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Pippa Funnell: The Golden Stirrup Challenge – Windows Manual – English

Details
Type
Manual
Platform
Windows
Language
English
Size
1.75 MB
Filename
pippa-funnell-the-golden-stirrup-challenge_win_manual_en_q7r.pdf
View manual text
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Contents
Warning to players . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Principle of the game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Main menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Timetable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
Game controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Competitions and tests . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
Dialogue with your foal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Teaching your foal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
Horse care . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .16
Technical Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Warranty . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19

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Warning to players
This CD-Rom and accompanying materials are to be used solely for playing purposes.
The elements contained in the CD-Rom are in no way meant to act as a substitute for
veterinary advice, or advice regarding horse care or for specific horse riding techniques.
Additionally, the game does not claim to recommend specific strategies on how to
build or lay out an obstacle course involving fences or barriers; for the horses’ or riders’
sake alike. We strongly advise players against applying any of the information contained
in the game without prior consultation of a qualified professional.
Ubisoft Entertainment and Lexis Numérique would like to express their warmest thanks
to Alexandra Ledermann for her horse riding advice during the production of the game.
However, Ubisoft Entertainment and Lexis Numérique wish to specify that Alexandra
Ledermann did not take part in the technical realisation of the game itself.

SYSTEM REQUIREMENTS
Minimum Configuration
• Windows 98/Me/2000/XP
• Pentium III 850 MHz
• 3D video card with a minimum of 64 Mb Ram
• 256 Mb Ram
• Windows compatible sound card
• DirectX 9c
• DVD drive
• 3.5 Gb hard drive space
Recommended Configuration
• Windows 98/Me/2000/XP
• Pentium IV 1,5 GHz
• 3D video card with a minimum of 128 Mb Ram – supporting pixelshader 1.1
• 512 Mb Ram
• Windows compatible sound card
• DirectX 9c
• DVD drive
• 3.5 Gb hard drive space

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Installation
Installing Pippa Funnell – The Golden Stirrup Challenge
1 Insert the CD-ROM in your computer’s CD-ROM drive.
2 From the menu, click Install, then follow the on-screen instructions
3 If your operating system does not feature DirectX 9c, you’ll be asked to install it.
It is recommended you install DirectX 9c for optimum game performance. Once the
installation is completed, your computer will reboot automatically.

Launching the game
1 Insert the CD-ROM in the CD-ROM drive.
2 From the menu, click Start.You can also launch the game from the CD’s root directory
“Start/Programmes/Ubisoft/Lexis Numérique/Pippa Funnell/Pippa Funnell”.

Miscellaneous
Saving: click on Registration to register your software with Ubisoft.
Website: this link takes you to the game’s official website
(www.alexledermann-lejeu.com).
Read Me: click here to read the “Read Me” instructions (It is highly recommended you
read the contents of this file prior to using the software.)

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Introduction…
It’s the hottest idea around: horse specialists everywhere have been setting up riding
schools based on the same guiding principle and one of them has developed a
reputation for ruthless efficiency: the Beachwood academy. Under the guidance of its
mysterious, unassuming director, Beachwood has crushed its competitors one by one
due to its massive financial clout which has enabled it to buy out smaller schools and
purchase the finest thoroughbreds.
Meanwhile at the Sycamore Academy in Italy, Jade and Patrick have a new intake of
students, including Flora, a mischievous girl with a strong character who inhabits the
village by the ancient abbey nearby. Flora and her teammates set out to finish first in
the world Academy rankings and bring glory to the school to guarantee its radiant
future as the late director Birdy would have wanted. The battle of the Academies will
take no prisoners.

Principle of the game
In the Gold Stirrup Challenge, you will live the everyday life of a riding school student.
Each day of the week you’ll work on four activities of your choice. Watch out though!
Your teachers will assess your work on a weekly basis, and only if they judge your
level up to par will they allow you to participate in competitions in Italy,
Alsace or even China.
Obviously, your life at the Academy is not all hard work. Your friendships
with other students may hold surprises.
The other great event of this new Pippa Funnell adventure is the birth of a foal.
You will have to take care of the foal and build a genuine relation with him.
Gain his trust and your competition results will improve.

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Main menu
New Game
Start a new game or create a new player
profile. Enter your player name, select your
favourite horse and name him.
Click Enter on the bottom right of the
screen to launch the game.

Load a game
Resume a game where you left off.
Use the arrow keys to find your game in the list and then click Enter on the bottom
right of the screen to launch it.

Training
Train on the courses unlocked during the adventure. You will also be able to choose
your outfit as well as your horse (however, only from a selection that you’ll have
previously earned during the adventure). In training mode, you may train for your riding
exams with other students.

Options
Set the game’s difficulty levels and customise the keyboard keys for the game controls.
You can also set the game’s graphic and sound options.
Easy level means more allotted time to complete a course
Difficult level means less allotted time.

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Default key configuration:
Adventure
Inventory
Photo mode
Take a picture
Open Photo Menu
Open Notebook
Dismount
Showjumping
Jump
Dressage
Control
Learning
Pull up
Widen circle
Reduce circle

I
CTRL
SPACEBAR
F
N
Right CTRL
SPACEBAR
Right CTRL
SPACEBAR
LEFT arrow
RIGHT arrow

Exit
Click here when you want to exit the game.

Timetable
You are free to organise your weeks as you
wish using the timetable which appears at the
start of each day.
Each timetable box can only be filled with one
activity. It is possible to fill up a day however,
with the same activity repeated several times.
Bear in mind that you will be assessed on a
weekly basis, so think carefully before you
choose your activities. Remember that
according to your results, you will or will not be allowed to participate in competitions
in Italy, Alsace or China.

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Activities are divided into three types:
Training
You can train as much as you want for cross-country, showjumping and dressage tests.

Free time - individual
Library: in order to learn new dressage figures or understand how to respond to your
horse’s needs, you’ll have to spend some time at the library. What’s more, books will
help you solve some of the adventure’s puzzles.
Tip: think of taking notes or you’ll soon forget what you’ve read.
Bedroom: the place to put your feet up, change clothes or look at the pictures you’ve
taken. By activating the boxes, you’ll find objects you’ve collected.
Student centre: this is where you socialise with your fellow students. You’ll soon learn
that, in a riding school, you won’t get anywhere by keeping yourself to yourself. So don’t
neglect your popularity rating!
You have free access to a computer where you can check information regarding the
past week or week in progress. You’ll also find fact sheets about upcoming
competitions, the weather report’s website, etc.
You can play and choose music from the stereo set. You can also replace the game’s
default CD and play your own instead.
Shopping: stroll through the shopping gallery and buy items with the tokens you’ve
earned.

Free time – horse farm
Walks: in a stress-free environment, you’ll be able to spend quality time with your horse
and get to know him better. While out walking, make sure you photograph things you
see, using your camera.
General horse care: you are in complete charge of your horse’s well-being. Here, you will
be able to brush and wash him, scrape his hooves, clean his box or put him out to graze.
Dialogue with your foal: this activity will help you learn how to communicate with your
foal and better understand his needs.
Learning: teach your foal the different gaits in the training paddock.

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When the timetable for the day is full, click on “Start the day”. Each exercise is introduced
by a title screen and follows on in turn. You don’t return to the timetable until the
following day.
Games are saved automatically at the end of each task and week. These saves may be
loaded in the main menu.

Characteristics and scores, dressage figures
Your horse develops as you do and will grow in confidence and ability. The
Characteristics section enables you to follow his development. At any moment, you can
check your score average obtained in different challenges.
Moreover, you’ll be able to see which dressage figures you’ve mastered and which ones
you still need to work on.

Game controls
On foot
Use the arrow keys to move around:
Move forward (release to stop):
Turn right:
Turn left:
Run:

Up arrow
Right arrow
Left arrow
Press the “Up” arrow or “Shift” twice in quick
succession

Display notebook: press “N” key

On horseback
To move on horseback, you need to use the Arrow keys:
Up:

Down:
Right, Left:
Space bar:

Press the up key in succession and your horse’s gait
will accelerate from a walk to a trot, canter and
gallop.
Press the down key in succession and your horse will
slow down a gait, and then finally turn round.
To turn your horse round.
To jump. Be careful, the horse may refuse a fence if
you ask him too late or if the jump is not feasible.
Green marking before a fence shows you when
it is possible to jump. If you fall, quickly press the
“Up” key to gather momentum before jumping the
fence again.

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During the adventure
To open a door or go climb up stairs
To take an object
To access a menu
Inventory

Characters

Photo mode

To dismount
To exit an activity

Spacebar
Spacebar
Spacebar
When you see the cog icon, open your inventory with
the “i” key. Click on an object to select it and take a
closer look. Then, click on “Use” or “Exit”.
When you approach other characters, a speech
bubble appears and you can talk to them. When the
speech bubble has three suspension points it means
the character has something to say; if a cross appears,
it means the character has nothing left to say. Press
the spacebar to skip a line.
During the adventure, you can take photos of your
friends and the countryside.
To enter camera mode, first press the left control
(CTRL) key then the spacebar to take pictures. Zoom
in by clicking the left mouse button and zoom out by
clicking the right mouse button.
You will also be asked to photograph specific objects
whenever the viewfinder takes the shape of a cross.
View the pictures you’ve taken by pressing the “F”
key.
Right “CTRL” key
Whenever you see this agenda icon, press the
spacebar to exit an ongoing activity.

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Competitions and tests
Dressage
The aim of the dressage test is to execute the requested figures. The closer to
perfection the figures are executed, the higher your score will be.
Coloured discs with arrows will scroll horizontally on the screen. When a disc crosses
the central target, you’ll have to press on the requested key.
Controls:

Right arrow

Right arrow (salute)

Right arrow (hold)

Left arrow

Left arrow (salute)

Left arrow (hold)

Make sure to keep close control of your horse! The control points are there to test your
control. Whenever you see a point go by, use the Right CTRL key, otherwise your horse
will lose morale points.

Right “CTRL” key

As soon as the replay gauge at the top of the screen fills up, a video of the correctly
executed figures will play automatically.
Whenever you try out a new figure, the horse will slow down. You will have to research
into this figure in the library before attempting the figure again.
Warning: only the right “CTRL” key may be configured in the options menu

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Replay gauge

Morale
gauge

Press the “ESCAPE” key to leave a course.

Show jumping
Number of fences
correctly jumped
Number of refused
fences
Number of falls
Morale
gauge

Player name

Time elapsed
Reference Time

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Score obtained

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Morale gauge
The gauge at the bottom left indicates your horse’s morale. The gauge shows three
zones: neutral, confidence and harmony. A cursor will go up and down depending on
the horse’s gait. In order to execute a perfect jump, two conditions must be met: the
cursor must be up in the harmony zone, and your jump must take off from the green
zone in front of the fence.
The winner is the one who collects the fewest penalties. Time may be a decisive factor
in case of a draw. Keep in mind you don’t have much time, so make sure to anticipate
each jump correctly.
Press the “ESC” key to exit a course.

Showjumping rules*
Penalties
Fence knocked over while jumping:
4 faults
First refusal:
4 faults
Second refusal:
6 faults
Rider or horse fall:
8 faults
Overtime (per second started):
1/4 fault
The penalty for falling will add up to all penalties incurred for simultaneous faults.
Elimination :
• Failure to cross the line 60 seconds after the bell
• Third refusal
• Failure to cross the starting line before jumping the first fence.
• Jumping fences in the wrong order
• Going overtime (= taking twice as long as the alloted time)
• Jumping a fence backwards
• Second fall
* These rules apply to Pippa Funnell – The Golden Stirrup Challenge but are not the official
competition rules.

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Cross-country

Morale
gauge

If you make a perfect jump while your cursor is in the harmony zone, the gallop gauge
will appear in the centre of the screen. Click on the “Up” arrow key to bring your horse
to a gallop until the gauge empties.

Cross-country rules*
Penalties
• Penalty for exceeding the allotted time: 1 fault per second
Point penalties for fences
• First refusal: 20
• Second refusal before the same fence: 40
• Rider or horse fall: 65
Elimination
• Jumping fences in the wrong order
• Third refusal before the same fence
• Five refusals around the whole course
• Jumping a fence backwards
• Jumping a fence a second time
• Falling at fences
* These rules apply to Pippa Funnell – The Golden Stirrup Challenge but are not the official
competition rules.

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Dialogue with your foal
Attempts
remaining

Type of action

This new mode allows you to develop a close relationship with your foal. You will have
to observe a number of actions before trying them yourself to answer his needs.
Click on a question mark on the left of the screen, then select a type of action among
the following:
• EDUCATION: If, say, your foal does something that is a danger to him, you have to scold
him to stop him doing it again.
• PLAY: Your foal needs little to be amused; he’s even happier when you play with him.
• CARE: Is your foal hungry or thirsty?
• AFFECTION: Stroking him or playing with his mother is essential to your foal’s
development.
Each action comprises several tasks. Throughout the game, you learn about new actions
by going to the library.
If you click on “play again”, you can replay scenes with Flora and the foal.
Warning: the foal’s attitude in Dialogue mode does not correspond to reality. In order to
make this mode as attractive as possible, we’ve opted for features that do not
correspond to real-life situations. We strongly advise players against acting according to
the information herein without prior consultation of a qualified professional.

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Teaching your foal
This exercise consists of training your foal in the different gaits: walk, trot, and canter.
You have to teach him to respect a succession of instructions which appear on the top
of the screen:
• Rotation direction
• Length of tether (orbit)
• Gait
The lap counter increases by one every time a white circle is completed.
You control your foal’s gait with the “Up” and “Down” arrow keys and the length of the
tether with the “Right” and “Left” arrow keys.
The trick is to keep the cursor in the radar zone while collecting the green bonus marks
and avoiding red penalty marks. When the set direction of rotation changes; hold down
the “Down” arrow key until the foal comes to a halt, then press the “Down” key again to
make him turn around.
Collecting green bonuses will make the “Foal understanding” gauge go up.
Beware of collecting too many red penalty marks otherwise the understanding gauge
will drop below a level where your foal loses confidence in you. To push the gauge back
up, pay attention to his heart rate. When the heart indicator turns green, press the
spacebar to scold your foal. Do this until he starts cooperating again.

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Horse care

WARNING: None of the following mini-games correspond to reality. In order to make
horse care as fun as possible, we have included activities which have nothing to do with
real-life situations.

Brushing
To brush a horse, click and hold your mouse button, then drag the mouse and release
the button before repeating the procedure. Brushing is effective when dust falls from
the brush.
There are three models of brush:
• The hard brush for excessive mud and grime, used when the horse is very dirty
• The medium brush for cleaning the horse without injuring him, used for brushing dust
from his coat
• The soft brush for finishing, grooming and relaxing your horse
By pressing one of the rotation icons, you can make a full turn around the horse.
After you’ve finished brushing your horse you can groom him, providing his morale
gauge is full.

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Washing
You may wash your horse’s legs every day. Be careful not to spray his head, it could
make him ill and make his strength gauge drop.
When you press on the rotation button, your horse turns around.

Scraping
You have a hoof scraping tool to help scrape your horse’s hooves. Handle it carefully, as
wrong moves could affect your horse’s morale.

Meadow
Putting your horse to graze will help him rest. Remember to buy things to decorate the
paddock; his morale gauge will fill up.

Horsebox
Using your fork, muck out your horsebox and add fresh straw. A clean box will help your
horse’s morale gauge go up.

Advice and tips
Train your horse regularly: he will gain experience and improve more quickly.

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Technical Support
NEW: To serve you better, Ubisoft is now providing full ONLINE support, to solve your
gaming problems quickly and efficiently.
Simply go to http://www.ubi.com/uk and visit the Ubisoft Frequently Asked Questions
first!
By visiting our FAQ database, you can find exactly the same answers that are available
to you by calling or sending web-mail to our support representatives. This service is free
and available 24/7!
If for any reason you do not find the answer to your question, you can click on the Ask a
question link in the FAQ to send us a web-mail, ensuring that we get all the important
information on your system and your problem so we can answer correctly the first time.
ake sure to include all information on your system, your problem, and the game you are
playing.
If you do not have internet access, Our support representatives can assist you from 8:00
am until 10:00pm daily (excluding Bank Holidays) on Telephone: 0905 – 482 - 0109 Calls
cost 30p per minute. Please be at your system when calling Ubisoft for support.

Australian technical support
Technical Support Info Hotline
1902 262 102
(calls are charged at $2.48 per minute including GST. Higher from public
and mobile phones).
Looking for cheats to go up to the next level? Call our 24 hour automated Hints line:
0906 – 646 – 8477. Calls cost £1.00 per minute. Please ask permission from the person
who pays the phone bill before making the call.

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Warranty
Ubisoft guarantees to the original purchaser of this computer software product that the
compact disc (CD)/cartridge supplied with this product shall not show any default
during a normal use period of ninety (90) days from the invoiced date of purchase. In
the first instance please return the faulty product to the point of purchase together
with your valid receipt. If for any reason this is not possible, (and it is within 90 days of
the purchase date), then the faulty compact discs/cartridges should be returned to
Ubisoft at the below address, along with a dated receipt, location of purchase, a
statement describing the fault, and all original packaging.
Where a CD key is required to access on-line game play, this cannot be reproduced or
replaced. It is the responsibility of the original purchaser to keep this CD key secure.
Lost, stolen or damaged CD keys cannot be replaced.

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Notes

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