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KIDS TO ADULTS
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Designed for
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What are you really made of? Yesterday's moves and
the day before's excuses? Is 2D the way you wanna be?
Or are you ready to step up to the real world of 3D
power jams and decimating defensive moves?
Today's game is more frantic, and takes a little more
power and finesse!
It's time for real jammin'! Time for in-your-face D and
out-of-this-world dunkin'! Two-on-two is No. 1 as this
exciting arcade hit comes home! This is where power
makes the plays, and crybabies call "foul!" Whip into
tournament play and just try to escape elimination!
If you're a glory gourmet, you might go hungry before
you can savor the sweet taste of victory in NBA Jam
Extreme. This game will test all that you thought
you knew about winning!
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BUCK' CONTENTI
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System Requirements.
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Installation
Auto Install
Manual Install
Starting the Game
Options ......
Passwords ....
Choosing Teams/Players
Default Controls
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Other Game Features
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Teams
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SYSTEMS
REQUIREMENTS
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•Pentium PI 33 PC or higher
•16 MB RAM, double speed CD-ROM drive
•40 MB hard disk space for full install
•Windows 95
•2MB Super VGA video card
•Gravis” GrlP~ and sound card recommended
•Supports: Gravis" GrlPm Adapter, any Windows 95
supported 4 (or more) button controller,
SoundBlaster and 100% compatible sound cards.
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INSTALLATION
(1ST TIME SETUP)
1. From the Windows 95 desktop, insert the NBA Jam
Extreme CD-ROM disc into your CD-ROM drive (using a
disc caddy if appropriate).
2. You will enter the NBA Jam Extreme Setup
program. Click on Next> (or hit <ENTER>).
3. You will be asked to choose the Destination Location
(the directory you wish to install to). Click on Next> (or
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hit <ENTER>) to install the game to the default directory:
(C:\PROGRAM FILES\ACCLAIM\NBAJAMEXTREME).
To select a different directory, click on Browse.
4. You will be prompted to make one of the following
install choices:
•NBA Jam Extreme with DirectX Drivers (recommended)
•NBA Jam Extreme only
•DirectX Drivers only
The first choice is the default. To change this, click on
another choice. We recommend that you install the
game with the DirectX Drivers to ensure that the game
runs properly. (DirectX Drivers are special drivers required
by the Windows 95 operating system for running comput¬
er game software. You may wish to install the DirectX
Drivers by themselves to update your system if you have
made any recent changes to your hardware setup.)
Click on Next> (or hit <ENTER>) to install your choice.
5. A window stating "NBA Jam Extreme has been
successfully installed on your hard drive" should
appear. Click on OK.
6. •To RUN the game, click on the NBA Jam
Extreme icon.
NOTE: You can uninstall the game in Windows 95
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MANUAL INSTALLATION
1. Turn on your computer. Insert the NBA Jam Extreme
CD-ROM disc into your CD-ROM drive (using a disc
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simply by going to Start>Settings>Control Panel>
Add/Remove Programs, and selecting NBA Jam Extreme
for removal.
caddy if appropriate).
2. Double click on the MY COMPUTER icon.
3. Double click on the CD-ROM icon and proceed
with steps 3 through 6 (under 1st time setup).
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NBA Jam Extreme supports the following:
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•Keyboard (default
controls can be configured)
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•4 Button Joypad: If using a 4 Button joypad, you must
calibrate it by going to MY COMPUTER>CONTROL
PANEL>JOYSTiCK and following on-screen directions.
When you are done, exit and restart your computer.
NOTE: If using more than one 4 Button joypad (with a Y
sp'rtter or gamecard), only two of the buttons will be
achve. For this reason, we recommend that you use only
one joypad, or use the Gravis GrIP .
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•Gravis™ GriP™ Adapter: We recommend the Gravis"
GrIP™ for best play control.
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depending on which player they have chosen to control. Players 1
and 2 are always on one team, while players 3 and 4 are on the
opposing team. You can control up to two players per team.
•Press number 1, 2, 3, or 4 to start with player 1, 2, 3,
or 4 and enter the password screen for record keeping
(see Password, page 9).
There
_ . _ are, two basic play modes:
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1 to 4 player n
Practice: If you don t input your initials (see
Password), up to 4 players can compete in a head to head
practice game. One or two players can play as teammates
against a random computer opponent, or 2 or more players
can select their teams and play as opponents.
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Tournaments: 1 or 2 players play as teamsj
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t0 beat 20
of therT1( you1| enter a 20 second SH00T-0UT, a bonus level
that a|jows you t0 gajn p0jnts hy hitting shots from all over the
court. Then your season continues, and with luck you'll make
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After clicking on the game icon, the NBA Jam Extreme opening
sequence will start (You can cut this short: Players 1 to 4 press
the 1 - 4 keys to start a game. Any player can press FI to enter the
Help screen, or F2 to set Options before game play). This is where
the action begins! Tons of 3D fun are at hand, no matter how
, many are playing! Players can play as teammates or opponents,
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STARTING THE GAME
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it to the Semi-Finals, a tough best-of-5 elimination con¬
test that will leave only two teams standing. If you make
it through that minefield, you'll enjoy another shoot-out
period, this time for 30 seconds. Then it’s down to the
final showdown: a best-of-7 battle for the championship!
Once a tournament has started, up to 2 more players
can join in, taking over for the CPU team.
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ABOUT THE HELP SCREEN
The help screen lists important keys, and
commands to toggle certain settings that
may enhance game performance.
ESC Returns you to the previous screen.
(Pressing ESC during a game will bring up a
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menu allowing you to Continue, Abort
Game (return to the demo loop) or Quit to Windows
PAUSE Pauses/ resumes the game -/+ Reduces or
enlarges the game window (Use the + or - on the
numeric key pad.)
FI Brings up the Help Screen
F2 Brings up the Options Screen
F5 Toggles between Hi and Low game detail
F6 Toggles the Crowd ON or OFF
F7 Toggles between a Solid and Detailed Court
1, 2, 3, 4 Starts play for players 1 -4
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OPTIONS
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SOtfRO ORTIORS
To access Options, press F2 at any time before begin¬
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ning a game. You can set up your game in a variety of
ways to make for the wildest court action you can
imagine! To set an option press UP or DOWN to highlight it, and
LEFT or RIGHT to toggle settings.
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COMPUTER DIFFICULTY: The competitive intelligence of your
computer controlled opponents may be set from 0 (easiest) to
9 (hardest).
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GAME TIMER SPEED: Set the speed of the game clock, from
Slowest (30) to Fastest (10).
COMPUTER ASSISTANCE: Set On or Off. When On, this
option button will cause the computer to make sure
that games remain close by cooling off any team Z
that gets too big a lead! Turn Off to give both teams a
. "fair shake".
CONTROLLER MENU: This will bring you to a sub¬
menu featuring these options:
Controller Position: To change which player/position
you control.
Button Configuration: Allows you to change
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Controller type: Switch control to any available input device.
Quit: Returns you to the options menu.
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SOUND Options: Set FX (sound effects), Music and
Announcer volume by adjusting the slider.
RESTORE DEFAULT SETTINGS: Return all of the above
options to their defaults.
RESTORE DEFAULT RECORDS: NBA Jam Extreme stores
records and stats for up to 32 different players! At some
point, you may wish to reset all of your player records.
Doing so will delete all initials that have been entered
PIAVER/IEAN SELECT
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and clear any records.
QUIT: Return to the demo loop.
PASSWORD
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ENTERING INITIALS
Before selecting your teams and
players, you'll have a chance to
enter your initials and birth date
for record keeping. This is the first v
step up the ladder to the champi¬
onship! For records to be kept, each player MUST enter initials.
• If you have previously entered initials, your previously saved
stats will be loaded and you will then go to the next game in
the schedule.
• If you wish to play a practice game(no stats will be saved),
do not enter any initials. No stats will be loaded, and you’ll
go to the Team Select screen.
NOTE: ALL players must press a player number (1, 2, 3,
or 4)to join the action!
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After the Password screen, you'll see the Team Select
screen. Use the directional controls to toggle through
teams, and the SHOOT/BLOCK button to select your play¬
er. Then choose your teammate. This is also where you'll
substitute players as the game progresses.
PLAYER ATTRIBUTES
Each player is rated in several fundamental skill/ attribute
categories. Check out the player attributes carefully to
make smart choices. You'll want a good mix of skills as
the game begins, and keep an eye on your bench talent
too. This is where you set your game plan in motion!
SPEED: How fast a player moves
3 PT: How well he shoots from "downtown"
DUNK:How well a player slams the jams
LAY-UP: How well a player executes a lay-up
PASSING: How accurately a player passes
STEAL: How good the player is at stripping the ball
from an opponent
BLOCK: How well a player blocks shots
REBOUND: How well a player recovers missed shots
and loose balls
DRIBBLING: How well a player dribbles helps deter¬
mine his ball control
CLUTCH: How well a player executes down the stretch
POWER: Measures the size and strength of a player, and
his resistance to abuse
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DEFAULT CONTROLS
PLAYER 3
Once you’ve selected your team and team members, it's time to show what you can
do! Master the controls and apply a little muscle and it's on to the championship!
KEYBOARD
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SHOOT/BLOCK
FOUR BUTTON JOYSTICK
To use more than one joystick, you must have a game card installed or plug
a Y cable into the existing game port.
On Offense: press and hold the Shoot/Block control to shoot, and release it
at the top of your arc for a sweet shot. Try it with Turbo or Extreme to execute
PASS/ITEAI
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On Defense: press the Shoot/Block control to block shots and rob opponents
of "sure thing" shots.
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On Offense: If you have the ball, press the Pass/Steal control to pass to your
teammate. If your CPU teammate has the ball, press the Pass/Steal control to
have him pass to you. If your human teammate has the ball, the Pass/Steal
control does nothing. Try Pass/Steal +Turbo for an extra-fast pass, or with
Extreme to charge (ouch!).
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Note: A CPU teammate will not pass to you while you're using turbo.
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On Defense: Press the Pass/Steal control to attempt a steal from an oppo¬
nent who has the ball.
On both Offense and Defense, when you don't have the ball, press Turbo to
give opponents a SHOVE they won't forget, or Extreme to DIVE for the ball!
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TURBO
This is the juice button! Pressing it will make your player
run faster, jump higher, shoot better, pass better --as long
as his Turbo power lasts! The amount of Turbo
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f name. When in use, the player leaves burning footm prints behind.
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's Turbo on steroids! Extreme power gives you that
boost over the edge that means crunch time for your
opponents! Using Extreme takes twice as much energy
out of your turbo meter, but the slammin' jams are
worth it!
OTHER DANE
FEATURES
SMOKIN'
On offense and defense, consistency has big rewards!
Shoot three baskets in a row without your opponent
scoring, or block three shots in a row, and you'll be
Smokin'! On offense, this gives you permanent Turbo for
the next three shots (or until the opposing team
makes a shot)- you'll be pullin' crazy jams out of
your socks! On defense, you can goaltend without
getting called for it Wanna pull off the ultimate? How
about being Unstoppable? That’s what you are if you
manage to get Smokin' on both offense and defense.
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HEADFAKE: Tap SHOOT when you pull up for a jumper
and fake your opponent into jumping too soon!
ON YOUR FEET: Tap PASS to get back up quickly after a
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SUBSTITUTIONS
The game begins with a tip off. To gain control of the ball
|jU (and the initial advantage), rapidly press SHOOT/BLOCK.
After each quarter (including the 4th, if you go into overtime),
you may wish to bring in a substitute player to replace a current
one. Follow on screen prompts to do so. This is where a keen
eye for attributes really pays off! If you're trailing, you may want
to unleash your 3 point wizards to get back in the game. If your
opponent is staging a comeback, think about which play skills
might check his ambitions at the door! To come out on top, the
name of the game is matching a player's skill set to the situation!
W QUARTERS
A standard game consists of 4 quarters of 3 minutes
each. You can adjust the speed of quarters in the Game
Timer option.
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Timers show the amount of time remaining in a quarter,
while the shot clock shows how many seconds you have
left to get off a shot
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After the 1st and 2nd quarters, you will receive valuable coaching
tips to help you improve your play. Pay attention!
GAME STATS
Keep an eye on your performance by checking
the stats that appear at the end of each game.
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ACCLAIM ENTERTAINMENT, INC. LIMITED WARRANTY
PLEASE READ THIS LICENSE CAREFULLY BEFORE BREAKING THE SEAL ON THE DISC PACKAGE. BY BREAKING SUCH SEAL. YOU ARE AGREEING TO BE BOUND BY THE TERMS OF
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(d) Some
some states do not allow exclusions or limitations of implied warranties or of
or damages, so ithat the above exclusions and limitations may not apply to you. This warranty gives you specific legal rights, and you may also have other rights which vary by jurisdiction.
4. Export Law Assurance/Government End Users: You agree and certify that neither the Software nor any other technical date received from ACCLAIM, nor the direct product there¬
of, will be exported outside the United States except as authorized and as permitted by the laws and regulations of the United States. If the Software has been rightfully obtained
by you outside of the United States, you agree that you will not reexport the Software nor any other technical data received from ACCLAIM, nor the direct product thereof, except
as permitted by the laws and regulations of the United States and the laws and regulations of the jurisdiction in which you obtained the Software. If you are acquiring the Software
on behalf of any unit or agency of the United States Government, the following provisions apply. The Government agrees: (a) if the Software is supplied to the Department of
Defense (DOD), the Software is classified as "Commercial Computer Software" and the Government is acquiring only "restricted rights" in the Software and its documentation as
that term is defined in Clause 252.277-7013(c)(1) of the DFARS: and (b) if the Software is supplied to any unit or agency of the United States Government other than the DOD,
the Government's rights in the Software and its documentation will be as defined in Clause 52.227-19(c)(2) of the FAR or, in the case of NASA, in Clause 18-52.227-86(d) of the
NASA Supplement to the FAR.
5. Miscellaneous: This License shall be \governed by and constructed in accordance with the laws of the United States and the State of New York, as applied to agreements entered
into and to be performed entirely wit:hin New York between New York residents. If for any reason a court of competent jurisdiction finds any provision of this license or portion
istitutes the entire agreement between the parties with respect
thereof, to be unenforceable, the remainder of this License shall continue in full force and ieffect. This License con.
to the use of the Software and the related documentation, and supersedes all prior or contemporameous understanidings or agreements, written or oral, regarding such subject
matter. No amendment to or modification of this License will be binding unless in writing and signed by a duly authorized representative of ACCLAIM
6. Inquiries/Technical Support: Any questions concerning this Agreement should be addressed to:
ACCLAIM Consumer Service/End User Agreement
One Acclaim Plaza, Glen Cove, NY 11542-2777
For technical support, please refer to the enclosed Technical Supplement for assistance. If your Software requires repair after the expiration of the 90-day Limited Warranty Period,
you may
tact the Consumer Service Department at the number listed below. You will be advised of the estimated cost of repair and shipping instructions.
ACCLAIM Hotline/Consumer Service Department (516)759-7800
The NBA and individual NBA Team identifications used on or in this product are trademarks, copyrighted deskgns and other forms of intellectual property of NBA Properties, Inc. and
the respective Teams, and may not be used in whole or in part, without the prior written consent of NBA Properties, Inc. © 1996 NBA Properties, Inc. tAll rights reserved. The NFL
Quarterback Club is a trademark of the National Football League. Team names, nicknames, logos and other indicia are trademarks of the teams indicated. ™/© 1996 NFLP. The
Rf
PLAYERS INC logo is an official trademark of the National Football League Players. All Rights Reserved.
Cover photography © Rich Kane, SportsChrome-East/West. Developed by
Iguana Entertainment. Acclaim is a division of Acclaim Entertainment, Inc. ® and © 1996 Acclaim Entertainment, Inc. All Rights Reserved. Marketed by Acclaim. Distributed by
Acclaim Distribution, Inc. One Acclaim Plaza, Glen Cove, New York 11542-2777.
Join the Nation at http://acclaimnation.com
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