View manual text
MANUAL.qxd
5/5/98 4:01 PM
Page 3
TABLE OF CONTENTS
COMMAND REFERENCE .........................................................................1
STARTING THE GAME ...........................................................................4
OFF THE RECORD: WELCOME TO STRIKE ...............................................................................................5
BASIC TRAINING.......................................................................................................................................6
MAIN MENU .......................................................................................8
LOAD/SAVE ..............................................................................................................................................8
CONFIG......................................................................................................................................................9
STRIKE FILES ...........................................................................................................................................10
PLAYING THE GAME............................................................................12
DOWNLOAD STRIKE.net ..........................................................................................................................12
COMMAND THE SUPER APACHE............................................................................................................16
COMMAND OTHER VEHICLES.................................................................................................................22
SURVIVAL TIPS..................................................................................23
DOSSIER...........................................................................................25
TECHNICAL SUPPORT ........................................................................30
This product has been rated by the Entertainment Software Rating Board. For information about the ESRB rating, or to comment about the appropriateness of the rating, please contact the ESRB at 1-800-771-3772.
Visit STRIKE on the web at www.strike-net.com.
MANUAL.qxd
5/5/98 4:01 PM
Page 2
CONFIDENTIAL
2 21
COMMAND REFERENCE
MAIN MENU
ACTION
KEYBOARD
MOUSE
Highlight a menu item or option
i/k
N/A
Cycle available options
j/l
Click option
Select highlighted menu item or option
e
Click option (or Exit)
PAUSE/EXIT
ACTION
KEYBOARD
Pause mission
P
End mission/Return to Main menu
s, highlight Yes, then e
MANUAL.qxd
5/5/98 4:01 PM
Page 3
3
2
VEHICLE CONTROLS
ACTION
KEYBOARD
Release cargo
D
Vehicle rescue signal
D (hold)
• To automatically winch aboard a passenger or an asset, maneuver the
Super Apache over the object so the object is in the chopper’s shadow.
JINK
LEFT
7
ROTATE
LEFT
4
MOVE
FORWARD
8
5
JINK
RIGHT 9
ROTATE
RIGHT
6
REVERSE
1
2
3
MANUAL.qxd
5/5/98 4:01 PM
Page 4
3
WEAPONS
ACTION
KEYBOARD
Fire chain gun (1178 rounds)
Launch Hydra rockets (38)
X
Launch Hellfire missiles (8)
Z
Launch Wingtip weapon (8)
C
TIP: To activate a crosshair for a particular weapon, press Left q +
weapon key (e.g., Left q+X activates the rocket’s crosshair).
DISPLAY
ACTION
KEYBOARD
Cycle Head-up Displays
H
Change view
e(keypad)
Activate SMFD
e
Enhanced Head-up Display Only
Activate mouse
M
Cycle missions
¡
Cycle enemies
™
Cycle assets
£
• Mouse/Joystick users: From the Main menu, select Config > Controls >
Mouse or Joystick to map an action to each button.
MANUAL.qxd
5/5/98 4:01 PM
Page 4
4
STARTING THE GAME
>>> Nuclear devices come in all
shapes and sizes. So do the
lunatics who use them. If anyone
tells you the threat of
thermonuclear war is over, he,s a
fool, an enemy, or both. <<<
Earle Bio: Commanding Officer. A seasoned
veteran, General Earle is the guiding
force behind every STRIKE operation.
>>> NOTE: For Quick Start Instructions and Quick Tips, See Basic Training on
pp. 6-7. For complete Installation instructions, see the enclosed
Reference Card.
MANUAL.qxd
5/5/98 4:01 PM
Page 5
5
OFF THE RECORD: WELCOME TO STRIKE
Recruited by General Earle, you join STRIKE as Commander and pilot of the Super
Apache. Your superior combat skills and controversial background make you a perfect candidate for this covert team, but the price is high. Every mission you accept
places your life on the line. Fortunately, the most technologically advanced hardware
and the most elite operatives support your every move.
Multiple vehicles allow you to strike from the ground, sea, and air.
(See Command Other Vehicles on p. 22.)
Ground troops can be sent into hot zones to carry out special orders.
(See Command Troops using the SMFD on p. 15.)
The onboard Super Multi-Functional Display (SMFD) links you to STRIKE.net, a
high powered, information network that feeds you up-to-the-minute Intel.
(See Download STRIKE.net on p. 12.)
A full display allows to operate your vehicle while simultaneously viewing the SMFD.
(See Head-Up Display on p. 16.)
The compass waypoint indicator directs you toward your next objective.
(See Directional Compass on p. 18.)
A specialized HUD radar window identifies nearby objects.
(See Radar on p. 18.)
A weapon-specific crosshair appears when the enemy is in range.
(See Weapons on p. 3.)
MANUAL.qxd
5/5/98 4:01 PM
Page 6
6
BASIC TRAINING
Before you head into battle, review the following material. Quick Start is a step-bystep introduction to your first mission. Quick Tips is a summary of basic STRIKE procedures.
Quick Start
To jump directly into the first Nuclear STRIKE™ campaign (Delta):
1. Double-click the shortcut icon, or select Start > Programs > Electronic Arts >
Nuclear Strike > Nuclear Strike. The opening video sequence begins. (Press
e to bypass in-game video.)
2. Select Start Game from the Main menu. All the available data downloads to
STRIKE.net, and the Super Apache appears at the Home Base.
3. Before you lift off, press e to access the Super Multi-Functional Display
(SMFD). Three blue diamonds mark the location of your first mission—STRIKE recommends completing missions in order.
4. Press § for the Mission #1 briefing, then press ∞ to return to the map.
5. Press s to return to the game screen and begin the Delta campaign.
Observe the waypoint indicators on your compass—the blue arrow points you in
the direction of Mission #1 objectives.
MANUAL.qxd
5/5/98 4:01 PM
Page 7
7
Quick Tips
To activate a crosshair for a particular weapon, press Left q + weapon
key (e.g., Left q+X activates the rocket’s crosshair).
To access the Super Multi-Functional Display (SMFD), press e.
Use your Head-up Display (HUD) to track your resources. Manage them well—
you begin each campaign with only three tries (i.e., lives).
To display the SMFD and HUD simultaneously, press H. (Screen resolution must
be set to 640x480 or higher.)
To restore your armor, drop off passengers at specified Landing Zones (LZs) or
winch aboard armor crates.
To drop cargo, press D.
>>> NOTE: Cargo jettisons automatically if you carry it to a designated LZ.
To transfer to another vehicle, land on designated LZs. (See Command Other
Vehicles on p. 22.)
When all of your missions are complete, return to Home Base.
To exit a campaign and return to the Main menu, press s.
STRIKE ROOKIES: From the Main menu, select Config > Difficulty > Easy for a more
powerfully equipped vehicle.
MANUAL.qxd
5/5/98 4:01 PM
Page 8
8
MAIN MENU
The Main menu appears automatically at the start of Nuclear STRIKE and after you
complete or exit a campaign. From this screen, you can set the difficulty level, configure the controller and weapons setup, view STRIKE files, adjust the volume, and
enter a password to begin a new campaign.
To select an option at the Main menu:
1. Press i/k to highlight a menu item.
2. Press e or click the menu item to select.
3. Press i/k to a highlight an option.
4. Press e or click the option to select.
• To cycle options if available, press j/l.
• To exit a menu, press s or click Exit.
• For an on-screen description of each option, select Help.
• To begin a campaign, select Start Game. (For quick gameplay tips, go to Basic
Training on pp. 6-7.)
MANUAL.qxd
5/5/98 4:01 PM
Page 9
9
LOAD/SAVE
Access the ensuing campaign using the Load/Save menu. A password appears automatically at the completion of every campaign. However, if you select to save the game,
you can access the ensuing campaign without a password.
>>> NOTE: You can save a game only when you have completed a full campaign.
ENTER PASSWORD To begin a new campaign, enter its designated password:
1. Select Enter Password, then type the password.
2. When the password is complete, press e or click
Submit. If it is correct, you access that campaign.
VIEW PASSWORD
View the password for your upcoming campaign.
LOAD GAME
Load a saved game.
1. Select Load Game. The list of saved games appears.
2. Highlight a game and press e.
SAVE GAME
After you complete a campaign, save your game to access the
ensuing campaign without a password.
1. Select Save Game. The Save Game menu appears.
2. Press the arrow keys to highlight a slot, then press e.
The name of the campaign appears and your Nuclear STRIKE
progress is saved.
MANUAL.qxd
5/5/98 4:01 PM
Page 10
SECRET
10
CONFIG
Configure the weapon setup, the controller layout, and the volume settings. You can also
set the difficulty level to Easy.
CHOPPER
Prep your chopper to best deal with the hot zone you’re heading into.
TIP: The Electronic Counter Measure (ECM) is best deployed when
the enemy has launched a missile–it momentarily confuses
enemy radar.
CONTROL
Configure the keyboard controls and mouse or joystick to suit your
style of play.
• To configure a controller, select Config below the appropriate controller name.
Keyboard
1.
Use the arrow keys to highlight an action and press e to
select.
2. Press the new key. Your change is displayed on screen.
3. To save your settings, select Exit.
• If you change your mind, select Reset to return all controls to the
most recent saved settings, or select Default to return to the original settings.
MANUAL.qxd
5/5/98 4:01 PM
Page 11
11
Mouse
• To map an action to each mouse button, click the circle next to
the action. A dot marks your selection.
Joystick
• To map an action to each button, select the action and press the
desired button.
VOLUME
Set the volume for both Sound FX and Music.
OPTIONS
Alter the appearance of your game. Select between a number of
screen resolutions and toggle various options ON/OFF. (For more information on options, see the enclosed Reference Card.)
DIFFICULTY
Toggle between Easy and Normal difficulty levels. If you are new to the
STRIKE team, select Easy, and your chopper is equipped with more
powerful ammunition and a more fuel efficient engine.
STRIKE FILES
STRIKE files contain a classified message from each member of the STRIKE team.
• To view a file, highlight a file name and press e.
MANUAL.qxd
5/5/98 4:01 PM
Page 12
12
PLAYING THE GAME
The key to success is knowing your mission, then carrying it out. It’s that simple.
Download STRIKE.net to learn your mission; use the Super Apache and other combat
vehicles to carry it out.
DOWNLOAD STRIKE.NET
>>> People used to say what you
don,t know can,t hurt you. Not
anymore. What you don,t know will
get you killed. Knowledge is power
and STRIKE.net is our generator.
It connects us to everything,
everywhere, anytime. <<<
Hack Bio: Communications Officer. Computer
genius with a knack for hacking into
secured mainframes.
MANUAL.qxd
5/5/98 4:02 PM
Page 13
13
STRIKE.NET / SUPER MULTI-FUCTIONAL DISPLAY (SMFD)
The SMFD links you to STRIKE.net and downloads all pertinent campaign data. When
you begin a campaign, immediately access the onboard SMFD.
>>> NOTE: You can view the SMFD and the HUD simultaneously using the Enhanced
HUD. (See Head-up Display on p. 16.)
• To access the SMFD (and pause the game), press e.
SMFD Categories
The game is paused
while you view the
SMFD
You can view each
category in three
different ways —
the map is
currently displayed.
• To scroll SMFD categories, use the arrow keys or press the appropriate Function Key.
¡ MISSION
View the current campaign’s missions.
™ ENEMY
View key hostile equipment.
£ ASSETS
View your assets.
>>> NOTE: In the first campaign all Ammo Packs, Fuel Pods, and Armor Crates
are visible on the SMFD.
¢ INTEL
Obtain background information on the current campaign.
MANUAL.qxd
5/5/98 4:02 PM
Page 14
14
Each category from the SMFD can be viewed in three ways: MAP, INFO, and STATUS.
• To access up-to-the-minute data, highlight an SMFD category and press the
appropriate action button.
∞ MAP
View your current location and the location of missions, enemy
threats, and friendly resources.
• To locate missions, enemies, and assets, use the arrow keys. If
an item has been identified by a STRIKE.net satellite, a colorcoded symbol flashes at its exact location on the map.
BLUE:
Mission Objective
WHITE: Asset/Friendly
RED:
§ INFO
Enemy
View a brief text overview of an SMFD category and a voice-annotated video file from STRIKE.net.
• To view text, press § at the SMFD.
• To view a video file, click the nuclear symbol that appears.
¶ STATUS
View the current status of any SMFD category.
• MORE
If MORE is blinking, additional text is available.
ª OPTIONS
Adjust the music and sound effects volume.
º RECALL
Replay audio and video Intel messages.
1. Press º to access a list of gathered audio and video messages.
2. Select a message. The message replays.
MANUAL.qxd
5/5/98 4:02 PM
Page 15
15
Command Troops from the SMFD Map
In Campaigns #4 and #5, send ground troops to specified zones using the SMFD.
TIP: Before you issue orders, use the SMFD map to familiarize yourself with the
enemy’s position.
1. When you near a base, a text message informs you that a group of vehicles (e.g.,
Abrams Tanks) is ready for your orders.
2. Press e to access the SMFD. The map displays your location and deployment destinations.
3. Use the arrow keys or mouse to highlight a destination (or ISSUE NO ORDERS) and
press e or click
to select. You receive a verbal confirmation, and the
troops respond accordingly.
MANUAL.qxd
5/5/98 4:02 PM
Page 16
16
COMMAND THE SUPER APACHE
You begin the first campaign in the cockpit of the Super Apache. The Super Apache
is a combat helicopter developed specifically for STRIKE. Its informative Head-up
Display and ability to reload and pick up passengers on-the-fly makes it ideal for
STRIKE campaigns.
>>> NOTE: Reload the Super Apache by winching aboard pre-deployed Fuel Pods,
Armor Crates, and Ammo Packs located throughout each campaign.
(See Picking up Supplies... on p. 21.)
Head-up Display
The Head-up Display (HUD) allows you to keep track of your Super Apache’s
resources and view your radar and compass.
>>> NOTE: When the STRIKE.net icon appears, press e to access the message. (Press e again to bypass the movie.)
Ammo
Fuel
Armor
Passenger Load
Lives
Directional
Compass
MANUAL.qxd
5/5/98 4:02 PM
Page 17
17
Enhanced HUD
The Enhanced HUD allows you to view the HUD and the SMFD simultaneously.
• To select the enhanced HUD, press H.
(Screen resolution must be set to 640x480 or higher.)
Enemy
Mission
Assets
None
Map
HUD
Directional
Compass
Copilot
indicator
Access
the SMFD
Pause
the game
Warning
Lights
Toggle radar icons and
waypoint indicators on/off
Time spent in current campaign
Countdown to mandatory refueling
MANUAL.qxd
5/5/98 4:02 PM
Page 18
18
Directional Compass
The compass appears in the lower right corner of the HUD. A yellow triangle that
travels around the outer rim of the compass represents your vehicle. This triangle
indicates the direction your vehicle is headed.
Direction your vehicle is headed
Waypoint
indicators
Compass
Radar
COLOR CODE
BLUE: Mission Objective
WHITE: Asset/Friendly
RED:
Enemy
WAYPOINT INDICATOR
Color coded Waypoint indicators appear along the inner rim of the compass. These
indicators direct you toward selected SMFD items.
• To set yourself on a direct path to your next objective, maneuver the Super
Apache so the waypoint indicator is aligned with the yellow triangle representing
your vehicle.
RADAR
The radar appears in the center of the compass. Color coded icons corresponding to
the waypoint indicators and those on the map identify upcoming objects. The
absolute center of the radar displays the area directly beneath your vehicle.
• To alter radar proximity, press Right q.
MANUAL.qxd
5/5/98 4:02 PM
Page 19
19
Ammo
By default, you begin each campaign with a standard loadout.
Check the HUD for your weapons’ status and refer to the SMFD to
locate pre-deployed Ammo Packs. Winch these packs up for a full
reload.
Ammo Pack
>>> NOTE: Pre-positioned Ammo Packs do not reload Wingtip Weapons.
TIP: In the first campaign, all resources (i.e., Ammo Packs, Fuel Pods, and Armor
Crates) are visible on the SMFD—simply highlight a resource from the
Assets category. When you return to the game screen, the white waypoint
indicator points to the resource’s nearest location.
Fuel
You begin each campaign with 100 units of fuel—200 units if you
configure the chopper with the Fuel Drop Pods on your wingtips.
Check the HUD for your fuel status and check the SMFD to locate
pre-positioned Fuel Pods. Winch these pods up when you need to
refuel. If you run out of fuel and crash, the Super Apache drains its
internal systems to refill the tanks, but you lose one of your three
tries.
Fuel Pod
Armor
Your Super Apache is equipped with 1500 units of SmArt:Armor.
Each time you take a hit your armor depletes based on the Power
of the enemy weapon. Check the HUD for armor status. Smart
Armor can be restored by winching aboard Armor Crates and by
unloading your passengers at specified Landing Zones.
Armor Repair
Crate
MANUAL.qxd
5/5/98 4:02 PM
Page 20
20
Passenger Load
Your load indicates the number of passengers onboard—the
Super Apache can carry a maximum of six. When you drop
passengers off at a specified Landing Zone, your Smart Armor
restores 200 units per person.
Friendly Agents
Tries
You begin with three tries (i.e., lives) per campaign. The Super
Apache can withstand substantial abuse, but only to a point. Your
Smart Armor realigns to the Super Apache’s interior space and
cover the damaged areas after your first two crashes. After your
third crash, the Super Apache is scrap metal.
TIP: Winch aboard a First Aid Kit for an extra life.
First Aid Kit
MANUAL.qxd
5/5/98 4:02 PM
Page 21
21
Picking Up Supplies, POWs, and Friendly Agents
• To pick up assets, hover over the object. Your winch automatically retrieves any
asset under your chopper’s shadow.
Landing Zones
Landing Zones are built for specific purposes. Stay alert for all types—some are
built into the terrain to conceal them from the enemy.
Copilot
Unload
Zone
Cargo
Unload
Zone
Friendly
Landing
Zone
Home
Base
VIP
Landing
Zone
Vehicle
Transfer
Landing
Zone
Changing Views
You can pilot your Super Apache in one of two views: Classic or Chase View. With the
Chase View, the camera is fixed at the rear of the chopper. With the Classic View, the
camera is unattached, and you can rotate the Super Apache to view the chopper
from every angle.
• To change views at any time, press keypad e.
>>> NOTE: Changing the view affects the way you control the Super Apache—in
Chase view, 8 moves the chopper towards the top of the screen; in
Classic view, 8 moves the chopper forward regardless of its position
on the screen.
MANUAL.qxd
5/5/98 4:02 PM
Page 22
22
COMMAND OTHER VEHICLES
Command multiple vehicles in STRIKE using the same controls you use to command
the Super Apache.
>>> NOTE: To view information on a commandeered vehicle: Select ASSETS from
the SMFD, highlight the vehicle name, then press §.
• To transfer vehicles, land the Super Apache at a Vehicle Transfer
Landing Zone. You automatically (and safely) board the new vehicle.
>>> NOTE: Not all weapons are available for all vehicles. For a quick check of the
active weapons in a new vehicle, test each Weapon key (
,
X, Z, and C).
• To rotate your tank’s turret, press keypad 7/9.
★Helicopters are the only vehicles that can winch aboard fuel and ammo. Other
vehicles cannot reload.
★If you run out of armor in any vehicle, the vehicle is destroyed, and you lose one
attempt.
To resume command of the original vehicle:
• Air vehicles: Return to the original transfer area. You automatically (and safely)
re-board the original vehicle.
• Ground vehicles: Press and hold D to summon the original vehicle. The chopper
hovers over your vehicle and winches you aboard.
>>> NOTE: Because a ground vehicle is destroyed when you evacuate, use your
time with that vehicle wisely.
MANUAL.qxd
5/5/98 4:02 PM
Page 23
23
SURVIVAL TIPS
Supplies are sometimes hidden inside structures or vehicles. Be careful: Using
too much firepower may destroy the contents.
Various weapon power-ups and special devices can appear throughout a campaign. Keep alert for clues to their location and use.
For precise control during winch attempts, use the Jink buttons.
To switch to Classic View for an unobstructed angle of the action, press keypad
e.
>>> Perception of reality is as
important as reality itself.
Control perception, you control
events. That,s why STRIKE uses
the Global Broadcast Service. GBS
controls the perception. STRIKE
controls the reality.
Do your
job well and the Public never has
to know the danger they,re in.<<<
Andrea Bio: Political and Psych-Ops
Officer. A STRIKE operative and ,,news,,
reporter for GBS.
MANUAL.qxd
5/5/98 4:02 PM
Page 24
24
When targeting an enemy unit, be sure to position your chopper properly.
Sometimes head-on isn’t the best way to take on a hostile.
Conserve resources. Waste nothing.
Don’t waste your most valuable ammunition on a missed shot—map the
crosshair to the missile (Left q+Z) or wingtip (Left q+C)
weapon.
After you complete one mission, immediately access the SMFD and download the
data for your next mission. When you return to the game screen, the blue waypoint indicator points you in the right direction.
Stumbling into an Alert Zone is a bad idea. Take out enemy radar or power stations to blind the enemy. When alerted, an enemy’s armor and weapons become
more powerful.
Use your radar window to read upcoming areas before charging forward.
Remain aware of your surroundings. The battlefield is acting and reacting to
your activities. What you do in one area will directly affect another sector. Stay
alert to the pattern of enemy movement.
Information is power. Pay attention to your fellow STRIKE operatives. If you do
not work as a team, you will not win.
Keep moving. A sitting duck is a dead duck.
MANUAL.qxd
5/5/98 4:02 PM
Page 25
25
DOSSIER
Colonel LeMonde
Bio: Ex-KGB and Ex-CIA Intelligence Officer.
Warlord terrorizing the Southeast Asian country
of Indocine. Linked to the theft of a tactical
nuclear device.
Naja Hana Bio: Freedom Fighter.
Leader of thelocal resistance in
Indocine against LeMonde.
Possible Ally.
Napoleon Hwong
Bio: Octad Leader. Runs the South Sea criminal
organization, Octad. Previous illegal dealings with
LeMonde.
MANUAL.qxd
5/5/98 4:02 PM
Page 26
26
“Cold” Harding Cash
Bio: Ace Mercenary.
Available for hire.
Successful record
against Hwong.
Kym-Zung Lee
Bio: President of North Korea. Resides in
Pyongyang. Currently organizing
“Reunification Party” between North and
South Korea. Code HAWK: Constant
Surveillance
MANUAL.qxd
5/5/98 4:02 PM
Page 27
27
CREDITS
ORIGINAL DEVELOPMENT TEAM
PC DEVELOPMENT TEAM
GAME DESGIN
TIBURON ENTERTAINMENT
Lead Engineer: Marco Busse
Software Engineers: Jeremy Paulding, Marek Telgarsky,
Deon du Plessis, StuArt:Riffle, Keelan Stuart
Art: Jorge Rosado, Dave Mathieu
Additional Engineers: Jason Andersen, James Brookes,
Ryan Ovrevik, Dominique Philippine (EA)
Additional Art: Eric Kohler, Donnie Worley, Lenny
Williams
Tool Programming: Michael Weilbacher
Development Manager: Scott Probin
Development Director: Steve Chiang
Executive Development Director: John Schappert
VISIT US ON THE WEB AT WWW.TIBENT.COM
ELECTRONIC ARTS™
Director of Development(EA): Dominique Philippine
Technical Director: Craig Suko
Video Compression: Eric Kornblum
Audio Engineering: Don Veca, Rob Hubbard
Additional Programming: Martin Griffiths, Craig Suko
Lead Tester: Steve Nix
Backup Lead: Steven Goodale
Testers: Rebecca Colbourn, Robert Luster, Gregg
Pollack, Rico Sablan, Howard Taubman
Quality Assurance: Barry Feather
Special Thanks: Frank Barchard, Luc Barthelet, Martin
Griffiths, Mike Yasko
Game Director: John Manley
Creative Director: Michael Becker
Assistant Game Designers: Alex Diricco, Lisa Hoffman,
Michael Lubuguin, Aaron McClay, Paul Niehaus
Game Designer: R.J. Berg
ENGINEERING
Director of Development: Jim Rushing
Engineering Manager: Scott Taylor
Technical Director: Thomas Boyd
Lead Engineer: David Gregory
Software Engineers: Gene Cook, Randy Dillon, Ken Dyke,
Frank Giraffe, Jeff Litz
Release Engineer: Michael Yasko
Audio Engineering: Don Veca
Project Manager/Localization Coordinator:
Lisa Marie Lamb
Localization Assistance: Atsuko Matsumoto
ART
Art:Direction: Margaret Foley-Mauvais
3-D Modeling: Vince Arroyo, Giovanni Luis, Marcelino
Vilaubi
Terrain: Wilfredo Aguilar, Valerie Couderc, Arthur Koch,
Louis Sremac, Ivaylo Vaklinov
Modeling/Animation Interns: Santiago Nunez, Tania
Soderman
Figure Animation: Jules Marino
Pyro Animation: Phillip Bossant
Additional Terrain: Bill Eral
Additional 3-D Cinematics: David Plunkett
MANUAL.qxd
5/5/98 4:02 PM
Page 28
28
AUDIO AND MEDIA LAB
QUALITY ASSURANCE
Director of Audio and Media Production: Murray Allen
Audio Director-Composer: Don Veca
Composer: David O’Neal
Audio Design-Mixer: Ken Felton
Audio Design: Marc Farly, Charles Stockley
Audio Tools Consultant: Jim Sproul
Audio Technical Director: Rob Hubbard
Compressionist: Eric Kornblum
Video Manager: Jerry Newton
European Recording Supervisor: David Lapp
European Recording Quality Control and Foreign Dialog
Editor: David Whittaker
Sound Effects Editor: Charles Stockley
Barry Feather, John Pemberton, Lambert Doria
PRODUCTION
Executive Producer: Paul Grace
Producer: Michael Kosaka
Assistant Producer: Trevor Jalowitz
Director, Strike Property: Rod Swanson
STRIKE TESTING TEAM
Testing Manager: Kurt Hsu
Testing Supervisor: David Costa
Lead Tester: Rosalie Vivanco
Backup Lead Tester: Robert Luster
Test Team: William Chan, Son Chang, Kevin Fung, Nirave
Kadakia, Manuel Morales
MARKETING
Product Marketing: Albert Penello, Michael Quigley,
Frank Gibeau
European Product Manager: Clive Downie
Public Relations Managers: Mary Leddy
Documentation: Andrea Engstrom
Documentation Layout: Golden VizComm
Package Art:Direction: Jennie Maruyama
Package Design: Mary Mitchell
VIDEO CREDITS
SCREENPLAY
Flint Dille, Ground Zero Productions
FULL SCREEN VIDEO SEQUENCES
Director: Mitch Walker, Palomar Pictures
Producer: Larry Shapiro, Palomar Pictures
CAST
Andrea Grey: Sue Turner-Cray
General Earle: John Marzilli
Hack: Antwon Tanner
Special Appearance by Bo Hopkins as Col. LeMonde
Naja: Moon Bloodgood
Cash: James Donovan
Hwong: Philip Tan
Foreign General: Bingo Dinh
Stunts: Philip Tan, Monty Cox
Additional Voices: Jim Ward, Philip Tan
TITLE AND STRIKE.FILES
Bob Rossman, Compositing and effects, Electronic Arts
SMFD VIDEOS
Michael Marsh, Editor, Electronic Arts
Waddy Dacay, 3-D animation, Electronic Arts
STOCK VIDEO
BBC Worldwide Americas, Inc., Airboss Stock Footage,
McDonnell Douglas Stock Library, Greystone
Productions, WPA Film Library, Archive Films, Rueters,
The Image Bank, Bobby Lew
AUDIO DESIGN, EFX AND EDITING
Electronic Arts
MANUAL.qxd
5/5/98 4:02 PM
Page 29
29
TECHNICAL SUPPORT
The Nuclear STRIKE CD includes a Windows Help file that provides solutions and
answers to the most common difficulties and questions about how to properly run
this product.
• To access the Help file, click the Support button on the Autorun launcher, or select
the EAHelp file from the Start > Programs > Electronic Arts > Nuclear Strike menu.
The Help file contains a utility that allows you contact EA via fax or e-mail. The utility
automatically detects your system’s hardware and organizes this information into a
report.
• To run the support utility from within the Help file, click the Contact Tech Support
button.
TROUBLESHOOTING DOCUMENTS ONLINE!
Electronic Arts Product Support now offers troubleshooting guides that help
overcome some common difficulties. If you have access to the World Wide Web,
you can find these guides at:
http://www.ea.com/techsupp/troubles.htm
Here you will find troubleshooting information on DirectX, Joysticks, Modems, and
Networks, as well as information on regular system maintenance and performance. (For game-specific information and additional troubleshooting, visit our
main page at www.strike-net.com.)
Abbreviated versions of these guides are included in the Help file on the CD for
your convenience.
MANUAL.qxd
5/5/98 4:02 PM
Page 30
30
If you have questions about the program, our Technical Support Department can help.
Our web site contains up-to-date information on the most common difficulties with
our products, and this information is the same as that used by our product support
technicians. We keep the product support pages updated on a daily basis, so please
check here first for no-wait solutions:
http://www.ea.com/techsupp
If you are unable to find the information you need on our web site, please feel free
to contact Technical Support via e-mail, phone, fax, or letter. All messages are
responded to in kind–if you send in a request by fax, response will also come by fax.
Please be sure to include the support utility’s report in your e-mail message, fax, or
letter:
• To run the support utility, select the Contact Support option in the game’s folder in
the Start menu, or click the Support button on the Autorun launcher then click the
Contact Tech Support button.
If you need to talk to someone immediately, call us at (650) 572-9934 Monday
through Friday between 8:30–11:45 AM or 1:00–4:30 PM, Pacific Standard Time.
Please have the utility’s report printed and ready when you call. This will help us
answer your question in the shortest possible time. No hints or codes are available
from (650) 572-9934. You must call EA’s HINTS & INFORMATION HOTLINE for hints,
tips, or codes.
EA TECH SUPPORT FAX: (650) 286-5080.
Electronic Arts Technical Support
P.O. Box 7578
San Mateo, CA 94403-7578
MANUAL.qxd
5/5/98 4:02 PM
Page 31
TOP SECRET
31
HOW TO REACH US ONLINE
Internet e-mail: [email protected]
World Wide Web: Access our Web Site at http://www.ea.com
FTP: Access our FTP Site at ftp.ea.com
In Australia, contact:
In the United Kingdom, contact:
Electronic Arts Pty. Ltd.
P.O. Box 432
Southport Qld 4215, Australia
Electronic Arts Ltd.
P.O. Box 835
Slough SL3 8XU, UK
Phone (753) 546465.
In Australia: For Technical Support and Game Hints and Tips, phone the EA HOTLINE:
1 902 261 600
(95 cents per min.) CTS 7 days a week 10 AM–8 PM.
If you are under 18 years of age parental consent required.
Need Help? Call EA’s HINTS & INFORMATION HOTLINE for recorded hints, tips, and
passwords 24 hours a day, 7 days a week!
In the US, dial 900-288-HINT (4468). 95c per minute.
In CANADA, dial 900-451-4873. $1.15 (Canadian) per minute.
If you are under 18, be sure to get a parent’s permission before calling. Hotline
requires a touch-tone telephone. Call length determined by user; average length is
four minutes. Messages subject to change without notice.
MANUAL.qxd
5/5/98 4:02 PM
Page 32
32
LIMITED WARRANTY
Electronic Arts (“EA”) warrants to the original purchaser of the computer software product,
for a period of ninety (90) days from the date of original purchase (the “Warranty Period”),
that under normal use, the media and the user documentation are free from defects in
materials and workmanship.
WARRANTY CLAIMS
To make a warranty claim under this limited warranty, please return the product to the point
of purchase, accompanied by proof of purchase (i.e., purchase receipt), OR send the compact disc(s) to us at the address below within 90 days of purchase. Include a copy of the
dated purchase receipt, your name, your return address, and a statement of the defect. EA
or its authorized dealer will replace the product and return it to you (postage prepaid) or
issue you with a credit equal to the purchase price.
RETURNS WITHIN 90 DAY WARRANTY PERIOD—To replace defective media within the 90-day
warranty period, send the defective media, a copy of the original sales receipt, a return
address, and a small note describing the difficulties you are experiencing to the address
below. If the software media was damaged through misuse or accident, you will need to follow the returns after warranty policy detailed below.
RETURNS AFTER WARRANTY—To replace defective media after the 90-day warranty period has
expired, send the original disc(s) to the address below. Enclose a statement of the defect,
your name, your return address, and a check or money order for $7.50 per replacement
compact disc.
The foregoing states the purchaser’s sole and exclusive remedy for any breach of warranty
with respect to the software product.
Electronic Arts Customer Warranty
P.O. Box 7578
San Mateo, California 94403-7578
If you have warranty questions, you can also contact Customer Warranty via e-mail at [email protected] or by phone at (650) 572-2352.
MANUAL.qxd
5/13/98 4:59 PM
Page 33
33
LIMITATIONS
This warranty is in lieu of all other warranties and no other representations or claims of
any nature shall be binding on or obligate Electronic Arts. Any implied warranties applicable
to this software product, including warranties of merchantability and fitness for a particular
purpose, are limited to the ninety (90) day period described above. In no event will
Electronic Arts be liable for any special, incidental, or consequential damages resulting from
possession, use, or malfunction of this Electronic Arts software product.
Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages so the above limitations and/or
exclusions of liability may not apply to you. This warranty gives you specific rights, and you
may also have other rights which vary from state to state.
NOTICE
Electronic Arts reserves the right to make improvements in the product described in this
manual at any time and without notice.
This manual and the software described in this manual are copyrighted. All rights are
reserved. No pArt:of this manual or the described software may be copied, reproduced,
translated, or reduced to any electronic medium or machine-readable form without the
prior written consent of Electronic Arts, P.O. Box 7578, San Mateo, California 94403-7578,
Attn: Customer Support.
Software and Documentation ©1998 Electronic Arts. Nuclear Strike, Electronic Arts and the
Electronic Arts logo are trademarks or registered trademarks of Electronic Arts in the U.S.
and/or other countries. All rights reserved. Windows is either a trademark or registered
trademark of Microsoft Corporation in the U.S. and/or other countries.
© 1998, 3Dfx Interactive, Inc. The 3Dfx Interactive logo, Voodoo Graphics, and Voodoo Rush
are trademarks of 3Dfx Interactive, Inc. All rights reserved.
Nuclear STRIKE shot on location in Hollywood, California and Thailand
Any similarity between any person, living or dead, is purely coincidental.