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Panzer Dragoon – Windows Manual – English

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Type
Manual
Platform
Windows
Language
English
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94.76 KB
Filename
panzer-dragoon_win_manual_en_f2n.pdf
View manual text
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CONTENTS
GETTING STARTED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Using Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3

STORY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
GAME CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Keyboard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
View Mode Change . . . . . . . . . . . . . . . . . . . . . . . . . .5

Standard Control Pad . . . . . . . . . . . . . . . . . . . . . . . . . . .6
View Mode Change . . . . . . . . . . . . . . . . . . . . . . . . . .6

Sega Control Pad

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6

View Mode Change . . . . . . . . . . . . . . . . . . . . . . . . . .7

Drive Mode/Shoot Mode

. . . . . . . . . . . . . . . . . . . . . . . .7

BEGINNING THE GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Game Objectives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Game Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
How to Win . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
The Laser . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
The Homing Laser . . . . . . . . . . . . . . . . . . . . . . . . . .9
The Radar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Continue Credits . . . . . . . . . . . . . . . . . . . . . . . . . .10
Ending/Continuing . . . . . . . . . . . . . . . . . . . . . . . . . .10

IN-GAME MENUS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
In-Game Keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
Game Option Settings (F5, F6, F7, F8) . . . . . . . . . . . .11

CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
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GETTING STARTED
Panzer Dragoon will run under Windows® 95/98. Please read the Readme.txt
file first to check for any last minute enhancements.

INSTALLATION
To play Panzer Dragoon:
1. Place the Panzer Dragoon CD in the CD-ROM drive, label side up, and
close the tray.
2. After a few moments, a dialog box will appear, giving you a choice of
options.
The first time you insert the Panzer Dragoon CD-ROM, the dialog box will give
you the options of installing the game, or installing and playing the game.
3. Select INSTALL to begin the installation process. If you do not wish to
install Panzer Dragoon at this time, select EXIT.
Under Windows® 95/98, the Panzer Dragoon installation procedure analyzes
your specific system configuration and loads the appropriate drivers for your
sound card and video display card. In addition, Panzer Dragoon will create a
new program group called Panzer Dragoon and place the Panzer Dragoon
program icon in that group.
Once Panzer Dragoon is installed, whenever you insert the CD-ROM in the
drive, you will be given the option to Play, Uninstall or Exit. Click UNINSTALL
if you wish to remove Panzer Dragoon from your system, or EXIT to take
no action.

USING MENUS
When you play Panzer Dragoon you will be able to access a number of ingame menus by pressing F5, F6, F7 or F8. Each menu and its options are
described below.

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STORY
THE SKY RIDER FALLS...
Thousands of years have passed since a thriving civilization had perished and
mankind had almost been destroyed by the deadly bio-weapons; genetically
altered creatures that turned against their masters, and pushed the human
race to the brink of extinction.
Many years later a tribe of the few remaining humans on Earth, known as the
‘Imperials,’ had discovers an ancient tower, a tower that houses an arsenal of
devastatingly powerful but long forgotten weapons. These weapons were used
by the Imperials to hunt and destroy the dangerous creatures roaming the
Earth. Many believed that the human race would rise again, rebuild their lives
and live in peace, safe from the bio-weapons of the Ancient Times. But there
is an old saying: "Power is the father of desire, and desire is the father of
aggression." This is the creed of the Imperials, sworn to become the new
masters of the Earth.
YOU are a member of a hunting party out in the vast expanse of the Great
Plains and the sight of an Imperial Battlecruiser that’s passing overhead
puzzles you. As you watch the ship race by, a Burrower leaps from beneath
the ground and attacks one of your fellow hunters. Your hunting instinct takes
over and you chase after it, only to find yourself in an unknown canyon that
leads you to a strange, abandoned storehouse. Inside you find more than
your quarry, two dragons are engaged in a spectacular battle in the air
right above you.
Suddenly the rider of the armoured blue dragon is fatally wounded by a
powerful laser blast through the chest and lands close to where you are
standing. The Sky Rider stretches out his hand to you, a desperate gesture
for help. As your hand touches his, the Sky Rider’s mind and yours become
one. As he slips into death you see what he is thinking; you see the Tower
under the control of the Imperials. They have discovered its true use: the
most powerful weapon ever created. With this and the Dark Dragon (a bioweapon created by the Tower), the Imperials will become unstoppable!

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The Sky Rider utters his final words, "Don't... let the Dark Dragon return to
the Tower... if that happens, the horror of the Ancient Time will...." The Sky
Rider falls at your feet, his life force spiralling off into the great unknown.
The dragon lets out a piercing cry for its fallen master. You look at the
dragon, and it looks back at you... waiting. A few moments later, armed with
the Sky Rider’s weapon, you choose to fulfil your new destiny - to fight and
triumph! And now, the fate of the world rests on the wings of an armoured
blue dragon....

GAME CONTROLS
You can play the game using the Keyboard, a standard Control Pad or a
Sega Control Pad.

KEYBOARD
Enter Key

Opens Title screen.

Cursor Keys

Controls the cursor in the Title screen.
Controls the direction of flight and your weapon sights.

X, V, B

Fires weapons (press and hold to lock onto targets)

C

Changes flight view in 90° increments to the right.

Z

Changes flight view in 90° increments to the left.

View Mode Change
Pressing keys A, S and D will change your flight perspective at any time in
the game.
A

STANDARD: a medium range view of yourself and the dragon.

S

DYNAMIC: an ultra-close view of yourself and the dragon.

D

LONG RANGE: a view of yourself and the dragon from a distance.

Note that all the above are the default settings. Keyboard controls can be
changed in the Options Menu.

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STANDARD CONTROL PAD
Start Button

Opens Title screen.
Pauses game/Resumes game when paused.

Directional Pad

Controls the cursor in the Title screen.
Controls the direction of flight and your weapon sights.

Button A

Fires weapons (press and hold to lock onto targets)

Button B + holding
down Directional
Pad right
Changes flight view in 90° increments to the right.
Button B + holding
down Directional
Pad left
Changes flight view in 90° increments to the left.

View Mode Change
You can change your flight perspective (In and Out) at any time in
the game.
Press Button B + holding down Directional Pad Up
Press Button B + holding down Directional Pad Down

SEGA CONTROL PAD
Start Button

Opens Title screen.
Pauses game/Resumes game when paused.

Directional Pad

Controls the cursor in the Title screen.
Controls the direction of flight and your weapon sights.

Button A

Fires weapons (press and hold to lock onto targets)

Button B

Fires weapons (press and hold to lock onto targets)

Button C

Fires weapons (press and hold to lock onto targets)

Right Shift Button Changes flight view in 90° increments to the right.
Left Shift Button

Changes flight view in 90° increments to the left.

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View Mode Change
Pressing buttons X, Y, Z will change your flight perspective at any time
in the game.
Button X

STANDARD: a medium range view of yourself and the dragon.

Button Y

DYNAMIC: an ultra-close view of yourself and the dragon.

Button Z

LONG RANGE: a view of yourself and the dragon from a
distance.

DRIVE MODE/SHOOT MODE
As you ride the Dragon you can switch between Drive and Shoot mode.

DRIVE MODE

In Drive Mode you are looking
forward, and can direct the
dragon with the cursor
keys/directional pad.
To change the direction of flight,
hit the cursor/directional control
twice and your dragon will fly
in that direction and you can
then fire in the direction you want (for firing controls see above).

SHOOT MODE
In Shoot Mode you are looking
left, right or behind you (see
flight view controls above) and
can shoot in all of these directions
but remember that you cannot
manoeuvre the dragon in
this mode.

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BEGINNING THE GAME
After you have clicked on Play the program will launch itself and show the
story of Panzer Dragoon.
•

Press Enter key /Start button and you will see the Title Screen which
displays Game Difficulty.

•

Press the left/right Cursor keys or the Directional Pad left/right to change
the game difficulty level to EASY, NORMAL or HARD.

•

Press Enter/ Start Button, or the Shot Button to begin the battle.

GAME OBJECTIVES
The power of the ancient Tower has been discovered by the Imperials.
You must strive to destroy the Tower, defeat the living bio-weapon creatures
and battle against the armed might of the Imperials.
RADAR

SIGHTS

TARGETTING

ENERGY BAR

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GAME CHARACTERS
You

You are a hunter who has grown up in borderlands, and specialize in
hunting down dangerous creatures. Though you are only 16, you were well
trained by your father, another famous hunter.

Your Dragon
You ride a species of dragon that was built in the ancient time. Its body is
encased in special armour that protects it (to a degree) from deadly laser
cannon fire.

The Dark Dragon
This is an extremely destructive creature that was used in the ancient
wars. A giant-sized experimental bio-weapon whose exact biological make
up is unknown and lost in time.

HOW TO WIN
Destroy all the enemies you come across but be careful not to be hit by them.
If you and your dragon are hit or if you crash into any obstacles, your Energy
Bar will diminish. When it drops to zero your dragon has run out of energy
and will crash to the ground or drop into the ocean. You have failed! Learn by
your mistakes and use your weapons and new battle skills to get through all
the dangers placed in your path, and destroy the Tower.

The Laser
The laser given to you by the Sky Rider is a relic of the ancient times; it is
an extremely powerful weapon when used correctly. To use the laser, use
the cursor keys/directional pad to aim at a target (try to get it inside the
rotating box sights) and press your fire button (see above).

The Homing Laser
To fire the homing laser, press and hold down the weapon fire button/key
and aim the sights at an enemy/enemies with the directional pad/cursor
keys. When a set of blue crosshairs appears on the target (or targets),

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release the button, and the homing laser beam is fired. In this way up to
eight enemies can be targeted (and destroyed) at the same time.

The Radar
To the right of the screen is the radar. This shows a grey outline of the
dragon and all nearby enemies as yellow dots. Keep an eye on this
indicator so that you know where the next danger is coming from.

Continue Credits
Each game episode you fly through contains a large number of enemies.
For each one you destroy, your point score increases. If you destroy an
above average percentage of all the enemies in that game episode you will
receive a credit. One credit is used each time your Dragon loses all its
energy, so target well and destroy as many enemies as you can!
The EASY game starts you off with five credits but you can only get as far
as the fourth episode. The NORMAL game start with three credits while
the HARD game gives you NO credits (and the enemies are much, much
tougher!).

Ending/Continuing
Your dragon runs out of energy when it takes damage from enemies. You
can tell how much damage your Dragon has taken by looking at the blue
energy bar at the lower left of the battle screen. When your dragon runs
out of energy and you have credits remaining, the continue screen
appears. Select YES to continue the game (from the start of the last
episode you were in) or NO to exit to the title screen.
If you have no credits left, then its GAME OVER.

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IN-GAME MENUS
IN-GAME KEYS
The following keys can be accessed in-game:
Restart Game

Alt + R

Replay the game so far

F2 (toggle)

Pause Game on/off

F3 (toggle)

Quit Game

Alt + F4

GAME OPTION SETTINGS (F5, F6, F7, F8)
Press keys to change the following Game Settings:

Change Control Method

F5

In the Change Control Menu, you can choose how to control the dragon (from
the connected input devices) using the left /right controls and also whether to
have normal or reversed up/down controls.

Assign Keys/Buttons

F6

Highlight the function you want to change using your up/down controls and
insert the key/button you want to use using the left/right controls. Select
default if you want to return to original keys/buttons configuration.

Configure Game

F7

Configure the game to suit the speed of your machine. If the game is playing
too slow you may want to change to lower settings.

GAME SPEED
INTERLACE
GRAPHICS DETAIL
AVI SIZE
SCREEN MODE
SOUND MIXER

Select Normal or Fast
On/Off
High, Medium or Low
Large or Normal
3 Levels (8bit/16 bit color)
F8

In the Mixer Menu, you can set sound/music/effects volume. Settings will be
active after you restart the program.

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CREDITS

Ending Illustrations . . . . . . . . .Ryuichiro
KutsuzawaMusic
Yoshitaka Azuma

Special Thanks to the
ORIGINAL GAME STAFF

Orchestration . . . . . . .Tomoyuki Hayashi

Original
Character Design . . . . . Manabu Kusunoki

In Collaboration with . . . .K.K. Peace Flag
Polygram K.K.
Image Illustrations

Sound Effects/
Sound Director . . . . . . .Tomonori Sawada

System
Programmer . . . . Hidetoshi'Wiz'Takeshita
Main Programmer . . . . . . . .Junichi Suto
Tool Producer . . . . . . . . . . .Kengo Naka
Map Structures/
Enemy Setting . . . . . . . .Akira Terasawa
Katsuhiko Yamada
Programmers . . . . . . .Hitoshi Nakanishi
Kengo Naka
Hiroshi Yamazaki
Asaya Yamazaki
Dragon Model Design . .Manabu Kusunoki
Character Model
Production/Effects . . . . .Kentaro Yoshida
Masaya Kishimoto
Takashi Iwade

Background
Model Production . . . . .Misaka Kitamura
Background Graphics . .Yumiko Kayashima
Main Title Design . . . . . . .Takashi Iwade
Sega Logo Man Design . .Kentaro Yoshida
Opening CG Production .Manabu Kusunoki
Misaka Kitamura
Takashi Iwade

MOEBIUS SOA STAFF
Producer

. . . . . . . . . . .Dante Anderson

Product Manager . . . . . .Sarah Richmond
English Text

. . . . . . . . . .Kerry Kirkham

Lead Tester . . . . . . .Christine M. Watson
Special Thanks . . . . . . . .Noriyoshi Ohba
Yutaka Sugano
Yukifumi Makino
Takashi Narita
Naoyuki Machida
Kazuya Fujishima
James Spahn
CS HARDWARE
Saturn Project Team
Voices . . . . . . . . . . . .Yoshiaki Kashima
Tatsuyuki Maeda
Koji Iwashita
Shiro Maekawa
Katsuhiko Yamada
Publicity . . . . . . . . . . . . .Hiroto Kikuchi
Tadashi Takezaki
Yasushi Nagumo . . . . . . .Yosuke Okunari
Director

. . . . . . . . . . . .Yukio Futatsugi

Producers . . . . . . . . . . . . . . .Yoji Ishii
Tomohiro Kondo

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PC STAFF
Project Leader
and Programmer . . . . . . . .Koue Tsukuda

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PC (Windows95 Native)
STAFF
Producer . . . . . . . . . . . . .Toshinori Asai

Programmers . . . . . . . .Takahiro Nagata
Kazuhisa Hasuoka
Noritaka Yakita
Akihiko Kakinuma
Kenichi Yokoo
Tetsuji Mukai

Director . . . . . . . . . . . . . .Tadashi Kuroi

Music . . . . . . . . . . . . .Yoshitaka Azuma

Tester . . . . . . . . . . .Tomohisa Nakayasu

Sound Effects/
Sound Director . . . . . . .Tomonori Sawada

Special Thanks

Programmers .Japan System House Co Ltd
Installer Progammer . . . . .Kei Takashima
Graphic
Data Convert .Japan System House Co Ltd

Designer . . . . . . . . . . . .Nobuhisa Tajiri
Testers . . . . . . . . . . .Toshiyuki Fujimoto
Kenji Shintani
Takahiro Hirakawa
Tomohisa Nakayasu
Manual . . . . . . . . . . . . . .John McClain
Osamu Nakazato
Ko Ariizumi
Planners . . . . . . . . . . . . . .Hiroto Saiki
Tadashi Kuroi

Main Programmer . . . . . . .Tatsuya Satoh
Coordinators . . . . . . . . . . . .Chie Tokoro
Yasuhide Nagasawa
Satomi Kawasaki
Publicity

. . . . . . . . . . . .Hiroyuki Otaka

Director . . . . . . . . . . . . .Shinji Fujiwara

. . . . . .Tomonori Saguchi
Koue Tsukuda
Kenichi Yokoo
Yukifumi Makino
Tomonori Sawada
Namie Kawashima

Produced and Copyrighted by:
Sega Enterprises, Ltd.
This software uses the
Indeo® technology of Intel Corporation.
Intel, Indeo, and the Indeo Logo
are registered trademarks of
Intel Corporation.
Panzer Dragoon™ is registered
trademark of SEGA ENTERPRISES, LTD.
Panzer Dragoon
© SEGA ENTERPRISES, LTD. 1995,1996

Producer . . . . . . . . .Takehiko Kobayashi
Toshinori Asai
Executive Producer . . .Shoichiro Irimajiri

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