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TM
PRODUCTIONS
INC
Credits
Loony Labyrinth™ was designed and developed by Yoshikatsu Fujita and Reiko F.
Nojima of LittleWing CO. LTD.
Game design, Programming...............................................................Y. Fujita
Visual and sound design,
Package design, Manual illustrations ........................................ R. F. Nojima
Publisher ............................................................... StarPlay Productions, Inc.
BGM, (“Bump Bumper Bandit” and
“Speak Greek”) Sound effects ...................... Ryuichi Sato, Mio Kumamoto
(Ryuichi Sato Music Office)
Voices of Sir Evans, Loony Machine, and
Ariadne ....................................... Fergus & Corby—Audio's Amigos Studio
(Boulder, Colorado)
Manual documentation.............................................. LittleWing CO. LTD.
and StarPlay Productions, Inc.
Manual layout ........................................................................... Jodi Ginsberg
Writer........................................................... Jodi Ginsberg and Mary Mesch
Marketing and Promotion ................................... StarPlay Productions, Inc.
Testing............................. Scott Mesch, Rana Bachman, and Jodi Ginsberg
Loony Labyrinth™, Crystal Caliburn™ and TRISTAN™ are trademarks of LittleWing CO. LTD. HighScore™ is a
trademark of StarPlay Productions, Inc. Other company names and product names are trademarks of their respective
companies. Loony Labyrinth Software copyright © 1994 LittleWing CO. LTD. English Manual & Package copyright
© 1994 StarPlay Productions, Inc. and LittleWing CO. LTD. All Rights Reserved.
This manual may not, in whole or part, be copied, photocopied, reproduced, translated, or converted to any electronic
or machine readable form without prior written permission of copyright holders.
Contents
From the Developer .................................................... 4
Welcome to Loony Labyrinth .................................... 5
Installation .................................................................. 7
Operation .................................................................... 9
Game Strategy, Tips, and Rules................................ 13
Pinball Fundamentals ............................................... 34
Error Messages and Troubleshooting........................ 36
Technical Support..................................................... 39
From the Developer
Loony Labyrinth was designed to accommodate two contrary feelings—the modern style, full speed pinball machine and the nostalgic, old-fashioned one which
is found in the corner of old bars.
Loony Labyrinth was also designed to appeal to a larger class of pinball players
than Crystal Caliburn, which was released in 1993. For instance, Crystal
Caliburn has a larger number of features, especially complex ones, and was aimed
at expert players. Loony Labyrinth includes more simple features which makes
the game enjoyable for beginner players.
At the same time, in Loony Labyrinth we believe expert players will enjoy feelings which are close to the origin of pinball since it implements these skills and
techniques faithfully. And, even though Loony Labyrinth doesn't have a big surprise feature such as the Crystal Caliburn “Holy Grail”, players will feel another
dimension and charm of pinball with Loony Labyrinth's playability—the strategy
of constructing a play with precise shots, step by step.
Pinball has multiple sides of joy. And in many cases, it's not feasible to implement two or more elements in one title. We designed Loony Labyrinth with a
completely different concept from the beginning. We guess some players will like
Crystal Caliburn better, and some will like Loony Labyrinth better. For some reason, in our circles, female players prefer Loony Labyrinth. We believe players will
find the two games are a series and can be enjoyed in different ways. We'll keep
on adding much more pinball fun and joy to this “Solid State PINBALL” series.
Lastly, we'd like to acknowledge our thanks to Scott and Mary of StarPlay
Productions and many other people for their contribution to this product.
Now, let's travel through time to the year 2000 B.C.!
Yoshikatsu Fujita and Reiko F. Nojima
December, 1994
4
Note: LittleWing would enjoy hearing your comments about Loony Labyrinth and
may be reached at LittleWing CO. LTD., P.O. Box 30, Toyamaminami,
Toyama-shi, Toyama-ken, 939 Japan. Please address technical questions to
Welcome to Loony Labyrinth
Welcome to Loony Labyrinth, the fourth pinball game designed by the awardwinning team at LittleWing CO. LTD. With each game, LittleWing strives to
provide an exciting and unique playing experience while remaining a true simulation of mechanical pinball.
Loony Labyrinth was designed to appeal to novices and experts alike. The table
features three ramps, three kinds of multi-ball, and three flippers. The first stage of
the game offers plenty of challenge for novices to test your skills with ramps,
lanes, and bumpers. The second stage is designed for experts, with sequential
goals to accomplish and time constraints to battle.
The game features a Greek mythology theme with a modern twist. If your skills
allow, you’ll board a time machine back to ancient Crete to save the nine human
sacrifices, slay Minotaur and escape the labyrinth. Brilliant graphics, spectacular
sound effects, and play-action voices enhance the theme.
When you play the game, you’ll be struck by how real it feels. The ball speed, trajectory, and even the sound it makes rolling over the table surface are true to
mechanical pinball. And as in all LittleWing pinball games, you’ll find a championship playfield design that is fun to play, difficult to master, and will keep you
challenged for a long time!
Loony Labyrinth requires only a few minutes to install and a few keystrokes to
play. You don’t have to know the rules and features of the game to play and have
fun. In fact, we encourage you to play the game first, then read the manual. Just
refer to the Quick Start Instructions and you’ll be off and playing in no time.
Later, browse the Game Strategy, Tips, and Rules section and you’ll find new ways
to enjoy the game. Have fun!
5
Installation
System Requirements
Media: Loony Labyrinth is shipped on a CD-ROM
Hard Drive: Loony Labyrinth must be installed on your hard disk and requires
about 8 MB of free disk space to merge and unpack. When installed, it will occupy about 4 MB.
Monitor: Loony Labyrinth requires a 13" or larger monitor with 256 colors. A
256 gray monitor will also work if set to 256 color mode. On 13" or 14" monitors,
the playfield will scroll up for a plunger shot, and then scroll back down during
play. On larger monitors, the playfield will not scroll, and the screen outside the
playfield will be blacked out.
Operating System: System 6.0.7 or higher. Full compatibility with Power
Macintosh, AV models, color PowerBooks with 640x480 screens, and System 7.6.
RAM: Minimum 4 MB total RAM on your Macintosh. Approximately 2.5 MB
free RAM required (8 MB system recommended).
Installation Procedure
It is recommended that you disable anti-virus software before installing.
1. Insert the CD-ROM and double-click the Loony Labyrinth™ Installer. The
game will be placed in a folder called Loony Labyrinth ƒ on the selected hard
disk. (Note: You cannot play Loony Labyrinth from the CD-ROM).
2. Double-click the “ Loony Labyrinth™ 1.02” icon inside the Loony
Labyrinth™ folder which is now on your hard disk. The program file will
merge and unpack itself. The following windows will appear:
3. When merging and unpacking are complete, you’ll be asked to register.
Please enter your name and the serial number. Enter all characters of
the serial number including the dash. You can use either upper or lowercase letters to enter the serial number, but no extra spaces should be
7
inserted between letters or numbers. Click the Register button when you’re
finished.
4. If installation is successful, the following dialog box will appear. Click the OK
button and you’re ready to play! If you receive an error message during installation, please consult the chapter Error Messages and Troubleshooting.
Please take this time to print, fill out, and mail your registration form (in the
Loony Labyrinth ƒ folder) to StarPlay. Registered users receive notification of
updates, new software releases, and special discount offers.
A Common Installation Problem: Insufficient RAM
Loony Labyrinth requires at least 2.5 MB of free RAM that is not being used by
other applications or by the operating system. If you're having trouble allocating
enough RAM to run Loony Labyrinth properly, see the Error Messages &
Troubleshooting section for help.
8
Operation
Basic Playing Instructions
Loony Labyrinth recreates the experience of arcade pinball as fully as possible.
Just like in the arcade, to play you must first insert coins and start a new game.
Then use the plunger to launch the ball and the flippers to keep it in play. Also,
like in the arcade you can nudge the table to affect the ball, but be careful—too
much nudging and you’ll Tilt!
Insert Coin:
Start New Game:
Left Flipper:
Right Flipper:
Nudging:
Plunger:
<Command> + I
<Command> + N
Z
/
<Space bar>
<Shift> (or <Return> or <Enter>) The longer you hold
down the key, the stronger the shot
Enter High Score: Left and Right Flippers scroll through the alphabet,
<Space bar> selects a letter, mouse button enters name.
Note: You cannot use the keyboard to enter your name, you must use the left and
right flipper keys.
Menus
Quit: exits the application. During the game,
<Command> + Q will stop the game and exit
the application immediately.
Insert Coin: adds a credit each time chosen.
One credit is required per player per game.
New Game: starts the game.
Resume Game: resumes paused game. There is a
three second delay before action begins.
Reset Game: aborts a game in play and clears all counters. You must first
click the mouse button to pause the game and then choose Reset.
Auto Demo Mode: begins an automatic demonstration of Loony
Labyrinth. When you are in the Auto Demo Mode, pause the demonstration by clicking the mouse. Choose Reset Game to exit the demo mode.
9
Effect Sounds: turns game sound effects on and
off.
BGM Sounds: turns the background music on
and off.
Record Score in Log File: when this option is
chosen, all scores will be recorded in a text file
you can use to review your progress. You can
only open this file using TeachText or a word processor.
Single Player, Two Player, Three Player or
Four Player: choose one to determine the number of players in the game. Each player alternates turns playing. Remember, you
must have at least one credit per player.
Assign Extra Keys: allows the assignment of new keys to operate the flipper,
plunger and nudging keys. See the section Assigning Extra Keys in this chapter.
Create HighScore Report: creates a read-only TeachText file that records the four
current high scores in a file. Use TeachText to print this report.
Other Controls
Pausing - During a game, the mouse button pauses the action. You may go to other
applications while the game is paused, and then resume where you left off by choosing Resume Game from the Operation menu.
Nudging - Pressing the <Space bar> will “nudge” the table. Arcade players actually push the table and use their body weight to influence the path of the ball. If you
nudge for too long or too often, you will get a warning before the game “tilts”. If
you tilt, you will lose one ball, but not the whole game.
Status Report - You can get a status report by holding one of the flippers for
eight seconds (It’s best to do this while cradling the ball with one of the flippers). The Status Report will tell you how many balls are locked, how many
extra balls you have, and the status of your Bonus, Bonus Multiplier and Energy
Level. Current high scores will also be listed.
10
High Score
If your score is one of the four highest, the program will prompt you to enter your
name for the high score roster. Loony Labyrinth simulates arcade pinball machines
by using the flippers to spell out your name. To do so, use either of the flipper keys
to scroll through the alphabet, one advances, the other descends. Use the
<Space bar> to select the letter, <Delete> to back up a letter. Click the mouse
button or space to the end of the line to finish entering your name.
Assigning Extra Keys
This feature allows you to customize Loony Labyrinth operation keys to optimize
the keyboard to your playing style. The original keys will remain active after you
assign new keys.
After choosing Assign Extra Keys from the Option menu, you will be asked to designate new keys for the Left flipper, Right flipper, plunger, and nudging. Enter the
key for each one as you are prompted. Clicking the mouse button will clear all
extra settings and revert to the original Loony Labyrinth setup.
If you want to change only one or two keys, then re-enter the original key for the
ones you don’t want to change. You can even play the game with one finger! Use
the Assign Extra Keys function to assign the Right flipper, Left flipper, and plunger
all to the same key.
On Macintosh extended keyboards which have the <Shift>, <Control>, <Option>
and <Command> keys on both sides of the keyboard, the left and right keys do not
work independently. For example, if you assign the left shift key to the left flipper,
both shift keys will activate the left flipper. This is a hardware limitation, so assign
your keys carefully.
Easy Access ~ keyboard problems
The Apple “Easy Access” Control Panel may interfere with the keys used to play
Loony Labyrinth. If interference is noticed, particularly with the <Shift>, and
<Return> keys, you may want to restart your computer with Easy Access turned
off or removed from the Control Panel folder inside the System Folder. See the
Macintosh Reference Manual for more information on Easy Access.
11
12
Note: On 13" or 14" monitors this is the portion of the screen you view during game play. The
screen will scroll down when you use the plunger.
Loony Labyrinth™
Screen Playfield
Game Strategy, Tips, and Rules
The Myth of the Minotaur
According to Greek Mythology, Daedalus built a labyrinth for King Minos of
Crete to imprison the Minotaur, a creature with the head of a bull and the body
of a man. Each year, nine Athenian youths and maidens were sacrificed to the
Minotaur. Theseus, son of the king of Athens, finally killed Minotaur and
escaped the Labyrinth by following a thread given him by Ariadne, daughter of
King Minos.
Loony Labyrinth takes the mythical maze of Minos and transforms it into an
exciting and challenging pinball adventure. Although the myth in Loony
Labyrinth is not identical to the actual Myth of Minotaur, the goal is still the
same–to defeat the Minotaur and save its victims.
Game Construction
Loony Labyrinth is a three-ball pinball game. You can also be awarded extra
balls during a game when the extra ball light is on. Loony Labyrinth has two different modes of game play, each with their own distinctive background music.
One mode is “Modern Times” and the other is “2000 B.C.” The game starts
with Modern Times and can only retreat to 2000 B.C. if certain challenges are
met.
13
Modern Times
During this stage of the game, you can enjoy three kinds of multi-ball play, Loony Multi,
Labyrinth Multi and Minotaur Multi. These multi-ball challenges symbolize an exploration of the Labyrinth with the purpose of getting to the time machine (Loony Machine)
and activating it to travel back to 2000 B.C.
Loony Labyrinth makes you the modern day Theseus trying to go back in time to
2000 B.C. to heroically defeat the Minotaur and save its victims. Your key to time
travel is the ancient Loony Machine discovered by Sir Evans, a British archeologist, at the Knossos Palace on Crete.
To activate the Loony Machine, five engraved (Galopetra) stones must be placed
on its pedestal. Gather five stones (1) and charge the Loony Machine power to
100% (2). When the Loony Machine is fully charged, place the stones in the
pedestal (3).
(1) Complete five Stone Ramps when STONE Indicators are flashing;
(2) Hit the Bumpers until Energy level is 100%;
(3) Install the ball into the “Install Stone” Hole.
2000 B.C.
Back Ground Music will change as you travel in the Loony Machine back to 2000 B.C.
to save the sacrifices and defeat Minotaur.
When you complete the challenges of Modern Times, you have proven yourself as
the predestined warrior Theseus. Now the Loony Machine will take you back in
time to 2000 B.C. for a whole new challenging mode of play. Your goal is to save
nine human sacrifices (A) and defeat the Minotaur (B). Failure to complete these
tasks in the correct sequence automatically sends you back to Modern Times to
start your adventure again.
(A) Shoot the Labyrinth Ramp nine times;
(B) Shoot the ball into the Minotaur Chamber three times before Moon
Phase Indicators go out.
With these goals complete, you must find your way back to Modern
Times by following Ariadne’s thread (shooting ramps, spot targets and
bumpers).
14
Tips
Concurrent multi-ball
Loony Labyrinth has three kinds of multi-ball play, Loony Multi, Labyrinth Multi
and Minotaur Multi. Each multi-ball is started by completing different challenges
and each has its own features and ways to score points. Concurrent multi-ball
means two or three multi-balls can be played at the same time. You still play with
three balls, but the scoring possibilities are vastly increased as you accumulate
every point, bonus and jackpot for the two or three kinds of multi-ball.
Multi Level Shield Kickback
This feature helps save the ball from dropping through the out lane by kicking it
back up into the playfield. With the ability to store up to four spare shields for
Shield Kickback (N1,N2), you can increase your defense dramatically. This means
Shield Kickback will automatically be restored when you have a spare shield stored.
Extra Ball
Each time the ball rolls down the winding Pit Fall Lane (10) under the bumpers,
one of the blue Pit Fall Indicators (K1-K3) will light up. When all three
Indicators are lit up and the ball rolls down the Pit Fall Lane again, the red
rollover Extra Ball (L) light will light up. One more time through the Pit Fall
Lane awards an Extra Ball. The number of Extra Balls is limited to two for each
regular ball (maximum number of Extra Balls per game is 6).
Note: Labyrinth Multi automatically lights the Extra Ball light so you only need to go
down the Pit Fall Lane once to get an Extra Ball.
MYST Hole and Rescue The Ball
In single ball play, shooting the ball into the MYST Hole (16) when the MYST
(J) light is lit awards a variety of Mystery Features such as Instant Multi-Ball,
Shield Restored, Extra Ball or Maximize Energy Level. The “Rescue The Ball” feature can be obtained when you only have two balls left after dropping a ball during
multi-ball play (two ball play). Shooting a ball into the MYST Hole (16) during
two ball play gives you “Rescue The Ball” and restores three multi-ball play.
Quick Move
Quick Move scores are awarded for completing a combination shot within a limited time. Quick Move Indicators (F1-F4) will flash when the first requirement of
any Quick Move is obtained. Although the first Quick Move scores are
not very high (200K, 400K), each time you get Quick Move, the scores
increase up to a maximum of 5 Million.
The sections that follow describe the above features and rules in detail, along with
many other features that require timing and accurate shooting. Note: When using
diagrams, remember that letter designations are unique for each playfield overview.
15
A
A
A
B
C
D
S
F4
G G G
E2
F3
H
R
H
F1
E3
F2
J
K1
I
L
T
E1
I
I
K2
Y
M1
K3
P
Q1
Z
Z
Z
Z
Y
Y
U
Y
M2
Q2
V
N2
N1
O1
W
X
16
Playfield Overview
O2
Lights
Ramps, Lanes, Banks, etc.
A: Top Lane
1:
Left Lane
B: Install Stone
2:
Install Stone Hole
C: Minotaur
3:
Top Lane
D: Full Charge
4:
Minotaur Chamber
E1-E3: Explore
5:
Right Lane
F1-F4: Quick Move Indicator
6:
Bumper
G: Minotaur Spot Target Indicator
7:
Labyrinth Ramp
H: Stone Spot Target Indicator
8:
Stone Ramp
I: Shield Spot Target Indicator
9:
Loony Ramp
J: MYST
10: Pit Fall Lane
K1-K3: Pit Fall Indicator
11: Minotaur Spot Target Bank
L: Extra Ball
12: Stone Spot Target Bank
M1-M2: Advance Shield
13: Shield Spot Target Bank
N1-N2: Shield Kickback
14: Left Adv. Shield Spot Target
O1-O2: Extra Shield Indicator
15: Right Adv. Shield Spot Target
P: Lite MYST
16: MYST Hole
Q1-Q2: Lite Quick Move
17: Left Out Lane
R: Loony Machine
18: MYST Return Lane
S: Minotaur Eyes
19: Left Return Lane
T: STONE Indicator
20: Right Return Lane
U: LOONY Indicator
21: Right Out Lane
V: LABYRINTH Indicator
22: Plunger Lane
W: Moon Phase Indicator
23: Flipper
X: Same Player Shoot Again
Y: Shield Level Indicator
Z: Safety Catch Indicator
17
Loony Ramp and Loony Multi
E2
8
7
E1
U
E3
9
Z
22
N1
18
N2
Loony Ramp
The right-most ramp on the playfield is the Loony Ramp (9). Shooting the ball
through the Loony Ramp successfully lights one LOONY Indicator (U).
Completing all 5 Loony Indicators starts “Loony Multi” multi-ball.
Loony Multi
Loony Multi is a very powerful multi-ball. You can get five million points simply by
shooting the ball into any of the three ramps. Loony Multi is a well-balanced
multi-ball meaning it can help you get high scores, but is not the ultimate massive
scorer.
Once Loony Multi starts, both of the Shield Kickbacks (N1,N2) are restored. At
the same time, the Safety Catch Indicator (Z) is lit which activates Safety Catch.
During Loony Multi, Safety Catch replays lost balls automatically for 20 seconds.
Also, during Loony Multi, all Explore (E1-E3) lights are lit. Shoot the Loony
Ramp (9), the Labyrinth Ramp (7) or the Stone Ramp (8) and score 5 million
points for each.
Note: The Explore (E2) light for the Stone Ramp (8) goes out temporarily when shooting the ball from Plunger lane (22).
19
Labyrinth Ramp and Labyrinth Multi
11
12
10
L
13
14
7
Y
N1
N2
V
20
15
Z
Labyrinth Ramp
The left-most, curvy ramp is the Labyrinth Ramp (7). Shooting the ball through
the Labyrinth Ramp successfully lights one LABYRINTH Indicator (V).
Completing all 9 Labyrinth Indicators starts “Labyrinth Multi” multi-ball.
Labyrinth Multi
Compared to the other multi-balls, Labyrinth Multi does not have the most powerful scoring possibilities. The real value of Labyrinth Multi is its great defense.
Once Labyrinth Multi starts, both Shield Kickbacks (N1,N2) are restored and all
Shield Level Indicators (Y) are lit to maximize Shield Level to four. At the same
time, the Safety Catch Indicator (Z) is lit which activates Safety Catch. During
Labyrinth Multi, Safety Catch replays lost balls automatically for 40 seconds.
Hitting any Spot Target (11-15) earns you 1 million points for each time hit. Also,
the Extra ball (L) light in the Pit Fall Lane (10) is always lit when Labyrinth
Multi starts.
21
Minotaur Chamber and Minotaur Multi
4
C
G
S
4
Z
N1
N2
W
22
Minotaur Chamber
Completing the Minotaur Spot Target (G) lights the Minotaur Light (C) under
the Minotaur Chamber (4). Shooting the ball into the Minotaur Chamber while
the Minotaur Light is lit, locks the ball inside the Chamber and makes Minotaur’s
Eyes (S) flash. Locking three balls into the Minotaur Chamber starts “Minotaur
Multi” multi-ball.
Minotaur Multi
Once Minotaur Multi starts, both of the Shield Kickbacks (N1,N2) are restored.
At the same time, the Safety Catch Indicator (Z) is lit which activates Safety
Catch. During Minotaur Multi, Safety Catch replays lost balls automatically for 20
seconds.
Jackpot
Shooting into the Minotaur Chamber (4) during Minotaur Multi lights the
Minotaur Light (C) to score Jackpot. The starting value of Jackpot is set to
1 Million. After starting Minotaur Multi, hitting any target raises the Jackpot
value by 3,000 points.
Jackpot Multi
After getting Jackpot, Minotaur Multi gives you the chance to get Jackpot Multi.
After getting Jackpot, Minotaur Light (C) begins to flash and all Moon Phase
Indicators (W) are lit. The Moon Phase indicators will go out one by one every 3
seconds. Shooting Minotaur Chamber (4) before all Moons go out rewards you
with Jackpot Multi. The value of the Jackpot Multi depends on how many Moons
are left. If all Moons are lit, Jackpot will multiply by seven times (7X). As each
Moon goes out the multiplier decreases by one to 6X, 5X, 4X and so on.
Getting Jackpot Multi again restores all Moons which makes it possible to get
Jackpot Multi endlessly. However, once all Moons go off, Minotaur Light (C) also
goes off and the chance for Jackpot is lost temporarily. In this case, completing
Minotaur Spot Target (G) lights Minotaur Light (C) and you can start over once
again.
23
MYST Hole
8
16
J
P
18
N1
24
N2
MYST Hole
The middle circular ramp is the Stone Ramp (8). Shooting this ramp lights the
Lite MYST (P) light in the MYST Return Lane (18). As the ball goes down the
MYST Return Lane when the Lite MYST light is on, the blue MYST (J) light
near the MYST Hole (16) is lit. Shooting the ball into MYST Hole when the
light is lit awards a variety of Mystery Features.
The variety of Mystery Features changes according to the number of balls on the
playfield.
One Ball play
When only one ball is on the playfield, you will be awarded one of the following
Mystery Features selected randomly from the list below:
1. 100K Awarded
2. 200K Awarded
3. 300K Awarded
4. 400K Awarded
5. 500K Awarded
6. 1 Million Awarded
7. Instant Multi-Ball
8. Instant Lock Enable
9. Advance Loony
10. Advance Labyrinth
11. Advance Shield Level
12. Maximize Energy Level
13. Maximize Shield Level
14. Shield Restored
15. Extra Ball Awarded
Two Ball play–Rescue The Ball
Two ball play refers to the situation when you have two balls left after one has
dropped during multi-ball play. Shooting the MYST Hole (16) when the MYST
(J) light is on activates the “Rescue The Ball” feature which restores one ball to
restart full multi-ball play. The MYST light will always stay lit during multi-ball
play unless you have activated Rescue The Ball twice. After this, the MYST light
will stay lit for 15 seconds (after two), 10 seconds (after three) and 5 seconds (after
four or more). The Shield Kickbacks (N1,N2) will also be restored.
Three Ball play
When you have three balls in play, shooting the MYST Hole (16) awards
1 Million points and restores both Shield Kickbacks (N1,N2).
25
Quick Move
F3
F4
5
F1
19
26
1
7
F2
9
20
Quick Move
Quick Move scores are awarded for completing a combination shot within a limited time. Quick Move Indicators (F1-F4) will flash when the first requirement of
any Quick Move is obtained. The value of each Quick Move starts at 200K and
increases to 400K, 600K, 800K, 1 Million, 2 Million, all the way up to 5 Million.
The following shots earn Quick Move points:
1. Shooting Loony Ramp (9) within 4 seconds after passing through Left
Return Lane (19).
2. Passing through Right Lane (5) within 4 seconds after passing through Left
Return Lane (19).
3. Passing Labyrinth Ramp (7) within 4 seconds after passing through Right
Return Lane (20)
4. Passing through Left Lane (1) within 4 seconds after passing through Right
Return Lane (20).
5. Passing through Left Lane (1) within 4 seconds after passing through Right
Lane (5).
6. Passing through Right Lane (5) within 4 seconds after passing through Left
Lane (1).
27
Shield, Extra Ball
10 K1
L
Y
13
K2
I
K3
M1
17
28
M2
21
N1
N2
O1
O2
Shield Kickback
If the Left or Right Shield Kickback (N1,N2) is lit, the ball will automatically be
kicked back out of the Left or Right Out Lane (17,21) and the Shield Kickback
light will go out. Either shield can be restored by completing the Shield Spot
Target (13). However, if both the Left and Right Shield Kickbacks are not active,
completing the Shield Spot Target will restore only one Shield Kickback.
Shield Level
Shield Level is a feature that allows you to collect up to four spare shields. When a
shield is used up and the Shield Kickback (N1,N2) goes out, the shield will automatically be restored if you have a spare shield available. The Shield Level
Indicator (Y) at the center of the playfield indicates the number of spare shields
you have available. One Shield Level Indicator will go out for every spare shield
used.
If both the Left and Right Shields Kickbacks are active and the Shield Spot
Target (13) has been completed, either of the Advance Shields (M1,M2) will be
lit . Hitting the lit Advance Shield advances Shield Level and lights the Extra
Shield (O1,O2). However, if either Shield is not active, that Shield would be
restored and the Shield Level would not be advanced.
Note: Hitting sling shots (slanted kicking rubber band above the flippers) moves
Advance Shield (M1,M2) light from one side to the other.
Extra Ball
Each time the ball rolls down the winding Pit Fall Lane (10) under the bumpers,
one of the blue Pit Fall Indicators (K1-K3) will light up. When all three
Indicators are lit up and the ball rolls down the Pit Fall Lane again, the red
rollover Extra Ball (L) light will light up. One more time through the Pit Fall
Lane awards an Extra ball (The ball needs to go down the Pit Fall Lane a total of five
times). If you lose your ball before the Extra Ball light is lit, all lights in the Pit Fall
Lane will go out and you’ll have to start over with the next ball. However, if you
light the Extra Ball light and then lose the ball, rolling down the Pit Fall Lane one
time with the next ball will award you an Extra Ball. The number of Extra Balls
is limited to two for each regular ball (maximum number of Extra Balls
per game is 6).
Note: Labyrinth Multi automatically lights the Extra Ball light so you only need
to go down the Pit Fall Lane once to get an Extra Ball.
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Top Lane, Stone Ramp, Bumpers,
Install Stone
A
2
B
D
6
12
8
E2
16
H
T
22
30
Top Lane and Bonus Multiplier
Completing Top Lane (A) raises bonus multiplier 2X, 3X up to 5X. Completing
the Top Lane when the multiplier is 5X awards 1 Million.
Stone Loop Million
The purple Explore (E2) light will be lit up for 2 seconds after the ball passes
through the Stone Ramp (8) or 4 seconds after the ball has been ejected from the
MYST Hole (16). Shooting the Stone Ramp when the Explore light is on awards
1 Million points.
Note: The Explore (E2) light goes out temporarily when shooting a ball from the
Plunger Lane (22).
Collect Stone
Completing the Stone Spot Target (12) makes one of the STONE Indicators (T)
begin flashing. You can collect one stone by shooting the Stone Ramp (8) when
the Indicator is flashing. After completing the Ramp, the Indicator will stop flashing and stay lit. 250K will be awarded for each stone. Collecting all 5 stones
awards 5 Million and gets you one step closer to activating the Loony Machine.
Energy Charger Bumpers
3000 points are awarded each time the ball hits the Bumpers (6). At the same
time, “Energy Level” is increased by 1%. and displayed in the score window.
When Energy Level reaches 100 % the Full Charge (D) light begins to flash.
Hitting the Bumpers while the Full Charge light is flashing awards 250K (Quarter
Million) for each Bumper hit.
If you lose the ball, Energy Level will be cut in half for the next ball. However, if
Energy Level has been charged to 100%, it will drop to 0% for the next ball.
Watch out!
Install Stone and Activate Loony Machine
After you have collected all 5 stones and charged Energy Level to 100%,
the blue Install Stone (B) light begins flashing. Shooting the ball into the
Install Stone Hole (2) during single ball play activates the Loony
Machine. If you are in multi-ball play you will be awarded 5 Million, but
the Loony Machine will not be activated.
31
Battle in 2000 B.C.
4
R
7
V
W
32
Loony Machine back to 2000 B.C.
When the Loony Machine (R) is activated, the game changes its mode to the
2000 B.C. stage. In this stage, your goal is to rescue the 9 human sacrifices and
defeat Minotaur.
Note: Back Ground Music is switched to Greek Music in this stage.
Battle in 2000 B.C.
The battle in 2000 B.C. is tough. You will immediately be sent back to Modern
Times to start all over again by failing to complete the sequence described below:
1. Multi-ball starts after arriving in 2000 B.C. All of the LABYRINTH
Indicators (V) are lit when multi-ball starts. The 9 lights represent the 9
human sacrifices caught by Minotaur. Shooting Labyrinth Ramp (7) rescues
the sacrifices one at a time. One Labyrinth Indicator goes out from the right
each time a sacrifice is rescued. It's possible to get Minotaur Multi and Loony
Multi during the rescue, but you cannot get Labyrinth Multi.
2. When all sacrifices are rescued, all Moon Phase Indicators (W) turn on and
multi-ball starts again. To defeat Minotaur, you must shoot all three balls into
the Minotaur Chamber (4) before all the Moon Phase Indicators go out. You
will fail to defeat Minotaur if the ball is lost or if all Moon Phase Indicators go
out before shooting the Minotaur Chamber. If this happens, Minotaur will
recapture the sacrifices and you will need to start rescuing them again from the
beginning.
Defeating Minotaur awards 20 Million bonus.
Return to Modern Times
If you succeed in defeating Minotaur, the last mission is to get back to Modern
Times by operating the Loony Machine manually. Immediately after defeating
Minotaur, another multi-ball starts for your last journey. You can sail up the time
stream by shooting any ramp for 50 years, hitting any target for 10 years, hitting
any bumper for 5 years and awarding any score for 1 year.
The years earned, multiplied by 10K, are awarded as a bonus. Time
earned is recorded in the high score file and score log file.
33
Pinball Fundamentals
Pinball is not a test of one’s luck, but a game of techniques. The ball rolls down
the playfield according to the laws of physics. A player has three ways to affect
the ball: the Plunger shot, Flippers, and Nudging. When you master these basic
techniques completely, you can beat the high scores on Loony Labyrinth.
Double Flip
This is a typical problem for novices. Double flip
means flipping both flippers at the same time when
shooting the ball (Fig.1). This seems like an easy
way to hit the ball, but in fact it leaves a big gap
between the flippers. Compare the gap with using
one flipper (Fig.2).
Deflect Pass
When the course of the ball is very close to going
down the Out Hole, you can touch the ball with
either flipper kept up and shoot the bounced ball
with the other flipper. If you can’t touch the ball
strong enough, flip up the right (In Fig. 3 case) flipper at the moment of impact to get more power (It’s
called a pass flip). The important thing is to flip
down quickly after touching the ball with the first
flipper. Otherwise, you risk knocking the ball down
the Out Hole with your flippers (Fig. 4).
Fig.1 Bad Defense
Fig. 2 Good Defense
Fig. 3 Deflect Pass
Fig. 4 Beat Down
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Reverse Pass Flip
If the ball is rolling down from the right side and
the course is not close enough to the right flipper,
you can flip the left flipper to pass the ball to the
right flipper (Fig. 5). This requires an accurate
decision based on experience.
Holding
To trap the ball with a flipper (Fig. 6) is called
holding. Holding is the basis of good attack strategy. Practice aiming at targets and ramps from the
holding position. Also, try a holding lift (Fig. 7).
Dead Flipper Bounce
This is a technique to pass to the opposite flipper
by keeping a flipper down and letting the ball
bounce off (Fig. 8). Though it requires courage to
sit still while the ball is coming down, it’s quite an
effective technique so please give it a try. Also, it’s
important to adjust the flipper motion for different situations, for example, to flip up the right
flipper after the ball bounces on the left flipper.
Special Tip
If your target is on the left side of the playfield
and the ball is coming from the left return lane,
you can’t shoot the target with a normal shot. In
this case, you can aim for the target by hitting the
right sling shot hard to bounce the ball off to the
left (Fig. 9).
Fig. 5 Reverse Pass Flip
Fig. 6 Holding
Fig. 7 Holding Lift
Fig. 8 Dead Flipper Pass
Fig. 9 Special Technique
35
Error Messages &
Troubleshooting
Insufficient memory or conflicts with system extensions or control panels is
a common source of problems.
Even though you have a 4 MB Macintosh, you may have desktop accessories,
inits, control panels, or system extensions which leave less than the 2.5 MB
required by Loony Labyrinth to operate. The System 7 operating system can
take several megabytes of memory by itself. To check if you’re low on memory
or experiencing conflicts, first, quit any other active applications. Then if
Loony Labyrinth still won’t run, try the following:
Restart your computer without loading the added system extensions or control panels.
To do this; System 7 users can hold down the Shift key as the Macintosh
restarts to temporarily disable the extensions and control panels. Users of
System 6 can drag all non-apple extensions and control panels out of the
System Folder and into a different folder before restarting.
If the problem goes away, the problem is caused by one of your extensions, not
the Loony Labyrinth program. If the problem persists, and you can not find an
answer in the following error message section, then call StarPlay Technical
Support. Return all extensions and control panels to your system folder and
restart your Macintosh.
Please note: If the version number at the end of your file name is different than 1.02,
the following instructions still apply to your version.
Error Messages
Application can not run with this machine.
36
System 6.0.7 or higher is required.
- or Color QuickDraw is required.
- or A 68020 or higher processor is required.
- or Video card which has 8 bit color capability is required.
Application file is damaged.
Please copy “Loony Labyrinth™ 1.02” and “Loony Labyrinth™ 1.02 Data” from the
CD-ROM and install again. Also see similar question under Troubleshooting.
Free disk space is insufficient.
Loony Labyrinth requires 8 MB of free disk space to merge and unpack.
This Loony Labyrinth has not been installed properly.
Please reinstall from the CD-ROM. See chapter on Installation.
Loony Labyrinth™ 1.02 Data cannot be found.
Place Loony Labyrinth™ 1.02 Data into the same folder as Loony Labyrinth™ 1.02.
Not enough memory available to play background music.
Background music will be turned off. Try closing open windows and quitting other
applications and relaunch Loony Labyrinth.
Could not complete operation because of error reading the resource from file.
Application file may be damaged. Please reinstall from the CD-ROM.
Could not complete operation because there is not enough memory available to
run.
Please refer to the beginning of this chapter on how to allocate more memory for
the application.
Troubleshooting
Q: Loony Labyrinth worked fine yesterday, but today I get an Application file is
damaged ... error message. What happened?
A: A couple of things could have happened. First and most serious is the possibility of a virus infection. Disinfect your hard drive using a good virus checking
program. If you were infected, reinstall Loony Labyrinth after you have cleaned
your hard drive. Another possibility is if you changed or updated your computer
hardware from the last time you played. If this is the case, reinstall from the
CD-ROM. (Loony Labyrinth configures itself to your exact environment and
will be affected by a hardware change.)
Q: I cannot install the program. I encountered an error message similar to ... is
locked or write protected.
A: Check the files “Loony Labyrinth™ 1.02” or “Loony Labyrinth™
1.02 Data” to see if they are locked. Do this by selecting each file and
choosing Get Info from the File menu. If the files are locked, unlock
them and try again. If you are using a removable disk, please unprotect
the volume before installation.
37
Q: Program won’t launch. Error message is similar to ... is not installed properly.
A: Loony Labyrinth will not work on a network server. You must install it on
your hard drive. Also, Loony Labyrinth configures itself to your machine to
optimize the playing action. If you have upgraded your machine, updated your
system software or have any hardware changes, you need to reinstall from the
CD-ROM.
Q: My PowerBook external monitor won’t show the flippers and the game is
cropped on the bottom, what do I do?
A: Make sure that Video Mirroring is set to Off, and restart your machine.
Q: I get a Video card which has 8 bit color capability is required error message
even though I have an 8 bit video card installed. What do I do?
A: This is most likely to occur if you have two monitors on your machine.
Make sure that the color monitor (8-bit video card) is the one with the menu
bar. This is done in the Monitors control panel. Remember to restart after any
changes.
Q: I can’t open either the Loony Labyrinth™ HighScore or the Loony
Labyrinth™ Score Log files. When I click on their icons, they launch the game.
A: You can open the Loony Labyrinth™ Score Log using TeachText or most
word processing programs. Some spread sheet programs will open it too. First
launch TeachText, then open the Loony Labyrinth™ Score Log using
TeachText’s Open command. The Loony Labyrinth™ HighScore file can’t be
opened with general applications as it is used to create an internal HighScore
Report file. When you choose Create HighScore Report from the Option menu,
it will read this file and create a TeachText file. Use TeachText to make a
printout.
38
Technical Support
StarPlay provides Technical Support free of charge to registered users of Loony
Labyrinth™. If you just purchased the product and are having trouble installing,
we are happy to help you. In order to provide the best possible service, we ask
that you do the following before you call.
• Please review the chapters—Installation and Operation, in case of minor
oversights.
• Check the chapter—Error Messages and Troubleshooting. This gives quick
answers to some of the most common problems.
When you call, if possible, be at your computer with Loony Labyrinth loaded.
Also, please have the following information at hand:
• Your serial number
• Model of Macintosh (LCIII, Performa 575, PowerMac 6100, etc.)
• Version of system software on your Mac (6.07, 7.01,7.5,7.6, etc.)
• Amount of RAM in your computer (i.e. main memory—choose “About
This Macintosh…” under the Apple menu to check memory available.)
StarPlay Technical Support can be reached Monday through Friday, 9 AM to
5 PM MST at 1-303-447-9562 or e-mail us at [email protected].
A note from the Publisher—
Thank you for your purchase of Loony Labyrinth. We hope it will bring you many
hours of fun and challenge. StarPlay is proud to be the publisher of the exceptional
products developed by LittleWing. If you have comments or suggestions, please contact us at:
StarPlay Productions, Inc.
1200 28th Street, Suite 201
Boulder, CO 80303
Corporate Office:
Fax:
Technical support:
Orders only:
Internet:
(303) 447-9562
(303) 447-2739
(303) 447-9562
(800) 203-2503
http://www.starplay.com
39