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JoWooD Productions Software AG
Technologiepark 4a
A-8786 Rottenmann
Homepage JoWooD: www.jowood.com
Homepage Rally Trophy: www.rallytrophy.com
Copyright © 2001 by JoWooD Productions Software AG
Software, graphics, music, text, names and manual are copyrighted.
Software and manual may not be copied, reproduced, translated or
reduced to any electrical medium or machine readable form, in
whole or in part, without prior written consent from JoWooD
Productions Software AG.
Most hard- and software labels in this manual are registered
trademarks and need to be handled as such.
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Content
HEALTH WARNINGS
Getting started with Rally Trophy .................................................... 6
Some people experience epileptic seizures when viewing flashing
lights or patterns in our daily environment. These persons may
experience epileptic seizures while watching TV pictures or playing
computer games. Even players who have never had any seizures
may nonetheless have an undetected epileptic condition. Consult
your doctor before playing computer games if you, or someone of
your family, have an epileptic condition. Immediately stop the game,
should you experience any of the following symptoms during play:
dizziness, altered vision, eye or muscle twitching, mental confusion,
loss of awareness of your surroundings, involuntary movements
and/or convulsions.
Basic controls .................................................................................... 7
HOTLINE
[email protected]
About Rally Trophy ............................................................................ 8
The menus: ........................................................................................ 9
Main menu .............................................................................. 9
Rally menu ............................................................................ 9
Arcade menu ........................................................................ 10
Options menu ...................................................................... 11
Multiplayer modes ............................................................................ 14
Difficulty settings ............................................................................ 16
Service area (tune & repair) .......................................................... 17
LATEST INFORMATION
On-screen displays ........................................................................ 19
Visit our website where you can find the latest information about all
our games:
www.rallytrophy.com
www.jowood.com
www.bugbear.fi
Pace notes ...................................................................................... 20
Cars
................................................................................................21
Hints & tips ...................................................................................... 27
How to play Rally Trophy in GameSpy Arcade ............................ 28
Trademarks........................................................................................ 29
Credits .............................................................................................. 30
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Getting started with Rally Trophy
games will still be in the directory which
you installed originally. If you wish to
remove the games which you have
stored, go to the directory in which they
were installed, select the stored games
and either press DELETE or simply
drag and drop them in the re-cycle bin
on your desktop.
Basic controls
Steer left
Left arrow
Steer right
Right arrow
Accelerate
Up arrow
Brake
Handbrake
Installation:
Insert your Rally Trophy CD into your
CD-ROM drive. Wait for a few seconds
for the drive to initialise. If autorun is
activated, the wise-installer menu will
appear.
Follow
the
on-screen
instructions.
If autorun is deactivated, go to the start
menu and select RUN. Type D:\setup (if
your CD-ROM drive has a letter other
than D, replace it as appropriate) and
press ENTER. The wise installer will
appear. Then follow the on-screen
instructions.
Deinstallation of Rally Trophy:
To remove Rally Trophy from your
computer, go to the control panel, run
add/remove programs and select Rally
Trophy from the list. The deinstaller will
delete the game files from your hard
drive with the exception of the games
which have been stored. Your stored
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Down arrow
Space
Reverse gear
CTRL + Up arrow
Shift gears up
A
Shift gears down
Z
Toggle rear-view mirror
M
Toggle opponent
names in MP-mode
N
Toggle on-screen gauges
G
Reset car on track
R
Cycle driving cameras
C
Supported Controllers:
A huge variety of controllers are
supported: Wheels with or without force
feedback, gamepads, joysticks, mouse
or keyboards. You may need to
configure these controllers manually.
Select OPTIONS in the Main Menu,
then
CONTROLS
and
then
CONFIGURE CONTROLLERS.
Driving and replay cameras
1-6
Additional replay cameras
7-0
Pause/Exit/Options
ESC
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About Rally Trophy
Confguration Screen
Rally Trophy is a racing simulation
game dedicated to bring back the sheer
thrill and nostalgia of yesterday's
racing, allowing the player to capture
the feel of driving old classics from the
sixties and the seventies. The player will
compete in the World Championship
season, individual rallies, multiplayer
races and arcade competitions.
All cars are best described as 'drivers’
cars', as traction control and other
driving aids were completely unheard
of. It was all about the finesse of driving
techniques and feeling what your car is
doing at any given time - and that is
what counts most in Rally Trophy as
well. Rally Trophy brings that feel with
its unparalleled physics while the
driving technique is left up to you.
When you run your game for the first
time, you will be presented with a
configuration screen where you select
your devices and their basic properties:
We hope you will have as much fun,
frustration, and joy at getting it right as
we had creating it!
Bugbear Entertainment team
• General:
• language: select the language you
wish to use in the game
• Audio:
• texture quality: bit depth of the
textures.
• filtering: choose the texture filtering
mode. Refer to your display driver
documentation for more information.
• mip-mapping: choose the mipmapping mode. Refer to your display
driver documentation for more
information.
• sound provider: select which sound
technology you wish to use. If you are
unsure, refer to your soundcard
documentation for the sound
technologies which are supported.
• speaker type: select your speaker setup for optimising the 3D audio.
• Video:
• render device:
under
normal
circumstances, this will show your
display driver. If you have multiple
display drivers, select the one you
wish to use.
• display mode: select your screen
resolution and bit depth. If you
encounter
poor
performance,
uncheck the triple-buffered checkbox.
• advanced:
- refresh rate: use the highest setting
allowed by your monitor. If you are
unsure, refer to your monitor
documentation.
• multi-sampling: also known as fullscreen antialiasing. If your card
supports this, use multi-sampling to
gain a sharper image. Do not use it if
the performance is poor.
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The Menus
Start Menu
After
pressing
“Play” on
the
configuration screen, the start menu will
be displayed:
• single player: select this for a singleplayer game.
• multi-player LAN: select this if you
wish to play against others in your
local area network.
• multi-player via gamespy: select this if
you wish to play against others on the
Internet via the Gamespy arcade.
• configuration: go back to the
configuration screen.
• quit: exit game.
In-game Menus
In the main menu, you will have access
to the different game modes and the
options menu.
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The Menus
The Rally Modes:
Championship:
This is the ultimate rally experience:
become rally world champion!
The Championship takes place on
tracks in Russia, Kenya, Finland,
Sweden and Switzerland. You have to
compete against 19 other drivers. In the
championship mode, you have to finish
the race amongst the top 6 to progress
to the next rally. Notice that in
championship mode, your car can
break down if damaged seriously! If
your car breaks down completely, you
have to re-start from the first track of the
current country.
Championship points are awarded at
the end of each rally as follows:
1st place - 10 points
2nd place - 6 points
3rd place - 4 points
4th place - 3 points
5th place - 2 points
6th place - 1 point
Single Race:
Select one of the rallies which are
released initially: Russia, Kenya or
Finland. To access the rallies in Sweden
and Switzerland, you have to unlock
them in the intermediate mode by
finishing the rallies in the top 6. This
mode can be played by 1 player or up to
6 players in alternate play on one PC.
Single Stage:
Select one of the stages available. This
mode can be played by 1 player or by
up to 6 players in alternate play on one
PC.
Time Trial:
Go for the fastest time on any individual
stage. This mode uses the same
starting times and weather conditions
as the championship mode. It’s useful in
finding out the car best suited for the
individual stages. This mode can be
played by 1 player or by up to 6 players
in alternate play on one PC. At the
beginning, only 4 tracks are available in
Russia. All tracks to which you have
gained access to the other game
modes will be added here as well.
Notice: in all game modes, your car will
be briefly in ghost mode when the car is
reset on the track.
The Arcade Modes:
Race against five other computercontrolled drivers on special circuits.
Select the number of laps you wish to
drive and then select from one of the
rally stages which are released initially:
Russia, Kenya or Finland.
Arcade mode has the same race modes
as the rally mode with the exception of
the time trial. To access the arcade
rallies in Sweden and Switzerland, you
have to release them in the arcade
championship mode (as intermediate)
by finishing the rallies in the top 3.
In the arcade mode, it is possible to
nudge or crash your opponents off of
the track. There is no damage system in
arcade mode, so feel free to play hard
with your opponents.
Notice: in arcade mode, your car (and
the cars of the AI) will be briefly in ghost
mode when the car is re-set on the
track meaning that collision is turned off
during these few seconds.
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The Menus
Loading and Saving the Game:
The Menus
Graphics:
You can only load and save your games
while playing in championship mode.
You can save your games in the service
area only.
Warning: not all set-up adjustments and
repair works will be saved – so, if you
are not satisfied with your set-up, you
can try another after re-loading the
stage.
Sound Effects - adjusts the volume of the
sound effects such as ambient sounds,
road sound and similar.
Speech - adjusts the co-driver speech
volume.
Options Menu:
Race Options:
Engine - adjusts the volume of the car
engine.
Here you can adjust the graphics
options to suit your computer
configuration. If you find the game to be
too slow, choose lower detail levels and
turn the cubic environment mapping off.
View distance also affects performance.
Music - adjusts the volume of the ingame music tracks. If you do not want to
hear any music while driving, slide the
switch fully to the left.
Menu music - adjust the volume of the
menu music. If you do not wish to hear
any music while in the menus, slide the
switch fully to the left.
Wildlife:
You may turn wildlife on or off.
Controls:
Sound and Music:
Units - you can select between
displaying the data in the game in the
metric system (km/h) or the British
Imperial system (mph).
Ghost Car - turn the ghost car on or off
for the time trial mode of the game. The
ghost car always shows the fastest race
ever driven at that particular stage.
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Force Level - default setting is 50%. If
you wish the force feedback effects to
be stronger, slide the switch to the right.
If you wish the force feedback-effects to
be weaker, slide the switch to the left.
This function works only if you have
attached a controller which supports
force feedback.
Sensitivity - adjust the sensitivity of your
controller. If you wish your controller to
be less sensitive, slide the switch to the
left. If you wish your controller to be
more sensitive, slide the switch to the
right. This function works only with
analogue controllers.
Dead Zone - adjust the dead zone (the
zone with no reaction) of your controller.
If you wish your controller to have a
smaller dead zone, slide the switch to
the left. If you wish your controller to
have a larger dead zone, slide it to the
right. This function works only with
analogue controllers.
Configure Controllers - here you will be
switched to the DirectX controller
configuration screen where you can
configure your chosen controller. After
you have finished, you will be switched
back to the options menu.
Force Feedback - turn the force feedback
on or off. This function works only if you
have a controller attached which
supports force feedback.
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Multiplayer modes
Mulitplayer modes
Here you can set up hosting options for
Internet multi-playing.
Track - you can choose the type of race
from the pulldown menu. All tracks are
available either as single-stage races,
country-specific rallies, championship
or individual arcade tracks. In the Rally
Championship, players drive each
stage of each country. In the Arcade
Championship, players drive each
arcade stage of each country.
Cars - limit the car selection to those in
novice/intermediate/expert modes, or
make all cars available.
Kick-out time - set a limit for lag. If lag
exceeds this limit, the lagged player is
kicked out and prevented from slowing
others down as well.
Ghost mode - when activated, all cars
are in ghost mode and cannot collide
with each other.
Damage - on or off, affects both, vision
and dynamics.
Damage - on or off, affects both vision
and dynamics.
Ghost mode - when activated, all cars
are in ghost mode and cannot collide
with each other.
Available cars - limit the car selection to
those in novice/intermediate/expert
modes, or make all cars available.
Kick-out time - set a limit for lag. If lag
exceeds this limit, the lagged player is
kicked out abd prevented from slowing
others down as well.
Multi-player Modes:
Rally Trophy can be played on a LAN
(local area network) or via the Internet
using the Gamespy arcade. For more
info on Gamespy, please read the file
'readme.txt' in the game directory.
Multi-player in LAN
Start multi-playing by starting Rally
Trophy Lobby. In the Lobby you can
create a new game or search for races
available on the LAN.
Joining a Game (Client)
Write your name in the 'player name'
field, choose 'local search', and you will
see a list of games available in the
server information field. Choose the
race you wish to join and click on to 'join
game'. The game starts and you can
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then choose your car. After making your
selections, you will be transferred to the
waiting room to wait for the other
players.
Creating New Game (Host)
Write your name and configure your
race with the fields under the 'host
options' title.
Session name - write the session name
here.
Waiting Room
In the waiting room, players can see the
country, game mode, special stage and
all options which the host has chosen.
Player listing includes the player’s
name, the mode of car, status and ping
time.
The host can start the game regardless
of how many players have joined the
game. Those, who were not ready in the
waiting room when the game starts are
dropped from the game. If the host is
dropped from the game or loses
connection, there will be a message
'connection to host lost' in the waiting
room or on the ingame-screen, and one
of the remaining players will be chosen
automatically as the new host.
Notice: In the multi-player mode, your
car and the cars of all other players will
be briefly in ghost mode when re-set on
the track, meaning that collision is
turned off during these few seconds.
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Difficulty Settings
There are three difficulty settings:
novice, intermediate and expert.
Novice:
In novice mode you will have access to
4 stages in Russia, 3 stages in Kenya
and 3 stages in Finland. In addition, 2
stages in Sweden will become available
in novice mode by finishing Finland in
the top 6 of the championship. Arcade
stages of the above countries are also
available.
You can choose between 4 cars and the
computer opponents are not too difficult
to beat.
Service Area
above countries are also available.
You can choose between 8 cars and the
computer opponents are challenging
Expert:
This is the toughest mode. You will only
have access to this mode when you
have managed to reach the top 6 at the
end of Switzerland in intermediate
mode.
In expert mode, all stages of each
country are available. Sweden will be
available after finishing Finland in the
top 6 and Switzerland will be available
after finishing Sweden in the top 6.
You will have access to 11 cars and the
computer opponents are very strong
and aggressive.
Here you will see all the information
about forthcoming stages and your
current car settings. You will have the
chance to tune up your car for the next
stages and – during a rally - to repair
your car. A certain amount of time will
be available for repair work. Depending
on which part you wish to tune or repair,
the time needed for the work selected
will be displayed as tune or repair time
and will be subtracted from the total
time available. Choose wisely as these
settings remain until the next service
area. Service areas are available after
every 2 stages meaning that, if you
damage your car on the first stage after
service area, you have to drive the next
stage with the same damaged car.
Notice also that in championship mode,
your car can break down if damaged
heavily! When your car breaks down
completely, you have to re-start from
the first track of the current country.
Information:
Intermediate:
You have access to 6 stages in Russia,
6 tracks in Kenya and 5 stages in
Finland. In addition, 3 stages in Sweden
will be available by finishing Finland in
the top 6. Finishing Sweden in the top 6
will open up 3 additional stages in
Switzerland. Arcade stages of the
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Here you can see the profile of the next
tracks awaiting you. Simply move your
mouse pointer over the several stages
to see detailed information of every
track until the next service area can be
accessed. You will see the actual start
time, the length of the track, the
expected weather conditions, surface
type, location and the name of the track.
Tune:
In the tune menu, you can make
changes by simply clicking on to the
appropriate place on the selection bar:
• Tyres - you can select tyres for
tarmac, gravel, rain, mud and snow.
This is an important decision
because the grip on the surface of
the track is obviously important.
• Gearbox ratios - from short to long. A
shorter gear ratio will make the car
accelerate faster while a long gear
ratio increases the top speed.
• Suspension - from soft to hard. The
suspension stiffness affects how the
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Service Area
car behaves on the track. Harder
suspension is recommended on flat
surfaces like tarmac.
• Brake balance - balances the braking
power between the front and rear
brakes as you desire. An incorrect
brake
balance
will
cause
oversteering
or
understeering,
depending on the car’s transmission
type. If you are not sure of this, keep
it in the middle.
• Steering - from slow to fast. A higher
steering speed will make the car turn
quicker but also makes the car more
sensitive to the driver's mistakes.
Repair:
If your car has been damaged, you will
have to repair it from time to time.
Otherwise it will be difficult to handle on
the tracks.
There are seven areas of your car
which can be damaged. Some of these
parts will also wear out after a time so
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On Screen Displays
that some repairs are required even if
you complete the stage without any
accident. You can see how badly the
part is damaged from the colour of the
box next to the damaged part. The
percentage of damage is also
represented by the colour of the lower
bar of the graphic. Green means 0%
damage whereas bright red means
100% damage.
Damage areas and their effects:
• Body: affects your headlights (expert
mode only) and acceleration. Top
speed will also be reduced if the
aerodynamics become poor. And if it
is very bad, the airflow can flip the
hood up at higher speeds and block
your view.
• Gearbox: speed is affected as the
gearbox is not working smoothly. If
the damage level increases, some of
the gears will break down.
• Engine: top speed and acceleration
will decrease due to lost torque.
• Drive shaft: the car will lose power
and acceleration and top speed are
reduced.
• Brakes: brakes will wear out and lose
friction. Damage to brakes can result
in longer braking distances - this can
be fatal for the car on tight bends.
• Suspension:
Damage
to
the
suspension system can lead to very
bad vehicle behaviour on rough
surfaces.
• Steering: the driving of the car
becomes very difficult. It won’t react
properly, turns too tight or will pull to
the damaged side.
Time and Remaining Distance:
Total time on the track is shown along
with the distance remaining until the
finish line.
Arcade Mode:
Rally Mode:
Co-driver Arrows:
The co-driver’s symbols for corners and
hazards.
Time Gap:
This is your time difference compared
to the fastest opponent on the track.
This will be updated at every checkpoint
on the stage.
Current Ranking:
This shows your position in the race
and the intervals to the other drivers.
This will be updated at every checkpoint
on the stage.
Dashboard:
This shows the speed, the current gear
and the rpm.
You do not need the co-drivers symbols
and comments in arcade mode as the
closed circuits are quite easy to follow.
Time Gap:
This is your time difference compared
to the fastest opponent on the track.
This will be updated every time you
cross the finish line.
Current Ranking:
This shows your position on the stage
along with competitor's checkpoint
times and time gaps. This will be
updated constantly.
Lap Information:
Here you can see the time of your
fastest lap and the time of the lap you
have just finished.
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On Screen Displays / Pace Notes
Dashboard:
This shows the speed, the current gear
and the rpm.
Time and lap:
Total time on the track is shown along
with the number of the current lap as
well as of total laps on this stage.
Pace Notes
In rally driving, the co-driver is as
important as the driver. He gives you
the information on the forthcoming
sections of the stage and warns you of
any obstacles lying ahead – this is
especially useful during night stages
where you cannot see far. Listen to him
carefully!
In addition to your co-driver’s calls, you
20
will also see corresponding icons on
your screen. The co-driver will also tell
you the nature of the curve – the higher
the number you hear, the tighter the
curve.
Turn - a corner at a road junction is
coming, usually approximately 90° left
or right.
Hairpin - very tight corner, slow down.
Tightens - the curve becomes tighter
you progress.
Opens - the curve becomes wider as you
progress.
Straight - push the pedal, no corners in
the immediate vicinity.
Jump - be prepared, jumps can catch
you off-guard and when landing from
the jump you can easily lose the
control.
Careful - there might be a dangerous
section in the stage. Be prepared!
Caution - be extremely careful. There
are objects near the track which can
damage the car.
Don’t cut - do not cut close on this
corner. There is an obstacle.
Your co-driver tells you at the
checkpoints how you are performing.
Sometimes he has a strange kind of
humour and becomes cheeky..
Cars
Mini Cooper S:
A true legend amongst all car
enthusiasts throughout the world, the
Mini Cooper S was a huge success in
rally driving. With numerous victories
and championships, it did not have any
serious rivals until the Ford Escort
Twincam, Alpine A110 and others
started to appear. Others had learned
the tricks used with the Mini and its
success started to give way to others in
1968. By the end of 1970, the Mini was
out of the big picture but left a
permanent mark in history.
Ford Lotus Cortina Mk I:
Cortina was a hit in racing after a
difficult beginning and it eventually
started Ford's success in rally driving.
The first appearance of the Lotus
Cortina was in 1963 but without any
success. It did not make an official
appearance again until two years later
after Ford had modified it. However, by
1967, it was scheduled to be replaced
by the Mk2 but almost every driver still
preferred the older Mk1. These
successful years made Lotus Cortina
the legend it is today.
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Cars
Cars
Opel Kadett Rallye:
Opel Kadett's racing history started in
1969 but it was not particularly
successful until the Rallye Kadett came
along with its 1.9 litre engine. Its
success was not long-live, as other
manufacturers developed their cars
increasingly and, like many others, the
Kadett soon gave way to newer models.
However, it was and continued to be a
success in local, smaller events and
many drivers learned their skills with
their privately owned Kadett.
Alfa Romeo Giulia GTA:
Alfa Romeo’s Giulia GTA was not the
biggest success in rallying, despite
being the first homologation special in
touring cars. However, as it was
designed as a racing car from the
beginning, it became quite popular
amongst private owners as it was
competitive "out of the box", especially
on asphalt. Giulia GTA won only one
major race, in 1966. Several second
places still proved that it stood a good
chance when driven correctly.
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Saab 96 V4:
After the success of Saab's original
two-stroke 96, Saab planted a Ford V4
into the trusted chassis. Seeing rallying
action for the first time in 1966 at a
national event in Finland, the new
engine proved to be as successful and
powered the strange-looking Swedish
car straight to victory line. The first
major international victory came in
1968 and Saab really started to prove
itself, especially in rough conditions. A
famous technique in driving the Saab
was practically holding the gas pedal on
the floor while adjusting the speed with
the left foot on the brake. Corners were
often taken on 2 wheels and Saab's
round and sturdy frame proved useful
when rolling it - it usually rolled a full
360 degrees and the race could
continue with only little time lost!
Volvo 122 Amazon:
Large, heavy, simple and reliable, the
Amazon was raced with relative
success in the sixties and it proved itself
as a car with a tight hold of the road and
excellent braking power. It was not an
easy car to throw into the curves but it
had a well designed suspension and
good engine specifications. When
driven correctly, it was a serious rival for
the others and could take a lot of
punishment. Being safe and simple to
tune and fix, it sold very well to the
public and is still loved by many.
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Cars
Lancia Fulvia 1.6 Coupé HF:
Cars
Fulvia 1.6 HF came into the racing
scene with all lessons learnt from the
1.3l version and it was a success right
out of the box. Four days after the
homologation, it scored its first win. Its
second win came only a week later. It
was also the car which made the
funding needed possible for the Stratos
- if it had not been for the Fulvia's
success, the factory would have closed
down its rally department. Fulvia was
essentially the car which started
Lancia's long domination in rallying.
Ford Escort RS2000 Mk1:
The first appearance of the 2 litre
engine in a Ford Escort Rally version
was in 1972 and it showed its full
potential until 1974 when the Mk2's
turned up. Up to 1972, Ford used
mainly a 1.6-litre version with varying
success. It was the 2-litre engine which
brought the Escort into life and resulted
in a quick succession of victories
especially on gravel roads. On the
tarmac, the Escort was not at its best
but when deployed on looser surfaces it
was nearly unbeatable if in the right
hands.
Renault Alpine A110 1600:
The Alpine A110 was built in several
versions before being given a 1565cc
engine at the end of 1968 and that is
when it became a powerful racing car.
However, before the 500 production
cars required for the homologation were
produced, it was used only in national
events in France and did not see
international action until 1970 - and
even then it was well into the season
before the Alpine appeared. The Alpine
was designed mainly for tarmac and
circuits so that it was a real handful on
loose surfaces with almost all of the
weight loaded on the rear. The front end
of the empty car could be lifted by a
single man.
Fiat 600 Abarth:
One of the biggest legends in racing is
the tiny Fiat 600 Abarth - a small and
lightweight rear-engine car which was
tuned and prepared for the races by the
legendary Abarth & Co. It has made
almost unbelievable racing history with
pages and pages of racing victories. It
was even banned from some races
since others in the same class did not
stand a chance! Even today, the very
concept of the Fiat 600 Abarth is
astonishing: The engine felt weak and
puny until the rpm reached a high level
(up to 10.000 rpm!) and then the whole
car changed into a small predator of the
stages. Very easy to drive successfully
as long as the driver knew his car keeping it on the road could be
challenging at times.
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Cars
Lancia Stratos:
Hints & Tips
The first rally car designed as a racing
car from the very beginning of its
development, Stratos literally began a
new era in rallying. At the end of 1972,
the first Stratos prototype saw action in
the prototype category but it had
suspension problems. The Stratos
emerged from the prototype stage to
"real" action in 1974 at which time
Lancia had built the 500 required
production cars. The Stratos definitely
turned heads as it did not look like
anything which had been built before big V6 engine in front of the rear axle,
just about every part of the chassis
adjustable, exceptionally easy access
to all parts and the appearance of a true
predator of the rally stages. This and
the excellent handling qualities it had on
all surfaces gave it a list of victories
which would easily fill several pages.
Front-wheel Driving Tips:
Rear-wheel Driving Tips:
Front-wheel drive (or, according to
some, 'wrong-wheel drive') is easiest to
drive but can be tricky to master.
Whether you apply the throttle or steer,
all the controlling forces affect the front
wheels only. The main thing to keep in
mind with front-wheel drive is that in the
corners it understeers as the front
wheels spin and lose traction. This is
where left-foot braking or scandinavian
flick techniques are of advantage.
Rear-wheel drive (sometimes referred
to as
correct-wheel drive'..) is
considered to be best by the majority of
drivers. You have separate control over
both ends of the car and this makes
way for a variety of techniques. It is
important to keep in mind that throttle
control in the curves is absolutely
essential! Too much or too little causes
the car to spin very easily.
Left-foot Braking:
By braking carefully while keeping the
revs up, you can partially or fully lock
the rear wheels and throw the tail of
your car into a spin allowing you to
accomplish a tight curve at higher
speed than usual.
Scandinavian Flick:
Using the left-foot braking technique,
you flip your car into a 4-wheel slide
heading away from the bend. Upon
reaching the turn, coming off the brakes
while steering towards the turn results
in oversteering which flips the car
through the curve but only if you master
the timing of the brakes, steering and
throttle applications. Very tricky but if
you get the hang of it, it can seriously
help your stage times.
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Power Sliding:
Power-slide means essentially reducing
traction on the rear wheels while
keeping the front-end in control, letting
the car slide throughout the corner and
attaining higher speeds than normal. It
is essential in rallying and requires
some practice to get it right as you are
controlling the car angle with your gas
pedal.
Handbrake turn:
Use the handbrake only when you
really need a quick turn such as in
hairpin bends. Slow the car down
before the turn and, on entering the
bend, apply the handbrake - how much
and for how long depends on the
surface and speed and requires
practice and skill to perform correctly.
Be careful though, the handbrake in
these cars was designed for parking
only and using it while driving could
result in breakage.
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How to Play Rally Trophy in GameSpy Arcade
You can play Rally Trophy online
through GameSpy Arcade, which
comes conveniently bundled with the
game. If you haven’t done so already,
insert your Rally Trophy CD and
install Arcade now. Then, to play Rally
Trophy online, just follow these simple
instructions:
Launch GameSpy Arcade and Go to
the Rally Trophy Room: Click on the
GameSpy Arcade link in your Start
Menu. When the software starts, you’ll
see a list of games and more along the
left-hand side. There’s plenty to do, but
there’s time for that later: Click on the
Rally Trophy button on the left to
enter the Rally Trophy room.
Find or Start a Rally Trophy Server:
Once you’re in the Rally Trophy room
you can meet or greet other players,
find servers or create your own server.
The top half of the application will list all
of the available servers, including the
number of people playing and your
connection speed (measured by
something called “ping.” The lower your
ping, the better.) Don’t like any servers?
Click on the “Create Room” button to
start your own server and wait for
people to sign up. (A clever server
name, such as “Taste the end of my
rusty hob-nailed boot!” usually attracts
people). Otherwise, double-click on a
28
Trademarks
server of your choice to join in.
Joining and Starting a game: Once you
double-click on a server or start your
own, you’ll be in a staging room, in
which you can trash talk with your fellow
players and prepare for combat. When
you’re ready to play, click the “Ready”
button at the top of the screen. When
everyone in the room has signaled their
readiness, the host can then launch the
game. Arcade will fire up Rally Trophy
and the carnage will begin!
Problems?
If you have problems using Arcade,
whether installing the program,
registering it, or using it in conjunction
with Rally Trophy, consult our help
pages, located at
http://www.gamespyarcade.com/help/
or e-mail us by using the form located
at http://www.gamespyarcade.com/
support/contact.shtml.
"The MINI trademarks are used under
license from BMW AG"
"The Ford Escort and the Ford Lotus
Cortina trademarks are used with
kindly permission from Ford Motor
Company"
"The Lancia Fulvia, Lancia Stratos, Alfa
Romeo and Fiat 600 Abarth trademarks
are used under license from FIAT"
"The Renault Alpine trademarks are
used under license from Renault"
"The Saab and Opel Kadett trademarks
are used under license from General
Motors Europe"
"The Volvo Amazone trademarks are
used with kindly permission from Volvo"
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Credits
Credits
Bugbear Entertainment Team
Project Head
Janne Alanenpää
Game Design
Janne Alanenpää
Tatu Blomberg
Sami Räihä
Game Technical Head
Tatu Blomberg
Graphics Heads
Mikko Kautto
Hannu Leskinen
Sami Räihä
Programming
Tatu Blomberg
Heikki-Pekka Noronen
Track Artists
Petri Alanenpää
Mikko Kautto
Juha Kämäräinen
Ilari Lehtinen
Hannu Leskinen
Tomi Linja-aho
Olli Sorjonen
Sami Sorjonen
Heikki Vehmas
Car Artists
Ilari Lehtinen
Niko Miettinen
Sami Räihä
Olli Sorjonen
Sami Sorjonen
QA Manager
Gregor Wilkenloh
Head Tester
Tom Haut
JoWooD Team
Testers
Alexander Drossel
Guru Geertz
Gerrit Hansen
Timm Hartmann
Daniel Hassels
Max Jahn
Thomas Koch
Olli Landrock
Veijo Matikainen
Sven Ribienski
Stefan Schildknecht
Stephan Stang
Tai von Keitz
Nuno Vaz
Production Director
Boris Kunkel
Publishing
Reiner Machauer
Executive Producer
Ralf Adam
Production
Fritz Neuhofer
Associate Producer
Matthias “Sidi“ Siedlaczek
Localisation
Nikolaus Gregorcic
Additional Production
Michael Kairat
Sascha Pieroth
Marketing
Georg Klotzberg
Menu Design
Olli Jäderholm
Mikko Kautto
Videos
Mikko Sivulainen
Manual
Janne Alanenpää
Ilari Lehtinen
Matthias Siedlaczek
Web Design
Manuel Fischer
Patricia Vahstall
Sound Effects
Game Audio Ltd
www.gameaudio.com
Casting and Voice Production
Philip Morris / AllintheGame Ltd.
www.allinthegame.co.uk
Voice Actor
Jonathan Aris
Music
Valtone Oy
www.valtone.com
Product Management
Robert Al-Yazdi
30
Artworks & Graphics
Sabine Schmid
Peter Bardeck
Performed by
Timo Haanpää
Harri Holopainen
Maija Liittokivi
Juha Paananen
Rasmus Puranen
Jonne Valtonen
- Guitars
- Bass
- Vocals
- Bass
- Drums,
percussion
- Hammond
organ, Rhodes
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Engineered and mixed by
Timo Haanpää
Mastered at Finnvox Studios by
Mika Jussila
Videos
Eki Halkka / AKMP Program Oy
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Nicolas Thibieroz/PowerVR
Ninai Games
Omar Yehia/Matrox
Paddy Hopkirk
Pekka Rantasaari
Remedy
Teut Weidemann/Wings Simulations
Timo Heikkinen
www.akmp-program.fi
Special thanks to:
Anssi Kotonen
Brandon Crick/ACT Labs
Chris&Tony/West Racing
Christophe Poupon/Logitech
Hanna & Sofia
Housemarque
Ismo Lahtinen/Plan1
Jeff Royle,Justin Cooney & Guennadi
Riguel/ATI
Joost Schuur/Gamespy
Juha Nissinen
Jukka Kauppinen & Mika
Hyvönen/Edome
Kaj Laaksonen/Pelit
Kalle Kaivola/Mikrobitti
Kari Karjalainen
Kati & Joonas
Kenneth Verburg/High Gear
Kevin Strange & Phil Scott/Nvidia
Kirk Owen/Octagon Entertainment
Merja & Juhani Oranen
Mikko Siren
Mitch Soule/RAD Game Tools
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