View manual text
TABLE OF CONTENTS
System Requirements................................................................2
Installation ........................................................................2
Main Menu
Scenario Menu ......................................................3
Free Play Menu ....................................................4
Options ..............................................................5
Credits................................................................6
Exit....................................................................6
Main Toolbar Overview ..............................................................7
Build Menu
Floors and Walls ..................................................10
Entrances ............................................................11
Stairs, Escalators, Elevators....................................11
Atriums and Special Structures ..............................11
Building Stores....................................................12
Placing Products and Services ................................12
Store Information Window......................................13
Scenery Menu ........................................................................14
Mall Information Screen ..........................................................15
Financial Information Window....................................................16
Research Window ....................................................................17
Marketing and Promotions Screen ..............................................18
Options Window (in game)........................................................19
Employees
......................................................................20
Customers ........................................................................21
Hints/Tips ........................................................................21
Hotkeys
........................................................................22
Credits
......................................................................24
Technical Support ..................................................................25
1
SYSTEM REQUIREMENTS
Minimum Requirements
Recommended Requirements
Pentium II 300 MHz or higher
Windows 98 / Me / 2000 / XP
64 MB RAM
8X CDROM drive
300 MB free hard drive space
DirectX 8.1 16 MB Video Card
DirectX 8.1 Sound card
Keyboard and Mouse
Pentium III 500 or higher
128 MB RAM
32 MB Video Card
INSTALLATION
Installing Mall Tycoon
1. Remove the Mall Tycoon CD from its case and place it in your CD-ROM drive.
2. If AutoPlay is enabled, a menu will appear once the drive closes. Select Install, and then follow the onscreen instructions.
3. If AutoPlay is disabled, you'll need to manually install the program: double-click the My Computer icon on
your desktop, double-click the icon for your CD-ROM drive, and then double-click the Autorun.exe icon.
Click Install when the setup screen appears, and then follow the on-screen instructions.
Starting the Game
Once you've installed Mall Tycoon, click the Start button on the Windows task bar, then select Programs, and then
Mall Tycoon to launch the program.
Uninstalling Mall Tycoon
Click the Start button on the taskbar, select Settings, then Control Panel. Double-click Add/Remove Programs,
select Mall Tycoon, and then click Add/Remove to uninstall the program.
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MAIN MENU
Scenario Menu
Mall Tycoon includes several scenarios to test your mall management mettle. Some of the scenarios are simply
mall layouts, so you can hop right in and start placing products and scenery. This is a helpful tool to further
introduce you to the gameplay and how shoppers react to your actions.
Other scenarios involve taking over a mall in generally bad shape. Sales are low, or crime is high, or it's just a
trashy mess. In these scenarios you must overcome the obstacles and satisfy the objectives to win. For example,
the blank scenario is horribly riddled with criminals. Your objectives are to get rid of all the crime, clean it up and
have a certain mall value to succeed. Other parameters include having a certain mall rating, having no outstanding
loans, or having a certain amount of total or current shoppers visiting your mall.
Left click once on a scenario in the scenario list to see the objectives and back-story of the scenario. The text
appears in the box to the right. You will also see an aerial view of the mall involved in the scenario.
To play a selected scenario, click the Right arrow at the bottom of the screen, or double click the scenario in the
scenario list.
To return to the Main Menu, click the Left arrow at the bottom of the screen, or click the Escape key on your keyboard.
Free Play Menu
Mall Tycoon includes a Free Play or "sand box" mode for those that do not wish to be bound to the terms of a scenario. Included in the Free Play menu is the Tutorial, which introduces you to the Mall Tycoon basics, and
Demographics options, where you can determine your starting money and the types of customers (male / female,
young / old, high income / low income) that will visit your mall.
Build New Mall - Click the Build Mall button to enter the game. The game will begin with the default
demographics options.
Tutorial - Click the Tutorial button to learn the basics of Mall Tycoon.
Load Game - Click the Load game button to load a saved game. Click on a save game file in the File
List, then click OK to load the selected saved game. Click the Cancel button to return to the Free Play
menu without loading a saved game.
Demographics Options - Click this button to change various parameters in the Free Play mode. Use
the slider bars to increase or decrease the ratios of Males to Females, Young to Old, Low Income to
Middle Income and Middle Income to High Income. Click in the starting money box and type in the
amount of money to start with. Click the checkmark to accept the changes and return to the Free Play menu. Click
the X to cancel changes and return to the Free Play menu.
Difficulty - Clicking the difficulty button changes the amount of money you start off with in the Free
Play mode. The difficulty is shown by the amount of weight the little guy is holding. The more weight,
the less money you have to start with.
Return to Main Menu - Click this button (or press the Escape key) to return to the Main Menu.
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Options
Audio Options - Use the Slider bars to change the volume levels for Wav files, Ambient Sound and
Music. Click the Checkmark to accept changes and return to the Options menu. Click the X to cancel
changes and return to the Options menu.
Autosave Toggle - This button enables and disables the Autosave feature. When enabled, the game will
Autosave every month. The background color of the button is GREEN when enabled. The background
color of the button is PURPLE when disabled.
Video Options - Changing video options is useful for increasing game performance, especially on minimal systems. Each button is a toggle, therefore click it once to change it from the default setting. Click
again to return to the default setting.
Render all floors - Click this button to switch between rendering all floors or just the current
level. If you see stacked boxes in the button, it is set to show ALL floors. If you see just one
box in the button, then it is set to
render just the current floor.
Grid - This button toggles the grid lines ON and OFF in the game. If you see grid lines in the
button, then grid lines are enabled. If there are no
grid lines in the button, then grid lines are disabled.
Shadows - This button toggles shopper shadows ON and OFF. If you see a shadow in the button, shadows are enabled. If you do not see a shadow in the button, then shadows are
disabled.
Bit mode - Clicking this button switches between 16-bit and 32-bit color. If you have a lower
end machine, we recommend using 16-bit color, or you may notice a noticeable decline in the
game's performance. You must restart the game in order for these changes to take effect!
Load Game - The Load Game options works the same as the Free Play Load Game option. Click the
Checkmark to accept changes and return to the Main Menu. Click the X to cancel changes and return to
the Main Menu.
Credits
Click the Credits button to see who made the game.
Exit
Click the Exit button to quit Mall Tycoon and return to Windows.
Click the Checkmark to accept the changes and return to the Options menu. Click the X to cancel changes and
return to the Options Menu.
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Main Toolbar Overview
You access all parts of the game through the Main Toolbar, located on the right side of the screen. Left click on a
button to access that particular screen or menu.
Options menu - Options button to change Video and Sound options.
Build menu - your gateway to building stores, stairs, floors, walls, entrances, atriums and special
structures.
Up One Floor button - clicking this button moves you to the next floor. If no upper floor exists the
game asks if you would like to add another level. Click the checkmard to accept or the X to cancel.
Scenery menu - as you may have already guessed, accesses all available scenery items. Note that some
scenery objects need to be researched first.
Down One Floor button - moves you to the floor directly beneath your current floor.
Mall Information screen - details various aspects of your mall, such as total shoppers, number of
stores, level of security, mall attractiveness and customer approval.
Demolish button - demolish all objects using the Demolish button. The mouse cursor becomes a stick
of dynamite. Left click on a floor, wall or object to demolish it. Double right-click to go back to the
normal mouse cursor. Note that demolishing objects costs money.
Financial Information window - includes several graphs and balance sheets so you can track your
progress.
Date -shows you the current date.
Customer Information window - shows you a breakdown of the various shoppers in your mall,
including gender, age and class.
Cash on hand - the amount of money you can use to buy anything and everything.
Employee Information window - hire and fire employees in the Employee information screen.
Current floor - this is the current floor of your mall that you are on.
Research window - allows you to research new products and promotions as well as employee, mall and
product upgrades.
Current Shoppers - shows the number of shoppers currently shopping in your mall.
Note: If you’ve selected a store, product, or piece of scenery to place and wish to cancel yoour choice, double
right-click to return to the default mouse icon.
Marketing and Promotions screen - run promotions and marketing campaigns.
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Customer approval - the bar moves from the minus sign to the plus sign as the rating
increases.
Game speed - click one of the four buttons to select a game speed. Pause, Slow, Normal and Fast.
Previous Message - Click this button to see the previous message.
Next Message - Click this button to see the next message (if you've already clicked Previous
Message).
All Messages - Click the All Messages button to open the Messages Window. This shows a
list of the most recent messages.
Any messages you receive first appear in the message bar at the bottom of the screen.
Note that time stops when you enter the Build menu, Scenery menu, Mall Information screen and the Marketing
and Promotions screen.
NOTE: Hold the mouse cursor over a button and a label will appear describing its function.
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BUILD M ENU
The Build Menu allows you to build stores and place products inside of them, as well as
building walls, floors, entrances, stairways and atriums.
Floors and Walls
Left clicking Floors or Walls activates the Texture window. Use the scroll bar on
the right hand side of the texture/object window to view all available floors and
walls. To place a floor or wall, scroll to the floor/wall you wish to place, then
left click in the texture/object window. Move the cursor (now a hand holding a hammer) and
click in the game world to place a floor/wall.
When a floor tile is selected, you can place a wide area of floor by holding the left mouse
button in and then dragging the mouse. This is similar to the click and drag feature in
Windows. The Area box shows the amount of space you have covered. Do not release the left
mouse button until you are certain you want to place the area of floor. Placing a lot of floor
can get very costly, so make up your mind before placing it. If you accidentally place floor
that you did not want to, simply press the "U" key to undo the floor placement.
Walls have a similar click and drag feature; however, you shouldn't have to place
single walls that much. Once you have planned an area out and placed floor, simply click the Autowall button (located above the texture/object window when
Walls are selected) to put walls up around the perimeter of your floors. If you
place floor on the second or third floors of your mall and leave some empty space in the center, clicking Autowall will place walls around the perimeter of the floor, while placing railing
in the center of the floor. Note that the empty space in the middle of floor must be completely closed off.
Autowalling will place walls around any place where there is floor, so if there is floor (ie: grass texture, etc) you
do not wish to be bound by walls, place walls manually, or delete the walls that are created.
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Entrances
You must build an Entrance in order for shoppers to visit your mall. When you click the Entrances button, available entrances are accessed through the texture/object window. Click in the texture/object
window to select the entrance. The mouse cursor becomes the selected entrance when you move it over
the game world. Note that when you move the entrance near a wall, the entrance automatically conforms
to it. You may also use the middle mouse button or Rotate buttons to rotate the entrance. Left click next to a wall
in the game world to place the entrance. You can only place the entrance if the box in front of the wall is green.
Note that if you place new floor next to your mall, covering an entrance, then re-autowall, the entrance will disappear and you must build a new entrance. It's a good idea to build several entrances to your mall to accommodate
customers from all directions.
Stairs, Escalators and Elevators
Stairs work in the same fashion as entrances. Select the stair way by left-clicking in the texture/object
window. The mouse cursor becomes the stairway when moved over the game world. Use the middle mouse
button or Rotate buttons to rotate the stairway. Left-click to place the stairway in the game world. You
can only place the stairway if the box in front of the stairway is green. If you have not added another
level to your mall, you will be asked if you'd like to add another level. Click the checkmark to accept and place the
stairway. Click the X to remove the stairway cursor and reject building an additional level.
Atriums and Special Structures
Placing atriums/special structures functions the same as placing entrances and stairways. Atriums are
large (10 x 10) areas that act as the heart of your mall. This is where you conduct promotions. Select
the atrium from the texture/object window and left-click in the game world to place it. Make sure you
have enough space. You cannot build the atrium over any other object except floors. When you place an
atrium, you are asked whether you'd like to go to the Marketing and Promotions screen to schedule events. Click
the checkmark to accept and go to the Marketing and Promotions screen, or click the X to reject. Even if you
reject the Promotions option, the atrium is still placed. Note that you cannot place floors or walls over top of
atriums. You cannot place any objects within the atrium area either. Note that you do not need to place floor in
order to place atriums as floor is placed automatically with them.
In addition to atriums, you will find special structures such as play areas and movie theaters, as well as a couple
"Special Guest Stores." These special structures can be placed anywhere, just like store shells and atriums.
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Change Floor Arrows
To move to another floor while in the Build Menu, simply click the Up or Down arrow. If no
upper floor exists, the game asks if you would like to add another level. Click the Checkmark
to accept or the X to cancel.
Area and Item Cost Boxes
When placing a lot of floor, the area box shows the width and height of tiles you have
covered.
When you've selected an object, its price is indicated in the Item Cost box.
Clicking the Back button returns you to the Main Toolbar.
BUILDING STORES
Clicking on the Build Store button opens the Build Store menu. From here you can build stores of
several sizes, then place products within them. Stores can hold a varying amount of products,
depending on their size. The first store allows you to place 1 product within it. The next 2 stores
allow you to place 2 products. The last store (the department store) allows you to place 4 products in it.
To place a store, simply left click on the store size you wish to build. The mouse cursor becomes
the store. Use the middle mouse button or Rotate buttons to rotate the store. Left click in the
game world to place the store. You can only place the store if the box in front of the store
entrance is green. Stores can be built at any time and you are not required to first place floor in
order to build the store. If you build a store with the entrance on a wall, the wall in front of the
store disappears. You can also build a store in the middle of walls. Again, the walls disappear.
Placing Products and Services
When you build a store, all you see in the game world is an empty store shell. In order to open it
for business, you must place a product within it. Some stores allow you to place more than 1 product inside of it. While you aren't required to do so, you make the most of the store by filling it to
its capacity. After all, how often do you see a thriving department store with just 1 department?
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To place a product, click on the category button. This opens a new set of buttons, with products in that category.
Click on a product and the mouse cursor becomes a shopping bag. Click in a store to place the product. When you
do so you will notice several changes. Placing a product in a store also gives the store floors, walls and a store
front. The first product placed determines which floors, walls and storefronts are created.
When you've selected a store or product, its price is indicated in the Item Cost box.
Click the Back button to return to the Build menu.
Store Information Window
Double click on a store in the game world to open the Store Information
window. A store makes money when shoppers visit it and buy its products
or pay for its services. You make money by charging stores rent and taking
a percentage of their sales. At the beginning of each month, all sales and
expenses are tallied up. Use the slider bars to change the store's rent and the cut of sales you receive. Keep in
mind that if you raise either option too high, the store may not be able to pay you, as its sales have to be high
enough to cover the rent and sales cut.
To change the name of a store, click in the name box, then type in whatever name you wish.
To remove a commodity, click on a commodity in the list then click the Remove Commodity button.
To alter a store's appearance, click the red button next to the paint brush
near the center of the Store Information window.
Scroll through the various floors, walls and store fronts, then double click
on a texture to change it. You will see the changes take effect in the window on the right. Click the Checkmark to close the window and accept the changes. Click the X to close the window and reject the changes.
Scenery
Click the Scenery button on the main toolbar to open the Scenery menu.
Scenery provides a few purposes in Mall Tycoon. First, placing scenery adds to the attractivness of your mall and to overall customer approval (eg: a nicely decorated mall attracts shoppers). Secondly, certain scenery serves to keep shoppers in your mall, spending more time
spending more money. Lastly, some scenery helps to keep your mall more debris-free.
Click on a category to view the items within that category. Items appear in the item window
(in the lower middle of the Scenery menu).
Click the object in the object window to select the object. That scenery item becomes the
mouse cursor when you move the mouse cursor over the game world. Left click to place the
scenery item. Once you've placed an item, you must click back into the object window to
select the item again, before being able to place it in the game world again.
The square beneath the scenery object must be green in order to place the scenery object.
You can only place scenery items on floor tiles. Therefore, you must first place floor (if need
be) before being able to place a scenery object where you want.
Click the middle mouse button or rotate buttons to rotate the scenery object.
Grayed-out categories are unavailable until researched.
The Item Cost box shows the cost of the selected item.
Clicking the Back button returns you to the Main Toolbar.
Click on the Checkmark or X to close the Store Information window.
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Mall Information Screen
Financial Information Window
The Financial Information Window shows your financial progress.
Click on one of the 4 tabs in the upper left hand corner of the
window to see various financial information.
The Mall Information screen gives you a snap shot of various
attributes of your mall. Such as attractiveness, security, rating
and customer approval.
The first tab opens the Value Report.
You can access a store's information window by double-clicking a
store in the list.
The second tab opens the Profit Report. The White line indicates
profits. The Green line represents income. And the Red line
indicates expenditures.
The third tab opens the Cash Report.
To take out a loan, click on the Add Loan button. To pay off a loan, click on a loan in the loan
list, then click on the Pay Loan button.
Click the customer approval button to see a graph of your customer approval rating over
time. Click the arrows to scroll through the months and click the Checkmark to close the
Customer Approval graph and return to the Mall Information screen.
The last tab opens the Income Statement (when you open the Financial Information Window, it defaults to the
Income Statement). This particular window is good for seeing where your money is coming from and where it is
going.
Click on the green arrows at the bottom of the window to scroll back and forth through the months.
Click the checkmark to close the window.
Click the checkmark to accept any changes and close the Mall Information screen, or click the X to cancel any
changes and close the Mall Information screen.
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Research Window
In Mall Tycoon you can research new items and promotions, as well as employee and mall upgrades. Research
adds to your ability to attract new shoppers and boosts
sales performance.
Marketing and Promotions Screen
Marketing campaigns and promotions are your
best bets at attracting masses of shoppers to your
mall. Remember that different promotions appea;
to different demographics.
Clicking one of the four buttons at the top shows the
items available in that category. The categories from left
to right are: Merchandise, Mall Improvements, Employees
and Equipment, and Marketing and Promotions.
To begin a marketing campaign, double click the
campaign in the Add list. When it is added, highlight it in the Remove list and move the slider bar
to adjust how long the campaign runs.
When you left click on an item in the list, its price and a
short description appear below.
In order to run a Promotion, you must have an
atrium. To schedule a promotion, scroll through
the available list in the top center of the screen,
then left click on its icon. Hold the mouse cursor
over the icon to see what the promotion is.
Click on an item in the list then click on the Start
research button in the bottom left corner of the research window. You may also double click on an item in the list
to begin research.
Depending upon what you research, more or less time may be involved. If you click the Research button before
current research is complete, you are asked if you would like to cancel the current research. Also note that some
research items become available over time or you may have to research some items before being able to research
other items.
After you left click on the promotion icon, click in the month you'd like to run the promotion. Note that available
months that you can run a promotion appear in blue. You cannot run a promotion if the month appears red.
Click on the checkmark or X to close the screen.
Note that you can also double click on the atrium to open the Marketing and Promotions screen.
Click the X to close the Research window and return to the game.
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Options Window (in game)
Employees
Employees serve several purposes in Mall
Tycoon.
The in game Options window includes the same options as in the Main Menu
Options screen. The only differences are the inclusions of a Save Game button
and an Exit Game button.
Shoppers can be some messy folk. As your
mall becomes populated you will notice
trash appearing through your mall. Janitors
are useful for eliminating the mess.
Security guards hunt down and remove
criminals, keeping your malls safe and
secure.
Click the Save Game button to save a game in progress. Click in the filename box to name the file, then
click OK to save the game. The game can be loaded from the Load Game option.
Click the Exit Game to quit the game and return to the Main Menu. When you click the Exit button, you
are presented with an alert, just in case you accidentally click the button. Click the Checkmark to quit
to the Main Menu, or click the X to cancel and return to the Options window.
When you are finished in the Options window, click the Checkmark to accept any changes and return to the game,
or click the X to cancel any changes and return to the game.
Hire greeters to give shoppers that "warm fuzzy" feeling when they walk in the doors to your mall. A happy shopper is shopper ready to spend cash.
When trash starts piling up or criminals run amok, you'll need to hire employees. To hire an employee, click on the
Hire Button next to the group you wish to hire. An icon is added to the employee list.
If you find that you have unnecessary employees (too many for the job at hand, or you need to save some cash) you
may need to fire some employees. Click on an employee then click fire to fire a specific employee. If youclick
fire without selecting an employee, the mostrecently hired employee will be fired.
The total cost of all employees is located to the right of the employee list.
Click the Checkmark to accept changes and close the Employee Information window. Click the X to cancel hirings
and firings and close Employee Information window.
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Customers
Customers are the lifeblood of your mall. Without them, who would buy all the products and services that your
stores provide, in turn paying your rent and sales cut?
Mall shoppers fall into several demographics and each demographic prefers certain goods and services. For example, women particularly like Lingerie. However, this does not mean that men won't stop by a lingerie store, either
to look or to purchase something for a significant other.
Shoppers also react to Atrium Promotions differently as well. If you reason it out a little, you will be able to use
the most appropriate products and promotions to attract the customers you want in your mall.
If you left click on a shopper, information on that shopper will appear in the upper left corner of the screen.
Additionally, the camera follows that shopper around, so you can spy on their buying habits and preferences. Left
click off of the shopper to "unlock" the camera.
HOTKEYS
Mouse Controls
Left Mouse Button
Middle Mouse Button
Mouse wheel Up/Down
Right Mouse Button HOLD + drag fore/back
Right Mouse Button HOLD + drag left/right
Double Click Right Mouse Button
Mouse cursor to Top of Screen
Mouse cursor to Bottom of Screen
Mouse cursor to Left of Screen
Mouse cursor to Right of Screen
Select / Place Object
Rotate objects right (90 degrees)
Zoom Camera In/Out
Zoom Camera In/Out
Rotate Camera left/right
Remove Demolish Cursor (return to Default cursor)
Move Camera Forward
Move Camera Back
Move Camera Left
Move Camera Right
Keyboard Controls
Hints and Tips
· Switch out themed scenery with each new season. Shoppers get bored of seeing the same scenery for long
periods of time.
· Be sure to place trashcans and bathrooms. These contribute to the cleanliness of your mall.
· You must research employees before being able to hire them.
· Don't let your mall get too trashy. You're sure to get some uninvited guests.
· Increasing your percentage cut of a store's sales will bring in some quick cash, however it also drives up the
cost of the goods and/or services provided by that store, driving customers away.
· Increasing a store's rent also brings in some much needed cash, however if a store's sales do not meet the
rent requirements, you will not get paid for the month, and there’s the possibility of more crime.
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Camera Controls
Page Up/Down
CTRL + Up/Down Arrow
CTRL + Right/Left Arrow
Up/Down/Right/Left Arrow
Zoom Camera In/Out
Zoom Camera In/Out
Rotate Camera left/right
Move Camera accordingly
Camera Bookmarks
CTRL + 1-8
1-8
Set camera bookmark
Goto camera bookmark
Miscellaneous Hotkeys
F1
F4
, or <
. or >
;
'
Quick Save
Quick Load
Rotate objects left
Rotate objects right
Prev sim
Next sim
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DELETE
ESC
SPACE
+
B
E
CTRL-E
F
G
H
I
M
O
P
R
S
T
U
V
W
X
[
]
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Demolish mode
If object selected, deselect, else exit game or exit mall
Pause game
Increase game speed
Decrease game speed
Build Screen
Employee Info Screen
Random events toggle
Financial Screen
Grid Toggle
Message History
Mall Info Screen
Marketing Screen
Options Screen
Place Map objects Screen
Read scenario objectives
Shopper Info Screen
Tech Screen
Undo
Mall rating screen
Autowall
Move camera to center of map
Down one floor
Up one floor
CREDITS
Developed by Holistic Design, Inc.
Director/Lead Designer
Andrew Greenberg
Head of Programming
Ken "Nurgle" Lightner
Lead Programmer
Edward "Midnight"
Glamkowski
AI and Additional Programming Andrea "rav3n" Ferris
Art Director
John Bridges
Additional Design
Andy "Hellblazer" Harmon
Published by Take2 Interactive
Conceptual Designer/Producer Tim Beggs
Vice President of Publishing Chris Mate
Executive Producer
Robb Alvey
Lead Artist
Brian Weber
Artists
Mike Yeiser, Dan
Moditch, Steve Estes,
Kurt Miller
Graphic Designer
Chrissy Bates
Art Director
Mike Snyder
Marketing Director
Greg Bauman
Channel Marketing Manager Mark Moon
PR Manager
Anne-Marie Sims
Marketing Comm. Coordinator Chris Larkin
Webmaster
Robert Fletcher
QA/Tech Support Manager
Phil Santiago
QA Supervisor
Frank Kirchner
QA Lead Tester
Scott Vail
Technical Support Supervisor Sydney F. Saunders IV
Intl. Production Coordinator Joe Covello
Computer Specialists
Kathy Richardson,
Pete Stewart
Testing
Voices
Scenarios
Testers
Technical Support
Special Thanks
Berny "Zombie" Clark,
Jamie Bridges, Tom
"Johnny" Ricks, Storm
Bennett, Katie Bridges
Savien Bennett, Andy
"Hellblazer" Harmon
Berny "Zombie" Clark
Andrew Greenberg,
Andrea Ferrins, Ed
Glamkowski, Scott
Vail, Frank Kirchner,
Brian McGinn, Tim Beggs
Josh Noll, Greg Peeler
Charles Franklin,
Steve Thomas, Roger
Levy, Lisa Nawrot,
Stacey Sharpe, Josh Rose,
Ben Hamel, Dan Karp,
Jon Stephan
Katie Young, Patty
Saneman, Andre Liggins,
Alex Bradley, Matt Baros,
Mykl Ranere,Dave Thomas
Aaron Rigby, Linda
Wratchford, Peg Zoltan
Patty Santiago, Melissa
Voggenauer , Mi
Sherwood, Diana Grove
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Technical Support (US)
If you have a technical problem concerning the operation of our software, please contact our technical support representatives for assistance. In order to help our representatives assist you as efficiently as possible, please provide them with the following information: computer brand and model, available hard drive space, amount of system
RAM, type of video card, amount of video RAM, type of sound card, type of CD-ROM drive, and version of
DirectX. Also, please provide a detailed description of the problem, including any error messages you receive.
Note: This information is for technical support only and representatives are unable to provide game hints or suggestions.
Phone: 410-933-9191
Hours:
Monday - Friday
9-5 p.m., EST.
Mail:
Take-Two Baltimore
9900 Franklin Square Drive
Suite A
Baltimore, MD 21236
E-Mail: [email protected]
Limited Software Warranty and License Agreement
This LIMITED SOFTWARE WARRANTY AND LICENSE AGREEMENT (this "Agreement"), including the Limited Warranty and other special
provisions, is a legal agreement between You (either an individual or an entity) and Holistic Design and Take-Two Interactive, Inc, (collectively,
the "Owner") regarding this software product and the materials contained therein and related thereto. Your act of installing and/or otherwise
using the software constitutes Your agreement to be bound by the terms of this Agreement. If You do not agree to the terms of this Agreement,
promptly return the software packaging and the accompanying materials (including any hardware, manuals, other written materials and packaging) to the place You obtained them, along with your receipt, for a full refund.
Grant of Limited Non-Exclusive License. This Agreement permits You to use one (1) copy of the software program(s) (the "SOFTWARE") included in this package for your personal use on a single home or portable computer. The SOFTWARE is in "use" on a computer when it is loaded
into temporary memory (i.e., RAM) or installed into the permanent memory (e.g., hard disk, CD-ROM, or other storage device) of that computer.
Installation on a network server is strictly prohibited, except under a special and separate network license obtained from Owner; this Agreement
shall not serve as such necessary special network license. Installation on a network server constitutes "use" that must comply with the terms of
this Agreement. This license is not a sale of the original SOFTWARE or any copy thereof.
Intellectual Property Ownership. Owner retains all right, title and interest to this SOFTWARE and the accompanying manual(s), packaging and
other written materials (collectively, the "ACCOMPANYING MATERIALS"), including, but not limited to, all copyrights, trademarks, trade secrets,
trade names, proprietary rights, patents, titles, computer codes, audiovisual effects, themes, characters, character names, stories, dialog, settings, artwork, sounds effects, musical works, and moral rights. The SOFTWARE and ACCOMPANYING MATERIALS are protected by United
States copyright law and applicable copyright laws and treaties throughout the World. All rights are reserved. The SOFTWARE and ACCOMPANYING MATERIALS may not be copied or reproduced in any manner or medium, in whole or in part, without prior written consent from Owner.
Any persons copying or reproducing all or any portion of the SOFTWARE or ACCOMPANYING MATERIALS, in any manner or medium, will be
willfully violating the copyright laws and may be subject to civil or criminal penalties.
25
SOFTWARE Backup or Archiving. After You install the SOFTWARE into the permanent memory of a computer, You may keep and use the original disk(s) and/or CD-ROM (the "Storage Media") only for backup or archival purposes
Restrictions. Other than as provided specifically in this Agreement, You are not permitted to copy or otherwise reproduce the SOFTWARE or
ACCOMPANYING MATERIALS; modify or prepare derivative copies based on the SOFTWARE or ACCOMPANYING MATERIALS; distribute
copies of the SOFTWARE or ACCOMPANYING MATERIALS by sale or other transfer of ownership; rent, lease, or lend the SOFTWARE or
ACCOMPANYING MATERIALS; or to display the SOFTWARE or ACCOMPANYING MATERIALS publicly. You are expressly prohibited from
transmitting the SOFTWARE or ACCOMPANYING MATERIALS electronically or otherwise over the Internet or through any other media or to
any other party. You are expressly prohibited from selling or using any characters or other components of the game for any purpose. You are
expressly prohibited from selling or otherwise profiting from any levels, add-on packs, sequels or other items based upon or related to the
SOFTWARE and ACCOMPANYING MATERIALS or created by utilization of the SOFTWARE's level editor. If you create levels, add-on packs,
sequels or other items to the Software using the SOFTWARE's level editor, including the construction of new levels (collectively, the
"Modifications"), you are subject to the following restrictions: (i) the SOFTWARE's level editor and associated development tools and documentation (collectively "SDK") are considered separate from the SOFTWARE in the sense that they are not guaranteed or supported by the
OWNER. However, Holistic Design retains all copyrights and intellectual rights to the SDK, as stated in this license. (ii) your Modifications must
require a full, registered copy of the Software to run; (iii) you may not distribute a Modification that contains an executable file which has been
changed or modified in any way; (iv) your Modifications must not contain any libelous, defamatory or other illegal material, material that is scandalous or invades the rights of privacy or publicity of any third party, or contain any trademarks, copyright-protected work or other property of
third parties; (v) your Modifications must be distributed solely for free. Neither you nor any other person or party may sell them to anyone, commercially exploit them in any way, or charge anyone for using them without a license from the OWNER. OWNER encourages noncommercial
distribution of quality Modifications. If you desire to commercially distribute your Modifications, please contact OWNER at the address below for
the terms and conditions under which the Modifications may be commercially distributed; (vi) your Modifications shall not be supported by the
OWNER. The prohibitions and restrictions in this Section apply to anyone in possession of the Software or any of your Modifications. YOU ARE
NOT PERMITTED TO REVERSE ENGINEER, DECOMPILE OR DISASSEMBLE THE SOFTWARE IN ANY WAY. Any copying of the SOFTWARE or ACCOMPANYING MATERIALS not specifically allowed in this Agreement is a violation of this Agreement. Limited Warranty and
Warranty Disclaimers.
LIMITED WARRANTY. Owner warrants that the original Storage Media holding the SOFTWARE is free from defects in materials and workmanship under normal use and service for a period of ninety (90) days from the date of purchase as evidenced by Your receipt. If for any reason You
find defects in the Storage Media, or if you are unable to install the SOFTWARE on your home or portable computer, You may return the SOFTWARE and all ACCOMPANYING MATERIALS to the place You obtained it for a full refund. This limited warranty does not apply if You have
damaged the SOFTWARE by accident or abuse. CUSTOMER'S REMEDY. Your exclusive remedies, and the entire liability of Owner, shall be (i)
replacement of any original Storage Media with the SOFTWARE or (ii) full refund of the price paid for this SOFTWARE. By opening the sealed
software packaging, installing and/or otherwise using the SOFTWARE or ACCOMPANYING MATERIALS, you hereby agree to waive any and all
other remedies you may have at law or in equity. Any such remedies you may not waive as a matter of public policy, you hereby assign, or shall
assign as they become available, over to Owner. WARRANTY DISCLAIMERS. EXCEPT FOR THE EXPRESS LIMITED WARRANTY SET
FORTH ABOVE, OWNER MAKES NO WARRANTIES, EXPRESS OR IMPLIED, ORAL OR WRITTEN, CONCERNING THE PRODUCTS OR
ANY COMPONENT PART THEREOF. ANY IMPLIED WARRANTIES THAT MAY BE IMPOSED BY APPLICABLE LAW ARE LIMITED IN ALL
RESPECTS TO THE FULLEST EXTENT ALLOWED AND TO THE DURATION OF THE LIMITED WARRANTY. OWNER DOES NOT REPRESENT, WARRANT OR GUARANTEE THE QUALITY OR THE PERFORMANCE OF THE SOFTWARE OR ACCOMPANYING MATERIALS
OTHER THAN AS SET FORTH IN THE ABOVE LIMITED WARRANTY. OWNER ALSO DOES NOT REPRESENT, WARRANT OR GUARAN
TEE THAT THE SOFTWARE OR ACCOMPANYING MATERIALS' CAPABILITIES WILL MEET YOUR NEEDS OR THAT THE SOFTWARE
WILL CONTINUOUSLY OPERATE, BE ERROR FREE, OR THAT PROBLEMS WILL BE CORRECTED. OWNER DOES NOT REPRESENT
THAT THE SOFTWARE WILL OPERATE IN A MULTI-USER ENVIRONMENT. NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN
BY OWNER, ITS DEALERS, DISTRIBUTORS, DIRECTORS, OFFICERS, EMPLOYEES, AGENTS, CONTRACTORS OR AFFILIATES SHALL
CREATE ANY OTHER WARRANTY OR EXTEND OR EXPAND THE SCOPE OF THIS WARRANTY. YOU MAY NOT RELY ON ANY SUCH
INFORMATION OR ADVICE. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS, SO THE
26
ABOVE LIMITATION MAY NOT APPLY TO YOU. THIS LIMITED WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS AND YOU MAY ALSO
HAVE OTHER RIGHTS WHICH MAY VARY FROM STATE TO STATE. LIABILITY LIMITATION. To the maximum extent permitted by applicable
law, and regardless of whether any remedy set forth herein fails of its essential purpose, IN NO EVENT WILL OWNER, ITS DIRECTORS,
OFFICERS, EMPLOYEES, AGENTS OR AFFILIATES NOR ANYONE ELSE INVOLVED IN THE DEVELOPMENT, MANUFACTURE OR DISTRIBUTION OF THE SOFTWARE OR THE ACCOMPANYING MATERIALS BE LIABLE FOR ANY DAMAGES WHATSOEVER, INCLUDING
WITHOUT LIMITATION, DIRECT OR INDIRECT; INCIDENTAL; OR CONSEQUENTIAL DAMAGES FOR PERSONAL INJURY, PERSONAL
PROPERTY, LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, LOSS OF TEXT OR DATA
STORED IN OR USED WITH THE SOFTWARE INCLUDING THE COST OF RECOVERING OR REPRODUCING THE TEXT OR DATA, OR
ANY OTHER PECUNIARY LOSS, ARISING FROM OR OUT OF THE USE OR INABILITY TO USE THIS SOFTWARE. THIS LIABILITY LIMITATION APPLIES EVEN IF YOU OR ANYONE ELSE HAS ADVISED OWNER OR ANY OF ITS AUTHORIZED REPRESENTATIVES OF THE
POSSIBILITY OF SUCH DAMAGES. EVEN IF SUCH IS CAUSED BY, ARISES OUT OF OR RESULTS FROM THE ORDINARY, STRICT,
SOLE OR CONTRIBUTORY NEGLIGENCE OF OWNER OR ITS DIRECTORS, OFFICERS, EMPLOYEES, AGENTS, CONTRACTORS OR
AFFILIATES. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO
THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. Product Support and Updates. This SOFTWARE is intended to be
user-friendly and limited product support is provided by Owner as specified in the ACCOMPANYING MATERIALS. Jurisdiction. TEXAS LAWS
GOVERN THIS AGREEMENT, REGARDLESS OF EACH STATE'S CHOICE OF LAW PRINCIPLES, WITH A FORUM AND VENUE OF DAL LAS COUNTY, TEXAS. This Agreement may be modified only by a written instrument specifying the modification and executed by both parties.
In the event that any provision of this Agreement shall be held to be unenforceable, such provision shall be enforced to the greatest possible
extent, with the other provisions of this Agreement to remain in full force and effect. Entire Agreement. This Agreement represents the entire
agreement between the parties, and supersedes any oral or written communications, proposals or prior agreements between the parties or any
dealers, distributors, agents or employees. U.S. Government Restricted Rights. The SOFTWARE and the ACCOMPANYING MATERIALS is
provided with RESTRICTED RIGHTS (as found in 48 C.F.R. §52.227-7013). This provision only applies if the U.S. Government or any of its
entities obtains this SOFTWARE either directly or indirectly. Owner created this SOFTWARE and the ACCOMPANYING MATERIALS exclusively with private funds. Additionally, information contained in this SOFTWARE and the ACCOMPANYING MATERIALS is a trade secret of Owner
for all purposes of the Freedom of Information Act or otherwise. Furthermore, this SOFTWARE is "commercial computer software" subject to
limited use as set forth in any contract that may be entered into between the seller and the governmental entity. Owner owns, in all respects, the
proprietary information and proprietary data found in the SOFTWARE and the ACCOMPANYING MATERIALS. U.S. DEPARTMENT OF
DEFENSE PERSONNEL. Owner only sells this SOFTWARE and the ACCOMPANYING MATERIALS with "Restricted Rights" as defined in
DFARS 52.227-7013 (also found at 48 C.F.R. §252.227-7013). Any U.S. Government use, duplication, or disclosure is subject to the restrictions
including, but not limited to those found in the Rights in Technological Data clause at DFARS 52.227-7013 (48 C.F.R. §252.227-7013) that may
be amended from time to time. NON-DEPARTMENT OF DEFENSE PERSONNEL. Other governmental personnel are on notice through this
Agreement that any use of this SOFTWARE and the ACCOMPANYING MATERIALS is subject to similar limitations as those stated above,
including but not limited to, those stated in Commercial Computer SOFTWARE - Restricted Rights found in 48 C.F.R. §52.227-19, that may also
be amended from time to time. Manufacturer is Owner at the location listed below. U.S. Export Laws Prohibitions. By opening the sealed software packaging and/or installing or otherwise using the SOFTWARE and ACCOMPANYING MATERIALS, You also agree and confirm that the
SOFTWARE or ACCOMPANYING MATERIALS and any of the SOFTWARE's direct products are not being and will not be transported, exported or re-exported (directly or indirectly through the Internet or otherwise) into (or to a national or resident of) any country forbidden to receive
such SOFTWARE or ACCOMPANYING MATERIALS by any U.S. export laws or accompanying regulations or otherwise violate such laws or
regulations, that may be amended from time to time. You also agree and confirm that the SOFTWARE and ACCOMPANYING MATERIALS will
not be used for any purpose that may be restricted by the same laws and regulations. Termination. This Agreement is valid until terminated.
This Agreement ceases automatically (without any form of notice) if You do not comply with any Agreement provision. You can also end this
Agreement by destroying the SOFTWARE and ACCOMPANYING MATERIALS and all copies and reproductions of the SOFTWARE and
ACCOMPANYING MATERIALS and deleting and permanently purging the SOFTWARE from any client server or computer on which it has been
installed. Program Transfer. You may permanently transfer all of your rights under this Agreement, provided that the recipient agrees to all of the
terms of this Agreement, and You agree to transfer all ACCOMPANYING MATERIALS and related documents and components and remove the
SOFTWARE from Your computer prior. Transferring the SOFTWARE automatically terminates Your license under this Agreement. Equitable
Remedies You hereby agree that if the terms of this Agreement are not specifically enforced, Owner will be irreparably damaged, and therefore
you agree that Owner shall be entitled, without bond, other security, proof of damages, to appropriate equitable remedies with respect any of
27
this Agreement, in addition to any other available remedies. Owner If You have any questions regarding this Agreement, the enclosed materials,
or otherwise, please contact in writing:
Take-Two Interactive, Inc
575 Broadway Third Floor
New York, NY 10012
Attn: Customer Service
Copyright 2002 Holistic Design Inc. Developed by Holistic Design, Inc. Holistic Design Inc. and the Holistic logo are trademarks of Holistic Design Inc. Published
by Take-Two Interactive Software Inc. Mall Tycoon, Take-Two Interactive Software, Inc. and the Take-Two logo are trademarks of Take-Two Interactive Software,
Inc. All rights reserved. All other trademarks and copyrights are properties of their respective owners. Made in the U.S.A.
28
SAVE $10!
You, the newly
installed dictator of
an obscure Caribbean
island, must create a
life of prosperity and
happiness for your
people. Build farms to feed them, tenements to house
them, pubs to lift their spirits and churches to save their souls. Follow a socialist
path of factories, mines, logging, and fishing, or chase capitalist dollars by building
resorts to lure Yanqui tourists. Success will bring the praise of your people, along
with a fat Swiss bank account. Failure? Well, there's always martial law.
Tropico: Paradise Island provides even more tourist attractions such as beach villas, tennis courts, and nature preserves to help lure those Yanqui tourists. And for you "evil"
tyrants out there, new dictator attributes allow for the success of even the
most unjust regime! It may be time to enforce Martial Law, because it looks like
there's trouble in paradise!
As an owner of Mall Tycoon, you are qualified on this great special offer.
PURCHASE TROPICO and the official expansion pack TROPICO: PARADISE ISLAND
and receive $10 OFF!!! That's a savings of over 15%! Visit
www.take2deals.com/02234 or call 1-800-211-6504 and order today!
Don't hesitate. Order now!
www.take2deals.com/02234
or call 1-800-211-6504
Please allow 1-2 weeks for delivery. Back orders are shipped when they become
available. Shipping options include UPS or FedEx. Offer valid only in the United
States. Not valid with any other offer. Offer expires 5/11/02. Limit one per
household.
System Requirements:
Tropico and Tropico: Paradise Island will run on: Pentium® II 200MHz or higher,
32MB RAM, 4X CD-Rom drive, Direct X 7 compatible 16-bit High-Color 4 MB video
card, 820MB free hard drive space, Microsoft® compatible keyboard and mouse,
DirectX 7 compatible sound card.
T2-02234
Copyright 2002 Holistic Design Inc. Developed by Holistic Design, Inc. Holistic Design Inc. and the Holistic logo are trademarks of
Holistic Design Inc. Published by Take-Two Interactive Software Inc. Mall Tycoon, Take-Two Interactive Software, Inc. and the Take-Two logo are
trademarks of Take-Two Interactive Software, Inc. All rights reserved. All other trademarks and copyrights are properties of their respective owners.
Made in the U.S.A.