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Table of Contents
Chapter 1: Operation Briefing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Chapter 2: Game Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
The ReadMe File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Joystick Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Playing the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Chapter 3: Game Modes and Options . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Pirate Missions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Instant Action . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Multiplayer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Game Options and Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Chapter 4: Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Weapon Tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Chapter 5: BattleMechs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Customer Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
License Agreement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Chapter 1: operation Briefing
***OPEN CHANNEL***
DISTRIBUTION: TGS-102/KJY.KS (sub-field relay 0002)
ENCRYPTION: decca-void 10-10
ERIDANI LIGHT HORSE
Central Command
***ROUTING ORDER***
VF Code: A-582 SAXSON
TO: Damocles Commando
ATTN: Lt. Conner Sinclair (ELH-2837.20)
ATTENTION:
ght Horse
BE ADVISED THAT EFFECTIVE IMMEDIATELY YOUR COMMAND AND UNIT IS HEREBY
TRANSFERRED TO THE PLANET “VEIL” AS A DEFENSIVE REASSIGNMENT. TRANSPORTATION IS ARRANGED (BRIEFING UNDER SEPARATE COVER) AND IS IMMEDIATE.
ALL MEMBERS OF YOUR UNIT AND ASSETS FOR TRANSFER MUST REPORT TO THE
CENTRAL DISPATCH AREA AT 09:00 TOMORROW, NO EXCEPTIONS.
NECESSARY INFORMATION:
VEIL IS A MARGINALLY HABITABLE WORLD REQUIRING L-3 LIFE SUPPORT AND
ANTI-RADIATION SUPPLEMENTS FOR SURFACE ACTIVITY. ATMOSPHERE IS THIN AND
DIRTY BELOW THE CLOUD LINE AND TRACE ABOVE. SUNLIGHT PENETRATION BELOW
THE CLOUD LINE IS 75% AT MAXIMUM ILLUMINATION.
4
Eridani Light Horse • Operation: Pirate’s Moon • operation Briefing
SURFACE CLASSIFIED AS GENERALLY UNSTABLE, THOUGH SIGNIFICANT DISRUPTION
IS TRANSIENT NEAREST THE SURFACE.
PLANETARY CONDITION IS A RECENT TRANSFORMATION DATING BACK SEVERAL
DECADES AND RESULTING FROM AN ORBITAL INTERSECTION WITH A PREVIOUSLY
UNCHARTED METEOR SWARM (LOCAL REFERENCE “SILVER SWARM”) THAT RENDERED
THE SURFACE NEARLY UNINHABITABLE, BUT INTRODUCED SIGNIFICANT SURFACE AND
NEAR-SURFACE DEPOSITS OF GERMANIUM [REF 2910-10] ACROSS THE PLANET.
HABITATION BEGAN WITH COLONY-INDUSTRIALIZATION BY FEDERATED COMMONWEALTH
SPONSORED VEIL UNITED MINING COALITION, A MULTI-POLITICAL GROUP CHARTERED TO REMOVE OR EXTRACT THE PRECIOUS MINERALS PRESENT. RECENT
POLITICAL DISRUPTION WITHIN THE FEDERATED COMMONWEALTH HAS ENCOURAGED
LOCAL BELT PIRATES TO ENCROACH ON THE
PLANET.
CURRENT STATUS OF LOCAL
OPPOSITION FORCES UNKNOWN.
ORDERS: RMD-0292:292/
”Broker” 210
VERIFICATION: LYR/AL COMM
(STEINER 01-00)
***CLOSE CHANNEL***
[FOOTNOTE 2910-10: Germanium
is an extremely rare, naturally
occurring compound used nearly
exclusively in the construction
of Jump Engine cores.]
5
Chapter 2: Game Setup
Please note that this documentation supplements the original MECHWARRIOR 3 manual.
Please consult it for all information related to core gameplay.
SYSTEM REQUIREMENTS
The original MECHWARRIOR 3 program must be installed on your computer before you can
install this Expansion Pack. In addition, the game requires Windows 95 or 98 and DirectX
7.0 or later (which you can install during setup).
MECHWARRIOR 3: PIRATE’S MOON requires the following minimum system requirements:
• 200MHz Pentium
• Windows 95 or Windows 98
• 32MB RAM
• High Color graphics (640 x 480 x 16-bit color – 2MB video RAM minimum)
• Quad-speed CD-ROM drive
• Hard drive (150MB free + 200MB swap file)
• DirectX-compatible sound card
We recommend the following system requirements for advanced graphics options:
• 300MHz Pentium II or faster
• Windows 95 or Windows 98
• 64MB RAM
• High Color graphics (1024 x 768 x 16-bit color – 2MB video RAM minimum)
6
Eridani Light Horse • Operation: Pirate’s Moon • game setup
• Direct3D graphics accelerator
• Quad-speed CD-ROM drive
• Hard drive (335MB free + 200MB swap file)
• Joystick
MECHWARRIOR 3: PIRATE’S MOON requires one of the following to play a multiplayer game:
• Windows-compatible 28.8 kps modem or faster
• Local area network (LAN) using IPX or TCP/IP protocol
• Internet play with a true TCP/IP connection
INSTALLATION
Insert the MECHWARRIOR 3: PIRATE’S MOON disc in your CD-ROM drive. If your computer
has AutoPlay enabled, installation begins automatically. You must have the original
MECHWARRIOR 3 CD-ROM handy in order to complete the install of MECHWARRIOR 3: PIRATE’S
MOON. If you do not have the MECHWARRIOR 3 disc, the installation will abort without
installing the Expansion Pack.
If installation does not begin, follow these instructions:
1. Insert the MECHWARRIOR 3: PIRATE’S MOON disc into the CD-ROM drive.
2. Click on the Start button on the Windows taskbar.
3. Select Settings and then Control Panel.
4. Double-click “Add/Remove Programs.”
5. Click “Install” and select “MECHWARRIOR 3: PIRATE’S MOON.”
7
Eridani Light Horse • Operation: Pirate’s Moon • game setup
During installation, you can choose between a Typical, Compact or Custom install. Typical
requires 335MB free and installs the game files needed for optimal performance. Compact
requires 150MB free and installs only the absolutely necessary files. As a result, game performance may suffer. Custom lets you choose which files you wish to install to the hard
drive. If there are problems installing MECHWARRIOR 3: PIRATE’S MOON, please read the
README.DOC file on the CD-ROM.
To uninstall the game, insert the MECHWARRIOR 3: PIRATE’S MOON disc into your CD-ROM drive
and choose “Uninstall.” Optionally, you can click on the Start button on the Windows
taskbar, select Settings, select Control Panel, double-click Add/Remove Programs, select
“MECHWARRIOR 3: PIRATE’S MOON” and then click on “Uninstall.”
DirectX Installation
MECHWARRIOR 3: PIRATE’S MOON requires DirectX version 7.0. If you do not already have this
on your computer, then you can install it after the game files are copied to your hard drive.
If you need to install DirectX manually, insert the MECHWARRIOR 3: PIRATE’S MOON disc into
your CD-ROM drive and select “Reinstall DirectX.”
8
Eridani Light Horse • Operation: Pirate’s Moon • game setup
THE README FILE
MECHWARRIOR 3: PIRATE’S MOON has a ReadMe file with which you can view both the License
Agreement and updated information about the game. To view this file, double-click on
README.DOC in the MECHWARRIOR 3: PIRATE’S MOON directory found on your hard drive. You can
also view the ReadMe file by first clicking on the Start button on your Windows taskbar.
Then select Programs > MicroProse > MECHWARRIOR 3 PIRATE’S MOON > ReadMe.
JOYSTICK SETUP
If you plan to use a joystick, make sure it is calibrated in Windows before you start
MECHWARRIOR 3: PIRATE’S MOON. Please refer to the original MECHWARRIOR 3 manual for
calibration instructions.
PLAYING THE GAME
To run the game, make sure the MECHWARRIOR 3: PIRATE’S MOON disc is in your CD-ROM drive,
click on the Start button and select Programs > MicroProse > MECHWARRIOR 3 PIRATE’S MOON >
MECHWARRIOR 3 PIRATE’S MOON. You can also run the game by inserting the MECHWARRIOR 3:
PIRATE’S MOON disc into your CD-ROM drive and selecting “Play!”
We recommend that you review the original MECHWARRIOR 3 manual, Technical Reference and
Quick Reference Card for more information on how to play the game.
9
Chapter 3: Game Modes and Options
CAMPAIGN
Select “Campaign” at the Main screen
to play the new single-player missions
as a member of the Eridani Light Horse
opposing the New Belt pirates. All
normal campaign rules, such as
salvage, apply.
PIRATE MISSIONS
Select “Pirate Missions” at the Main
screen to play a series of stand-alone,
non-campaign missions as a New Belt pirate. The missions must be played in order, but
there is no salvage.
INSTANT ACTION
You can set up Instant Action missions on four new maps from the MECHWARRIOR 3: PIRATE’S
MOON single-player missions. You can also use all of the new BattleMechs as well as the
Clan Elemental power suit. (Note that you cannot access the Instant Action maps from the
original game.)
10
Eridani Light Horse • Operation: Pirate’s Moon • game modes and options
MULTIPLAYER
MECHWARRIOR 3: PIRATE’S MOON has four new multiplayer maps, two additional types of
multiplayer games and four new multiplayer options. You can now command the prized
Clan Elemental combat suit as well. Look for it in the ’Mech Lab.
You will only be able to play multiplayer games against opponents using the same MECHWARRIOR 3 software. Original MECHWARRIOR 3 owners can only play against MECHWARRIOR 3
owners, and MECHWARRIOR 3: PIRATE’S MOON owners can only play owners of the same expansion.
For more information on how to use the original multiplayer game maps from MECHWARRIOR 3
in this expansion, visit www.mechwarrior3.com.
Multiplayer Games
Attack/Defend – One Base
One team defends the base while the
other team tries to destroy it.
Attack/Defend – Two Bases
With two bases instead of one, each
team begins the game in control of a
base and must defend it while at the
same time attempting to destroy the
enemy’s base.
11
Eridani Light Horse • Operation: Pirate’s Moon • game modes and options
Multiplayer Game Options
Rounds
If the Rounds control on the Multiplayer Game Setup screen is set to 1, then the game is a
regular multiplayer game of just 1 round. If the Rounds control is set to 2 or higher (up to
a maximum of 10), then the game consists of that many rounds of play. Rounds Play games
are multi-round combats that start with each team in possession of only a limited supply of
BattleMechs, weapons and equipment. At the end of each round, each team receives tonnage points based on its performance in the previous round. Each team can then refit or
acquire new equipment in the ’Mech Lab before beginning the next round of play. After the
tonnage points are awarded, press the Salvage button to use those points to refit or acquire
new equipment.
Salvage Award
This option sets the multiplier and distribution for any salvage awarded between Rounds in
a multi-round game. If “Salvage Award” is set to positive, then tonnage points are awarded
to the winning team using that multiplier. If the value is set to negative, then tonnage
points are awarded to the losing team using that multiplier. You can use this option to
handicap multi-round multiplayer games.
Restrict Jump Jets
This option limits jump jets in exactly the same manner as the “Relaxed Jump Jets” option.
If this is set to On, then you cannot maneuver your ’Mech while it is in the air.
Infinite Radar
A useful aid in multiplayer games, this option forces the radar display to show any enemy
or allied units that would normally be outside your radar’s range. The out-of-range targets
show up at the very edge of the radar display to help you find other ’Mechs.
12
Eridani Light Horse • Operation: Pirate’s Moon • game modes and options
GAME OPTIONS AND COMMANDS
The following new key commands are available in MECHWARRIOR 3: PIRATE’S MOON.
a`
Ejects the pilot from the ’Mech.
c H Turns the BattleMech’s headlights on or off. Headlights are crucial
for success in certain missions.
s V Cycles through the available in-game resolutions.
c P Takes a screen shot during gameplay and saves the image into the
game folder.
c I Imports an existing ’Mech design into Pirate’s Moon. Usable only
in the ’Mech Lab.
c X Exports the current ’Mech design from the game. Usable only in
the ’Mech Lab.
13
Chapter
Chapter 4:
4: Weapons
Weapons
As part of your mission to Veil, you will have access to a variety of new weapons, some of
them available in your initial inventory.
Light Machine Gun: With similar damage to and double the range of the standard machine
gun, the light machine gun goes through ammo twice as fast. The light machine gun is
ideal for long-range anti-infantry and light vehicle fire.
Heavy Machine Gun: Fire from the heavy machine gun causes double the damage as the
standard machine gun at the same range. Unfortunately, the required heavier barrel and
feeder mechanism make it twice the weight of the standard machine gun.
Light Gauss Rifle: The light gauss rifle does only half the damage of its standard
counterpart, but it does have longer range (1,000 meters), a faster reload time and
lighter ammunition.
Medium Range Missiles: Though they have only a 570-meter effective range, mediumrange missiles carry a significant warhead and are available in salvo sizes of 10, 20, 30
and 40 missiles.
Thunderbolt Missiles: With a 150-meter minimum range, each massive Thunderbolt missile
carries the explosive firepower of an entire salvo of long-range missiles. Additionally, they
have a longer range and are invulnerable to AMS.
X-Pulse Lasers: Only recently moving out of the experimental stage, X-pulse lasers do
the same damage as their standard counterparts but are effective over a greater range.
Unfortunately, they do generate more heat.
14
Eridani Light Horse • Operation: Pirate’s Moon • weapons
Heavy Lasers: This class of laser is more powerful than the standard, though they are effective at the same range. Heavy lasers do, however, generate even more heat than the longerranged ER lasers.
ER Micro Laser: The Clan ER micro laser is smaller, weaker and shorter-ranged than the
small ER laser, but it is also half the weight. It’s perfect for filling up that last fraction of a
’Mech’s weapon load tonnage.
Weapon Tables
The following are tables of all of the weapons available for mounting on a BattleMech. “IS”
stands for “Inner Sphere.”
Energy Weapon Type
Heat
(per shot)
Small Laser (IS)
Medium Laser (IS)
Large Laser (IS)
Heavy Small Laser (Clan)
Heavy Medium Laser (Clan)
Heavy Large Laser (Clan)
ER Micro Laser (Clan)
ER Small Laser (IS and Clan)
ER Medium Laser (IS and Clan)
ER Large Laser (IS)
ER Large Laser (Clan)
Small Pulse Laser (IS and Clan)
Medium Pulse Laser (IS and Clan)
Large Pulse Laser (IS)
Large Pulse Laser (Clan)
Small X-Pulse Laser (IS)
Medium X-Pulse Laser (IS)
Large X-Pulse Laser (IS)
PPC (IS)
2
3
8
4
7
12
2
3
4
10
10
2
5
8
8
2
5
11
9
Maximum
Damage
Tonnage
Critical
Spaces
Ammo
Range
Low
Low
Medium
Low
High
Very High
Low
Low
Medium
Medium
High
Medium
Medium
High
High
Medium
Medium
High
High
0.5
1
5
0.5
1
4
0.3
0.5
1
5
4
1
2
7
6
1
2
7
7
1
1
2
1
2
3
1
1
1
2
1
1
1
2
2
1
1
2
3
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
N/A
120 meters
360 meters
600 meters
120 meters
360 meters
600 meters
160 meters
240 meters
600 meters
1,000 meters
1,000 meters
240 meters
480 meters
800 meters
800 meters
300 meters
600 meters
1,000 meters
920 meters
15
Eridani Light Horse • Operation: Pirate’s Moon • weapons
Heat
(per shot)
Maximum
Damage
Tonnage
Critical
Spaces
Ammo
Range
12
12
2
2
Very High
Very High
Low (heat)
Low (heat)
7
6
1
0.5
3
2
1
1
N/A
N/A
N/A
N/A
920 meters
920 meters
75 meters
75 meters
Ballistic Weapon Type
Heat
(per shot)
Maximum
Damage
Tonnage
Critical
Spaces
Ammo
Range
Light Gauss Rifle (IS)
Gauss Rifle (IS)
Gauss Rifle (Clan)
Autocannon 2 (IS)
Autocannon 5 (IS)
Autocannon 10 (IS)
Autocannon 20 (IS)
LB-2X Autocannon (IS)
LB-2X Autocannon (Clan)
LB-5X Autocannon (IS)
LB-5X Autocannon (Clan)
LB-10X Autocannon (IS)
LB-10X Autocannon (Clan)
LB-20X Autocannon (IS)
LB-20X Autocannon (Clan)
Ultra Autocannon 2 (IS)
Ultra Autocannon 2 (Clan)
Ultra Autocannon 5 (IS)
Ultra Autocannon 5 (Clan)
Ultra Autocannon 10 (IS)
Ultra Autocannon 10 (Clan)
Ultra Autocannon 20 (IS)
Ultra Autocannon 20 (Clan)
Light Machine Gun (Clan)
Machine Gun (IS)
Machine Gun (Clan)
Heavy Machine Gun (Clan)
1
1
1
1
1
3
7
1
1
1
1
2
2
6
6
1
1
1
1
3
3
7
7
0
0
0
0
Medium
Very High
Very High
Low
Medium
Very High
Extreme
Low
Low
Medium
Medium
Very High
Very High
Extreme
Extreme
Low
Low
Medium
Medium
Very High
Very High
Extreme
Extreme
Low
Low
Low
Low
12
15
12
6
8
12
14
6
5
8
7
11
10
12
14
7
5
9
7
13
10
15
12
0.3
0.5
0.3
0.5
5
7
6
1
4
7
10
4
3
5
4
6
5
9
11
3
2
5
3
7
4
10
8
1
1
1
1
16
8
8
45
20
10
5
45
45
20
20
10
10
5
5
45
45
20
20
10
10
5
5
400
200
200
100
1,000 meters
880 meters
880 meters
720 meters
600 meters
450 meters
210 meters
870 meters
870 meters
690 meters
690 meters
520 meters
520 meters
330 meters
330 meters
810 meters
810 meters
630 meters
630 meters
540 meters
540 meters
260 meters
260 meters
240 meters
120 meters
120 meters
120 meters
Energy Weapon Type
ER PPC (IS)
ER PPC (Clan)
Flamer (IS)
Flamer (Clan)
16
Eridani Light Horse • Operation: Pirate’s Moon • weapons
Missile Weapon Type
Thunderbolt 5 (IS)
Thunderbolt 10 (IS)
Thunderbolt 15 (IS)
Thunderbolt 20 (IS)
LRM 5 (IS)
LRM 5 (Clan)
LRM 10 (IS)
LRM 10 (Clan)
LRM 15 (IS)
LRM 15 (Clan)
LRM 20 (IS)
LRM 20 (Clan)
MRM 10 (IS)
MRM 20 (IS)
MRM 30 (IS)
MRM 40 (IS)
SRM 2 (IS)
SRM 2 (Clan)
SRM 4 (IS)
SRM 4 (Clan)
SRM 6 (IS)
SRM 6 (Clan)
Streak SRM 2 (IS)
Streak SRM 2 (Clan)
Streak SRM 4 (IS)
Streak SRM 4 (Clan)
Streak SRM 6 (IS)
Streak SRM 6 (Clan)
NARC (IS)
NARC (Clan)
Heat
(per shot)
Maximum
Damage
Tonnage
Critical
Spaces
Ammo
Range
2
4
5
6
3
3
6
6
8
8
9
9
6
9
14
18
2
2
4
4
5
5
3
3
4
4
5
5
0
0
Low
Medium
High
Very High
Medium
Medium
High
High
Very High
Very High
Extreme
Extreme
High
Extreme
Extreme
Extreme
Low
Low
Medium
Medium
Medium
Medium
Low
Low
Medium
Medium
Medium
Medium
N/A
N/A
3
7
11
15
2
1
5
2.5
7
3.5
10
5
3
7
10
12
1
0.5
2
1
3
1.5
1.5
1
3
2
4.5
3
3
2
1
2
3
5
1
1
2
1
3
2
5
4
2
3
5
7
1
1
1
1
2
1
1
1
1
1
2
2
2
1
12
6
4
3
24
24
12
12
8
8
6
6
24
12
8
6
50
50
25
25
15
15
50
50
25
25
15
15
6
6
900 meters
900 meters
900 meters
900 meters
800 meters
800 meters
800 meters
800 meters
800 meters
800 meters
800 meters
800 meters
570 meters
570 meters
570 meters
570 meters
360 meters
360 meters
360 meters
360 meters
360 meters
360 meters
480 meters
480 meters
480 meters
480 meters
480 meters
480 meters
1,000 meters
1,000 meters
17
Chapter 5: BattleMechs
In addition to the standard selection of BattleMechs, your assignment to Veil is likely to
expose you to a wider than normal variety. Study the data and be prepared.
Atlas
Atlas: Say the word “Atlas” and every MechWarrior thinks of the various grinning face
designs they’ve seen painted on its head. Say the word “Atlas” again and listen to them tell
you how lucky they were to have survived their encounter with it…
INNER SPHERE
ASSAULT ’MECH
100 TONS
CHASSIS: Standard
CRUISING SPEED: 32 KPH
JUMP JETS: NONE
ARM SWING: YES
POWER PLANT: Vlar 300XL
MAXIMUM SPEED: 49 KPH
TORSO TWIST: YES
2 ER Large Lasers
1 Anti-Missile System
1 Gauss Rifle + Ammunition (16)
2 CASE
1 LRM/20 Rack + Ammunition (240)
2 Medium Pulse Lasers
VERSION MANUFACTURER: Defiance Industries
ARMOR SOURCE: Independent 200
COMMUNICATIONS SYSTEM: DirectComm Digital (mds20)
TARGETING AND TRACKING SYSTEM: BrightStar v2
18
Eridani Light Horse • Operation: Pirate’s Moon • battlemechs
Awesome
Awesome: Next to the Atlas, the Awesome may be the most feared and respected Inner
Sphere BattleMech. Though slow, the Awesome is an inexorable force capable of delivering
devastating firepower and absorbing more than its share of return fire.
INNER SPHERE
ASSAULT ’MECH
80 TONS
CHASSIS: Standard
CRUISING SPEED: 43 KPH
JUMP JETS: NONE
ARM SWING: YES
POWER PLANT: Pitban 320 XL
MAXIMUM SPEED: 78 KPH
TORSO TWIST: YES
3 ER Particle Projector Cannons
1 Small Pulse Laser
1 Medium Pulse Laser
2 Streak SRM/2 Packs + Ammunition (100)
VERSION MANUFACTURER: Technicron Manufacturing
ARMOR SOURCE: Durallex Heavy Special
COMMUNICATIONS SYSTEM: Garret T19-G
TARGETING AND TRACKING SYSTEM: Dynatec 2780
19
Eridani Light Horse • Operation: Pirate’s Moon • battlemechs
Centurion
Centurion: One of the most widely recognized and fielded of Inner Sphere ’Mechs, it is considered the backbone of many battle groups. Formidably armed for close, in-tight fighting,
the Centurion is an ideal in-your-face city fighter.
INNER SPHERE
MEDIUM ’MECH
50 TONS
CHASSIS: Endo Steel
CRUISING SPEED: 65 KPH
JUMP JETS: NONE
ARM SWING: YES
POWER PLANT: Vlar 300 XL
MAXIMUM SPEED: 97 KPH
TORSO TWIST: YES
2 Medium Lasers
1 LB-10X Autocannon + Ammunition (20)
1 LRM/10 Rack + Ammunition (240)
1 Artemis IV FCS
1 CASE
VERSION MANUFACTURER: Corean Enterprises
ARMOR SOURCE: StarGuard III with CASE
COMMUNICATIONS SYSTEM: Corean Transbanc-J9
TARGETING AND TRACKING SYSTEM: Corean B-Tech with
Artemis IV System
20
Eridani Light Horse • Operation: Pirate’s Moon • battlemechs
Clint IIC
Clint IIC: This well-armed recon ’Mech is the updated Clan version of the venerable Inner
Sphere design. Though not a speed demon, the Clint IIC is well armed for its size, making
it ideal for recon-in-force operations and engaging light enemy forces.
CLAN
LIGHT ’MECH
40 TONS
CHASSIS: Standard
CRUISING SPEED: 65 KPH
JUMP JETS: NO
ARM SWING: YES
POWER PLANT: 240 XL
MAXIMUM SPEED: 97 KPH
TORSO TWIST: YES
1 LB-10X Autocannon (Clan) + Ammunition (40)
2 ER Medium Lasers (Clan)
VERSION MANUFACTURER: unknown
ARMOR SOURCE: unknown
COMMUNICATIONS SYSTEM: unknown
TARGETING AND TRACKING SYSTEM: unknown
21
Eridani Light Horse • Operation: Pirate’s Moon • battlemechs
Masakari
Masakari: Despised by Inner Sphere MechWarriors, the formidable Masakari packs an unstoppable firestorm of weaponry with more armor than some heavier Inner Sphere ’Mechs. It is
able to move at a frightening speed for its size.
CLAN
ASSAULT ’MECH
85 TONS
CHASSIS: Standard
CRUISING SPEED: 43 KPH
JUMP JETS: NONE
ARM SWING: YES
POWER PLANT: 340 XL
MAXIMUM SPEED: 65 KPH
TORSO TWIST: YES
4 ER Particle Projector Cannons (Clan)
1 LRM/10 Rack (Clan) + Ammunition (120)
1 CASE (Clan)
1 Targeting Computer (Clan)
VERSION MANUFACTURER: unknown
ARMOR SOURCE: unknown
COMMUNICATIONS SYSTEM: unknown
TARGETING AND TRACKING SYSTEM: unknown
22
Eridani Light Horse • Operation: Pirate’s Moon • battlemechs
Ryoken
Ryoken: The Ryoken OmniMech is favored for its multi-role capability. Though traditionally
built around laser-based weapons, many Ryokens reach the field with supplemental missiles
and autocannons. This diversity means that virtually no two of these ’Mechs are alike.
CLAN
MEDIUM ’MECH
55 TONS
CHASSIS: Standard
CRUISING SPEED: 65 KPH
JUMP JETS: NONE
ARM SWING: YES
POWER PLANT: 330 XL
MAXIMUM SPEED: 97 KPH
TORSO TWIST: YES
3 ER Medium Lasers (Clan)
2 ER Large Lasers (Clan)
VERSION MANUFACTURER: unknown
ARMOR SOURCE: unknown
COMMUNICATIONS SYSTEM: unknown
TARGETING AND TRACKING SYSTEM: unknown
23
CUSTOMER
Customer SERVICES
Support
UK only:
If you have problems and require assistance you can telephone our Customer Services on:
Phone:
Hours of operation:
Fax:
+44 (0) 1454 893900
0900-1730 GMT/BST, Monday to Friday
+44 (0) 1454 894296
Note: Phoning this number costs the same as a standard rate call no matter where you call
from in the UK. If you do telephone our Customer Services, if possible please be sitting infront of your computer and have a pen and paper at the ready. Before contacting our
Customer Services, please try to have the following information ready so that we may help
you more efficiently:
The name of the game, the make and model of your computer, the processor and it's speed,
peripherials, graphics card with it's driver date and version, sound card with it's driver date
and version, which version of Windows you are using, total memory installed, exact error message (if any) version of DirectX installed, type of CD-ROM drive, total system resources free
before running the program and finally the name of any programs running in the background.
All letters should be addressed to:
Hasbro Interactive (Europe) Customer Services
The Ridge, Chipping Sodbury, South Gloucestershire
BS37 6BN, England, UK
24
Eridani Light Horse • Operation: Pirate’s Moon • customer support
Australia only:
If you have problems and require assistance you can telephone the Hasbro Interactive
Customer Services Hotline on:
Phone:
1902 262 667
(calls charged at $1.50 per minute, a higher rate applies
to mobile and public phones).
EMAIL
Alternatively you can email our Customer Service operators on: [email protected]
To ensure a prompt reply please summarise your issues as concisely as you can, giving
details, as above, of the game, the problem or error, any circumstances that you feel relevant and your particular computer system.
WEBSITE
http://www.hasbro-interactive.com
How to Get Help:
If you are having problems with MECHWARRIOR 3: PIRATE’S MOON, we can best help you if (1)
you are at your computer when you call and (2) you have the following information handy:
■ Version number of MECHWARRIOR 3: PIRATE’S MOON
■ Your computer’s processor and its speed (such as a 200MHz Pentium)
■ Your computer’s brand and model
■ Total RAM installed in your computer
■ Version of DirectX drivers
25
Eridani Light Horse • Operation: Pirate’s Moon • customer support
■ CD-ROM brand and model name
■ Video card brand and model name
■ Sound card brand and model name
■ Mouse brand and version number of mouse driver
■ Joystick brand and model name
■ Any error message you see in the game
How to Return Defective Materials:
If your game manual or CD-ROM is damaged or defective, you can return that item to
Customer Support for a replacement. Send only the item to be replaced, not the entire
package. You must also include a photocopy of your receipt showing the date of purchase
(not the date when you “registered” your game with MicroProse). Your 90-day warranty period begins with the date of purchase as shown on your receipt. MicroProse is not responsible
for items lost in the mail. We suggest that you insure your mail. Please send to MicroProse,
ATTN: Customer Support, 2490 Mariner Square Loop, Alameda, CA 94501.
26
Eridani Light Horse • Operation: Pirate’s Moon • credits
Credits
Zipper Interactive
Brian Soderberg, Jim Bosler
Project Management
George Sinfield
Design Lead
Daniel Dociu
Art Director
Michael Gutmann,
Carl Christofferson,
Rick Jarvis, Bob Gutmann,
Mark Heinen, Gary Hinger,
Brian Soderberg
Software
Mike Horn –
Blevins Enterprises,
Davod Korus –
Blevins Enterprises
Support Software
Scott Luse, Dan Henley,
Doug Wilcox, Tom Sternberg
3D Artists
David Kern, Jay Banchero,
Russ Phillips, Victor VonBeck,
Arnel Ramac
Additional Art
Paul Reed
Design Support
Jim Bosler
Business Management
Hasbro Interactive
Tom Dusenberry
President
Michael Bilodeau
Producer
George Sinfield,
Brian Soderberg,
Michael Bilodeau,
Scott Crisostomo,
Colin Munson,
Nels Nelson
Designers
Peter Matiss
Product Manager
Michael Mancuso
Executive Producer
David Walls
Creative Director
John Sutyak
Chief Creative Officer
Tony Parks
Senior V.P. Research
and Development
Rich Reily
V.P. of Technology
Paul Fullwood
V.P. of Studios
Rob Sears
Director, Project Management
Michael Craighead
Director of Quality Assurance
Kurt Boutin
Q.A. Manager
Andy Mazurek
Q.A. Supervisor
Nels Nelson
Q.A. Lead
Colin Munson
Assistant Lead
27
Eridani Light Horse • Operation: Pirate’s Moon • Credits
Scott Carpenter,
Richard Chung, Steve Cohrs,
Scott Crisostomo,
Bing Crowell, Joel Dwy,
Rob Ivey, Shawn Stone,
Jason Allan Mickela,
D’Juan Bragg,
Lesley Mathieson
Testers
Steve Martin
Manager of Creative Services
Jim Buchanan
Managing Director
Tom Dowd
Manual Writer
John Hurlbut
General Manager
Marisa Ong
Documentation Manager
Tom Nichols
Director of Marketing
Tim Evans
Channel Marketing Director
George Burtch
Director of Marketing Services
Sarah McIlroy
Channel Marketing Manager
Steve Webster
Chief Visual Officer
Laura Tomasetti
Director of Public Relations
Elizabeth Mackney
Manager of Editorial/
Documentation Services
Kathryn Lynch
Creative Services Manager
Tony Moreira
Manager of Technical Services
28
Bob Sadacca
V.P. of Administration
and Operations
Tracy Kureta
Operations and Special
Projects Manager
Laurel Marchessault,
Donna Mahan, Linda Ferros
Legal and Finance
Richard Browne,
James Mayo,
Jon Kimmich,
Jim Bosler,
Kelly Zmak
Special Thanks
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29
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© 1999 Hasbro Interactive, Inc. All Rights Reserved. MICROPROSE is a trademark of Hasbro. BattleTech Material © 1999 FASA Corporation.
MechWarrior, BattleTech, BattleMech, and ’Mech are trademarks or registered trademarks of FASA Corporation and Microsoft Corporation. All Rights
Reserved. Used under license. All other trademarks are the property of their respective holders.
First Edition, November 1999
31