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Largo Winch: Empire Under Threat – Windows Manual – English

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English
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largo-winch-empire-under-threat_win_manual_en_5ws.pdf
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04073 PC LARGO W. UK INLY

8/2/02

8:39 am

Page 1

PC
CD

PC CD-ROM

Piracy cases & a murder
shake up the W Group.

E M P I R E
Manage the W Group.

EMPIRE UNDER THREAT

Travel to Mexico, New York,
Sardinia, Sarajevo and Russia
on the trail of your enemies.

Explore, infiltrate and solve mysteries to
uncover the plot against you.
Confront your enemies using all your
combat skills.
www.ubi.com/uk

LARGO WINCH
EMPIRE UNDER THREAT

OPERATING SYSTEM

PROCESSOR

MEMORY

3D CARD

DIRECT X

95-98-2000-ME-XP

PII 300-PIII

64-128 MB RAM

Geforce 256,32 MB

Version 8.0

CD-ROM DRIVE

SOUND CARD

HARD DISK

PERIPHERALS

•

4X

DirectX 8

350 MB

Keyboard + Joypad-Compatible

•

© 2002 Ubi Soft Entertainment. All rights reserved. Largo Winch: Empire under Threat
© Dupuis/M6/Muse, 2002.

UK CD-ROM PC

3 307210 120885

U N D E R

T H R E A T

04073 PC LARGO W UK COVER

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EMPIRE UNDER THREAT

www.ubi.com/uk

Ubi Soft Entertainment SA
28, rue Armand Carrel
93108 Montreuil Sous Bois Cedex
Tel: 33 1 48 18 50 00
Fax: 33 1 48 57 07 41

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1. Preventing epileptic attacks
Please read the manual, and this paragraph in particular, before using this video
game or permitting your children to play it. An adult should read the console
instructions for use before allowing children to play. Some people are liable to
experience epileptic attacks or black-outs when they see certain kinds of flashing
light or common objects in our everyday surroundings. These people expose
themselves to attacks when they watch certain television images or play certain
video games. These phenomena may also occur even if a person has no history
of medical problems and has never experienced an epileptic attack (seizure or
black-out) triggered by light flashes. Please consult your doctor before use. We
advise parents to watch when their children play video games. If you, or your
child, have any of the following symptoms – dizziness, altered vision, eye or
muscle twitching, loss of awareness, disorientation, involuntary movements or
convulsions – stop playing IMMEDIATELY and consult a doctor.

2. Safety Instructions
•

•
•
•
•

Move as far away from the screen as possible by sitting as far away
as the PC cables will allow. We recommend sitting at least two
meters away from the screen.
We recommend using a television with a small screen.
Do not play if you are tired or need sleep.
Make sure you play in a well-lit room.
When you play a video game, take a break of at least 10 minutes every hour.

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Page 1

LARGO
WINCH
M A N U A L

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CONTENTS
1.

THE MULTIMILLIONAIRE IN BLUE JEANS . . . . . . . .4

2.

INSTALLATION . . . . . . . . . . . . . . . . . . . . . . . . . .5
2.1 INSTALLING LARGO WINCH . . . . . . . . . . . . . . .5
2.2 SYSTEM REQUIREMENTS . . . . . . . . . . . . . . . . .6
2.3 UNINSTALLING LARGO WINCH . . . . . . . . . . . . .6
2.4 PLAYING / CONFIGURING . . . . . . . . . . . . . . . .6

3.

STARTING THE GAME . . . . . . . . . . . . . . . . . . . . . .9
3.1 NAVIGATING IN THE MENUS . . . . . . . . . . . . . . .9
3.2 SELECTING THE LANGUAGE . . . . . . . . . . . . . . .9
3.3 ACCESSING THE MAIN MENU . . . . . . . . . . . . . .10
3.4 MAIN MENU . . . . . . . . . . . . . . . . . . . . . . . . .10
3.5 OPTIONS MENU . . . . . . . . . . . . . . . . . . . . . . .11
3.6 BONUS MENU . . . . . . . . . . . . . . . . . . . . . . . .12

4.

USING THE PDA (PERSONAL DIGITAL ASSISTANT) .13
4.1 SAVING . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
4.2 NOTES . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
4.3 OPTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
4.4 QUITTING THE GAME . . . . . . . . . . . . . . . . . . . .15

5.

LOADING / SAVING . . . . . . . . . . . . . . . . . . . . . . .15
5.1 SAVING A GAME . . . . . . . . . . . . . . . . . . . . . . .15
5.2 LOADING A GAME . . . . . . . . . . . . . . . . . . . . . .16

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6.

THE ADVENTURE . . . . . . . . . . . . . . . . . . . . . . . .17
6.1 YOU ARE THE HERO . . . . . . . . . . . . . . . . . . . .17
6.2 HELP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
6.3 MOVING THE CHARACTER . . . . . . . . . . . . . . . .18
6.4 POSSIBLE ACTIONS . . . . . . . . . . . . . . . . . . . . .19
6.5 USING THE INVENTORY . . . . . . . . . . . . . . . . . .20
6.6 USING THE COMPUTER . . . . . . . . . . . . . . . . . .22
6.7 GAME OVER . . . . . . . . . . . . . . . . . . . . . . . . .23

7.

HACKING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .23
7.1 THE PRINCIPLE OF HACKING . . . . . . . . . . . . . . .23
7.2 MOVEMENT . . . . . . . . . . . . . . . . . . . . . . . . . .24
7.3 SYSTEM DEFENCES . . . . . . . . . . . . . . . . . . . . .25
7.4 SUMMARY OF NODE TYPESAND POSSIBLE . . . .
INTERACTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . .25

8.

COMBAT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26
8.1 THE PRINCIPLE OF COMBAT . . . . . . . . . . . . . . .26
8.2 COMBAT PARAMETERS . . . . . . . . . . . . . . . . . .27

9.

MINI-GAMES . . . . . . . . . . . . . . . . . . . . . . . . . . .28
9.1 POKER . . . . . . . . . . . . . . . . . . . . . . . . . . . . .28
9.2 SCRAMBLED PICTURE PUZZLE . . . . . . . . . . . . .29
9.3 LATCHES . . . . . . . . . . . . . . . . . . . . . . . . . . . .29

10. CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30
11. GUARANTEE

. . . . . . . . . . . . . . . . . . . . . . . . . . .32

12. TECHNICAL SUPPORT . . . . . . . . . . . . . . . . . . . . .32

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1. THE MULTIMILLIONAIRE IN BLUE JEANS
You play the part of Largo Winch. Your father, Nerio,
brought you up in the greatest secrecy. Before dying in
mysterious circumstances, he made you heir to Group W.
So now you own a financial empire that’s worth a hundred
thousand million dollars!

You’ve just announced the launch of a humanitarian aid operation bound for
Drinavie, a small country in Eastern Europe. At the reception that follows,
you rub shoulders with the most beautiful women in the world. The
atmosphere is relaxed and the champagne flows freely, but the festivities are
short-lived: Sharon Green, who’s in charge of communication at Group W,
wants to see you without delay. That can only mean one thing: something
serious has happened within Group W and a scandal’s about to break out.
You must take control of the situation and foil the plot that’s hatching.
Your journey will take you to deepest Siberia, Mexico, Sardinia and – of
course – to your own sanctuary, the island of Sarjevane. At the end of your
trips, you have an appointment with horror – but you won’t be alone in this
adventure. Your faithful allies will be there to come to your assistance.
Simon Ovronnaz
Simon would lay down his life for you, and the feeling’s
mutual! From his troubled past, your best friend has
remembered a few tricks which will be very useful to you
when the time comes: Simon has no rival when it comes to
picking a lock (or chasing the girls)!

Joy Arden
A former CIA agent and member of Group W’s espionage
unit, Joy Arden is your “special assistant”. You’ll really
appreciate her skills in close combat! Don’t be too
surprised if, from time to time, you sense a hint of jealousy
in her remarks: despite her unfailing professionalism,
Joy is strongly attracted to you!

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Georgi Kerensky
This former KGB agent is the third mainstay of your personal
bodyguard. Computer and electronic systems hold no secrets
for this ex-spy who was recruited with the help of Father
Maurice, founder of the Sarjevane monastery.

John Sullivan
Your late father’s right-hand man, John Sullivan is a wise
businessman who can always advise you what Group W’s
interests are. Don’t take too much notice of his gruff manners:
he sees you as the worthy successor of Nerio Winch!

2. INSTALLATION
2.1 Installing Largo Winch
Insert the LARGO WINCH CD-Rom in your CD-Rom drive. If your drive is
set to “AutoPlay”, the Setup program will start automatically. Otherwise, you
will need to start the installation program manually. To do this, double-click
the “WorkPlace” symbol on the desktop and then on the icon for your CDRom drive. Double-click on the file named “setup.exe”. The Setup menu
opens. Click on the button labelled “Install” and follow the instructions on
the screen to install LARGO WINCH.
The program will give you the opportunity to install DirectX 8.0a (under
MS-Windows 95) or DirectX 8.1. Install it if it is not already installed on
your system.
The program will also give you the opportunity to register on
the Ubi Soft web site.

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2.2 System Requirements
• MS Windows 95, 98, Millennium, 2000 or XP.
• Pentium II 300 Mhz MMX.
• 4x CD-Rom drive.
• Recent 3D accelerator video card with recent DirectX 8.1 drivers.
• 64 MB Ram.
• DirectX compatible mouse and keyboard.
• DirectX compatible sound card.
• DirectX 8.0a on Windows 95, DirectX 8.1 or higher on other systems.
• 350 MB free on the hard drive.
• 4-button joypads supported.
2.3 Uninstalling Largo Winch
Launch the Setup application as described above, and click on the button
labelled “Uninstall”.
You can also click on the “Uninstall Largo Winch” icon under “Programs” in
the Start menu of MS Windows or use the “Add/Remove Programs”
option in the “Control Panel” item in the MS Window Start menu.
Please note that saved games will be preserved and you will have to
delete them manually.

2.4 Playing / Configuring
To play Largo Winch, click on the button labelled “Play” in the Setup menu.
You can also click on the “Play Largo Winch” icon under “Programs” in the
Start menu of MS Windows.
At first launch, a window appears to let you configure some game options.
The window looks like this:

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The first page presents the currently selected configuration for playing Largo.

•
•
•
•

“Graphics adapter” is the name of the 3D card used for the display.
“Display Mode” is the resolution used.
“Sound” says if sound is enabled or not.
“Input Device” says which input device will be used in the game.

You can change the saved settings by using the other tabs.
Once the modifications have been carried out, you can cancel them by clicking
on the Cancel button, in which case the initial configuration is retained.
You can also record the new choices and launch the game with these new
settings by clicking on "Play with the new settings".
If the settings selected are incompatible, you will receive a message telling
you to modify these settings or cancel the changes made.
“DISPLAY” Tab
The “Display” tab is used to change the game’s display settings. It looks like this:
Graphics Adapter enables you
to choose the graphic card
(in the case of a two-screen
configuration).
Display Mode allows you to
change the resolution used.
The greater the resolution, the
better the quality, but the
game's animations may be jerky
in movement.
The "Character Shadows"
option offers 3 choices:
- "Detailed" (default option):
displays accurate shadows for the game characters; this option is
recommended for the most powerful computers.

- "Simple": the characters' shadows are simple circles on the ground.
- "None": no character shadows.

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The "Use texture compression if available" box, if ticked, enables texture
compression on cards that support this. Recent 3D cards are often able to
stock textures in compressed form, thereby using less space for game
textures and improving the performance of the game.
This compression entails a loss in the quality of textures, which is often very
slight. It is up to you to judge the quality-loss/performance-gain ratio. If this
box is ticked, but the computer is incapable of using texture compression,
the option has no effect.
The 3 buttons on the "Texture Filtering" insert are used to choose the type
of texture filtering desired. From top to bottom, they go from the least
sophisticated (bilinear) to the most sophisticated (anisotropic). Naturally, the
more sophisticated the technique, the more attractive the rendering, but
performance may be affected. If the 3D card selected cannot apply one of
these techniques, the corresponding button is deactivated.
Please note:
- If the list of available resolutions is empty, restart the computer and
launch the configuration utility again.
- When the selected card drivers are too old, or have not been developed
specifically for DirectX 8.1, the configuration utility will display a warning
informing you that using these drivers may cause graphic bugs or even
freeze the program.
If this is the case, you are strongly recommended to obtain the latest
drivers for the card from the manufacturer and to install them.
“SOUND” Tab
This is used to change the sound settings:
The “No Sound” option is used
to deactivate the game sound.

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“CONTROLS” Tab
This is used to choose the input peripheral for the game.
The pull-down list entitled "Input
device" provides all the input
peripherals available for the
computer (steering wheels,
joysticks, joypads) except the
mouse and the keyboard. The
selected peripheral will be the
one used for the game.
Please note that the keyboard
can always be used in the
course of the game - especially,
therefore, for computers
without game control sticks.

3. STARTING THE GAME
3.1 Navigating in the Menus
To navigate in the LARGO WINCH menus, use the directional arrows to
select one of the choices proposed. To validate your selection, press the
(Space) key, and to go back press the
(BackSpace) key.

3.2 Selecting the Language [English/ITA/SP/GER Version only]
Select the language you want. This will be used for the subtitles only. The
voices are in English.
If you want to modify these choices later on, consult the Options Menu
described in paragraph 3.5.
If you select nothing within
30 seconds, a game
demonstration video is
triggered on automatically.
Press any key to interrupt
this video and go back to
this screen.

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When the language has been selected, the introductory title sequence is
triggered on automatically. This helps you find out about Largo Winch and
his inheritance. If you want to interrupt this video sequence, press any key.
You will then be taken to the Title screen.
Press the

(Space) key to access the Main Menu.

3.3 Accessing the main menu [French Version only]
Once the Ubi Soft and Dupuis logos are displayed, the introductory title
sequence is triggered on automatically. This helps you find out about Largo
Winch and his inheritance. If you want to interrupt this video sequence,
press any key.
You will then be taken to the Title screen.
Press the

(Space) key to access the Main Menu.

3.4 Main Menu
Select “New Game” to begin a new game. Choose “Load Game” to resume
a game that was previously interrupted and saved on your hard drive. See
Chapter 4 for more details.
“Options” allows you to change
a few settings.
“Bonus (x)” allows you to
access a certain number of
Bonuses, mainly video
cinematic scenes of the game
and mini-games. Some bonuses
become available as you
progress through the game.
“Credits” provides information about people who took part in the project.
This information can also be found in the last chapter of this manual.
“Quit” lets you quit the game and return to Windows.
If you select nothing within 30 seconds, a game demonstration video is
triggered on automatically. Press any key to interrupt this video and go back
to the Main Menu.

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3.5 Options Menu
From this menu you can change a few settings to improve the comfort of
the game.
Each option leads to a specific
sub-menu.

CONTROLS
Allows you to choose the type
of control, namely the
“Movement Mode”.
You can choose between:
- “Relative Movement” (as if you are steering Largo): pressing the left
arrow key makes Largo shift to the left of the screen.
- “Absolute Movement” (as if you are Largo): pressing the left arrow key
makes Largo turn to his left.
These controls are discussed in greater detail in paragraph 6.3.
The Absolute movement mode is the default mode.
- “Pad configuration” lets you specify which action is linked to each button
of your pad. Select the action for which you want to match one of the
pad buttons and then press this button. Select “Save configuration” to
validate your choices.
WRITTEN LANGUAGE [English Version only]
Use this menu to select the language for the game texts and menus:
English, Deutsch, Italiano or Español.
SUBTITLES
From this menu, you can choose whether or not to activate and display the
game subtitles: if activated, they appear in a grey frame at the bottom of
the screen and the text corresponds to the words spoken. When the
subtitles are inactive, the text does not appear and you only have the voice
to go by.
Select “Active” to display the subtitles and “Inactive” if you do not want any
subtitles. The subtitles do not concern Largo’s monologues – that is, his
personal thoughts – for example when he examines an object. As a rule,
these are simply displayed and not spoken.

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DIALOGUES
From this menu, you can specify how you want the dialogue phrases to
follow on from each other.
When phrase-linking is manual, there is a pause after each phrase. You must
then validate, by pressing the
(Space) key, to go to the next phrase. This
gives you as much time as you need to read and take in each phrase.
When phrase-linking is automatic, the phrases follow on from each other
without a pause. This places you more in the role of a spectator, but it also
gives the dialogues greater fluidity and realism. Nevertheless, you can still
force a jump to the next phrase by pressing the
(Space) key.
Select “Automatic” for the dialogues to follow on from each other automatically
(the default mode) and “Manual” if you wish to validate after each phrase.
SOUND VOLUME
This menu allows you to adjust
the sound volume for Voice,
Sound FX and Music. To do
this, select the volume you wish
to modify and use the Left and
Right directional arrows to
increase or decrease the
sound volume.
Each volume can be adjusted independently. You may also choose to have
no sound whatsoever by selecting the “Mute” option. A marker indicates
whether this option is activated or not.

3.6 Bonus Menu
Using this menu, you can access different bonuses, but they can’t all be
accessed immediately: they become available as you progress through the
adventure. And only when you have reached the end of the game will you be
able to access all the bonuses.
Whenever you interrupt a game, don’t forget to consult this menu. New
bonuses may have been unlocked!
If you want to take another look at the bonuses you unlocked during a saved
game, load this game and select the bonus menu. For further details,
consult Chapter 5.2.

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The different types of bonus are as follows:
“Videos (x)”: this bonus allows you to see the title sequence and most of
the game’s video cinematic scenes again. To do this, position yourself on
“Videos (x)” and validate by pressing the
(Space) key. A list of videos is
displayed to choose from. To view a video, select it and press the
(Space) key. To interrupt a video you are viewing, press any key.
You can also re-play certain mini-games you came across in the course of
the adventure by selecting “Mini-game (x)”. The way in which each mini-game
works is explained in detail in Chapter 9.

4. USING THE PDA (Personal Digital Assistant)
The PDA (Personal Digital Assistant) is the pocket computer that Largo
always carries with him. You can activate it during the game by pressing
the
(Escape) key. It enables you to save the current game, to access
the notes that Largo has taken during the adventure, to make a few
settings to improve the comfort of the game and to quit the game.
To navigate through the PDA, use the directional arrows, Up or Down, to
make a selection. To validate your selection, press the
(Space) key, and
to go back press the
(Backspace) key. To quit the PDA and return to the
game, press the
(Escape) key.

4.1 Saving
To save the current
game on the hard
drive. Go to Chapter 4
for more details.

4.2 Notes
To access the notes taken by Largo during his adventure.

You can read two kinds of notes:
To review the latest
striking events and recall
your present objectives.

To review the development of
your adventure up to the
present moment.

To scroll the notes, use the directional arrows, Up or Down.
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4.3 Options
To modify certain options previously offered by the Main Menu in
the course of the game.
Sound Volume
Controls
Dialogues

Each option opens a sub-menu.
SOUND VOLUME
To access a sub-menu displaying new icons.
The first icon allows you to choose whether or not to activate
the sound.
The 3 following icons represent the sound volume for Voices,
Sound Effects and Music.
Voice volume
Sound Effects volume
Music volume
Use the Up or Down arrows to select the volume you want to adjust.
Use the Right or Left arrows to increase or decrease the sound volume.
CONTROLS
Opens a sub-menu with a single choice of options:
Absolute: to select the Absolute movement mode
(as if you are Largo)
Relative: to select the Relative movement mode
(as if you are steering Largo)
These movement modes are explained in greater detail in paragraph 6.3.

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DIALOGUES
Opens a sub-menu with two choices of options:
The first option activates (or de-activates) the game subtitles.
Active: the subtitles are displayed
Inactive: the subtitles are not displayed
The second option enables you to choose whether or not the phrases
spoken by a character in the dialogues follow on from each other
automatically or not.
Automatic: the phrases follow on from each other automatically.
Manual: you must validate each phrase by pressing the
(Space) key.

4.4 Quitting the Game
To quit the current game. Press the
go back to the Main Menu; otherwise,
press the
(Backspace) key.

(Space) key to confirm and

5. LOADING / SAVING
5.1 Saving a Game
To save, press the
(Escape) key to activate Largo’s PDA and select the
Save icon. Validate with the
(Space) key.
If previously saved games are stored on your hard drive, the corresponding
icons appear below, listed in chronological order (from the most recent to
the oldest).
Use the directional arrows, Up
or Down, to navigate through
the different locations.
The name of each location
appears in the centre of the
PDA. Select the location of an
existing saved game if you want
to overwrite this game with the
new saved game. If not, select
the first “Empty Slot” location.
Press the
(Space) key to save your game in the selected location.

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Next, type in on the keyboard the name that you wish to give to your game.
Confirm your choice by pressing the
(Space) key.
A message appears to inform you that the save has been successfully completed.
Note: If you save your game during a mini-game (such as a combat or a
hacking phase), everything that happened during this mini-game will not be
saved. When loading your saved game later, you will start from the
beginning of this mini-game.

5.2 Loading a Game
Select “Load Game” from the Main Menu. The list of previously saved games
then appears.
Use the directional arrows to
select the game you want to
load, then press the
(Space)
key. Confirm your choice by
pressing the
(Space) key
again. A message appears to
inform you that the game has
been loaded successfully.
A new menu then appears. Select “Play the Loaded Game” to play
immediately. You may also view the BONUSES that you unlocked during that
game. To do this, select “Bonus (X)”. If the game you have loaded is not the
one you intended to load, cancel with the
(Backspace) key to go back to the
Main Menu, then select “Load Game” once again.
Note: If you want to quit a current game permanently and load another
previously saved game, press the
(Escape) key to activate the PDA,
then choose the “Quit” icon. When you have confirmed your choice, you will be
taken to the Main Menu from which you can load the game you want.

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6. THE ADVENTURE
6.1 You are the Hero
You play the part of Largo Winch, the famous multimillionaire in blue jeans,
hero of the TV series and comic books of the same name.
You’ve been caught in the net of a huge plot. To foil this plot, you’re going to
have to carry out an investigation and collect clues. Go through each place
from top to bottom and examine each person and object you encounter
very carefully: the smallest clue may help you in your quest.
Talk to all the people you meet. Pick up all the objects that are available to
you and use them wisely. Manage your inventory well and combine objects
in ways that seem appropriate to you.
Each place holds a challenge for you, and it’s only when you’ve fulfilled the
objective set in that place that you’ll be able to access the next place.

6.2 Help
Help is available at any time during the game:
(Escape) key.
To pause the game and activate the PDA (you can also use the ‘P’ key).
The PDA’s “Notes” option reminds you of the main milestones in
your adventure and your present objectives. Notes are taken
automatically and when a new note is created or an old note is
removed you hear a sound and the PDA icon appears on-screen
for a few seconds.
The icons representing the four keys on the keyboard - ,
or
,
,
– are permanently displayed in the top right-hand corner of the screen.
Sometimes symbols are linked to these keys. These symbols illustrate a
possible action (e.g. the “examine an object” action is symbolised by a
magnifying glass). When a symbol replaces the key icon, this means that by
pressing the key you can trigger the corresponding action.

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key - Context-sensitive help appears. The
key is always linked
to the help icon. This icon is in the form of a question mark and
represents the questions you can ask in the course of the game.
By pressing the
key, you display context-sensitive help which
serves to provide explanations concerning the current phase of
the game.

When on the help screen, use
the Right or Left arrows to
move from page to page.

6.3 Moving the Character
There are two ways of moving Largo: Relative mode and Absolute mode.
Relative mode is activated by default. If this does not suit you, you can
toggle to Absolute mode by means of the Options Menu.
RELATIVE MOVEMENT MODE
Use the arrows (or your gamepad’s stick) to control Largo’s direction in
relation to the camera – that is, in relation to what you see on the screen.
Tilt the stick or press an arrow key or a combination of arrows keys and
Largo will walk in the corresponding direction.
Use the
(Shift) key to make him run.
To steer Largo towards
the back of the screen.

To steer Largo towards
the left of the screen.

To steer Largo towards
the right of the screen.

To steer Largo
towards yourself.

: to make a half turn
: to run

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ABSOLUTE MOVEMENT MODE
Use the directional arrows or your gamepad’s stick to control Largo
independently of his position in relation to the camera.
To make Largo move forward (in relation
to the direction in which he is pointing).

To make Largo turn
to his left.

To make Largo turn
to his right.

To make Largo move backwards (in relation
to the direction in which he is pointing).

: to make a half turn
: to run

6.4 Possible Actions
When you approach an object or a person of particular interest, this object
or person becomes highlighted. Several actions are then possible.
key - Provides a brief description of the highlighted object or person.
key - This key allows you to interact with the highlighted object
or person. The action varies depending on whether you are
dealing with a person, a collectable object or a usable object.
The action also varies if Largo has an object in his hand. If this
is the case, the object is displayed in the top left-hand corner
of the screen.
Take the highlighted object. The latter is then placed in your
inventory. Only certain objects may be taken.

Depending on the individual case:
- Without an object in hand: use or operate the highlighted object.
- With an object in hand: try to use the object in hand on the
highlighted object. If this is not possible, the object in hand will
be dropped (it remains in your inventory).

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Depending on the individual case:
- Without an object in hand: talk to the highlighted person.
- With an object in hand: try to open a conversation with the
highlighted person by offering the person the object in hand. If
the person is not interested in the object, no dialogue begins
and the object in hand is dropped (it remains in your inventory).
Some objects in your inventory can be used directly, without having to
interact with your surroundings. Take one in hand. The symbol
appears
and remains displayed for as long as the object remains in your hand.
Press the
(Space) key when you think the time has come to use one
of these objects.
In the dialogues, the speakers sometimes reply in a linear fashion.
However, often you can choose between several subjects. Use the directional
arrows, Up or Down, to select the subject you want to discuss from the list
and validate by pressing the
(Space) key. The person you are speaking to
will reply accordingly. Choose the “Quit” option to conclude the dialogue.
Do not hesitate to go back and see the people who surround you after an
event has taken place or when you have found a new clue. New discussion
subjects may have appeared. The subjects you have already discussed
appear in grey. The subjects you have not discussed are in white.
In the course of the game, cinematic scenes are sometimes launched
automatically. These are marked by black strips at the top and bottom of
the screen. You are no longer in control of Largo during these sequences
and you cannot interrupt the sequences (you can only put the game on
pause by pressing the
key; press the
key again to go back to the
game). Just let yourself be carried along by the adventure and the story
that unfolds before your eyes!

6.5 Using the Inventory
The inventory enables you to manage the different objects that Largo obtains
during the adventure. Imagine the inventory as a suitcase or backpack that
Largo has with him all the time. In it, he puts away the objects he picks up
or obtains. Largo may also arrive in a new place with a few objects already
present in his inventory.
or ‘I’ key - To
display the
inventory screen.

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or ‘I’ key - To quit the inventory screen and go back to
the game.
If you have one or more objects in the inventory, the most recently collected
or used object is automatically selected: a large image of it appears in the
middle of the screen. The other objects in your possession can be found to
the right and/or left.
To select another object, use the directional arrows, Left or
Right. You can then perform one of the following actions:
key - Provides a detailed description of the selected object.
This also means that if an object holds secrets, Largo can
find out about them. For example, if another object has been
slipped inside the selected object, this new object will be
added to your inventory and automatically selected.
key - With this key, you can interact with the objects in the
inventory. The action varies depending on whether or not
Largo has an object in hand:

Take the selected object in hand. The object then appears in the
top left-hand corner of the inventory screen. If you quit the
inventory, this object will remain displayed in the top left-hand
corner of the game screen, showing that Largo has the object in
hand. You may then use it in the place where you are or give it to
another character.
If the object in hand corresponds to the selected object, this key
allows you to drop the object in hand (in order to pick up another
object, for example).

Up directional arrow and
key - When Largo has an object in
hand and another object is selected, this icon appears in the
centre and above, showing that you can try to combine the object
in hand with the selected object. To do this, use the Up directional
arrow to select this icon and press the
key. If a combination is
possible, the 2 objects disappear and make way for a new object.
If a combination between the 2 objects is not possible,
the object in hand is dropped.

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6.6 Using the Computer
At different moments in the
game, Largo can use a
computer and consult the
information it holds.
This information is divided
between different headings:
E-Mail, Personal Notes about
Group W and your allies,
Personnel Files concerning Group W employees, Information on Group W’s
companies, Investigation Files. This is a real mine of information! It is
constantly being renewed and should be consulted regularly.
To choose a heading, use directional arrows, Up or Down. Validate your
choice with the
key. Use the
(BackSpace) key to cancel or quit the
computer interface.
The figures that appear between brackets after each heading represent the
number of consultable documents under this heading. For example, E-Mail
(2) indicates that there are 2 e-mails to consult. A green tick on a heading
indicates that all the documents have already been read.
When you have chosen a heading, the list of documents appears. Use the
directional arrows, Up or Down, to select a document from the heading.
Documents that have already been consulted have a green tick. If there are
more than 6 different documents under the heading, this is indicated by a
small “scroller” to the right. Keep going down to display the documents that
are hidden from view.
When you have selected a document under the heading, validate your
choice with the
key. Use the
key to go back to the list of headings.
The selected document appears in the computer’s main frame. Up and
Down arrows appear in red if some pages are hidden from view. Use
directional arrows, Up and Down, to go from page to page.
Use the
key to go back to the list of documents.
At certain moments in the game, the computer can also be used to hack
into computer systems or find out who sent certain e-mails. To do the
latter, open the message whose origins you want to discover, and validate
by pressing the
key. This is the only way you can find out who might have
sent this e-mail…
Go to the next chapter for more information about hacking.

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6.7 Game Over
It may happen that you fail in your attempt to foil the plot that’s
hatching. In that event, your death or disappearance will hit the headlines
in the newspapers.
Is it right to let such a frame-up continue with complete impunity, harming
innocent people? No! So don’t think twice about setting out on the
adventure once again. Press the
key once the newspaper has been
displayed to go back to the Main Menu, then select “Load Game” to pick up
the adventure where you left off when you last saved the game.

7. HACKING
Using tools developed by Kerensky, the former member of the KGB, you can
break into various computer systems. This dangerous activity has a name:
HACKING. On several occasions in the course of your adventure, you’ll need
to resort to hacking. The circumstances will tell you exactly when you’ll have
to hack into a system. All you need do is use the computer at your disposal
to trigger the hacking and connect automatically to the target system.
When you’re connected to the system, you must infiltrate the computer
network concerned and try to reach its most secret recesses. But watch out!
If your presence is detected by network security, the latter will react by sending
out various antiviruses designed to eject you mercilessly from the system!

7.1 The Principle of Hacking
The network you are trying to
infiltrate appears on the
screen. It is represented by
nodes, interconnected by links.
You enter the network by one
of the nodes and you move
from node to node until you
reach the flashing node that
represents the central unit.
You will either find the information you’re looking for in this node or else
you’ll be able to carry out a more complex operation from this node, with a
link to the real world: e.g. de-activating a bomb or an electromagnetic lock.

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When you have reached your objective, a menu is displayed which allows you
to begin the operation required. If you can no longer remember the nature of
your objective, you can display it again for a few seconds by pressing the
key. Once the operation has been carried out, you must exit the system the
same way you got in. Only then will the operation be effective.
Hacking takes place alternately, with Largo and the network security system
taking turns to play. At the start of the game, you are alone on the
network, but after a certain number of turns, antiviruses begin to appear
and they too move along the network. If you are intercepted – that is, if one
of the antiviruses reaches the node where you are – you’ll be thrown out
and will have to start again. Fortunately, these antiviruses only have a
limited number of turns, after which they disappear.
The number of turns required by network security to launch a new antivirus
is displayed in the top right-hand corner, on the icon representing the
protection system. The number of turns indicating the life-span of an
antivirus is displayed around that antivirus.

7.2 Movement
To move along the network, indicate the direction of movement with the
directional arrows and, still maintaining this direction, validate by pressing
the
key.
The colour of a node tells you who is controlling it. The number of small squares
inside the node show its level of protection. At the start of a game, all of the
nodes are grey in colour, showing that the network is under network security’s
control. To move onto a node that is controlled by network security, you
need a number of turns that is equivalent to the node’s protection level.
When you reach it, the node turns blue, showing that it is now under your control.
To move onto a node that is under your control, you only need one turn.
This principle also applies to the antiviruses: they need a number of turns
equal to the node’s protection level in order to move onto a node that is
under your control. On the other hand, they only need one turn to move
onto a node that is under their control.
Thus starts a pitiless struggle between you and the system defences, so
that – little by little – you can take control of the network, thereby making it
easier for yourself to move towards your objective.
Each network has its own specific characteristic. It’s up to you to discover it
and take full advantage of it. If you are intercepted, you will simply be
ejected from the system. There’s nothing to stop you trying again. On the
contrary, you should persevere until you attain your objective.
Sometimes there are multiple objectives: once you reach the central unit,
you may then have to reach another. Your current objective is always
represented by a flashing circle.
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7.3 System Defences
You should avoid two types of antivirus: interceptors and defenders.
Interceptor. This one tries to track you down on the network.

Defender. This one is not as smart, but it is more aggressive. It
locates the nodes that are no longer under the system’s control
and takes control of them. The nodes then turn grey.

7.4 Summary of Node Types and Possible Interactions
Here is a summary of the types of node you may come across on the network.
The
key allows you to interact with some of them, via a small menu.
Entrance / Exit: The player’s point of entry and exit. This is where
you appear, and it’s here that you must come back once you have
attained your objective.
Possible interaction: disconnecting.
Enemies’ Entrance: The point of entry for the intrusive antiviruses
launched by network security.

Node: Basic component of the network.

Possible interaction: strengthening the node’s protection or
skipping a turn.
Gateway: The gateway is a particular node which – when you take
control of it – allows you also to acquire control of all the nodes
that are directly linked to it.
Central Unit: This is your objective. It is the place where the
information held within the system is stored. It is also the unit that
establishes a physical link with the real world and the place from
which network security prepares its antiviruses. Take control of it
to cancel the antiviruses that are being prepared.
Possible interaction: carrying out the required operation.

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8. COMBAT
There are certain moments in the adventure when Largo has to fight. He
will either be alone or accompanied by one of his allies (Simon or Joy) and
he’ll have to confront different opponents.

8.1 The Principle of Combat
Combat takes place turn by
turn: Largo and his ally make
their attack (in the order of
your choice), then it’s their
opponent’s turn to act, and so
on and so forth – until victory
or defeat.

Every blow received by a character reduces the number of his or her life points.
If a character’s life points drop to 0, the character collapses and the combat
ends. You have to knock out all your enemies to win the fight. Conversely, if
Largo is knocked unconscious, the fight is lost and the game finishes.
An attack takes place in the following manner: using the directional arrows,
designate the attacker (Largo, Simon or Joy), then validate your choice with
the
key. Choose the enemy you wish to attack in the same way, and lastly
the type of attack you want to make. Take the time to analyse the
characteristics of the protagonists and of each attack. After each selection,
information is displayed on-screen: the characteristics of the selected
attacker, types of attack available for the selected attacker, characteristics
of the selected enemy and characteristics of the selected means of attack.
Use these parameters to help define a winning strategy!
You can cancel your last choice at any time by pressing the

(Backspace) key.

When you have made the various choices, you can watch the attack take
place. The damage inflicted is represented by a number in red which rises
above the character. If the colour is grey, this means that the enemy has
taken the blow without suffering damage. If the number is yellow, it means
the enemy won't attack or defend himself for the indicated period of time.

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8.2 Combat Parameters
A Character’s Characteristics:
The character’s present number of life points

Level of resistance. This represents the damage that the
character is capable of taking.

Possible Attacks:
Punch attack

Kick attack

Simon’s special attack. Simon grabs his opponent and keeps him
immobilised until the end of the round. This attack causes no
damage, but it does prevent the enemy from attacking and also
defending himself.
Joy’s special attack. Joy attacks with a special blow that knocks out
the target for 1 or 2 rounds. This attack causes no damage, but it
does prevent the enemy from attacking and also defending himself.
and other icons representing “Objects” : Largo’s special attack. On
certain occasions, Largo can use his knife or another object found
in the place where the fight takes place. Most often, these attacks
can be used once during the combat. Use them wisely.
Attack Characteristics:
X1, X2, X3 : Indicates the number of blows that the character can deliver
in a series during an attack. Each blow may either succeed or fail.
% : Indicates a blow’s chances of success. The percentage varies according
to the type of attack chosen and the target’s characteristics.
Indicates the power of a blow. If an attack is successful, these
points are deducted from your target’s life points.
Indicates that the opponent will be stunned or immobilised.
He will not attack and will be without defence for the number
of turns indicated.
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9. MINI-GAMES
9.1 Poker
Each player has an initial hand of five cards. The aim is to get a stronger
combination of cards than that which the opponent may have.
To do this, each person can choose to change one or more cards from the
five he has in his hand, in the hope of being dealt cards which will give him
a stronger combination. The various combinations are as follows, ranked
from the weakest to the strongest:
- One Pair:

2 cards of the same value

- Two Pairs:

two groups of 2 cards of the same value

- Three of a Kind: 3 cards of the same value
- Straight:

5 cards that follow each other in value

- Flush:

5 cards of the same suit

- Full House:

3 cards of the same value, and 2 different cards of
the same value (that is, a Pair and Three of a Kind)

- Four of a Kind:

4 cards of the same value

- Straight Flush:

5 cards that run on from each other in value and are
the same suit

- Royal Flush:

5 cards of the same suit that run on from each other
in value, 1 of which must be an ace

When neither of the two
players has one of these
combinations in his hand, the
winner is the one who has the
card of the highest value.
The game is played by taking
turns. At each turn, Largo bets
$20, as does his opponent.
When Largo wins (thanks to
having a higher combination than his opponent), he wins the $20 put down
by his opponent. If he loses, he loses the $20 he has put down. However, if
Largo thinks that his hand is not as good as his opponent’s (that is, if he
feels sure to lose), he may decide to “fold”. If this happens, he may not see
his opponent’s final hand, but he only loses $10.
Changing one or more cards:
Use the directional arrows, Left or Right, to select the card you want to
change, then press the
key. Repeat this operation for all of the cards
that you wish to change. You can de-select a selected card by pressing
the
key again.
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When you have made your selection, use the directional arrows to move
onto “Change Cards”. Validate and press the
key. You will then be dealt
new cards.
If you do not wish to change any cards, move onto “Dealt” without selecting
any cards and validate.
Finishing a turn:
When you and your opponent have changed your cards, indicate with the
directional arrows whether you want to see your opponent’s hand or if you
prefer to throw your hand in (to “fold”). Validate your choice by pressing
the
key.

9.2 Scrambled Picture Puzzle
In this mini-game, you have to
reconstruct a picture. The game
screen shows you the different
pieces that went to make up the
original image. An empty space
allows you to move the pieces
adjoining this space.

Press the directional arrows corresponding to the direction that you want
the piece to be moved. The piece will move into the free space, thereby
creating a new free space.
Continue doing this as many times as is required to recreate the original picture.

9.3 Latches
In this mini-game, you need to move the latches to open a door. The door
opens when the 4 latches have been removed. Choose the latch that you
want to move with the Up and Down directional arrows. Move the latch
with the Left and Right directional arrows.
There are two situations in which you may be prevented from moving a latch freely:
- either another latch located
above the one you are trying
to move is in the same
position (the diode of the
other latch will be yellow).
- or else another latch located
above the one you are trying
to move is in the position
that you are attempting to
reach (the diode of the other
latch will be blue).

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10. CREDITS
PROJECT MANAGEMENT
Senior Producer
Daniel Palix
Assistant Planning Manager
Laurent Estienne
Assistant Technical Manager
Arnaud Guyon

CREATION TEAM
Scenario and Dialogues
Christian Nabais
Graphics
Pierre-Henri Laporterie
(lead artist) and
Thierry Burlot
(lead graphic designer),
Matthieu Delarue,
Christophe Faivre,
Francois Gendron,
Olivier Lesaint,
Anne Mounier, David Millet,
Stéphanie Pouzol
Special thanks to Lionel Prats
Character Design
Eric Juszezak
Animation
Drifa Benseghir (lead) and
Marc de Flores
(second lead),
Wilfried Ayel,
Fabien Brandilly,
Guillaume Cessot,
Michel Guillemain,
Loubna Bounoir,
Cyrille Martin,
Boris de Moffarts,
Philippe Penaud,
Hélène Pierre
Game Design
Pierre-Olivier Clement (lead)
and Arnaud Mametz
(second lead),
Adrien Banet-Rivet,
Renaud Charpentier,
Gregory Palvadeau,
Xavier Plagnal

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Info-Design
Arnaud Guyon (lead),
Sebastien Clavaud,
Sebastien Dezautez,
Laurent Gérard,
Yannick Gerber,
Mickaël Veaudour
Engine Cinematics Storyboarding
Matthieu Breda,
Olivier Martineau
High-Res Cinematics
Matthieu Breda
(storyboarding) and
Charles Beinaert (lead)
Corinne Bouvier,
François Coté,
Sandrine Houalet,
Robin Kobrynski,
Véronique Lacombe,
Jérome Lionard,
Gilles Monteil,
Patrick Pelletier,
Allan Treitz
Sound
• Sound Producer Sylvain Brunet
• Sound Design Producer
Christine Chosson
• Sound Design
Isabelle Ballet (lead),
Vincent LeMeur
• Production Organisation
Marine Lelièvre
• Sound Effects

Big Wheels,
Frédéric Devanlay

• Music by

Eric Chevalier

• Guitars

Claude Samard

• Music Editing

Guillaume Billaux

• Mixed by
Martin Dutasta at Ubi Sound
Studio-France
• Mixed by
Christophe Marais at Notez Bien
Studio-France
• Actors Director

Eddie Crew

• Voices
Robert Burns,
Matthew Geczy,
Gay Marshall,
Barbara Scaff,
Alan Wenger,

Sarah Cleather,
Eddie Crew,
Irene Palko,
Ken Starcevic,
Dana Westberg

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• Voices Recorded by
Martin Dutasta and Lionel Bouhnik
at Ubi Sound Studio-France
• Voice Editing

Laurent Bonnet
Christine Webster

Engine and Tools
Gilles Vanwalleghem (lead),
Olivier Albiez, Xavier Billault,
Anthony Botrel,
Guillaume Clément,
Yann Courties, Sébastien David,
Yann Duchene, Benoit Germain,
Stéphanie Lacroix,Chantal Oury,
Isabelle Prévost, Yann Le Guyader,
Olivier Saillant, Guillaume Souchet,
Jacques Thénoz, Carlos Torres,
Marc Trabucato
Data Management
Malika Sahla (lead),
Raphaël Dominguez
Testing (France)
Raphaël Dominguez (lead),
Alexandre Froment,
Erwan Gros, Mikaël Jammes
Testing (Canada)
Benoit Gagnon (lead),
Martin Asnong, Maxime Faucher,
Eric Laperrière, Michel Morin,
Jo-Ashley, Robert, Mehdi Serrar,
Martin Tavernier,
Jean-Yves Thiboutot,
AntoineThisdale, Eric Visconti

LOCALISATION
Senior Localization Project Manager
Anne Perreau
• French Version Actors Director
Martial Le Minoux
• Voices
Patrice Baudrier
Bruno Choel
Cathie Diraison
Jean Guiet
Manuelle Haeringer
Nathalie Homs
Thierry Jahn
Soase Le Braz
Martial Le Minoux
Gilbert Levy
Jean-Pierre Michael
Antoine Tomé

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• English Version Adaptation
Eddie Crew
• Spanish Version Adaptation
Aguamass Media
• Italian Version Adaptation
Project Synthesis
• German Version Coordination
Dieter Pfeil
Adaptation

Isderian Shamada

GENERAL MANAGEMENT
Studio General Manager
Stéphane Faureau
Test Studio Manager
Eric Tremblay
Hi-Res Studio Manager
Sophie Penziki
Sound Studio Manager
Sylvain Brunet
Worlwide Localization Manager
Coralie Martin
Script Supervisor
Alexis Nolent
Publisher: Ubi Soft Entertainment
CEO Yves Guillemot
International Production Director
Christine Burgess-Quemard
International Operational Director
Michel Pierrefite
International Content Director
Serge Hascoët
International Content Manager
Nicolas Schoener
Approval Coordinators
Nikola Milisavljevic
Willie Wareham

MARKETING
European Marketing
Stephanie Langlois,
Sylvaine Gomez

SPECIAL THANKS TO
Damien Moret
Romain His
Christine Chosson

ADDITIONAL THANKS TO

31

9P team (motion capture studio),
CRITERION Software Team,
Olivier Navatte
Sandrine Kubacka
Béatrice Revol

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11. GUARANTEE
Please read the manual, and this paragraph in particular, before using this video game or
permitting your children to play it. An adult should read the console instructions for use before
allowing children to play. Some people are liable to experience epileptic attacks or black-outs
when they see certain kinds of flashing light or common objects in our everyday surroundings.
These people expose themselves to attacks when they watch certain television images or play
certain video games. These phenomena may also occur even if a person has no history of
medical problems and has never experienced an epileptic attack (seizure or black-out)
triggered by light flashes. Please consult your doctor before use. We advise parents to watch
when their children play video games. If you, or your child, have any of the following symptoms
– dizziness, altered vision, eye or muscle twitching, loss of awareness, disorientation,
involuntary movements or convulsions – stop playing IMMEDIATELY and consult a doctor.
Safety Instructions
• Move as far away from the screen as possible by sitting as far away as the console
cables will allow. We recommend sitting at least two metres away from the screen.
• We recommend using a television with a small screen.
• Do not play if you are tired or need sleep.
• Make sure you play in a well-lit room.
• When you play a video game, take a break of at least 10 minutes every hour.

12. TECHNICAL SUPPORT
On-line Support Options
Ubi Soft offers on-line support options for software products. One of these is our website at:
http://www.ubisoft.co.uk/support/.
If you have a specific problem that is not addressed on our site, you can send your question
to us via e-mail at: [email protected].
Please be as specific as you can be about the problem you are experiencing.

Other Support Options
You can also contact Ubi Soft Technical Support by phone and fax. When you call, please be
as specific as you can be about the problem you are experiencing.
Ubi Soft Technical Support: 0870 739 7670
Hours: Monday To Friday 8.00am – 11.00pm GMT
Ubi Soft Hintline: 0906 906 0200
Mailing Address:
Ubi Soft Entertainment Ltd.
Chantrey Court,
Minorca Road,
Weybridge,
SURREY. KT13 8DU.

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ADDRESSES OF SUBSIDIARIES
• FRANCE

• SPAIN
Ubi Soft Entertainment
Complejo Europa Empresarial.
Edificio Londres
Playa de Liencres, 2 Planta 1ª
Carretera N-VI Km,24
28230 Las Rozas
MADRID
Tel. 34 91 640 46 00
Web site http://www.ubisoft.es/

Ubi Soft Entertainment
96 Bd Richard Lenoir
75011 Paris
Tel: 33 1 48 18 50 00
Fax: 33 1 48 57 07 41
Web site http://www.ubi.com/
Hotline Ubi Soft: 08 92 70 50 30
• GERMANY
Ubi Soft Entertainment Gmbh
Zimmerstraße 19
40215 Düsseldorf

• ITALY
Ubi Soft Entertainment SpA
Viale Cassale 22
20143 Milano

Tel: 49 211 33 800 0
Fax: 49 211 33 800 151

Tel: 39 02 83 312 1
Fax: 39 02 83 312 306/300

Web site
http://www.ubisoft.de/
E-mail: [email protected]

Web site http://www.ubisoft.it
• THE NETHERLANDS

• UNITED KINGDOM

Ubi Soft Entertainment B.V.
Huizermaatweg 3A
1273 NA Huizen

Ubi Soft Entertainment Ltd
Chantrey Court
Minorca Road
Weybridge KT13 8DU

Tel: 31 35 528 8800
Fax: 31 35 525 2872

Tel: 44 1932 838 230
Fax: 44 1932 838 274

Web site http://www.ubisoft.nl/
E-mail: [email protected]

Web site http://
www.ubisoft.co.uk/support/
For hints & tips call:
0906 9060200

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