Home » NHL Championship 2000 » NHL Championship 2000 – Windows Manual – English

NHL Championship 2000 – Windows Manual – English

Details
Type
Manual
Platform
Windows
Language
English
Size
7.48 MB
Filename
nhl-championship-2000_win_manual_en_ov0.pdf
View manual text
GAME PLAY CONTROLS

CONTENTS
GAME PLAY CONTROLS

3

PLAY HOCKEY

5

PAUSE/OPTIONS MENU

8

MAIN MENU

10

NETWORK PLAY

16

SEASON/ PLAYOFF/ TOURNAMENT/ HEAD-TO-HEAD CENTRAL

18

MANAGING ROSTERS

19

OFFENSE (with the puck)
ACTION

GAME PAD
BUTTON

Skate - Pass/Shot Direction D-Pad
1
Wrist Shot
Pass
2
3
Slap Shot /Deflection
Fast Skate
4
Flip Pass
7
Drop Pass
8

KEYBOARD I

(right side)

KEYBOARD 2
(left side)

Delete
Page Down
Insert
Page Up

W, D, X, A
U
J
H
K
Y
I

KEYPAD
Home
End

DEFENSE (without the puck)

20

ACTION

GAME PAD
BUTTON

KEYBOARD 1
(right side)

KEYBOARD 2
(left side)

GAME TIPS

22
23

CREDITS

KEYPAD
Home
End
Delete

24

D-Pad
1
2
3

W, D, X, A
U

STATISTICAL ABBREVIATIONS

CUSTOMER SUPPORT

25

Skate
Block Shot / Hook
Select Player / Faceoff
Poke Check
Body Check /Fast Skate
Skate Backwards

4
7

Page Down
Insert

SOFTWARE LICENCE AGREEMENT

26

RULES & TERMS

e

o

J
H
K

Y

GOALIE
ACTION

GAME PAD
BUTTON
Skate - Pass Direction D-Pad
Smother Puck
1
Pass
2
Select Goalie
8

KEYBOARD 1
(right side)
KEYPAD
Home
End
Page Up

KEYBOARD 2
(left side)
W, D, X, A
U
J
I

FIGHTING
ACTION

Duck
Rabbit Punch
Uppercut
Grab

GAME PAD
BUTTON
D-Pad down
2
3
4

KEYBOARD I
(right side)
KEYPAD 0
End
Delete
Page Down

KEYBOARD 2
(left side)

X
J
H
K

STRATEGY
ACTION

Coach
Line Change

GAME PAD
BUTTON
5
6

KEYBOARD 1
(right side)
SLASH /
ENTER

KEYBOARD 2
(left side)
Left SHIFT

CONTROLLER LEGEND
Button

Gravis
GamePad

Microsoft
Sidewinder

1
2
3
4
5
6
7
8
9
10

Red
Yellow
Green
Blue
LI
R1
L2
R2
SELECT
START

A
B
C
X
Y
Z
L
R
START

PLAY HOCKEY
FACEOFF
Press button 2 before the puck hits the ice to try to win control of the
draw.

Left CTRL

OFFENSE
OTHER

Passing

Bring up the Pause Menu
ESC
Skip through play stoppage presentations
Button 2
Note: Use Configure Controller (page 13) within Game Settings to change the default controls.

•Press button 2 to pass the puck to the closest player.

o

fi

DEFENSE

Shooting
Press button 3 to take a slap shot. The longer you hold down button 3,
the harder the shot. - Press button 1 to take a wrist shot.

Advanced Controls
Fast Skate:
Tap button 4 to give your player a quick speed burst.

Tip: If line changes are set to Auto or Manual, this tires your player out much
faster than a shift at normal speed.
Flip Pass:
Tap button 7 to flip a pass to a teammate (useful when there is a lot of
traffic in your passing lane).
Drop Pass:
Tap button 8 to drop the puck to a trailing teammate.
One-Timer:
To execute a one-timer (immediate shot on goal), pass the puck to a
teammate, and then press button 3 before the puck reaches the player, to
release a quick shot on net.

Deflection:
To deflect a shot, press button 3 twice. If a player is in front of the net, he
will attempt to re-direct the shot on goal. If there is no player in position for a
deflection, then a normal slap shot is taken.

a

Selecting Players
Press button 2 to switch control to your player closest to the puck.

Bodychecking
Knock your opponent off the puck (and maybe off his feet) by pressing
button 4.

Hooking
To slow up a puck carrier you're trying to chase down, tap button 1 to
reach out and give him a good hook. Don't hold the button down for long,
or the ref will nail you for hooking.

Advanced Controls
Fast Skate:
Tap button 4 to give your player a quick speed burst

Poke Check:
Tap button 3 to poke the puck away from an opposing player.
Block Shot:
When an opposing player is facing your net and about to shoot, tap
button 1 to drop down and block the incoming shot. Itis amazing how easy
it is to sacrifice someone else's body!
Skate Backwards:
* Tap button 7 to flip around and start skating backwards. It's the best

a

defensive position for poke checking, or executing an open-ice body check.
Select Goalie:
* If Goalie is set to Manual, tap button 8 to take control of your goalie.
See Goalie below for additional options.

LINE CHANGES
NHL Championship™ 2000 defaults to Line Changes = Off. For more infor¬
mation , but if you need details on changing your lines, see Line Changes
(pg 8), and all Game Settings options.

COACHING
Coaching defaults to Auto, which means that all strategy decisions are han¬
dled by the computer. See Managing Rosters - Coach Team (page 1 9) for more
details, or Pause/Options Menu - Coach (page 8) for the in-game coaching
interface.
GOALIE
Select Goalie: Tap button 8 to take control of the goalie (this is available if
Goalie is set to Manual and this function is assigned to your selected
controller).

PAUSE/OPTIONS MENU

STATISTICS
View current game stats. See Statistical Abbreviations (page 23) for details on
all the stats' short forms.
EDIT LINES
Change out the players on your lines if they are injured, tired, or just under¬
achieving.
GOALIE
To change goalies, or to pull your goalie, move the highlight using the mouse
to Goalie.
COACH
This allows you to customize the plays for each of the coaching strategies
used throughout the game. See Managing Rosters - Coach Team (page 1 9) for
more details on the specific plays.

CAMERA
You have 6 gameplay cameras to choose from, each with adjustable zoom.
RULES & OPTIONS

Adjust settings to the Rules, Display, Sound, or Controllers.

Press the ESC button to open the Pause/Options menu anytime during a game.

CHOOSE SIDES
Choose your team, or let the computer battle it out while you watch.

INSTANT REPLAY (Manual)
Review the action that just took place.

EXIT GAME
Abort the game, erasing any accumulated stats, and return to the Main Menu.

Cl

A

MAIN MENU
CHOOSE TEAMS
Select from all 28 NHL teams (including the expansion Atlanta Thrashers™),
2 NHL All Star teams, and 1 6 International teams.

Tip: Rivalries up the ante from an ordinary game. You can expect more inten¬
sity, bigger hits, and shorter tempers.
GAME TYPE
Choose from Season Play (see pg 1 3), go straight to the Playoffs (see pg 1 3),
join a World Tournament (see pg 13), take someone on a friend in a Head-

to-Head matchup (see pg 18), or play a Network game (see pg 16).

Icing
On or off

Penalty Shots

Fighting
On or off

Injuries
On or off

On or off

Line Changes = Auto
When a line gets too tired, the line change interface pops up. A new line or
two will be chosen for you, and fresh players enter the game.

Line Changes = Manual
Line management is in your hands.You need to check the fatigue level of your
lines, and change them up before your opponent gains an advantage.

GAME SETTINGS

Adjust Rules, Display settings, Sound volumes, or Controller setup.

Rules
Mode of Play
Arcade, Sim, or Custom

Referee
No Penalties, Lenient, Average, Strict, Very Strict

Difficulty Level
Rookie, Pro, or All Star

Offsides
On or off

Period Length
5, 1 0 or 20 minute periods

Two Line Passes
On or off

Coach = Auto
When coaching is set to Auto, the computer adjusts your teams strategies on
the fly, depending on the game situation.
Coach = Manual
Tap button 5 to bring up the Coach interface, which displays an arrow point¬
ing to the current strategy.
Goalie
If you choose Auto or Manual, the computer makes the saves for you and
allows you to smother the puck. However, Manual gives you the additional
option to roam out of the crease to play the puck.
See Rules & Terms (page 20) for explanations of the finer details

A

Display

Device, Resolution and Bit Depth

Auto Replay
On or off

Select from your computer's available video cards, resolutions and bit depths.

Ice Texture
On or Off

Passing Arrows
They help you find your teammates on the ice.

Passing Target
Indicates who is going to receive the current pass.
Shot Radar
How fast did you say that puck was traveling?

Stadium Detail
Low, Medium or High

Player Detail
Low or High
Texture Detail
Low, Medium or High

FOX Trax
Classic FOX visual effects: Blue for a pass; - Red for a shot!.

Shadows
On or Off

Player Identifier
Name, Number, or None.

Adjustable scales for volume of all sound in game.

Sound

Configure Controller

Puck Highlight
On or Off

ROSTERS

NOTE: The following options can affect the speed and performance of the
game on some computers. If the game play is slow and choppy, try turning
down one or more of these options to improve the frame rate.

A

Access the following roster management options:
Edit or create lines
Create, edit or delete players
Trade, sign or release players
View rosters and player profiles.
See Managing Rosters (page 1 9) for additional information.

STATISTICS

Save
1 . Highlight the file type you want to save.
2. Click in the text box at the top of the screen and name the file. Select the
Save button to save the selected file.

View team, player and user stats for all game types (the statistical categories
change depending on what Game Type you're currently playing).
See Statistical Abbreviations (page 23) for details on all the stats' sheets.

Player Statistics
The numbers never lie.

Delete

Note: Delete is available from both the Load and Save File areas.
Highlight a file and click on the Delete button to delete the selected file.

Team Statistics
Who$ leading in terms of Power play percentage? Goals for?

Important Saving Details
Save Game includes the game type and rosters. Rosters can be saved
separately only from the Main Menu. When in any other game type (Season,
Playoff, World Tournament or Head-2-Head series), rosters are included within
the saved game.

Goals against?

User Statistics
Sure, your team is piling up the W's. But how do you stack up compared to
your friends on controllers 2-8?
Note on User assists: Assists are only awarded to a user when they assist on
another users goal. (2 or more users must be playing on the same team in
order for this to occur)

The following items are included in a Saved Season, Playoff, World
Tournament and Head-2-Head:
skater stats
goalie stats

League Leaders
This is where you find the the best of the best.

lineups

FILES

schedules
created players

Load File
1 . Highlight the file you want to load.
2. Click on the Load button to load the selected file.

rosters

i

The following items are saved in an exhibition roster:
rosters

lineups
created players

settings before continuing any further. See Choose Teams (page 1 0) and Rules
(page 20) for details.

Note - "Season" refers to any of the Season types (Season, Playoff, Tournament)

Exhibition rosters are saved independently of seasons.
Season rosters are saved as a part of a saved season.
Exhibition rosters cannot be loaded once a season begins. However, they
can be loaded prior to starting a Season by loading them in exhibition and
then starting a new season.
If changes are made to the exhibition roster before a season is created,
those changes are automatically imported to the season.
It is possible to save multiple seasons and multiple rosters.
Saved season rosters cannot be used in exhibition games or other seasons.
CREDITS
Check out the off-ice talent.

NETWORK PLAY
NHL Championship™ 2000 supports up to 10 computers on a local net¬
work (LAN) with a maximum of 1 0 players per game. To play, each computer
must have a copy of NHL Championship™ 2000 and meet the minimum
system requirements specified in the reference card.

START A NETWORK GAME
NOTE: The server is the computer that HOSTS the game. All other computers
function as clients. Clients are the computers that JOIN the game.
1 Determine who will host the game. The fastest computer should function
as the host. Since the settings of the host computer carry over into the
network game, ensure that you are satisfied with the team selection and rules

.

I

2. To host a game, from the Main Menu, the HOST selects Game Type,
Network Central, then Host. This advances to the Host Network Game screen.
Click on the Game Name field, then type in a name for the game and press
ENTER. Use the directional arrows to set the maximum amount of users, and
the network type. Click on at least one controller and type in a user name.
The user box will highlight yellow indicating that the controller and user will
be active in the network game. When the HOST is satisfied with the settings,
click on the Continue button to advance to Network Central. Players can
now join the game!
3. To join a game, from the Main Menu, select Game Type, Network Central,
then Join. This advances to the Join Network Game screen. Use the directional
arrows to select the network type and highlight the server's game from the list
of available games. Click on at least one controller and type in a user name.
The user box will highlight yellow indicating that the controller and user will
be active in the network game. When you are satisfied with the settings, click
on the Join button to advance to Network Central.
4. From Network Central, connected players select which team they want to
play on by dragging their controller to either team. To chat with connected
players, type a message and press ENTER. The message will appear in the
chat screen along with the user name who sent the message.

5. When everyone is ready to play, the HOST clicks on the Play button and
the game begins!

SEASON/ PLAYOFF/ TOURNAMENT/
HEAD-TO-HEAD CENTRAL
NHL Today / Match-ups
NHL Today on FOX gives you the lowdown on today's games.

CALENDAR
Check out the entire schedule for all teams.

SEASON STANDINGS
How does the rest of the league stack up to your team(s)?
PLAYOFF/ TOURNEY TREE
Both the Playoff and World Tournament trees give you a look at how each
round has progressed.

STATISTICS
See Main Menu - Statistics (pg 14) for details on Statistics menus.
ROSTERS
This is where you handle your off-ice transactions, such as editing your lines,
creating, editing and deleting players, trading players, signing and releasing
free agents, and, viewing rosters and player profiles. See Managing Rosters
(page 1 9) for additional information.
GAME SETTINGS
See Main Menu - Game Settings (pg 1 0) for details on Game Settings.

FILES
See Main Menu - Files (pg 14) for details on Loading, Saving and Deleting files.
MAIN MENU
Abandon the current season (make sure it's saved unless you want to lose
information) and head back to Main Menu to start from scratch.

MANAGING ROSTERS
PLAYER TRANSACTIONS
Trade players
You can add up to three players from each team into the trading box.

Note: Each team needs to maintain a minimum of two goalies and eighteen
skaters, and can handle a maximum of thirty players on the roster at a time.
CREATE PLAYERS
If your team needs a quality player, why not create him? You control position,
physical attributes and hockey skills.

EDIT PLAYERS
You can edit any permanent NHLPA® or created player, however you are only
allowed to edit the jersey number for an NHLPA® player.

COACH TEAM
Here you can change the plays for each coaching strategy implemented dur¬
ing a game: Attack, Maintain and Defend.

Overtime
If an exhibition or regular season game ends in a tie, you play a period
sudden death overtime; first goal wins.
Period Length
You can select 5, 1 0 or 20 minutes (actual NHL® format) for each of the three
periods in the game.

VIEW ROSTERS
Take a look at player attributes and personal information for any team, or
access specific player profiles.

All infractions except fighting are 2 minutes in length. Your team remains
shorthanded until the penalty is over, or your opponent scores.

EDIT LINES
Here you can mix alter the lines of all teams.

RULES & TERMS
Red Line
The red line at center ice that divides the playing surface into two halves.

Penalties

Offsides
If a player on offense crosses the opposing team's blue line before the puck,
he is offsides, and a faceoff occurs outside the blue line.
Two Line Passes

Blue Line
The blue lines on either side of the red line that mark the start of offensive or
defensive zones.

A pass from the defensive side of the blue line that is received by a player
across the red line is a two line pass, and will result in a faceoff in the
defensive zone.

Goal Line

Icing
If a puck is shot across the goal line from the defensive side of the red line,
icing is called and a faceoff occurs in the defensive zone.

The red line at the ends of the rink that extend past the goal posts all the way
to the boards

Faceoff
To begin play, the referee drops the puck between the two centers, who try to
draw it back to a teammate.

A

GAME TIPS
When shooting from the blue line, tap the slap shot button twice to
attempt a deflection.

STATISTICAL ABBREVIATIONS
+/A

If you are having trouble scoring, take lots of shots and look for rebounds.

ADV
AWAY
BA
BAG
CCW
CHKG
CHKT
CONF
DCW
EN

Holding down the slap shot button will increases the power of your shot.

F0%

To attempt a one-timer, tap the slap shot button immediately after releasing

a pass.

The easiest way to score is with the one-timer.
Use the passing arrows to choose a direction to pass the puck.

Use the passing icon to see which teammate will receive your pass.

FM

If the referee is too tough, you can calm him down in the Pause menu.

FOT
FOW
FTD
FTL
FTW

Use the hook check button to slow down your opponent without taking a

GA

Tap the wrist shot button twice to dump the puck into the offensive zone.
To increase game play speed, turn up the difficulty level.

penalty.

Don't (ike the view? Change it. Six different cameras are available in the
Pause menu.

If you are trailing by one goal late in the game, pull your goalie for an extra
skater.
While killing penalties, you can shoot the puck down the ice without draw
ing an icing call.

Press the pass button during a play stoppage to jump to the next faceoff.

G

m

GF
GP
GSUP

GTG
GWG
H2HL
H2HW
HOME
L10

Plus/minus rating
Assists
Man advantages
Away record
Breakaways
Breakaway goals
Conference Championships won
Bodychecks given
Bodychecks taken
Conference record
Division Championships won
Empty net goals
Fighting majors
Faceoff percentage
Faceoffs taken
Faceoffs won
Fights drawn
Fights lost
Fights won
Goals
Goals against
Goals allowed
Goals against average
Goals for
Games played
Goaltender support
Game-tying goals
Game-winning goals
Head-to-Head series lost
Head-to-Head series won
Flome record
Record in last 10 games

Minutes played
One timer percentage
One timers attempted
OTG
One timer goals
OTR
Overtime record
Winning percentage
PCT
Goalposts hit
PH1
Penalties in minutes
PIM
Penalty killing %
PK%
Penalty killing percentage
PK%
Pos
Position
PP%
Power play percentage
Power play goals
PPG
PPGF Power play goals for
PPGA Power play goals against
Penalty shots
PS
Penalty shot goals
PSG
Points
PTS
Shots
S
Shooting percentage
S%
SA
Shots against
SCW
Stanley Cups won
SHG
Shorthanded goals
SHGA Shorthanded goals against
SHGF Shorthanded goals for
Shutouts
SO
STR
Current streak
SV
Saves
SV%
Save percentage
Times shorthanded
TSH
W-L-T Record (won, loss, tie)
WTW World Tournaments won
MIN
0T%
OTA

CREDITS
Fox Interactive
Curtis Cherrington - Producer
A. Marsh Garniner- Concept Development
Victor Rodriguez - Senior Associate Producer
Tim Hall - Lead Tester
TimRamage - Tester
Tim Tran - Tester
Aaron Blean - Tester
Peter Cesario - Tester
Jon Cesario - Tester
Ken Anderson - Tester
Red Magpantay - Tester
Kristian Davila - Tester
Sweet Billy - Tester
EricAsevo - Tester

Radical Entertainment
Production and Design
Carey Du Gray - Game Designer
Kim McLeod - Project Manager

Joe Nickolls - Producer
Jeff Plumley - Game Designer
Justin Sheffield - Game Designer
Cam Weber - Game Designer
Programmers
Josh Blommestein - Programmer
DaveCatlin - Programmer
Darwin Chau - Programmer
Richard Hawkes - Programmer
Stan Jang - Programmer
Gary Keong - Programmer
Peter Mielcarski - Programmer
Jared Noftle - Programmer

Eric Randall - Technical Director

Mike Slett - Programmer
Eric Turmel - Programmer
Jonathan Yim - Programmer
Carlo Yu - Programmer

Artists
Heather Akins - Front End Graphic Artist
Chris Byron - Front End Graphic Artist/Animator
Scott Douglas - Character Models/3D Artist
Julian Green - Lead Animator
Jeff Kuipers - SFX Artist
Stephen McCallum - Art Director
Fernando Medrano Technical Artist
Jonn Mohr - Animator/Artist
ToddPolich - Modeller/Animator/Artist
Brian Roche - 2D Artist
NickieSenger - Front End Graphic Artist
Ryan Senger - 2D Artist
Liezel Sinclair - Front End Art Director
Ken Steel - Animation Director
Beau Sutton - Modeller/3D Artist
Darren Tarnoff •Animator
Stephen van der Mescht -Front End Graphic Artist
Sound
Marc Baril - Additional Rink Music
Graemme Brown - CC Sound Design/Announcer
Editing
Dimitrios Fassoulis - Additional Sound Prog.
Eric Honsch - Lead Sound Programmer
Chris James - Foley Recording
Glenn Jamison -Front End/Fight Sound Design
Graig Robertson - Sound Director/Rink Music
Steve Royea - Color Comm./Play by Play Editing
Pure 3D Graphics Team
Katrina Archer •Tim Bennison
Nigel Brooke •Jesse Cluff
Kevin Coughlan •Martin Courchesne
Ravjit Dhiraj •Mark James
Gabriel Jones •Greg Mayer
Geoff Sowrey •Neall Verheyde
Torre Zuk
Quality Assurance
Jason Armstrong - Team QA
Mark Bayrock - QA Team Coordinator
Atul Gupta - Team QA

&

Barry McCallum - Team QA
Lee McKinnon-Pederson - QA Director
Kent Wilson - Team QA
Mike Wong - QA Lead
Andrew Barker - Team QA
Jason Bone - Team QA
Chris Dellinger - Team QA
Patrick Donaghy - Team QA
Jeremy Isaak - Team QA
Steve Mitchell - Team QA
David Orne - Team QA
Ryan Ridout - Team QA
Andrew Scott - Team QA
Jon Vandermeer - Team QA
Dale West - Team QA
David Ortiz - QA Manager
Tim Hall - QA Manager

Other
Alan Blouin •Colin Cameron •Sean Charles
Felix Cheung •Daniel Chitan •Ferdinand Espedido
Stacey Farrell •Bruce Gil •Brian Green •Mark
Hensley •William Ho •Peter Hoang •Vince Joly
Kurt Kennett •Chris Lippmann •Kevin Loken
Roger Milne •Wilkin Ng •Steve Oldridge
Dave Roberts •Chris Robertson •Andrea Schiel
Jay Scott •Jeff Solway •Emmanuel 'E Man1
Soupidis •Rick Stringfellow •Sean Thompson
Calvin Wang •Arthur We •Sung Yoo

Special Thanks
Kenny Albert •John Davidson •Erika Foster
Glenn Horine •Catherine Mary O'Brien
David Kleiman •Nick Pedota
Bob O'Mara & Fox Sports News
John Ashbridge •House Of Moves
Christian Lalonde •Chris Glenat •Cliff Haman
Eric Legaspi •Spencer Craske
Juneko Kurahashi •Andy, Pedro, Frank and Will at
Image Group Post NY.IMY. •YOPO Fine Cuisine
Manual Production
Mark Cohen - Editor •Bird Studios - Layout

CUSTOMER SUPPORT
Before contacting customer support, please consult the technical help file. It contains the answers to some of our most frequently asked questions and may quick¬
ly and easily provide a solution to your difficulty. If after reviewing the technical help file you are still experiencing problems, please feel free to contact us through
any of the online services listed. In order to assist us when dealing with your difficulty, please have the following information ready when you call.

1. Complete product title.
2. Exact error message reported (if any) and a brief description of the problem.
3. What operating system you are using (e.g., Windows 95 or DOS)?
4. What kind of processor does your machine have (e.g., Intel Pentium® 90)?
5. What kind of video and soundcards does your machine have (e.g., Diamond Stealth 64 video, Sound Blaster)?
6. Are you using a joystick? If so, what brand and model? What is it using as a game port (e.g., soundcard, dedicated game port)?
7. How much free disk space do you have?
8. How much RAM is in your machine?
If you are experiencing difficulty with the multiplayer or online portion of the product, please assist us by having the following additional information ready when
you call.
If you are using a modem:

1. What kind of modem is on each end (brand, model, speed, internal or external)?
2. Do you have more than one modem?
3. On which port is each configured?
4. Does Hyperterminal (or any other terminal program) work with your modem? This is an easy way to test whether or not your modem is configured correctly.
5. At what speed are you connecting?
6. Have you made sure data compression, error detection, and flow control is turned OFF? Refer to your modem’s manual to do this.
If using an external modem:
1. What kind of serial card is being used?
2. Do you have a seven-wire serial cable?
If you are on a LAN:
1. Can you see other computers on the network?
2. What is your network configuration?
3. What brand of network card do you have?
4. What network software are you running? What version number?

Online Services with Activision Forums, E-Mail and File Library Support
For support via the web please visit http://www.activision.com/support or e-mail [email protected]
CUSTOMER AND TECHNICAL SUPPORT IN EUROPE
For Customer Support and Technical Support you can contact Activision in the UK on + 44 (0)1895 456 789 between the hours of 10.00am and 5.00pm (UK time)
Monday to Friday with the exception of holidays.
Your calls may be monitored

For Technical Support and Customer Service in areas not listed, please contact your local distributor or Activision via online. (Please note the online sup¬
port is available in English only).

Q

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