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NHL ’94 – Sega Genesis Manual – English

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Type
Manual
Platform
Sega Genesis
Language
English
Size
1.30 MB
Filename
nhl-94_genesis_manual_en_x3j.pdf
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B Y L I N E
U

S

A

Ron Barr, sports anchor,
EA SPORTS
Emmy Award-winning reporter
Ron Barr brings over 20 years of
professional sportscasting
experience to EA SPORTS. His
network radio and television
credits include play-by play and
color commentary for the NBA,
NFL and the Olympic Games.
In addition to covering EA SPORTS sporting events, Ron hosts Sports
Byline USA, the premiere sports talk radio show broadcast over 100 U.S.
stations and around the world on Armed Forces Radio Network and*
Radio New Zealand.
Barr’s unmatched sports knowledge and enthusiasm afford sports fans
everywhere the chance to really get to know their heroes, talk to them
directly, and discuss their views in a national forum.

!
IN
N
E
ST Tune in to SPORTS BYLINE USA
LI
for the ELECTRONIC ARTS
SPORTS TRIVIA CONTEST for a
chance to win a free EA SPORTS
game. Check local radio listings.
10:00 p.m. to 1:00 a.m. E.T.
9:00 p.m. to 12:00 a.m. C.T.
8:00 p.m. to 11:00 p.m. M.T.
7:00 p.m. to 10:00 p.m. P.T.

722805

• BASKETBALL • FOOTBALL • HOCKEY • GOLF • BASEBALL • BASKETBALL

FOOTBALL • HOCKEY • GOLF • BASEBALL • BASKETBALL • FOOTBALL • HOCKEY • GOLF • BASEBALL • HOCKEY •

FOOTBALL • HOCKEY • GOLF • BASEBALL • BASKETBALL • FOOTBALL • HOCKEY • GOLF • BASEBALL • HOCKEY

• BASKETBALL • FOOTBALL • HOCKEY • GOLF • BASEBALL • BASKETBALL •

®

OFFICIAL

SEAL OF
QUALITY

ABOUT THE MAN: Mark Lesser

NHL HOCKEY ‘94
SEGA
EPILEPSY WARNING
PLEASE READ BEFORE USING YOUR SEGA VIDEO GAME
SYSTEM OR ALLOWING YOUR CHILDREN TO USE THE
SYSTEM
A very small percentage of people have a condition that causes
them to experience an epileptic seizure or altered consciousness
when exposed to certain light patterns or flashing lights, including
those that appear on a television screen and while playing games.
Please take the following precautions to minimize any risk:

Prior to use
Mark Lesser, programmer of NHL Hockey ‘94

Programmer Mark Lesser hails from New England, where he and
his wife Mary Ellin raise two boys. In 1976 Mark programmed and
designed the hardware chip for Mattel Football, and later did the
same for Mattel Auto Race, one of his first hand-held computer
games ever. When asked if he has any hobbies, Mark replied,
“Programming games is my hobby.” Currently Mark is waiting
for his two-year old to start testing games.

If you, or anyone in your family, has ever had an epileptic condition
or has experienced altered consciousness when exposed to flickering
lights, consult your doctor prior to playing.
Sit at least 2.5 m (8 ft.) away from the television screen.
If you are tired or have not had much sleep, rest and commence
playing only after you are fully rested.
Make sure that the room in which you are playing is well lit.
Use the game on as small a televisions screen as possible
(preferably 14” or smaller).

1

During use

Face Off

Rest for at least 10 minutes per hour while playing a video
game.
Parents should supervise their children’s use of video games.
If you or your child experience any of the following symptoms
while playing a video game: dizziness, altered vision, eye or
muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions IMMEDIATELY discontinue
use and consult your doctor.

WARNING TO OWNERS OF PROJECTION
TELEVISIONS
Still pictures or images may cause permanent picture-tube damage
or mark the phosphor of the CRT (television screen). Avoid repeated
or extended use of video games on large-screen projection
televisions.

B

Controls/passes puck

C

Speed burse (body check)

D-Pad

Controls direction of pass

Offense
A

Change lines/flip pass/clear puck

B

Passes puck

C

Wrist shot (hold for slap shot) or one-timer
without puck

D-Pad

Controls direction of pass/shot and puck handler

Manual Goalie Control
Hold B to get goalie control. Using Goalie Control is explained in
detail on pages 5-6.

CONTROLS

With Puck
START button

Up

Directional Pad
(D-Pad)

A

Clear puck up ice

B

Passes

D-Pad

Controls direction of pass and moves goalie

T
AR
ST

TR

Left

ER
IGG

C

B
A

Diagonal

Down

Without Puck
A+D-Pad Dives
C

Save attempt

D-Pad

Controls movement of goalie

Right

You control the player standing on the five-pointed star.
Use the D-Pad to move your player.

2

3

Defense

One-timers

A

Holds/hooks

B

Pass to a teammate

Poke check/trip/switch to closest player (hold B

C

Activate receiving teammate and attempt a goal

B

to switch to goalie during manual goalie control)
C+D-Pad Speed burst (body check)
D-Pad

Controls skating direction

Scoreboard Menu
Press START to pause the game and bring up the Scoreboard
Menu.

Instant Replay

D-Pad UP/DOWN to scroll through options and data.

To get to the Instant Replay:

Press C to select items form the Scoreboard Menu?

1. Press START to get to the Scoreboard Menu.

Press START to return to the Scoreboard Menu, press START again

2. D-Pad DOWN to highlight the Instant Replay option.

to return to the game.

3. Press C
A

Rewinds

B (tap)

Freeze frame/

B (hold)

Slow Motion

C

Play/stop

A+B

Re-centers the camera

Press START to bring up the Reverse Angle/Option menu.

DEMO MODE
Press D-Pad or A, B, C button to exit demo game.
Press START to pause the game and bring up Scoreboard Menu options.

ABOUT GOALIE CONTROL

Line Changes
A

Line change/clear puck/select A

B

Select B

C

Select C

4

5

Goalie Control is a new feather that allows you to gain control of
the goalie even when he doesn’t have control of the puck.

NEW FEATURES

To activate Goalie Control:

The features below were added to NHLPA Hockey ’93 to create
NHL Hockey ’94:

1. At the Main menu, D-Pad DOWN to Goalies.
2. D-Pad RIGHT or LEFT to set both Goalies on Manual Control.
To control a Goalie, hold the B button down until he has the
control star under him, then:
D-Pad any direction to move him and to aim a pass.
A dives
B passes
C saves

ABOUT ONE-TIMERS
A One-Timer is a maneuver between two teammates: Player A has
the puck, passes to player B, who lets the puck ricochet off his stick
in an attempt to score without taking control of the puck. Onetimers are more powerful shots, so use them often for power goals.
To attempt a one-timer, press B to pass to a teammate, then as
soon as the puck is free from the passer, press C. Again, the action
is very quick.
When there are two users on one team, the pass receiver can press
C to perform a one-timer.

6

Goalie control
Shootout game
Penalty shots
Bench and board checks
3-or 4-player compatible with adapter
1992-93 NHL rosters and player ratings
Variable player ratings for players on hot or cold streaks
Save player records for each player
Save user standings and records
One-timers – special moves by the selected player
New player stats
Flip passes
Reverse-angle replay
Clear the zone when killing penalties
Automatic line changes
Tougher computer defense
Tougher goalies
Computer shooter scoring moves
Player and team cards
Player profiles with 144 player pictures
Local organ music – 72 pieces in all
Team logos at center ice
New crowd animations
No fighting or blood
Period stats
More kinds of game stats
Two expansion teams (Anaheim and Florida)

7

CONTENTS
STARTING THE GAME .......................................... 10
4-Way Play .................................................. 11
Game set-up ............................................... 12
Playing for Real ........................................... 13
Options and Settings .................................. 13
TEAM AND PLAYER STRENGTHS .......................... 16
TEAM MATCHUPS SCREEN .................................. 17
Player Ratings ............................................. 17
THE FACE OFF ..................................................... 18
SKATING ............................................................. 19
PASSING ............................................................. 20
PLAYING AS TEAMMATES .................................... 21
Playing with Three or Four Users .................. 22
PENALTIES .......................................................... 23
Delayed Penalty Call.................................... 26
Delayed Penalty .......................................... 26
INFRACTIONS ..................................................... 27
SCORING ............................................................ 29
LINE CHANGES ................................................... 30
Scoring Lines and Checking Line ................. 32
Power Play Lines ......................................... 32
Penalty Killing Lines .................................... 33

SCOREBOARD MENU .......................................... 34
Instant Replay............................................. 34
Change/Remove Goalies ............................. 35
Manual/Auto Goalie Control........................ 36
Edit Lines.................................................... 37
Hot and Cold Streaks .................................. 39
Game Statistics ........................................... 39
Period Statistics .......................................... 41
Player Statistics ........................................... 42
Player Cards................................................ 43
Record Holders ........................................... 43
Scoring Summary........................................ 44
Penalty Summary........................................ 45
Team Roster................................................ 46
Other Scores............................................... 48
Crowd Meter............................................... 49
Timeout ..................................................... 50
STARS OF THE GAME........................................... 51
PLAYOFF MODES ................................................ 52
Playoff Statistics .......................................... 53
SAVING THE PLAYOFF TREE ................................. 53
HIGHLIGHTS....................................................... 54
INJURIES ............................................................ 54
ROSTERS AND RATINGS ...................................... 54-82

8

9

PLAYING
NHL HOCKEY ‘94

2. Make sure your Controller is plugged into the port labeled
Control 1 on the console.
If you’re playing against or with a friend, plug his Controller into
the port labeled Control 2.
3. Insert the game cartridge into the slot on the Genesis. Press the
cartridge down firmly to lock it in place.
4. Turn ON the console.
5. When the NHL Hockey ’94 title screen appears, press START to
see the Game Set-Up screen.

4-Way Play™
Too many friends, not enough controllers? EA Sports has solved
your problem with the all new 4-Way Play four-player controller.
Simply plug the 4-Way Play into your Genesis, then plug up to four
controllers into the adapter, and you’re ready to go.
NOTE: Six-button controller users who are using the 4-Way
NHL Hockey ’94 is a super realistic, fast-action hockey game
designed around the actual rules and players in professional hockey.
The controls are easy to use, so you can begin playing immediately
with just a quick glance at the control summary on page one. But
if you want to master the complexities of NHL Hockey ’94, you
should go through the manual. As you get better and better at
the game, you can set up increasingly more difficult contests.

Play must play in three-button mode.
To configure your controller to three-button mode:
1. Turn off the Genesis.
2. Hold the “Mode” button on every six-button controller
that will be used while you turn the Genesis on.
Your six-button controllers are now configured in three-button
mode.

STARTING THE GAME
1. Turn OFF the Sega™ Genesis™ console.
NEVER insert or remove a game cartridge when the power is on.

10

11

Game Set-Up Screen

Options

Playing for Real

Settings

If you want to get into the game right away, go straight to
the section below, Playing for Real.
But if you are starting NHL Hockey ’94 for the first time, you might
want to watch an exhibition game.
1. D-Pad DOWN to the Players line on the Game Set-Up
screen.
2. D-Pad LEFT or RIGHT until you see Demo.
3. Press START. Unless you change the settings, Montreal plays
Los Angeles at the Montreal Forum in a regular season game
with three 10-minute periods, no penalties, no line changes.
User record recording is off, and Goalie Control is set to Manual.
4 Press START to see the Team Matchups screen. Press START
again to return to the Scoreboard menu.

You’ll need to use the Game Set-Up screen every time you play. If
you just watched the Demo, make sure to change the Players setting
back to One-Home, or whatever mode you choose.
If you want to jump right in and wait until later to explore the other
options, just press START to use the game’s default settings. You
will be Montreal at home in white, going up against Los Angeles in
black in a game with three 10 minute periods. There will be no
penalties, no line changes, no user records, and manually controlled
goalies.
When you’re ready to set up your own game, D-Pad DOWN
through the options. A gray rectangle appears around the selected
option. D-Pad LEFT or RIGHT to change the setting for that
option. Press START to begin the game.

Options and Settings
Play Mode
Regular Season Play a regular season game.
Continue Playoffs Return to a playoff series at the point where
you left off. This option appears on the menu only after you win a
playoff game.
New Playoffs Begin in the first round of the Playoffs, needing
only one win to advance.
New Playoffs/Best of 7 Begin in the first round of the Playoffs.
Score four victories to advance.

Kick back and watch the fast, hard-hitting action.
To get out of Demo mode, press any button except START. The
Game Set-Up Screen reappears.

12

NOTE: Only one playoff series can be saved at a time.
Shootout Choose teams and go one-on-one with the goalie.

13

Players
Regular Season
One - Home You control Team 1 against the computer as
Team 2.
One - Visitor You control Team 2 vs. computer-controlled
Team 1.
Two - Teammates You and another person play as Team 1
against the computer as Team 2.
Two - Head to Head You play against another person.

The Home team is on the right side at the top of the Game
Set-Up screen, and the Visitor is on the left.
The Home team always wears the light-colored jerseys, and the
Visitor always wears dark colors.
The Home team faces up-screen in the first period,
and third periods, down-screen in the second period.
Team 1 Home team in regular season play.
Team 2 Visitor in regular season play.
In both Playoff modes, the player with Controller 1 is Team 1, not
necessarily the Home team.

Demo Watch an exhibition game.
Note: To use the following settings, you must use the
Four-Way Play four-player adapter. DO NOT under any
circumstances unplug the adapter with any part of your
set-up ON.

Period Length

Three Players To play with three players you must have the ForWay Play four-player adapter. During three player play,
Controllers 1 and 3 play as teammates on the Home team, and
Controller 2 plays against them on the Visiting Team.

A Regular Season game allows only one overtime period. The
overtime period lasts for ten minutes, or until one team scores
(“sudden death”). If neither team scores, the game ends in a tie.

Four Players, Two-on-Two To play with four players you must
have the Four-Way Play four-player adapter. During four-player play.
Controllers 1 and 3 play as teammates on the Home Team, and
Controllers 2 and 4 play against them on the Visiting Team.

Each game consists of three periods, and one or more overtime
periods if necessary.
You can set the period length at 5 min., 10 min., or 20 min.

Playoff games cannot end in a tie. Players will play as many
sudden death overtime periods as necessary to establish a winner.
The overtime periods last as long as the period length selected for
that game, or until one team scores.

Penalties
Playoffs
Two – Head to Head You play against another person.
One You control Team 1.
Two – Teammates You and another person play as Team 1
against the computer as Team 2.

14

On The referees call all the penalties and infractions they see.
(See “Penalties” and “Infractions” on pages 23 – 29.)
On – Except Off-sides The referees call penalties and infractions,
except off-sides.
Off The game will not be interrupted by penalties or off-sides.
ICING IS ALWAYS CALLED.

15

Line Changes
On The player/players control their team’s line changes. (See “Line
Changes” on pages 30 – 33.)
Off The players do not tire and stay in for the entire game.

In general, the center is the best scorer, and the wingmen are also
good with the puck. Defensemen are not particularly fast or good
with the puck, but they check harder and defend more aggressively
than the front line players.

Auto Computer changes lines for both teams. Players do not tire.

Goalie Control

TEAM MATCHUPS SCREEN

Manual You can control your own goalie.
Auto The computer controls your goalie when he doesn’t have the
puck.

User Records
On Saves you all-time records.
Off Doesn’t add to your all-time records.
NOTE: You must have User Records ON, to log records.
Only results of winning games are saved.
Once you’ve set up the game the way you want it, strap on your
helmet, put on your gloves, grab your stick and press START.

TEAM AND PLAYER STRENGTHS
All the NHL teams are represented in NHL Hockey ’94. As in real life,
some teams are stronger than others. Of course, a team’s
strength is based on individual player strengths. This is what makes
NHL Hockey ’94 so realistic.

Before the game begins, the Matchups screen appears. On this
screen, opposing teams and starting players are compared. Team
and player ratings range from 25 (bad) to 100 (excellent).

Player Ratings
At the Matchups screen, press C to see player ratings of the two
teams currently competing. Press START to go to the next screen.

Every player in the game has certain strengths and weaknesses,
based on the actual strengths and weaknesses of their real
performance in the 1992/1993 season.

16

17

THE FACE OFF

In the opening period, the home team’s center faces up screen.
The visitor’s center faces down screen.
At the top left of the screen you see a close-up window of the two
centers and the referee holding the puck in the air.
The referee drops the puck automatically. When the puck hits the
ice, it’s live: When a ref drops the puck, you can:
Hold the D-Pad in direction you want to pass, then press B
D-Pad FORWARD and press C to capture puck.
As you learn the game you will find that certain centers are tougher
than others, and that some are more skillful with the stick. You will
want to be aware of your center’s particular strengths and
weaknesses if you want to make full use of him on face offs.
The skills of every player on ever team are ranked. (See “Rosters
and Ratings” on pages 54 – 82.)

18

SKATING

Center on breakaway

Skating skills are fundamental to good hockey. You need to skate
well to check hard, to avoid checks and deke the goalies. NHL
Hockey ’94 lets you skate like a pro, but makes you pay for your
mistakes.
OFFENSE (Your team controls puck) With Controller 1, your
puck carrier skates on a solid light blue star with a dark blue
outline. The computer’s puck carrier skates on a solid light blue star
with no outline. If you’re using Controller 2, your outline is orange.
DEFENSE (Other team controls puck) If you’re using Controller
1, your active player skates on a star outlined in blue. If you’re using
controller 2, your outline is orange.
Press B to activate player nearest to the puck.
Controlling your momentum is the key to good skating. When you
reverse direction your player will skid a little before he actually turns
around. Get a feel for this skidding and use it to your advantage by
learning to predict how far players will slide before they stop.

19

To come to a quick stop, press the D-Pad in the exact opposite

In general, the center skates up center ice with the two wingmen

direction the skater is skating.

on either side of him, and the two defensemen behind him on

Control the direction of your player (and the direction of your

opposite sides.

passes) with the D-Pad.

If the player you control is off-screen, an arrow points to the
location of that player.

PASSING

When playing in either of the Two Player modes, the black arrow
indicates the Controller 1 player, the orange arrow the Controller 2
player.
If you know where all your teammates are, you can pass quickly
(forward, to the side, and behind you) and confuse the defenders.
On medium to long range passes, press B immediately after you
pass the puck to control the target player before the puck arrives;
this way you can evade defenders and pick up the puck in the clear.

PLAYING AS TEAMMATES

The key to a dominant offense is clean, accurate passing.
Hold D-Pad in the direction you want to pass, press B.
If you do not hold the D-Pad, the player will pass the puck in the
direction he is facing. The best passing method is to press the B
button, then press down on the D-Pad, then release the B button.
The pass is launched when the D-Pad is pressed while the B button
is down.
When the puck reaches a player, that player usually controls the
Player 2 Player 1

puck.
An opponent can intercept a pass if he gets to the puck first.
Try to keep track of where players are off-screen.

When Two Player – Teammates is selected, two players compete
against the computer.

20

21

The player with Controller 1 controls the man on the black outlined

Three Players

star and always faces off.

When three players are playing, Controllers 1 and 3 play as teammates on the home team, and Controller 2 plays the visiting team
alone.

The player with Controller 2 controls the man on the orange
outlined star.
The player in control of the puck skates on a solid blue star.
All the controls remain the same.

Four Players

On defense, when both players press B, the player who pressed B

When four players are plugged in, Controllers 1 and 3 play as team-

first become the defender closest to the puck. The other player

mates on the home team, and Controllers 2 and 4 play as teammates

becomes the next closest defender.

on the visiting team.

If a user-controlled player is about to receive a pass, they can press
C and perform a one-timer.

Playing with Three or Four Users

Controller 1 has a Dark Blue Star
Controller 2 has a Hot Pink star
Controller 3 has a Dark Green star
Controller 4 has a Yellow star

PENALTIES

EA SPORTS 4-Way Play adapter

To play with three or four users, you must have the EA SPORTS 4 Way
Play adapter plugged in to your machine. Reset your machine each
time you plug or unplug the four-player adapter. These can be
purchased wherever you buy video games, or through our direct
sales office at 1-800-245-4525 during regular business hours,
Pacific Time.

22

Penalty box

23

When the Penalties option is On, the referees call all the penalties

Charging

they see.

Slamming into another player after two or more deliberate strides in
his direction.

Different penalties are called in different situations
You can keep penalties to a minimum by laying off the C button on
defense. The C button gives the player you control an extra burst of

Interference

speed, so your checks are harder and your collisions more explosive.
Below is a list of the various penalties.

Interference is called only when a player interferes with the
opposing goalie in the crease or on his way back to the crease.

Holding

Penalty Shots

Illegally grabbing or pinning a player so that he can’t move.

Roughing
Unnecessary roughness or causing an injury.

Slashing
Deliberately hitting an opponent with the stick in order to obstruct
or intimidate him.

Penalty shots are awarded when a penalty is committed on the
breakaway man (puck carrier that initiates the breakaway). A breakaway happens when an offensive player crosses the blue line before
a defensive player. There is a ding sound when a breakaway has
occurred.
One player is released from the penalty box when the opposing
team scores on a Power Play.
If there are more than two players in the box, the player with the
least amount of time remaining in his penalty period is released.

Crosscheck
Lifting the stick off the ice with both hands and using it to check an
opponent.

Tripping
Tripping the puck carrier. The referee has to believe there was no
attempt to capture the puck.

Hooking
One player’s attempt to “hold up” another player with his stick.

24

25

Delayed Penalty Call

INFRACTIONS
Attack zone
Blue line

Center line

Blue line
Attack zone
Referee close-up window

When a penalty is called on a player from the team without the
puck, action is not stopped immediately. The referee appears on
the screen to whistle the penalty, but play does not stop until a player
on the penalized team captures the puck. During that time, the
goalie from the team with the puck skates off the ice and is replaced
by a forward. As soon as the penalized team captures the puck and
play is stopped, the goalie returns. If the offensive team scores before the penalized team captures the puck, the penalty is not called.

Delayed Penalty
No team will have fewer than three players (not including the
goalie) on the ice. If a penalty is called on a team with two players
in the box, the offending player goes to the box and is replaced. His
penalty time does not begin to run down until one of his teammates' penalty periods expires.

Infractions are related to what’s called the ATTACK ZONE. The
Attack Zone is marked by a blue line on your opponent’s side of the
ice. When you cross this blue line in the direction of your opponent’s
goal, you have entered the attack zone. Note that your attack zone
is the same thing as your opponent’s defensive zone.

Icing
Icing is called when a player passes or shoots the puck across the
red center line, the opponent’s blue line, and the red goal line, but
not through the crease.
If a player on the offensive team touches the puck after it has been
“iced”, the infraction is not called.
Icing is not called on a shot on goal.
Icing is not called on a team that is short-handed because of a
penalty. (See “Penalty Killing Lines” on page 33.)
There is no “two-line pass” infraction in NHL Hockey ’94.

26

27

After an icing call, the referee will stop play and set up a face off in
the defensive zone of the guilty team.

Now you must wait for your teammates to skate out of the attack
zone before you can bring the puck back into the attack zone.

Off-sides

A referee window will pop up to warn you that if you cross into the
attack zone you will be off-side.
The referees always catch the off-sides infraction (when you have it
ON) and stop the action. The puck is faced off behind the blue line.

SCORING
Player off-sides

One point is awarded per goal.
Puck carrier

To take a shot on goal, press C when you have the puck.
Use the D-Pad to aim puck LEFT/RIGHT/UP/DOWN.
There are two different shots: wrist shots and slapshots.

Number 28 has skated accross the blue line
with the puck when his teammate was already
in the attack zone.

The puck must enter the attack zone before any player on the
offensive team enters the attack zone, or else off-sides will be called.
The puck cannot be passed across the blue line to a player waiting
in the attack zone.
Once in the attack zone, if the puck crosses the blue line OUT of the
attack zone, all offensive players must “clear” (leave) the attack
zone before the puck can be brought back across the blue line.
EXAMPLE: You attempt a shot-on-goal in the attack zone. The
other team’s goalie stops the puck and quickly passes it to a teammate, who brings it up the ice out of the attack zone. As soon as he
crosses the blue line, you bodycheck him and steal the puck.

28

Wrist Shot Press and release C quickly.
A wrist shot is slower but more accurate than a slap shot. Wrist
shots are most effective when close to the goal.
Slap Shot Hold down C.
A slap shot is harder, faster, but less accurate than a wrist shot.
Slap shots are most effective further back in the attack zone
when the goalie is not set.
The longer you hold down the C button, the harder the slap shot.
D-Pad UP to give shot height.
D-Pad DOWN to keep shot low.
D-Pad LEFT or RIGHT to shoot into the corner of the net.
Look for a slap shot to bounce off the goalie or the net, grab the
rebound, and flick the puck in with a wrist shot.

29

If you don’t press a button, the line next to the letter ‘A’ will take
(or remain on) the ice.
Unless a Power Play is beginning or ending, the line currently on
the ice is listen next to the letter ‘A’.
(See “Power Play Lines” on page 32 and “Penalty Killing Lines: on
page 33 for more information.)
You can change lines during play only when you control the puck.
The hockey net with the nine D-Pad aiming spots

LINE CHANGES

Press A to initiate a flip pass and bring up a window of the
currently available lines and their fatigue bars.
In the window, press A to select the line next to the letter ‘A’,
B for ‘B’ and C for ‘C’.

Scoring line 2 fatigued

Line Change window

Hockey is a grueling sport, and players need to rest every so often,
especially in long games.
If you want to make line changes, set Line Changes to ON on the
Game Set-Up screen.
Fatigue bars on the right side of the line-name show how fresh (or
tired) that line is. The longer the bar, the fresher the line.
You can make line changes whenever action is stopped (end of
period, penalty, goal, face off, etc.) or whenever you control the
puck.

NOTE: If you press A to select line changes during
gameplay, your player will dump the puck into the
offensive zone.
Each team has seven different lines: Scoring lines 1 and 2 (Sc1 and
Sc2), Power Play lines 1 and 2 (PP1 and PP2), Penalty Killing lines
1 and 2 (Pk1 and Pk2), and a check line (Chk).
Change lines before they use 25% of their energy to maximize
performance of the team. Be careful about changing your line while
your puck carrier is in the defensive zone. If your opponent steals
the puck, you could be left short-handed on the defensive end while
the fresh players are coming onto the ice.
You’re fatigue bar may be decreased due to one player who’s
“dogging it.” Go to the Edit Line screen to get rid of the player
who is out of shape.

Before each face off, the Line Change window will appear on the
screen for a few seconds. Press the letter corresponding to the line
you want on the ice.

30

31

Scoring Lines and Checking Line
Sc1 starts every game. You can change to Sc2 or to the Chk line
as soon as you have the puck or when a face off occurs.
Scoring lines are fast, agile, and with the puck.
The Chk line is your “big” line, generally slower but harder hitting
and better on defense.

Power Play Lines

Power Play Clock

Whenever on team has at least one more player on the ice than
the other team, that team has a Power Play. The Power Play
Line (PP1, PP2) is the group of players that specialize in putting
the puck in the net.
Some of the players on the Power Play lines are also on the regular
lines (Sc1, Sc2, Chk) or the Penalty Killing lines (PK1, PK2).

The Line Change box appears automatically before each face off.
Press A when you have the puck to show Line Change box.
Press A or B to select PP1 or PP2. If you press neither, the
team next to ‘A’ will take the ice.
For the first Power Play, ‘A’ corresponds to PP1 and ‘B’ to PP2.
In all subsequent power plays, ‘A’ corresponds to the line most
recently on the ice.
It is important to select a line when the Line Change window
appears, unless you are certain that you want the line next to the
letter ‘A’ to take the ice. Otherwise, you run the risk of inserting a
tired line.
When a power play ends, select from one of the Scoring Lines or
the Check Line.
The line most recently used (usually the most fatigued line) is listed
next to ‘A’. Be sure to select a different line if that line is not at full
strength, unless you REALLY want to wear down those tired players.

Penalty Killing Lines
The Penalty Killing Lines are made up of the best players from both
Scoring Lines and are your best defense against an opponent’s
Power Play.
The substitution of Penalty Killing Lines for Scoring and Checking
Lines works exactly as described above in Power Play Lines.

32

33

SCOREBOARD MENU

At any point in the game, or at a break in the action, you can
replay the last ten seconds of action.
Press START to pause the game. The Options menu appears.
D-Pad DOWN to Instant Replay.
Press C
The replay is automatically rewound as far as possible. A box
appears showing VCR-style control instructions.
Press C to roll replay (normal speed).
Press C or B to stop replay.
Press and hold B to play replay (slow motion); release to stop.
Use D-Pad to move the view around the ice.

The Scoreboard Menu provides a wide range of choices available
during play or between periods. All the different options are
explained below.
Press START during play to bring up the Scoreboard Menu.

Instant Replay

Press A to rewind to the replay; release to stop. You will see
the action in reverse at high speed.
D-Pad any direction to activate “iso mode”. In Iso mode, you
can cursor to a player and have the replay follow his actions
throughout the replay, or move the cursor around the ice to see
the positions of other players at the time of the replay.
Press START to bring up the replay options, then C to see the
instant replay from the reverse angle.
Press START to return to the Reverse Angle/Option menu.
Press START again to return to the Game.

Change/Remove Goalies
In professional hockey, the same goalie never starts every game.
In NHL Hockey ’94, the goalie is chosen randomly for computer
controlled teams in regular season games, when line changes are
ON. Otherwise, the first string goalie starts..

34

35

Goalies do not tire, but if yours is not performing up t your
standards, or if you just feel like giving the other guy a chance
to show what he’s worth, you can change goalies.
Press START to go to the Scoreboard menu.
D-Pad DOWN to Change Goalie and press C.
D-Pad to alternate goalie (or to None) and press C.
Press START to resume play.
If you remove your goalie (leaving the net undefended) a forward
is substituted in to give you an extra player up front for a better
chance of scoring.
No goalie

Manual/Goalie Control
Auto Control
Auto goalie control lets you concentrate more on strategic checking
and defense – good for beginners.
Manual Control
Manual goalie control is for more advanced players who are very
skilled with defense and are ready for full control. To get control
of the goalie, hold B until an outlined star appears under him.
You have control once the star appears.

The computer sometimes removes its goalie in the third period when
it is losing and the game is close.
On a delayed penalty call against you, the computer removes its
goalie to give itself a brief advantage.
You might want to remove your goalie when you’re losing and time
is running out. On a delayed penalty call against the computer, the
computer automatically removes your goalie and brings in a forward
to replace him. This is NOT listed as a Power Play, since there are
equal numbers of players on the ice.

Edit Lines
In NHL Hockey ’94, you can edit a team’s lineup and save those
edits. The program will store the changes only to one teams’ lineup at
a time, and previously saved lineup edits are automatically deleted
when new lineup edits are saved. You may edit lineups before the
opening face off, or at any time during the game. When line changes
are on, you can edit all seven lines (see “Line Changes: on pages 30 –
33 for more about the different lines). When line changes are off, you
can edit only Scoring Line 1 (this is the only line that’s on the ice).
36

37

Press START before or during play to bring up the Scoreboard
Menu.

Saving Line Edits

Highlight Edit Lines and Press C.

NOTE: Remember, whenever you save an edited line, the
program automatically deletes the previously saved edited
line even if it’s a different team’s line.

Use the D-Pad to highlight the player on the line you wish to
remove. The name and jersey number of that player appears in
a narrow box above the line up list(s).
To select a highlighted player, press C. A list of substitutes
eligible to play that position appears at the top of the screen.

After you edit a line, you have the option of saving it for later use.

Highlight Save Team Line, and then press C.
Press START to call up the menu box; press START again to
exit the Line Editor and to return to the Scoreboard Menu.
Press START to return to the ice.

Hot and Cold Streaks
The player ratings will vary hot and cold (+/- 10-30% in each
category) depending on what kinds of streaks the players happen to
be on.
Watch Ron Barr’s commentary before each game to see
who’s on hot and cold streaks.

Game Statistics
Line editor

Highlight a player from the eligible substitutes list.
D-Pad LEFT/RIGHT to toggle through the various ratings
categories to assess the qualifications of that player. The higher
the rating, the better that player is at that particular skill or
attribute.
When you’ve decided which player you wish to substitute,
press C.
Repeat the process for each substitution you wish to make,
then press START. A menu box appears.

38

39

At any point during the game, you can take a look at the current
game statistics.

Passing Number of passes successfully received/number of passes
attempted.

Press START to bring up the Scoreboard Menu.

Press START to exit the Game Statistics screen.

Highlight Game Stats and press C to bring up the Game
Statistics screen.

Press START again to return to the ice.

Each teams current game statistics appear beneath the team’s name.

Period Statistics

Score Number of goals scored.
Shots Number of shots taken on the goal.
Shooting Pct The percentage of shots-on-goal that scored.
Power Play Number of goals scored during power plays/number
of power plays. (see “Power Play Lines” on page 32).
PP Minutes Number of Power Play minutes for each team.
PP Shots Number of shots attempted by each team during a
Power Play.
SH Goals Short-Handed goals. Number of goals scored by each
team while short-handed.
Breakaways Scores on breakaways/number of breakaways.
One-Timers Number of One-Timers that scored/number
attempted.
Penalty Shots Penalty shots scored/shots attempted.
Faceoffs Won Number of face offs won.
Body Checks Number of body checks delivered even after the
whistle blows.
Penalties Number of Penalties incurred/number of minutes
penalized (in the box).

You can check period statistics for either team at any time during
play.
Press START to bring up the Scoreboard Menu.
Highlight Period Stats and press C to bring up the Period
Statistics screen with Goal stats displayed.
D-Pad RIGHT to see the Shots stats for the period.
Press START to return to the Scoreboard menu. Press START
again to return to the ice.

Attack Zone Amount of time spent in the Attack Zone. (See
page 27 for more on the Attack Zone.)

40

41

Player Statistics

Or you can rank the players in order of their performance in the
various categories. For example, if you want to see which players
have taken the most shots on the goal, select Shots on Goal. The
player with the most shots on goal will appear at the top of the list
followed by the player with the second most shots on goal, and so on.
D-Pad LEFT/RIGHT to toggle through the different statistics
categories.
Press START to return to the Scoreboard Menu.
Press START again to return to the ice.

Player Cards
You can check individual players’ game statistics for either team at
any time during play.

View Player Cards from the Scoreboard Menu screen which displays
the saves and goals of each player, and the saves, goals, and best
crowd meter rating of each team. You can also check out these
Player Cards for individual player records. Press A to change teams.

Press START to bring up the Scoreboard Menu.
Highlight Player stats and press C to bring up the Player
Statistics screen.
Press A to bring up the stats for the opposing team.
There are two ways to look at the statistics – by player or by
statistic. You may want to look at how well a particular player is
doing in general.
D-Pad UP/DOWN to find the player whose stats you wish to
see (if that player is not among the first five shown).

Record Holders
Up to seven player names (you and your friends) can be saved as
Record Holders.
Be sure you have the User Records option in the Main
menu set to ON if you want to save user records.

User Records
This displays the standings of up to seven users. Press A+C to reset
your User Records to zero.

G

Goals scored

A

Assists made

Record Goals

Pts

Points earned (Goals + Assists)

This lists the highest number of goals scored for up to seven users.

SOG

Shots on goal

NOTE: YOU MUST WIN TO QUALIFY.

PIM

Penalties in minutes

42

43

Record Saves

Press START to bring up the Scoreboard

This lists the highest number of goalie saves for up to seven users.

Highlight Scoring Summary and press C to bring up the
Scoring Summary screen.

NOTE: YOU MUST WIN TO QUALIFY.

D-Pad UP/DOWN to scroll up/down the screen (if necessary).

Scoring Summary

Press START to return to the Scoreboard Menu.
Press START to return to the ice.

Penalty Summary

The scoring summary recaps all the goals: the period, the time
elapsed in the period, the team, the player who scored the goal
(followed by the player(s) who earned assists on the goal, if any),
and the penalty situation at the time.
The initials P/S stand for ‘Penalty Situation’. When no item appears
in this space, both teams had an equal number of players on the ice.
The following are abbreviations for the type of penalty during which
a goal was scored:

Like the scoring summary, the penalty summary indicates the period
in which the penalty was called, the time elapsed, the team whose
player committed the penalty, the number and name of the player,
beneath which appears the name of the infraction, the length of the
penalty in minutes.

PP

Power Play

Press START to bring up the Scoreboard.

PP2

Two player advantage during a Power Play

SH1

Short handed one player

Highlight Penalty Summary and press C to bring up the
Penalty Summary screen.

SH2

Short handed by two players

D-Pad UP/DOWN to scroll up/down the screen (if necessary).

PS

Penalty shot
44

45

Press START to return to the Scoreboard Menu.
Press START to return to the ice.

Team Roster

D-Pad UP/DOWN the change lines.
The box on the right displays the ratings category in which each
player is being evaluated.
D-Pad LEFT/RIGHT to scroll through the different ratings
categories. Most of the ratings are numerical, the higher the
number the better the player at that category.

Goalies
Status On the Ice/On the Bench.
Overall The goalie’s overall ability.
Agility The goalie’s agility on the ice.
Speed The goalies speed on the ice.
Glove Hand The hand the goalie catches with.
Def. Awareness Goalie’s sense of what’s going on around his net.
Puck Control Goalie’s ability to control the puck.
The Team Roster contains all seven lines and the list of the goalies
for a particular team.
Press START to bring up the Scoreboard.
Highlight Team Roster and press C to bring up the Team
Roster screen.
The box on the left displays the name of the lineup shown on the
screen. Each player is listed by position, jersey number, and name.

Stick Right Goalie’s stick handling to the right side.
Stick Left Goalie’s stick handling to the left side.
Glove Right Goalie’s glove handling to the right side.
Glove Right Goalie’s glove handling to the left side.
Weight Goalie’s body weight in pounds.
Line Players

LD

Left Defenseman (shown as D on the ice)

Status On the Ice/On the Bench/Injured/Penalized

RD

Right Defenseman (shown as D on the ice)

LW

Left Wingers (shown as L on the ice)

If a player is in the penalty box, the time in his penalty appears as
his status.

C

Center (shown as C on the ice)

RW

Right Wingers (shown as R on the ice)

46

If a player is injured, ‘Injury’ appears as his status. A P after injury
indicates ‘out for the period’’, which a G indicates ‘out for the game’.

Overall Player’s overall ability.

47

Energy Player’s current energy level.
Agility Player’s agility on the ice.

The Scoreboard Menu provides scores from other games in both
playoff and regular season modes.

Speed Player’s top speed on the ice.

Press START to bring up the scoreboard.

Handed Player’s best shooting side.

Highlight Other Scores and press C to bring up the Other
Scores screen.

Off. Awareness Player’s offensive instinct.
Def. Awareness Player’s defensive instinct.
Shot Power How hard the player can shoot the puck.
Shot Accuracy Player’s skill in shooting the puck.
Pass Accuracy Player’s accuracy in passing the puck.

D-Pad UP/DOWN to scroll through the list.
Press START to return to the Main Menu.
Press START to return to the ice.

Crowd Meter

Stick Handling Player’s overall skill with the stick.
Weight Player’s body weight in pounds.
Endurance Player’s stamina on the ice.
Aggressiveness Player’s likelihood of being penalized.
Checking Player’s effectiveness as a checker.

Other Scores

The Crowd Analysis screen displays the statistics on decibels
recorded from the crowd’s cheering. These include the current
decibel level, the average decibel level recorded over the course of
the game, and the highest, or ‘peak’, decibel level since the opening
face off. Analysis of the crowd is based on the readings of the
Crowd Meter throughout a game.
Don’t just blow the Crowd Meter off – the higher the
reading, the BETTER the teams play!

48

49

If you break the Arena record, gameplay for both teams speeds up
(about 10%).

STARS OF THE GAME

NOTE: To have a new Crowd Meter record saved, you must
have User Records turned on (in the Main menu).
Press START to bring up the scoreboard.
Highlight Crowd Meter and press C to bring up the Crowd
Meter screen.
D-Pad UP/DOWN to scroll up/down the screen (if necessary).
Press START to return to the Main Menu.
Press START to return to the ice.

Timeout
Calling a timeout restores all the lines on both teams to full vitality,
and can be used by each team only once during a game. When
playing with line changes off, the players do not lose vitality, and
so the timeout has no real function. But when playing with line
changes on, using the timeout at the right juncture in a game can
create a tremendous advantage. Once you use the timeout, it
disappears from the Scoreboard Menu.

At the end of every game, Ron Barr at the EA SPORTS Sports Center
selects the stars of the game. Scores, assists, and excellent goal
keeping usually qualify a player as a star. But even if your goalie
saves 99 of 100 shots on goal, if that one he let get by is a game
winner, he hardly feels like a star.

Press START to bring up the scoreboard.
Highlight Timeout and press C.
Press START to return to the ice.

50

51

PLAYOFF MODES

Playoff Statistics

When you select New Playoffs or Playoffs/Best of 7, you’re in
the playoff tournament.

At the end of every playoff game, your team’s updated statistics
automatically appear before you move on the next game. The
playoff statistics screen can track the combined statistics for all
the games (4 best of 7 series) of the tournament.

If you’re playing against the computer, you are Team 1.
If you’re playing two players Head to Head, the player with
Controller 2 is Team 2.
Check to see if you are the Home team or the Visitor. The Home
team is on the right at the top of the Game Setup screen in the
light-coloured jerseys and faces up-screen in the first period.
Press START to see playoff tournament pairings.
Press START again to begin your first game. When the first
game is over, the new pairings appear. Only the winners
advance.
If you lose in the first round and you want to play that team again,
to return to the Game Setup screen and select New Playoffs. Then
simply select the same match-up and try again.

SAVING THE PLAYOFF TREE
When you win a playoff game you can save your spot on the playoff
tree and continue the playoffs later. After the playoff game is
finished, you see the Players of the Game screen and then the
Highlights from other games. When all the highlights are replayed,
the program will Exit Game.
Press START or C to save the playoff tree.
Your spot on the tree is saved until you replace it with another tree.
So you can play regular season game or new playoff games
without destroying what you’ve saved.
Select Continue Playoffs from the Scoreboard Menu to return
to your spot on the saved playoff tree.

52

53

HIGHLIGHTS

ALL-STARS EAST

You can look at highlights from other games around the league.

Overall Rating:
Home Arena:
Home Ice Advantage:
Road Ice Disadvantage:
Power Play:
Penalty Killing:

At the end of each period you will see the score of an ongoing or
completed game in a box below the Scoreboard Menu.
Press START to bypass the scores.
You can check the scores around the league at any time by pausing
the game and bringing up the Other Scores screen.
If you want to stop a highlight, press C. To get back to your game
press C again.

INJURIES
Sometimes a player takes a vicious hit and must leave the ice for a
period, sometimes even the whole game. The program automatically
replaces the player with the one best suited to play his position.

ROSTERS AND RATINGS
The following tables provide rating categories for all the players in
NHL Hockey ’94. The developers used these qualities to define the
depth and skill of each individual player in the game. The two AllStar teams are comprised of the best players in the game.
All ratings are reflected in the gameplay.

54

Goalies

Rating

33 Patrick Roy
31 Grant Fuhr
35 Tom Barrasso

Forwards
66
89
12
16
11
22
19
8
78
10
68
13
25
23

91
Madison Square Garden
Low
Low
Strong
Strong

94
85
74

Rating

Mario Lemieux
Alexander Mogilny
Adam Oates
Pat Lafontaine
Mark Messier
Mike Gartner
Joe Sakic
Mark Recchi
Pierre Turgeon
Kirk Muller
Jaromir Jagr
Peter Bondra
Kevin Stevens
Rick Tocchet

100
96
93
91
85
85
83
83
82
80
80
78
77
69

Defensemen
77
3
34
2
4
55
28
26

Rating

Ray Bourque
Zarley Zalapski
Al Iafrate
Brian Leetch
Scott Stevens
Larry Murphy
Steve Duchesne
Glen Wesley

55

99
80
78
76
76
74
72
71

ALL-STARS WEST

ANAHEIM MIGHTY DUCKS

Overall Rating:
Home Arena:
Home Ice Advantage:
Road Ice Disadvantage:
Power Play:
Penalty Killing:

Overall Rating:
51
Home Arena:
The Pond
Home Ice Advantage: Low
Road Ice Disadvantage: Low
Power Play:
Insignificant
Penalty Killing:
Weak

Goalies

89
Madison Square Garden
Low
Low
Strong
Strong

Rating

30 Ed Belfour
29 Felix Potvin
32 Tim Cheveldae

Goalies

98
79
69

29 Guy Hebert
1 Ron Tugnutt

Forwards
Forwards
19
13
10
27
93
99
14
20
11
9
16
23
17
18

Rating

Steve Yzerman
Teemu Selanne
Pavel Bure
Jeremy Roenick
Doug Gilmour
Wayne Gretzky
Theoren Fleury
Luc Robitaille
Gary Roberts
Mike Modano
Brett Hull
Brian Bradley
Jari Kurri
Pat Falloon

56

95
90
90
89
89
87
86
85
85
82
81
71
70
61

Defensemen
6
7
77
22
24
5
21
3

Phil Housley
Chris Chelios
Paul Coffey
Gary Suter
Dave Manson
Steve Smith
Jeff Brown
Steve Chiasson

Rating
84
84
83
81
74
72
71
68

25
20
24
28
27
30
41
26
23

Terry Yake
Anatoli Semenov
Troy Loney
Lonnie Loach
Steven King
Bob Corkum
Tim Sweeney
Robin Bawa
Stu Grimson

Rating
45
41

Rating
66
61
49
49
47
45
45
42
37

Defensemen

Rating

7 Alexei Kasatonov
33 Bill Houlder
39 Randy Ladouceur
38 Sean Hill
3 David Williams
17 Dennis Vial
32 Bobby Dollas

57

62
50
46
44
43
38
38

BOSTON BRUINS

BUFFALO SABRES

Overall Rating:
Home Arena:
Home Ice Advantage:
Road Ice Disadvantage:
Power Play:
Penalty Killing:

Overall Rating:
Home Arena:
Home Ice Advantage:
Road Ice Disadvantage:
Power Play:
Penalty Killing:

Goalies
39
35

Rating

John Blue
Andy Moog

Forwards
12
8
49
10
19
38
21
23
16
27
13
17
18
42
29

76
Boston Garden
High
Average
Strong
Average

63
59

Rating

Adam Oates
Cam Neely
Joe Juneau
Dmitri Kvartalnov
Dave Poulin
Vladimir Ruzicka
Ted Donato
Steve Heinze
Peter Douris
Stephen Leach
Gregori Pantaleyev
Dave Reid
C.J. Young
Brent Hughes
Darin Kimble

58

Goalies

93
86
72
69
68
67
65
60
59
59
54
53
51
50
42

Rating

31 Grant Fuhr
39 Dominik Hasek
35 Tom Draper

Defensemen

73
Memorial Auditorium
High
Average
Normal
Strong

85
53
45

Rating

77 Ray Bourque
26 Glen Wesley
32 Don Sweeney
28 Gord Murphy
6 Glen Featherstone
14 Gordie Roberts
34 David Shaw
36 Jim Wiemer

99
71
71
63
51
49
49
41

Forwards
89
16
10
20
13
12
28
17
18
19
14
27
32
29

Rating

Alexander Mogilny
Pat Lafontaine
Dale Hawerchuk
Bob Sweeney
Yuri Khmylev
Bob Errey
Donald Audette
Colin Patterson
Wayne Presley
Randy Wood
Dave Hannan
Brad May
Rob Ray
Bob Corkum

96
91
74
68
67
63
57
55
55
55
47
47
46
45

Defensemen
7
42
8
3
6
41
24
34

Rating

Petr Svoboda
Richard Smehlik
Doug Bodger
Grant Ledyard
Keith Carney
Ken Sutton
Randy Moller
Gord Donnelly

59

65
60
53
47
46
46
45
43

CALGARY FLAMES

CHICAGO BLACKHAWKS

Overall Rating:
Home Arena:
Home Ice Advantage:
Road Ice Disadvantage:
Power Play:
Penalty Killing:

Overall Rating:
Home Arena:
Home Ice Advantage:
Road Ice Disadvantage:
Power Play:
Penalty Killing:

Goalies
30
35

Rating

Mike Vernon
Jeff Reese

Forwards
14
10
25
26
42
29
28
15
39
11
23
22
16

75
Olympic Saddledome
Low
Low
Insignificant
Strong

63
48

Rating

Theoren Fleury
Gary Roberts
Joe Nieuwendyk
Robert Reichel
Sergei Makarov
Joel Otto
Paul Ranheim
Brent Ashton
Brian Skrudland
Chris Lindberg
Greg Paslawski
Ronnie Stern
Craig Berube

60

Goalies

86
85
74
73
73
71
66
63
60
55
49
46
41

30
29

Defensemen
20
2
7
3
4
34
5
18
21
6

Rating

Gary Suter
81
Al MacInnis
73
Michel Petit
57
Frank Musil
53
Kevin Dahl
52
Roger Johansson
51
Chris Dahlquist
51
Trent Yawney
49
Alexander Godynyuk 48
Greg Smyth
29

27
28
22
12
17
33
10
16
19
14
26
44
25
32
23

Rating

Ed Belfour
Jim Waite

Forwards

78
Chicago Stadium
High
Average
Normal
Strong

98
48

Rating

Jeremy Roenick
Steve Larmer
Christian Ruutu
Brent Sutter
Joe Murphy
Dirk Graham
Brian Noonan
Michel Goulet
Troy Murray
Greg Gilbert
Jocelyn Lemieux
Rob Brown
Dave Christian
Stephane Matteau
Stu Grimson

89
86
72
71
71
67
65
61
58
54
54
54
51
48
37

Defensemen
7
5
2
8
4
3
6
47

Rating

Chris Chelios
Steve Smith
Bryan Marchment
Cam Russell
Keith Brown
Craig Muni
Frantisek Kucera
Adam Bennett

61

84
72
51
49
48
46
46
39

DALLAS STARS

DETROIT RED WINGS

Overall Rating:
Home Arena:
Home Ice Advantage:
Road Ice Disadvantage:
Power Play:
Penalty Killing:

Overall Rating:
Home Arena:
Home Ice Advantage:
Road Ice Disadvantage:
Power Play:
Penalty Killing:

Goalies
30
35

Rating

Jon Casey
Darcy Wakaluk

Forwards
9
15
26
22
7
20
17
16
41
10
12
27
29

67
Dallas Arena
Low
Low
Normal
Strong

60
48

Rating

Mike Modano
Dave Gagner
Russ Courtnall
Ulf Dahlen
Neal Broten
Mike Craig
Mike McPhee
Brian Propp
Brent Gilchrist
Gaetan Duchesne
Stewart Gavin
Shane Churla
Trent Klatt

62

Goalies

82
75
73
70
69
62
59
55
55
54
47
44
43

Rating

32 Tim Cheveldae
37 Vincent Riendeau

Defensemen
24
33
6
2
4
3
5
23
39

Rating

Mark Tinordi
Tommy Sjodin
Jim Johnson
Derian Hatcher
Richard Matvichuk
Craig Ludwig
Brad Berry
Mark Osiecki
Enrico Ciccone

65
57
54
48
48
44
42
41
38

Forwards
19
91
22
21
28
25
24
26
17
55
23
13
15
11
14

75
Joe Louis Sports Arena
Low
Low
Strong
Average

69
46

Rating

Steve Yzerman
Sergei Fedorov
Dino Ciccarelli
Paul Ysebaert
Dallas Drake
John Ogrodnick
Bob Probert
Ray Sheppard
Gerard Gallant
Keith Primeau
Mike Sillinger
Vyacheslav Kozlov
Sheldon Kennedy
Shawn Burr
Jim Hiller

95
84
80
74
66
61
60
59
57
56
55
53
52
50
45

Defensemen
77
3
5
33
16
4
8
2

Rating

Paul Coffey
83
Steve Chiasson
68
Nicklas Lidstrom
66
Yves Racine
60
Vladimir Konstantinov 58
Mark Howe
58
Steve Konroyd
51
Brad McCrimmon
48

63

EDMONTON OILERS

FLORIDA PANTHERS

Overall Rating:
67
Home Arena:
Northlands Coliseum
Home Ice Advantage: Average
Road Ice Disadvantage: High
Power Play:
Insignificant
Penalty Killing:
Weak

Overall Rating:
52
Home Arena:
Miami Arena
Home Ice Advantage: Low
Road Ice Disadvantage: Low
Power Play:
Insignificant
Penalty Killing:
Weak

Goalies

Goalies

Rating

30 Bill Ranford
1 Ron Tugnutt

Forwards
85
9
18
39
14
15
8
34
20
27
7
16
26
12
29

66
41

Rating

Petr Klima
Shayne Corson
Craig Simpson
Doug Weight
Craig MacTavish
Kevin Todd
Zdeno Ciger
Todd Elik
Mike Hudson
Scott Mellanby
Martin Gelinas
Kelly Buchberger
Shjon Podein
Steven Rice
Louie DeBrusk

64

76
71
69
65
61
61
60
59
51
49
49
48
48
42
42

Rating

34 John Vanbiesbrouck 63
30 Mark Fitzpatrick
45

Defensemen
24
21
19
36
6
2
22
25

Dave Manson
Igor Kravchuk
Brian Benning
Brad Werenka
Brian Glynn
Chris Joseph
Luke Richardson
Geoff Smith

Rating
74
66
53
51
51
50
49
49

Forwards
39 Brian Skrudland
23 Andrei Lomakin
18 Mike Hough
27 Scott Mellanby
10 Dave Lowry
14 Tom Fitzgerald
20 Randy Gilhen
29 Jesse Belanger
22 Bill Lindsay

Rating
60
57
53
49
48
47
45
44
42

Defensemen

Rating

28 Gord Murphy
63
25 Stephane Richer
57
6 Joe Cirella
49
21 Alexander Godynyuk 48
26 Gord Hynes
46
43 Milan Tichy
44

65

HARTFORD WHALERS

LOS ANGELES KINGS

Overall Rating:
66
Home Arena:
Hartford Civic Center
Home Ice Advantage: Low
Road Ice Disadvantage: Low
Power Play:
Insignificant
Penalty Killing:
Weak

Overall Rating:
74
Home Arena:
The Great Western Forum
Home Ice Advantage: Average
Road Ice Disadvantage: Average
Power Play:
Normal
Penalty Killing:
Weak

Goalies

Goalies

Rating

1 Sean Burke
31 Mario Gosselin
40 Frank Pietrangelo

Forwards
16
8
25
21
22
38
24
36
39
7
20
34
11
33
17

61
46
45

Rating

Pat Verbeek
74
Geoff Sanderson
73
Terry Yake
66
Andrew Cassels
65
Mark Janssens
62
Robert Kron
59
Patrick Poulin
58
Mikael Nylander
56
Robert Petrovicky
51
Randy Cunneyworth 49
Nick Kypreos
48
Jamie Leach
48
Yvon Corriveau
46
Jim McKenzie
42
Mark Greig
36

66

32 Kelly Hrudey
35 Robb Stauber
1 Rick Knickle

Defensemen
3
4
6
29
41
37
27

Zarley Zalapski
Eric Weinrich
Adam Burt
Randy Ladouceur
Allen Pedersen
Dan Keczmer
Doug Houda

Rating
80
64
60
46
46
44
42

Forwards
99
20
7
12
21
17
11
23
18
29
15
10
14

Wayne Gretzky
Luc Robitaille
Tomas Sandstrom
Jimmy Carson
Tony Granato
Jari Kurri
Mike Donnelly
Cory Millen
Dave Taylor
Lonnie Loach
Pat Conacher
Warren Rychel
Gary Shuchuk

Rating
58
53
44

Rating
87
85
80
76
75
70
65
63
51
49
47
42
42

Defensemen
4
2
33
25
22
24
3
5
8

Rating

Rob Blake
Alexei Zhitnik
Marty McSorley
Darryl Sydor
Charlie Huddy
Mark Hardy
Brent Thompson
Tim Watters
Rene Chapdelaine

67

72
66
61
53
52
47
41
41
32

MONTREAL CANADIENS

NEW JERSEY DEVILS

Overall Rating:
Home Arena:
Home Ice Advantage:
Road Ice Disadvantage:
Power Play:
Penalty Killing:

Overall Rating:
Home Arena:
Home Ice Advantage:
Road Ice Disadvantage:
Power Play:
Penalty Killing:

Goalies

Rating

33 Patrick Roy
37 Andre Racicot

Forwards
11
18
23
25
47
12
17
21
26
45
22
31
32
36

73
Montreal Forum
High
Average
Normal
Average

94
47

Rating

Kirk Muller
80
Denis Savard
75
Brian Bellows
74
Vincent Damphousse 74
Stephan Lebeau
74
Mike Keane
62
John LeClair
62
Guy Carbonneau
62
Gary Leeman
61
Gilbert Dionne
61
Benoit Brunet
48
Ed Ronan
45
Mario Roberge
40
Todd Ewen
40

68

Goalies
31 Chris Terreri
1 Craig Billington

Defensemen

Rating

28 Eric Desjardins
8 Mathieu Schneider
48 J.J. Daigneault
43 Patrice Brisebois
5 Rob Ramage
24 Lyle Odelein
14 Kevin Haller
38 Sean Hill
34 Donald Dufresne

68
66
60
55
52
48
44
44
43

Forwards
20
44
26
22
25
16
15
19
11
18
12
9
34
21
8

Alexander Semak
Stephane Richer
Peter Statsny
Claude Lemieux
Valeri Zelepukin
Bobby Holik
John MacLean
Bernie Nicholls
Dave Barr
Scott Pellerin
Bill Guerin
Tom Chorske
Janne Ojanen
Randy McKay
Troy Mallette

68
Byrne Meadowlands Arena
Average
High
Normal
Average

Rating
61
43

Rating
73
72
70
68
68
64
63
61
53
50
49
48
47
45
45

Defensemen
4
7
2
23
27
6
3
5

Rating

Scott Stevens
Alexei Kasatonov
Viacheslav Fetisov
Bruce Driver
Scott Neidermayer
Tommy Albelin
Ken Daneyko
Myles O'Connor

69

76
62
61
60
58
47
46
32

NEW YORK ISLANDERS

NEW YORK RANGERS

Overall Rating:
Home Arena:
Home Ice Advantage:
Road Ice Disadvantage:
Power Play:
Penalty Killing:

Overall Rating:
Home Arena:
Home Ice Advantage:
Road Ice Disadvantage:
Power Play:
Penalty Killing:

Goalies
35
30

Rating

Glenn Healy
Mark Fitzpatrick

Forwards
77
33
32
27
20
26
25
16
18
10
14
17
39
15
12

66
Nassau Coliseum
Low
Low
Strong
Average

47
45

Rating

Pierre Turgeon
Benoit Hogue
Steve Thomas
Derek King
Ray Ferraro
Patrick Flatley
Dave Volek
Brian Mullen
Marty McInnis
Claude Loiselle
Tom Fitzgerald
Dan Marois
Travis Green
Brad Dalgarno
Mick Vukota

70

Goalies

82
78
72
64
63
62
60
59
54
48
47
47
47
46
40

34
35

Defensemen
23
28
11
8
4
7
47
37

Rating

Vladimir Malakhov
Tom Kurvers
Darius Kasparaitis
Jeff Norton
Uwe Krupp
Scott Lachance
Richard Pilon
Dennis Vaske

63
59
57
56
53
53
46
38

Rating

John Vanbiesbrouck 63
Mike Richter
61

Forwards
11
22
10
13
8
9
12
33
27
29
20
25
26
37
18

74
Madison Square Garden
Average
Average
Normal
Average

Rating

Mark Messier
Mike Gartner
Esa Tikkanen
Sergei Nemchinov
Darren Turcotte
Adam Graves
Ed Olczyk
Tony Amonte
Alexei Kovalev
Phil Bourque
Jan Erixon
Steven King
Joey Kocur
Paul Broten
Mike Hartman

85
85
80
72
70
68
65
65
60
56
54
47
43
41
40

Defensemen
2
3
4
21
5
6
23
24

Rating

Brian Leetch
James Patrick
Kevin Lowe
Sergei Zubov
Peter Andersson
Joe Cirella
Jeff Beukeboom
Jay Wells

71

76
71
62
60
49
49
47
44

OTTAWA SENATORS

PHILADELPHIA FLYERS

Overall Rating:
55
Home Arena:
Ottawa Civic Center
Home Ice Advantage: Low
Road Ice Disadvantage: Low
Power Play:
Insignificant
Penalty Killing:
Weak

Overall Rating:
69
Home Arena:
The Spectrum
Home Ice Advantage: High
Road Ice Disadvantage: High
Power Play:
Insignificant
Penalty Killing:
Weak

Goalies

Goalies

32
31

Rating

Daniel Berthiaume
Peter Sidorkiewicz

Forwards
26
61
13
7
16
28
11
12
17
20
9
44
15
25
18
10

43
40

Rating

Bob Kudelski
Sylvain Turgeon
Jamie Baker
Mark Lamb
Laurie Boschman
Jeff Lazaro
Mark Freer
Neil Brady
Jody Hull
Andrew McBain
Doug Smail
Mike Peluso
Dave Archibald
Tomas Jelinek
Rob Murphy
Darcy Loewen

72

60
60
59
56
54
50
49
49
49
49
48
47
46
45
44
41

Rating

30 Tommy Soderstrom 72
33 Dominic Roussel
50
35 Steph Beauregard
36

Defensemen
22 Norm Maciver
4 Brad Shaw
34 Darren Rumble
5 Ken Hammond
23 Chris Luongo
14 Brad Marsh
6 Gord Dineen

Rating
61
51
46
46
41
40
39

Forwards
88
8
17
9
11
23
25
42
18
14
15
22
10
21

Rating

Eric Lindros
84
Mark Recchi
83
Rod Brind'Amour
75
Pelle Eklund
75
Kevin Dineen
68
Andrei Lomakin
57
Keith Acton
55
Josef Beranek
55
Brent Fedyk
54
Dave Snuggerud
49
Doug Evans
46
Vyacheslav Butsayev 43
Claude Boivin
41
Dave Brown
35

Defensemen
2
20
3
5
29
26
27
44

Rating

Dmitri Yushkevich
Greg Hawgood
Garry Galley
Ric Nattress
Terry Carkner
Gord Hynes
Ryan McGill
Shawn Cronin

73

59
58
52
49
47
46
45
38

PITTSBURGH PENGUINS

QUEBEC NORDIQUES

Overall Rating:
Home Arena:
Home Ice Advantage:
Road Ice Disadvantage:
Power Play:
Penalty Killing:

Overall Rating:
Home Arena:
Home Ice Advantage:
Road Ice Disadvantage:
Power Play:
Penalty Killing:

Goalies

Rating

35 Tom Barrasso
31 Ken Wregget

Forwards
66
68
25
10
7
22
15
82
24
14
26
39
20
16

75
Civic Center
High
Average
Strong
Strong

74
48

Rating

Mario Lemieux
Jaromir Jagr
Kevin Stevens
Ron Francis
Joe Mullen
Rick Tocchet
Shawn McEachern
Martin Straka
Troy Loney
Dave Tippett
Mike Stapleton
Mike Needham
Jeff Daniels
Jay Caulfield

74

Goalies

100
80
77
75
73
69
59
50
49
48
46
46
45
36

27
35

Defensemen
55
5
23
28
32
6
2
3
33

Larry Murphy
Ulf Samuelsson
Paul Stanton
Kjell Samuelsson
Peter Taglianetti
Mike Ramsey
Jim Paek
Grant Jenning
Bryan Fogarty

Rating
74
68
52
49
49
49
46
43
38

19
13
31
9
11
51
48
47
18
25
22
44
20
12
15

Rating

Ron Hextall
Stephane Fiset

Forwards

71
Colisee de Quebec
Low
Low
Strong
Average

68
47

Rating

Joe Sakic
Mats Sundin
Valeri Kamensky
Mike Ricci
Owen Nolan
Andrei Kovalenko
Scott Young
Claude Lapointe
Mike Hough
Martin Rucinsky
Scott Pearson
Gino Cavallini
Bill Lindsay
Chris Simon
Tony Twist

83
79
73
73
71
69
60
56
53
51
49
47
42
35
33

Defensemen
28
7
5
4
2
29
52
6

Rating

Steve Duchesne
Curtis Leschyshyn
Alexei Gusarov
Mikhail Tatarinov
Kerry Huffman
Steve Finn
Adam Foote
Craig Wolanin

75

72
62
61
58
55
48
47
42

SAN JOSE SHARKS

ST. LOUIS BLUES

Overall Rating:
56
Home Arena:
San Jose Arena
Home Ice Advantage: Average
Road Ice Disadvantage: High
Power Play:
Insignificant
Penalty Killing:
Weak

Overall Rating:
Home Arena:
Home Ice Advantage:
Road Ice Disadvantage:
Power Play:
Penalty Killing:

Goalies

Goalies

Rating

32 Arturs Irbe
30 Jeff Hackett
1 Brian Hayward

50
40
38

11
17
37
10
16
18
36
47
12
39
20
26
25

Rating

Kelly Kisio
Pat Falloon
Rob Gaudreau
Johan Garpenlov
Perry Berezan
Mark Pederson
Jeff Odgers
Mike Sullivan
Dean Evason
Ed Courtenay
John Carter
Robin Bawa
David Maley

76

63
61
56
55
53
48
47
47
46
46
44
42
38

Rating

31 Curtis Joseph
29 Guy Hebert

Forwards
Forwards

Defensemen
24
6
5
4
19
41
2
21
3

Doug Wilson
Sandis Ozolinsh
Neil Wilkinson
Jay More
Doug Zmolek
Tom Pederson
Rob Zettler
Peter Ahola
David Williams

Rating
65
59
50
49
47
46
45
45
43

69
St. Louis Arena
High
Average
Strong
Strong

77
45

Rating

16 Brett Hull
19 Brendan Shanahan
15 Craig Janney
7 Nelson Emerson
14 Kevin Miller
22 Ron Sutter
28 Bob Bassen
18 Ron Wilson
23 Rich Sutter
10 Dave Lowry
38 Igor Korolev
17 Basil McRae
36 Philippe Bozon
39 Kelly Chase

81
76
75
70
65
65
57
50
50
48
46
44
43
37

Defensemen
21
5
6
33
20
4
34
2
44

Rating

Jeff Brown
Garth Butcher
Doug Crossman
Stephane Quintal
Lee Norwood
Rick Zombo
Murray Baron
Curt Giles
Bret Hedican

77

71
55
50
48
47
46
45
43
41

TAMPA BAY LIGHTNING

TORONTO MAPLE LEAFS

Overall Rating:
56
Home Arena:
Florida State Expo Hall
Home Ice Advantage: Low
Road Ice Disadvantage: Low
Power Play:
Insignificant
Penalty Killing:
Weak

Overall Rating:
Home Arena:
Home Ice Advantage:
Road Ice Disadvantage:
Power Play:
Penalty Killing:

Goalies

Goalies

Rating

1 Wendell Young
35 Pat Jablonski
30 J.C. Bergeron

49
43
41

19
16
11
14
28
34
7
24
10
18
17
37
20
21
27

Rating

Brian Bradley
Chris Kontos
Steve Kasper
John Tucker
Marc Bureau
Mikael Andersson
Rob Zamuner
Danton Cole
Adam Creighton
Rob DiMaio
Jason Lafreniere
Steve Maltais
Randy Gilhen
Tim Bergland
Stan Drulia

78

71
68
55
54
54
52
52
51
50
50
48
47
45
44
38

Rating

29 Felix Potvin
1 Darren Puppa

Forwards
Forwards

Defensemen
2 Bob Beers
44 Roman Hamrlik
22 Shawn Chambers
29 Joe Reekie
25 Marc Bergevin
26 Matt Hervey
40 Chris Lipuma

Rating
51
49
47
47
45
36
35

93
14
16
9
19
17
25
26
71
7
10
21
12
22

72
Maple Leaf Gardens
Average
Average
Strong
Strong

79
55

Rating

Doug Gilmour
Dave Andreychuk
Nikolai Borschevsky
Glenn Anderson
John Cullen
Wendel Clark
Peter Zezel
Mike Krushelnyski
Mike Foligno
Dave McLlwain
Bill Berg
Mark Osborne
Rob Pearson
Ken Baumgartner

89
72
71
71
70
69
64
63
54
52
49
49
48
38

Defensemen
4
34
23
15
3
55
2
8

Rating

Dave Ellett
Jamie Macoun
Todd Gill
Dmitri Mironov
Bob Rouse
Drake Berehowsky
Sylvain Lefebvre
Bob McGill

79

72
60
56
51
51
49
45
45

VANCOUVER CANUCKS

WINNIPEG JETS

Overall Rating:
71
Home Arena:
Pacific Coliseum
Home Ice Advantage: Average
Road Ice Disadvantage: Average
Power Play:
Insignificant
Penalty Killing:
Weak

Overall Rating:
72
Home Arena:
Winnipeg Arena
Home Ice Advantage: Average
Road Ice Disadvantage: Average
Power Play:
Normal
Penalty Killing:
Average

Goalies

Goalies

Rating

1 Kirk McLean
35 Kay Whitmore

Forwards
10
16
7
14
8
32
20
27
19
17
15
23
25
29
26

68
50

Rating

Pavel Bure
Trevor Linden
Cliff Ronning
Geoff Courtnall
Greg Adams
Murray Craven
Anatoli Semenov
Sergei Momesso
Petr Nedved
Dixon Ward
Tom Fergus
Gary Valk
Jim Sandlak
Gino Odjick
Tim Hunter

80

90
78
76
73
70
65
61
61
60
56
49
49
48
47
46

35 Bob Essensa
30 Jim Hrivnak

Defensemen
21
3
4
24
5
44
6
22

Jyrki Lumme
Doug Lidster
Gerald Diduck
Jiri Slegr
Dana Murzyn
Dave Babych
Adrien Plavsic
Robert Dirk

Rating
64
60
56
55
51
50
49
48

Forwards
13
10
25
11
34
38
36
7
17
14
18
15
20
21
23

Teemu Selanne
Alexei Zhamnov
Thomas Steen
Evgeny Davydov
Darrin Shannon
Luciano Borsato
Mike Eagles
Keith Tkachuk
Kris King
Stu Barnes
Bryan Erickson
John Druce
Tie Domi
Russ Romaniuk
Andy Brickley

Rating
74
43

Rating
90
78
73
64
62
61
58
55
53
51
51
49
49
47
44

Defensemen
6
27
4
3
5
22
26
8

Rating

Phil Housley
Teppo Numminen
Fredrik Olausson
Sergei Bautin
Igor Ulanov
Mike Lalor
Dean Kennedy
Randy Carlyle

81

84
68
64
58
48
45
45
44

WASHINGTON CAPITALS

CREDITS

Overall Rating:
Home Arena:
Home Ice Advantage:
Road Ice Disadvantage:
Power Play:
Penalty Killing:

Design Adapter by Michael Brook

70
Capital Centre
Average
Average
Strong
Strong

Programmer Mark Lesser
Graphics Doug Wike
Music and Sound Rob Hubbard
Organ Music Dieter Ruehle
Executive Producer Scott Orr

Goalies
33
31

Rating

Don Beaupre
Rick Tabaracci

Producer Michael Brook

52
41

Assistant Producer Kevin Hogan
Technical Directors Rob Harris, Lon Meinecke
Testing Ken Rogers, John Boerio, Yun Shin, Dave Costa

Forwards
12
8
17
20
10
32
11
19
23
16
21
26
22
15

Rating

Peter Bondra
Dimitri Khristich
Mike Ridley
Michal Pivonka
Kelly Miller
Dale Hunter
Bob Carpenter
Pat Elynuik
Paul MacDermid
Alan May
Todd Krygier
Keith Jones
Steve Konowalchuk
Reggie Savage

82

78
75
73
68
67
63
62
61
51
48
48
48
46
44

Defensemen
34
4
6
3
14
36
5
25

Al Iafrate
Kevin Hatcher
Calle Johansson
Sylvain Cote
Paul Cavallini
Shawn Anderson
Rod Langway
Jason Woolley

Rating
78
72
66
61
53
44
44
39

Player Ratings Igor Kuperman
Player Card Photos Steve Babineau
Product Manager Chip Lange
Art Director Nancy Waisanen
Package Design Singee
Package Photos Steve Babineau
Quality Assurance Ted Fitzgerald
Documentation T. S. Flanagan, ‘94 adaptation by A. C. Smith
Documentation Design & Layout Corinne R. Mah
Special Thanks to Scott Probin, Mike Rubinelli, Martha Mckenna,
Bob Borgen, Dan Brook, Julie Cressa

83

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Electronic Arts.
®1993 Electronic Arts, All rights reserved.

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Hockey League ®NHL 1993.

warranty period has expired, send the original cartridge to Electronic Arts’ address
below. Enclose a statement of the defect, your name, your return address, and a
check or money order for $20.00.

EA SPORTS, the EA SPORTS logo, 4-Way Play, the 4-Way Play logo and “If it’s in the
game, it’s in the game” are trademarks of Electronic Arts. NHLPA, National Hockey
League Players’ Association and the logo of the NHLPA are registered trademarks of
the NHLPA and are used, under license, by Electronic Arts. NHL and the logo of the
NHL are trademarks of the NHL and are used under license by Electronic Arts .

ELECTRONIC ARTS LIMITED WARRANTY
WARRANTY - Electronic Arts warrants to the original purchaser of this Electronic
Arts software product that the medium on which this computer program is recorded
is free from defects in materials and workmanship for a period of ninety (90) days
from the date of purchase. This Electronic Arts software program is sold “as is,”
without express or implied warranty of any kind, and Electronic Arts is not liable for
any losses or damages of any kind resulting from use of this program. Electronic Arts
agrees for a period of ninety (90) days to either repair or replace, at its option, free of
charge, any Electronic Arts software product, postage paid, with proof of purchase,
at the Electronic Arts Warranty Department. This warranty is not applicable to normal
wear and tear. This warranty shall not be applicable and shall be void if the defect in
the Electronic Arts software product has arisen through abuse, unreasonable use,
mistreatment or neglect.
LIMITATIONS - THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO
OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR
OBLIGATE ELECTRONIC ARTS. ANY IMPLIED WARRANTIES APPLICABLE TO THIS
SOFTWARE PORDUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY
PERIOD DESCRIBED ABOVE. IN NO EVENT WILL ELECTRONIC ARTS BE LIABLE FOR
ANY SPECIAL, INCIDENTAL, OR CONSEQUENTAL DAMAGES RESULTING FROM
POSSESSION, USE OR MALFUNCTION OF THIS ELECTRONIC ARTS SOFTWARE
PRODUCT.

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Electronic Arts
Customer Warranty
P.O. Box 7578
San Mateo, California 94403-7578
If you need technical assistance with this product, call us at (415) 572-9448 Monday
through Friday between 8:30 am and 4:30 pm, Pacific Time.
In Australia and New Zealand, contact Electronic Arts, P.O. Box 432, Southport,
Queensland 4215, Australia.
Within Australia call:
Phone: (075) 711-811
Within New Zealand call:
Phone: +61 75 711 811
between 9am-5pm Eastern Standard Time
Unless indicated otherwise, all software and documention is ®1993
Electronic Arts. All rights reserved.
This game is licensed by Sega for play on the SEGA GENESIS SYSTEM.
SEGA and GENESIS are trademarks of Sega Enterprises Ltd.

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