View manual text
Black Knight
Legion
Field Manual
TM
MechWarrior 4:
Black Knight
RESTRICTED
AC
CESS
This handbo
ok is rest
Black Knig
ricted to
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only and sh Legion personnel
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04-74.
0801 Part No. X08-35239
m
MWv.4:BKL-CAFS
CB-0608-64
ember 3070
Date: 4 Sept
(claimant)
Eric McClair
To:
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S.N. 046-3039
pt.
ns Affairs De
From: Vetera
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of military
tolerated.
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Contents
SECTION 1.0
SECTION 2.0
SECTION 3.0
SECTION 4.0
SECTION 5.0
SECTION 6.0
APPENDIX A
PROLOGUE
3
1.1
Precursor to Conflict
3
1.2
Banishment
4
SORTIE PREPARATION
5
2.1
Setting Up Your System
5
2.2
Configuring Your Controls
6
2.3
Engaging in Battle
6
EQUIPMENT SPECIFICATIONS
7
3.1
BattleMechs
8
3.2
Weapons
14
3.3
Support Vehicles
16
3.4
Terrain Notes
18
BLACK KNIGHT LEGION MECHLAB
4.1
Chassis
19
4.2
Persistent Inventory
20
4.3
Black Market
20
FINDING SOME ACTION
22
5.1
Earning Your Pay
22
5.2
Instant Action
23
5.3
Multiplayer Action
24
ADDITIONAL OPERATIONAL DETAILS
27
6.1
Dynamic Campaign
27
6.2
Mission Selection and Launch
28
GLOSSARY
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An open letter to new recruits
Congratulations, and welcome. You have
been accepted into the Black Knight Legion
Mercenary Corps.
I applaud your courage in accepting this
challenge. As a Legionnaire, you must
renounce all prior allegiances and leave
behind the past, and in return, you will
experience the harshest of fighting
conditions. However, you will be paid quite
handsomely for the trouble. Our life may
not be an easy one, but I assure you it is
a lucrative one.
This Black Knight Legion Field Manual is
the key to your success. It provides the
latest battle equipment specs and
strategies. Guard it carefully. It is
imperative that this information not fall
into the wrong hands.
Lastly, remember that this handbook is a
supplement to your original MechWarrior™:
Vengeance BattleTech Reference manual, not
a replacement. For maximum effectiveness,
both manuals should be used together.
Good luck,
Michael Lawhorn, Colonel
Black Knight Legion
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SECTION
1.0
Prologue
1.1
PRECURSOR TO CONFLICT
Kentares has been in political turmoil since Ian Dresari took
possession of the Ducal throne. Details of his succession are
sketchy, but many feel that his sister Johanna was the heir
apparent. Since her untimely death, civil unrest has grown into
open rebellion.
Karl Sonntag, a staunch loyalist to the Dresari family, turned his
back on the fledgling sovereign and was recently arrested for
sedition when he publicly condemned the new regime. His fate—
as well as those of other political prisoners—is uncertain, but
we do know that his leadership could prove invaluable if a
resistance is to be mounted against Ian Dresari.
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1.2
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BANISHMENT
After years of faithful service as a Davion lance commander,
you found yourself facing a disciplinary review board following a
heated dispute with a superior officer. Using his influence with
the corporative magistrate, he seized an opportunity to trump up
charges of insubordination against you and had you drummed out.
Disgraced, jobless, and without a C-bill to your name, you turned
to the only source of income at hand: Colonel Michael Lawhorn
and his Black Knight Legion.
The Legion is a tight-knit group of rogue mercenaries with a
reputation for the ruthless pursuit of profit—a reputation that’s
not altogether undeserved. Your experience and can-do attitude
has helped you rise quickly through the ranks, and become the
colonel’s confidant and second in command.
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SECTION
2.0
Sortie Preparation
Before committing yourself to combat, ensure your ’Mech is
configured correctly.
2.1
SETTING UP YOUR SYSTEM
In order to meet the stringent specifications required of a
Legionnaire, you must first install the MechWarrior 4: Black
Knight software to your computer.
To install MechWarrior 4: Black Knight
1. Ensure MechWarrior: Vengeance is installed on your computer.
This is required to run MechWarrior 4: Black Knight.
2. Insert the MechWarrior 4: Black Knight disc into your CD-ROM
drive, and then follow the instructions on the screen.
If setup does not begin automatically or if you have trouble
starting MechWarrior 4: Black Knight, refer to the Readme file
on the MechWarrior 4: Black Knight CD.
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CONFIGURING YOUR CONTROLS
Before joining your fellow Legionnaires in combat, refer to the
MechWarrior: Vengeance BattleTech Reference manual to ensure
your joystick is configured properly. Optimum control produces
maximum effectiveness when engaging the enemy.
2.3
ENGAGING IN BATTLE
When you have completed installing MechWarrior 4: Black Knight
to your computer and you have configured your controls for
maximum effectiveness, you’re ready to join your fellow
Legionnaires on the battlefield.
To play MechWarrior 4: Black Knight
• Insert the MechWarrior 4: Black Knight disc into the CD-ROM
drive. When you see the initial screen, click Play.
–or–
If the disc is already in the drive, double-click the MechWarrior 4:
Black Knight icon on your desktop to launch the game. Or click
Start\Programs\Microsoft Games\MechWarrior Black Knight\ and
then click MechWarrior Black Knight.
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SECTION
3.0
Equipment Specifications
This section contains equipment specifications for the latest
BattleMechs, weapons, and support vehicles. Also included are
the latest ’Mech and vehicle performance analyses for terrains
you are likely to encounter. This information was compiled from
field reconnaissance reports and, whenever possible, manufacturer blueprints. Use these data to familiarize yourself with your
opponent’s capabilities, as well as your own.
CAUTI
ON
The inform
ation in th
current at
is manual
was
th
However, no e time of its prin
ting.
t all info
rm
100% accura
te to what ation may be
in the fiel
you encoun
d.
ter
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Endo
Steel
Endo
Steel
Endo
Steel
Normal
Endo
Steel
65
81
85
100
130
90
75
55
35
30
None
ECM
ELECTRONICS
LBX Scattershot 20
Lg. Laser (4)
Med. Laser (2)
PPC (2)
Lg. Laser (3)
None
None
Clan ER Lg. Laser (2) BAP
Clan ER Med. Laser (2)
Clan LRM 15 (2)
Clan NARC Beacon
Lg. X-Pulse Laser
Med. Pulse Laser (3)
Clan ER Lg. Laser (2)
Clan ER Med. Laser
Clan LRM 10
MAX
WEIGHT
(TONS) WEAPONS
Note: BattleMechs are shown in their default configurations fitted with
standard weapon loadouts.
IS
FF/
Assault 16.5
FF/
13
FF/
8.5
Sunder
Clan
Medium
Ryoken
Ref/
10
IS
Heavy
IS
Light
Wolfhound
FF/
4
Black
Knight
Clan
Light
TYPE
MAX
SPEED
(KPH)
3.1
Uller
NAME
ARMOR
(TONS) CHASSIS
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NAME
ULLER
6.5m
Front
Side
TYPE
MAX SPEED (KPH)
NOTES
Clan Light
130
ARMOR (TONS)
MAX WEIGHT (TONS)
FF/4
30
The Uller is
exceptionally
versatile, with a
potent arsenal of
weapons that gives
it striking power
at all ranges.
Fast and well
armored, the Uller
can hold its own
against many IS
medium ’Mechs.
CHASSIS
ELECTRONICS
Endo Steel
ECM
WEAPONS
Clan ER Large Laser (2)
Clan ER Medium Laser
Clan LRM 10
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NAME
WOLFHOUND
9.8m
Front
Side
TYPE
MAX SPEED (KPH)
NOTES
IS Light
100
ARMOR (TONS)
MAX WEIGHT (TONS)
Ref/10
35
CHASSIS
ELECTRONICS
Normal
None
The WLF-2
Wolfhound is a
vast improvement
over the WLF-1.
The original
medium lasers have
been upgraded to
pulse lasers, and
its primary weapon
is the new,
experimental large
X-Pulse laser.
WEAPONS
Medium Pulse Laser (3)
Large X-Pulse Laser
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NAME
RYOKEN
9.2m
Front
Side
TYPE
MAX SPEED (KPH)
NOTES
Clan Medium
85
With its ease of
adaptability,
massive firepower,
and respectable
speed, the Ryoken
is a workhorse
worthy of respect
in any battle
situation.
ARMOR (TONS)
MAX WEIGHT (TONS)
FF/8.5
55
CHASSIS
ELECTRONICS
Endo Steel
BAP
WEAPONS
Clan ER Large Laser (2)
Clan ER Medium Laser (2)
Clan LRM 15 (2)
Clan NARC Beacon
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NAME
BLACK KNIGHT
10.8m
Front
Side
TYPE
MAX SPEED (KPH)
NOTES
IS Heavy
81
ARMOR (TONS)
MAX WEIGHT (TONS)
FF/13
75
The colonel’s
pride and joy,
uniquely tailored
for use as his
personal command
’Mech. With its
impressive arsenal
of weapons and
armor, the Black
Knight is a
fearsome sight
in battle.
CHASSIS
ELECTRONICS
Endo Steel
None
WEAPONS
PPC (2)
Large Laser (3)
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NAME
SUNDER
11.3m
Front
Side
TYPE
MAX SPEED (KPH)
NOTES
IS Assault
65
ARMOR (TONS)
MAX WEIGHT (TONS)
FF/16.5
90
Originally built
from captured Clan
equipment and
reengineered by
the IS for use as
an Assault ’Mech,
the Sunder is an
extremely capable
machine, most
notably for closequarter combat.
CHASSIS
ELECTRONICS
Endo Steel
None
WEAPONS
LBX Scattershot 20
Large Laser (4)
Medium Laser (2)
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Autocannon 20
20
18
Cluster Bomb
36
Ultra AC/10
SECTION 3.0
20
20
Clan Ultra AC/20
14
Ultra AC/20
36
Clan Ultra AC/10
3
3
3
2
3
1.8
10
1.5
0.75
1.5
0.75
HEAT
16
7
(each)
16
9
16
9
DAMAGE
250
1000
250
400
250
400
RANGE
16
13
20
16
18
13
TONS
Like the AC/5 and
10, but with
shorter range and
greater damage.
Like the Long Tom,
but with a larger
spread and more
destructive.
Fires two regular
autocannon rounds.
Fires two regular
autocannon rounds.
Fires two regular
autocannon rounds.
Fires two regular
autocannon rounds.
FIELD NOTES
3.2
2
SHOTS/
TON
SLOTS
TYPE
Ballistic:
3.2.1
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2
Large X-Pulse Laser
7
2.75
0.5
HEAT
Unknown
Unknown
Unknown
DAMAGE
600
300
200
RANGE
5
3
1.5
TONS
[NOTE 1]
[NOTE 1]
[NOTE 1]
FIELD NOTES
X-Pulse Laser X-Pulse Laser X-Pulse Laser
(Small)
(Medium)
(Large)
Autocannon
AC/20
Ultra Autocannon
AC/10
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Ultra Autocannon
AC/20
Energy Weapons:
Ballistic Weapons:
MECHWARRIOR 4: BLACK KNIGHT
Cluster Bomb
shown with Launcher
Note 1: New technology, only recently put into production. Performance metrics
were unavailable at the time of publication.
1
Medium X-Pulse Laser
SLOTS
1
Energy:
Small X-Pulse Laser
TYPE
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TYPE
Ground
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Myrmidon
Medium Tank
Mobile Orbital
Defense Laser
(MODL)
Quad Panzer
10
Unknown
2
15
TURRET
ARMOR
10
Unknown
2
15
BODY
ARMOR
20
Unknown
20
12
SPEED
(KPH)
PPC
SRM 6
Med. Pulse Laser
(12) for selfdefense
Machine Gun
Lg. Pulse Laser (4)
Machine Gun (2)
LBX AC/20
AC/20
WEAPONS
Very dangerous mediumrange tank.
Gargantuan planetary
defense system.
Equally effective
as air defense and
ground support.
Slow, but deadly at
close range.
FIELD NOTES
3.3
Demolisher II
Heavy Tank
3.3.1
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Demolisher II
Quad Panzer
Ground Vehicles:
None
Stiletto
TURRET
ARMOR
None
Air
Nightwind
TYPE
3.3.2
1
1
BODY
ARMOR
MODL
83
30
SPEED
(KPH)
Myrmidon
Bombs
Ultra AC/2
LRM 10 (2)
WEAPONS
Nightwind
Air Vehicles:
Stiletto
Very fast. Good for low-level
strafing and ground support.
Like the Peregrine, but much
bigger and deadlier.
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Fluid or semifluid magma
that flows from fissures
in the ground. Produces
extreme heat.
Lava that has cooled
sufficiently to solidify
but continues to glow red
with heat.
Lava
fields
Molten
lava
Crystalliferous rocks and
foundations that create
dust clouds when traversed
and eject large shards
when impacted.
DESCRIPTION
No vehicle can traverse.
Traversable by tracked
vehicles only, and top
speed is reduced.
No effect.
EFFECT ON VEHICLES
Prolonged exposure
will destroy a
’Mech.
Traversable, but
effective heat
dissipation is
severely hindered.
No effect.
EFFECT ON ’MECHS
3.4
Mineral
TYPE
This table contains the latest information on how different terrains affect BattleMech and vehicle performance.
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SECTION
4.0
Black Knight Legion MechLab
With the exception of the changes described in this section,
the features of the Black Knight Legion’s MechLab are identical
to the MechWarrior: Vengeance MechLab.
4.1
CHASSIS
4.1.1
Status Indicator
A new feature that provides indication of chassis status has been
added to the MechLab. In the chassis listing, the names of ’Mechs
that are ready for use are displayed in white, while ’Mechs that
are damaged appear as yellow, and crippled ’Mechs are red.
This feature is also used in the chassis listings of the lancemate
selection segment of the campaign mission selection screen.
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Repair
After each successful mission, battle-worn ’Mechs in your
inventory undergo repair by Legion technicians. This includes any
chassis that you salvaged from the battlefield. Damaged chassis
are restored to ready-for-use status, and crippled chassis are
upgraded to damaged status.
4.2
PERSISTENT INVENTORY
As if our resources weren’t already stretched to their limit,
chassis, weapons, and support vehicles that are damaged beyond
repair are removed from your inventory and lost for good.
Therefore, take advantage of repair facilities whenever and
wherever you can. It’s about the only thing a mercenary will
ever get for free.
4.3
BLACK MARKET
An advantage of being a Legionnaire is we are unbound by the
trade laws of the Successor States. Because your missions
can occur in remote areas beyond Legion supply lines, it will
be necessary for you to use alternative sources for chassis
and weapons. You’ve probably heard this referred to as the
Black Market.
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To use the Black Market feature
1. In the MechLab screen, click the Market tab.
Market privileges are granted after you’ve successfully completed
your first Black Knight Legion campaign.
2. Drag the items that you want from the Contraband list and drop
them into the Buy window.
The items in the Contraband list are weapons and chassis
scrounged by impenitent profiteers from ’Mechs damaged or
destroyed in battle.
3. Drag the items that you are willing to exchange from the Inventory
window and drop them into the Sell window.
The items in the Inventory window are the weapons and chassis
you currently have in stock.
4. Click Trade to finalize the transaction, or click Close to cancel
the deal and return to the MechLab.
The total value of the items in the Sell window must equal or
exceed the total value of the items in the Buy window. The totals
for each are displayed above their respective windows. When the
trade is equitable, the Trade button is activated.
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SECTION
5.0
5.1
Finding Some Action
EARNING YOUR PAY
The colonel recently signed a contract committing the Black
Knight Legion to intercede in the following campaigns. It’s time
to earn your pay.
5.1.1
Watch Dogs
Your first operation is set on a stark, lifeless planetoid rich
in mineral wealth and home to a small Steiner mining operation
where pirate raids are taking a toll.
5.1.2
MODL Hunt
Dropped into the hot desert scrublands of Kentares IV, the
Legion provides tactical support to the Steiner militia in its bid
to oust Ian Dresari.
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5.1.3
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Clean Sweep
You and your lance patrol the alpine forests of the Cascade
Mountains, guarding the Legion’s flank as the colonel readies
a final attack. Your skills as a leader are about to be tested.
5.1.4
Reprisal
As your unit advances into urban Kentares IV, you witness the
horrors of civil war. The city lies in ruin, the streets bloodied
and pocked by death and destruction—testaments to the
incompetent rule of Ian Dresari.
5.1.5
Payday
In the distance you detect the rugged silhouette of a terrain
shaped by erupting volcanoes. This is a fitting milieu for the
final showdown, as the need for retribution that builds within
you is about to explode.
5.2
INSTANT ACTION
Instant Action play is the same for MechWarrior 4: Black Knight
as with MechWarrior: Vengeance.
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MULTIPLAYER ACTION
As a rogue, you’ll have plenty of opportunities to engage others
in combat, be it to make a name for yourself or for the sheer
excitement of the hunt.
5.3.1
Connecting to a Multiplayer Game
There are several ways to link up with other mercenaries looking
to do battle. Go to the Microsoft ® Gaming Zone at www.zone.com
and join an existing MechWarrior Black Knight game or host one
of your own.
–or–
Click Multiplayer on the Main Menu, select from the following
connection types, and then follow the instructions on the screen.
Modem
Play between computers using modems.
ISDN
Play over an Integrated Services Digital Network (ISDN).
XDSL
Play over a Digital Subscriber Line (DSL).
Cable
Play over a cable Internet service connection.
LAN
Play over a Local Area Network (LAN).
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Multiplayer Game Types
Absolute Attrition (team and individual) Kill or be killed. It’s
that simple. Fighting on a team or by yourself, you go up against
another team or individual in a knock-down, drag-out ’Mech
battle to the death. Whether you’re inflicting the damage or it’s
being inflicted upon you, scoring is added or subtracted based
on a combination of damage-to-tonnage ratio, component kills,
enemy kills, and—heaven forbid—friendly fire. Larger bonuses
are awarded to lighter ’Mechs that go up against heavier ’Mechs.
’Mech Strongholds (team) Annihilate the enemy and destroy
their headquarters. Scoring is added or subtracted based on
a combination of enemies you kill and teammates killed by
your enemy, and of course, the grand prize, destroying the
enemy’s HQ.
Siege Assault (team) A single command post stands against
an assault force. Similar to ’Mech Strongholds, but this time you
can choose between being the attacker and being the defender.
As attacker, you must destroy the fortress. As defender, you
must hold out for reinforcements. Scoring is based accordingly
on successfully destroying the command post or successfully
defending the post for a given length of time. Scoring is also
added or subtracted based on a combination of enemies you kill
and teammates killed by your enemy.
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Goliaths (team) A small band of large Assault ’Mechs fends
off an attack from a large squad of smaller light and medium
’Mechs. Is this a case of a bully getting his comeuppance? Or are
the smaller guys just fooling themselves? Scoring is added or
subtracted based on kills and damage your team inflicts or has
inflicted on it. Larger bonuses are awarded to lighter ’Mechs that
go up against heavier ’Mechs.
Clan versus Inner Sphere (two teams) In a classic duel between
arch nemeses, two teams square off, one as the Clan and the
other as the Inner Sphere, and each is limited to using their
own equipment. Like Absolute Attrition, scoring is added or
subtracted based on a combination of damage-to-tonnage ratio,
component kills, enemy kills (with a bonus calculated on kill-totonnage ratio), and friendly fire.
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SECTION
6.0
Additional Operational Details
With the exception of the changes described in this section, the
operational details of MechWarrior 4: Black Knight are identical
to the details explained in the MechWarrior: Vengeance
BattleTech Reference manual.
6.1
DYNAMIC CAMPAIGN
Warfare is no longer a linear process. Successful completion of
a mission will often result in several missions becoming available
for play so you can work your way through a campaign in the
order that suits you best.
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MISSION SELECTION AND LAUNCH
In addition to the operation overview audio transmission played
at the beginning of each campaign, detailed briefings are now
transmitted when the individual missions are selected.
To select and launch a mission
1. Click Campaign in the Main Menu.
An audio transmission will automatically play an overview of the
operation. To repeat the briefing, click the play arrow under
Incoming Transmission.
2. On the operation overview map, select the mission you want to
play by clicking its mission location indicator.
–or–
If you want to replay a mission that you’ve already completed,
click Load, select a mission from the list of saved games, and
then click Load again.
An audio transmission will automatically play providing you a
detailed description of the mission. To repeat the briefing, click
the play arrow under Incoming Transmission.
3. To begin the mission, click Launch. Or to return to the Operation
Overview screen, click the Op Overview button.
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SECTION 6.0
ADDITIONAL OPERATIONAL DETAILS
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Appendix A
KJ-0115-71
Glossary
This section defines the abbreviations and terms used in this
manual.
ABBREVIATIONS
AC
Autocannon
LRM
Beagle Active
Probe
MODL
BAP
Long-range
missiles
Electronic
Countermeasure
Mobile
Orbital Defense
Laser
ER
Extended Range
PPC
FF
Ferro Fibrous
HQ
Headquarters
IS
Inner Sphere
ECM
LBX
Luxor
Ballistic X (Ten)
Particle
Projection Cannon
Ref
Reflective
(armor)
SRM
Short-range
missiles
TERMS
Ballistic weapon
A firearm that discharges
a free-falling projectile, usually an
explosive shell.
Beagle Active Probe (BAP)
An advanced targeting
system for missiles.
Black Market
The business of trafficking
goods in violation of Successor State
trade restrictions.
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The Clans
A splinter faction that formed in
response to the constant warring between
empires of the Successor States.
Energy weapon
A firearm that emits a highly
amplified beam of electromagnetic
radiation.
Inner Sphere
The interstellar empires that
comprise the Successor States. The history
between domains is punctuated by war as
each vies for control, but economic need
requires that they maintain good trade
relations.
Heat sink
The exterior panels of a ’Mech
that help dissipate heat.
Mobile Orbital Defense Laser (MODL)
An itinerant
planetary defense system that wields a
large high-yield laser.
Successor States
(See Inner Sphere )
X-Pulse Laser
An energy weapon of tremendous
power. Because it is new technology,
performance metrics have not been fully
evaluated.
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APPENDIX A
GLOSSARY
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Credits
Cyberlore Studios, Inc
Voice Actors
User Testing
Kevin Keeker
Randy Pagulayan
Ben Babcock
John Scully
Lisa Abend
Walter Carrol
Stephen Eldredge
Tim Holcomb
George Ledoux
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Christine Stevens
Lead Artist
Management Team
Michael Ahn
David White
Seth Spaulding,
Art Dept.
Matt Kimmel,
Programming
Dave Fifield,
Design Dept.
Ken Grey,
Vice President
Lester Humphreys,
President
Joe Minton, CEO
Marketing
Microsoft Corporation
Localization
Project Lead and Lead
Designer
David Fifield
Lead Programmer
Producer
Eric Marcoullier
Executive Producer
Joe Minton
Programmer
Matt Kimmel
Artists
Michael Clarke
Bryant Johnson
Michael Richard
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Program Manager
Designers
Andrew Brown
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Michael Turner
Test Team
Jay Adan
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(Test Lead)
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Wen-Chin Deng
Michael Engle
Kyoung Ho Han
Adam Maloy
Sidharth Patel
Prodipto Roy
Dan Solum
Jin Yong Jeong
Ji Young Kim
Playtesting
Print Design
Content Manager
Cara McCormick
Sound Design and
Engineering
Jack Cameron
Voice Direction
Eric Marcoullier
Marketing
Chris Condon
Erik Hawley
Chris Burns
User Experience
Aditional Playtesting
John Pecorelli
Robert Sillence
Jay Adan
Jack Cameron
ZoneStats
Matt Esget
Michael Swink
MECHWARRIOR 4: BLACK KNIGHT
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Product Support
Steve Kastner
Product Planner
Chris Lye
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Peter Zyniewicz
Legal
Jeff Koontz
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Development
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TJ Wagner
Fang Wang
John Yovin
FASA Studios
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Microsoft Worldwide Services
Pr oduct Name: Mec hWar r ior 4: Black Knight
Suppor t Inf o Online:
http://support.micr osoft.com/director y/productsuppor toption.asp
In Canada, visit http://www.microsof t.ca/suppor t
Phone Suppor t : (425) 637-9308 in the US, or (905) 568-3503
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W or ldwide: Support options, hours and cost in your countr y or region may
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SAFETY INFORMATION
About Photosensitive Seizures
A ver y small percentage of people may experience a seizure when exposed to
cer tain visual images, including flashing lights or patter ns that may appear in
video games. Even people who have no histor y of seizures or epilepsy may have
an undiagnosed condition that can cause these “photosensitive epileptic
seizures” while watching video games.
These seizures may have a variety of symptoms, including lightheadedness,
alter ed vision, eye or face twitching, jerking or shaking of arms or legs,
disorientation, confusion, or momentar y loss of awareness. Seizures may also
cause loss of consciousness or convulsions that can lead to injur y from falling
down or striking nearby objects.
Immediatel y s t op playing and consult a doct or if you experience any of t hese
symptoms. Par ents should watch for or ask their children about the above
symptoms—children and teenager s are more likely than adults to experience
these seizures.
The risk of photosensitive epileptic seizures may be r educed by taking the
following precautions:
•Play in a well-lit room.
•Do not play when you are drowsy or fatigued.
If you or any of your relatives have a histor y of seizur es or epilepsy, consult a
doctor before playing.
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Information in this document, including URL and other Internet
Web site references, is subject to change without notice. Unless
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The names of actual companies and products mentioned herein may
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