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Microsoft International Soccer 2000 – Windows Manual – English

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microsoft-international-soccer-2000_win_manual_en_ix1.pdf
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Microsoft
International Football 2000
Player’s Guide

GOOOOOAL!
International Football 2000 recreates all the excitement and
challenge of international football competition on your computer. This player’s guide covers all the features of International
Football 2000 including game modes, configuration, team management, and advanced customisation options.
The guide is divided into the following sections:
•

Game Basics – menu navigation and pre-game configuration

•

Game Modes – game modes including league and
competition play

•

In-Game Controls – player controls and in-game actions

•

Team Management – team management and strategy

•

Game Customisation – team and player editing features

For more information about the game including late-breaking
configuration and troubleshooting help, see the product readme
located in the International Football 2000 program group.
For additional support information, see the support.doc file
located in the International Football 2000 program group, or visit
the International Football 2000 web site at:
http://www.microsoft.com/sports/soccer2000/

International Football 2000 Player’s Guide • page 1

TABLE OF CONTENTS
PART 1: GAME BASICS

3

Main Menu Options

3

Navigating Menus

3

Configuring Your System

4

PART 2: UNDERSTANDING GAME MODES

8

Friendly Matches

8

Competitions

11

Configuring A New Competition

14

Saving And Loading A Competition

16

Managing A Competition

16

Campaign Competitions

19

Training Mode

20

PART 3: IN-GAME ACTION

23

Player Controls

23

Set Pieces

27

Goalie Control

29

Using The In-Game Menu

30

Action Replays

30

PART 4: TEAM MANAGEMENT

32

Pre-Game Team Management

32

In-Game Team Management

33

Understanding Team Strategy

34

PART 5: CUSTOMISING TEAMS
Editing Players And Teams

International Football 2000 Player’s Guide • page 2

40
40

PART 1: GAME BASICS
Main Menu Options
Use the main menu options to access different parts of International Football 2000.
MENU OPTION
New Friendly
Preset Friendly
New Competition
Saved Competition
Training

FUNCTION
set up a single match between two teams
recall a preset friendly match
set up a new competition, league, or
campaign game
recall a saved competition
access training field

Game Settings

adjust game settings and configure hardware

You can learn more about the different play options in part two of
this guide, “Understanding Game Modes,” on page 8 of this guide.

Navigating Menus
TIP: Press Esc on the keyboard at any time to return
to the main menu.

Moving from screen to screen is accomplished by clicking the
navigation buttons located at the bottom of each screen with
your mouse. Depending on the screen, one or more of the following icons are available:
ICON

✔

FUNCTION
advance to next screen
back to previous screen
save profile, competition, or preset friendly
load controller profile
return to main screen
access team management screen
switch players
accept all changes

✘

reject all changes

<

International Football 2000 Player’s Guide • page 3

Configuring Your System
Before playing International Football 2000 for the first time, you
need to specify the graphics adapter and screen resolution for
playing the game. If you want to change these settings in the
future, open the Display Configuration shortcut in the International Football 2000 program group.
After you have started the game, you should adjust the game
settings to obtain the best in-game performance and to configure
controller and audiovisual options.
TO ADJUST GAME SETTINGS
• From the main menu, click Game Settings.
Click ✔ at any time to accept your changes. If you make a mistake, click ✘ to cancel.

Difficulty
Select this menu option to adjust overall game difficulty levels to
suit your level of play.
DIFFICULTY SETTING DESCRIPTION
Game Speed
controls overall game speed
Pressure

controls the amount of pressure applied
by a computer opponent on your team

Try reducing the game speed if you are having difficulty following the action. If you feel that the computer opponent is not
giving you a chance to control the ball, try reducing the pressure.

International Football 2000 Player’s Guide • page 4

Controllers
Select this menu option to review controls or to remap game
controller buttons and keyboard keys to game actions. For joysticks and game pads, you can create and save different controller profiles for future use.
CONTROLLER OPTION DESCRIPTION
Keyboard
remap keyboard controls
Game Controller

remap game controller controls

Edit Profiles

create or edit controller profiles

TO REMAP A GAME PAD, JOYSTICK, OR OTHER
GAME CONTROLLER
1. From the Controller Configuration screen, click Game Controller. The button assignments for the current controller are
displayed. If you have more than one controller plugged in,
click the arrow buttons at the top of the screen to select a
different controller.
2. Once you have selected a controller, click an action, then
press a button on your controller to assign the action to that
button. Repeat until all actions are assigned to a control.
3. Click √ to save your new mappings.
TO REMAP THE KEYBOARD
1. From the Controller Configuration screen, click Keyboard. The
current key assignments for the keyboard are displayed.
2. Click an action, then press a key to assign the action to that
keystroke. Repeat until all actions have been assigned a key.
3. Click √ to save the new mappings.
International Football 2000 provides preset controller mappings
for several popular game controllers. You can quickly apply the
mappings to your controller using a controller profile.

International Football 2000 Player’s Guide • page 5

TO REMAP A GAME CONTROLLER USING A PROFILE
1. From the Controller Configuration screen, click Game Controller. The button assignments for the current controller are
displayed. If you have more than one controller plugged in,
click the arrow buttons at the top of the screen to select a
different controller.
2. Once you have selected a controller, click to load a profile.
3. Select a profile. Click the name of a profile from the list shown.
4. Click √ to save the new mappings.
If you have a different controller type or prefer to move in-game
actions to different buttons on your controller, you can also
create new controller profiles that can be recalled for future use.
TO CREATE A NEW CONTROLLER PROFILE
1. From the Controller Configuration screen, click Edit Profiles.
2. Click the arrow buttons at the top to locate a blank or existing profile entry to modify.
3. Once you have found a profile entry, click an action, then
press a button on your controller to assign the action to that
button. Repeat until all actions are assigned.
4. Click the profile title to change its name. Type a name for the
profile, then press ENTER.
5. Click √ to save your new profile.

International Football 2000 Player’s Guide • page 6

Visuals
Select this menu option to control in-game visual effects. Settings that are greyed-out cannot be changed using your current
graphics adapter.
VISUAL SETTING
Lighting
Sky
Shadows

Transparency
Auto Detail
Crowd

DESCRIPTION
toggles lighting effects on or off
toggles textured or non-textured sky
sets level of detail for player and
stadium shadows
toggles textured or non-textured
playing field
toggles transparency effects on or off
toggles Auto Detail or Low Detail modes
toggles crowd detail high or low

Texturing

toggles texture maps on or off

Visual Effects

toggles all environmental visual
effects on or off

Pitch

View the image on the right to preview the results of your
choices. In most cases, reducing details or disabling features will
improve frame rates at the expense of image quality.

Audio
Select this menu option to set sound levels.
AUDIO SETTING
Master
Music
Commentary
Sound Effects
Speaker Mode

DESCRIPTION
controls overall level of all game sounds
controls level of pre-game music
controls level of in-game commentary
controls level of game sound effects
controls the sound output mode
and quality

TIP: You can also adjust audio
levels from the in-game menu.

International Football 2000 Player’s Guide • page 7

Advanced
Select this menu option to enable hardware acceleration of
Direct3D-supported visual effects. Options that are greyed-out
cannot be changed on your current graphics adapter.
HARDWARE OPTION
Gamma
Trilinear Filtering
Fogging
Hardware Sky
VSync
Antialiasing
Advanced Blending
Video Frame Buffer

DESCRIPTION
controls gamma level of visuals
toggles trilinear filtering on or off
toggles fog transparency effects on or off
toggles hardware–rendered sky on or off
toggles synchronization of screen
refresh with monitor refresh on or off
toggles hardware-assisted antialiasing
features on or off
toggles advanced blending features
on or off
toggles hardware frame buffer on or off

In most cases, you should enable hardware-acceleration of all
supported features unless you experience problems with image
quality or game stability. See the readme located in the International Football 2000 program group for additional graphics
troubleshooting tips.

PART 2: UNDERSTANDING GAME MODES
Friendly Matches
A friendly is a single match played between two teams. International Football 2000 lets you set up a match between two international teams with up to eight human players playing in competitive or co-operative modes. For each match, you can specify
different game settings to create the perfect match conditions.
TO PLAY A NEW FRIENDLY
1. From the main menu, click New Friendly to display the Select
Teams screen.
2. Use the Select Teams screen to choose your teams. The relative strengths of each team’s defence, midfield, and attack is
also shown. Click the arrow buttons to scroll through the list
of available teams, then click the flag of each team that will play
in the match. To continue, click
International Football 2000 Player’s Guide • page 8

to set the Game Options.

3. Click the icons to cycle through the different game options.
To continue, click

to Assign Controllers.

4. Assign game controllers to a team by dragging a controller
icon from the centre of the screen to the area under each
team’s flag. You can also aim the directional control on your
game controller to one side to assign the controller to a team.
to start the match.
Once the controllers are assigned, click

Game Options
Before a match, you can customise game rules and the playing
environment for the match. The following options can be set on
the Game Options screen:

TIP: You can also adjust camera
views from the in-game menu.

GAME OPTION
Weather
Time of Day
Extra Play
Camera
Offsides
Duration

DESCRIPTION
controls weather conditions
adjusts time when match is played
controls extra play options
changes camera view
toggles offsides on or off
adjusts real-time duration of half

Stadium

changes stadium for match

The Extra Play option determines how games are resolved if
the score is tied after regulation time. The following choices
are available:
Extra Time – Adds thirty minutes of extra-time divided into two
halves. If the score is still tied at the end of extra time, the
match is a draw.
Penalties – Decides the game using a penalty shootout. Five
rounds are played where each team has the opportunity to take a
penalty kick. The team with the most goals after five rounds is
deemed the winner. If the score is still tied after five rounds, the
shootout changes to sudden-death format where the game is
decided on a round-by-round basis until a victor emerges.
Golden Goal – Adds up to thirty minutes of extra-time divided
into two halves. If a team scores, the match is over. If the score
is still tied at the end of extra time, the match is a draw.
International Football 2000 Player’s Guide • page 9

During a game, the referee keeps track of time lost due to play
stoppages, delay tactics, or injuries. The referee adds this time to
the end of each half as stoppage or injury time.
You can also combine different extra play options to decide your
match. For example, Golden Goal followed by penalty kicks is
often used during knockout tournaments.

Using Presets
Once you find a set of teams and options you like, International
Football 2000 allows you to save the options to a preset friendly.
Use a preset friendly to quickly start playing with a minimum of
pre-game configuration.
TO SAVE A PRESET FRIENDLY
1. Set up a New Friendly and set your Game Options.
2. On the Game Options screen, click Save to display a list of
available preset slots.
3. Click the arrow buttons to locate an empty preset location or
an existing preset to overwrite.
4. Click ✔ to save the preset.
5. Click

to return to the Game Options screen.

TO LOAD A PRESET FRIENDLY
1. From the main menu, click Preset Friendly to display the list
of available presets.
2. For each preset, the teams and game options are listed. Click
the arrow buttons to scroll through the available presets.
3. After you have located a preset, click
lers as usual.

to assign control-

Controller Configuration
International Football 2000 supports a variety of game controllers
including USB devices. You can assign up to eight controllers
allowing you to play with others both competitively and cooperatively. Be sure to connect any controllers you wish to use to
your PC before starting International Football 2000.
Before each match, you need to assign controllers to the teams
you wish to control.
International Football 2000 Player’s Guide • page 10

TO ASSIGN A CONTROLLER
1. On the Assign Controller screen, drag a controller from the
centre to the team you want to control.
2. Right-click on a controller to display the Controller Options.
The following options can be set for each controller:
Shoot mode – Toggles between different shot aiming modes.
Assisted timing – Toggles assisted timing on or off. When
enabled, the computer helps you time one-touch passes,
headers, and kicks.
Auto player switch – Toggles automatic player switching on
or off. When enabled, the computer automatically switches
control to the player nearest the ball.

TIP: With a game pad or
joystick, you can also assign a
controller by aiming the
directional control towards
the team you wish to control.
To set control options, press
any button on the controller
after it has been assigned.

3. Click Exit from the Control Options menu to assign more
controllers. Repeat steps 1 and 2 until all controllers
are assigned.

Competitions
An international competition brings together teams from around
the world for a series of matches to determine a champion.
International Football 2000 lets you play in any one of the
following competitions:
INTERNATIONAL CUP
The International Cup is a competition involving thirty-two
teams from around the world. Initially, teams are randomly
distributed into eight groups of four teams. The competition is
divided into two phases: round-robin play and single game
knockout. During the round-robin portion, each team plays once
against every team in their group. Three points are awarded for a
win and one point for a draw.
At the end of round-robin play, the top two teams by virtue of
point totals advance to the second round of competition.
In the case of ties, the team with the highest positive goal
differential moves on. If the goal differential is the same, the team

International Football 2000 Player’s Guide • page 11

with most goals scored moves on. If the teams are still tied, the
team that has allowed the fewest goals is the higher-ranked team.
During the second and subsequent rounds, the competition
proceeds in a knockout format whereby only the winner of a
match advances to the next round.
Play continues until two teams remain. The winner of the last
game is crowned International Cup Champions.
EUROPEAN QUALIFIERS
The European Qualifiers competition pits the countries of Europe
against one another to determine sixteen teams that will play in
the European Finals. The Netherlands and Belgium automatically
qualify for the finals. To determine the fourteen other finalists,
forty-nine teams across Europe are grouped into nine preset
divisions. A round-robin tournament follows until each team has
played every team in its division twice – once at home and once
away. Three points are awarded for a win and one point for a draw.
At the end of round-robin play, each of the division winners
qualifies for the finals. Another spot in the finals is reserved for
the best second place team across all divisions. This is determined by looking at each second-place team’s record against the
first-, third-, and fourth-place team. The team with the highest
point total is granted a spot in the finals.
In the case of ties during round-robin play, the team with the
highest positive goal differential moves on. If the goal differential is the same, the team with most goals scored moves on. If
the teams are still tied, the team that has allowed the fewest
goals is the higher-ranked team.
To determine the last four finalists, the eight remaining secondplace teams play a single knockout round with the four winners
advancing to the finals.

International Football 2000 Player’s Guide • page 12

EUROPEAN FINALS
The European Finals is a competition similar to the International
Cup but involves sixteen European countries that have qualified
for the finals. Qualifying teams are first divided into one of four
groups. The competition begins with round-robin play to determine the top two teams in each division.
In the case of ties, the team with the highest positive goal
differential moves on. If the goal differential is the same, the team
with most goals scored moves on. If the teams are still tied, the
team that allows the fewest goals advances to the knockout rounds.
The competition continues in knockout format for subsequent
rounds until only one undefeated team remains: the European
Champion.
KNOCKOUT
Knockout play lets you create your own competition involving
up to sixteen teams of your choice. The winners of each match
go on to play in subsequent rounds until only a single undefeated team remains.
LEAGUE
International Football 2000 supports league competitions that let
you choose the teams and rules used for the league. League
competitions are played in round-robin format whereby each
team plays every other team twice – once at home and once away.
Three points are awarded for a win and one point for a draw.
At the end of round-robin play, the team with the highest point
total is crowned the league champions.
In the case of ties, the team with the highest positive goal
differential is the winner. If the goal differential is the same, the
team with most goals scored is the winner. If the teams are still
tied, the team that allows the fewest goals in the winner.

International Football 2000 Player’s Guide • page 13

Configuring A New Competition
International Football 2000 provides several pre-configured competitions for you to play. You can also create your own customised
knockout tournament. For each competition, you can choose the
number of human-controlled teams and the default game options.
TO SET UP AN INTERNATIONAL CUP, EUROPEAN
QUALIFIERS, OR EUROPEAN FINALS
1. From the main menu, click New Competition.
2. The following standard competitions are available:
International Cup – Compete against a field of thirty-two
teams to determine the world champions.
European Qualifiers – Compete against other European
countries to qualify your team for one of the sixteen spots
available in the European Finals.
European Finals – Compete against sixteen finalists and lead
your team to the European Championship.
Click the name of a competition to continue.
3. Set the number of human teams. Click the arrow buttons to
specify the number of human-controlled teams. Up to eight
human-controlled teams can be specified.
4. Choose human-controlled team(s). Click the arrow buttons to
scroll through the list of available teams and click the flags of
the team(s) to control. After selecting your teams, click
to set Game Options. The computer randomly chooses other
teams that will participate in the competition.
5. Click the icons to cycle through the different game
options. After setting game options, click
to display the
playoff groupings.
TO SET UP A KNOCKOUT COMPETITION
1. From the main menu, click New Competition.
2. On the New Competition screen, click Knockout.

International Football 2000 Player’s Guide • page 14

3. Set the total number of teams in the competition. Click the
arrow buttons to select 2, 4, 8, or 16 teams for the competition.
4. Set the number of human teams. Click the arrow buttons to
specify the number of human-controlled teams. Depending on
the total number of teams in the competition, up to eight
human-controlled teams can be specified.
5. Choose human-controlled team(s). Click the arrow buttons to
scroll through the list of available teams and click the flags of
the teams to add.
6. After selecting your teams, click
to set Game Options. The
computer randomly chooses other teams that will participate
in the competition.
7. Click the icons to cycle through the different game options.
After setting options, click
to display the playoff
bracket screen.
TO SET UP A NEW LEAGUE
1. From the main menu, click New Competition.
2. Click League to continue.
3. Select the total number of teams in the league, up to a maximum of eight teams.
4. Select the number of human-controlled teams in the
competition.
5. Choose human-controlled team(s). Click the flags of the
team(s) that will be controlled by human players.
6. After selecting your teams, click
to set Game Options. The
computer randomly chooses other teams that will participate
in the competition.
7. Click the icons to cycle through the different game
options. After setting options, click
to display the league
standings screen.

International Football 2000 Player’s Guide • page 15

Saving and Loading a Competition
After setting up a new competition, it is a good idea to save
the competition.
TO SAVE A COMPETITION
1. Click < to save your competition.
2. Click the name of the location to save the competition.
3. Type a name for the competition and press ENTER.
International Football 2000 lets you save up to eight
competitions of a given type allowing you to play multiple
competitions concurrently.
You can continue a saved competition by clicking Saved Competition from the main menu.
TO LOAD A SAVED COMPETITION
1. From the main menu, click Saved Competition.
2. Choose the type of competition to load. Click a competition
type to continue.
3. Click the name of the competition to load. The saved competition will continue from the point it was saved.

Managing a Competition
Competitions contain one or more rounds of play using roundrobin or knockout formats. With International Football 2000, you
can easily manage several competitions simultaneously.
ROUND-ROBIN PLAY
For the International Cup, European Qualifiers, and the European
Finals, the first round of the competition involves a type of
round-robin play to determine teams that advance to the next
round. In International Cup and the European Finals, the top two
teams in each division will advance to the next round of the
playoffs. For the European Qualifiers, the top team in each division qualifies followed by five of the nine second-place teams as
determined using the format described on page 12.

International Football 2000 Player’s Guide • page 16

During round-robin play, the standings
screen displays the current group standings
along with goal statistics.
Click the arrow buttons to view the current
standings in the different groups. Humancontrolled teams are highlighted in yellow.
TO SIMULATE ROUND-ROBIN MATCHES
•
From the standings screen, click
.
The computer automatically generates
results for all non-human matches and
updates the standings.
When a match involving a human team is encountered, the
computer highlights the two teams that are scheduled to play.
Click
to assign and configure controllers, then play your
match as you normally would.
TIP: This is a good time to
save your results. Click < to
save the current competition.

After playing the match, the computer automatically updates point
totals and goal statistics for the teams in the standings screen.
To complete round-robin play, continue simulating and playing
games until all teams have played each team in their group once.
The teams that advance to the next round of play are determined
by the rules for the competition being played.
KNOCKOUT PLAY
In knockout rounds or competitions, the only objective is to win
your match. If a match remains a draw after
regulation play, thirty minutes of extra time
is played in an attempt to determine a
winner. If the tie-breaking goal is not
scored during regulation play, a penalty
shootout determines the winner.
During knockout play, the playoff bracket
screen displays the current playoff match-ups.
Teams that will play each other are paired
together in the bracket. Human-controlled
teams are highlighted in yellow.

International Football 2000 Player’s Guide • page 17

TO SIMULATE KNOCKOUT MATCHES
• From the playoff bracket screen, click
. The computer
automatically generates results for all non-human matches
and updates the standings.
When a match involving a human team is encountered, the
computer highlights the two teams that are scheduled to play.
Click
to assign and configure controllers, then play your
match as you normally would.
TIP: This is a good time to
save your results. Click < to
save the current competition.

After playing the match, the computer automatically updates the
playoff bracket screen and places the winning team in the next
round of competition.
To complete knockout play, continue simulating and playing
games until a single undefeated human team remains, or all
human-controlled teams are eliminated.
LEAGUE PLAY
During league play, the league standings screen displays the
league standings along with goal statistics.

Human-controlled teams are highlighted in yellow.

International Football 2000 Player’s Guide • page 18

TO SIMULATE LEAGUE MATCHES
• From the league standings screen, click
. The computer
automatically generates results for all non-human matches
and updates the standings.
When a match involving a human team is encountered, the
computer highlights the two teams that are scheduled to play.
Click
to assign and configure controllers, then play your
match as you normally would.
After playing the match, the computer automatically updates point
totals and goal statistics for the teams on the standings screen.
TIP: This is a good time to
save your results. Click < to
save the current league.

To complete league play, continue simulating and playing games
until all teams have played each team in their group once. Three
points are awarded for a win and one point for draw. The winner
is the team with the highest point total.

Campaign Competitions
In addition to round-robin and knockout competitions, International Football 2000 supports a special “campaign-style” competition mode where you must play a series of matches in succession.
Only by successfully winning a match or tournament can you
proceed to the next stage.
TERRITORIES CUP
Play a series of tournaments based on geographical regions in the
world. Your goal is to win each region’s tournament using a team
from the region. Each tournament is played in league format with
standard tiebreaker rules. Like standard tournaments, you can
specify rules and environmental options for each tournament.
You must win a region’s tournament before you can move on to
the next area. To win the Territories Cup campaign, you must
advance to the last region and win the final tournament.

International Football 2000 Player’s Guide • page 19

CLASSIC MATCH
Replay critical moments of the greatest matches in football
history and attempt to re-enact or rewrite history. Only by successfully completing the match objectives can you move on to
subsequent games. Unlike standard matches, you cannot change
the game options before a match.
To win the Classic Match competition, you must achieve the
objectives of every match.
TRAINING MODE
Practise makes perfect! Hone your football skills on the training
field using the Training mode. Practise player control, passing,
and shooting skills using a variety of football drills designed to
improve your in-game performance.
TO START THE TRAINING MODE
1. From the main menu, click Training. The Choose Controller
screen is displayed.

2. Aim your directional control to one side to activate it for the
training session. Click
to display the Training Menu.

International Football 2000 Player’s Guide • page 20

From the Training Menu, you can choose to practise one of the
following skills:

Shooting
No keeper in the world can stop a perfectly placed shot on goal.
Practise your shooting skills from a variety of locations around
the goal with up to two defenders and the goalkeeper.

Passing

TIP: Press Esc at any time to
display the Training Menu.

Passing is a skill that must be mastered to be successful at football. Perform a series of passing drills with teammates with up to
three defenders.

Crosses and Headers
Many great scoring opportunities come as a result of well-placed
crosses and headers. Improve the accuracy of your crosses and
practise the timing of headers in “the box”.

Free Kicks
Free kicks are an opportunity to generate a scoring chance or to
move the play up field with a perfect pass to a teammate. Practise your accuracy with this set of drills.

Corners
Like crosses, corner kicks are the source of many great scoring
opportunities. Many teams have corner-kick specialists who excel
at making the perfect pass into the goalmouth area. Mastering
this skill greatly improves your chances of generating quality
scoring chances.

International Football 2000 Player’s Guide • page 21

Throw-ins
Throw-ins are a less-glamorous, yet important part of a player’s
repertoire of skills. Maintaining possession and advancing the
play are the main objects of a successful throw-in.

6-a-side
After you’ve improved individual aspects of the game, put everything together by using all your football skills in a six-on-six
training match.
TO SELECT A DRILL
1. Choose a drill. Click the name of a drill to continue.
2. Read the instructions on the training card that appears before
each drill to learn more about what to do for each drill and
what skills are practised.
3. When the drill is complete, you can practise more or return to
the Training Menu to choose another skill to practise.
To change training options, click

International Football 2000 Player’s Guide • page 22

from the Training menu.

PART 3: IN-GAME ACTION
Player Controls
International Football 2000 lets you control all the action using
your game controller or keyboard. In this section, all controls
refer to the default button and keyboard mappings. If you are
using a custom controller profile, be sure to substitute your
remapped buttons or keystrokes for the actions described in
this section.
left
trigger

right
trigger

d-pad

Microsoft SideWinder
game pad
start

4-button game pad

With The Ball
ACTION

TIP: Use Sprint sparingly.
Sprinting tires your players
and causes your fatigue level
to increase more quickly.

Move player

SIDEWINDER 4-BTN
KEYBOARD
GAME PAD
d-pad
d-pad

Pass

A

1

S

Shoot\Clear\Cross B

2

D

Sprint

right trigger A
(upper)

right trigger

Movement – Use the directional control to move your player. The
control indicator – a solid, coloured marker displayed below the
player’s body – identifies the player under control. For a burst of
speed, press and hold Sprint. The longer you hold down the
control, the longer you must rest the player by releasing the
control. You can use Sprint continuously for a maximum of six
seconds before the player tires.
International Football 2000 Player’s Guide • page 23

Passing – Passes are directed towards the player identified by the
pass indicator – a hollow, coloured marker displayed below the
player’s body. To attempt a pass to a teammate, aim the directional control towards the intended recipient, then press and
release Pass to kick the ball towards your teammate. If the pass is
successful, control switches to the new player.
Shooting – When shooting, hold down Shoot longer to add more
power to your kick. Use the directional control to aim your shot
at the goal.

Without The Ball
ACTION
Move player

TIP: Tackles can increase the
injury level of a player.
Check your players regularly
throughout a match using
the in-game menu.

SIDEWINDER 4-BTN
KEYBOARD
GAME PAD
d-pad
d-pad

Attemp steal
/tackle

A

1

S

Slide tackle

B

2

D

Change player

C

3

W

Sprint

right trigger

right trigger A
(upper)

Tackling – Tap either tackle control when your player is close to
the player with the ball. Slide tackles are more effective than
upright tackles but are more likely to draw a foul. Sliding also
takes your player out of the play for a longer period of time than
an upright tackle. When attempting an upright tackle, try to
position yourself in front of the ball carrier before attempting
the tackle. Slide tackles are also less likely to draw a foul if
attempted from the side or front of the player with the ball.
Fouls and Bookings – The referee can stop play due to a foul
being committed by a player, usually as the result of an unnecessarily rough tackle or challenge. For minor fouls, the referee
stops play and the team that was fouled gains a free kick from
the location where the foul was committed.
For more serious fouls, the offending player may be booked and
given a yellow card. If a player acquires two yellow cards in one
match, the player is ejected from the game and his team must

International Football 2000 Player’s Guide • page 24

play a man short for the rest of the match. For blatant or exceptionally rough tackles, a player may be given a red card and
immediately sent off.
Up to four players may be sent off before a team must concede
the match.
Changing player control – Tap Change Player to manually switch
control to the closest player to the ball carrier. You can also use
Change Player to override a switch when the automatic playerswitching feature is enabled from the Controller Options menu.
INTERMEDIATE CONTROLS
ACTION

SIDEWINDER

Through ball

C

4-BTN
GAME PAD
3

KEYBOARD

Low kick

X

4

Q

High kick

Y

left trigger
(lower)

E

Control ball

right trigger

left trigger
(upper)

Spacebar

W

Through Balls – A through ball is a pass to a teammate that
allows the player to receive the pass “on-the-fly” in the hopes of
sneaking behind the opposition’s defence. To attempt a through
ball, aim the directional control to move the pass indicator under
the intended recipient, then press and release Through Ball to
kick the ball towards your teammate.

TIP: Tap High Kick to chip the
ball in the direction you aim.

High and Low Kicks – Use low and high kicks to kick the ball
into an area. Use the directional control to aim your kick. Like
shooting, the longer you hold down the control, the more power
is applied to the kick. High kicks are useful when attempting to
make long, pitch-wide passes over the opposing players.
Control Ball – Use Control Ball to maintain possession of the
ball. While in possession, hold Control Ball to slow your player
and bring the ball under close control. This allows you to maintain possession while manoeuvring through traffic, and makes it
more difficult to be tackled.

International Football 2000 Player’s Guide • page 25

Auto-Positioning – Control Ball can also help you gain possession of a loose ball or to intercept a pass by helping you position
your player. When the ball is in the air or being passed to a
player, hold Control Ball to have the computer automatically
move your player in the path of the ball. If you are successful,
your player will trap the ball. You can also use auto-positioning
with Pass, Shoot, and Kick controls.

Skill Moves
Once you master the basic and intermediate controls, try some of
these advanced moves:
Chesting – While the ball is in the air, position your player under
the ball and aim the directional control as the ball reaches the
player. The ball will be chested in the direction you aim.
Modifying Kicks – You can modify the height of a shot, pass, or
through ball by using the High or Low Kick controls as “modifiers.” While holding down Shoot, Pass, or Through Ball, press High
Kick or Low Kick to adjust the height of the kick, then release
both controls. For example, to do a high pass, press Pass, then
High Kick, and release. The ball will be kicked with a higher arc
than a regular pass.
Ball Swerve – When shooting, you can attempt to curve the ball
by aiming the directional control away from the goal while Shoot
is held down. When you release the control, the ball’s trajectory
will curve as it approaches the goal.
One-Touch Passes – To attempt a one-touch pass to another
player, tap Pass just as the ball reaches the passer and aim the
pass using the directional control. If successful, your player will
pass the ball directly to the targeted player without trapping the ball.
Volleys and Headers – You can attempt to volley or head the
ball at the goal by holding down Shoot while the ball is in the air
to auto-position your player. Release Shoot just when your player
receives a pass in the goalmouth area to attempt the volley or
header. If the ball is just above the player’s head when you
release Shoot, a header is performed. If the ball is below eyelevel, a volley is attempted. You can aim your volley or header
just as you would a regular shot by using the directional control.

International Football 2000 Player’s Guide • page 26

TIP: Successfully performing
an advanced move requires a
combination of perfect
timing and positioning. Use
auto-position to help move
your player under the ball
when attempting skill
moves. You can practise your
timing and player positioning using the Training mode.

Bicycle Kicks – Bicycle kicks are accomplished in a manner
similar to a header, but you must turn your player away from the
goal before you release Shoot. If your timing and positioning is
accurate, your player will attempt the bicycle kick.

Set Pieces
Set pieces are plays that occur after play has stopped due to a
ball travelling out-of-bounds or because of a foul.
CORNER AND FREE KICKS
The referee awards a corner kick when a team puts the ball out of
play along its own goal line. A free kick occurs whenever an off-side
call is made or when a player is fouled outside the penalty box.
TO PLAY A CORNER OR FREE KICK TO AN AREA
1. Use the directional control to aim the kick. Use High or Low
Kick to adjust the trajectory of the kick.
2. Press Shoot to kick the ball to the targeted area. Hold Shoot
longer to increase kick power. While Shoot is held down, you
can move the directional control to curve the ball around any
defenders. When you release the control, the ball is kicked.
TO DIRECT A CORNER OR FREE KICK TO A PLAYER
1. Tap Change Player until the desired player is highlighted.
2. Use the directional control to move the player into position.
3. Tap Pass to direct the ball to the selected player.
During a free kick, the defending team can form a line of players
– called a wall – in front of the ball before it is kicked. The size
of the wall is dependent on where the free kick is taken. The
closer the ball is to the goal, the wider the wall. You can set the
position of the wall anywhere on the pitch provided at least
twelve yards of free space separates the wall and the ball.
TO MOVE THE WALL
1. Tap Change Player until a player in the wall is highlighted.
2. Use the directional control to move the wall.

International Football 2000 Player’s Guide • page 27

TIP: You can change the view
of a corner kick, free kick,
or throw-in by tapping the
Select control. This causes
the view to “zoom out”
giving you a wider view of
the pitch.

TIP: To enable penalty
shootouts, choose the Penalties game option before
starting the match.

THROW-INS
A throw-in occurs when the ball goes out of bounds along the
sidelines. Throw-ins are completed the same way as a corner or
free kick, but instead of kicking the ball into play, the player
throws the ball in from the sidelines.
PENALTY KICKS
Penalty kicks occur when a player is fouled in the penalty box
area in front of the goal, or during a shootout. During a penalty
kick, the shooter takes a shot against the goalkeeper from twelve
yards out. During a match, if the goalkeeper stops the shot, the
ball is in play and regular play continues.
TO PLAY A PENALTY KICK
1. Tap Change Player to choose on which side of the ball to stand.
2. Use the directional control to aim your shot at the net. The
shot location can be changed up until the point the ball is
kicked, but the later you change the shot location, the less
power your shot will have.
3. Tap Shoot to kick the ball. Hold Shoot longer to add more
power to your kick. The more power you apply, the less
accurate your shot will be.
GOAL KICKS
Goal kicks occur when a team kicks the ball out of bounds behind
the opposition’s goal line. Playing a goal kick is similar to playing a free kick.
TO PLAY A GOAL KICK TO AN AREA
1. Use the directional control to aim the kick. Use High or Low
Kick to adjust the arc of the kick.
2. Press Shoot to kick the ball to the targeted area. Hold Shoot
longer to increase kick power. While Shoot is held down, you
can move the directional control to curve the ball. When you
release the control, the ball is kicked.

International Football 2000 Player’s Guide • page 28

TO DIRECT A GOAL KICK TO A PLAYER
1. Tap Change Player until the desired player is highlighted.
2. Use the directional control to move the player into position.
3. Tap Pass to direct the ball to the selected player.

Goalie Control
During regular play, the computer controls your team’s goalkeeper, making saves and clearing the ball whenever appropriate.
At times, you will gain control of the keeper and can perform
actions similar to any other player.
When your goalkeeper picks up the ball, you have the option of
throwing or kicking the ball to a player, or punting the ball up
the field.
To throw the ball, use the same controls as a throw-in. To perform a punt or kick pass, use the same controls as a free kick.
You can also drop the ball by tapping Control Ball on your controller or keyboard. After the ball is dropped, control the goalie
like you would any other player on the field. Be careful! Once
your keeper drops the ball, opposing players can attempt to steal
the ball away and score an easy goal.
DEFENDING PENALTY SHOTS
Defending a penalty shot takes luck and quick reflexes. Before a
penalty shot, use the directional control to position the goalie
along the goal line. Once the kick is made, you can dive to one
side by aiming the directional control and pressing Pass. Stay
alert! If you prevent the ball from going into the net on the
initial shot, the ball remains in play until cleared out of bounds.

International Football 2000 Player’s Guide • page 29

Using the In-Game Menu
Once you are in the game, you can use the in-game menu to
change various game options, view match statistics, and manage
your team.
TO DISPLAY THE IN-GAME MENU
• Tap the Select action or ESC on the keyboard any time the ball
is in play.
IN-GAME MENU
Game Menu
Options
Statistics
Tactics

ACTIONS
display match restart and replay options
adjust camera and audio settings
display current match statistics
adjust team formations and strategies

Substitutions

view player status and perform substitutions

Use the mouse or directional control to navigate the in-game menus.
For more information on using the in-game menu to manage your
team during a match, see Section 4, “Team Management” on page
32 of this guide.
ACTION REPLAYS
International Football 2000 lets you review all the in-game action
using the Action Replay feature. You can access this feature from
the in-game menu.
Action Replay is controlled using one of two modes: Camera mode
or Transport mode. To quit the replay, use the Select action on
your game controller or press ESC on the keyboard.

Camera Controls
CAMERA ACTION
Rotate camera
Zoom In
Zoom Out

SIDEWINDER
d-pad
A
B

Toggle Transport Mode C

KEYBOARD
S
D
W

Use the Camera mode to change the position of the replay camera. You can zoom in on the action and move the camera to any
point in space around the ball.

International Football 2000 Player’s Guide • page 30

TRANSPORT CONTROLS
TRANSPORT ACTION
Toggle Play
Quick Scan Forward
Quick Scan Reverse
Slow Motion Forward
Slow Motion Reverse

SIDEWINDER
A
d-pad right
d-pad left
d-pad up
d-pad down

KEYBOARD
S

Toggle Camera Mode

C

W

Use the Transport mode like you would a VCR. The controls allow
you to play back the action at different speeds in forward and
reverse directions. Toggle back to Camera mode while the replay
is in motion if you want to change camera angles while the

International Football 2000 Player’s Guide • page 31

PART 4: TEAM MANAGEMENT
International Football 2000 provides several team management
options that allow you to control your team’s roster and overall
style of play on the pitch. You can access these options during
the pre-game set up phase by clicking the Team Management
button on the Assign Controllers screen, or from the in-game
menu while a match is in-progress.

Pre-Game Team Management
All pre-game management is performed from the Team Management screen accessible from the Assign Controllers screen by
.
clicking the Team Management button

If you are playing with another human-controlled team, click
at the bottom of the screen to manage the other team.
CHANGING TEAM STRATEGY
Before a match, you can alter your team’s strategy by changing
tactics and formation settings. The current settings are
displayed in the upper right part of the screen. To change your
tactics and formation, click the arrow buttons to cycle through
the available choices. As you change your formation, the formation display updates to give you a visual indicator of the positioning of your players.
International Football 2000 Player’s Guide • page 32

CHANGING THE STARTING LINEUP
Each player on your team is displayed on the left side of the
screen along with his position and player number. Move the
mouse cursor over a player’s name to display his football skills in
the lower right part of the screen. If the player is in the starting
lineup, a spinning marker on the team formation diagram indicates their position.
To make a lineup change, click the name of the player to replace,
then click the name of the player to substitute in. To make the
switch, click the Swap Players button. The new player will start
the game in the position of the substituted player. If you select
two players already in the starting lineup, their field positions
are swapped.

In-Game Team Management
In-game management options are accessed from the Tactics and
Substitutions areas of the in-game menu.

If you are playing against another human-controlled team, click
the arrow next to the team flag to manage the other team.

International Football 2000 Player’s Guide • page 33

CHANGING TEAM STRATEGY
You may want to alter your team strategy to reflect changing
match conditions or to counter the moves of the opposing manager.
From the in-game menu, click the Tactics button to display the
tactics and formation settings. To change your tactics and formation, click the arrow buttons to cycle through the available
choices. Once you have made your choices, close the in-game
menu to return to the match with the management settings.

TIP: If you see one of your
teammates limping or running poorly on the pitch
even while sprinting, it is
probably a good time to
make a substitution.

SUBSTITUTING PLAYERS
During a match, you may need to make changes to your lineup if
your players become fatigued or injured. You can make up to
three substitutions per match in a competition match or up to
five substitutions in a friendly. Once a player is taken out of the
match, he cannot return.
From the in-game menu, click the Substitutions button to display
your players. Players in the left column are currently in the
game. Bench players are listed on the right. Move the mouse over
a player’s name to view his statistics along with current injury
and fatigue levels. Higher levels indicate a greater degree of
injury or fatigue.
To make a substitution, click the name of a starting player, then
click the name of the player to substitute in. An arrow appears
between the two players that will be swapped. If you make a
mistake, click the name of the first player again to cancel the
substitution. Once you have confirmed your changes, close the
in-game menu to return to the match. The substitution is made
during the next stoppage in play.

Understanding Team Strategy
As the coach, you have the ability to set your team’s strategy
using a combination of team tactics and formations. Changing
your team’s strategy can have a dramatic effect on their on-field
performance. This section describes the different strategic options you have available when managing a team.

International Football 2000 Player’s Guide • page 34

Team Tactics
A team’s overall style of play is specified using a particular team
tactic. The team tactic determines how the players move on the field
and how they interact with one another. For example, if you wanted
to generate more scoring chances, you could choose an Attacking
tactic that emphasizes ball movement into the attacking area.
The following table describes each of the team tactics available in
International Football 2000.
TACTIC
Balanced

DESCRIPTION
Strikes a balance between attacking and defensive tactics. Use this strategy if you are unsure
of an opponent’s tactics or your team’s overall
level of ability.
Total Attack
An aggressive, end-game tactic whereby the
entire team attempts to move the ball up field
to generate scoring chances. Try this strategy
when your team is a goal behind and the match
is in its late stages.
Total Defend
When this tactic is used, players tend to stay in
the defensive area to provide a strong defensive
line. Favouring defensive strength above generating scoring chances, this end-game strategy
is effective against teams that play a strong,
attack-oriented game. This tactic is also effective when protecting a lead late in the game.
Pressure
A zone-oriented tactic characterized by close
marking of the opposition’s players according
to the position of the ball. Use this tactic
against a poor ball-handling team to gain
possession of the ball by pressuring the opposing player to make a bad pass. Using this tactic
may result in breakaways for the other team if
a successful forward pass is made.
Counter-Attack When this tactic is used, players attempt to
move the ball quickly up field after a turnover
using quick passes thereby catching the
opposition’s defenders off-guard. This is a good
tactic to choose if you have quick forwards who
can rush behind the opposition’s defensive line,
or against strong attacking teams since it
concentrates on drawing the opposition’s
defence forward.

International Football 2000 Player’s Guide • page 35

Offsides

Attacking

Defending
TIP: Changing your team’s
style of play may also require a player substitution.
For example, if you change
your tactics from Attacking
to Defending, you may want
to use players who have high
tackling or strength ratings.

A zone-oriented tactic that makes defenders
move up field with the play, thereby causing
the opposition to withdraw or risk being
caught offside. This tactic tends to cut-off the
opposition’s forwards from the play and generates more turnovers. The risk with using this
strategy lies with the possibility of your defenders being caught too far forward resulting
in a breakaway for the opposing team.
A tactic whereby most players stay in the
midfield or attacking areas to generate scoring
chances. This is a good tactic to choose if your
team has skilled forwards and midfielders.
A defence-oriented tactic whereby most players
stay in the midfield or defensive areas to
prevent scoring chances. Use this tactic if you
want to play a more conservative game.

Total Attack, Total Defend, and Offsides tactics are specialized
strategies that should be used sparingly or in end-game situations.

Team Formations
Formations are identified by a series of numbers that describe the
general arrangement of players on the pitch from the defenders
out to the forwards. For example, a 4-4-2 formation would use
four defenders, four midfielders, and two forwards.
The following table describes the different formations available in
International Football 2000:
FORMATION DESCRIPTION
3-5-2
A formation that favours attacking tactics where
midfield strength is important. Your team’s defenders must be very strong to use this formation since
they need to cover a large area of the defensive
area.
4-4-2
A popular formation that distributes players evenly
on the pitch. You can use this formation successfully with a wide range of team tactics. This formation is especially effective if you have two quick
outside wingers or if you want to play a possession-oriented game.
4-5-1
A defence-oriented formation that emphasizes
midfield and defensive area strength.

International Football 2000 Player’s Guide • page 36

4-3-3

5-3-2

2-5-3

4-2-4

A modification of the 4-4-2 formation that moves a
midfielder up to the forward line. Use this formation when you want to press the attack without
sacrificing all your defensive area coverage. Also
effective when used in conjunction with a “longball” strategy.
A very strong, defence-oriented formation that
puts five players in the defensive area. A good
formation for playing possession-oriented games.
The most aggressive, attack-oriented formation
available. The opposition defence must contend
with three forwards supported by five midfielders.
Using this formation is risky as your defenders are
extremely vulnerable to any counter-attacks that
break through the midfield area. A popular formation used in the first half of the century, it is
rarely seen in modern football today.
A formation that emphasizes long passes from
the defenders to forwards into the attacking area.
This formation is effective if you want to play a
“long-ball” game by lobbing passes over the opposition midfielders.

In addition to a standard arrangement, variations of each formation are also available. In most cases, a variation simply staggers
one or more of the forward, midfield, and defensive lines and
gives your team a different look on the field.
Some variations of standard arrangements involving a roving
player – also called the libero or sweeper – who plays deep in the
defensive area in front of the goalkeeper. For example, a popular
variant of the 5-3-2 formation is the 1-4-3-2 formation that
drops one of the defenders back to act as a deep-lying sweeper
between the defensive line and keeper. Other variants similarly
use a roving player between the defensive line and the midfield
to act as a centre back or stopper who is primarily responsible for
winning balls in the air and disrupting the attack in the defensive midfield.

International Football 2000 Player’s Guide • page 37

Team Management Tips
Although you are free to choose to use any formation with any
tactic, certain tactics are more effective when paired with a
particular formation. For example, if you choose an Attacking
tactic, you would likely want to use a formation that emphasizes
midfield and forward strength, such as 4-3-3 or 3-5-2.
The following table ranks the suitability of a particular formation
to the team tactics available in the game:

TIP: Formation variants
can be effectively paired
with tactics that suit the
standard formation.

3-5-2 4-4-2 4-5-1 4-3-3

5-3-2

2-5-3

4-2-4

Total Attack

∆∆

∆∆

∆

∆∆∆

∆

∆∆∆

∆∆

Attacking

∆∆∆

∆∆

∆

∆∆∆

∆

∆∆∆

∆∆

Offsides

∆∆∆

∆∆

∆∆

∆∆

∆∆

∆∆

∆∆

Counter-Attack ∆∆

∆∆

∆

∆∆∆

∆∆

∆∆

∆∆∆

Balanced

∆∆

∆∆∆

∆

∆∆

∆

∆

∆

Pressure

∆∆

∆∆∆

∆∆

∆∆

∆

∆∆

∆

Defending

∆

∆∆

∆∆∆

∆∆

∆∆

∆

∆

Total Defend

∆

∆∆

∆∆

∆∆

∆∆∆

∆

∆

∆ = poor

∆∆= good

∆∆∆= ideal

The skill of your players can also help you choose a style of play.
If necessary, make roster changes or substitutions to get the
right players into the game. For example, if you have a team with
defenders that possess good passing skills, an aggressive attackoriented strategy would be a Counter-Attack or Attacking tactic
paired with a 4-2-4 formation. This would allow your defenders to
lob passes over the midfield and into the attacking area.
Another good way to manage your team is to first determine your
immediate in-game objectives. This helps you determine a suitable in-game tactic. Once you’ve narrowed down your tactical
options to one or two choices, try to determine the formation
being used by the opposition. After you’ve determined the
opposition’s formation, you can determine a suitable counterformation and tactic.
If you want to play a defensive game, a good rule of thumb is to
choose a formation that gives you an equivalent or greater
number of players in the defensive area followed by the midfield.
International Football 2000 Player’s Guide • page 38

For example, if your opponent uses a 4-2-4 formation, a 4-5-1 or
5-3-2 formation would be a good counter-formation since you
would not be at a numerical disadvantage in the defensive area.
Pairing this formation with a defence-oriented team tactic would
be a good strategy.
If you want to create scoring opportunities, choose a formation
that gives you a numerical superiority in the attacking or
midfield areas. For example, if the opposition uses a 4-4-2
formation, try countering with a 4-3-3 or 2-5-3 formation along
with an attack-oriented team tactic. This would give you a good
attack-oriented strategy.
Ultimately, don’t be afraid to experiment with different tactical
and team formation combinations!

International Football 2000 Player’s Guide • page 39

PART 5: CUSTOMISING TEAMS
Editing Players and Teams
International Football 2000 lets you modify teams and players
using the built-in player and team editor. In addition to editing
players on any preset team, you can create your own team,
complete with custom uniforms. Any teams you create are available for any future competitions or matches you set up.
For additional support on creating and customising teams for
International Football 2000, be sure to visit the product web site
at http://www.microsoft.com/sports/soccer2000/.
EDITING A STANDARD TEAM
If you are editing a standard team, you can edit the names and
appearance of players on the team using the player edit feature.
TO EDIT A PLAYER
1. From the main menu, click Game Settings. The Configuration
screen appears.
2. Click Edit Standard Teams to edit an existing team.
3. Click the flag of the team to edit. Use the arrow buttons to
scroll through the list of available teams.
4. Click the Edit Players button to display the Edit Player screen.

International Football 2000 Player’s Guide • page 40

5. Click the Change Player buttons to choose a player to edit.
6. To change the player’s name, click the current name and type
in a new name. Press ENTER to save the new name.
7. To change a player’s appearance, click the appearance change
buttons to cycle through a list of available faces.
8. Click ✔ to save your changes.
If you want to edit more than one player on a particular team,
repeat steps 5-7 until all your changes are done.
EDITING A CUSTOM TEAM
If you want to create a new team, complete with customised
uniforms for both players and the goalkeeper, you can edit a
custom team.
TO EDIT A TEAM
1. From the main menu, click Game Settings. The Configuration
screen appears.
2. Click Edit Custom teams to display the Edit Team screen.

3. Use the Change Team buttons to choose a custom team location.
4. To change the team name, click the current name and type in
a new name. Press ENTER to save the new name.

International Football 2000 Player’s Guide • page 41

5. Click the player type box to change the uniform to edit. You
can create unique uniforms for the goalkeepers and players
on your team.
6. Change the colours and patterns of the uniform by selecting a
coloured box with the mouse and holding down the mouse
button. While the button is held down, move the pointer over
a colour in the pop-up palette, then release the mouse button
to choose a colour. Repeat this procedure until the changes
are complete.
7. Click ✔ to save your changes.
After you have saved your team uniform appearance, you can
edit the roster of your custom team as you would a standard
team by clicking the Edit Players button on the Edit Team screen.

International Football 2000 Player’s Guide • page 42

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events depicted herein are fictitious. No association with any real
organization, person, or event is intended or should be inferred.

International Football 2000 Player’s Guide • page 43

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