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Instruction Manual
Thank you for buying LEGO Alpha Team, just one of LEGO Media's great new
software titles.
At LEGO Media, we are constantly striving to set new standards in software by
bringing the core LEGO values into this exciting new media. As with our play
materials, our software titles focus on content and quality that will stimulate
imagination and creativity in new ways.
By paying the greatest attention to consumer product testing we can pride
ourselves on making sure our software is 100% kids compatible and deserving of
the quality seal 'Kids Tested. Kids Approved.'
We are confident that LEGO Alpha Team will bring you hours of enjoyment.
If you experience any difficulties at all with this product please do not hesitate
to contact our customer services, who will be pleased to help you.
LEGO Software is all about fun, so if you love LEGO Alpha Team just take
a look through the enclosed poster to get a taster of the other thrilling titles in
our range.
2
Contents
4
GAME SET-UP
8
INTRODUCTION
9
QUICK START
11
PLAYING THE GAME
11
LEGO Alpha Team Headquarters
13
The Control Panel
14
Go/Stop
14
Camera Controls
15
Tee Vee
16
Keyboard Controls
18
PLACING AND CONNECTING LEGO ALPHA TEAM EQUIPMENT
20
ALPHA TEAM AND THEIR EQUIPMENT
27
THE ADVENTURE
30
CONSTRUCTION TIPS
31
CREDITS
33
EPILEPSY WARNING
3
Game set-up
Game set-up
Computer
How do I Install LEGO Alpha Team?
100% Windows® 95/98 DirectX 7 Compatible Computer required. Game not
compatible with Windows NT, OS/2, Linux or Windows emulated operating system.
CPU
Memory
Video
CD-ROM
Sound Card
Input Device
DirectX
Pentium II 233Mhz or faster required. 300Mhz or
faster recommended.
32 MB RAM or higher required. 48 MB RAM or
greater recommended.
Direct3D-compatible 3D accelerator card required.
8 MB dedicated video memory required.
Quad speed (4X) or faster CD-ROM / DVD drive required.
100% Windows® 95/98 DirectX 7 compatible 16-bit sound
card required.
100% Windows® 95/98 compatible mouse and keyboard.
Microsoft DirectX 7 is included on this CD-ROM and must be
installed to play LEGO Alpha Team. Please refer to the readme
file contained on the LEGO Alpha Team CD-ROM for more
information regarding DirectX.
Place the LEGO Alpha Team CD-ROM into your CD-ROM drive. The installation
help screen will become active after a few seconds. Follow the instructions that
are displayed and you will be informed when the installation is complete.
PLEASE READ THE ON-SCREEN INSTRUCTIONS CAREFULLY.
Note: If the installation help screen does not appear, then the autorun function
may be disabled on your system. (See the readme.txt file on the LEGO Alpha
Team CD-ROM or your technical reference manual for further details on how to
activate the autorun feature.)
How do I start LEGO Alpha Team?
You must restart your computer if you have been running any other applications,
apart from the setup program. The game should always be played with as few
other applications running as possible, and it is best to wait for hard disk activity
to stop before running the game. To run the game, click on the LEGO Alpha Team
icon on your Windows desktop. You can also start by clicking onto:
Start
Note: Your system may require the "latest" Windows 95/98 drivers for your
particular hardware. The CD-ROM has to be present in the CD-ROM / DVD drive
for the game to run.
Installation
Installation requires 350 MB hard drive space. (Uncompressed.)*
*Uncompressed means that the hard drive has not been subjected to
any form of file compression, which allows the hard drive space to be
increased. For example, under Windows® 98 the option that would
usually be used to perform this function would be called DriveSpace.
4
Programs
LEGO MEDIA
LEGO ALPHA TEAM
LEGO ALPHA TEAM
The CD-ROM has to be present in the CD-ROM / DVD drive for the game to run.
5
Game set-up
How do I uninstall the game?
It is advisable to uninstall the game using the LEGO Alpha Team uninstall option.
To uninstall the game, click onto:
Start
Programs
LEGO MEDIA
LEGO ALPHA TEAM
UNINSTALL LEGO ALPHA TEAM
The uninstall option will help you remove files related to this program from
your system.
Note: Any saved games will not be removed by using the uninstall option.
These will have to be removed manually. Please refer to the technical reference
manual or the readme.txt file on the LEGO Alpha Team CD-ROM for instructions.
Game set-up
How do I check to ensure that all of my DirectX 7 drivers are certified?
Windows® 95/98 with DirectX 7
Note: If you are unsure regarding any installation of DirectX drivers,
then please contact your PC manufacturer, as DirectX can alter your video/
sound card settings if not installed correctly.
With DirectX 7, you can check for a successful DirectX setup by doing
the following:
Click on My Computer (Desktop Screen)
Choose:
C drive
Program Files folder
DirectX folder
Setup folder
Icon DXDIAG (Blue circle with yellow cross within it)
The screen that appears has multiple tabs along the top. You will want to click
on the DirectX Drivers tab. All of the drivers are listed separately and you will
find a Notes field along the bottom. Any problems encountered will be listed
within this notes field.
Most manufacturers of video cards and sound cards are releasing updated
drivers for Windows 95/98 to meet the DirectX standard. You will want to
contact the manufacturer of any component that is not supported and ask them
about obtaining drivers that support DirectX.
6
If you have any problems starting of running this game, please see the
readme.txt file contained within the LEGO Alpha Team CD-ROM or the
technical reference manual. These resources will provide you with
possible solutions for problems encountered with this game.
7
Introduction
The game begins high above the Earth, in LEGO Alpha Team's orbiting satellite
headquarters. LEGO Alpha Team, a crew of "special forces" construction experts,
is in trouble. Their arch-foe, Ogel, has developed a new technology that
manufactures Evil Orbs that turn unsuspecting LEGO townspeople into zombies!
Ogel calls it the D.O.O.M. Machine (Device for Ominous Orb Manufacturing).
That's pretty powerful stuff and Ogel, being evil, is undoubtedly hoping to use
these Evil Orbs as part of some sinister plan for world-domination!
Five of the six LEGO Alpha Team members have already disappeared after
attempting to locate the D.O.O.M. Machine and disable it. Your job is to lead
Dash, the only remaining team member, on a mission to rescue the missing
LEGO Alpha Team members and disable the D.O.O.M. Machine.
Intelligence reports indicate that Ogel has hidden his D.O.O.M. Machine in one of
three evil "compounds" located in exotic locales around the Earth. You'll have to
help Dash infiltrate these compounds, open locked security doors, avoid boobytraps and tangle with mindless zombies. Danger will be lurking everywhere!
Alpha Team HQ
Quick Start
Select Adventure from the Main Menu. Then choose any one of the open saved
adventures (labelled "new") to begin. After Tee Vee presents the Adventure
Briefing, you'll move on to the LEGO Alpha Team Training Area to learn how to
navigate through the game and use LEGO Alpha Team equipment. You may skip
the Training Mission at any time by clicking on the Mission Menu button in the
lower left corner of the screen and selecting Skip Training Mission.
LEGO Alpha Team is a puzzle game in which you place and connect equipment
to help the LEGO Alpha Team solve missions. Each mission goal may seem simple
enough, but the team will be relying on you to build increasingly complex chainreactions with their equipment to help them achieve the goals.
A Mission has two play modes: BUILD and GO. In BUILD Mode, you place and
connect LEGO Alpha Team Equipment. In GO Mode, LEGO Alpha Team members
spring into action and attempt to use the devices you’ve set up. If your solution
doesn’t work the first time, you return to BUILD Mode (click on the Stop! button)
make some changes, and try again. All the equipment you need to solve the puzzle
will be present in the mission space. It’s up to you to put them together in the right
combination, allowing the LEGO Alpha Team members to achieve their objectives.
LEGO Alpha Team members are deployed either in standing positions or
attached to a piece of equipment. (for example, an LEGO Alpha Team member
may be on a See Saw). You cannot move Alpha Team members that are attached
to a piece of equipment without moving the piece of equipment as well.
Some equipment -- stairs, trampolines, movement tiles -- help the team move
through the missions. Other equipment -- motors, generators, and other devices
-- are used within chain-reactions.
8
The only limit to the kinds of chain-reactions you can build is
your imagination!
9
Quick Start
Playing the Game
Your first destination will be Ogel Island, where Ogel cultivates evil plants in his
greenhouse laboratories. You'll only have one piece of LEGO Alpha Team equipment
with you to start, the Direction Tile, so your first few
contraptions will be fairly simple. But as you progress
through the game and free the captured team
members, more LEGO Alpha Team equipment will
become available to you. This will allow you to
construct more complex contraptions to
defeat Ogel's increasingly tricky security
measures. In the end, you will need all six team
members and all the LEGO Alpha Team
equipment to successfully complete the
game.
Alpha Team Headquarters
That should be enough to
get you started. For more
in-depth information on
how to play LEGO Alpha
Team, please continue
to the next section.
All the action begins in Alpha Team Headquarters. From here you access the
Main Menu:
Adventure -
Select this to begin a game.
Select Adventure - You will be asked to select a new adventure or
continue an adventure saved previously. Up to six
saved adventures can be stored (adventures are
automatically saved after you solve each mission.)
Erase -
You can erase a saved adventure by clicking on the
Erase Button and then clicking on the saved adventure
you would like to erase.
Single Missions -
When you have completed a mission in the game you
will be able to go back and replay it again by selecting
it from this menu.
Options - Select this to set game preferences:
Screen Resolution: Changes the screen resolution of the game.
Screen Brightness: Use this to change the brightness level.
Screen Gamma:
Use this to control the contrast level.
Mouse Sensitivity: Increasing this number will make the mouse
more sensitive. Decreasing it will make the
mouse less sensitive.
10
Music Volume:
Controls the volume of the background music.
Voice-Over Volume: Controls the volume of the voice-over.
Sound FX Volume: Controls the volume of the sound effects.
11
Playing the Game
Playing the Game
OK:
Continue with the settings selected
Cancel:
Return to the game without making any changes.
Defaults:
Reset the game to factory settings.
Advanced: Presents an additional menu in which the default performance
settings that were set at installation can be overridden.
Shadows:
The Control Panel
At the heart of the game is the Control Panel. From here you'll access all the
menus, camera controls and information you'll need to play the game.
Control Panel
Turns shadows on and off.
Environment Animation: Turns environmental animations on and off.
Light Maps:
Turns lighting on and off.
Texture Resolution:
Changes the resolution of the textures in the game.
Mission Menu:
Click this button to bring up the following Menu:
Keep Playing:
Close the Mission Menu and continue playing
the game.
Start Over:
Restart the Mission from the beginning (all equipment
will be replaced in their original positions).
Options:
See Main Menu above.
Return to HQ:
Return to Alpha Team Headquarters.
It is recommended that you only change Advanced Options if the game isn’t
performing as expected on your particular hardware configuration.
Some selections may not be available on all systems.
Warning:
Changing Advanced Options may
significantly affect the visual quality
of the game.
Exit to Windows - Select this to exit the game and
return to Windows.
Exit to Windows: Select this to exit the game and return
to Windows.
12
13
Playing the Game
Go/Stop
Go:
Stop:
Playing the Game
Hot Edges:
Moving your mouse cursor to the edges of the screen
will automatically slide the camera left, right, up, or
down.
Crosshair:
Click this button to turn the automatic camera on or off.
When the automatic camera is on the camera will
automatically follow the action during GO mode. When
the automatic camera is off, you are free to use any of
the camera controls manually to watch the action.
Right Mouse Button:
Click the right mouse button to centre the camera on
the cursor. Click the right mouse button and hold to
Orbit the point on screen covered by the cursor. Be
careful when using the Orbit control – you can easily
get the camera trapped. If this happens, click on either
Change View button to go to a preset camera.
Click on this button to send the Alpha Team into action.
This button appears over the Go Button after you have
sent the team into action. Clicking the Stop Button will
stop all action, reset the team to their starting positions,
and cause the Go Button to reappear. Equipment that
has been placed by you will remain in their locations.
Camera Controls (BUILD Mode)
Change View
Use these buttons to cycle through the preset
(left and right): cameras in a mission.
In-Out:
Pan:
14
Use this button to move the camera forward and
backward. To use, click on the button and hold, then
push the mouse forward and back to move in and out.
Use this button to keep the camera stationary while
looking up, down, left and right. To use, click on the
button and hold. Then move your mouse in the direction
you want to look (up, down, left, right). When the
camera is where you want it, release the mouse button.
Camera Controls (GO Mode and Crosshair ON)
Wide View Cam: Click this button to view the action from a distance.
Chase Cam:
Click this button to view the action over the shoulder
of an Alpha Team Member.
15
Playing the Game
Tee Vee
Playing the Game
Build Mode Navigation
The Alpha Team’s robot sidekick is present in every mission. Click on him to
review the current Mission Objective.
ESC
SPACE BAR
Arrows
Ctrl+Arrows
Q, W, S, X
A
Z
TAB
Shift+TAB
Displays/Hides the MISSION MENU
Toggle between GO / STOP
Pivot
Orbit
Slide left, right, up, and down
Move In
Move Out
Next closest camera (just like the on-screen button)
Previous closest camera (just like the on-screen button)
Unit Controls
R
Keyboard Controls
GO! Mode – Crosshair ON
Menus
ESC
Up arrow
Down arrow
ENTER
Y and N
16
Rotate 90 degrees
Hides dialog boxes (in Alpha Team HQ, = Exit)
Any text menu: Move up one text selection
Any text menu: Move down one text selection
Any text menu: Select
Confirmation Dialog: YES and NO on
TAB
Shift+TAB
GO Mode: Next Character Camera
GO Mode: Previous Character Camera
GO! Mode – Crosshair OFF
TAB
Shift+TAB
Next closest camera
Previous closest camera
17
Placing and Connecting
Alpha Team Equipment
Placing and Connecting
Alpha Team Equipment
In each mission, you are presented with a specific set of Alpha Team Equipment
to solve the mission. It’s up to you to decide where to place the equipment and
how it connects together to accomplish the mission goal.
To move a piece of equipment, move your cursor over the equipment until you
see the arrow cursor turn green. Then, click and hold the left mouse button
down while "dragging" the equipment to the area of the screen where you want
it go. When you release the mouse button the piece of equipment will drop in
place. If you move a unit to a spot in a mission and it turns red, that means the
equipment cannot be placed there.
Equipment Menu
Clicking on a piece of equipment will bring up the Equipment Menu as well
as give you more information about the equipment's special abilities.
The Equipment Menu contains the following choices:
Rotate: Once the equipment is in place, you may want to rotate it in
a different direction. Click on either rotate button to rotate the
equipment in 90 degree increments.
Connecting Building Units
After you have placed a piece of equipment in the desired location, you may
need to connect it to another piece of equipment. If the equipment can be
connected to another piece of equipment, you will see a Plug, Belt, and/or
Rope Button on the Equipment Menu.
Click on the Plug, Belt, and/or Rope Button to create a connector.
The cursor will change appropriately to indicate you have created a connector.
Now click on a piece of equipment to make the
first connection and then click on another piece
of equipment to make the second and final
connection. You'll know you've made a valid
connection when the red line turns green.
Zoom: Click on the magnifying glass button to zoom in on the
equipment.
Hint: Click on the Hint button to automatically move the equipment to
a recommended position. Keep in mind that the equipment will be
placed in a location appropriate for a specific solution and may not
work if you’ve figured out an alternative solution.
Hint Counter: The number of hints is limited in each mission.
On the bottom of the equipment menu, the hint counter tells
you how many hints you have left for the current mission.
18
Attribute: This button will appear if a piece of equipment has
a special attribute.
19
Alpha Team and
their Equipment
The secret to good building is knowing your team and their equipment.
The six LEGO Alpha Team members are very versatile. They can run, jump, go up
and down stairs and ladders, pull levers, hit plungers and more. In addition to
these general skills, each character has an area of expertise and a special set of
equipment that you can use once you’ve rescued them.
Dash is the team's leader and motion expert.
Dash’s Equipment
Direction Tile
When a team member steps onto the direction tile,
he’ll turn and run in the direction it’s pointing.
Stairs
Use the stairs to help a team member go up or down
a level.
Slide
Use the slide to move a character safely to a lower level.
Jump Tile
When a team member steps onto the jump tile, he’ll perform a
super-flip!
20
Alpha Team and their Equipment
Crunch is the team's demolitions expert.
Crunch’s Equipment
Plunger Detonator
This gadget comes with its own separate bomb. When
the plunger is hit, it sends a radio signal to its bomb
to explode. Both devices must be physically near each
other to work properly.
Remote Control Bomb
The Plunger Detonator activates this bomb. If the bomb is flashing, it is
armed. If it is not flashing, it’s too far away from its Plunger Detonator.
Puncher
Hit the plunger to make the puncher arm shoot out and hit something.
Platform
You can place other gadgets on platforms for extra height. You can also
stack one platform on top of another.
Trampoline
When a moving object hits the trampoline it will bounce off.
SeeSaw with Ball
When something falls (or jumps) on the high end of the see saw, it
pivots on its axle. Use it to fling the ball, which can then hit other
Building Units or objects in the level.
Dash’s Diving Board
When this Building Unit is used, Dash is already in place ready to take
the plunge. When something hits one of the plungers, the diving bell
rings and Dash dives off.
Crunch’s Rolling Bomb
When this Building Unit is used, Crunch is already in place and ready to
roll. Hit the plunger to turn on Crunch’s rolling bomb. It will explode in
3 seconds – or if it rolls into anything.
21
Alpha Team and their Equipment
Radia is the team’s laser expert.
Charge is the team's electrical expert.
Radia’s Equipment
Charge’s Equipment
Plunger Laser
A plunger activates this laser. Hit the plunger to fire
a laser beam. You can see where the beam
will hit before turning it on by looking closely at where
it’s aiming.
Laser Generator
This generator is powered by laser energy. Fire a
laser beam at its laser target to turn it on. Use it to
power other gadgets by attaching an electrical cord
between them.
Horizontal Mirror
This mirror will deflect a laser beam to the right or left. Click on its toggle
button to change the direction it’s facing.
Plunger Generator
A plunger activates this motor. Use it to power other gadgets by
attaching a belt between them
Vertical Mirror
This mirror will deflect a laser beam up or down. Click on its toggle
button to make it point up or down.
Antigravity Device
When this unit receives electrical power, it generates an anti-gravity
field in the area directly above it. Any moving object that enters this
field will be affected.
Dangler with Heavy Weight
Cut the rope with a laser beam to drop the asteroid. Use the asteroid
to hit a plunger or tips a SeeSaw.
Cannon
Light the fuse with a laser to fire the cannon. Use the fusionball it fires
to hit a plunger.
Radia’s Laser Launcher
When this Building Unit is used, Radia is sitting in it waiting to be
launched. Light the fuse with a laser beam to launch Radia into
the air.
22
Alpha Team and their Equipment
Catapult with Rock
Cut the rope with a laser beam to launch the rock into the air.
Use it to hit a plunger.
Turbo Tube
This unit gives team members and other objects a boost of energy and
shoots them out the other side at a high rate of speed.
Charge’s Portable Elevator
When this Building Unit is used, Charge is sitting in it waiting for a lift.
When it receives electricity from a generator, it will raise Charge up into
the air. When it reaches the top, he’ll step off.
23
Alpha Team and their Equipment
Cam is the team’s motors expert
Flex is the team’s ropes expert.
Cam’s Equipment
Flex’s Equipment
Electric Motor
This motor is powered by electricity. Use it to power
other gadgets by attaching a belt between it and the
Building Unit you would like to power.
Rope Tugger
A motor is needed to power this gadget. Use it to pull
the rope that you’ve attached to another gadget.
Plunger Motor
A plunger activates this motor. Use it to power other gadgets by
attaching a belt between the Building Unit you would like to power.
Rope Pull Motor
This motor is activated by the tug of a rope. Use it to power other
gadgets by attaching a belt between them.
Belt Box
Use this gadget to change the direction of belts. Power it by attaching
a belt to a motor. Then, attach a belt to the other wheel to power
something else.
Motorised Generator
A motor powers this generator. Use it to power other gadgets by
attaching an electrical cord between them.
Motor Laser
A motor powers this laser. When it receives power, it fires a laser beam.
Cam’s Ejector Seat
When this Building Unit is used, Cam is sitting aboard it waiting to be
launched. It must be attached to a motor with a belt to be activated.
When it receives power, it will launch Cam into the air.
24
Alpha Team and their Equipment
Rope Guide
String a rope through a rope guide before attaching it to another gadget.
This will change the direction of force when the rope is pulled.
Teeter-totter
When something falls on the high end of the Teeter-totter it pivots on
its axle. Use it to pull a rope or help a team member across a gap.
Flex’s Helmet Hanger
When this Building Unit is used, Flex is hanging around waiting to be
dropped into the action. Use a laser to cut the rope and Flex will take
off running.
25
Alpha Team and their Equipment
Tee Vee is the team’s lovable robot sidekick.
As you enter each area of the game Tee Vee will tell you where
you are and give you information about what to do.
Whenever you can see Tee Vee, click on him and he will repeat
the objective of your current mission.
The Adventure
Ogel's Compounds
Each of the game’s missions take place in one of Ogel’s compounds: high-tech
facilities where some part of the Evil Orb manufacturing process takes place.
Ogel's compounds are located in secret locations around the Earth:
Ogel Island -
Here Ogel cultivates evil plants in his secret
greenhouses. These plants have powerful mind-control
properties. Ogel also trains his nasty Sharks here...
Goo Caverns -
This compound is deep underground, built within
a series of caves of mysterious swirling fog, molten
lava, and green goo. Ogel's after the green goo here
(again it's a very powerful mind-control ingredient).
Deep-Sea Orb Factory - Located deep on the ocean floor, Ogel combines the
evil plants and green goo in this compound.
The D.O.O.M. Machine is located somewhere within Ogel's compounds.
Missions
Missions are played in a specific order. You must solve the first mission in order
to unlock the second mission, and so on. Each mission begins with a Mission Flythrough: Tee Vee describes the mission objective while the camera flies through
the space showing the position of the Alpha Team characters and
their equipment.
There are several types of Mission Objectives: opening security doors, freeing
captured team members, and collecting Evil Orbs.
26
27
The Adventure
Opening SECURITY DOORS - All missions will require you to position
your devices correctly in order to open the locked doors that lead
deeper into Ogel's compounds.
Freeing CAPTURED TEAM MEMBERS - Ogel has your teammates
trapped in his evil Trouble Tubes. You will need to help them escape.
Collecting Evil Orbs - These orbs have turned LEGO townspeople into
Zombies. You collect an orb by finding a way for a LEGO Alpha Team
member to come in contact with it. When this happens, the Zombies in
the mission will disappear.
The Adventure
Zombie Barrel Pusher
These zombies are taking goo to the D.O.O.M. Machine to make
Evil Orbs.
Zombie Handcart Operator
These workers usually mind their own business, as long as a team
member doesn't get too close.
Lurcher
The Lurchers are the most devious of Ogel's henchmen.
They chase Alpha Team members that get too close.
Ogel and His Henchmen
These are the bad guys that the Alpha Team is up against:
Ogel
Ogel is arch-nemesis of the LEGO Alpha Team. Who knows what evil
schemes he’s dreaming up behind that mask? And who is he behind
that mask?
Zombie Worker
The Zombie Workers operate Ogel's fiendish machinery. They always mindlessly
man their machinery, unless you interupt their work.
Guards
The Guards have been trained to stand to attention. They'll attack if
an Alpha Team member runs into them.
Trooper
Ogel's Troopers are programmed to march back and forth,
but they'll break rank if an Alpha Team member gets too close.
28
29
•
Construction Tips
Credits
Hit the GO Button when you enter a new Mission Space. This will show you
where your team is going to run and what equipment may already be set up.
Digital Domain
•
Use the Previous and Next Camera Buttons to look at your Mission Space
from different angles. You may need to line up pieces of equipment just
right, and looking at them from different angles will help you place them.
•
Equipment connected by ropes, belts and electrical cords doesn’t have to
be perfectly lined up. You can place them so the connectors are at an angle.
But remember, when the connector turns red you can’t place the Building
Unit there and keep it connected.
30
Senior Producer
Daniel Rismann
Lead Game Designer
Tom Mott
Game Designer
John Mamais
Software
Bob Soper, Thomas Miller IV, Jonathan Webster
Additional Software
Raul Quezada
Art Director
Chris Guzman
Artists
Anthony Carrillo, Corey Comstock, Travis Eastepp, John Ployhar,
Juan Carlos Rodriguez, Carmine Scotch
Production Coordinator
Bret Goldhorn
Conceptual Artists
Bill Benecke, Tanja Richter
Music/Sound Design
Beat Revolution
The Voice of Tee Vee and Ogel
Oliver Fredericks
Testers
Tim Coolidge, Jeremy Halll, Jason Hartz, Stephen Skelton, David Smith,
Bryan Useo
Special Thanks
Nancy Bernstein, Derek Duke, Marc Leidy, Kevin Jackson, Petro Piaseckyj,
Laurence Scotford
31
Credits
LEGO Media International
Worldwide Managing Director
Mark Livingstone
Product Development
Chris Nicholls – Global Head of Development
Alan Weiss – Producer
UK Testing and QA
Kevin Turner – Global Head of Quality Assurance,
Testers – Nick Bodenham,
Karl Fentiman, David Land,
Neil Delderfield, Matthew Marriner
US Testing and QA
Andrew Pang – QA Manager
Eric Workman – QA Project Lead
Testers – Madeleine Klein, Jason Watkins,
Cesar Castro, John Delaney,
Heidi Heffelfinger, Theresa Labin,
Amalia Rothschild Chris Stickel
Localisation
Isabelle Martin - Localisation Manager
Michelle Richmond – Localisation Coordinator
Production
Nic Ashford – Head of Logistics
Robert Boyle – Logistics Controller
International Marketing
Petra Bedford – Global Brand Director
Helen Nicholas – Marketing Manager - Constructive & Games
International Sales
Leah Kalboussi – Global Sales Director
Additional Thanks
Tomas Gillo, David Williams
Inspiration
Sol S. Weiss
Special thanks go to all the children who gave their valuable input
throughout the development of this title.
32
EPILEPSY WARNING
Please read before using any video game or allowing your children to use it.
Some people are liable to have an epileptic seizure or loss of consciousness
when exposed to flashing lights or certain normal conditions of everyday life.
Such persons could risk a seizure while watching televised images or while
playing certain video games, and this can occur even if there have been no
previous medical problems or experience of epilepsy.
If you or a member of your family has ever shown epileptic symptoms (seizure
or loss of consciousness) when exposed to flickering lights, consult your doctor
before playing.
Parents should supervise their children’s use of video games. If you or your children
experience any of the following symptoms - dizziness, altered vision, eye or muscle
twitches, loss of consciousness, disorientation, involuntary movements or
convulsions - discontinue use immediately and consult your doctor.
PLEASE TAKE THE FOLLOWING GENERAL PRECAUTIONS WHEN PLAYING
VIDEO GAMES
Do not sit too close to the television screen; position yourself with the linking
cable at full stretch.
Play video games preferably on a small screen. Do not play if you are tired or have
not had much sleep. Make sure that the room in which you are playing is well lit.
Rest for 10-15 minutes per hour while playing video games.
33
games.
®LEGO, the LEGO logo and the LEGO Brick are registered trademarks of the LEGO Group
©2000 the LEGO Group.
"NetImmerse" game engine © Numerical Design, Ltd, www.ndl.com
Manufactured in the E.U.
2299163
IB2G-ALP3