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Liquidator 2: Welcome to Hell – Windows Manual – English

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Type
Manual
Platform
Windows
Language
English
Size
1.77 MB
Filename
liquidator-2-welcome-to-hell_win_manual_en_u2c.pdf
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USER MANUAL

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Content
Introduction
System requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Installing and Running Liquidator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Removing the game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7

Game Setup
New Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Continue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Load . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Intro . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Exit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8

Game
Main Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Ammunition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Inventory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Game objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Player’s screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20

Default Controls
Keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22

Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25

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INTRODUCTION
Liquidator
This is a first-person action game. The hero of the game gets to go on an entertaining,
mysterious and dangerous trip through parallel worlds. On this trip, the hero can count
only on his own powers, the thickness of his bullet-proof vest, and the caliber of his
weapons.
Pre-History
At a time when there were no wars and when civilization was at a level that the people of
our day can only envy, there were many worlds similar to ours. Planet Earth had good
relations with three of these worlds. These worlds were inhabited by simple people who
could travel from one world to another, and share information and experience. In order to
travel between planets, the people of planet Earth created special teleport technology.
This allowed people to travel the incredibly long distances between planets at ease. The
inhabitants of planet Earth traded the Earth’s energy resources to supply the teleport
technology with fuel. All was well in the relations between these planets.
But one day, all of a sudden all signals from other planets disappeared, and the
inhabitants of planet Earth understood that something terrible had happened. This
suspicion was seconded by a man who had just been transferred to Earth from one of
these planets, and who said that that planet had been captured by enemy alien beings.
The man reported that these aliens had killed all living life on the planet, and that he was
the only single person who had managed, thankfully, to return to Earth.
This message could not be ignored, since it meant that planet Earth was in great danger.
In a short time special groups of Green Beret forces were created, whose mission was to
go to these three planets and destroy all teleporting mechanisms there. Thus the aliens
would not be able to arrive on planet Earth. After some time the Green Beret forces
came into contact with Earth, and said that they had mounted several firing systems
there, and that they were just waiting for the signal to start. After this, the connection
between the Green Berets and Earth was lost. For some time the “The Virtual
Teleportation Agency” (VTA) tried to get back in contact with the Green Berets, but all
their efforts were in vain. VTA didn’t receive any information, and had no idea how the
operation went.
The alien beings had not only captured the three planets, they had abnormal powers
(mutant features) as well. Along with their appearance the structure of the worlds began
to change irrevocably. These changes were made by a symbiosis of organic and
inorganic structures, which led to the creation of irregular beings and plants. One planet
transformed into a giant swamp, the second was transformed into a well of poison, and
the third became an empty, abandoned city. In order to save the only place where
humans could still live, planet Earth, by stopping the aliens from reaching our planet, the
VTA sent one player to these three planets so that he would turn off the communications
between these planets and planet Earth. This player’s mission: to destroy the fuel tanks
used to supply energy to the systems of inter-planet teleport.

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The Office
The “The Virtual Teleportation Agency” is the place where the player gets his first skills, is
accompanied with the weapons he can use, and learns the capabilities of the game and
its heroes. After having gone through a training course the player will be offered to visit,
based on his own preference, any one of the three planets so as to destroy the teleport
systems there.

The first world: “The Lost Town”
The first world, called “The Lost Town”, consists of empty and abandoned buildings and
ruins.

This planet reminds us of the atmosphere of the early Middle Ages. There is also an
underwater world there, which can be extremely dangerous for the player.

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The second world: “The Swamp”
The second world, called “The Swamp”, is a whole region of swamps with all the flora
and fauna of such an ecosystem. This makes a very gloomy atmosphere. This planet has
many half-destroyed buildings, catacombs, and underground passages.

The third world: “The Land of Hell”
The third world, called “The Land of Hell”, consists of regions of burning flames, with
active volcanic craters and lakes full of burning lava. This world is inhabited by fiery
creatures. An atmosphere of fear and terror rules on the Planet of Hell.

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System requirements
The minimum requirements and system specifications to run Liquidator
are as follows:
• OS: Windows XP/2000
• CPU: 1.5 GHz Intel Pentium IV or AMD Athlon XP processor
• RAM: 512 MB
• Hard Drive Space: 2 GB free hard disk space plus space for saved games
• Video: 64 MB AGP video cards using the NVIDIA GeForce 3, ATI Radeon 8500, or more
recent chipsets with the DirectX 9.0c compatible driver
• Sound: DirectX compatible PCI 16-bit sound card
• DVD-Rom
• DirectX 9.0c
• Input: Keyboard, Mouse
Recommended system specifications:
• OS: Windows XP/2000
• CPU: 2.5 GHz or faster Intel Pentium IV or AMD Athlon XP processor
• RAM: 1024 MB or more
• Video: NVIDIA GeForce 6800GT/ATI Radeon X800 or better Direct3D capable video
card
• Sound: Audigy 2 ZS
• Hard Drive Space: 2 GB free hard disk space plus space for saved games
• DirectX 9.0c
• DVD-Rom
• Input: Keyboard, Mouse
Supported Video Cards:
To run the game you will need a video card that supports modern technologies
(Vertex/Pixel Shaders) and whose video memory is no less than 64 Mb. The game
has been tested on the following video cards:
• Geforce3
• Geforce4 (except MX type (three-digital numbers like 420, 440) )
• GeForce FX
• Radeon 8500
• Radeon 9000
• Radeon 9700
• Radeon 9800
• Radeon X700
More powerful video cards will be fine to run the game.
We have not tested how the game works on laptops however we assume that the game
should work on laptops with the following video cards:
• Mobility Radeon9600
• GeForce 4200 Go
• GeForce FX Go

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Installing and Running Liquidator
1. Insert the game DVD into your DVD-ROM drive. The setup should begin automatically.
If not, use Windows Explorer to open the game DVD and run the file labeled
Installer.exe in the root folder of the Liquidator DVD.
2. The installation wizard will guide you through the setup process.
3. To start the game, click start>programs>Liquidator.

Removing the game
Click start>programs >Liquidator and run Uninstall or use the Windows add/ Remove
utility from the Control Panel.

GAME SETUP
You will see the main menu after running the game.

New Game
Use this function to start a new game.

Continue
The player may continue the last saved game.

Load
The player may load a saved game from the list.

Settings
The player may change default settings here (controls, audio, video, game options).
Game – Game Options
1. Always Run: The player always runs.

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Video – Video Settings
Changing default video settings may improve the performance of the game at the cost
of the visual appeal. By default, all settings are set to match the capabilities of the
recommended machine specs. To make all changes effective, confirm them using
“Apply” in the menu.
1. Resolution: choose from a list of all available resolutions.
2. Refresh Rate: adjust display’s refresh rate. Changes can be applied in full screen
mode only.
3. Color Depth: adjust color depth. Changes can be applied in full screen mode only.
4. Anti Aliasing: adjust anti aliasing settings.
5. Full Screen: play in full-screen mode.
6. Vertical Synch: check this to synch display rate to the game’s refresh rate.
7. Anisotropic Filter: adjust anisotropic filter quality settings from 0 to 16.
8. Texture Quality: adjust the texture resolution.
9. Screen Effects: turn screen effects on/off.
10. Mirrors: turn reflections on/off.
11. Relief Textures: turns relief texture mapping on/off.
12. Dynamic Shadows: turn dynamic shadows on/off.
13. Gamma, Contrast, Brightness: adjust your display device gamma, contrast and
brightness properties.
14. Glow: turn on/off the glow effect (halo) around the game objects.
Audio – Audio Settings
1. EAX: check this to enable EAX-effects (needs hardware mixing and EAX support)
2. Safe Mode: use this mode in case of troubles with sound reproduction.
3. Music Volume: adjust the volume of the background music in the game.
4. Effects Volume: adjust the volume of sound effects and voices in the game.
Control – Control Settings
Choose «Control settings» to see the list of computer keys and current control settings.
In the left corner of the screen you will see a description of the movement made when
pushing the “hot key”. In order to change the controls, click twice on the name of the
action and bind a new key to be used for this action.
In the section in the menu called “Default key settings” there is a list of all keys and
bindings.
Input – Input Devices Settings
1. Mouse Sensitivity: mouse sensitivity settings
2. Inverse Mouse: inverse mouse
3. Joystick: activate joystick

Credits
Use this function to view the name and e-mail of the developers of Liquidator.

Intro
Use this function to see the introduction

Exit
Use this function to quit from the game.

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GAME
Main Characters
The game “Liquidator” features a wide collection of characters, each of whom is unique.
Chris Hope
In order to stop the invasion of alien aggressors on planet
Earth, the The Virtual Teleportation Agency (VTA) made a
group of special forces (Green Berets).
Chris was lucky enough to be chosen as one of the
members of this group and to find himself together with
the best specialists of the most elite defense organizations
of planet Earth.
But Chris’ good luck didn’t last long. The first attempt to
send the landing force to the other planets was
unsuccessful since contact between these special forces
and planet Earth was lost. The governing body of VTA gave
the main hero the task of going to the parallel worlds, and
to find out why the group disappeared. Furthermore, the
hero must eliminate the systems of teleport by destroying
the fuel tanks, thereby making it impossible for the aliens
to invade planet Earth the way they invaded the other
planets.

Faceless Brother
This character lives in the The Lost Town.
This character is a faceless and body less spirit which
hovers in the air. Upon seeing the hero, this spirit
disappears and tries to reappear behind the back of the
hero so as to attack him.

Chancellor
This character lives in the The Lost Town.
This character is a flying spirit with a skull in place of his
head and luminescent holes instead of eyes.
This character protects his territories and doesn’t follow
the hero over long distances. He attacks using the rays
from his eyes.
When the player kills the Chancellor, the Chancellor can
transform into the Skeleton by shedding his clothing.

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Skeleton
This character lives in each of the three worlds.
This character is an aggressive one, who constantly attacks the
player. Since he has already been killed himself, Skeleton can either
crumple into a pile of bones, or become a Head-Cracker.

Head-Cracker
This character lives in each of the three worlds.
This character is a skull on several small legs,
and resembles a spider. Head-Cracker is an
extremely dangerous and omnivorous being.
When he attacks, Head-Cracker jumps on
his enemy’s head.
It’s possible to kill Head-Cracker by throwing him into a wall.

Red Demon
This is a tall, wide-shouldered character with horns and
hooves. He lives in the land of hell. He can move around by
jumping. He attacks his enemies with clots of plasmic energy.
If the hero kills Red Demon, then Red Demon either dies
instantly, or his body is engulfed in flames, and, having
burned to nothing, turns into a shadow.

Shadow of the Red Demon
This character lives in the land of hell. He attacks the hero with
clots of plasmic energy. He is much more maneuverable than Red
Demon, since he can move from one place to another in any
direction, in other words, both horizontally and vertically.

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Swamp Demon
This character is dark green and black, like a swamp, and
behaves like a devil. When the player comes too close to
Swamp Demon, this devil tries to jump over him and attack him
from behind with clots of energy.

Sand Man
The Sand Man lives in the land of hell.
When the player comes close to him, the Sand Man burns him
lowering the player’s health.
When the Sand Man is killed, two smaller Sand Men are born,
and this pattern continues in the same way until the newly
born Sand Men become one quarter the size of the original
Sand Man.

Swampy Man
This character lives in swamps.
When Swampy Man sees the player, he immediately
gives birth to several small birds, which attack the player.
The Swampy Man continues to give birth to these birds
until he himself is killed.
It’s not a good idea to come too close to Swampy Man –
just one precise shot from Swamp Man can kill the player.

Swamp Bird
This character lives in swamps. It attacks the player with its beak.

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Shadow
This character lives in the The Lost Town in dark holes. He relates to
the player in a neutral way as long as the player doesn’t attack him.
The Shadow attacks with a special chemical substance that makes
wounds equal in magnitude to those the player makes on the Shadow.

Bird
This character flies around planet Swamp. It attacks using bombs
thrown from a great height.

Bat
This character lives in the The Lost Town. The Bat has a terrible temper.
The Bat uses his nails and fangs as his main weapons.

Spider
This character lives in each of the worlds. It is a normal spider with
8 legs. Spiders can be both large and small.

Small Spiders are especially evil. They can crawl anywhere. They
can cause damage with just one touch.
Big Spiders are immortal and very useful, but one doesn’t come
across them often in the worlds of the game. They can be used as
a means of transportation by the player.

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Butcher
The Butcher lives in the world of the The Lost Town. If the
Butcher sees the player from far away, then he throws his huge
hammer at him. If the player finds himself close to the Butcher,
then the Butcher just cuts him into pieces.

Gargoyle
This character lives in each of the three worlds. For the
majority of time Gargoyle sits on the wall and sleeps. When
Gargoyle sleeps, it is immune to any attacks, and isn’t
dangerous. As soon as the player approaches Gargoyle
though, Gargoyle makes a warning cry. If the player comes
still closer, then Gargoyle opens its eyes and shoots at the
player with a deathly fluid.

Lightning Ball
This character lives in the land of hell. There are two types of
Lightning Balls: positive and negative. The Lightning Balls fly at the
player, and try to strike him. If a positive Lightning Ball strikes the
player then the player becomes stronger and healthier, but if the
Lightning Ball is negative, and strikes the player, then the player
gets injured. The player, however, cannot determine whether the
Lightning Ball coming at him is positive or negative.
The only difference between the two types of Lightning Balls is
that the positive Lightning Ball is immortal.

Wizard
The Wizard lives in the world of the The Lost Town. The Wizard is
a small old man who wears a long coat.
If the player appears in the field of vision of the Wizard, then the
Wizard calls his slaves, who in their turn attack the player.

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The Summoned Slaves
These are deformed, armor-clad skeletons, summoned by the
Wizard.
Slaves always work in a group. They try to surround the player,
making a lot of noise.

White Mercury
This character lives in the world of the The Lost Town. This being
has a fluid structure that is very similar to mercury. White Mercury
attacks the player with balls of mercury. When the player strikes
White Mercury, the mercury balls separate from White Mercury’s
fluid body.
Every mercury ball makes White Mercury smaller. After death
White Mercury becomes a bomb that comes closer to the player,
trying to make contact with the player during its moment of selfdestruction.

Red Mercury
This character lives in the land of hell.
Red Mercury is made of lava, and transforms into a human form when
the player comes close. Red Mercury attacks the player with clumps of
magma.
If Red Mercury is killed by a light firearm then he turns into a
bomb, which in turn moves towards the player, trying to cause
damage during its moment of self-destruction.

Green Mercury
Green Mercury lives in swamps in the form of a swamp puddle. When
the player comes close to Green Mercury the latter takes on the form of
a human being, and attacks the player with poisonous swamp clumps.

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Flower
This character lives in the Swamp. It can appear in the most
unexpected places. If Flower is killed by a heavy firearm then it
leaves this cruel world forever.

If Flower is killed by a light firearm, then a worm appears from the
remains of Flower, and goes into the ground. After this, Flower is
born again in this new place, and this process repeats itself until
the player kills the quick and gluttonous worm.

Neo-Shark
The Modified Shark lives in the underwater world of the The Lost
Town. He attacks the player underwater by using his voracious
jaws.

Weapons
1. Axe
This weapon is used for close combat. It can be useful if you’ve used all your
bullets or if your enemy managed to come close to you.

2. Pistol
The 9 mm automatic pistol is useful in experienced hands and can be
used very effectively. It has a laser-guidance system.
Fire Mode 1: single shot
Fire Mode 2: laser-sight

3. Shotgun
Double-barreled shotgun. A cartridge of shot from this shotgun
can stop any monster that comes across your path in his tracks.
Fire Mode 1: Firing from one barrel.
Fire Mode 2: Firing from two barrels.

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4. Assault Rifle
This 5.56 mm caliber NATO assault rifle with a grenade launcher
under it’s barrel is equally effective at both short and long
distances. The grenade launcher is capable of destroying groups
of enemies who make the mistake of sticking together.
Fire Mode 1: automatic
Fire Mode 2: grenade launcher

5. Flame Thrower
This light flamethrower is effective at destroying large groups of
enemies in comparatively narrow corridors, as well as at killing
small animals. As an alternative the flamethrower can throw fire
balls which, when exploding, throw fire on any monsters located
nearby.
Fire Mode 1: direct flame
Fire Mode 2: capsule with an explosive powder

6. Rocket Launcher
This weapon can cause real genocide. It is used to destroy
monsters in a wide radius. Its rockets can be trained on a
target if you use the alternative firing method.
Fire Mode 1: single rocket
Fire Mode 2: self-guided rocket

7. Sniper Rifle
This 7.62 mm caliber rifle with an electronic optical scope can
increase the size of the target from 2 to 8 times, and can measure
the distance to the target as well.
Fire Mode 1: classic
Fire Mode 2: scope

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Ammunition
You can find ammunition that suits your weapon only in the weapons
rooms, which doors are marked with a special symbol. When using
ammunition one must be careful to follow safety measures; the
ammunition can explode if a fire starts near it.

Pistol bullets
This widespread type of bullets
can be used to shoot from 9mm
caliber pistols.

Assault Rifle ammo
1. Assault Rifle cartridge

Rocket Launcher ammo

Shotgun shells

2. Under barrel Grenade Launcher ammo

Flame Thrower ammo

17

Sniper Rifle bullets

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Inventory
Medical Kit
In the mix of goods found in each weapons room, a medical
kit can be found. This medical kit can help you in the most
difficult situations. The medical kit supply is 100%, but this
medical supply is used over time. Without the medical kit,
the player loses his or her health over time.
The player can take the medical kit with him or her and use
it in case of need. In order to raise the supply of life in the
medical kit, the player needs simply to hit the “hot” button
“TAB”.
Over the course of the game, the player will see one other type of
medical kit.
It is not possible to take this medical kit with oneself. This kit is
activated automatically when the player comes into contact with it,
thereby raising the life energy level to 25 points.

Bulletproof vest
In the mix of goods in each weapons room, there are
titanic plates for bulletproof vests that can be used to
replace old armor. By changing used, worn out titanic
plates in one’s bulletproof vest, one can increase the
resistance of the vest to damage.

Game Objects
Runes
Runes are in fact keys to various doors which will be found in the world of the game.

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Jugs
Jugs will be found on the player’s path throughout the game.

Opening these jugs is a sort of lottery for the player. The jugs may be empty, but they can
also give you extra energy, or take energy away!

Fuel Cells
This energy source is necessary to the functioning of the system of
teleport. For the player these can serve as an extra source of life,
since the player receives 5 units of life after destroying each
container of this type.

Detonator
The detonator can be used to make fuel cells explode. Detonators
are always found nearby to fuel cells.
After turning on the knife-switch, the player will have 5 seconds to
leave the dangerous zone. Otherwise the player will get serious
injuries from the explosive wave and fire of the detonator.

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Player’s Screen
This screen gives information about the current amount of energy and armor that the player
has left. It also gives information about the charge of the medical kit and the aqualung, as
well as about the amount of ammunition left for the chosen weapon.

At the moment when the player goes underwater, his screen turns into a mask for
underwater diving, and the indicator on the screen shows the amount of energy left
in the aqualung.

When underwater the player can use only one type of weapon – the axe.

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Health
This shows the amount of energy the player has left.

Armor
This shows the level of protection the player’s armor can provide. If this level reaches
zero, then the player becomes more vulnerable.

Medical Kit Energy
This figure shows the amount of additional units of health that the player can use to
rehabilitate himself.

Aqualung Energy
This control shows the current level of oxygen in your tank. If this level reaches 0, the
player gets injured and the health level of the player will start to go down.

Ammo
This figure shows the amount of ammunition left in the current firing setting that the
player is using.

Compass
The compass shows the proper direction to the next key object.

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DEFAULT CONTROLS
«Hot Keys» can be changed from the game menu in: Settings >Controls.
The game is controlled in the following settings:
- Direct control over the movements that the player makes;
- Control from the user’s menu;
- Control from the play menu.

Keys
Movement Controls
Control
Forward
Backward
Strafe Left
Strafe Right
Walk/Run

Binding 1
Up
Down
Left
Right
LShift

Binding 2
W
S
A
D
RShift

Jump
Crouch

Space
C

LCtrl

Function
Move Forward
Move Backward
Move Left
Move Right
Hold this down to
run/walk. You will walk
if “Always Run” is set off,
or run if “Always Run”
is set on.
Jumps
You can shoot
“crouched”

Turn Left
Turn Right
Side Step
Action Controls
Fire
Alternate Fire

Mouse 1
Mouse 2

Use
Use Medical Kit
Reload
Next Weapon
Previous Weapon

E
Enter
TAB
R
Mouse wheel Up
Mouse wheel Down

Holster
Axe
Pistol
Shotgun
Assault Rifle
Flame Thrower
Rocket Launcher
Sniper Rifle

Mouse 3
1
2
3
4
5
6
7

H

22

Fire weapon
Toggle the attack mode for the
weapons that have two attacks
Use items, perform actions
Use Medical Kit
Reload weapon
Choose the next weapon slot
Choose the previous weapon slot
Hide/ready weapon

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Vision Controls
Control
Look Up
Look Down
Zoom In
Zoom Out

Binding 1
Page Down
Delete
=
-

Binding 2
-

Function
Look Up
Look Down

Misc.
Control
Pause
Screenshot
Quick Save
Quick Load

Binding 1
PAUSE
F11
F6
F9

Binding 2
F10
-

Function
Game Pause
Screenshot
Quick Save
Quick Load

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License Agreement
Please read the following carefully.
This is a legal document between you and Reef Entertainment Limited relating to the use of the product you have purchased. By
installing, downloading, accessing or otherwise using the product, you agree to be bound by the terms of this document. If you do not
accept these terms, you should return the product to your vendor.

Copyright Notice
@2006 Reef Entertainment Limited. All rights reserved. Reef Entertainment and its logo for Reef Entertainment Limited are registered
trade marks.
All other trade marks and logos are the property of their respective owners.
The documentation and computer program on the accompanying DVD-ROM are copyrighted and contain proprietary information that
is either owned or under license to Reef Entertainment from the copyright owner. No one may give, rent or sell copies of the
documentation or the DVD-ROM or other holdings of Reef Entertainment Limited to any person or entity, unless expressly provided in
writing by the copyright owner. Disassembly, recompiling, and any other form or forms of reverse engineering of the computer program
contained on this or any other DVD-ROM are unauthorised unless expressly provided for by application laws. No one may reproduce,
copy, photocopy, translate documentation or reduce it to a machine readable or on-line form, as a whole in part, without prior written
consent from the copyright holder. Any person or persons reproducing any part or parts of the documentation or this computer
program on any media, for whatever reason, shall be deemed to have violated copyright laws and may be subject to criminal
prosecution and may be held liable by a court having jurisdiction.
This software is protected by copyright and other intellectual property laws and other international treaty provisions.

License
Reef Entertainment Limited grants you the right, on the understanding that you comply with the terms and conditions of this document,
to;
a) use the software on a single computer system or in the case of a multi user or network system which permits access to the
software by more than one user at a time, at a single location and
b) make one copy of the software in machine readable form only, solely for the purpose of a backup. You may not electronically
transfer the software from one computer to another over a network or any other system. You may not use the software from multi user
or a networked system at any time. You may not lend or rent the software.
All other rights not expressly granted above are reserved.

Warranty Disclaimer
Reef Entertainment Limited warrants that the DVD-ROM on which the enclosed documentation and computer program is recorded will
be free from defects in both material and workmanship for a period of 30 (thirty) days from the date of purchase. If within 30 (thirty)
days of purchase the DVD-ROM proves to be defective in any way, you may return the DVD-ROM to Reef Entertainment Limited and
Reef Entertainment Limited will replace the DVD-ROM free of charge. This offer constitutes your only remedy under this document.
To the maximum extent permitted under applicable law, Reef Entertainment Limited disclaims all other warranties and conditions,
expressed, implied, or statutory with respect to documentation, the DVD-ROM or the software program recorded on the DVD-ROM or
game described in the documentation, including , but not limited to any warranties relating to title, non-infringement, the quality of the
DVD-ROM, the quality of the software program, the content on the software program, the game, their performance, merchantability, or
fitness for any particular purpose, lack of viruses, accuracy or completeness of responses, quiet possession, and correspondence to
the descriptions. The program and game are sold "as is". The entire risk as to their use, quality and performance remains with the
user. To the maximum extent permitted by applicable law. In no event will Reef Entertainment Limited be liable for direct, indirect,
incidental, consequential or punitive damages or any other pecuniary or other losses resulting from or arising out of the use or inability
to use the DVD-ROM, program or game, or in connection with any of the documentation, even when Reef Entertainment Limited has
been advised of the possibility of such damages. Notwithstanding any damages that you might incur for any reason whatsoever, the
entire liability of Reef Entertainment Limited and any of its suppliers or associates under the present document. Your exclusive remedy
for all of the foregoings shall be limited to the amount you actually paid for the product.

PHOTOSENSITIVITY WARNING
A very small percentage of people may experience an epileptic seizure when exposed to certain light patterns or flashing lights that
may appear in video games. Even people who have no history of epilepsy may have an undiagnosed condition that can cause these
“photosensitive epileptic seizures” while watching or playing video games. If you, or anyone in your family, has an epileptic condition,
consult your physician prior to playing. If you experience any of the following symptoms while playing a video or computer game altered vision, eye or muscle twitches, loss of awareness, disorientation, dizziness, any involuntary movement, or convulsions IMMEDIATELY discontinue use and consult your physician before resuming play. Parents should watch for or ask their children
about the above symptoms as children and teenagers are more likely than adults to experience these seizures.

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CREDITS
Developed by
Parallax Arts Studio
Technology by
Toolsmedia Inc.
President
Michael Bazhenov
Vice-President
Vladimir Evstafiev
Producer
Alexander Denisov
Technical Director
Damir Tenishev
Projects Coordinator
Vadim Lazuko
Project Director
Matvey Potapov
Lead Programmer
Sergey Kaparis
Programmers
Timofey Tcvetkov
Dmitry “xDimka” Gapkalov
Alexander “Centurn” Stolyarov
Roman Genhel
Andrey Chistyakov
Artem Ermolov
Semen “Hyperborean” Garbar
Alexander “Inckie” Smirnov
Dmitry Artimovich
Valery “Tylor” Krylov
Dmitry Savitsky
Sergey Sklyarenko
Scripts
Maxim Tokarsky
Nicholas “UFOnaut” Podolsky
Ilya “Stilgar” Lukin
Igor Belov
Anton Vishnevsky
Art Director
Michael “Paradiser” Ladanov

3D Artists
Alexander “Guyver” NevolinLopatin
Stanislav “XEON” Ivanov
Ilya “IlyaDoc” Nakhimovsky
Dmitry Ezepov
Sergey “SavageS” Tretyak
Sergey “Ant” Muraviev
Maxim “Max3D” Alexeyev
Ivan “MIF” Poletaev
Stanislav “maJiku” Gaylunas
Dmitry “Jet” Popov
Valentin “Val” Smagin
Andrey “Qven” Kvashnin
Pavel “Simon” Simonov
Michael “Minin” Terehov
Lead Animator
Andrey “AndySpb” Purtov
Animation & Characters Design
Dmitry “Ado” Afanasiev
Valery Abramov
German Zavitkov
Ekaterina “AmonRa” Eliseyeva
Stanislav Travin
Vadim Nefedov
Lead 2D Art & Special Effects
Vlad “Wlad” Kuris
2D Art & Special Effects
George “Snapper” Suvorov
Michael “MS” Saburov
Vladimir “Zanozza” Yudin
Pavel Kharkevich
Tatiana “Kroshka Ru” Toldova
UI & HUD design
Igor “sumerki” Kolomeitsev
Lead Game Designer
Victor Smirnov
Game Design
Igor “TANK” Antipin
Nikolay “Prisoner - 849” Akimov
Dmitry Vorobyev

For support, please contact [email protected]

25

Concept Art
Dmitry “Jet” Popov
Eugene Osipov
Sound Effects by
Vadim “Soundik” Syrkin
Music by
Igor “AIGO” Ivanov
Video
Andrey “AndySpb” Purtov
Vadim Nefedov
Research & Development group
Denis Savin
Eugene Konovalov
QA group
Igor “BlinD” Iagovoi
Sergey Hrapov
Andrey “Krad” Dashkovsky
Alexander Volchkov
Michael “Tigra” Smirnov
Kirill “LoM” Zaitsev
Ruslan “TomatoBoy” Grigoriev
IT Support & Documentation
Arseniy Kuznetzov
Oleg Ospishev
Maria Levitanus
Petr Farafonov
Vyacheslav Usik
Office - Administration
Konstantin Denisov
Production
Jonathan Jesson at Uber Agency
International Sales & Publisher
Relations for Reef Entertainment
John Williams
Publisher & CEO Reef
Entertainment
Peter Rezon

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