View manual text
TM
PRODUCTIONS
INC
Credits
Loony Labyrinth™ was designed and developed by Yoshikatsu Fujita and Reiko F.
Nojima of LittleWing CO. LTD.
Game design, Programming...............................................................Y. Fujita
Visual and sound design,
Package design, Manual illustrations........................................ R. F. Nojima
Publisher ............................................................... StarPlay Productions, Inc.
BGM, (“Bump Bumper Bandit” and
“Speak Greek”) Sound effects ...................... Ryuichi Sato, Mio Kumamoto
(Studio Miotron)
Voices of Sir Evans, Loony Machine, and
Ariadne ....................................... Fergus & Corby—Audio’s Amigos Studio
(Boulder, Colorado)
Manual documentation.............................................. LittleWing CO. LTD.
and StarPlay Productions, Inc.
Manual layout ........................................................................... Jodi Ginsberg
Writer........................................................... Jodi Ginsberg and Mary Mesch
Marketing and Promotion ................................... StarPlay Productions, Inc.
Testing................................. Jodi Ginsberg, Scott Mesch and Mark Sargent
Loony Labyrinth™, Crystal Caliburn™ and TRISTAN™ are trademarks of LittleWing CO. LTD. HighScore™ is a
trademark of StarPlay Productions, Inc. Other company names and product names are trademarks of their respective
companies. Loony Labyrinth Software copyright © 1996 LittleWing CO. LTD. English Manual & Package copyright
© 1996 StarPlay Productions, Inc. and LittleWing CO. LTD. All Rights Reserved.
This manual may not, in whole or part, be copied, photocopied, reproduced, translated, or converted to any electronic
or machine readable form without prior written permission of copyright holders.
418-05-207
Contents
From the Developer .................................................... 5
Welcome to Loony Labyrinth .................................... 7
Installation .................................................................. 9
Operation .................................................................. 13
Game Strategy, Tips, and Rules................................ 17
Pinball Fundamentals ............................................... 38
A Word from the Crystal Caliburn World Champ.. 40
Error Messages and Troubleshooting........................ 41
Technical Support..................................................... 44
From the Developer
Loony Labyrinth was designed to accommodate two contrary feelings—the modern style, full speed pinball machine and the nostalgic, old-fashioned one which is
found in the corner of old bars.
Loony Labyrinth was also designed to appeal to a larger class of pinball players
than Crystal Caliburn, which was released in 1993. For instance, Crystal Caliburn
has a larger number of features, especially complex ones, and was aimed at expert
players. Loony Labyrinth includes more simple features which makes the game
enjoyable for beginner players.
At the same time, in Loony Labyrinth we believe expert players will enjoy feelings which are close to the origin of pinball since it implements these skills and
techniques faithfully. And, even though Loony Labyrinth doesn't have a big surprise feature such as the Crystal Caliburn “Holy Grail”, players will feel another
dimension and charm of pinball with Loony Labyrinth's playability—the strategy
of constructing a play with precise shots, step by step.
Pinball has multiple sides of joy. And in many cases, it's not feasible to implement
two or more elements in one title. We designed Loony Labyrinth with a completely different concept from the beginning. We guess some players will like
Crystal Caliburn better, and some will like Loony Labyrinth better. For some reason, in our circles, female players prefer Loony Labyrinth. We believe players will
find the two games are a series and can be enjoyed in different ways. We'll keep
on adding much more pinball fun and joy to this “Solid State PINBALL” series.
Lastly, we'd like to acknowledge our thanks to Scott and Mary of StarPlay
Productions and many other people for their contribution to this product.
Now, let's travel through time to the year 2000 B.C.!
Yoshikatsu Fujita and Reiko F. Nojima
March, 1996
Note: LittleWing would enjoy hearing your comments about Loony Labyrinth and
may be reached at LittleWing CO. LTD., P.O. Box 30, Toyamaminami, Toyamashi, Toyama-ken, 939 Japan. Please address technical questions to StarPlay technical
support in the US.
5
Welcome to Loony Labyrinth
Welcome to Loony Labyrinth, the fourth pinball game designed by the award-winning team at LittleWing CO. LTD. With each game, LittleWing strives to provide
an exciting and unique playing experience while remaining a true simulation of
mechanical pinball.
Loony Labyrinth was designed to appeal to novices and experts alike. The table
features three ramps, three kinds of multi-ball, and three flippers. The first stage of
the game offers plenty of challenge for novices to test your skills with ramps, lanes,
and bumpers. The second stage is designed for experts, with sequential goals to
accomplish and time constraints to battle.
The game features a Greek mythology theme with a modern twist. If your skills
allow, you’ll board a time machine back to ancient Crete to save the nine human
sacrifices, slay Minotaur and escape the labyrinth. Brilliant graphics, spectacular
sound effects, and play-action voices enhance the theme.
When you play the game, you’ll be struck by how real it feels. The ball speed, trajectory, and even the sound it makes rolling over the table surface are true to
mechanical pinball. And as in all LittleWing pinball games, you’ll find a championship playfield design that is fun to play, difficult to master, and will keep you
challenged for a long time!
Loony Labyrinth requires only a few minutes to install and a few keystrokes to
play. You don’t have to know the rules and features of the game to play and have
fun. In fact, we encourage you to play the game first, then read this manual. Just
refer to the Quick Start Instructions and you’ll be off and playing in no time.
Later, browse the Game Strategy, Tips, and Rules section and you’ll find new ways
to enjoy the game. Have fun!
7
Installation
System Requirements
Media: Loony Labyrinth™ is shipped on a CD-ROM.
Processor: You must have a 386 DX-33 MHz or faster processor (486 or faster recommended).
Hard drive: Loony Labyrinth must be installed on your hard disk. Windows 3.1
users need 11 MB of free disk space, Windows 95 and Windows NT users need
6 MB of free disk space.
Monitor: Requires a 256 color display with a minimum resolution of 640x480 pixels (SVGA). Loony Labyrinth is optimized at 800x600 or higher resolution and
256 colors. At 640x480 resolution, the playfield will scroll up for a plunger shot,
and then scroll back down during play. At higher resolutions, the playfield will not
scroll, and the screen outside the playfield will be blacked out.
Operating system: Loony Labyrinth may be installed using any one of the following operating systems; Windows 3.1 running in enhanced mode, Windows 95 or
Windows NT.
RAM: Minimum 8 MB total RAM (16 MB for Windows NT users). See
Optimizing Performance for additional information on memory requirements.
Sound: Windows compatible sound card required. PCM / MIDI sound supported.
Installation Procedures
It is recommended that you disable anti-virus software before installing.
Windows 95 Install
1. Start Windows and insert the Loony Labyrinth CD-ROM into the drive. If you
have the “AutoPlay” feature enabled in Windows 95, the Setup program will
execute automatically and the Loony Labyrinth Master Setup dialog box will
appear on your screen. If the Setup program does not execute automatically,
choose “Run” from the Start menu and type d:\setup (where d: represents your
CD-ROM drive).
9
2. In the Loony Labyrinth Master Setup dialog box (above), only the “Loony
Labyrinth for Windows (32 bit)” button will be active. Click the button and
follow the instructions on the screen. You’ll be prompted to supply the path to
the directory where you want to install Loony Labyrinth. Choose Continue to
accept the default path of C:\Program files\Loony Labyrinth or enter a new
drive and/or path name. It will take a few minutes as Setup decompresses and
copies your files to the hard disk.
3. If the installation is successful, you’ll see a dialog box indicating so.
4. To play Loony Labyrinth, click the Start button on the Windows Tool Bar and
choose Programs, then Loony Labyrinth Pinball, then Loony Labyrinth to start
the game. The first time, you must register by entering your name and serial
number found on the back of this Player Guide. Enter all characters of the serial number including the dash. You may use upper or lower case. Click the register button when finished.
You’re ready to play!
10
Windows 3.1 Install
1. Start Windows and insert the Loony Labyrinth CD-ROM into your drive. From
the Windows Program Manager, choose “Run” from the File menu and type
d:\setup (where d: represents your CD-ROM drive).
2. The Loony Labyrinth Master Setup dialog box will appear (page 10). To install
the Loony Labyrinth application files into a Program Group, click on the first
button labeled Loony Labyrinth for Windows (32 bit).
3. When Setup starts, follow the instructions on the screen. You’ll be prompted to
supply the path to the directory where you want to install Loony Labyrinth
files. Choose Continue to accept the default path of C:\WIN32APP\LLW or
enter a new drive and/or path name. It will take a few minutes as Setup decompresses and copies your files to the hard disk. (If reinstalling, you will not lose
your previous high score file!)
4. If the installation is successful, you’ll see a dialog box indicating so. Click OK
and you will return to the Loony Labyrinth Master Setup dialog box.
5. Windows 3.1 users must install Microsoft Win32s to play Loony Labyrinth. If
you do not already have Win32s on your system, click the “Microsoft Win32s”
button on the Loony Labyrinth Master Setup dialog box to install Win32s on
your system. You’ll be prompted with a target directory to install Win32s files.
Choose Continue to accept the default path of C:\Windows\System.
6. If the installation is successful, you’ll see a dialog box indicating so. Click OK
and you will again return to the Loony Labyrinth Master Setup dialog box.
7. The final active button, “Microsoft WinG”, installs WinG on your system. This
is optional, but might improve display performance. If you choose to install WinG,
click the button and follow the instructions on the screen.
8. You should now be ready to play Loony Labyrinth. Press Exit to close the
Loony Labyrinth Master Setup dialog box.
9. To start the game, double-click the “Loony Labyrinth™ 1.01” icon in the Loony
Labyrinth Program Group. The first time, you must register by entering
your name and serial number found on the back of this Player Guide.
Enter all characters of the serial number including the dash. You may
use upper or lower case. Click the Register button when finished.
You’re ready to play!
11
Windows NT Install
1. Start Windows and insert the Loony Labyrinth disk in your CD-ROM drive.
From the Windows Program Manager, choose “Run” from the File menu and
type d:\setup (where d: represents your CD-ROM drive).
2. The Loony Labyrinth Master Setup dialog box (page 10) will appear with only
the “Loony Labyrinth for Windows (32 bit)” button active. Click the button
and follow the instructions on the screen.
3. You’ll be prompted to supply the path to the directory where you want to
install Loony Labyrinth. Choose Continue to accept the default path of
C:\WIN32APP\LLW or enter a new drive and/or path name. It will take a
few minutes as Setup decompresses and copies your files to the hard disk. (If
reinstalling, you will not lose your previous high score file!)
4. If the installation is successful, you’ll see a dialog box indicating so. Click OK.
5. To start the game, double-click the “Loony Labyrinth™ 1.01” icon in the Loony
Labyrinth Program Group. The first time, you must register by entering your
name and serial number found on the back of this Player Guide. Enter all characters of the serial number including the dash. You may use upper or lower case.
Click the Register button when finished.
You’re ready to play!
Uninstall Procedure
Windows 3.1
Double-click the Uninstaller in the Loony Labyrinth Pinball Program group and
follow the instructions on the screen to uninstall. After uninstalling Loony
Labyrinth, you will need to restart Windows.
Windows 95
Choose Add/Remove Programs from the Control Panel located in “My
Computer”. Click on Loony Labyrinth, then click Remove and follow the instructions on the screen. After uninstalling Loony Labyrinth, you will need to restart
Windows.
Windows NT
Double-click the Uninstaller in the Loony Labyrinth Pinball Program
group and follow the instructions on the screen to uninstall. After uninstalling Loony Labyrinth, you will need to restart Windows.
12
Operation
Basic Playing Instructions
Loony Labyrinth recreates the experience of arcade pinball as fully as possible. Just
like in the arcade, to play you must first insert coins and start a new game. Then
use the plunger to launch the ball and the flippers to keep it in play. Also, like in
the arcade you can nudge the table to affect the ball, but be careful—too much
nudging and you’ll Tilt!
Insert Coin: <Ctrl> + I
Start New Game: <Ctrl> + N
Left Flipper: Z
Right Flipper: /
Nudging: <Space bar>
Plunger: <Shift> The longer you hold down the key, the stronger the shot
Enter High Score: If your score is one of the top four, you’re prompted to enter
your name for the high score roster. Use either of the flipper keys to scroll through
the alphabet, one advances, the other descends. Use the <Space bar> to advance
to the next letter, <Backspace> to back up. Click the ESC key or space to the end
of the line to finish.
Menus
(Note: Online HELP is available by pressing F1.)
Exit: exits the application.
Insert Coin: adds a credit each time chosen. One
credit is required per player per game.
New Game: starts the game.
Resume Game: resumes paused game. There is a
three second countdown before action begins.
Reset Game: aborts a game in play and clears all counters. First press the
ESC key to pause the game and then choose Reset Game.
Auto Demo Mode: begins an automatic demonstration of Loony
Labyrinth. When you are in the Auto Demo Mode, pause with the ESC
key. Choose Reset Game to exit the demo mode.
13
Effect Sounds: turns game sound effects on and
off.
BGM Sounds: turns the background music on
and off.
Full Screen: when chosen, a check mark appears
next to the command. At the 640x480 display
resolution this command is automatically on and
grayed out in the menu. At 800x600 or higher
resolutions, the Loony Labyrinth window will be
maximized on play (i.e. all areas outside the
playfield will be blacked out).
Record Score in Log File: when this option is
chosen, all scores will be recorded in a text file. Use this file to review your
progress. You can open and print this file using Notepad or a word processor.
Single Player, Two Player, Three Player or Four Player: choose one to determine the number of players in the game. Each player alternates turns playing.
Remember, you must have at least one credit per player.
Assign Extra Keys: allows the assignment of new keys to operate the flipper,
plunger and nudging keys. See the section Assigning Extra Keys in this chapter.
Sound Control: allows you to change the way to output effect sounds. Can
improve game speed and increase the quality of the sounds. For additional information, click the HELP button in the dialog box and choose Select Best Sound Control
Setting.
Select BGM: selects the best data for the MIDI synthesizer installed on the
System. For additional information, click the HELP button in the dialog box and choose
Select Best BGM for Game.
Create HighScore Report: creates a file that records the four current high scores
(on Windows 95, the high score file is put in the default directory C:\Program
Files\Loony Labyrinth, on Windows 3.1 and Windows NT, the high score file is
put in the default directory C:\WIN32APP\LLW). Use the Notepad text editor
to print this report.
14
Other Controls
Pausing - During a game, use the ESC key or click the mouse to pause the action.
You may go to other applications while the game is paused, and resume where you
left off by choosing Resume Game from the Operation menu.
Nudging - Pressing the space bar will “nudge” the table. Arcade players actually
push the table and use their body weight to influence the path of the ball. If you
nudge for too long or too often, you will get a warning before the game “tilts”. If
you tilt, you will lose one ball, but not the whole game.
Status report - You can get a status report by holding one of the flippers for eight
seconds. It’s best to do this while cradling the ball with one of the flippers. The status report will tell you how many balls are locked, how many extra balls you have,
and the status of your Bonus, Bonus Multiplier, and Energy Level. Current high
scores will also be listed.
Assigning Extra Keys
This feature allows you to customize
the Loony Labyrinth operation keys
to your playing style. The original
keys will remain active after you
assign new keys.
After choosing Assign Extra Keys
from the Option menu, you will be
asked to designate new keys for the
Left flipper, Right flipper, plunger and nudging. Enter the key for each field of the
dialog box you want to change, then choose OK. Use the Clear All button to clear
all but the original keys.
If you want to change only one or two keys, just enter those keys. You can even
play the game with one finger! Use the Assign Extra Keys function to assign the
right flipper, left flipper, and plunger all to the same key.
On keyboards which have the Shift, Ctrl and Alt keys on both sides of the keyboard,
the left and right keys do not work independently. For example, if you assign the left
Shift key to the left flipper, both Shift keys will activate the left flipper. This
is a Windows limitation, so assign your keys carefully.
15
16
Note: At 640x480 resolution this is the portion of the screen you view during game play. The
screen will scroll down when you use the plunger.
Loony Labyrinth™
Screen Playfield
Game Strategy, Tips, and Rules
The Myth of the Minotaur
According to Greek Mythology, Daedalus built a labyrinth for King Minos of
Crete to imprison the Minotaur, a creature with the head of a bull and the body of
a man. Each year, nine Athenian youths and maidens were sacrificed to the
Minotaur. Theseus, son of the king of Athens, finally killed Minotaur and escaped
the Labyrinth by following a thread given him by Ariadne, daughter of King
Minos.
Loony Labyrinth takes the mythical maze of Minos and transforms it into an exciting and challenging pinball adventure. Although the myth in Loony Labyrinth is
not identical to the actual Myth of Minotaur, the goal is still the same–to defeat
the Minotaur and save its victims.
Game Construction
Loony Labyrinth is a three-ball pinball game. You can also be awarded extra balls
during a game when the extra ball light is on. Loony Labyrinth has two different
modes of game play, each with their own distinctive background music. One mode
is “Modern Times” and the other is “2000 B.C.” The game starts with Modern
Times and can only retreat to 2000 B.C. if certain challenges are met.
17
Modern Times
During this stage of the game, you can enjoy three kinds of multi-ball play, Loony Multi,
Labyrinth Multi and Minotaur Multi. These multi-ball challenges symbolize an exploration of the Labyrinth with the purpose of getting to the time machine (Loony Machine)
and activating it to travel back to 2000 B.C.
Loony Labyrinth makes you the modern day Theseus trying to go back in time to
2000 B.C. to heroically defeat the Minotaur and save its victims. Your key to time
travel is the ancient Loony Machine discovered by Sir Evans, a British archeologist, at the Knossos Palace on Crete.
To activate the Loony Machine, five engraved (Galopetra) stones must be placed
on its pedestal. Gather five stones (1) and charge the Loony Machine power to
100% (2). When the Loony Machine is fully charged, place the stones in the
pedestal (3).
(1) Complete five Stone Ramps when STONE Indicators are flashing;
(2) Hit the Bumpers until Energy level is 100%;
(3) Install the ball into the “Install Stone” Hole.
2000 B.C.
Back Ground Music will change as you travel in the Loony Machine back to 2000 B.C.
to save the sacrifices and defeat Minotaur.
When you complete the challenges of Modern Times, you have proven yourself as
the predestined warrior Theseus. Now the Loony Machine will take you back in
time to 2000 B.C. for a whole new challenging mode of play. Your goal is to save
nine human sacrifices (A) and defeat the Minotaur (B). Failure to complete these
tasks in the correct sequence automatically sends you back to Modern Times to
start your adventure again.
(A) Shoot the Labyrinth Ramp nine times;
(B) Shoot the ball into the Minotaur Chamber three times before Moon
Phase Indicators go out.
With these goals complete, you must find your way back to Modern
Times by following Ariadne’s thread (shooting ramps, spot targets and
bumpers).
18
Tips
Concurrent multi-ball
Loony Labyrinth has three kinds of multi-ball play, Loony Multi, Labyrinth Multi
and Minotaur Multi. Each multi-ball is started by completing different challenges
and each has its own features and ways to score points. Concurrent multi-ball
means two or three multi-balls can be played at the same time. You still play with
three balls, but the scoring possibilities are vastly increased as you accumulate
every point, bonus and jackpot for the two or three kinds of multi-ball.
Multi Level Shield Kickback
This feature helps save the ball from dropping through the out lane by kicking it
back up into the playfield. With the ability to store up to four spare shields for
Shield Kickback (N1,N2), you can increase your defense dramatically. This means
Shield Kickback will automatically be restored when you have a spare shield stored.
Extra Ball
Each time the ball rolls down the winding Pit Fall Lane (10) under the bumpers,
one of the blue Pit Fall Indicators (K1-K3) will light up. When all three
Indicators are lit up and the ball rolls down the Pit Fall Lane again, the red
rollover Extra Ball (L) light will light up. One more time through the Pit Fall
Lane awards an Extra Ball. The number of Extra Balls is limited to two for each
regular ball (maximum number of Extra Balls per game is 6).
Note: Labyrinth Multi automatically lights the Extra Ball light so you only need to go
down the Pit Fall Lane once to get an Extra Ball.
MYST Hole and Rescue The Ball
In single ball play, shooting the ball into the MYST Hole (16) when the MYST
(J) light is lit awards a variety of Mystery Features such as Instant Multi-Ball,
Shield Restored, Extra Ball or Maximize Energy Level. The “Rescue The Ball” feature can be obtained when you only have two balls left after dropping a ball during
multi-ball play (two ball play). Shooting a ball into the MYST Hole (16) during
two ball play gives you “Rescue The Ball” and restores three multi-ball play.
Quick Move
Quick Move scores are awarded for completing a combination shot within a limited time. Quick Move Indicators (F1-F4) will flash when the first requirement of
any Quick Move is obtained. Although the first Quick Move scores are
not very high (200K, 400K), each time you get Quick Move, the scores
increase up to a maximum of 5 Million.
The sections that follow describe the above features and rules in detail, along with
many other features that require timing and accurate shooting. Note: When using
diagrams, remember that letter designations are unique for each playfield overview.
19
A
A
A
B
C
D
S
F4
G G G
E2
F3
H
R
H
F1
E3
F2
J
K1
I
L
T
E1
I
I
K2
Y
M1
K3
P
Q1
Z
Z
Z
Z
Y
Y
U
Y
M2
Q2
V
N2
N1
O1
W
X
20
Playfield Overview
O2
Lights
Ramps, Lanes, Banks, etc.
A: Top Lane
1:
Left Lane
B: Install Stone
2:
Install Stone Hole
C: Minotaur
3:
Top Lane
D: Full Charge
4:
Minotaur Chamber
E1-E3: Explore
5:
Right Lane
F1-F4: Quick Move Indicator
6:
Bumper
G: Minotaur Spot Target Indicator
7:
Labyrinth Ramp
H: Stone Spot Target Indicator
8:
Stone Ramp
I: Shield Spot Target Indicator
9:
Loony Ramp
J: MYST
10: Pit Fall Lane
K1-K3: Pit Fall Indicator
11: Minotaur Spot Target Bank
L: Extra Ball
12: Stone Spot Target Bank
M1-M2: Advance Shield
13: Shield Spot Target Bank
N1-N2: Shield Kickback
14: Left Adv. Shield Spot Target
O1-O2: Extra Shield Indicator
15: Right Adv. Shield Spot Target
P: Lite MYST
16: MYST Hole
Q1-Q2: Lite Quick Move
17: Left Out Lane
R: Loony Machine
18: MYST Return Lane
S: Minotaur Eyes
19: Left Return Lane
T: STONE Indicator
20: Right Return Lane
U: LOONY Indicator
21: Right Out Lane
V: LABYRINTH Indicator
22: Plunger Lane
W: Moon Phase Indicator
23: Flipper
X: Same Player Shoot Again
Y: Shield Level Indicator
Z: Safety Catch Indicator
21
Loony Ramp and Loony Multi
E2
8
7
E1
U
E3
9
Z
22
N1
22
N2
Loony Ramp
The right-most ramp on the playfield is the Loony Ramp (9). Shooting the ball
through the Loony Ramp successfully lights one LOONY Indicator (U).
Completing all 5 Loony Indicators starts “Loony Multi” multi-ball.
Loony Multi
Loony Multi is a very powerful multi-ball. You can get five million points simply by
shooting the ball into any of the three ramps. Loony Multi is a well-balanced
multi-ball meaning it can help you get high scores, but is not the ultimate massive
scorer.
Once Loony Multi starts, both of the Shield Kickbacks (N1,N2) are restored. At
the same time, the Safety Catch Indicator (Z) is lit which activates Safety Catch.
The first four times you get Loony Multi, Safety Catch replays lost balls automatically for 20 seconds. The fifth and subsequent Loony Multis activate Safety Catch
for only 10 seconds.
Also, during Loony Multi, all Explore (E1-E3) lights are lit. Shoot the Loony
Ramp (9), the Labyrinth Ramp (7) or the Stone Ramp (8) and score 5 million
points for each.
Note: The Explore (E2) light for the Stone Ramp (8) goes out temporarily when shooting the ball from Plunger lane (22).
23
Labyrinth Ramp and Labyrinth Multi
11
12
10
L
13
14
7
Y
N1
N2
V
24
15
Z
Labyrinth Ramp
The left-most, curvy ramp is the Labyrinth Ramp (7). Shooting the ball through
the Labyrinth Ramp successfully lights one LABYRINTH Indicator (V).
Completing all 9 Labyrinth Indicators starts “Labyrinth Multi” multi-ball.
Labyrinth Multi
Compared to the other multi-balls, Labyrinth Multi does not have the most powerful scoring possibilities. The real value of Labyrinth Multi is its great defense.
Once Labyrinth Multi starts, both Shield Kickbacks (N1,N2) are restored and all
Shield Level Indicators (Y) are lit to maximize Shield Level to four. At the same
time, the Safety Catch Indicator (Z) is lit which activates Safety Catch. The first
two times you get Labyrinth Multi, Safety Catch replays lost balls automatically for
40 seconds, the third and fourth Labyrinth Multi, Safety Catch is active for 20 seconds and Shield Level will no longer be advanced. The fifth and subsequent
Labyrinth Multis activate Safety Catch for only 10 seconds.
Hitting any Spot Target (11-15) earns you 1 million points for each time hit. Also,
the Extra ball (L) light in the Pit Fall Lane (10) is always lit when Labyrinth
Multi starts.
25
Minotaur Chamber and Minotaur Multi
4
C
G
S
4
Z
N1
N2
W
26
Minotaur Chamber
Completing the Minotaur Spot Target (G) lights the Minotaur Light (C) under
the Minotaur Chamber (4). Shooting the ball into the Minotaur Chamber while
the Minotaur Light is lit, locks the ball inside the Chamber and makes Minotaur’s
Eyes (S) flash. Locking three balls into the Minotaur Chamber starts “Minotaur
Multi” multi-ball.
Minotaur Multi
Once Minotaur Multi starts, both of the Shield Kickbacks (N1,N2) are restored.
At the same time, the Safety Catch Indicator (Z) is lit which activates Safety
Catch. During Minotaur Multi, Safety Catch replays lost balls automatically for 20
seconds.
Jackpot
Shooting into the Minotaur Chamber (4) during Minotaur Multi lights the
Minotaur Light (C) to score Jackpot. The starting value of Jackpot is set to
1 Million. After starting Minotaur Multi, hitting any target raises the Jackpot
value by 3,000 points.
Jackpot Multi
After getting Jackpot, Minotaur Multi gives you the chance to get Jackpot Multi.
After getting Jackpot, Minotaur Light (C) begins to flash and all Moon Phase
Indicators (W) are lit. The Moon Phase indicators will go out one by one every 3
seconds. Shooting Minotaur Chamber (4) before all Moons go out rewards you
with Jackpot Multi. The value of the Jackpot Multi depends on how many Moons
are left. If all Moons are lit, Jackpot will multiply by seven times (7X). As each
Moon goes out the multiplier decreases by one to 6X, 5X, 4X and so on.
Getting Jackpot Multi again restores all Moons which makes it possible to get
Jackpot Multi endlessly. However, once all Moons go off, Minotaur Light (C) also
goes off and the chance for Jackpot is lost temporarily. In this case, completing
Minotaur Spot Target (G) lights Minotaur Light (C) and you can start over once
again.
27
MYST Hole
8
16
J
P
18
N1
28
N2
MYST Hole
The middle circular ramp is the Stone Ramp (8). Shooting this ramp lights the
Lite MYST (P) light in the MYST Return Lane (18). As the ball goes down the
MYST Return Lane when the Lite MYST light is on, the blue MYST (J) light
near the MYST Hole (16) is lit. Shooting the ball into MYST Hole when the
light is lit awards a variety of Mystery Features.
The variety of Mystery Features changes according to the number of balls on the
playfield.
One Ball play
When only one ball is on the playfield, you will be awarded one of the following
Mystery Features selected randomly from the list below:
1. 100K Awarded
2. 200K Awarded
3. 300K Awarded
4. 400K Awarded
5. 500K Awarded
6. 1 Million Awarded
7. Instant Multi-Ball
8. Instant Lock Enable
9. Advance Loony
10. Advance Labyrinth
11. Advance Shield Level
12. Maximize Energy Level
13. Maximize Shield Level
14. Shield Restored
15. Extra Ball Awarded
Two Ball play–Rescue The Ball
Two ball play refers to the situation when you have two balls left after one has
dropped during multi-ball play. Shooting the MYST Hole (16) when the MYST
(J) light is on activates the “Rescue The Ball” feature which restores one ball to
restart full multi-ball play. The MYST light will always stay lit during multi-ball
play unless you have activated Rescue The Ball twice. After this, the MYST light
will stay lit for 15 seconds (after two), 10 seconds (after three) and 5 seconds (after
four or more). The Shield Kickbacks (N1,N2) will also be restored.
Three Ball play
When you have three balls in play, shooting the MYST Hole (16) awards
1 Million points and restores both Shield Kickbacks (N1,N2).
29
Quick Move
F3
F4
5
F1
19
30
1
7
F2
9
20
Quick Move
Quick Move scores are awarded for completing a combination shot within a limited time. Quick Move Indicators (F1-F4) will flash when the first requirement of
any Quick Move is obtained. The value of each Quick Move starts at 200K and
increases to 400K, 600K, 800K, 1 Million, 2 Million, all the way up to 5 Million.
The following shots earn Quick Move points:
1. Shooting Loony Ramp (9) within 4 seconds after passing through Left
Return Lane (19).
2. Passing through Right Lane (5) within 4 seconds after passing through Left
Return Lane (19).
3. Passing Labyrinth Ramp (7) within 4 seconds after passing through Right
Return Lane (20)
4. Passing through Left Lane (1) within 4 seconds after passing through Right
Return Lane (20).
5. Passing through Left Lane (1) within 4 seconds after passing through Right
Lane (5).
6. Passing through Right Lane (5) within 4 seconds after passing through Left
Lane (1).
31
Shield, Extra Ball
10 K1
L
Y
13
K2
I
K3
M1
17
32
M2
21
N1
N2
O1
O2
Shield Kickback
If the Left or Right Shield Kickback (N1,N2) is lit, the ball will automatically be
kicked back out of the Left or Right Out Lane (17,21) and the Shield Kickback
light will go out. Either shield can be restored by completing the Shield Spot
Target (13). However, if both the Left and Right Shield Kickbacks are not active,
completing the Shield Spot Target will restore only one Shield Kickback.
Shield Level
Shield Level is a feature that allows you to collect up to four spare shields. When a
shield is used up and the Shield Kickback (N1,N2) goes out, the shield will automatically be restored if you have a spare shield available. The Shield Level
Indicator (Y) at the center of the playfield indicates the number of spare shields
you have available. One Shield Level Indicator will go out for every spare shield
used.
If both the Left and Right Shields Kickbacks are active and the Shield Spot
Target (13) has been completed, either of the Advance Shields (M1,M2) will be
lit . Hitting the lit Advance Shield advances Shield Level and lights the Extra
Shield (O1,O2). However, if either Shield is not active, that Shield would be
restored and the Shield Level would not be advanced.
Note: Hitting sling shots (slanted kicking rubber band above the flippers) moves
Advance Shield (M1,M2) light from one side to the other.
Extra Ball
Each time the ball rolls down the winding Pit Fall Lane (10) under the bumpers,
one of the blue Pit Fall Indicators (K1-K3) will light up. When all three
Indicators are lit up and the ball rolls down the Pit Fall Lane again, the red
rollover Extra Ball (L) light will light up. One more time through the Pit Fall
Lane awards an Extra ball (The ball needs to go down the Pit Fall Lane a total of five
times). If you lose your ball before the Extra Ball light is lit, all lights in the Pit Fall
Lane will go out and you’ll have to start over with the next ball. However, if you
light the Extra Ball light and then lose the ball, rolling down the Pit Fall Lane one
time with the next ball will award you an Extra Ball. The number of Extra Balls
is limited to two for each regular ball (maximum number of Extra Balls
per game is 6).
Note: Labyrinth Multi automatically lights the Extra Ball light so you only need
to go down the Pit Fall Lane once to get an Extra Ball.
33
Top Lane, Stone Ramp, Bumpers,
Install Stone
A
2
B
D
6
12
8
E2
16
H
T
22
34
Top Lane and Bonus Multiplier
Completing Top Lane (A) raises bonus multiplier 2X, 3X up to 5X. Completing
the Top Lane when the multiplier is 5X awards 1 Million.
Stone Loop Million
The purple Explore (E2) light will be lit up for 2 seconds after the ball passes
through the Stone Ramp (8) or 4 seconds after the ball has been ejected from the
MYST Hole (16). Shooting the Stone Ramp when the Explore light is on awards
1 Million points.
Note: The Explore (E2) light goes out temporarily when shooting a ball from the
Plunger Lane (22).
Collect Stone
Completing the Stone Spot Target (12) makes one of the STONE Indicators (T)
begin flashing. You can collect one stone by shooting the Stone Ramp (8) when
the Indicator is flashing. After completing the Ramp, the Indicator will stop flashing and stay lit. 250K will be awarded for each stone. Collecting all 5 stones
awards 5 Million and gets you one step closer to activating the Loony Machine.
Energy Charger Bumpers
3000 points are awarded each time the ball hits the Bumpers (6). At the same
time, “Energy Level” is increased by 1%. and displayed in the score window.
When Energy Level reaches 100 % the Full Charge (D) light begins to flash.
Hitting the Bumpers while the Full Charge light is flashing awards 250K (Quarter
Million) for each Bumper hit.
If you lose the ball, Energy Level will be cut in half for the next ball. However, if
Energy Level has been charged to 100%, it will drop to 0% for the next ball.
Watch out!
Install Stone and Activate Loony Machine
After you have collected all 5 stones and charged Energy Level to 100%,
the blue Install Stone (B) light begins flashing. Shooting the ball into the
Install Stone Hole (2) during single ball play activates the Loony
Machine. If you are in multi-ball play you will be awarded 5 Million, but
the Loony Machine will not be activated.
35
Battle in 2000 B.C.
4
R
7
V
W
36
Loony Machine back to 2000 B.C.
When the Loony Machine (R) is activated, the game changes its mode to the
2000 B.C. stage. In this stage, your goal is to rescue the 9 human sacrifices and
defeat Minotaur.
Note: Back Ground Music is switched to Greek Music in this stage.
Battle in 2000 B.C.
The battle in 2000 B.C. is tough. You will immediately be sent back to Modern
Times to start all over again by failing to complete the sequence described below:
1. Multi-ball starts after arriving in 2000 B.C. All of the LABYRINTH
Indicators (V) are lit when multi-ball starts. The 9 lights represent the 9
human sacrifices caught by Minotaur. Shooting Labyrinth Ramp (7) rescues
the sacrifices one at a time. One Labyrinth Indicator goes out from the right
each time a sacrifice is rescued. It's possible to get Minotaur Multi and Loony
Multi during the rescue, but you cannot get Labyrinth Multi.
2. When all sacrifices are rescued, all Moon Phase Indicators (W) turn on and
multi-ball starts again. To defeat Minotaur, you must shoot all three balls into
the Minotaur Chamber (4) before all the Moon Phase Indicators go out. You
will fail to defeat Minotaur if the ball is lost or if all Moon Phase Indicators go
out before shooting the Minotaur Chamber. If this happens, Minotaur will
recapture the sacrifices and you will need to start rescuing them again from the
beginning.
Defeating Minotaur awards 20 Million bonus.
Return to Modern Times
If you succeed in defeating Minotaur, the last mission is to get back to Modern
Times by operating the Loony Machine manually. Immediately after defeating
Minotaur, another multi-ball starts for your last journey. You can sail up the time
stream by shooting any ramp for 50 years, hitting any target for 10 years, hitting
any bumper for 5 years and awarding any score for 1 year.
The years earned, multiplied by 10K, are awarded as a bonus. Time
earned is recorded in the high score file and score log file.
37
Pinball Fundamentals
Pinball is not a test of one’s luck, but a game of techniques. The ball rolls down
the playfield according to the laws of physics. A player has three ways to affect
the ball: the Plunger shot, Flippers, and Nudging. When you master these basic
techniques completely, you can beat the high scores on Loony Labyrinth.
Double Flip
This is a typical problem for novices. Double flip
means flipping both flippers at the same time when
shooting the ball (Fig.1). This seems like an easy
way to hit the ball, but in fact it leaves a big gap
between the flippers. Compare the gap with using
one flipper (Fig.2).
Deflect Pass
When the course of the ball is very close to going
down the Out Hole, you can touch the ball with
either flipper kept up and shoot the bounced ball
with the other flipper. If you can’t touch the ball
strong enough, flip up the right (In Fig. 3 case) flipper at the moment of impact to get more power (It’s
called a pass flip). The important thing is to flip
down quickly after touching the ball with the first
flipper. Otherwise, you risk knocking the ball down
the Out Hole with your flippers (Fig. 4).
Fig.1 Bad Defense
Fig. 2 Good Defense
Fig. 3 Deflect Pass
Fig. 4 Beat Down
38
Reverse Pass Flip
If the ball is rolling down from the right side and
the course is not close enough to the right flipper,
you can flip the left flipper to pass the ball to the
right flipper (Fig. 5). This requires an accurate
decision based on experience.
Holding
To trap the ball with a flipper (Fig. 6) is called
holding. Holding is the basis of good attack strategy. Practice aiming at targets and ramps from the
holding position. Also, try a holding lift (Fig. 7).
Dead Flipper Bounce
This is a technique to pass to the opposite flipper
by keeping a flipper down and letting the ball
bounce off (Fig. 8). Though it requires courage to
sit still while the ball is coming down, it’s quite an
effective technique so please give it a try. Also, it’s
important to adjust the flipper motion for different situations, for example, to flip up the right
flipper after the ball bounces on the left flipper.
Special Tip
If your target is on the left side of the playfield
and the ball is coming from the left return lane,
you can’t shoot the target with a normal shot. In
this case, you can aim for the target by hitting the
right sling shot hard to bounce the ball off to the
left (Fig. 9).
Fig. 5 Reverse Pass Flip
Fig. 6 Holding
Fig. 7 Holding Lift
Fig. 8 Dead Flipper Pass
Fig. 9 Special Technique
39
A Word from the Crystal
Caliburn World Champ
Mark Sargent won the 1994 Crystal Caliburn World Championship with the
amazing score of 1,274,432,790. Crystal Caliburn, the predecessor of Loony
Labyrinth, was developed by LittleWing in late 1993.
To all pinball fanatics, young and old—Welcome to Loony Labyrinth!
What a year it was! I won’t sit here and tell you that the Crystal Caliburn title
came easy. There were a lot of long hours put in over many months, but through it
all, I have come up with some ideas to get you into the high score!
For pinball beginners
Learn to hit the flippers one at a time, not together, and try to nudge the machine
whenever you see that the ball is in trouble. Concentrate on becoming proficient
in one of the three simple multi balls, waiting later to attempt the time travel
mode. One different aspect of Labyrinth is that you should listen to the voices as
they tell you what target to hit next. Most of all, try to have fun, it’s a game after
all, and you can play as long you want, no more quarters!
For advanced players
To get those super high scores will require extra effort. Learn the patterns of the
ball and where it likes to go, try every flipper trick in the book, and most important, get your ramp shots down. Practice from a cradle position over and over until
you can hit the ramp 8 out of 10 times. The advanced player whose goal is a top
score should spend extra time getting to “Stage B” and the time travel machine.
Once in the Greek era, follow the new voices as they guide you to your goal.
Scores from past contests are listed on StarPlay’s web site at
http://www.starplay.com. Check these scores out and see how you stand with some
of the top players in the world!
If you still have questions regarding game tips, please don’t hesitate to e-mail me at
[email protected]. I began working this last year on the staff at StarPlay so I’m no
longer eligible to compete in contests. I hope you enjoy Loony Labyrinth™
and strive to be your best at the most entertaining game in the world…pinball! Best of Luck -Mark Sargent
40
Optimizing Performance, Error
Messages & Troubleshooting
Optimizing Performance
Display
Use 256 color mode.
Use 800x600 resolution if possible (640x480 is also OK).
Update display driver software for your video board.
Choose 'Full Screen' from Option Menu.
Loony Labyrinth is optimized for 256 colors. The program is compatible with other
color modes, but performance may be affected.
Sound
Update sound driver. Well-designed sound hardware and driver software will
improve the quality and performance of your applications. In Loony Labyrinth,
the performance of the sound system can affect the smoothness of ball movement.
Multi-Task
Windows is a multi-task operating system and it may run two or more applications at once. However, performance of each application may be affected. To
get maximum speed out of your PC, exit all applications except Loony
Labyrinth. This will also help with memory usage.
Memory
If you experience disk accesses during the game, try to reduce the size of the
RAM Disk or Disk cache program. This might improve the performance of
Loony Labyrinth.
It’s very important to have a large block of physical memory installed for
Windows. Generally, the RAM Disk program and the Disk cache program take
memory away from Windows.
For more detailed information about memory, please refer to the section “Optimizing
Windows” in the Microsoft Windows User’s Guide.
41
Error Messages
Loony Labyrinth has not been installed properly.
Please reinstall from the CD-ROM. This error may occur if you have copied Loony
Labyrinth to a new computer. If Loony Labyrinth has been copied or moved to a
new computer via an external hard disk, it will not run. If you have made a hardware upgrade, you may also need to reinstall from the CD-ROM.
Invalid serial number.
Please check the serial number on the back of the Player Guide and try again.
You do not have enough disk space to install all of the files you have selected.
Please indicate a new hard drive and path name, or free up disk space and try again.
Could not complete operation.
There is insufficient memory left in the heap zone.
-orA resource was not found.
-orToo many timers installed. Demonstration during idle time cannot be performed.
Application file is damaged.
Error in reading resource from file. Application file may be damaged. Please reinstall
from the master CD-ROM and try again.
Please fill in both your name and serial number.
You must fill in both fields.
Loony Labyrinth cannot play Effect Sounds.
No WAVE sound driver/card is installed on your system. Effect Sound setting is
turned off automatically. Please turn it on after installing WAVE sound driver/card
Loony Labyrinth cannot play Music.
No MIDI sound driver/card is installed on your system. BGM Sound setting is
turned off automatically. Please turn it on after installing MIDI sound driver/card.
Loony Labyrinth could not play Effect Sounds.
There is no driver installed on your system
-orThe specified device is already in use. Wait until it’s free, and try again.
Loony Labyrinth could not play Music.
There is no driver installed on your system.
-orCannot find the specified file. Make sure the path and file name are correct.
-orThe specified device is already in use. Wait until it’s free, and then try again.
42
Troubleshooting
Q: Loony Labyrinth worked fine yesterday, but today I get an “Application file is damaged ...” error message. What happened?
A: A couple of things could have happened. First and most serious is the possibility of
a virus infection. Disinfect your hard drive using a good virus checking program. If you
were infected, reinstall Loony Labyrinth after you have cleaned your hard drive.
Another possibility is if you changed or updated your computer hardware from the last
time you played. If this is the case, reinstall from the CD-ROM. (Loony Labyrinth
configures itself to your exact environment and will be affected by a hardware change.)
Q: Loony Labyrinth is installed on my external hard disk. I attached the disk to a new
computer and Loony Labyrinth won’t run. What happened?
A: Reinstall from the CD-ROM onto the new computer. (Loony Labyrinth configures
itself to your exact environment and will not run on a different CPU until you reinstall.)
Q: I’ve entered the serial number exactly as it is on the back of the manual, but why
won’t it work?
A: Serial numbers are 16 characters long. Make sure you enter ones as “1” and not “L”.
The full serial number is made up of numbers, letters, and a dash. Also, there should be
no blanks between characters or blanks at the end of the serial number.
43
Technical Support
StarPlay provides Technical Support free of charge to registered users of Loony
Labyrinth™. If you just purchased the product and are having trouble installing, we
are happy to help you. In order to provide the best possible service, we ask that
you do the following before you call.
• Please review the chapters Installation and Operation
• Check the chapter Optimizing Performance, Error Messages and Troubleshooting.
This gives quick answers to some of the most common problems.
When you call, if possible, be at your computer with Loony Labyrinth loaded.
Also, please have the following information at hand:
•
•
•
•
•
Your serial number. (located on the back cover of this manual)
Model of computer and processor type. (386 DX33, 486 SX25, etc.)
Type of sound card.
Display resolution and number of colors being used.
Amount of RAM in your computer.
Windows 3.1-Exit Windows and run the MEM command from the DOS
prompt.
Windows 95-Choose System from the Control Panel in My Computer
and choose Performance.
Windows NT-Choose Version from the Help menu of the Program Manager
Jot down the total amount memory available and the free memory available.
StarPlay Technical Support can be reached Monday through Friday, 9 AM to
5 PM Mountain time, by calling 1-303-447-9562 or send e-mail to
[email protected]. Also, check out the technical support area of our web site
at http://www.starplay.com for answers to frequently asked technical questions.
A note from the Publisher—
Thank you for purchasing Loony Labyrinth. We hope it will bring you many hours of
fun and challenge. StarPlay is proud to be the publisher of the exceptional products
developed by LittleWing. If you have comments or suggestions, please contact us at:
StarPlay Productions, Inc.
1200 28th Street, Suite 201
Boulder, CO 80303-1701
44
Technical support:
Fax:
Orders only:
e-mail:
Web site:
(303) 447-9562
(303) 447-2739
(800) 203-2503
[email protected]
http://www.starplay.com