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Table of Contents
Introduction ................................................................................................. 3
Minimum System and Hardware Requirements............................................ 4
Installation Instructions ................................................................................ 5
The Teach Yourself Calculus Window ......................................................... 6
Exiting the Program .................................................................................... 7
The Course of Study ................................................................................... 7
Let’s Begin! ............................................................................................... 9
The Guided Tour ........................................................................................ 9
Enter and Sign-In Please! ........................................................................... 9
The Main Menu ........................................................................................ 10
Interactive Learning .................................................................................. 11
Interactive Learning Contents Page .......................................................... 11
Detailed Table of Contents ....................................................................... 12
The Glossary ........................................................................................... 13
Rules and Proofs ..................................................................................... 13
Interactive Learning Pages ....................................................................... 14
Need a Break? ......................................................................................... 16
Need Help? .............................................................................................. 16
The Textbook ........................................................................................... 17
Inside the Textbook ................................................................................. 18
“Hotwords” .............................................................................................. 20
The Exercises ......................................................................................... 21
Confirm, Clue, and Reveal Icons .............................................................. 21
Certificate of Success .............................................................................. 21
The Overviews ......................................................................................... 21
Test Your Knowledge ................................................................................ 22
Summary .................................................................................................. 24
© 1999 © 1999 Riverdeep Interactive Learning Limited, and its licensors. All rights reserved. Uses Smacker Video
Technology. Copyright © 1994-1998 by RAD Game Tools, Inc. All rights reserved. Adobe® Acrobat® © 2000
Adobe Systems Incorporated. The Learning Company is a registered trademark, and Mind Power is a trademark of
Riverdeep Interactive Learning Limited. Windows is either a registered trademark or a trademark of Microsoft
Corporation in the United States and/or other countries. Macintosh and Mac are registered trademarks of Apple
Computer, Inc. Pentium is either a registered trademark or trademark of Intel Corporation in the U.S. and/or other
countries. Adobe and Acrobat are trademarks of Adobe Systems Incorporated. All other trademarks are the
property of their respective owners.
USE OF THIS PRODUCT IS SUBJECT TO CERTAIN RESTRICTIONS AND LIMITATIONS OF WARRANTY
UNDER THE LICENSE AGREEMENT CONTAINED HEREIN.
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Introduction
“Calculus” is the Latin word for a stone which was used for “reckoning,”
in other words, for “calculation.”
It has often been said that “Great minds think alike,” and when it comes to the
development of calculus, this adage certainly holds true. In the mid-17th century, two of
the greatest minds of the time both “invented” calculus. Gottfried Wilhelm Leibniz (16461716), a German philosopher whose genius made him an expert in nearly every subject
(law, religion, philosophy, literature, politics, science, history, and mathematics, among
others) is credited with laying the groundwork for calculus, as is Sir Isaac Newton (16421727), an English mathematician and astronomer who formulated the laws of gravity,
basic theories of light, thermodynamics and hydrodynamics, and constructed the first
modern, reflecting telescope. Although Leibniz invented calculus after Newton, Newton
did not publish any papers about calculus until many years after Leibniz, so today we
consider both men the originators of calculus.
Calculus is the branch of mathematics that deals with the effect on a function of an
infinitesimal–very small–change. It enables us to analyze and predict physical
phenomenon. If we want to find the minimum or maximum values of something—for
example, the maximum profit one can obtain by changing the unit price of what one sells
or the maximum weight a spaceship can carry as it travels to the moon and back—we
would use calculus. This branch of mathematics gives us the tools to figure out the slope
of a curve and it enables us to determine the rate of change when we compare two
things. Calculus is widely used by scientists to determine rates of change and rates of
growth. It is also commonly used in such fields as population growth analysis and traffic
prediction and control. It also has many applications in everyday life in business,
medicine, and even in sports.
Teach Yourself Calculus helps you learn this branch of mathematics right at your own
computer. The program is divided into 12 interactive learning chapters with 79 lessons in
all. You will begin with a review of functions and graphs, continue with gradients and
slopes, move on to differentiation, and then learn the concepts of maxima and minima.
As you study calculus from this CD-ROM, remember that you are always in control—you
can move at your own pace and repeat the lessons and exercises as many times as you
wish until you fully grasp the concepts. So let’s get started—it’s time to Teach Yourself
Calculus!
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Minimum System and Hardware Requirements
Windows® 95, 98, Me
• 166 MHz Pentium processor or faster
• 32 MB RAM
• 8X CD-ROM drive
• 3 MB free hard disk space; 10 MB required if installing Adobe® Acrobat® Reader
• 800 x 600, High Color (16-bit) display
• Windows-compatible sound card
• Windows-compatible mouse
Windows® 2000 Professional or Windows® XP
• Pentium II processor or faster
• 128 MB RAM
• 8X CD-ROM drive
• 3 MB free hard disk space; 10 MB required if installing Adobe® Acrobat® Reader
• 800 x 600, High Color (16-bit) display
• Windows-compatible sound card
• Windows-compatible mouse
Macintosh®
• Minimum 180 MHz Power PC processor
• Mac OS 8.6 – 9.2.2
• 32 MB RAM
• 8X CD-ROM drive
• 3 MB free hard disk space; 10 MB required if installing Adobe® Acrobat® Reader
• Thousands of colors display
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Installation Instructions
Windows®
Mind Power™ Math: Teach Yourself Calculus runs from your hard drive, but you must
have the CD in the drive. To complete the installation, 3 MB is required on your hard
drive to store some program files. Close all other programs and applications before
installing. The setup program will also allow you to register this product electronically via
modem, fax, or regular mail.
These instructions assume that the AutoPlay feature of Windows is turned on.
1.
Insert the Mind Power™ Math: Teach Yourself Calculus CD into the CD-ROM
drive.
2.
When the Mind Power™ Math: Teach Yourself Calculus window appears, click
Install.
3.
Follow the onscreen instructions until installation is complete. The setup program
will place Mind Power™ Math: Calculus file icons in the Start menu under
The Learning Company program group.
4.
To start the program, make sure you have the CD in the drive and choose The
Learning Company/Mind Power™ Math: Calculus icon from the Start menu.
Macintosh®
Mind Power™ Math: Teach Yourself Calculus runs from your hard drive, but you must
have the CD in the drive. To complete the installation, 3 MB of space is required on your
hard drive to store the program files. Close all other programs and applications before
installing. The installer will also allow you to register this product electronically via
modem, fax, or regular mail.
To set up and start the program:
1.
Insert the Mind Power™ Math: Teach Yourself Calculus CD into the CD-ROM
drive. Double-click on the launcher or main application icon.
2.
Click on the Continue button after you read the license information. If you click on
the Install button on the next screen, the program and all the required system
files will be copied to your hard drive. Click on the Custom button to install just
the system files (Sound Manager 3.1). The selected install option is described
below the selection box and the hard drive requirements also appear on this
screen.
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3.
Make your selection and follow the onscreen prompts until the installation is
complete.
4.
To start the program, double-click on the program icon on your hard drive. If you
do not see the program icon, simply enlarge the window. Or, you can press the
Option key, click on the Special menu, and select "Clean Up by Name" to
reposition the icons within the window.
To start the program at any time after the initial installation:
The installer will create a folder called Mind Power™ Math: Calculus
inside The Learning Company folder on your hard drive.
1.
Insert the Mind Power™ Math: Teach Yourself Calculus CD in the CD-ROM
drive.
2.
Open the Mind Power™ Math: Teach Yourself Calculus folder on your hard drive
and double-click on the program icon. If you do not see the program icon, follow
the instructions detailed in Step 4 above.
The Teach Yourself Calculus Window
Once the software has been installed, several icons will appear on your
screen.
To view a self-running demo of the
software’s features, double-click on the
Guided Tour icon.
To run the program and begin learning
calculus, double-click on the Teach
Yourself Calculus icon.
To test your knowledge of the concepts
you have learned, double-click on the Quiz
icon.
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Exiting the Program
There are several ways to quit the program. If you are at the Main Menu screen, click on
the House icon to exit the software.
If the House icon is not visible—or if you prefer—you can use a keystroke combination:
• On Macintosh computers, press Ctl/Q to exit the program.
• On PCs and compatibles, press ALT/F4 to exit the program.
To run the program and begin learning calculus, double-click the Teach Yourself
Calculus icon.
The Course of Study
The Teach Yourself Calculus program contains 12 chapters that have been subdivided
into 79 lessons. Below you will find a chapter-by-chapter overview of the entire course of
study.
For a more detailed look at each of the chapters and lessons, go to the Main Menu and
click Interactive Learning and then click on the purple button which appears to the left
of the words “Table of Contents” (the third line from the bottom). To view the second
screen of this Table of Contents, click on the down arrow which appears on the bottom
left, above the word “Next.” To view a specific lesson within any of the chapters, click on
the yellow button to the left of the name of the desired lesson.
Chapter 1 — Introduction to Functions
Starting with a review of some basic mathematical concepts—independent and
dependent variables, constants, parameters, and functions—you will begin developing
the tools for understanding functions. Some familiar examples will help you grasp these
abstract concepts.
Chapter 2 — Overview of Graphs
The graph of a function is its pictorial representation. This helps us better understand its
abstract mathematical description. In this chapter, you will practice graphing a function
when you have its mathematical formula. You will also see how to define actual values
of a function at different points using a given graph of the function.
Chapter 3 — Limits
Limit is the value that a function approaches when its argument gets closer and closer to
a given value, without ever reaching that value. This is one of the most important
concepts in calculus. Graphs will help you understand the concept of limits. You will
learn rules that can be applied when calculating limits of more complicated functions.
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Chapter 4 — The Rate of Change of a Function
The gradient is the slope of a graph of a function. In this chapter, you will see that the
gradient of a function at a given point is actually the gradient of the tangent to the
function at that point. This means that if you find the gradient of the tangent to a function
at a given point, you will know the gradient of the function at that point—and this is our
goal.
Chapter 5 — Derivatives: A First Glance
This chapter explains the derivative of a function. Using limit, you will define the
derivative of a function and learn how the sign of the derivative affects the properties of a
function. You also will calculate derivatives of some very basic functions. In future
chapters, you will see how what you have learned can be applied in the analysis of a
function.
Chapter 6 — Differentiation
Once you understand what a derivative is and the importance of finding the derivative,
you need to learn the rules of Differentiation. Here you will learn how to derive a more
complicated function by knowing the derivatives of its “simple” parts. You also will learn
how to derive a function which is the sum of a number of functions, or a function which
is a product of two functions. Additionally, you will learn what happens with the derivative
of a function when you multiply the function by a constant. You also will learn how to
derive the quotient of two functions. These rules will make your studies much easier later
on.
Chapter 7 — The Chain Rule
In this chapter, the function is derived layer-by-layer—like peeling an onion—to
ultimately find the derivative for the composition of a function. In mathematics, this is
known as the Chain Rule. By using the Chain Rule, complicated expressions, which may
seem intimidating at first, become easier to work with.
Chapter 8 — Applications of Differentiation
This is the chapter where you can put into practice what you’ve learned thus far. Using
calculus, you can now answer questions such as:
1. At what price should you sell a product to get the maximum profit?
2. What is the most economical way to build a pool?
The problem, in most cases, is to relate mathematics to reality. To find the optimum
value is a simple problem, as you will see at the completion of your studies.
Chapter 9 — Derivatives of Trigonometric Functions
Trigonometric functions are used when you want to connect angular quantities to linear
quantities. These functions are also necessary in physics, when, for example, you want
to describe the creation of sounds or electromagnetism. Since trigonometric functions
behave differently than functions we have discussed thus far, we will focus on them
separately in this chapter.
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Chapter 10 — Introduction to Exponential Functions
To help you understand the concept of an exponential function, consider this example. In
a laboratory—or in the body—there are microbes that double themselves each
generation. If you begin with two microbes, after a short period of time as they continue
to reproduce, you will have millions of microbes. Another example, perhaps more
meaningful, is the amount of money that will collect in your savings account over time
when the bank pays a certain rate of interest. These are exponential functions.
Chapter 11 — Introduction to Logarithmic Functions
Perhaps the best-known logarithmic function is the Richter scale, which measures the
force of an earthquake on a logarithmic scale. This chapter focuses on logarithmic
functions.
Chapter 12 — Summary
Now it’s time to apply the knowledge you’ve learned throughout this program to solve
some practical problems.
Let’s Begin!
The Guided Tour
We recommend that before you begin using the software, you double-click on the
Guided Tour icon to view the Teach Yourself Calculus self-running demo. This short
presentation will help you become acquainted with the features of the program.
Should you need to exit the Tour before it has finished:
• Press Cntl/Q on Macintosh computers.
• Press ALT/F4 on PCs and compatibles.
Enter and Sign-In Please!
To start the program, double-click on the Teach Yourself Calculus icon. Each time you
use the program, you will be asked to type your name in the sign-in box. Make certain
you always enter the same name, spelled in the same way. This will enable Teach
Yourself Calculus to keep track of your progress and take you directly to the place where
you previously left off each time you return to the software.
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The Main Menu
The Teach Yourself Calculus Main Menu is displayed below.
The four large buttons in the center of the screen represent the four main sections of the
program. Clicking on any of these buttons displays the contents page for that section of
the program. Below is a brief summary of each of these sections; more detailed
descriptions are provided later in this guide.
INTERACTIVE LEARNING calls up the contents page for the 12 interactive
learning chapters. This is the heart of the program where the multimedia learning
activities are located.
TEXTBOOK takes you to the contents page for the complete Teach Yourself
Calculus textbook written by P. Abbott. This book contains over 800 multimedia
pages of text.
EXERCISES calls up the contents page for the exercises that test your
knowledge of the concepts studied in the 12 interactive learning chapters.
OVERVIEW takes you to the contents page for the chapter overviews. The
overviews provide brief summaries that highlight what will be learned.
On the bottom right of the Main Menu screen are four icons. Clicking on these icons
does the following:
CERTIFICATE (the certificate scroll icon) displays your personalized Certificate
of Success, showing your score and rating on the exercises you have completed.
This Certificate can be printed.
Note: The maximum score for a given exercise is 100%. Incorrect answers,
using clues, or using the REVEAL feature will lower your score. Exercise scoring
is calculated for the current score only. Make sure that you have a printer
selected in the Chooser.
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CREDITS (the “C” icon) displays the names of the people who developed the
program.
HELP (the question mark icon) displays a Help menu with information
appropriate to the section of the program you currently are using.
QUIT (the “house” icon) allows you to exit the program.
Interactive Learning
Interactive Learning Contents Page
Clicking on the Interactive Learning button on the Main menu calls up the contents page
for the 12 multimedia chapters in Teach Yourself Calculus. Let’s become familiar with
how to navigate the software and the various features you can access from this screen.
There are several buttons and icons on this screen:
• Clicking on the purple button to the left of a chapter name will start the
interactive learning lessons for that specific chapter. (More about this later.)
• Clicking on the pointing thumb (Go Back icon) will return you to the previous
screen.
• Clicking on question mark (Help icon) will display the help screen for the
contents page.
• Clicking on the book (Main Menu icon) will take you to the Main menu. From
here you can move into other parts of the program or click on the House icon to
exit the software.
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Detailed Table of Contents
From the Interactive Learning contents page, you can access a more detailed Table of
Contents that provides specific information about all of the lessons in each of the
chapters. Click on the purple button to the left of the words Table of Contents on the
third line from the bottom of the Interactive Learning contents page to access this
screen.
• To view the second page of this detailed Table of Contents, click on the green
arrow above the word “Next” on the bottom left of the screen. To return to the first
page of this Table of Contents, click on the green arrow that appears above the
word “Previous” on the bottom left of the screen.
• To view a specific lesson listed in this Table of Contents, click on the yellow
button to the left of the lesson’s name.
• To return to the Interactive Learning contents page, click on the pointing thumb
(Go Back icon) on the bottom left of the screen.
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The Glossary
Teach Yourself Calculus has a comprehensive glossary that explains more than 75
mathematical terms.
• To access the glossary, click on the purple button to the left of the word
“Glossary” which appears on the next to the last line of the Interactive Learning
contents page.
• To find the meaning of a specific term, click on the letter button at the top of the
glossary screen which corresponds to the first letter of the word you seek. Then,
use the scroll bar on the right to move up or down through the list of terms.
• To return to the Interactive Learning contents page, click on the pointing thumb
(Go Back icon) on the bottom left of the screen.
Rules and Proofs
From the Interactive Learning contents page, you also can view a listing of the Rules
and Proofs taught in the Teach Yourself Calculus program.
• To view the Interactive Learning page where a specific rule or proof is
explained, click on the purple button to the left of the name of the rule or proof.
• The number to the right of the rule or proof is the chapter and page number
where that rule or proof is introduced in the Interactive Learning pages.
• To return to the Interactive Learning contents page, click on the pointing thumb
(Go Back icon) on the bottom left of the screen.
• To return to the Main menu, click on the book (Main Menu icon). From here you
can move into other parts of the program or click on the House icon to exit the
software.
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Interactive Learning Pages
The Interactive Learning pages are the heart of the program. These are where you will
be receiving your multimedia instruction in calculus. By listening to the narrator and
watching the on-screen animations and videos, you will be presented with the course
material to help you learn the concepts and skills.
Clicking on the purple button to the left of a chapter name on the Interactive Learning
contents page will take you to the first multimedia lesson in that chapter.
A sample Interactive Learning page appears on the following page. Note that in the
upper right of the screen, the page flap is turned down. Clicking on the page number on
this flap will take you to the detailed Table of Contents mentioned earlier in this guide.
From this Table of Contents, you can view the list of lessons for each chapter.
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• To view a specific lesson listed in this Table of Contents, click on the yellow
button to the left of the lesson’s title.
• To return to the Interactive Learning page you previously were viewing, click on
the pointing thumb (Go Back) icon.
Along the bottom of each Interactive Learning page is a horizontal row of icons. These
icons help you navigate the software and access the features of the program. Not all
icons appear on all pages; some icons (such as Enrichment and Exercise) represent
special features that are only available for certain lessons. You are already familiar with
some of these icons, but let’s introduce them all, from left to right:
PREVIOUS PAGE (hand pointing left icon) takes you back one page in the
interactive learning.
HELP (question mark icon) accesses a help screen with information appropriate
to the section of the program you currently are using.
MAIN MENU (book icon) returns you to the Main Menu screen from which you
can move into other parts of the program or click on the House icon to exit the
software.
ENRICHMENT (folder icon) provides further in-depth learning and exercises that
correspond to the information you presently are studying. (Not all learning pages
have enrichment screens.)
REPLAY (tape reel icon) lets you repeat the learning page you just viewed.
Remember, you can replay the learning pages as many times as you wish.
EXERCISE (pencil icon) provides the opportunity for you to practice what you
have learned. Not all learning pages have exercises associated with them; the
narrator will tell you when these are available. Your progress on the exercise will
automatically be recorded on your Certificate of Success. (You can view this
certificate by clicking on the Certificate icon on the Main Menu screen.)
TEXTBOOK (textbook icon) takes you to the section of the textbook that
corresponds with the chapter you are studying presently.
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OVERVIEW (pages icon) presents a brief summary of the chapter you are
presently studying.
NEXT (hand pointing right icon) moves you ahead one page in the Interactive
Learning. This icon will blink to signal that it is time to move along to the next
learning page.
Remember, You Are Always in Control!
As you move through the interactive learning pages, remember that with Teach Yourself
Calculus, you are always in control:
• If you want to repeat the page you just viewed, click on the REPLAY icon.
• If you want to review an earlier page in the chapter, click on the PREVIOUS
icon.
• If you want additional information about the concepts being presented, click on
the TEXTBOOK icon.
Need a Break?
If you want to stop the narration so that you can think about what you’ve just learned or
take a short break, press the SPACEBAR. Press the SPACEBAR again to continue.
When it’s time to leave the program, remember to exit the software properly. Either:
• Click on the Book (Main Menu icon) and then click on the House (Exit) icon.
• Use the appropriate keystroke combination:
• Type Cntl/Q on Macintosh computers.
• Type ALT/F4 on PCs and compatibles.
By exiting the program in one of these ways, Teach Yourself Calculus will keep track of
where you left off so that when you sign in the next time you use the program, you will
automatically be taken to the appropriate place in your studies.
Need Help?
When you click on the Help icon (question mark), the software will display a help screen
appropriate to the area of the program you presently are using. For example, if you click
on the Help icon while viewing the Main menu, the Main Menu help screen will be
displayed.
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In the upper right-hand corner of the Help screen there are two icons: a globe and a
triangle.
• Clicking on the triangle will return you to the screen you were at before clicking
on Help.
• Clicking on the globe will display the entire hierarchy of Help screens for Teach
Yourself Calculus. Each of the nine boxes on this hierarchy chart is a button;
clicking on a box will display the Help screen for that topic.
The Textbook
Clicking on the Textbook button on the Main Menu takes you to the “Teach Yourself
Calculus” textbook written by P. Abbott. The Teach Yourself Calculus program covers
the first eight chapters in this textbook. The entire book is more than 800 multimedia
pages, which is equivalent to 250 printed pages. Because this is an electronic text, you
can set electronic bookmarks for future reference, click on Hotwords for their
definitions, and print pages from the textbook for study away from the computer.
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The Contents page for the Textbook is shown below.
• Clicking on the green button to the left of a chapter name will take you to that
chapter in the Textbook.
• Clicking on the pointing thumb (Go Back icon) will return you to the screen you
were previously viewing.
• Clicking on the question mark (Help icon) will display the Help screen for the
textbook contents page.
• Clicking on the book (Main Menu icon) will return you to the Main Menu. From
here you can move into other parts of the program or click on the house icon to
exit the software.
Many chapters in the textbook contain practice exercises. The answers to these
exercises can be found at the back of the book. Clicking on the button to the left of
Answers (the next to last item in the Table of Contents) will take you to the answers for
the exercises.
Inside the Textbook
Two pages from the textbook are shown below. In the lower corners of the textbook
pages are green arrows—on the left-hand page the arrow points to the left, on the righthand page the arrow points to the right.
• To move forward through the textbook, click on the right arrow beneath the
right-hand page flap.
• To move backwards in the textbook, click on the left arrow beneath the lefthand page flap.
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Note the row of icons across the bottom of the screen beneath the textbook pages. You
already are familiar with some of these icons, but we’ll introduce them all, from left to
right:
GO BACK (pointing thumb icon) returns you to the screen you were previously
viewing. If, for example, you came to the textbook from the Interactive Learning
pages, clicking on Go Back will return you to the Interactive Learning page you
came from.
HELP (question mark icon) accesses the appropriate Help screen with
information about the textbook.
MAIN MENU (book icon) takes you to the Main Menu screen. From here you can
move into other parts of the program or click on the House icon to exit the
software.
SET MARKER (bookmark icon) enables you to place an electronic bookmark in
the textbook so that you can return to that page quickly, just by clicking on the
red bookmark. Up to three bookmarks can be set in the textbook. When you are
on the page where a bookmark appears, the bookmark’s tassel will become
visible and the Delete Marker icon will be displayed. To remove the bookmark,
click on this icon.
CONTENTS (key icon) takes you to the Table of Contents for the textbook.
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“Hotwords”
In the Textbook, many words appear in blue print. These are called “hotwords.” Clicking
on a hotword will display a screen with a concise definition of that term. In the Textbook
screen displayed on the previous page, the word “calculus” appears in blue, signifying
that it is a hotword. Clicking on that word will display the following screen:
When you have finished reading the definition on the hotword screen, click on the Go
Back(pointing thumb) icon to return to the Textbook screen on which the hotword
appeared.
Exercises
Clicking on the Exercises button on the Main Menu displays a list of the 17 exercises
found in the program. The chapter and lesson numbers appear to the left of the name of
the exercise. Clicking on the blue button to the left of the exercise’s name will take you to
the screen where that exercise is located.
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The Confirm, Clue, and Reveal Icons
Three additional icons appear on many of the exercise pages.
Click on the CONFIRM icon (game piece)
after entering your answer to the exercise. This
registers your answer with the program.
Click on the CLUE icon (puzzle piece) if you
need a hint to help you solve a problem.
Click on the REVEAL icon (light bulb) if you
really don’t know the answer.
Certificate of Success
Your performance on the exercises will automatically be recorded on the Certificate of
Success. This Certificate can be viewed by clicking on the Certificate icon at the bottom
of the Main Menu screen. The Certificate also can be printed.
Overviews
Each chapter in Teach Yourself Calculus has an overview. Chapter overviews might be
compared to “coming attractions” at the movies—they provide a brief summary of what’s
to come, what you will be learning and how it can be applied to real life situations.
Clicking on the Overview button on the Main menu calls up the overviews contents page
which lists the titles of the 12 chapters in Teach Yourself Calculus. To display an
overview, click the purple button to the left of the chapter’s name.
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You can read the Overviews screen along with the narrator. If two circular arrows appear
on the bottom right corner of the screen, the overview continues on a second page.
Clicking on this button will display the next page.
Before you begin studying an Interactive Learning chapter, we suggest that you read the
overview for the chapter so that you will have a frame of reference for what you will be
learning.
Note that the chapter overviews also can be accessed by clicking on the Overview icon
(pages of paper) that appears at the bottom of the Interactive Learning screens.
Test Your Knowledge
Teach Yourself Calculus has a series of quiz questions to test your knowledge. This
feature is located outside the regular program. Click on the Quiz icon in the Teach
Yourself Calculus window to start the quiz.
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The Quiz menu has 11 buttons along the left side—one for each of the Interactive
Learning chapters in the program—as well as a Random button on the right. You decide
whether you want to be quizzed on the content from a specific chapter or be quizzed
randomly with questions from the entire Teach Yourself Calculus program. Once you
choose how you want to be quizzed, the questions will begin appearing.
The quiz questions are multiple choice; you click on the button to the left of the
statement that best answers the question. An alarm clock on the right side of the screen
keeps track of your time. You have 20 seconds to answer each question. Should you fail
to answer a question in the allotted time, you will be told that your time is up and then a
new question will be displayed. The software automatically keeps track of your rating,
score, and total.
• To return to the Quiz menu, click the Done button on the right.
• To try another quiz, select a topic or click on the Random button.
• To exit the Quiz feature, click the Done button on the Quiz menu screen.
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Summary
Now that you know all of the features of the program, it’s time to Teach Yourself
Calculus. To make your learning experience more meaningful, we would like to offer a
few suggestions.
Guided Tour
As already mentioned, we highly recommend that before you start using the program,
you take a few minutes to view the Guided Tour. (Click on the “Guided Tour” icon.) This
tour will help you become familiar with the features of the program.
Overview
Before you begin an Interactive Learning chapter, we suggest that you read the chapter
overview. (Click on the Overview button on the Main menu.) Each overview highlights
the information you will be learning in the chapter so that you will know what lies ahead
as you move through the Interactive Learning pages.
Interactive Learning Pages
The information presented in each chapter builds from lesson to lesson, so it is important
that you start at the beginning of the chapter and move sequentially through the pages.
Remember that you are always in control:
• Click on the Replay icon if you would like to repeat the learning page you just
viewed. You can replay the learning pages as many times as you wish.
• Click on the Previous icon to go back to an earlier page for review.
• Press the Space bar when you want to pause the narration and take a short
break. (It will actually stop at the end of the current narration.) Press it again to
resume.
• Don’t forget to click on the Textbook icon to refer to the Teach Yourself
Calculus textbook which contains additional explanations and exercises for each
of the interactive learning chapters.
Glossary
If there is a special word or term with which you are not familiar, don’t despair—look it up
in the Glossary! The Glossary can be accessed from the Contents page that appears
when you click on the Interactive Learning button on the Main menu.
Textbook
The textbook has several important electronic features:
• Words that appear in blue are hotwords. Clicking on a hotword displays a
screen with a concise definition of the term.
• You can set up to three electronic bookmarks to mark important pages in the
textbook.
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Exercises
All of the exercises can be accessed directly from within the Interactive Learning pages;
however, you also can get to them from the Exercises button on the Main menu.
Remember that the software will be keeping track of your progress on the Certificate of
Success.
Quizzes
Teach Yourself Calculus also has an additional bank of quiz questions. These are an
excellent way to test your knowledge and review what you have learned. Double-click
the Quiz icon in the Teach Yourself Calculus window to access this feature.
Technical Support
If you have questions about your Mind Power™ Math program, please refer to the
Troubleshooting section. If you do not find an answer to your question, please visit The
Learning Company Web site at http://www.riverdeep.net/learningcompany/support
and click Product Support. Select the product name from the alphabetical list and
check to see if the problem you are experiencing is listed among the FAQs. If you need
to speak to a technical support representative, click Contact Us and scroll down to the
Technical Support area for the appropriate phone number.
You may be asked to provide the following information:
• Your contact information (name and email address, plus phone or mailing address if
you wish)
• Description of the problem you’re having
• Product name and version number (The version number is often printed on the CD
label.)
• Brand of computer
•
•
•
•
•
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®
Operating system (for example, Windows 98 or Mac OS 8.6)
Processor type and speed
RAM memory (in MB or megabytes)
Video card manufacturer
Sound card manufacturer
Printer type
Hard disk space remaining
Background programs (antivirus programs or screensavers)
Customer Support
For assistance with product orders, purchases, or refunds, please contact our Customer
Support department by visiting The Learning Company Web site at:
http://www.riverdeep.net/learningcompany/support.
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SATISFACTION GUARANTEED
If you are not completely satisfied with this product, The Learning Company will gladly
refund your purchase price or provide a replacement product. Return the complete
package to us at The Learning Company, Dock Door #9, 120 Hidden Lake Circle,
Duncan, SC 29334, within 30 days of purchase. Include a copy of the sales receipt,
packing slip, or invoice showing the store name and location. Please enclose an
explanation for the return and specify the replacement title, if applicable. Allow 4-6
weeks for refund or replacement. Limit 1 per household. Dealers, wholesalers, and their
immediate families are not eligible.
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