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Contents
Installation. ................................................................................................................... 2
Introduction................................................................................................................... 3
Main menu.................................................................................................................... 4
Game controls............................................................................................................... 6
Progressing in the game................................................................................................ 8
Activities. .................................................................................................................... 10
Competitions............................................................................................................... 22
Technical Support........................................................................................................ 25
Warranty. .................................................................................................................... 26
1
Installation
Installing Pippa Funnell Secrets of the Ranch
1.
Insert the DVD-ROM into the drive.
2.
In the window that appears, click on “Install” and follow the on-screen
instructions.
3.
If the window doesn’t appear, launch the game by clicking on the DVD-ROM
icon in My Computer.
4.
If DirectX 9c is not installed on your computer, you will be prompted to do so.
It is recommended that you accept installation of DirectX 9c for optimum
game performance. Your computer will then restart automatically.
Launching the game
1.
Insert the DVD-ROM into the drive.
2.
In the window that appears, click on “Play”. You can also start the game by
clicking on “Start/Programs/Ubisoft/Lexis Numérique/Pippa Funnell - Secrets
of the Ranch/Launch the game»”.
Miscellaneous
Register: click on “Register” to register your game with Ubisoft.
Website: this button will bring you to the official game website.
Read-me: click on this button to read the Read-me file.
(Recommended before you use the game).
2
Introduction
Introduction…
Emma, a young Californian passionate about horse riding, has arrived in France for work
experience with a famous Parisian vet before she finishes her studies. Stuck in Provence
because her taxi broke down, Emma meets Flora and her nephew Raphaël, both of
whom work in a superb stable not far from the picturesque village of Bélèou. However,
dramatic events are simmering beneath the surface of the apparently idyllic stable.
Marie, the stable’s owner, has mysteriously disappeared, and the Mayor of Bélèou has his
eye on the stable... Will you be able to solve the mystery and keep the wonderful stable
in the hands of its rightful owner?
How the game works…
In Pippa Funnell Secrets of the Ranch, you live the daily life of a future stable vet.
You are completely free to do whatever you want with your time. Your behaviour and your
answers will influence the course of the game and you will also have to make important
decisions, especially in terms of your career.
You must look after the horses in order to build up a bond with them and also to improve
your performances in competitions. As the seasons go by, you will be able to watch your
foals grow up. You will have to train them, care for them and show them affection to help
them gain confidence. You can also buy and sell horses, as well as breed new foals.
You won’t spend all your time at the stable as you will have to hunt for clues and talk
with the villagers in order to solve the mystery surrounding Marie’s disappearance.
Your investigation and your life at the stable will cause you to meet some strange
characters but also to make some devoted friends.
3
Main menu
New game
Click on New game to start a new game or create a new profile. Enter your player name
and click “Confirm” in the bottom-right to start the game.
Load game
To continue a game you saved earlier. Use the arrows to find the game you want to load,
and then click “Confirm” in the bottom-right to start the game.
Training
Click on Training to attempt the courses that you have unlocked over the course of your
adventure. Before starting a course, you can, amongst other things, select your horse’s
saddle and your outfit (from those that you have acquired in your adventure). You can
also select the number of players, because Training mode allows multiple players to take
part.
Click “Confirm” in the bottom-right to confirm each step (choice of horse, outfit, etc.) and
move on to the next one.
Options
You can change the graphics and sound settings in this menu. You can also select the
game’s difficulty level:
Easy: The time allowed to complete a course is long.
Normal: The time allowed to complete a course is the standard.
Hard: The time allowed to complete a course is short.
You can also reset the default key settings on your keyboard.
4
Default key settings:
Adventure
Notebook
Map
Inventory
Photo album
Photo mode
Take a photo
Get down from horse
Number key “1”
Number key “2”
Number key “3”
Number key “4”
Number key “5”
SPACE BAR
RIGHT CTRL
Jumping
Jump
SPACE BAR
Dressage
Collected gait
Extended gait
Special gait
Number key “1”
Number key “2”
Number key “3”
Training
Enlarge circle
Reduce circle
Calm horse
LEFT ARROW
RIGHT ARROW
SPACE BAR
Champion Vision
TAB
Exit
To exit the game
5
Game controls
On foot
Use the arrow keys on the keyboard to move around while on foot.
Run
Open Map
Open Inventory
Open Notebook
Pause Menu
Open a door, pick up
an object, get on a horse,
speak to someone...
Open Photo mode
Zoom in
Zoom out
Take a photo
Open Photo album
6
Press the arrow key quickly twice in a row,
or press Shift.
Number key “2”
Number key “3”
Number key “1”
Esc
Space Bar
Number key “5”
Left click
Right click
Space Bar
Number key “4”
On horseback
Use the arrow keys on the keyboard to move around while on horseback.
Accelerate
Accelerate suddenly to canter
Slow down
Stop suddenly
Turn right
Turn left
Jump an obstacle
Champion Vision
Switch to Photo mode
Take a photo
Get off a horse
The horse goes from walking to trotting to
cantering as you press the up arrow
SHIFT+UP
The horse slows down as you press
the down arrow
SHIFT+DOWN
Right arrow
Left arrow
Space Bar. Your horse may refuse a jump if you
ask it to jump too late or you are not travelling at
the right gait. Control your speed so that the strip
on the ground in front of the jump is blue/green
and then press the Space Bar when your horse
reaches the strip.
Press “TAB” to switch to Champion Vision and
improve the accuracy of your movements
in dressage, show jumping and cross-country.
Press “TAB” again to switch Champion Vision off.
Number key “5”
Space Bar
Right CTRL
You can of course open the Map, the Inventory and the Photo album while you are on
horseback or progressing in your adventures.
7
Progressing in the game
Real-time days: in Pippa Funnell Secrets of the Ranch, your surroundings change with
the passage of time, night follows day, and the seasons change over the course of the
year.
You can set the alarm clock in your room to wake you up at whatever time you want.
Once you’re up, you’re free to select whatever activities you want over the course of the
day. At the end of the day, you can go to bed anytime after 8pm. If you don’t go to bed,
you will automatically move on to 4am next morning.
Moving about: you can move from one location to another on foot or on horseback, but
you can also use the map. Open the map and click on the location where you want to go
to be immediately transported there. This only works when you have already visited the
spot to which you are trying to transport.
The adventure is divided into chapters that unfold spontaneously as time passes.
The decisions you make and actions you perform can influence the course of the game.
The story can take different twists depending on your responses to different characters.
During the game, you will be able to collect items and complete mini-missions. Use the
Notebook to remind you of your objectives.
The Notebook:
It has several tabs.
Missions: important missions that you need to complete to progress through your
adventure
Secondary objectives: small missions that are not crucial to your progress
Notes: interesting information that you may have learned, for example, in the library
Photos: contains descriptions of the photos that you have to take
Missions
Secondary
objectives
Notes
Photos
8
The Inventory:
Use the Inventory to see the important items you have collected.
Press number key “3” to open the Inventory. It contains the items you have found and
which you need to make progress in your adventure. To use an item, open the Inventory,
click on the item in question and then click on the cogs in the top right corner.
Item slots
Number of
tokens
Use
Back
The Map:
Press number key “2” to open the Map. The Map shows you where you are and also lets
you move about by clicking on where you want to go.
Overall map
Back
9
The Photo album:
Press number key “4” to open the Photo album and view the pictures you have taken in
the course of your adventure.
Delete
Scroll
Preview
Activities
You’re free to select whatever activities you want over the course of the day.
Personal activities
The Library: you can use the books in the Library to learn new dressage movements
and to learn more about your horse and how to look after it. You will also find information
necessary for making progress in your adventure here.
You can make a note of the information that interests you in your Notebook by clicking
“note” when you are reading a book. You will then be able to view that information no
matter where you are.
Book’s
contents
Change
book
10
Read
Bedroom: your bedroom contains your wardrobe with your clothes, your collection of
items (accessories, found items, etc.), your alarm clock and your bed. While you are
free to do what you want over the course of the day, you could very well collapse from
tiredness if you keep going past 4am.
Shops: You can go shopping and buy things with the tokens you earn from your work
and from winning competitions. However, the shops are only open in the daytime.
Price
No. of
tokens
Item
Scroll
Buy
11
Weather: you can watch the weather channel in the lounge.
Forecasts
Back
Photos: Press number key “5” to switch to Photo mode and then press the Space Bar
to take a picture. Press Number key “5” to exit Photo mode. You can sell the photos you
took while out riding to earn a little extra money. To sell a photograph, go to a letterbox,
select the photos you want to sell by using the arrows, and then click “Sell”.
No. of
photos
Viewfinder
12
TRAINING AND UPKEEP OF HORSES
Caring for and Training your horse will improve its abilities and open up new courses to you.
Upkeep
Go to the box in the stables to care for your horses. When you enter the box, use the
arrows to select the horse you want to care for. An information file will show you the
condition of the horse and its box (coat, box, hoofs, appetite, health, etc.).
Brushing
Horse Care
Picking out
hooves
Cleaning
out box
Brushing:
Finish
activity
Brush type
Hard brush
Medium brush
Soft brush
Brushes are found in the box and are used for cleaning the horse’s coat. To brush your
horse, click and hold the left mouse button and then move the mouse around. You are
brushing properly when dust comes off the brush.
There are three brush types:
- A hard brush to clean the horse when it is very dirty or muddy.
- A medium brush to clean dust off the horse without hurting or injuring it.
- A soft brush to smooth the horse’s coat and to relax it.
13
Picking out hooves:
Finish
activity
Position of
hooves to be
picked out
The tools for picking out hooves are found in the box. To pick out a hoof, select it
by clicking on the corresponding drawing on the right. Then, in the same way as
for brushing and washing the horse, click and hold the left mouse button and move
the mouse over the hoof. You are picking out the hoof correctly when the dirt on it
disappears.
Cleaning the box:
Finish
activity
Clean or
dirty straw
Wheelbarrow
Fork
Clean the box by replacing the manure and dirty straw with clean straw. Pick up straw
with the fork by left-clicking with your mouse. Move it to the wheelbarrow and drop it in
by right-clicking with your mouse. Then spread out the pile of clean straw on the ground.
You can pick up several small piles of straw at the same time.
A clean box will improve your horse’s morale.
The better you spread out the straw, the more comfortable your horse will be.
14
Horse Care:
Medication
Scroll
Type of
illness
If one or more icons appear in the health section of the information file, then your horse
has health problems. To take care of it, use the relevant medication in the medicine
cabinet in the box.
To find out what is ailing your horse and how to cure it, read the books in the Library.
Feeding:
To feed your horse, go up to the feeding trough next to it in its box. When the “Feeding”
icon appears, press the Space Bar to feed your horse.
The other upkeep activities take place in the meadow, which can be accessed through
the door in the rear of the box.
15
The meadow :
Putting your horse out in the meadow relaxes it and improves its morale.
Dialogue
Training
Washing
Washing:
Finish
activity
Turn
horse
The hose for washing your horse is in the meadow. Washing your horse is the same as
brushing it, just click and hold the button and then move the mouse around. Let go of the
button to turn off the water. Click on the button on the right to turn your horse around and
wash its other flank.
Don’t let your horse’s head get wet, as this could make it ill.
Note: the box isn’t open at night.
16
Walking
Taking your horse for a walk in an open environment outside the stables will improve
your bond with it.
Dialogue
No. of attempts
Suggested
solution
Action
type
Watch what the
horse wants
This activity will help you bond with your horse. Watch your horse carefully and try to
figure out what it wants. Then select the action that will meet its needs: education, play,
care, affection.
Click on one of the cameras on the left to view your horse’s behaviour. Then select a
theme from one of the four on the bottom-right, and finally select an action from this
theme based on what you have seen.
You can use the Library to learn how to better understand your horse and to respond
accordingly.
NB: the behaviour of the horse in the Dialogue mode does not necessarily correspond
to real-life situations. To make this mode as varied as possible, we have made choices
that may not necessarily be reflected in reality. It is not recommended that you use the
information provided in Dialogue mode on a real horse without first taking the advice of a
fully qualified and competent professional.
17
Training
On the lunge line:
No. of turns already
completed
Level of
understanding
Gait
to follow
Direction of
travel
Lunge zone
Current turn
Circles to avoid or pick up
The aim of this exercise is to train your horse to obey the instructions you give it.
You must make your horse perform the required tasks, while maintaining control of the lunge
line. To do this, keep the cursor in the lunge zone (the pink area) during the exercise.
A circle drawn on the ground with arrows represents the instructions that your horse must
follow. It must follow the direction of the arrows, their speed, and their position. You can
control your horse’s gait with the up and down arrow keys, and the radius of the circle it is
walking in with the left and right arrow keys. When your horse is stopped, press the down
arrow key to make it change direction.
If you control the lunge line and make the horse perform the required tasks for a turn, then
you will have passed that turn. You must complete as many turns as are shown.
You can earn bonus points by moving the cursor over the green circles while keeping it in the
lunge zone. You will be penalised if you move it over the red circles.
Bonus points increase your horse’s level of understanding (as shown on the top left).
Penalty points decrease your horse’s level of understanding. When the level of understanding
is empty, your horse won’t obey you anymore.
A heart will start flashing on the top of the screen when your horse is disobeying you. To
calm your horse down, you must scold it by pressing the Space Bar when the heart is green.
Be careful! Your shouts will make the horse more stressed out. Be patient and pick the right
moment to impose your authority or the horse will become more agitated. If you press the
Space Bar at the right moment, the horse’s level of understanding will increase. However, if
you press the Space Bar when the heart is red, the level of understanding will decrease.
18
Dressage:
The aim is to complete the list of required movements. The better you perform them, the
more points you will score. Dressage improves your horse’s agility.
There are three types of movement:
Movements on the spot:
As their name implies, these are specific poses that the horse and rider must adopt.
When it appears, you must enter the sequence of keystrokes that appears on the screen
as quickly as possible. You will perform the movement correctly if you complete the
sequence without making a mistake. Any errors will be reflected in your score.
Current and required gait
Score
Keystroke
sequence
Time allowed
Champion
Vision
Movements on the ground:
You must follow the path laid down by the coloured circles on the ground in order to
arrive at the required gait. You must control your horse well and prevent it from straying
off the path.
Current and required gait
Score
Champion
Vision
19
There are different types of gait:
To adopt a collected gait, hold number key “1” pressed down.
To adopt an extended gait, hold number key “2” pressed down.
To adopt a special gait, hold number key “3” pressed down.
Movements in the manege:
You must follow a specific path around the manege.
Movement to
memorise and
reproduce
An aerial view of the movement to perform is displayed for a few seconds before
disappearing. You must memorise it and reproduce it as accurately as possible.
You can use your Champion Vision (press TAB) to see the path even when it’s invisible.
Show jumping :
No. of jumps completed / Total no. of jumps
No. of refusals / No. of refusals allowed
No. of falls / No. of falls allowed
Name
Points
Time elapsed
Time limit
Champion
Vision
Jump strip
20
To jump over an obstacle, you must control your horse’s speed and tell it to jump at the
right moment.
Depending on your speed, the colour of the strip on the ground will change from red to
blue. Your jump will be successful if the strip is either green or blue (ideal colour). If the
strip is flashing red, it means that you are travelling too quickly. If the strip is solid red, it
means that you are travelling too slowly. In both cases, your horse will refuse to take the
jump. If the strip is yellow, you will make the jump but will knock down a rail.
Once you’re travelling at the right speed, press the Space Bar when you’re over the jump
strip.
Press TAB to switch to Champion Vision. This will make everything happen in slow motion
and help improve your performance.
Show jumping improves your horse’s physique.
Cross-country :
No. of jumps completed / Total no. of jumps
No. of refusals / No. of refusals allowed
No. of falls / No. of falls allowed
Name
Points
Time elapsed
Time limit
Champion
Vision
Jump strip
Cross-country is an open air course with jumps that you have to complete as quickly as
possible. Each course comprises different paths that all lead to the finish line. It’s up to
you to find the shortcuts that will let you finish the quickest.
You can ride at a gallop during cross-country races. This is a very quick gait but it can
only be used for short lengths at a time as it affects your horse’s stamina.
The bar at the top of the screen is a gauge representing your horse’s stamina. If it
empties completely, your horse will automatically revert to a canter and it will be
impossible to fill up the gauge again before the end of the course.
You must therefore learn to manage your horse’s stamina levels. Cross-country improves
your horse’s stamina.
Press TAB to switch to Champion Vision and increase the accuracy of your riding.
21
Breeding centre
The breeding centre is one of the game’s new elements. It allows you to buy and sell
horses, and also to breed foals.
You can also use the breeding centre to upload a horse to the game’s official website.
Buy/Sell
a horse
Breed a foal
Upload to
website
COMPETITIONS
Competitions are organised every Wednesday and Saturday. The type of the competition
depends on the day of the week. Some competitions feature only one type of discipline
and only require you to complete one course. Others are combined events that feature
dressage, show jumping and cross-country.
Winning competitions earns you money, and improves your horse’s abilities and your
popularity.
Dressage:
The winner is the rider who best performs the required movements. Each movement is
scored out of 10 and the rider with the highest score at the end wins. Visit the Library to
learn new movements.
Dressage improves your horse’s agility.
Show jumping:
The winner is the rider with the best score. In case of a tie, the rider with the best time
will be declared the winner.
Show jumping improves your horse’s physique.
22
Show jumping rules:
Penalties:
Per jump knocked over
First refusal
Second refusal
Horse or rider falls
Exceeding time limit
3 points
4 points
6 points
8 points
¼ point per second
Disqualification:
Third refusal
Second fall
Jumping wrong jump
Jumping jump from wrong side
Jumping a jump already cleared
Failure to cross start line 45 seconds after round begins
Exceeding outer time limit (twice the time allowed per round)
23
Cross-country:
The winner is the rider with the best time and the best score.
Cross-country improves your horse’s stamina.
Cross-country rules:
Penalties:
First refusal
Second refusal at same jump
Horse or rider falls
Exceeding time limit
Disqualification:
Third refusal at same jump
Fifth refusal in total
Third fall
Jumping wrong jump
Jumping jump from wrong side
Jumping a jump already cleared
Failure to cross start line 45 seconds after round begins
24
20 points
40 points
65 points
1 point per second
Take Pippa Funnell Secrets of the Ranch
to the next level!
Join the growing Pippa Funnell Secrets of the Ranch
community and get access to:
• Exclusive content and information
• Great competitions and prizes
• Special offers: collectors, limited edition…
• Exclusive hints and tips
• Meet new friends on the forums and get all the help you need!
Join us now at
www.pippafunnellgame.com!
TECHNICAL SUPPORT
NEW: To serve you better, Ubisoft is now providing full ONLINE support, to solve your
gaming problems quickly and efficiently.
Simply go to http://www.ubi.com/uk and visit the
Ubisoft Frequently Asked Questions first!
By visiting our FAQ database, you can find exactly the same answers that are available
to you by calling or sending web-mail to our support representatives. This service is free
and available 24/7!
If for any reason you do not find the answer to your question, you can click on the Ask
a question link in the FAQ to send us a web-mail, ensuring that we get all the important
information on your system and your problem so we can answer correctly the first time.
Make sure to include all information on your system, your problem, and the game you are
playing.
If you do not have internet access, our support representatives can assist you from 8:00
am until 10:00pm daily (excluding Bank Holidays) on Telephone: 0905 – 482 - 0109
Calls cost 30p per minute. Please be at your system when calling Ubisoft for support.
25
Australian technical support
Technical Support Info Hotline
1902 262 102
(calls are charged at $2.48 per minute including GST. Higher from public
and mobile phones).
HINTS & TIPS
Looking for cheats to go up to the next level? Call our 24 hour automated Hints line:
0906 – 646 – 8477. Calls cost £1.00 per minute. Please ask permission from the person
who pays the phone bill before making the call.
Warranty
Ubisoft guarantees to the original purchaser of this computer software product that the
compact disc (CD)/cartridge supplied with this product shall not show any default during
a normal use period of ninety (90) days from the invoiced date of purchase. In the first
instance please return the faulty product to the point of purchase together with your valid
receipt. If for any reason this is not possible, (and it is within 90 days of the purchase
date), then the faulty compact discs/cartridges should be returned to Ubisoft at the below
address, along with a dated receipt, location of purchase, a statement describing the
fault, and all original packaging.
Address for returns:
Ubisoft, Chertsey Gate East, London Street, Chertsey, Surrey, United Kingdom, KT16 8AP
Where a CD key is required to access on-line game play, this cannot be reproduced or
replaced. It is the responsibility of the original purchaser to keep this CD key secure.
Lost, stolen or damaged CD keys cannot be replaced.
26
NOTES
27
NOTES
28