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Petz Horse Club – Windows Manual – English

Details
Type
Manual
Platform
Windows
Language
English
Region
USA
Size
1.54 MB
Filename
petz-horse-club_win_manual_usa_en_iu3.pdf
View manual text
TABLE OF CONTENTS
Getting Started. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 2
Controls . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 3
Introduction . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 3
Starting the Game. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 4
Saving a Game . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 4
The Game Screens. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 4
The Heroine’s Movements. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 5
The Stable. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 6
The Horses . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 8
Breaking In. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 8
Looking after the Horses . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 9
The Equestrian Disciplines. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 10
The Breeding Program. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 12
The Foal . .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 12
Mini-Games. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 13
Technical Support. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . inside front cover
Warranty. .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . inside back cover

GETTING STARTED
System Requirements

Supported OS: Windows Vista®/Windows® XP SP 2 (only)
Processor: 1.5 GHz Intel or AMD processor (2 GHz recommended)
RAM: 512 MB, 1 GB for Vista (2 GB recommended)
Video Card: Accelerated 3D NVIDIA or ATI graphics card – 128 MB*
RADEON 9000 series or NVIDIA GeForce 6 series (RADEON X100 series or GeForce 7 and above
recommended)
Sound Card: Windows–compliant sound card
DVD-ROM: 16x DVD-ROM
Hard Drive Space: 2GB
*Laptop versions of these cards may work but are NOT supported. These chipsets are the only
ones that will run this game. For the most up-to-date minimum requirement listings, please visit
the FAQ for this game on our support website at: http://support.ubi.com.
NOTICE: This game contains technology intended to prevent copying that may
conflict with some disc and virtual drives.

Installation

1. Insert the DVD-ROM into the drive.
2. Click “Install” in the window that appears. If the window does not appear, open the Control
Panel and double-click the DVD-ROM icon.
3. Follow the on-screen instructions.

Configuring the Game

1. Insert the DVD-ROM into the drive.
2. Click Options in the window that appears.
3. You can configure the following display settings:
• Resolution
• Refresh rate
• Display quality
4. To save the new configuration, click on Start Game (which will start the game) or OK (which
will close the configuration tool without starting the game).

CONTROLS

Note: Using the Alt + Tab combination or the Windows key is not recommended.

Menu:
Select
Confirm
On Foot:
Run
Walk
Interact (Talk, Use, Open…)
Re-center the camera
Pause menu
Display objective
On Horseback:
Accelerate
Brake/Reverse
Brake suddenly
Turn right
Turn left
Jump
Boost
Display map
Talk
Re-center the camera
Pause menu
Display objective
Look up
Look down
Look right
Look left

Primary Key

Secondary Key

Left and right arrow keys
Enter key

Space Bar

Arrow keys
Hold Shift key while moving
Space Bar
Ctrl key
Esc key
Tab key

Enter key
Num. Pad 5
P key
T key

Up arrow key
Down arrow key
Shift key
Right arrow key
Left arrow key
Space Bar
Alt key
Caps Lock key
Space Bar
Ctrl key
Esc key
Tab key
W key
S key
A key
D key

Enter key
Right Alt key
M key
Enter key
Num. Pad 5
P key
T key
Num. Pad 8
Num. Pad 2
Num. Pad 4
Num. Pad 6

introduction

Wake up!!
Lily was startled when her uncle shook her awake. She had dozed off between housework
chores; how could she know that this day would turn her life upside down? She was unaware
that the rich and scheming banker Rud Van Guiness was going to try to seize the family ranch.
Lily had no idea that she would meet Grant, the famous horse whisperer, or that she would save
the ranch by winning several prizes in equestrian events. Nor did she know that she would meet
Liam, who would help her stand up against the violent methods employed by the Van Guiness
clan. She didn’t know that she would confront Carla Van Guiness, who was as practiced in the
brutal methods of horse training as in the use of the riding crop.
Lily would gradually develop a very special relationship with her horses, which would enable her
to overcome the many obstacles in her path, and triumph in the face of them.
Had she known what she would go through, Lily would surely have gone back to sleep, but then
she would have missed the greatest adventure of her life; an adventure that would change her
forever.

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3

Map Screen

STARTING THE GAME

1. Insert the DVD-ROM into the drive.
2. Click Play in the window that appears.
You can also use the icon on your Desktop to launch the game.
In the Main Menu, use the left and right arrow keys to select
New Game, Load Game, or Options. Then press the Enter key
or Space Bar confirm your selection.

Press Caps Lock or click M on-screen to display the Map
screen. You can use the Map screen to check your current
position and view the positions of the various characters.

The heroine’s current position and orientation

New Adventure

To start a new game from the beginning. Select a free slot or play without saving,
then choose a name for your mare. Use the keyboard to enter a name. You are
allowed to use letters, spaces, and dashes. Use the Backspace key to delete the
last letter you entered. Once you’ve finished, press the Enter key to confirm.

Equipment Screen

Load Game

Load a saved game to resume gameplay.

Options

Each time you leave the ranch, you can opt to change your
tackle. There are four different types of tackle: reins, saddle
pad, saddle, and horse leg protectors.

Change certain game settings. Press the Space Bar or Enter key to view or modify
settings to achieve optimal game performance.

THE HEROINE’S MOVEMENTS
Walking and Running

Use the arrow keys to run while you’re on foot. To walk, hold down the Shift key while you’re
moving.

SAVING A GAME

The game saves automatically, so you don’t have to worry about saving it yourself during the
course of your adventure.

Contextual Actions

THE GAME SCREENS

Controlling Your Mount

The Main Screen

The information displayed on the main screen will change depending on your progress in the
game.

4

Boost
Increases the
horse’s speed

Morale stars
Indicate the horse’s morale and
also influence the horse’s speed

Compass
Indicates your next
destination

Contextual action
Indicates an action you can carry
out in the current situation

The Space Bar or Enter key will trigger various actions, depending on the situation. These
include Talk, Open, Look, Use, Pick Up and Reassure.

Moving around on horseback: There are three gaits: walk, trot, and gallop. Press n to move
forward. The more you press n, the faster your horse will go.
Turn left: Press J to make your horse turn left.
Turn right: Press , to make your horse turn right.
Slow down: Press the V key to slow down by pulling on the reins. Press the Shift key to slow
down abruptly.
Move backward: To make your horse move backward, call it to a halt and then and then press G.
Speed up: Press the Alt key to boost the horse’s speed. Once your horse is going at a full
gallop, the boost gauge will gradually drop. The boost gauge will gradually fill up once you
release the Alt key.
You can jump over obstacles at this speed. (Note that once you are galloping the horse will
the horse will automatically jump over obstacles when you are out on a ride or during a crosscountry event.)

5

THE STABLE

Breaking In: Your horse’s breaking-in schedule. The training program you must
carry out is described here.

The ranch stable represents the central point in the game; it
allows you to manage and look after your horses . . .
Once you are in the stable, use the stable board to access
the different categories listed below.

Web Code: Each horse has its own web code. This code contains the following
information: the name of the horse, its breed, coat color, mane and tail color, sex,
number of competitions won (including tournaments and competitions), and its
abilities. To view it, first select a horse, select its identity card, and then select
the web code. You can enter your horse’s code at this address: www.petz.com.
Your horse’s profile will then be accessible on the Horsez website so you can
show your horse’s skills to your friends.

Select a Horse

The first step is to choose the horse you want to look after. All the horses you have can be
found here. There are three types of box:
The Box: Horses you win during the game will be automatically placed in this type
of box.

Breaking In

Select this icon to break your horse in. It is important to do this, as you cannot
ride a horse that has not been broken in (see the Breaking In section on page 11
for more details).

Care

Select this icon to access the different care elements (i.e., brushing, washing,
picking out the hooves, and cleaning the box). Note that hoof-picking is not
required when looking after a foal (see the Looking After the Horses section for
more details).

The Maternity Box: When you obtain a new foal, it will be placed directly into this
maternity box.

The Foal Box: When a foal born as a result of the breeding program becomes an
adult, it is moved into a foal box.

Identity Card

Each horse has an identity card that contains detailed information about it:

Training

Training the horse to jump over obstacles is carried out in the ranch manege.
Enter the stable and select the horse you would like to train with, then choose
this icon. If your horse has not been broken in, you cannot train with it.

Place with Edie

This icon is only visible when you select a horse in a foal box. The horses in the
foal boxes are horses from the breeding stable. Select this option if your foal
boxes are full and you want to breed new foals. The horse selected will be placed
directly with Edie. Once the horse is at Edie’s you will no longer be able to see it
or access it (see the Breeding Program section for more details).

Description: The breed, sex, and temperament of the horse you have selected.

Leaving the Ranch
Abilities: Your horse’s ability level in jumping and speed.

You can only leave the ranch on horseback. To leave the ranch, first choose the
horse you wish to ride and then select this icon. You will not be allowed to leave
the ranch with your horse if it has not been broken in (see the Breaking In section
for more details).
You can change your horse’s tackle each time you choose to leave the ranch.

Health: Your horse’s morale, along with its care schedule.

These icons show which care activities you have carried out and what you still
have to do. This icon also shows you when your horse has been broken in.

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7

THE HORSES
Breeds

Six horse breeds are available: Mérens, Friesian, AngloArabian, French Saddlebred, American Paint Horse, and
Peruvian Paso. Each breed has its strong and weak points.
Jumping and speed are the main features that characterize
the various breeds. Your horse’s abilities will increase every
time you win a level by taking part in international
competitions.
A page will be displayed before each breaking-in game detailing the objective and the controls
you should use to achieve it.

Confidence Game

Gender

You can have a mare or a stallion for each breed. The horse’s sex is an important factor in
breeding (see the Breeding Program section for more information).
Mare
Stallion

The aim of this breaking-in exercise is to show the horse that it has nothing to
fear from you and to build its confidence. Stroke your horse’s sensitive zones in
the order in which they appear. Once you have completed a sequence, your
horse’s stress level will drop. You must therefore remove all your horse’s stress
within the time limit.

To stroke a zone, move your hand using the the mouse and then press the left mouse button.

Gaits Game
Temperament

Each horse has its own temperament; it can be either docile or strong-willed. A quiet horse will
be easier to break in and look after than a strong-willed horse.

Emotions

You must understand your horse to build a relationship of trust with it. Your horse may
sometimes be frightened by certain places (caves, for example). You must therefore reassure it
to encourage it to move forward. Feel free to stop near certain flowers so that it can graze.

BREAKING IN

Note: The breaking-in mini-games do not reflect reality. To
make the breaking-in process as enjoyable as possible, we
have made choices that do not apply in real life.
Breaking-in is the first stage in your horse’s education and
you must break in your horse if you want to leave the ranch
on its back. You will learn new breaking-in techniques during
the game, and you must carry out the breaking-in exercise
depending on your level. Each time you win a level, you must
break in the horse you want to ride out with. To find out if your
horse has been broken in, simply view its identity card. You
will also see what breaking-in exercise you must carry out.
This icon tells you when your horse has been broken in. Once a horse is broken
in, you can leave the ranch with it.
To break your horse in, you must interact with the ranch’s stable board. First,
select the horse you want to break in and then select the Breaking In icon. Once
you are in the Breaking In menu, select the breaking-in exercise you want to carry
out.

The aim of this breaking-in exercise is to teach your horse to maintain a certain
gait and change gait at a precise moment. You must make your horse move at the
required gait. There are three gaits: walk, trot, and gallop. You will see the
required gait and your horse’s current gait displayed on-screen. Each time you
perform the required gait you will win Gait Points. You must obtain the required
number of Gait Points within the time limit.
To increase your horse’s gait, press n.
To slow your horse’s gait, press G.

LOOKING AFTER THE HORSES

Note: The care mini-games do not reflect reality. To make looking after the horse as enjoyable
as possible we have made choices that do not apply in real life.
You are responsible for your horse’s welfare. You must brush and wash it and clean its box.
Your horse will earn a morale star for each element of care you carry out. Your horse’s morale is
very important; a horse with low morale will be weaker and not able to compete in international
competitions.
Your horse’s morale will decline over time; it is therefore important to take regular care of your
horse. Consult your horse’s identity card to view its morale level. When you are on horseback,
the morale of the horse you are riding will be displayed.
If you take good care of your horse you will form a strong bond with it.

Horse that have not been cared for (morale is low)

Horse that has been cared for (morale is high)

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9

To look after your horse, you must interact with the ranch’s stable board. First, select the horse
you wish to care for and then select the Care icon. Once you are in the Care screen, choose the
kind of care you want to give.

To participate in local competitions you must approach the organizers located near the
maneges. Each organizer manages the competitions for one or several breeds. However, you can
turn up to an organizer with any breed you want. If the breed you are riding is the one eligible
for the competition, then you can use it. On the other hand, if the breed you are riding is not
eligible for the competition, then your mount will be replaced by the required breed (one of your
horses from the stable). Once the competition is over, you will find yourself back on the horse
you first turned up with.
You can take part in the available competitions as many times as you like, but you can only
acquire a federation point when you win the competition for the first time.
You can enter international competitions once you have won the required number of federation
points. Go and see Edie to participate in an international competition.

The Show Jumping Course
Boost

A page will be displayed before each care game detailing the objective and the controls you
should use to achieve it.

Brushing

Washing

Jump Indicator
Brush your horse’s coat to remove all the dirt and dust from its coat. Use the
mouse to move the brush. To brush your horse, press and hold the left mouse
button. You can change flank at any time by pressing the right mouse button.

Clean your horse’s coat using the hose. Use the mouse to aim the jet of water,
and press and hold the left mouse button to squirt the water. Monitor your water
supply; the more you use the hose, the more quickly your reservoir will empty.
Press the right mouse button to replenish it.

Picking Out Hooves

You must clean your horse’s four hooves using a hoof pick. Move the hoof pick
using the mouse. Press the left mouse button to pick a hoof out.

No. of Obstacles Jumped
Correctly

You must jump the obstacles in the correct order; an arrow marks the next obstacle to jump.
The jump indicator appears on the arrow, and your jump is perfect when the indicator enters the
green zone. Press the Space Bar or Enter key to jump. If you press when the indicator is not in
the green zone, your horse will knock bars off and you will be penalized; extra seconds will then
be added to your overall time. Your horse must approach the obstacle at a gallop to jump it. The
winner is the rider who finishes the course in the shortest time.

The Cross-Country Course
Boost
Arrow Showing
Obstacle to Jump

Cleaning the Box

You can use this high-pressure jet to hose all the soiled material in the box into
the drain. Use the mouse to aim the jet of water, and press and hold the left
mouse button to squirt the water.

THE EQUESTRIAN DISCIPLINES

Time Elapsed
Record Time

Time Elapsed
Record Time
No. of Obstacles Jumped
Correctly

Compass
You must jump the obstacles in the correct order. Follow the directions on your compass to see
the next obstacle to jump; it will be shown by an arrow. Your horse must approach the obstacle
at a gallop to jump it automatically. The winner is the rider who finishes the course in the
shortest time.

Three types of discipline are represented: show jumping, cross-country, and steeplechase. The
sequence of the equestrian events is as follows:
Training
Local Competitions
International Competitions
You must first carry out all the training exercises in your level to take part in local competitions.
You can train with any horse.
The show jumping training takes place at the ranch. Select a horse in the stable and then
choose the Training item. Go to the trainers to carry out the cross-country and steeplechase
training. To validate the show jumping or cross-country training you must complete the training
within the time limit.
To validate steeplechase training, you must pass all the checkpoints on that particular course.
You can train as much as you like in the show jumping, cross-country, and steeplechase
disciplines.
Before you can enter an international competition you must first win federation points by taking
part in local competitions. You win a point when you place in the top three.

10

11

The Steeplechase Course
Boost

Time Elapsed
Time to Reach a
Checkpoint
No. of Checkpoints Passed
Correctly

Compass

Checkpoint

MINI-GAMES

The two mini-games described below will be unlocked during the adventure. Once they are
unlocked, you can enjoy unlimited gameplay!

Return the Chickens

The aim of this mini-game is to return all the chickens on the ranch to the hen house in the
time allocated. Press Space Bar or Enter key near a chicken to shout.
To play this mini-game as many times as you want, interact with the hen house door on the
ranch.
Time Elapsed

You must pass the checkpoints in the correct order as quickly as possible.
You must reach a checkpoint within a certain time limit, and you will be eliminated if you have
not reached the checkpoint within this time.
The winner is the rider who passes all the checkpoints in the shortest time.
This icon shows the finishing line.

Chicken Counter

Contextual Action (Shout)

Return the Sheep

THE BREEDING PROGRAM

There is a breeding stable on the ranch to enable you to breed foals. You must first choose a
mare and a stallion from the horses on your ranch. You can then run a simulation that allows
you to view the foal born from the union of the two horses you have selected, and then run the
breeding program to give birth to the foal.
The foal is automatically placed in a maternity box. The ranch only has one maternity box, which
means that you must wait until the foal has grown up and leaves this box to run a new breeding
program.
When the foal becomes an adult, it is automatically placed in a foal box. To run the breeding
program, there must be a free foal box. There are two foal boxes on the ranch.

THE FOAL

The objective of this mini-game is to return all the sheep to their pens in the time allocated. You
are on horseback in this mini-game. Press the Space Bar or Enter key to shout.
To play this mini-game as many times as you want, interact with the pen gate at Edie’s place.
Time Elapsed

Sheep Counter

Contextual Action (Shout)

To take care of your foal, you must interact with the stable
board on the ranch and select Maternity Box. You can then
view the foal’s identity card and care for your foal.
You are responsible for your foal’s welfare. You must brush
and wash it and clean its box. Your foal’s growth gauge
will rise with each element of care you carry out. When the
growth gauge is full, your foal will become an adult and
automatically enter a foal box. Consult your foal’s identity
card to view its growth gauge.

The foal’s growth gauge

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13

Notes

Petz® Horsez® 2
© 2008 Ubisoft Entertainment. All Rights Reserved. Petz, Horsez, Ubisoft, Ubi.com, and the
Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.

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