregina
Edward Boldin
Sveta Krasnoschekova
Ira Kolesnikova
Lena Epifanova
Oksana Trifonova
Lena Lesakova
Larissa Gorbunova
Ira Glukhota
Lyuda Stepanova
Larissa Kondratyeva

Yana Kashket
Tanya Aleksandrova
Voice Talent
Jenny Glick
Jeremiah Kissel
Kathy St. George

JumpStart Preschool uses Smacker Video Technology.
Copyright © 1994 - 1997 by RAD Game Tools, Inc.

Autorun Credits
Project Producer
David Artuso

Parent Resource Center
Producer
Chris Watson
Executive Producer
Bernadette Gonzalez
Associate Producer
David Artuso
Artists
Sylvia Cziglenyi
Lee Crim
Autorun Artists
Bonnie Williams
Jeremy Kromberg
Programmers
Henna Sihota
Miguel Canales
Diana Finley
Sison Mui
Fernando Echeverria
Additional Programming
Levon Karayan
Dan Kim
Ken Coleman

Additional Documentation
Brian Young
Sound Editors
Linda Radulich
Eric Vance Vega
Director of Talent
Mark Schwarz
Voice Over Talent
Carolyn Hennesy
Quality Assurance Lead
Naren Renz
Quality Assurance Analysts
Carol Wong
Daniel Stanfield
Jae Kim
Jeffrey Hoover
Anson Yip
Elizabeth Stockton
Michael Caradonna
Michael Reynolds

Assessment Test
Producer
Eileen J. Moskowitz
Executive Producer
Bernadette Gonzalez
Test Development
Stephanie Wise
Eileen J. Moskowitz
David Artuso
Amanda Smith
Teacher Advisory Panel
Judy Acuña
Stacy Carter
Martha Lepore
Celeste Roy
Writer
Doria Biddle
Animators
Siddhartha Olmedo
Chris Palitz
Joe Trantham
David Barile
Artists
Sylvia Cziglenyi

Siddhartha Olmedo
Chris Palitz
Joe Trantham
Cristy Navarro
Bill Kinzle
Jennifer Bradley
Dima Tsenter
Morgan Entertainment
Programmers
Morgan Entertainment
Miguel Canales
Hung Jung Lu
Ken Coleman
Danny Hendargo
Sound Editors
Linda Radulich
Eric Vance Vega
Dana Norwood
Director of Talent
Mark Schwarz
Character Voices
Carol Bach-y-Rita
Jeannie Elias
Michael Gough
Mary Kate McGeehan
Tony Pope
Kevin Schon
Kath Soucie
Quality Assurance Lead
Naren Renz
Quality Assurance Analysts
Jeffrey Hoover
Michael Reynolds
Carol Wong
Eden Salisbury
Michael Morgan
Nicole Dodd
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CD-ROM Storage and Handling
In storing and handling this CD-ROM disc, you should use the same care as you do with music CDs. If this CD-ROM disc
stops working, check to see if it is soiled by fingerprints, dust, or dirt. If so, it can be wiped clean. Always wipe the nonprinted side in a straight line, from the center to the edge with a clean, lint-free, soft, dry cloth. No solvent or abrasive
cleaner should ever be used on any CD-ROM. No further cleaning will be necessary if the CD-ROM is always held by the
edges and is replaced in its "jewel case" immediately after playing. Follow these tips and your CD-ROM will provide a
lifetime of creativity, learning, and fun.
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Visit Us On the World Wide Web
KIDS! Point you web browser to www.KnowledgeAdventure.com to play interactive games, download cool graphics, and
see exciting sneak previews of upcoming Knowledge Adventure products.
PARENTS! Use the Knowledge Adventure home page as your starting place to locate the most up-to-date information on
finding, buying, and using educational software and on-line educational resources.
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Knowledge Adventure Software License Agreement
CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE INSTALLING THIS SOFTWARE PROGRAM.

This software program (the "Program"), any printed materials, any on-line or electronic documentation, and any and all copies and
derivative works of such software program and materials are the copyrighted work of Knowledge Adventure, Inc. All use of the
Program is governed by the terms of the End User License Agreement which is provided below ("License"). The Program is solely for
use by end users according to the terms of the License. Any use, reproduction or redistribution of the Program not in accordance with
the terms of the License is expressly prohibited.
END USER LICENSE AGREEMENT
1. Limited Use License. Knowledge Adventure, Inc. ("KA") hereby grants, and by installing the Program you thereby accept, a
limited, non-exclusive license and right to install and use one (1) copy of the Program for your use on either a home or portable
computer.
2. Ownership. All title, ownership rights and intellectual property rights in and to the Program and any and all copies thereof
(including but not limited to any titles, computer code, themes, objects, characters, character names, stories, dialog, catch phrases,
locations, concepts, artwork, animations, sounds, musical compositions, audio-visual effects, methods of operation, moral rights, any
related documentation, and "applets" incorporated into the Program) are owned by KA or its licensors. The Program is protected by
the copyright laws of the United States, international copyright treaties and conventions and other laws. All rights are reserved. The
Program may contain certain licensed materials and KA’s licensors may act to protect their rights in the event of any violation of this
Agreement.
3. Responsibilities of End User.
A. Subject to the Grant of License hereinabove, you may not, in whole or in part, copy, photocopy, reproduce, translate, reverse
engineer, derive source code, modify, disassemble, decompile, create derivative works based on the Program, or remove any
proprietary notices or labels on the Program without the prior consent, in writing, of KA.
B. The Program is licensed to you as a single product. Its component parts may not be separated for use on more than one computer.
C. You are entitled to use the Program for your own use, but you are not be entitled to: (i) sell, grant a security interest in or transfer
reproductions of the Program to other parties in any way, nor to rent, lease or license the Program to others without the prior written
consent of KA; (ii) exploit the Program or any of its parts for any commercial purpose including, but not limited to, use at a cyber
café, computer gaming center or any other location-based site. KA may offer a separate Site License Agreement to permit you to
make the Program available for commercial use; contact KA for details; and (iii) host or provide matchmaking services for the
Program or emulate or redirect the communication protocols used by KA in the network feature of the Program, through protocol
emulation, tunneling, modifying or adding components to the Program, use of a utility program or any other techniques now known or
hereafter developed, for any purpose including, but not limited to network play over the Internet, network play utilizing commercial or
non-commercial gaming networks or as part of content aggregation networks without the prior written consent of KA.
4. Program Transfer. You may permanently transfer all of your rights under this License, provided the recipient agrees to the terms of
this License and you agree to remove the Program from you home or portable computer.
5. Termination. This License is effective until terminated. You may terminate the License at any time by destroying the Program. KA
may, at its discretion, terminate this License in the event that you fail to comply with the terms and conditions contained herein. In
such event, you must immediately destroy the Program.
6. Export Controls. The Program may not be re-exported, downloaded or otherwise exported into (or to a national or resident of) any
country to which the U.S. has embargoed goods, or to anyone on the U.S. Treasury Department’s list of Specially Designated
Nationals or the U.S. Commerce Department’s Table of Denial Orders. By installing the Program, you are agreeing to the foregoing

and you are representing and warranting that you are not located in, under the control of, or a national or resident of any such country
or on any such list.
7. Limited Warranty. KA expressly disclaims any warranty for the Program and Manual(s). The Program and Manual(s) are provided
"as is" without warranty of any kind, either express or implied, including, without limitation, the implied warranties of
merchantability, fitness for a particular purpose, or non-infringement. The entire risk arising out of use or performance of the Program
and Manual(s) remains with the User, however KA warrants up to and including 90 days from the date of your purchase of the
Program that the media containing the Program shall be free from defects in material and workmanship. In the event that the media
proves to be defective during that time period, and upon presentation to KA of proof of purchase of the defective Program, KA will at
its option 1) correct any defect, 2) provide you with a product of equal or lesser value, or 3) refund your money.
8. Limitation of Liability. NEITHER KNOWLEDGE ADVENTURE, ITS PARENT, SUBSIDIARIES, AFFILIATES OR
LICENSORS SHALL BE LIABLE IN ANY WAY FOR LOSS OR DAMAGE OF ANY KIND RESULTING FROM THE USE OF
THE PROGRAM OR EDITOR INCLUDING, BUT NOT LIMITED TO, LOSS OF GOODWILL, WORK STOPPAGE,
COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES.Some
states do not allow the exclusion or limitation of incisdental or consequential damages, or allow limitations on how long an implied
warranty lasts, so the above limitations may not apply to you.
9. Equitable Remedies. You hereby agree that KA would be irreparably damaged if the terms of this License were not specifically
enforced, and therefore you agree that KA shall be entitled, without bond, other security, or proof of damages, to appropriate equitable
remedies with respect to breaches of this License, in addition to such other remedies as KA may otherwise have available to it under
applicable laws.
10. Miscellaneous. This License shall be deemed to have been made and executed in the State of California and any dispute arising
hereunder shall be resolved in accordance with the law of the State of California. This License may be amended, altered or modified
only by an instrument in writing, specifying such amendment, alteration or modification, executed by both parties. In the event that
any provision of this License shall be held by a court or other tribunal of competent jurisdiction to be unenforceable, such provision
will be enforced to the maximum extent permissible and the remaining portions of this License shall remain in full force and effect.
This License constitutes and contains the entire agreement between the parties with respect to the subject matter hereof and supersedes
any prior oral or written agreements. This License is the complete and exclusive statement of the agreement between KA and myself
and this License supersedes any prior or contemporaneous agreement, either oral or written, and any other communications between
KA and myself.
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