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Magic: The Gathering – Battlegrounds – Windows Manual – English

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Language
English
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magic-the-gathering-battlegrounds_win_manual_en_8wi.pdf
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The PEGI age rating system:
Age Rating categories:
Les catégories
de tranche d’âge:

™

Note: There are some local variations!
Note: Il peut y avoir quelques variations en fonction du pays!

Content Descriptors:
Description du contenu:

BAD LANGUAGE
LA FAMILIARITÉ
DE LANGAGE
FEAR
LA PEUR

DISCRIMINATION
LA DISCRIMINATION
SEXUAL CONTENT
LE CONTENU
SEXUEL

DRUGS
LES
DROGUES
VIOLENCE
LA
VIOLENCE

For further information about the Pan European Game Information
(PEGI) rating system please visit:
Pour de plus amples informations concernant l’évaluation du système
d’information de jeu Pan Européen (PEGI), vous pouvez consulter:
Para obtener más información sobre el sistema de calificación de
juegos (PEGI), por favor visite:
Per ulteriori informazioni sul sistema europeo di valutazione delle
informazioni del gioco (PEGI) vi preghiamo di visitare:
Für weitere Informationen über das europäische Spiel-Informationen
Bewertungs-System (PEGI) besuchen Sie bitte:

http://www.pegi.info

TABLE OF CONTENTS
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Saving & Loading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Welcome to Magic: The Gathering™ – Battlegrounds . . . . . . . 5
Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Options Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
General Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Quest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
VS Duel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Arcade Duel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Duel Online . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Spell Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Nederlander Quickstart . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Português Quickstart . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Svensk Quickstart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Suomi Quickstart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Technical Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31

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GETTING STARTED

Installation of DirectX®

The ReadMe File

The Magic: The Gathering — Battlegrounds CD-ROM requires DirectX® 8.1 or
higher in order to run. If you do not have DirectX® 8.1 or higher installed on your
computer, click “Yes” when asked if you would like to install it.

The Magic: The Gathering™ — Battlegrounds CD-ROM game has a ReadMe file
where you can view both the License Agreement and updated information
about the game. We strongly encourage you to read this file in order to benefit
from changes made after this manual went to print.
To view this file, double-click on it in the Magic: The Gathering — Battlegrounds
directory found on your hard disk (usually C:\Program Files\Atari\
MagicTheGathering). You can also view the ReadMe file by first clicking on the
Start button on your Windows® taskbar, then on Programs, then on Atari, then
on Magic: The Gathering — Battlegrounds, and then on the ReadMe file.

At startup, the game will automatically scan your hard disk for saved duellist
information.
If one or more duellists are present, the game will prompt you to load a duellist or create a new one. All duellist data, including acquired spells, is saved onto the hard disk.

System Requirements

CONTROLS

Windows® Operating System: . . . . . . . . . . . . . . . . . . . . Windows® 98/Me/2000/XP
Processor: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 800 MHz (1.3 GHz recommended)
Memory: . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 MB RAM (256 MB recommended)
Hard Disk Space: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1.4 GB free
CD-ROM/DVD-ROM Drive: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8X Speed
Video: . . . . . . . . . . . . . . . . . . . . . . . 64 MB video card with Hardware T&L support*
Sound: . . . . . . . . . . . . . . . DirectX® version 9.0b or higher compatible sound card*
(Sound Blaster" Audigy(tm) series sound card recommended)
DirectX®: . . . . . . . . . . . . . . . . . . . . . . . . . DirectX® version 9.0b (included) or higher
Modem: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33.6 Kbps or faster for Internet play
(broadband Internet connection recommended)

These are the default commands

* Indicates device should be compatible with DirectX® version 9.0b or higher.

Setup and Installation
1. Start Windows® 98/Me/2000/XP.
2. Insert the Magic: The Gathering — Battlegrounds Install Disc into your CD-ROM
drive.
3. If AutoPlay is enabled, a title screen should appear. If AutoPlay is not enabled,
or the installation does not start automatically, click on the Start button on
your Windows® taskbar, then on Run. Type D:\Setup and click on OK.
Note: If your CD-ROM drive is assigned to a letter other than D, substitute that letter.
4. Follow the remainder of the on-screen instructions to finish installing the
Magic: The Gathering — Battlegrounds CD-ROM game.
5. Once installation is complete, click on the Start button on the Windows®
taskbar and choose Programs/Atari/MagicTheGathering/MagicTheGathering
to start the game.
Note: You must have the Magic: The Gathering — Battlegrounds Play Disc in your
CD-ROM drive to play.

4

SAVING & LOADING

KEY

ACTION

W, A, S, D

Move duellist

I

Stop casting current spell

U, O

Flip spellbook page

Q

Taunt

I

Close spellbook

I

Boost Mana regeneration (tap repeatedly)

J

Sorcery spells / Cast spell

K

Creature spells / Cast spell

L

Enchantment spells / Cast spell

Space Bar

Attack with melee weapon

Shift

Magical Shield

Esc

Pause

WELCOME TO MAGIC: THE GATHERING™ —
BATTLEGROUNDS
Take control of powerful duellists and engage in epic duels for magical supremacy via the Internet. Whether cracking the earth with powerful spells or summoning ferocious minions, you will have to use both brains and brawn to defeat
your enemies. Overwhelming challenges surround you - the time has come to
focus your energies and unleash the power within!

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A Note to Players of the Magic: The Gathering© Card Game
If you have played the Magic: The Gathering© card game, then you already
understand the fundamentals of mana, life points, creatures, enchantments, sorceries, and other important game rules. Although Magic: The Gathering™Battlegrounds uses many of the same game mechanics, it plays in real-time,
which fundamentally alters certain aspects of the game. Some concepts from
the card game do not translate to Battlegrounds.
In Battlegrounds:
• You do not draw and discard cards - all of your spells are available all times.
• There is no graveyard.
• Spell stacking is not applicable.
• There is no four-card limit for spells - you can cast a spell as many times
as you are able.
• You are limited to two colours per deck.
• You are limited to 10 spells per deck.
• Mana costs are different than the cards.
• Sorceries and instants are combined under sorceries.
• There are no creature enchantments.
• There are no artefacts.
• You can only have two enchantments in play at once.
• You can only have five creatures in play at once.
• You have a shield.
• You have a duellist attack.
• Creatures fight until they are dead.
• Damage is permanent.
• Some creatures block.
• The video game takes place in an arena.
• Spells are cast by picking up mana crystals not by playing Lands.
• Mana regeneration occurs over time.
• Most creatures attack, but some block. Others run to the back and perform
an ability.
• Unsummon forces creatures to respawn, not to re-summon.
• Flying creatures do not interact with ground creatures. They attack only
other flying creatures or directly to the enemy duellist.
Since the game takes place in a 3D environment, strategies that are not possible in
the card game quickly emerge and become key elements in determining victory.
These include:
• Creature placement
• Speed and timing of spells
• Timely mana collection
• Size and height of creatures
• Speed of creature
• Wizard movement
6

MAIN MENU
From the Main Menu, you can choose among the following options:

Quest
Quest Mode is a six-chapter adventure that will
teach you basic and advanced duelling techniques
and tactics. Complete the entire adventure to
unlock duellists that are hidden in the game. See
“Quest” on page 11 for more information.

VS Duel
Put your customized duellists and spellbooks to the test against human opponents. Choose the duellists and spellbook, determine the length of time for each
round and the number of rounds, and duel! See ”VS Duel” on page 11 for more
information.

Arcade Duel
In the mood for a quick series of duels? Arcade Duel lets you duel against computer-controlled opponents using predetermined characters. See “Arcade Duel”
on page 12 for more information.

Duel Online
Got your spells sorted and your strategies dialled? Then you’re ready to take it
to the next level — online play against human opponents from around the
world. See “Duel Online” on page 12 for more information.

Demo
If you leave the game idle for a period of time, it will switch to Demo, where you
can watch two random computer-controlled opponents duel for a single round.
Note: Press any key during a Demo duel to return to the Start Screen.

Options
Adjust game and duel settings. See below for more information.

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OPTIONS MENU
Controls Configuration
Customize commands for keyboard, mouse and gamepad controls. Click on the
Switch Player button to customize controls for a
particular player.When you are satisfied with your
configuration, click on the Save button to save your
setup and the Back button to return to the Options
Menu. Note: Gamepads are the recommended controller. Although it is not recommended, it is possible
for two players to share one keyboard.

Audio Options
Set volume for music, sound effects, and voice.

Game Options
Set time limit of the match, the number of rounds (1, 3 or 5), Quest difficulty
and spellbook display.

Editing Spellbook
The Spellbook Editor allows you to create new spellbooks or modify existing
spellbooks. The Spellbook Editor will lead you step-by-step through the creation
of a new book. The following rules apply to spellbook creation:
• Spellbooks must be either one or two colours.
• You cannot have more than ten spells in your spellbook.
• You cannot have more than nine sorceries in your spellbook.
• You cannot have more than four enchantments in your spellbook.
• You cannot have more than seven creature spells in your spellbook.

GENERAL RULES
Mana
Mana is magical energy, the firepower that allows you to cast spells. Every spell
requires a certain amount of mana to cast — more powerful spells require more
mana. As the duel progresses mana appears on the ground as crystals. Simply
run over a mana crystal to add it to your mana Bar. Picking up a mana crystal
increases the total amount of mana available to you,
but does not regenerate all of the mana in your
mana Bar. Each time you pick up a mana crystal, a
mana timer begins that determines when the next
crystal becomes available. The faster you gather
mana crystals, the faster the next one appears.

8

Mana Regeneration
Mana slowly regenerates after you cast a spell. However, there are other ways
to regenerate mana. For example, you can repeatedly tap the Y button for a
slight boost in regeneration. Also, as creatures die, they drop mana shards equal
to their casting cost. You can run over these shards to regenerate mana, but
doing so will not increase your current Mana Bar. In addition , the more mana
available in your Mana Bar, the faster it regenerates.
Some Green spells and creatures have mana-generating abilities. See “Spells reference” on page 13 for more information.

Spell Types
There are three types of spells: creature, sorcery, and enchantment.
• Creature spells summon physical beings to fight on your side against an
opposing duellist. Each creature has two statistics: power, which indicates
the amount of damage that creature deals when it attacks, and toughness, which indicates how much damage a creature can sustain before it
dies. Some creatures also have special abilities. See “Spells Reference” on
page 13 for more information.
• Sorcery spells are powerful incantations that produce a wide variety of
results. Depending on sorcery’s colour, its results can range from powerful
direct damage to creature enhancement, from regeneration to life-draining, and more. See “Spells reference” on page 13 for more information.
• Enchantments are like permanent sorcery spells that produce global
effects, such as speeding up one duellist’s creatures. Once cast, an
enchantment functions continually until it is removed by a spell. Each
duellist can have only two enchantments in play at a time.
Note: Not all of the colours of magic have enchantments.

Casting Spells
Each spell requires you to have a certain amount of mana, specified by the Mana
Bar. You can cast any spell in your spellbook at any time if you have the required
mana. Each spell category is associated with a key: 1 for creatures; 2 for sorceries; and 3 for enchantments. Pressing one of these
keys opens your spellbook and displays the spells in
that category.
Each page of your spellbook contains three spells,
which you cast by pressing the 1, 2 or 3 keys. You can
press 5 or 6 to turn a new page in your spellbook.
Press 4 to return to the Spell Casting selection.

Casting Time
The time it takes to cast a spell is directly related to the amount of Mana it
takes to cast that spell. The more Mana a spell requires, the longer it takes to
cast that spell.

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Creature Combat

Crossing the Line

When you cast a creature spell, it comes to life at a
speed relative to its casting cost. While a creature is
being summoned it cannot attack or defend.
Most creatures will rush toward the opposing duellist and attempt to deal damage. (Some creatures
have other special purposes and do not attack.) If a
creature reaches an enemy duellist unopposed, it will
do damage equal to its power directly to the duellist’s health points. If the creature crosses paths with another creature, it will deal its damage to that creature.
It will also take damage equal to the opposing creature’s power.
If either creature sustains damage equal to its toughness, it is destroyed. Once
a creature deals its damage, it fades away and rematerializes at its casting point.
Note: Some creatures have special abilities — such as flying, regeneration and
trample — that alter the basic rules of combat. See the “Glossary” on page 18 for
more information about special abilities.

Using Your Shield
The best way to defend yourself from enemy attacks is to cast a creature that
can block, and hopefully kill enemy créatures before they reach you. As a last line
of defense, however, you can raise a shield by pressing the E key as you are being
attacked. Holding the E key will defend any oncoming attacks as long as it is up,
but slowly drain your Mana Bar.
Note: Blocking with the shield prevents only half of the damage inflicted (rounded down) by the attackers.

Using Your Melee Weapon
You can use your melee weapon to directly damage
the nearest creature or duellist. Press the R key to do
a single point of damage to the nearest enemy creature. If used correctly, this attack can stop the
annoying bites of weaker creatures or help defeat
larger foes.

Life and Mana
The Life and Mana levels of each duellist are displayed above his or her side of
the arena during a duel. The Mana Bar shows the
amount of Mana a duellist has accumulated. The Life
meter displays a duellist’s overall condition.
Each duellist starts with 20 lives, which decrease as
he or she receives damage. When a duellist’s Life
Meter is depleted, he or she is defeated.

10

If you cross over the centre line onto your opponent’s
half of the arena, your duellist will begin taking damage every two seconds. You cannot cast spells, regenerate mana or raise your shield while you are on your
opponent’s side of the arena, but you can steal your
opponent’s mana crystals and shards, and possibly
perform carefully timed melee attacks.

QUEST
Before you can begin a Quest mode game, you must
first select and name your duellist.
Quest mode consists of six chapters broken into a
variety of quests. When you successfully complete a
quest, you will acquire a new spell that you can add
to your duellist’s spellbooks. This spell will immediately appear in your duellist’s spell collection.
Completing a chapter unlocks other special items.

Tutorial
The first chapters of Quest contain an interactive tutorial that explains the
basics of how to play Magic: The Gathering-Battlegrounds. The tutorial runs
automatically the first time you play, and covers the following subjects:
• Collecting mana crystals/shards
• Casting spells
• Creatures
• Sorceries
• Enchantments
• Flying creatures vs. ground creatures
• Creature power/toughness
• Understanding creature attributes (first strike, trample, haste, etc.)
• Duellist attack
• Shielding

VS DUEL
In this mode you can try out new spellbooks and strategies against your friends.
Just select duellists and spellbooks, choose an arena, set the duel length and
number of rounds, and go!

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ARCADE DUEL
In Arcade Duel, you can quickly delve into a duelling
tournament using pre-built characters. Arcade Duel
consists of an opponent ladder that shows the next
opponent that you will be fighting.
Note: You initially have a choice of five dualists, one
for each colour and each with a limited spellbook. You
can also create your own spellbook. After battling
through a series of 6 opponents, you unlock the next duellist in the colour that you
just played.

DUEL ONLINE
Ready for some real competition? Duel Online mode lets you compete against
other players via the Internet, using your choice of duellists and spells. You can
also download exclusive spells and accessories, as well as participate in on-line
tournaments.
First you need to create an account from the login screen. Once you have an
account, you can log into the match making server where you can chat with and
challenge other players.
For up-to-date information about online dueling, consult the ReadMe file (see
“The ReadMe File” on page 4).

SPELLS REFERENCE
Spell Colours
Black
Black spells are best at creature destruction — even regenerating creatures don’t
stand a chance against black’s abilities. A duellist commonly uses black spells to
drain life from opponents and the creatures they summon — this provides the
duellist the necessary strength to cast his or her pain-inflicting creatures.
Blue
Blue spells focus on confusing the enemy by draining mana, cancelling spells and
even making copies of other creatures! Blue creatures are considered rulers of
the sky, and only white can match their aerial dominance. The blue duellist must
always be vigilant toward others — paying close attention to his opponent’s
incantations and Mana bar — in order to defend himself against powerful spells.
Green
Green spells do two things extremely well: generate Mana and summon creatures with high power and toughness for a relatively low Mana cost. The trample ability is strictly a green mechanic that boosts a creature’s aggressiveness,
and regeneration helps keep creatures alive at minimal cost. While green duellists can’t cast flying creatures, their ground creatures are so good that it usually doesn’t matter.
Red
Red spells rely on direct damage to rapidly reduce an enemy’s resources and
health. Creatures with haste move considerably faster than most, getting to an
enemy sooner. Once an enemy is low on health, red direct damage spells can
finish the job.
White
White spells are defensive in nature and many can help you gain health and
increase the chances of winning a duel. However, creatures with first strike can
be quite fearsome, since they deal all of their combat damage before other creatures. In the air, white’s fliers are matched only by blue. White is also excellent
at destroying enchantments.

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SPELL DEFINITIONS

Black Spells (Cont.)

Black Spells

SPELL
Sengir Vampire

TYPE
ABILITY
4/4 Creature flying

Soul Feast

Sorcery

Vicious Hunger

Sorcery

SPELL
Carnophage

DESCRIPTION
Carnophage drains 1 life from
its controller each time it
respawns.
Dark Banishing
Sorcery
Dark Banishing destroys the
closest non-black enemy
creature.
Death’s-Head Buzzard 2/1 Creature flying
When Death’s-Head Buzzard is
destroyed, each creature
temporarily receives -1/-1
until it respawns.
Harbinger of Night
2/3 Creature ability
Harbinger of Night causes all
creatures, including itself, to
receive -1/-1 permanently
every 5 seconds.
Havoc Demon
5/5 Creature flying
When Havoc Demon is
destroyed, each creature
temporarily receives -5/-5
until it respawns.
Hellfire
Sorcery
Hellfire destroys all non-black
creatures and drains 3 life, plus
1 life for each creature
destroyed, from the caster.
Infest
Sorcery
Infest makes each creature
temporarily receive -2/-2 until
it respawns.
Juzám Djinn
5/5 Creature
Juzám Djinn drains 1 life from
its controller each time it
respawns.
Krovikan Vampire
3/3 Creature blocking change If Krovikan Vampire destroys a
creature, that creature comes
into play under Krovikan
Vampire’s controller’s control
and attacks the enemy duelist.
If Krovikan Vampire’s controller
loses control of Krovikan
Vampire, all such controlled
creatures are destroyed.
Liability
Enchantment
Liability drains 1 life from a
duelist each time one of that
duelist’s creatures is destroyed.
No Mercy
Enchantment
No Mercy destroys any creature
that deals full damage to No
Mercy’s controller. If No
Mercy’s controller successfully
shields the attack, the creature
is unaffected.

14

TYPE
2/2 Creature

ABILITY

DESCRIPTION
Sengir Vampire gains +1/+1
permanently each time it
destroys an enemy creature.
Soul Feast drains 4 life from the
enemy duelist and gives it to
the caster.
Vicious Hunger drains 2 life
from the closest enemy
creature and gives it to the
caster.

Blue Spells
SPELL
Air Elemental
Clone

TYPE
ABILITY
4/4 Creature flying
Sorcery

Counterspell

Sorcery

Cowardice

Enchantment

Deluge

Sorcery

Fighting Drake
Horned Turtle
Mage’s Guile

2/4 Creature flying
1/4 Creature blocking
Sorcery

Mahamoti Djinn
Mana Short

5/6 Creature flying
Sorcery

Pendrell Mists

Enchantment

Spelljack

Sorcery

Unsummon

Sorcery

Wind Drake

2/2 Creature flying

DESCRIPTION
Clone summons a new instance
of the closest creature.
Counterspell cancels any spell
the enemy duelist is currently
casting.
Cowardice makes any creature
targeted by a spell respawn
instead of that spell resolving.
Deluge freezes all ground
creatures for 5 seconds.

Mage’s Guile makes the caster’s
closest creature unable to be
targeted by spells until it
respawns. Mage’s Guile does
not work against spells that
affect more than one creature.
Mana Short drains all the
enemy duelist’s mana.
Pendrell Mists makes each
creature drain 1 mana from its
controller every time it
respawns. If the mana doesn’t
exist, the creature is destroyed.
Spelljack steals any spell the
enemy duelist is currently
casting.
Unsummon forces the closest
enemy creature to respawn.

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Green Spells

Red Spells

SPELL
Ancient Silverback
Avatar of Might

TYPE
ABILITY
6/5 Creature regeneration
8/8 Creature trample

Defiant Elf
Elvish Warrior
Giant Growth

1/1 Creature trample
2/3 Creature
Sorcery

Giant Spider

2/4 Creature blocking

Gorilla Chieftain
Llanowar Elves

3/3 Creature regeneration
1/1 Creature ability

Overrun

Priest of Titania

Run Wild

Rushwood Elemental

Tranquility
Untamed Wilds

DESCRIPTION

SPELL
Engulfing Flames

TYPE
Sorcery

Fervor

Enchantment

Goblin Hero
Goblin King

2/2 Creature
2/2 Creature

Goblin Sky Raider
Gratuitous Violence

1/2 Creature flying
Enchantment

Inferno

Sorcery

Magma Giant

5/5 Creature

Raging Goblin
Reckless Charge

1/1 Creature haste
Sorcery
blocking change Reckless Charge gives the
caster’s closest creature a
+3/+0 bonus plus haste until
it respawns.
3/3 Creature
Retromancer deals 3 damage to
any duelist who targets it with
a sorcery.
Sorcery
Scorching Missile deals 4
damage directly to the enemy
duelist.
Sorcery
blocking change Threaten gives the caster
control over the closest enemy
creature, gives that creature
haste, and makes it attack the
enemy duelist until it respawns.
4/4 Creature flying; haste

Avatar of Might costs
if
the enemy duelist controls 4 or
more creatures than the caster.

Giant Growth gives the caster’s
closest creature a +3/+3 bonus
until it respawns.
Giant Spider blocks flying
creatures as well as ground
creatures.

Llanowar Elves generates 1
mana shard every 5 seconds.
Sorcery
blocking change Overrun gives each of the
caster’s creatures a +3/+3
bonus and trample until it
respawns.
1/1 Creature ability
Priest of Titania generates 1
mana shard for each Elf in play
every 5 seconds.
Sorcery
blocking change Run Wild gives the caster’s
closest creature trample and
regeneration until it respawns.
4/4 Creature trample
Rushwood Elemental gains
+1/+1 permanently whenever
it respawns.
Sorcery
Tranquility destroys all
enchantments.
Sorcery
Untamed Wilds causes 1 mana
crystal to appear immediately.
It does not affect the generation of other mana crystals.

Retromancer

Scorching Missile

Threaten

Volcanic Dragon

16

ABILITY

DESCRIPTION
Engulfing Flames deals 1
damage to the closest enemy
creature or duelist. If a creature
takes damage from this spell
and is destroyed before it
respawns, it cannot regenerate.
Fervor gives all of the
controller’s creatures haste.
Goblin King gives each Goblin a
+1/+1 bonus as long as it lives.
This bonus does not apply to
Goblin King.
Gratuitous Violence doubles the
damage dealt by the controller’s
creatures.
Inferno deals 6 damage to all
creatures and duelists.
Magma Giant deals 2 damage
to all creatures and duelists
when it comes into play.

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GLOSSARY

White Spells
SPELL
Angel of Retribution
Blessed Orator

TYPE
ABILITY
5/5 Creature flying;
first strike
1/4 Creature blocking

Demystify

Sorcery

Divine Presence

Enchantment

Guided Strike

Sorcery

Spiritualize

Sorcery

Suntail Hawk
Test of Endurance

1/1 Creature flying
Enchantment

Thunder Spirit
Venerable Monk

2/2 Creature flying;
first strike
2/2 Creature

Warrior Angel

3/4 Creature flying

Warrior’s Honor

Sorcery

Wrath of God

Sorcery

Youthful Knight

2/1 Creature first strike

DESCRIPTION

Blessed Orator gives its
controller’s other creatures a
+0/+1 bonus as long as Blessed
Orator lives.
Demystify destroys the enemy
duelist’s last cast enchantment.
Divine Presence reduces all
damage of 4 or more to 3.
Guided Strike gives the caster’s
closest creature a +1/+0 bonus
and first strike until it respawns.
Spiritualize gives the caster’s
closest creature the ability to
give its controller life equal to
the damage it deals until it
respawns.
Test of Endurance enables
either duelist to win by
achieving 50 or more life.

Venerable Monk gives its
controller 2 life when it comes
into play.
Warrior Angel gives its
controller life equal to the
damage it deals.
Warrior’s Honor gives each of
the caster’s creatures a +1/+1
bonus until it respawns.
Wrath of God destroys all
creatures.

Ability – This creature performs a special ability instead of attacking. It moves
to the back of the arena, out of the way
of combat. It may attack after being
affected by certain spells.
Blocking Change – If a blocking or ability creature is affected by this spell, that
creature will attack.
Blocking Creature – This creature stays
where summoned and attacks any
enemy creature or duelist that comes
near. It may attack after being affected
by certain spells or creatures.
Creature Battles – Creatures fight until
one is destroyed. The surviving
creature respawns at its casting point.
Creature – Creatures have a power and
toughness that can be used for offense
or defense.

Mana Bar – Displays the amount of
mana crystals that have been picked up.
The mana bar replenishes itself over
time. The more mana you have, the
quicker your mana regenerates.
Mana Crystal – Picking up one mana
crystal increases your overall max mana
by one.
Max Mana – The number of mana crystals that a duelist has picked up.
Mana Shard – Mana shards are generated by some creatures with special
abilities. They also appear in the arena
after a creature dies. Four shards equal
one mana point. Mana shards replenish
but do not increase your mana pool.

Enchantments – Enchantments are like
permanent sorceries that continuously
function until the end of the match or
until they are removed with a spell.

Power/Toughness – Power is the
amount of damage a creature deals per
attack. Toughness is the amount of
damage a creature can take before it is
destroyed.

First Strike* – This creature deals its
combat damage before other creatures
do. If a creature with first strike deals
lethal damage, it takes no damage from
the other creature.

Regeneration* – When this creature
takes lethal damage, it respawns with
full power and toughness for a cost of
. If that mana is not immediately
available, the creature is destroyed.

Flying – This creature cannot be
attacked by most ground creatures.

Sorcery – Sorceries have an instant
effect, such as countering a spell, dealing direct damage, or creating a mana
crystal.

Haste* – This creature moves significantly faster than other creatures. Hasted
creatures cannot be additionally hasted.
Health – Each duelist begins a duel
with 20 health. The first duelist to lose
all of his or her health loses the duel. If
time runs out, the duelist with the lowest health loses. If both have the same
amount of health, it is a draw.

18

Mana – The energy that duelists use to
cast spells.

Health Bar – Each duelist begins a duel
with 20 health — when a duelist’s
health drops to zero, that duelist loses. If
health rises above 20, the Health Bar
will change color.

Spell Casting – To cast a spell, press
the appropriate button. The more the
spell costs, the longer it takes to cast.
Trample* – This creature does not
respawn until it successfully attacks the
enemy duelist.
*An icon will appear beneath any creature that has this ability.

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NEDERLANDER QUICKSTART
INLEIDING

Installatie van DirectX®

Het LeesMij-bestand

De cd-rom Magic: The Gathering — Battlegrounds kan alleen worden uitgevoerd
met DirectX® 8.1 of hoger. Als DirectX® 8.1 of hoger niet op de computer is geïnstalleerd, dan klik je op “Yes” (ja) als gevraagd wordt of je DirectX wilt installeren.

Op de cd-rom van het spel Magic: The Gathering — Battlegrounds staat een
LeesMij-bestand, waarin je zowel de licentieovereenkomst als de nieuwste informatie over het spel kunt vinden. We raden je ten zeerste aan om dit bestand door te
lezen, zodat je meer te weten kunt komen over veranderingen die na de druk van
deze handleiding zijn aangebracht.
Om het bestand weer te geven, dubbelklik je op het bestand in de directory Magic:
The Gathering — Battlegrounds op de harde schijf (normaliter C:\Program Files\Atari\
MagicTheGathering). Je kunt het LeesMij-bestand ook weergeven door eerst op de
knop Start op de Windows®-taakbalk te klikken. Daarna klik je achtereenvolgens op
Programma's, Atari, Magic: The Gathering — Battlegrounds en het bestand LeesMij.

Systeemvereisten
Windows® Besturingssysteem: . . . . . . . . . . . . . . . . . . . Windows® 98/Me/2000/XP
Processor: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 800 MHz (1.3 GHz aanbevolen)
Geheugen: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 MB RAM (256 MB aanbevolen)
Ruimte harde schijf: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1.4 GB vrije ruimte
Cd-rom / DVD-station: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8X snelheid
Video: . . . . . . . . . . . . . . . . . . . 64 MB videokaart die de hardware T&L ondersteunt*
Geluid: . . . . . . . . . . . Met DirectX® versie 9.0b of hoger compatibele geluidskaart*
(Sound Blaster" Audigy™ series geluidskaarten aanbevolen)
DirectX®: . . . . . . . . . . . . . . . . . . . . . . . . . DirectX® versie 9.0b (bijgeleverd) of hoger
Modem: . . . . . . . . . . . . . . . . . . . . . 33.6 Kbps of sneller voor het spelen via Internet
(Breedband internet-verbinding aanbevolen)
* Genoemde kaarten moeten compatibel zijn met de versie 9.0b of hoger van DirectX ®.

20

Opmerking: Om te kunnen spelen, moet de spelschijf van Magic: The Gathering
— Battlegrounds in het cd-romstation geplaatst zijn.

OPSLAAN EN LADEN
Bij het opstarten zal het spel automatisch naar opgeslagen duellist-informatie
zoeken op de harde schijf. Als er één of meer duellisten worden gevonden, dan
zal het spel vragen om een duellist te laden of een nieuwe duellist aan te maken.
Alle duellist-gegevens, met inbegrip van verworven spreuken, worden op de
harde schijf opgeslagen.

BESTURING
TOETS

ACTIE

W, A, S, D

Duellist verplaatsen

I

Huidige spreuk annuleren

U, O

Pagina in spreukenboek omslaan

Q

Tergen

I

Spreukenboek sluiten

I

Sneller mana regenereren (herhaaldelijk tappen)

J

Sorcery-spreuken/Spreuk uitspreken

K

Creature-spreuken/Spreuk uitspreken

Configuratie en installatie

L

Enchantment-spreuken/Spreuk uitspreken

1. Start Windows® 98/Me/2000/XP.
2. Plaats de installatieschijf van het spel Magic: The Gathering — Battlegrounds
in het cd-romstation.
3. Als automatisch afspelen is ingeschakeld, dan zal er een titelscherm verschijnen.
Als automatisch afspelen niet is ingeschakeld of als de installatie niet automatisch start, dan klik je op de knop Start op de Windows®-taakbalk.Vervolgens klik
je op Uitvoeren. Typ D:\Setup en klik op OK. Opmerking: Als het cd-romstation
aan een andere letter dan D is toegewezen, gebruik dan de betreffende letter.
4. Volg de resterende instructies op het scherm om de installatie van het spel
Magic: The Gathering — Battlegrounds af te ronden.
5. Zodra de installatie is voltooid, klik je op de knop Start op de Windows®-taakbalk en kies je Programma's/Atari/MagicTheGathering/MagicTheGathering
om het spel te starten.

spatiebalk

Aanvallen met strijdwapen

Shift

Magisch schild

Esc

Pauze

*Meer informatie over magie, personages en spelfuncties vind je in de handleiding.

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PORTUGUÊS QUICKSTART
PARA COMEÇAR
O ficheiro ReadMe (leia-me)
O jogo de CD-ROM Magic:The Gathering — Battlegrounds tem um ficheiro ReadMe,
onde pode ver tanto o Contrato de Licença com as informações actualizadas acerca
do jogo. Recomendamos vivamente que leia este ficheiro, por forma a poder tirar
partido das alterações feitas depois deste manual ter ido para impressão.
Para ver este ficheiro, faça duplo clique no mesmo, no directório Magic: The
Gathering — Battlegrounds no disco rígido (normalmente C:\Programas\Atari\
MagicTheGathering). Também pode ver o ficheiro ReadMe clicando primeiro no
botão Iniciar na barra de tarefas do Windows®, depois em Programas, em Atari,
em Magic: The Gathering — Battlegrounds e finalmente no ficheiro ReadMe.

Nota: Tem de ter o disco do jogo Magic: The Gathering — Battlegrounds na
unidade de CD-ROM para poder jogar.

Instalação do DirectX®
O jogo Magic: The Gathering — Battlegrounds requer o DirectX® 8.1 ou superior para poder ser executado. Se não tiver o DirectX® 8.1 ou superior instalado
no computador, clique em “Yes” (sim) quando surgir uma mensagem a perguntar se quer instalá-lo.

GUARDAR E CARREGAR
No arranque, o jogo lê automaticamente o disco rígido à procura de informações
guardadas dos duelistas. Se houver um ou mais duelistas, o jogo solicita que carregue um duelista existente ou que crie um novo. Todos os dados dos duelistas,
incluindo feitiços adquiridos, são guardados no disco rígido.

Requisitos do sistema
Sistema Operativo Windows®: . . . . . . . . . . . . . . . . . . . . Windows® 98/Me/2000/XP
Processador: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 800 MHz (1.3 GHz recomendado)
Memória: . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 MB RAM (256 MB recomendado)
Espaço no disco rígido: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1.4 GB de espaço livre
Leitor de CD-ROM/DVD-ROM: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . velocidade 8X
Vídeo: . . . . . . . . . . . . . . . . . . . Placa de vídeo 64 MB com Hardware T&L support*
Áudio: . . Placa de som compatível com DirectX® 9.0b ou superior* (Placa de som
Sound Blaster Audigy™ recomendada)
DirectX®: . . . . . . . . . . . . . . . . . . . . . . . . DirectX® versão 9.0b (incluída) ou superior
Modem: . 33.6 Kbps ou superior para jogos através da Internet (Ligação de banda
larga à Internet recomendada)
* Indica que a placa deve ser compatível com a versão 9.0b ou superior do DirectX.

22

CONTROLOS
TECLA

ACÇÃO

W, A, S, D

Mover duelista

I

Parar feitiço (spell) actual

U, O

Virar página do livro de feitiços (spellbook)

Q

Zombar

I

Fechar livro de feitiços

I

Aumentar regeneração de Mana (pressionar repetidamente)

J

Bruxaria (sorcery) / lançar feitiço

K

Feitiços de criaturas (creature) / lançar feitiço

Configuração e instalação

L

Feitiços de encantamento (enchantment) / lançar feitiço

1. Inicie o Windows® 98/Me/2000/XP.
2. Insira o disco de instalação do jogo Magic: The Gathering — Battlegrounds na
unidade de CD-ROM.
3. Se a função de reprodução automática estiver activada, deverá aparecer um ecrã
de título. Se a função de reprodução automática não estiver activada ou a instalação não se iniciar automaticamente, clique no botão Iniciar na barra de tarefas
do Windows® e, em seguida, em Executar. Escreva D:\Setup e clique em OK. Nota:
Se a unidade de CD-ROM tiver uma letra diferente de D, substitua essa letra.
4. Siga as restantes instruções no ecrã para terminar a instalação do jogo Magic:
The Gathering — Battlegrounds.
5. Terminada a instalação, clique no botão Iniciar na barra de tarefas do
Windows® e escolha Programas/Atari/MagicTheGathering/MagicTheGathering
para iniciar o jogo.

Barra de espaço

Atacar com arma de combate

Shift

Escudo mágico

Esc

Pausa

*Descubra muito mais acerca da magia, personagens e funcionalidades do jogo no
manual.

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SVENSK QUICKSTART
KOMMA IGÅNG
Viktigt-filen
Med cd-skivan Magic:The Gathering — Battlegrounds följer en viktigt-fil
(ReadMe) som innehåller både licensavtalet och sent tillkommen information
om spelet. Det rekommenderas att du läser denna fil för att kunna dra nytta av
ändringar i spelet som tillkommit efter att denna instruktionsbok tryckts.
Om du vill läsa filen dubbelklickar du på den i mappen Magic:The Gathering —
Battlegrounds på hårddisken (normalt i C:\Program\Atari\MagicTheGathering). Du
kan även öppna viktigt-filen genom att klicka på Start i Windows® aktivitetsfält,
följt av Program, Atari, Magic:The Gathering — Battlegrounds och viktigt-filen.

Spelet kräver DirectX® 8.1 eller senare. Om du inte har DirectX® 8.1 eller senare
installerat på datorn klickar du på "Yes" när du blir tillfrågad om du vill installera det.

SPARA OCH LADDA
Vid starten kommer spelet automatiskt att söka efter sparad duellantdata på din
hårddisk. Om minste en duellant är närvarande uppmanas du att ladda en duellant eller skapa en ny duellant. All duellantdata, inklusive insamlade trollformler,
sparas på hårddisken.

KONTROLLER

Systemkrav

TANGENT

ÅTGÄRD

Windows® operativsystem: . . . . . . . . . . . . . . . . . . . . . . Windows® 98/Me/2000/XP
Processor: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 800 MHz (1,3 GHz rekommenderas)
Minne: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 MB RAM (256 MB rekommenderas)
Hårddiskutrymme: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1,4 GB ledigt
Cd-rom/Dvd-rom-enhet: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8x
Grafikkort: . . . . . . . . . . . . . . . . . . . 64 MB grafikkort med stöd för maskinvaru-T&L*
Ljud: . . . . . . . . . . . . . . Ljudkort kompatibelt med DirectX® version 9.0b eller nyare*
(kort i Sound Blaster" Audigy™-serien rekommenderas)
DirectX®: . . . . . . . . . . . . . . . . . . . . . . . DirectX® version 9.0b (medföljer) eller nyare
Modem: . . . . . . . . . . . . . . . . . . . . 33,6 kbps eller snabbare krävs för spel via Internet
(bredbandsanslutning rekommenderas)
* Enhet måste vara kompatibel med DirectX® version 9.0b eller nyare.

W, A, S, D

Styr duellant

I

Avbryt aktuell trollformel (spell)

U, O

Bläddra i trollformelboken (spellbook)

Q

Smäda

I

Stäng trollformelboken

Installation

Shift-tangenten

Magisk sköld

Esc

Paus

1. Starta Windows® 98/Me/2000/XP.
2. Sätt in installationsskivan Magic: The Gathering — Battlegrounds- i cd-enheten.
3. Om autostartfunktionen är aktiverad dyker ett titelfönster upp. Om
autostartfunktionen inte är aktiverad eller titelfönstret inte dyker upp
automatiskt klickar du på Start-knappen i Windows® aktivitetsfält, följt av
Kör. Skriv D:\Setup och klicka på OK. Obs: Om din cd-enhet har en annan
enhetsbeteckning än D, skriv då den bokstaven i stället.
4. Följ därefter instruktionerna på skärmen för att slutföra installationen.
5. När installationen är klar klickar du på Start-knappen på Windows® aktivitetsfält och väljer Program/Atari/MagicTheGathering/MagicTheGathering för att
börja spela.
Obs: Du måste ha installationsskivan Magic: The Gathering — Battlegrounds isatt
för att kunna spela.

24

Installation av DirectX®

I

Öka återskapandet av Mana (tryck upprepade gånger)

J

Svartkonstformler (sorcery spells) / Använd formel (cast spell)

K

Varelseformler (creature spells) / Använd formel

L

Förtrollningsformler (enchantment spells) / Använd formel

Mellanslagstangenten Slå med närstridsvapen

*Mer information om magi, figurer och spelfunktioner finns i instruktionsboken.

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SUOMI QUICKSTART
ALOITTAMINEN

DirectX:n® asennus
Magic: The Gathering — Battlegrounds -CD-ROM edellyttää vähintään DirectX®
8.1:tä. Jos tietokoneelle ei ole asennettuna vähintään DirectX® 8.1, valitse Yes
(Kyllä), kun asennusohjelma kysyy, haluatko asentaa sen.

ReadMe-tiedosto
Magic: The Gathering — Battlegrounds -CD-ROM-peliin liittyy ReadMe-tiedosto, joka sisältää sekä käyttöoikeussopimuksen että viimeisimmät tiedot pelistä.
On erittäin suositeltavaa lukea tämä tiedosto, jotta voit hyötyä muutoksista,
joita on tehty sen jälkeen, kun tämä opas on mennyt painoon.
Voit avata tiedoston kaksoisnapsauttamalla sitä kiintolevyn Magic: The Gathering
— Battlegrounds -hakemistossa (yleensä C:\Program Files\Atari\
MagicTheGathering). Voit avata ReadMe-tiedoston myös napsauttamalla
Käynnistä-painiketta Windowsin® tehtäväpalkilla ja valitsemalla sitten Ohjelmat,
Atari, Magic: The Gathering — Battlegrounds ja lopuksi ReadMe-tiedosto.

TALLENTAMINEN JA LATAAMINEN
Käynnistettäessä peli etsii automaattisesti kiintolevyltä tallennettuja kaksintaistelijatietoja.
Jos peli löytää vähintään yhden kaksintaistelijan, se kysyy, haluatko ladata
kaksintaistelijan vai luoda uuden. Kaikki kaksintaistelijan tiedot, mukaan lukien
hankitut taiat, tallennetaan kiintolevylle.

OHJAIMET

Järjestelmävaatimukset
Windows®-käyttöjärjestelmä: . . . . . . . . . . . . . . . . . . . . Windows® 98/Me/2000/XP
Suoritin: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 800 MHz (suositus: 1,3 GHz)
Muisti: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .128 Mt RAM (suositus: 256 Mt)
Kiintolevytila: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1,4 Gt vapaata tilaa
CD-ROM/DVD-ROM-asema: . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8X-nopeuksinen
Video: . . . . . . . . . . . . . . . . . . . . . 64 Mt:n videokortti, joka tukee Hardware T&L:ää*
Ääni: . . . . . . . . . Vähintään DirectX®-version 9.0b kanssa yhteensopiva äänikortti*
(suositus: Sound Blaster" Audigy™ –sarjan äänikortti)
DirectX®: . . . . . . . . . . . . DirectX®-versio 9.0b (sisältyy toimitukseen) tai uudempi
Modeemi: . . . . . . . . . . . . . . . . . . . . . . 33,6 kbps tai nopeampi Internet-peliä varten
(suositus: laajakaista-Internet-yhteys)
* Tarkoittaa, että laitteen tulisi olla yhteensopiva DirectX®-version 9.0b tai
uudemman kanssa.

Asennus ja asetukset
1. Käynnistä Windows® 98/Me/2000/XP.
2. Aseta Magic: The Gathering — Battlegrounds -asennuslevy CD-ROM-asemaan.
3. Jos automaattinen käynnistys on käytössä, näytölle tulee otsikkoruutu. Jos
automaattinen käynnistys ei ole käytössä tai asennus ei käynnisty automaattisesti, napsauta Windowsin® tehtäväpalkin Käynnistä-painiketta ja valitse
Suorita. Kirjoita D:\Setup ja napsauta OK-painiketta. Huomaa: Jos CD-ROMaseman kirjain on jokin muu kuin D, käytä sitä D:n sijasta.
4. Päätä Magic: The Gathering — Battlegrounds -CD-ROM-pelin asennus seuraamalla näytön ohjeita.
5. Kun asennus on valmis, napsauta Windowsin® tehtäväpalkin Käynnistäpainiketta ja käynnistä peli valitsemalla Ohjelmat/Atari/MagicTheGathering/
MagicTheGathering.
Huomaa: Et voi pelata, jollei Magic: The Gathering — Battlegrounds -pelilevy ole
26 CD-ROM-asemassa.

NÄPPÄIN

TOIMINTO

W, A, S, D

Liikuta kaksintaistelijaa

I

Lopeta nykyinen taika (spell)

U, O

Käännä taikakirjan (spellbook) sivua

Q

Härnää

I

Sulje taikakirja (spellbook)

I

Voimista Manan uusiutumista (napsauta toistuvasti)

I

Noituustaiat (Sorcery spell)/Tee taika (spell)

K

Oliotaiat (Creature spell)/Tee taika (spell)

L

Lumoustaiat (Enchantment spell)/Tee taika (spell)

Välilyönti

Hyökkää kaksintaisteluaseen kanssa

Vaihto

Taikakilpi

Esc

Tauko

*Lisätietoja taioista, hahmoista ja pelin ominaisuuksista on käsikirjassa.

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CREDITS

Ben Herrera
Octavio Good
Steve Prideaux
Rei Nakazawa
Micah Pearlman

Secret Level
Jeffrey Tseng
Director
Leif Jensen
Producer
Chris Bretz
Art Director
Josh Adams
Lead Programmer
Kern Nembhard
Lead Artist
Peter Clark
Lead Designer
Jon Cortelyou
Mike Humphrey
Owen Lockett
Al McElrath
Taylor
Martin Robaszewski
Programmers
Louise Bell
Jay Fitt
Michael Friedrich
Clarence Johnson
Richard Katz
Chris Kniffen
Jon McBain
Ryan Savas
Laura Smith
Artists
Lane Daughtry
Technical Artist
Jeremy Gordon
President/CEO
Angus Chassels
VP Operations
Reeve S. Thompson
Director of Production
New Pencil, Inc.
Additional Art

Special Thanks
Matt Schumaker
Alex Theodoropulous

28

12:34

Production Babies
Karina Skye Adams –
September 2002
Sagia Jean Humphrey –
March 2003
Alexander McDowell –
May 2003
Melanie Sumana
Gordon – August 2003

Atari
Steve Ackrich
Executive Producer
Kirby Fong
David T. Brown
Producers
Steve Allison
V.P. of Brand Marketing
Jean Raymond
Director of Brand
Marketing
Scott McCarthy
Brand Manager
Kristine Keever
Director of Marketing
Communications
Steve Martin
Director of Creative
Services
Elizabeth Mackney
Director of Editorial &
Documentation Services
Dave Gaines
Art Director
Erica Hoppe
Graphic Designer
Kurt Carlson
Documentation
Specialist
Norm Schrager
Copywriter

Page 28

Michael Gilmartin
Director of Publishing
Support
Michael Craighead
Director of Quality
Assurance, North
America
Ken Ford
I.T. Manager/Western
Region
Michael Vetsch
Manager of Technical
Support
Chuck “What's Magic?”
Nunez
Dave “Sharpshooter”
Strang
Q.A. Supervisors
Joe “Avatar of Might”
Acedillo
Joe “Texas r0x0rz ur
b0x0rz” Fried
Lead Testers
Michael “Counterspell”
O’Shea
Assistant Lead Tester
Jaime “Kamehameha!”
Gonzalez
Brad “Gratuitous
Violence” Johnson
Franco “Stuck Off-Site”
Junio
Paul “Sharks-Fan”
Phillips
Kenny “Test of
Endurance” Robinson
Michael “#1 Duelist”
Shamsid-Deen
Testers
Cecelia Hernandez
Sr. Manager Strategic
Relations
Joy Schneer
Sr. Manager Strategic
Relations

Shaila Patel
Strategic Relations
Specialist
Tim Campbell
Director, New Business
Development
Mark T. Morrison
Content Manager
Brandon Smith
Senior PR Manager
Jon Nelson
Director, Online
Kyle “Pezman” Peschel
Senior Producer, Online
Gerald “Monkey” Burns
Senior Programmer,
Online
Richard Leighton
Senior Web Designer,
Online
Sara Borthwick
Online Marketing
Manager

Special Thanks
Lisa Leong
Erick Fernandez
Christophe Gomez
Francois Lourdin
Jean-Philippe Agati
Alex Cabal
Mr. Soop…
Who is Mr. Soop?
Brady Dommermuth
Patti Roakes

Music
In Geer Music
Stephen Geering

Sound Effects
Soundstorm Inc.
Brian Min
Wade Wilson

Cinematics
Mondo Media
Directed by Stephane
Cros

Screenplay Written by
Phillip Simon
Executive Producer:
Phillip Simon
Producer: Lourdes Alba
Supervising Sound
Editor: Jim Lively
Lighting Production
Supervisor: Sean
Murphy
Animation: Ross
Armstrong, Andrew
Moffett, Animator
Studio
Visual Effects: Brian
Levy

Voice Cast
Evelyn Huynh
Andrew Chaikin
Christiane Crawford
Timothy Enos
Daron Jennings
Monica Murray
Abie Hadjitarkhani
Melissa Hutchinson
Mark Atherlay
Cast, Directed and
Recorded by
WEBTONE
Greg “G-Dub” Weber
Steve “Big Data” Duell
Christian Pizzirani v2.0
THE Kevin Miller
Always Kim Weber
The Princess: Jaime
Weber
And introducing Scout
as “The dog”
ATARI’s TEAM
Snr VP, International
Product Services
Jean-Marcel Nicolaï
Republishing Team
Rebecka Pernered
Sébastien Chaudat
Caroline Fauchille

Jenny Clark
Vincent Hattenberger
Maxime Loppin
Marie Sliwa
Sandrine Dubois
Quality Control Team
Carine MAWART
Lewis Glover
Olivier Robin
Software Testing Team
RelQ Software PVT LTD
Engineering Services
Emeric Polin
Philippe Louvet
Stéphane Enteric
Localisation Support
Group
Isabel Mitchell
Maud Favier
Mona Quintanilla
Localisation Testing
Babel Media Ltd.
Translation
Babel Media Ltd.
Certification and
Planning Support Group
Sophie Wibaux
Jérôme Di Tullio
International Marketing
Team
Cyril Voiron
Lynn Daniel
Nick Robinson
Local Marketing Team
Ben Walker
Bernd Berheide
Emma Rush
Manuel Fontanella
Stephan Pietsch
Zita Adams
Repackaging Agency
TAKE OFF

29

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NOTES

30

23/10/03

12:34

Page 30

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