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MANUAL
Imprint
JoWooD Productions Software AG
Technologiepark 4a
A-8786 Rottenmann
www.jowood.com
Homepage „Michael Schumacher Racing World - Kart 2002“:
ww.msracingworld.com
This game is
copy protected
Copyright:© 2002 by Paraworld AG, published by
JoWooD. © Michael Schumacher Collection under license by
PPM
All rights reserved.
Software, graphics, music, text, names and manual are
protected by copyright law. No part of the software or
manual may be reproduced, used, sent or translated into
another language in any shape or form without the expressed and written permission of JoWooD Productions
Software AG.
Most of the hardware and software terms in this manual
are registered trademarks and should be treated as such.
2
Table of Contents
Imprint
Health and Help Information
Installation
System Requirements
Controls
Playing the Game
Michael Schumacher‘s Karting Career
Page 2
Page 4
Page 5
Page 6
Page 7-8
Page 9
Page 10 - 11
Main Menus
Page 12 - 22
Start Screen
Drivers‘ Menu
Training Mode
Time Trial Mode
Championship Mode
Options and Exiting
Kart Classes
Circuit Overviews
Hints and Tips
End User Licence Agreement
Credits
Technical Assistance and
Customer Service
Page 12
Page 13
Page 14 - 15
Page 16 - 18
Page 18 - 20
Page 21 - 22
Page 23 - 24
Page 25 - 28
Page 29
Page 30 - 33
Page 34 - 38
Page 39
3
Health and Help Information
Epilepsy Warning:
Some people are prone to epileptic fits when they see flashing lights or particular patterns in the surroundings. These
people can be suseptible to epileptic fits when they watch
television or play computer games. Even players who have
never been affected before can suddenly find themselves
affected.
Find out from your doctor if you or a member of your family has ever tended towards epileptic fits before you start
playing computer games. If you suffer any of the following
symptoms stop playing immediately and seek medical advice: dizzyness, sight disturbances, eye or muscle spasms,
confusion, loss of conciousness and/or spasms.
4
Installation
Installation:
Insert your Michael Schumacher Racing World (MSRW) – Kart 2002 CD into
the CD-ROM Drive. Wait a couple of seconds until the drive is ready. Ensure
that autorun is enabled. Click on “Run Setup” when the AutoPlay screen
appears and follow the onscreen instructions.
Should the CD not start automatically, click on the START menu button,
select Run and then “Browse”. Open the CD drive in which you put the
MSRW – Kart 2002 CD. Select the file “startup.exe“ and click on the button “Open.” Then follow the onscreen game install instructions.
Now the Licence Agreement will appear. To accept the conditions select
“Yes” to continue. General information will then be displayed. Please read
this carefully.
Next choose the directory you wish to install the game in. If you wish to
keep the default directory just click on “Next”/”Continue”. To change the
directory select “Browse” and insert the directory you want to install the
game to. When you are happy with the directory name click on
“Next/Continue”.
You can then create a shortcut on your desktop or just start the game
normally via Programs in the Start menu.
To delete MSRW – Kart 2002 from your computer, select “Start Setup” via
Start Menu -> Programs -> MSRW – Kart 2002 -> Start Setup. You can then
choose from three options: Change Setup, Repair and Uninstall. Or click on
Start –> Settings -> Control Panel -> Add/Remove Software and select
MSRW – Kart 2002 and click on “Add/Remove”. The deinstallation program
will then remove the game files from your hard disc.
We recommend that you take a look at the Readme file before you start
up MSRW – Kart 2002. You will find all the up to date information about the
game there.
5
System Requirements
Minimum System Requirements:
Pentium III 450 MHz, 64 MB RAM, Win 98, ME, 2000
16MB Direct3D compatible AGP 3-D graphics accelerator card
DirectX Sound Card
DirectX 8
640x480x16 pixel resolution, 15” Monitor
380MB free hard disk space
8x speed CD-ROM drive
Mouse, Keyboard
Internet access, 56K modem
Recommended System Requirements:
Pentium III 700 MHz, 128 MB RAM, Win 98, ME, 2000
32MB Direct3D compatible AGP 3-D graphics accelerator card
DirectX Sound Card
DirectX 8.1
1024x768x32 pixel resolution, 19” Monitor
380MB free hard disk space
24x speed CD-ROM drive
Mouse, Keyboard, Joystick or steering wheel with foot controls
Internet access, ISDN
6
Controls
Controls:
Game controls can be configured in the Options Menu/Controls and new
keys assigned! You can undo all changes by pressing on the “Default” button at the bottom. This will reinstate the original factory settings.
Initial Digital Controls (Keyboard etc):
Turn left
Turn right
Accelerate
Brake/Reverse
Brake
Rear view
Change Drive Camera
Pause game
-
left arrow key
right arrow key
up arrow
down arrow
STRG
Spacebar
C
ESC
Initial Analogue Controls (Steering Wheel/Pads etc.):
Turn left
Turn right
Accelerate
Brake/Reverse
Brake
Rear view
Change Drive Camera
Pause game
-
- X Axis
+ X Axis
- Y Axis
+ Y Axis
Button 1
Button 3
Button 2
ESC
7
Controls
Important:
You can change and/or configure all settings for Gamepads, joysticks,
steering wheels etc connected to your computer via the Options menu ->
Controls.
If you have a steering wheel connected please open the system Control
Panel and select Gaming Options. You will be able to configure and test the
controllers in this menu. Please ensure that the Option “multiple pedals” is
selected.
Graphics or sound problems:
Should you experience any problems with the sound or graphics, please
ensure that you have the most recent drivers for your sound or graphics
card installed. Please contact manufacturer for the newest drivers.
Please ensure that DirectX 8.0 is installed onto your computer!
8
Playing the Game
Playing:
Relive the beginnings of the F1 Star Michael Schumacher’s career.
Experience first hand the atmosphere of the best international kart trakks and challenge drivers from all over the world to compete against you
online.
Kart 2002 is the ultimate 3D kart simulation with 3 different race classes
and karts, 16 tracks and a realistic driving experience.
The way the kart handles has been programmed to recreate real conditions in order to be really true to life. The driving experience is similar to
the real kart tracks, where the difficulty of courses and opposition you
face is continuously increasing. Online ranking allows you to compare your
performance with that of other drivers.
Choose your racing outfit, the colour and design of your kart, the name of
your racing driver and much more. Create your very own racing ace!
Learn how to drive your kart in realistic conditions and follow the footsteps
of the legendary Michael Schumacher. You can train and improve your abilities as you progress through the different tracks and classes. Compete
against drivers from all over the world in the Championship.
Features:
3D kart racing game
3 different racing modes and Internet competitions with great prizes
Racetracks and scenery inspired by the best known courses
Level of difficulty increases as you progress through the game
dependant on the experience of the player
Physically accurate recreation of kart and track dynamics
3 different kart classes (FUN, ICA, FSA) with differing handling/difficulty
levels
Create your own ghost drivers to race against
Intelligent computer opponents
9
Michael Schumacher’s
Kart Career
Michael Schumacher’s Kart Career:
Michael Schumacher started kart racing very early. Even though his father
was less than enthusiastic about his son’s capital-intensive karting ambitions, local benefactors who offered their financial support every now and
again preserved Michael to the sport. It was his father, who built Michael’s
first vehicle and who enrolled him at the Kerpen-Horrem Kart Club.
Michael’s enthusiasm for kart racing grew as the years went by. In 1980
the members of the Kerpen karting club built a new racetrack in the
Manheim district of Kerpen. Michael and later his brother Ralf drove here
as often as they could.
Michael was however too young to enter the championship races and had
to wait until 1983 before getting his German karting licence. He immediately went on to win the title of German Junior Champion in 1984. In 1985
he won the German Junior Championship again, and was declared junior
vice-world champion of Le Mans.
He first took part in the German Kart Championship in 1986 and got into
third position in the rankings, as well as finishing in third position in the
European Championship. In 1987 he had his first big success: Michael
Schumacher won the German Karting Championship and the European
Championship.
His great passion for karting is still alive and well. Whenever his albeit very
tight schedule allows, he will sit himself in a kart and race a couple of laps.
The fact that he is still taking part in the Kart Championships of the
Formula Super A class (FSA) on his home track of Kerpen in Germany in
2001, shows that the fun and challenge of kart racing hasn’t been lost to
him. He also intends to take part in future kart championships.
In parallel Michael Schumacher is running several kart centres in Germany.
Here budding and current racing fans can enjoy themselves with the
200cc 4-stroke engines.
10
Michael Schumacher’s
Kart Career
To contact Michael Schumacher‘s kart tracks in Germany:
MS Motorsport GmbH
Michael-Schumacher-Str. 5
50170 Kerpen - Sindorf
Phone: + 49 (0)2273 - 95 55 41
Fax: +49 (0)2273 - 95 55 43
e-mail: [email protected]
You will find lots more useful information on the website:
www.michaelschumacher-kartcenter.de
11
Main Menus
Start Screen:
The main menu will automatically appear after the intro sequences once
you have started Michael Schumacher Racing World – Kart 2002.
Here you can change the settings to create your own personal profile as
well as choose the various game modes. Use the Options menu to optimise the game to suit your PC’s configuration.
Find detailed descriptions of the individual menus on the following pages.
Driver: Choose your outfit, the appearance of your kart as well as your driver name.
Training: Here you can practise driving the fastest laps against virtual
opponents (ghosts) and save your best times on each track which you can
share with other players via the internet.
Time Trials: The objective here is to get the best track times you can,
upload these onto the web online ranking and then take part in the
Internet Trophy Race. There are some great prizes to be won.
Championship: Race against the best computer drivers and qualify for the
top class. Here Michael Schumacher awaits the pleasure of racing against
you.
Options: Configure the sound, controls and resolution.
Exit: End the game. Credits.
12
Main Menus
Driver Mode:
Choose your driver’s outfit, what your kart looks like, as well as what name
you are going to drive under. In other words create your personal profile.
Select “New” to create a new driver’s name. You can also allow your friends
and family to play with this as well.
Just enter a new name and your new career will begin. Select “Delete” and
the profile will be deleted. You can select predefined profiles by cycling
through the driver’s names to the left and right. You can then use your
selected profile to drive through MSRW – Kart 2002 – .
Outfit Menu: personalise your driver’s outfit, as well as the helmet design
by clicking on the arrows to the left and right.
Kart Menu: personalise the design and colour of your kart, by clicking on
the arrows to the left and right.
You can change your personal settings at any time and then race off in
Michael Schumacher Racing World – Kart 2002 with your brand new livery.
A FUN class kart is used as a model!
13
Main Menus
Training Mode:
Here you can practice getting the fastest lap
times against trained opponents and save
your best track times.
Choose a track from the beginner’s FUN class.
Now a menu will appear where you can select
any of the FUN class tracks. Choose one of
the tracks by clicking on it.
You will see a track description and a rough
diagram of the track on the top right-hand
side of the screen, as well as the class that
you are in currently and the ghost driver’s
time that you have to beat. Bottom middle
you can use the arrows to the left and right
of “Track Overview“ to toggle through the
track overviews in each class. You can get
back to the main overview of all classes by
clicking on the “Track Overview” button itself.
Bottom right you will see the green “GO” button. Once you have chosen
your track click this to start.
Now start your training. After the camera finishes circling your kart in the
start sequence you can drive off. As soon as you cross the finish line, your
virtual ghost driver will drive against you. This is repeated each time you
cross the finish.
Now try to follow the ghost and to overtake it. You will not be able to collide with it. If you cross the finish line before the ghost, the system will
automatically save your time and driving lines and transfer them to the
ghost. This enables you to view your driving style and try to improve it with
each passing lap.
Every time you cross the finish with a new ghost time or have achieved a
new and personal best lap time a requester will appear amidst cheers to
announce “Lap Record” and/or “Track Record”.
Now the track will have a green tick next to it in the class overview screen.
It shows that you have completed this track successfully. Once you have
beaten all the required speeds/ghosts in one class, you will qualify to enter
14
Main Menus
into to the next highest class.
Once you have beaten the pre-set ghost, this information is saved in a
directory as a file (e.g. “fun_01_jpn.ghost” for the first track). You will find
this in your windows directory (with default install path) in:
C:/Windows/Programme/JoWooD/Kart2002/Ghost/Default
or „YourPlayerName“
You can upload this file onto the website www.msracingworld.com once
you have created your own driver’s profile there (max. of three files) or
send it to other players via email. This enables you to race against other
real opponents on each of the tracks.
Picture Info: Above left you will always see
the last lap times. In the top middle you see
your actual time, as well as the required time
beneath it. (The last time will appear if you
have gone over the set amount of laps). Top
right is the last lap best time and bottom
right is your kart speed. The red dot is your
position and the green dot is that of the
ghost driver.
Note: Never attempt to change the ghost’s file name yourself. If you copy
a file into your ghost directory and subsequently achieve a faster time
than previous, the old file will automatically be updated! We do however
recommend that you save a copy of your original files into a separate
directory on your hard disk.
You can reinstate the original settings of the ghost at any time, by clikking on “Reset Ghost” on the track overview screen. This can never be
deleted.
Using the “Reset Ghost” button does not alter any of the game positions,
classes or tracks that you have qualified for.
You can interrupt, continue, start and end a new race by using the escape (ESC) key. Using this will always get you back to the menu.
15
Main Menus
Time Trial Mode:
Here you can achieve the best lap times
against real opponents by enabling you to
upload your file and compare your best
times in an online ranking. You can also
race against friends and family locally
(offline). You have to beat the minimum
track times to qualify for the next highest
class.
Choose a track from the starting class FUN.
Now a menu will appear where you can select any of the FUN class trakks. Choose one of the tracks by clicking on it.
You will see a track description and a rough diagram of the track on the
top right-hand side of the screen, as well as the class that you are in currently and the ghost driver’s time that you have to beat. Bottom middle
you can use the arrows to the left and right of “Track Overview“ to toggle
through the track overviews in each class. You can get back to the main
overview of all classes by clicking on the “Track Overview” button itself.
You will see the names of the top 10 opponents in the middle of the screen, as well as
the names of those that have got into the
best times rankings. You will see the green
GO button in the bottom right-hand corner.
Choose a track and click on it.
Now the Time Trials start: after the camera
finishes circling your cart in the start
sequence you can drive off. As soon as you cross the finish line the lap
stats. are generated.
If you have driven a new and personal best lap time, this will be indicated
after crossing the finish by a requester and loud cheering announcing “Lap
Record” and/or “Track Record”.
Your position will be shown automatically in a table in the middle of the
screen. This appears once you have crossed the finish after completing
the required amount of laps for that particular track. Click on “Continue” to
go back to the Time Trial requester.
16
Main Menus
If you have attained the minimum time required, the track will have a
green tick next to it in the class overview screen. It shows that you have
completed this track successfully. Once you have reached all the required
speeds/ghosts in one class, you will qualify to enter into to the next highest class.
You will manage the minimum times in the first FUN and ICA classes after
a bit of training practise round the various tracks. Now it’s time to do the
same thing online so you can register your times on the web ranking
system.
Driving Online: If you select Time Trial Mode you will see an “Online” button appear at the top of the screen. Click it to make two further buttons
appear “Super Series” and “Trophy Race”.
Super Series: This allows you to race in the Championship as prescribed
by the game progression (FUN, ICA, FSA). You have to have qualified for a
class in the time trials, before you will be able to enter this class and/or
track in the Online Super Series.
Trophy Race: This is a racing season managed by an online moderator via
the Internet. Sponsors determine the racing tracks, amount of laps, as
well as the timeframe of the races. You can read the terms and conditions
for entering on www.msracingworld.com under “Trophy Races”.
Now choose one of the racing series and select a track. The log on requester for the MSRW – Kart 2002 – server will appear. Enter your nickname
and password as requested and ensure that you have an online connection established! After pressing Enter please wait a moment until the connection to the ranking server of Kart 2002 is made. You will see this confirmed in the LOG-IN status box top right.
Internet Password access: If you do not have a password for the server
yet, please log onto the www.msracingworld.com site and go to “Profiles”
to register. Your access code will be emailed to you straight away and you
can then join the online ranking.
Now all your online driving times (lap and track) will be transferred to the
server as soon as you cross the finish. Only the best times for each track
will be used. If you have a slower than usual track time for some reason,
this will not be registered in the ranking.
17
Main Menus
The LOG-IN connection to the MSRW server will automatically be broken if
you select another game mode! However the connection to your ISP will
remain open and must be closed manually via Windows.
You can look at the lap and track best times on the
www.msracingworld.com website under “Rankings”. Here you will find
many different ways of comparing your lap times and track times with
those of other players.
Picture Legend: Top left you can see the lap
times. In the top middle you can see your
current time, as well as the required time.
Top right is the latest lap record and the
latest track record and on the bottom right
you will see your kart’s speed. Under this you
will see your current lap and the number of
complete laps required for this track. The red
dot is your current position.
You can interrupt, continue, start and end a new race by using the escape (ESC) key. Using this will always get you back to the menu.
Championship Mode:
This mode allows you to compete against
computer opponents to drive the fastest lap
times. The aim is to end up in first position
and to get into the points table. Qualify in trials to get a good starting position in the grid.
Choose a track from the starting class FUN.
Now a menu will appear where you can select
any of the FUN class tracks. Choose one of
the tracks by clicking on it.
You will see a track description and a rough
diagram of the track on the top right-hand
side of the screen, as well as the class that
you are in currently and the ghost driver’s
time that you have to beat. Bottom middle
you can use the arrows to the left and right
of “Track Overview“ to toggle through the
18
Main Menus
track overviews in each class. You can get back to the main overview of
all classes by clicking on the “Track Overview” button itself.
Qualifying:
If you leave the red tick next to “Qualify” then you will drive the first lap
alone. Try to get round this single lap in the shortest possible time. The
time you take for this will determine your position on the starting grid in
the next race on that track. If you remove the tick (just click on it) then
the race will start as soon as you have pressed “GO”. However you will be
in the last position on the starting grid and will therefore need to overtake everyone.
You will see the names of your ten top opponents in the grid in the middle of the screen, as well as if they have got into the fastest times table.
Bottom right you will see the “GO” button. Choose a track and then click
on this to start.
Now the qualifying rounds start. The camera will circle your kart in the starting sequence and then a visual and aural count down starts preparing you
for the off. As soon as you cross the finish line the time stats are compiled. The best time is already displayed in the middle of the screen at the
top. You have got to get as close as possible to this in order to get the
best position on the starting grid. You have got to beat this best time in
order to get in pole-position.
Your position on the next race’s starting grid will automatically be displayed after you have crossed the finish. Please click on “Continue” to start
the next race or push your accelerator pedal down.
Racing:
You will now find yourself back in your last position. After the normal starting sequence, put your foot down hard, as the clock will now start immediately after the countdown has finished!
Your position on the next race’s starting grid will automatically be displayed after you have crossed the finish. Please click on “Continue” to get back
to the Championship menu.
Your aim is to get into the point’s grid in both FUN and ICA class
Championships, in order to qualify for the highest Championship Class the
FSA. Here you will have Schumacher as your opponent. (See Track
Overview in this manual for more information.)
19
Main Menus
To do this you have to try and get into one of the first three places. If you
have managed to do this on a particular track then you will see a little trophy displayed in the overview menu (3rd Bronze, 2nd Silver, 1st Gold), as
well as the relevant number of points awarded. The total number of points
you have got is shown bottom right, and the total amount of points you
need to qualify for the next highest class are shown bottom left.
The points are awarded according to the following:
1st Position
2nd Position
3rd Position
4th Position
5th Position
6th Position
=
=
=
=
=
=
10 Points
6 Points
4 Points
3 Points
2 Points
1 Point
If you have finished a race with a slower time than you have previously driven this will not be counted! Only your best time is used. If you win the
same race more than once, these are not added together. Only the last
and best placing on a particular class’s track is used.
If you have reached the required amount of points in a particular class
then you will qualify to enter into the next highest class. Please also refer
to “Track Overview” in this manual.
Picture legend: Top left you can see the lap
times. Under this is your current position in
the race. In the top middle you can see your
current time. Top right is the latest lap
record and the latest track record and on
the bottom right you will see your kart’s
speed. Bottom left is a track overview and
under this you will see your current lap and
the number of complete laps required for
this track. The red dot is your position and
the blue dot is that of your opponent.
You can interrupt, continue, start and end a new race by using the escape (ESC) key. Using this will always get you back to the menu.
20
Main Menus
Options:
This function enables you to configure the game to create optimum performance on your PC. Please refer to the chapter “Installation” for further
information.
Graphics:
Adjust the graphics settings. The red tick
shows the graphic options currently selected.
Selecting all the options lens flare, reflections, tyre marks and mipmapping will give
you the optimum game experience, however are extremely demanding on your graphics card!
Audio:
You can adjust MSRW -Kart 2002’s music
and sounds in seamless increments from 0100%.
For the SFX you can adjust the engine
noise, tyre squeals and the crowd noises
from the stands.
Controls:You can adjust the settings for the
control devices you are using to play Kart
2002 in the control menu. Configure individual joystick, steering wheel and key presses here. The standard settings can be activated by clicking on the black menu buttons, and changed by selecting the relevant
field and then immediately pressing the relevant key or imput device button you wish to
use for this function. You can reinstate the game’s factory default set-
21
Main Menus
tings by clicking on “Default”. Please also refer to the section “Installation”
in this manual.
Exit:
Leave the game by clicking on Exit. The game will ask you to reconfirm this
just incase. After you have exited the game, you will be shown the credits.
22
Karts and Classes
Karts and Classes:
You can drive three different karts from three different racing classes in
Michael Schumacher Racing World – Kart 2002 – .
The karts have a driving dynamic that was specially developed specifically
for this game and they therefore react in a realistic way. For instance the
software programmers were sent to a real kart racing circuit to race under
the instruction of a karting professional in real racing karts, just like the
kind that you will be racing here.
The differences between the karts can be seen in the following areas:
acceleration, braking control, weight and drift control. The cockpit camera
angle follows the inside of the curve. This makes driving around tight bends
on the kart circuits a lot easier.
Although the FUN kart only has a 200cc engine, but has a 4-stroke engine. This makes acceleration slower. The significantly more aggressive 2stroke engines of the ICA and FSA classes rev much faster and because
of the greater HP reach higher speeds.
The engine characteristics are reinforced through the real sound tracks
that were recorded live directly from the karts on the track.
FunClass
ICAClass
FSAClass
1. FUN Class (200cc 4-stroke) ca. 6 HP
2. ICA Class (100cc 2-stroke) ca. 22 HP
3. FSA Class (100cc 2-stroke) ca. 32 HP
23
Karts and Classes
Technical information about the individual kart classes:
FUN 200cc:
The kart of the original Michael Schumacher indoor kart track in KerpenSindorf.
4-stoke engine, centrifugal hydraulic clutch, 6HP, top speed 70km/h, unladen weight 95kg.
Absolute beginner’s vehicle to pass the initial aptitude test. If you get this
kart under control you will be ready to make the step up to the next class.
ICA Junior 100cc 2-stroke:
The kart with which Schumacher had his first great karting successes between 1984 and 1985 (German Junior Karting Champion, Junior Vice World
Champion).
2-stroke engine, piston actuated, centrifugal dry coupling clutch, 22HP,
top speed of 115km/h, unladen weight 70kg, 0-100km/h in 5 sec.
Here F1 pros learn everything they need to have a great motor sporting
career – driving technique, strength and the will to win.
Formula Super A 100cc 2-stroke:
This was the kart that Schumacher drove in the 2001 Kerpen Kart World
championship against the rest of the world’s karting elite.
2-stroke engine, rotary or membrane actuated control, maximum of 21000
revs/min., direct drive, 32HP, top speed of 160km/h, unladen weight 70kg,
0-100km/h in 4 sec.
Every year the 30 best karting talents of the world use this to rate themselves. These karts have got extremely good grip because of their special
tyres, but the engines are terribly hard to tune – definitely only for pros!
24
Circuit Overviews
Track Overview Kart 2002 – Qualifying Training (Ghost),
Championships as well as Time Trials and Super Series
General Circuit Overview
FUN
4 stroke
200cc
Laps: 3-4
ICA
2-Stroke
Qualifier for 100cc
Laps: 4-6
ICA Class
Formula Super– A
Qualifier for FSA
Formula
2-Stroke
Super A-class 100cc
Laps: 5-7
26 Points
2 x 1. Position
1 x 2. Position
Min. Time
Ghost
42 Points
3 x 1. Position
2 x 2. Position
Min. Time
Ghost
Formula
Super - A
Winner
71 Points
5 x 1. Position
3 x 2. Position
or 2 x 2. Position
1 x 3. Position
FUN
Circuits
ICA
Circuits
Formula
Super - A
FSA Circuits
JAP – Japan
GBR – England
GER – Germany
FRA – France
AUT – Austria
ITA – - Italy
NDL – Holland
NDL – Holland
GBR – England
FRA - France
AUT – Austria
USA – USA
USA – USA
GER – German
ITA – Italy
HUN – Hungary
25
Circuit Overviews
General Circuit Overview:
FUN Class 4-Stroke 200cc
Japan 366 metre
Kobe “Mitzuma“
France 524 metre
Dijon “Le`Combe“
Holland 627 metre
Amsterdam “Erasmuspark“
Small indoor circuit on two levels with
tight corners. Here you need skill in
third. Remember the circuit well,
otherwise you’ll come off the track...
and that costs time!
Fast outdoor circuit running through a
small French town. Watch out for the
occasional tight bend and look for the
best line. Varying surfaces make dri
ving tricky.
Medium outdoor circuit through pictu
resque Holland. Watch out for the
sharp, tightening bends and the rapid
incline variations.
ICA Class 2-Stroke 100cc:
England 640 metre
Castletown “Isle of Man“
Austria 622 metre
Salzburg “Salzachbahn“
Holland 627 metre
Amsterdam “Erasmuspark“
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Fast outdoor circuit through the
island’s highlands. Sharp, steep
bends reduce grip quickly and the
weather also doesn’t always play ball.
Fast indoor circuit on three levels with
sharp, steep turning bends and a
helix. Watch that you don’t loose
speed going uphill! Remember the
track well otherwise you might have
one or two surprises!
Medium outdoor circuit through pictu
resque Holland. Watch out for the
sharp, tightening bends and the rapid
incline variations.
Circuit Overviews
France 524 metre
Dijon “Le`Combe“
USA 643 metre
Las Vegas “Desert View“
Fast outdoor circuit running through a
small French town. Watch out for the
sometimes-tight bends and look for
the best line. Varying surfaces make
driving tricky.
Medium outdoor circuit through the
hot Las Vegas desert. Watch out for
the sharp, often repetitive bends and
the sandy surface that doesn’t offer
much grip!
Formula Super - A FSA Class 2-Stroke 100cc:
Germany 1165 metre
Berlin “Grüne Meile“
Italy 837 metre
Aquilea “Bagnaria Arsa“
England 640 metre
Castletown “Isle of Man“
Austria 622 metre
Salzburg “Salzachbahn“
Extremely long and fast outdoor cir
cuit. Be extremely vigilant about your
speed going into the bends. Hugging
the curbs will pay dividends here!
Long and very beautiful outdoor cir
cuit through picturesque Italy. The
watchword here is to maintain speed!
Driving serpentines is difficult!
Fast outdoor circuit through the islan
d’s highlands. Sharp, steep bends
reduce grip quickly and the weather
also doesn’t always play ball.
Fast indoor circuit on three levels with
sharp, steep turning bends and a
helix. Watch that you don’t loose
speed going uphill! Remember the
track well otherwise you might have
one or two surprises!
27
Circuit Overviews
USA ca. 643 metre
Las Vegas “Desert View“
Germany 1165 metre
Berlin “Grüne Meile“
Italy 837 metre
Aquilea “Bagnaria Arsa“
Hungary 1115 metre
Budapest “Sasad Airport“
Medium outdoor circuit through the
hot Las Vegas desert. Watch out for
the sharp, often repetitive bends and
the sandy surface that doesn’t offer
much grip!
Extremely long and fast outdoor cir
cuit. Be extremely vigilant about your
speed going into the bends.
Floodlights on at night, changed cour
se!!!!
Long outdoor circuit through pictures
que Italy. The low-lying sun can easily
dazzle you!
Extremely long and fast outdoor and
indoor cir cuit through a sports air
field. Keep your line and watch out for
the differing surfaces.
Trophy Race Series (Time Trials):
If you go into Time Trial mode online, you can take part in the Trophy
Races. (Also refer to the chapter Time Trial Mode).
The way the circuits are organised as well as the amount of laps needed
are determined by online moderators and are not bound to any hard and
fast lists. The period in which the Trophy Race is being held can be seen
on the list or on the website www.msracingworld.com.
Go take a look, and join one of the competitions! You will always find cool
prizes on offer here.
28
Hints and Tips
Hints and Tips:
Guide and insider information on kart driving, cornering, technique, etc.
Some background information about karting:
If you have caught the karting bug, your best bet is to go to the nearest
indoor karting track. If you are keen at getting into a real racing kart then
talk to to your local motorsport associations.
Karting needs a lot of practice and is very demanding. Firstly you will need
a good level of fitness and concentration, great technical knowhow, talent,
high motivation, controlled aggression, and last, but not least experience.
Whoever makes it to the top of karting, has got all it takes to achieve
great things in racing.
Our motto is: “Karting makes you hard.”
One of the key factors in achieving good laptimes is of course your cornering technique and the so-called racing line. It’s really important to get a
feel for the correct angle to exit a bend.
“Clean, but hard braking – driving into the bend late, but still hitting the
apex correctly – hitting the accelerator early, but not too early, accelerating away without loosing too much grip” could be a short summary of cornering technique. You’ll have to find out the rest for yourself!
Wishing you lots of karting fun,
Yours,
Michael Bellmann
(German Karting Champion)
29
End User Licence
Agreement
END-USER LICENSE AGREEMENT (EULA)
This original software is protected by copyright and trademark law.
It may only be sold by authorized dealers and only be used for private purposes. Please read this license carefully before using the software.
By installing or using this software product you agree to be bound by the
provisions of this EULA.
Software product license:
This End-User License Agreement will grant you the following rights:
This End-User License Agreement is a legally valid agreement between you
(either as a natural or as a legal person ) and JoWooD Productions
Software AG.
By purchasing this original software you are granted the right to install and
use the software on a single computer.
JoWooD Productions Software AG does not grant you any right of ownership to the software, and this license does not represent a "sale" of the
software.
You are the owner of the CD-ROM on which the software is stored: JoWooD
Productions Software AG remains the sole owner of the software on the
CD-ROM, and of the pertinent documentation, and remains the proprietor
of any and all intellectual and industrial property rights contained therein.
This non-exclusive and personal license grants you the right to install, use,
and display a copy of this software product on a single computer (for
example, a single workstation, a single terminal, a single portable PC, a single pager, etc.).
Every other use, especially the unauthorized leasing, public display or
other demonstration (e.g. in schools or universities), copying, multiple
installation or transfer, and any other process by which this software or
parts of it may be made available to the general public (including via
Internet or other online systems) without prior written consent is prohibited.
If this software enables you to print pictures containing characters of
JoWooD Productions Software AG which are protected by trademark law,
this license only allows you to print the pictures on paper and to use them
as printouts solely for personal, non-commercial and non-governmental
purposes (for example, you may not display or sell those pictures in
30
End User Licence
Agreement
public), provided that you abide by all copyright instructions contained in
the pictures generated by the software.
Description of other rights and limitations:
Safety copy:
One single copy of the software product may be stored for safety or archiving purposes only.
Limited warranty:
JoWooD Productions Software AG warrants for a period of 90 days starting from the date of purchase that the software will essentially work in
accordance with the accompanying printed materials.
The complete liability of JoWooD Productions Software AG and your only
claim consists, at the option of JoWooD Productions Software AG, of a
reimbursement of the paid purchase price or of repairing or substituting
the software product which is not in accordance with JoWooD’s limited warranty, insofar as it is returned to JoWooD Productions Software AG together with a copy of the invoice.
This limited warranty will not apply if the failure of the software product is
due to an accident, misuse or faulty application.
Other warranty rights will remain unaffected:
The above warranty is given by JoWooD Productions Software AG as
manufacturer of the software product.
Any legal warranty or liability claims to which you are entitled toward the
dealer from whom you bought your version of the software product are
neither replaced nor limited by this warranty.
Limitation of liability:
To the greatest extent permitted by applicable law, JoWooD Productions
Software AG refuses to accept liability for any special, accidental, indirect
or consequential damages resulting from the utilization of, or inability to
utilize, the software product. This includes any instances in which JoWooD
Productions Software AG has previously pointed out the possiblity of such
damages.
31
End User Licence
Agreement
Trademarks:
This End-User License Agreement does not grant you any rights in connection with trademarks of JoWooD Productions Software AG.
End of contract / Termination:
This license will apply until it is terminated by either one of the parties. You
may terminate this license at any time by sending the software back to
JoWooD Productions Software AG or by destroying the software, the complete accompanying documentation and all copies and installations thereof, irrespective of whether they were drawn up in accordance with this
license or not. This License Agreement will be terminated immediately
without any prior notification by JoWooD Productions Software if you are
in breach of any of the provisions of this license, in which case you will be
obligated to destroy all copies of the software product.
Safeguarding clause:
Should any provisions of this agreement be or become invalid or unenforceable, the remainder of this agreement will remain unaffected.
Choice of law:
The laws of Austria will be applied to all legal issues arising out of or in connection with this contract.
32
End User Licence
Agreement
Michael Schumacher
Racing World - Kart 2002 Published by JoWooD Productions Software AG
A Paraworld AG product
Developed by Terratools GmbH
33
Credits
Michael Schumacher
Racing World - Kart 2002 Published by JoWooD Productions Software AG
A Paraworld AG product
Developed by Terratools GmbH
TERRATOOLS Team:
In alphabetical order
Project and development director:
Stephan Bludau
Programming:
Stephan Bludau
Oliver Franzke
Rene Gebauer
Robert Hoffmann
Andre Menzel
Mirco Nierenz
Bastian Spitzer
Scripting:
Stephan Bludau
Oliver Franzke
Robert Hoffmann
Jan Liebetrau
Mirco Nierenz
Constantin Rahn
Klaus Riech
Bastian Spitzer
Interface-Graphics & Scripting:
Jan Liebetrau
Constantin Rahn
Klaus Riech
34
Credits
Additional InGame Graphics:
Britta Fahrenbruch
Mirco Nierenz
Level Tuning:
Robert Hoffmann
Jan Liebetrau
Ruth Meiners
Mariano Spiegelberg
Bastian Spitzer
Concept/ Documentation:
Ruth Meiners
Soundeffects:
Monamur musikproduktion
Music:
Chin Chat Musik Produktion
Cutscenes created by Virgin Lands
Uses Bink Video. Copyright (C) 1997-2002 by RAD Game Tools, Inc
Paraworld Team:
Game Executive Producer:
Mirco Accaino
Manual:
Mirco Accaino
Alexandra Linck
Idea:
Kay Krämer
Jürgen Nicklas
Online Development:
Jürgen Nicklas
Nico Puhlmann
Marc Volz
35
Credits
Additional Artwork:
Alexandra Linck
Nico Vassiliev, Studio Vassiliev,
Frankfurt
QA DB Management:
Mirco Accaino
3D Artwork by Lumo - Graphics Karlsruhe:
Level Designer:
Cornelius Börner
Matthias Bühner
Beate Ertle
Simon Geraghty
Ulrich Hünemörder
Marcel Lorek
Thomas Rühlemann
Andreas Stuchlik
Powered with Virtools, The Behavior Company
93, Rue Vieille du Temple
75003 Paris - France
www.virtools.com
JoWooD Team – Austria:
Head of Development:
Erik Simon
International Production & Purchasing Director:
Fritz Neuhofer
International Marketing Manager:
Georg T. Klotzberg
Product Manager:
Kay Grünwoldt
36
Credits
Localisation Manager:
Nikolaus Gregorcic
Graphic Artists:
Sabine Schmid
Jaqueline Zweck
JoWooD Production Team – Germany:
Production Supervisor:
Boris Kunkel
Executive Producer:
Ralf Adam
Associate Producer:
Christian Braun
Development Marketing Manager:
Reinhard Döpfer
QA Manager:
Gregor Wilkenloh
Lead Testers:
Tom Haut
Thorsten Röpke
Testers:
Stephan Berger
Johannes Bochmann
Alexander Drossel
Eva Frantz
Gerrit Hansen
Timm Hartmann
Max Jahn
Norman Joseph
Silas Katzenbach
Thomas Koch
Daniel Kociok
Olli Landrock
37
Credits
Holger Naumann
Andriy Pavlenko
Sven Riegel
Marc Reinfelder
Thorsten Schäfer
Alexander Skrinjar
Falk Trintz
Tai von Keitz
Marketing:
Colin Grant (UK)
PR Manager:
Petra Mesaric
Rebecca Lindon (UK)
Special thanks to:
Michael Bellmann
Paraworld Team Hamburg
Teut Weidemann
Tamara Wack
Sascha Pieroth
Stefan Bongartz
Millenium Kart Race Team
Kartstrecke Hahn-Hunsrück
Nico Vassiliev
Anton Spengler
Antje, Anja, Ivonne und Silvia
Mona Mur
IDEE Kaffee Classic
38
TECHNICAL ASSISTANCE
Technical Assistance and Customer Service:
Are you having problems installing the software or are you are stuck playing the game and want some help?
The JoWooD Productions Hotline Team will be pleased to help you.
Hotline
Technical Hotline: +49 – (0) 61 02 – 81 68 – 168
Game Hotline: +49 – (0) 61 02 – 81 68 – 068
39
© 2002 by Paraworld AG, published by JoWooD.
© Michael Schumacher Collection under license by PPM
ROMICHAELS0001HAN