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®
User’s Guide
Reader Rabbit® 1st Grade
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ABOUT THE LEARNING COMPANY
Since 1980, The Learning Company has consistently produced the highest
quality educational software available. Our award-winning products help
develop your child’s underlying thinking skills and creativity, while
reinforcing important areas of the basic curriculum, such as reading, writing,
and mathematics.
Every product under the Reader Rabbit brand undergoes extensive research
and testing, with input from parents, children, and professionals in education.
Each product features a precise balance of educational content and
entertainment value, so your child has fun while learning!
How do we do it? Enchanting characters. Challenging situations. Rich game
environments. State-of-the-art graphics and sound. Progressive skill levels
and game segments that can be customized to meet your child’s individual
needs.
As parents and educators, we recognize that education is a continuous
process. So we developed a complete system of age-appropriate programs.
Carefully sequenced by age groups, this system makes it easy for you to
confidently choose the right products for your children at each stage of their
educational development. As an integral part of The Learning Company’s
system, each of our products addresses a specific age group and subject area
with appropriate themes to heighten your child’s interest in learning.
© 2002 Riverdeep Interactive Learning Limited, and its licensors. Uses Bink Video
Technology. Copyright © 1997–2001 by RAD Game Tools, Inc. Uses Miles Sound System.
Copyright © 1991–2001 by RAD Game Tools, Inc. Adobe® Acrobat® © 2001 Adobe Systems
Incorporated. All rights reserved. The Learning Company and Reader Rabbit are registered
trademarks and Capers on Cloud Nine! and Learning Creations are trademarks of Riverdeep
Interactive Learning Limited. QuickTime and the QuickTime logo are trademarks used under
license. Windows and Win are either registered trademarks or trademarks of Microsoft
Corporation in the United States and/or other countries. Pentium is either a
registered trademark or trademark of Intel Corporation in the U.S. and/or
other countries. Macintosh and Mac are registered trademarks of Apple
Computer, Inc. Adobe and Acrobat are trademarks of Adobe Systems
Incorporated. All other trademarks are the property of their respective
owners.
*QED Technology Purchasing Forecast 2000–2001 6th Edition, Installed Base 1999–2000 and
Plan to Purchase 2000–2001 for The Learning Company line of products.
Reader Rabbit® 1st Grade
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TABLE OF CONTENTS
Hardware and System Requirements ............................................................................. 4
Windows® ................................................................................................................................................................................................................ 4
Macintosh® .............................................................................................................................................................................................................. 4
Setting Up and Starting the Program .............................................................................. 4
Windows .......................................................................................................................... 5
Macintosh ......................................................................................................................... 5
Using the TLC Learning Launcher .................................................................................. 7
Educational Focus ............................................................................................................... 8
Auto-adjusting Skill Levels ........................................................................................... 8
Activities—Concepts and Learning Outcomes .......................................................... 8
Raingear Keeps Falling on My Head ............................................................................ 12
Signing In ....................................................................................................................... 12
Exploring Cloud Nine and Raingear Island ............................................................. 13
Collecting and Using Objects ................................................................................. 13
Using the Map ............................................................................................................... 14
Accessing the Program Options ............................................................................. 14
Getting Help .................................................................................................................. 15
Playing the Game ............................................................................................................. 16
Cloud Nine ..................................................................................................................... 16
Edge of Cloud Nine ................................................................................................. 16
Cloud Nine Gateway ............................................................................................... 17
Cloud Spelling Challenge ....................................................................................... 17
Downtown Cloud Nine ........................................................................................... 18
Cloud Nine Art Gallery ........................................................................................... 18
Amazing Art Gallery ............................................................................................... 19
Cloud Sheep Crossing ............................................................................................. 20
Newspaper Carrier Scene ....................................................................................... 20
Irvin’s House ................................................................................................................. 21
Gumball Science ....................................................................................................... 21
Raingear-Throwing Machine .................................................................................. 22
Musical Marble Patterns ......................................................................................... 22
Raingear Forest .............................................................................................................. 23
Raingear Forest Math .............................................................................................. 23
Silly Sandwich Shop ................................................................................................ 24
Rock Head ................................................................................................................. 25
Flowerpot Phonics ................................................................................................... 25
Final Activity—Raingear Rescue ................................................................................ 26
Gameplay Hints ............................................................................................................ 27
Practice Mode ................................................................................................................ 27
Program Extras—Learning Creations™ ....................................................................... 28
Create a Calendar! ........................................................................................................ 28
Paint a Picture! .............................................................................................................. 29
Make Some Music! ........................................................................................................ 29
Dreamship Tales™ CD .................................................................................................... 30
Troubleshooting ................................................................................................................ 32
Windows ........................................................................................................................ 32
Macintosh ....................................................................................................................... 34
Contacting The Learning Company .............................................................................. 37
Technical Support ......................................................................................................... 37
Customer Support ........................................................................................................ 37
Credits ................................................................................................................................. 38
Reader Rabbit® 1st Grade
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HARDWARE AND SYSTEM REQUIREMENTS*
Windows ® version
Macintosh ®
version
Runs on: IBM® PC and compatibles— Runs on: PowerPC® Macintosh
Pentium® 166 MHz or faster
computers—180 MHz or faster
With:
With:
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■
■
■
■
■
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■
32 MB of memory (RAM)
Hard disk with 100 MB of free
disk space**
8x or faster CD-ROM drive
16-bit color monitor capable of
640 x 480 resolution
Windows 95, 98, Me, 2000,***
and XP***
Windows-compatible sound card
Windows-compatible mouse
Recommended:
■
Browser, such as Netscape®
Navigator® 4.75 or Microsoft®
Internet Explorer 5.0 or higher
■ 28.8 Kbps or faster modem
■ Printer (color preferred)
■
■
■
■
■
32 MB of memory (RAM)
Hard disk with 100 MB of free
disk space**
8x or faster CD-ROM drive
Thousands color display, 13" or
larger
System 8.6 to System 9.1, OS X
Mouse
Recommended:
■
Browser, such as Netscape
Navigator 4.75 or Microsoft
Internet Explorer 5.0 or higher
■ 28.8 Kbps or faster modem
■ Printer (color preferred)
*In the interest of product improvement, information and specifications represented here are
subject to change without notice.
**An additional 7 MB of disk space may be required to install Adobe® Acrobat® Reader.
***If you are running Windows 2000 or Windows XP, you must have administrative
privileges to install this program correctly.
SETTING UP AND STARTING THE PROGRAM
Reader Rabbit 1st Grade runs from your CD-ROM drive. However, you need
100 MB of free hard disk space to store some program files.
Installing the Program
Some program files for Reader Rabbit 1st Grade will be installed on your
computer. If needed, the TLC Learning Launcher will also be installed on
your computer. (See Using the TLC Learning Launcher.)
Reader Rabbit® 1st Grade
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Windows
AutoPlay is usually enabled when you install Windows on your computer.
(See your Windows documentation for more information.)
To install the program with AutoPlay on:
1. Insert the program CD into your CD-ROM drive.
2. Follow the onscreen instructions to complete the setup process. Once
you’ve completed the setup, the program will run automatically any time
you insert the program CD into the CD-ROM drive.
To install the program with AutoPlay off:
1. Insert the program CD into your CD-ROM drive.
2. Double-click on My Computer.
3. Double-click on the CD-ROM icon.
4. Double-click onPlay.
5. Follow the onscreen instructions to complete the setup process.
MACINTOSH®
To install the program with the AutoPlay extension on:
1. Insert the program CD into your CD-ROM drive.
2. Follow the onscreen instructions to complete the setup process.
To install the program with the AutoPlay extension off:
1. Insert the program CD into your CD-ROM drive.
2. Double-click on the Reader Rabbit Preschool icon in the open window.
3. Follow the onscreen instructions to complete the setup process.
Starting the Program
WINDOWS®
To start the program with AutoPlay on:
1. Insert the program CD into your CD-ROM drive.
2. At the TLC Learning Launcher, click on Play.
There are two ways to start the program with AutoPlay turned off. You can
choose to follow either set of instructions.
To start the program with AutoPlay off (Option 1):
1. Insert the program CD into your CD-ROM drive.
2. Double-click on My Computer.
3. Double-click on the CD-ROM icon.
4. Double-click on Play.
5. At the TLC Learning Launcher, click on Play.
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To start the program with AutoPlay off (Option 2):
1. Insert the program CD into your CD-ROM drive.
2. Click on the Start button. Then choose Programs, The Learning Company,
Reader Rabbit, and Capers on Cloud Nine! in that order.
3. At the TLC Learning Launcher, click on Play.
MACINTOSH®
To start the program with the AutoPlay extension on:
1. Insert the program CD into your CD-ROM drive.
2. At the TLC Learning Launcher, click on Play.
To start the program with the AutoPlay extension off:
1. Insert the program CD into your CD-ROM drive.
2. Double-click on the program icon.
3. At the TLC Learning Launcher, click on Play.
Click here to access
this program’s user’s
guide.
Click here to
uninstall this
product.
Click here to begin
your adventure.
Click here to turn
background music
on or off.
Click here to
turn the sound
effects on or off.
Click here to exit
the program.
Click here to
go to the TLC
Home area.
Click here to
go to Learning
Creations.
Click here
to go to the
New! area.
Click here to get
technical support
help.
Click here to learn about other programs from
The Learning Company.
Reader Rabbit® 1st Grade
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USING THE TLC LEARNING LAUNCHER
The TLC Learning Launcher is your gateway to Reader Rabbit 1st Grade and
other programs from The Learning Company.
If you are not yet ready to begin playing Reader Rabbit 1st Grade , take some
time to explore the other areas of the TLC Learning Launcher. The TLC
Learning Launcher provides an innovative interface with convenient tools to
update and organize your Learning Company educational software through
The Learning Company’s secure server. On the Automatic setting, the
launcher will ask if you would like to receive an update. On the Manual
setting, you can click on the New! button any time you want to receive the
latest updates.
Note: The online services advertised as part of this product may be changed
or discontinued at any time.
Click here to go
to the Parents
area.
Click here to
go to the My
CD-ROMS
area.
Click here to
visitTLCKids.com
on the Web.
MY CD-ROMS AREA
If you have purchased and installed other products from The Learning
Company, you may be able to access those products in the My CD-ROMs
area.
PARENTS AREA
Go to the Parents area to learn more information about the TLC Learning
Launcher. Here you can change the Launcher setting to manual. You can also
find out which products from The Learning Company are appropriate for
different age groups.
TLC KIDS.COM
In the TLC Kids.com area, be on the lookout for fun movies and demos of
new products. You may also find updates that you can download for your
program.
Reader Rabbit® 1st Grade
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EDUCATIONAL FOCUS
In Reader Rabbit 1st Grade children embark on a fun and challenging
educational adventure that is customized to meet a child’s unique and
growing needs. The eight activities introduce basic first-grade content in
the curricular areas of language arts, mathematics, and science. The
activities focus on important skills in a variety of contexts, including:
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Open-ended activities that allow for creative expression
Games that support comprehension through multiple approaches
Activities with real-life applications
Playful and captivating arcade-style challenges
Problem-solving activities that encourage multiple solutions
Exploration and imaginative play using animation, drawing, and music
Auto-adjusting Skill Levels
The activities in Reader Rabbit 1st Grade provide three skill levels so that
players may progress from basic to more complex concepts at their own pace.
Reader Rabbit 1st Grade carefully monitors each child’s performance at every
level of an activity and automatically adjusts to his or her skill level. As each
activity is leveled up or down independently from the others, a child can
work on each skill at an appropriate level so that he or she will maintain a
sense of accomplishment and feel confident to move on to further challenges.
The skill levels can be manually adjusted at the program options screen.
(See Accessing the Program Options.) A Practice Mode is also available to allow
parents and children direct access to specific activities.
Activities — Concepts and Learning Outcomes
Reader Rabbit 1st Grade provides eight unique and engaging activities that
focus on mathematics, language arts, and science concepts introduced in a
first-grade curriculum. In this game, players will travel to three different
areas: Cloud Nine, Irvin’s House, and Raingear Forest.
Activity
Cloud Spelling Challenge
Amazing Art Gallery
Gumball Science
Musical Marble Patterns
Raingear Forest Math
Skills
Spelling; developing phonic skills (sound
and letter relationships, letter blends,
digraphs); developing vocabulary
Creating pictures, animating pictures
Reading comprehension; identifying animal
traits and habitats; predicting direction and
position of a falling object
Extending color and sound patterns
Adding (using counters), subtracting (using
counters), creating equivalent equations
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Silly Sandwich Shop
Flowerpot Phonics
Raingear Rescue
Recognizing and using coins; adding coins
(to reach a target amount)
Developing phonic skills (sound and letter
relationships); developing phonemic
awareness (word families, onsets, and
rhymes); developing vocabulary
Sorting by multiple attributes; identifying
and comparing common geometric shapes
CLOUD NINE
There are two activities on Cloud Nine: Cloud Spelling Challenge and
Amazing Art Gallery.
Children practice spelling and phonics skills in Cloud Spelling Challenge.
Players apply knowledge of consonant and vowel sounds, digraphs,
consonant blends, and letter patterns to spell or complete the spelling of
words ranging from three to seven letters.
Skills: Spelling; developing phonic skills (sound and letter relationships, letter blends,
digraphs); developing vocabulary
Level 1
Level 2
Level 3
Find the missing letter in a 3- to 4-letter word.
Find two missing qualities (letters, blends, or digraphs) in a
4- to 7-letter word.
Spell a 4- to 7-letter word by arranging letters, blends, and
digraphs.
The Amazing Art Gallery provides children with a unique way of expressing
their creativity. Through demonstration and oral directions, children are
taught to create a simple animation. This activity requires children to plan
their artwork and use predictive and anticipatory thinking skills.
Skills: Creating pictures, animating pictures
There is no leveling for this activity.
IRVIN’S HOUSE
There are two activities in Irvin’s House: Gumball Science and Musical
Marble Patterns.
Gumball Science incorporates a variety of science, reading, and problemsolving skills as the player positions multiple ramps to create a path for a
falling token to hit a correct word.
Skills: Reading comprehension; identifying animal traits and habitats; predicting
direction and position of a falling object
Level 1
Position 9 ramps to create a path to the word that correctly
completes a sentence about basic animal traits.
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Level 2
Level 3
Position 13 ramps to create a path to the word that correctly
completes a sentence about animal traits and habitats.
Position 10 ramps and navigate 3 obstacles to create a path to the
word that correctly completes a sentence about animal traits,
habitats, and life cycles.
In Musical Marble Patterns, children use visual and auditory cues to help
identify and extend music and color patterns. Recognizing and completing
patterns can help children identify patterns in other contexts such as
language arts (spelling and sentence patterns) and mathematics (number
patterns and functions).
Skills: Extending color and sound patterns
Level 1
Level 2
Level 3
Complete patterns made of two notes.
Complete patterns made of three notes.
Complete patterns made of chords.
RAINGEAR FOREST
There are three activities in Raingear Forest: Raingear Forest Math, Silly
Sandwich Shop, and Flowerpot Phonics.
In Raingear Forest Math, children practice math skills by creating and solving
addition and subtraction equations. This activity inspires creative problem
solving as the player finds numbers that will create equivalent equations.
Each number is presented both in numeral form and as a colorful “umbrella
sprout” for the child to use as a counter.
Skills: Adding (using counters), subtracting (using counters), creating equivalent
equations
Level 1
Level 2
Level 3
Add two numbers (sums up to 10).
Add three numbers (sums up to 10).
Subtract numbers (differences up to 10).
Add three numbers (sums up to 20).
Subtract numbers (differences up to 20).
In Silly Sandwich Shop, children use coins to purchase items and create a silly
sandwich. Counting with coins helps develop number sense and teaches
children to count by multiples, which is a first step in multiplication.
Skills: Recognizing and using coins; adding coins (to reach a target amount)
Level 1
Level 2
Level 3
Purchase items that cost up to 50 cents. (A running total is shown.)
Purchase items that cost up to $1.00. (No running total is shown.)
Purchase items that cost up to $1.50. (No running total is shown.)
In Flowerpot Phonics, children change the beginning, vowel, or ending
sounds of words to match a target word and/or picture. This practice in
Reader Rabbit® 1st Grade
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connecting sounds to letters improves reading and spelling ability. It also
strengthens phonemic awareness.
Skills: Developing phonic skills (sound and letter relationships); developing phonemic
awareness (word families, onsets, and rhymes); developing vocabulary
Level 1
Level 2
Level 3
Change one sound to match the target word with a picture.
Change two or three sounds to match the target word with a
picture.
Change one, two, or three sounds to match the target picture.
(The word is not shown.)
Capers on Cloud Nine! ends with Raingear Rescue, an exciting arcade
challenge. Children must think quickly to sort objects based on multiple
attributes including shape, color, and type. Sorting and classifying based on
common attributes is an important thinking and math skill.
Skills: Sorting by multiple attributes; identifying and comparing common geometric
shapes
Level 1
Level 2
Level 3
Sort objects based on one attribute (color, shape, or type of object).
Sort objects based on two attributes (color and type of object).
Sort objects based on two attributes (type of object and shape; or
color and shape).
LEARNING CREATIONS™ ACTIVITIES
Educating with music and art nurtures the imagination, addresses multiple
styles of learning, and gives children a unique means of understanding
themselves and the world around them. There are three Learning Creations
activities: Create a Calendar!, Paint a Picture!, and Make Some Music!
Calendars are wonderful tools to strengthen a child’s knowledge of time,
seasons, months of the year, and days of the week. In Create a Calendar!,
children can acquire organization and observation skills through keeping
track of extracurricular activities or charting the weather. Children can also
build vocabulary skills as they customize habitat scenes with plant and
animal stickers.
In Paint a Picture!, children can express themselves as they design pictures,
build words with alphabet stamps, and experiment with numbers and
shapes. In addition, this activity fosters hand-eye coordination and can
strengthen a child’s fine motor skills. Children can also mix colors and may
even invent new shades to complete their scenes from around the world.
Make Some Music! helps children experiment with and explore the language
of music. Just as children learn to build sentences, they can also build musical
phrases by clicking on the keyboard or by dragging whole notes, half notes,
quarter notes, or rests onto the musical staff. Listening skills are strengthened
as children compare the sounds of different instruments while playing their
musical compositions.
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RAINGEAR KEEPS FALLING ON MY HEAD
While watering his garden in Wordville, Sam the Lion wishes for rain. Just
then, something falls out of the sky and hits him on the head. Instead of
raining raindrops, the sky is raining raingear! So Sam the Lion and Reader
Rabbit climb into their fabulous Dreamship and soar up into the sky. They
follow the path of falling raingear to Cloud Nine, where they meet Queen
Cumulus, queen of the Cloud People.
Queen Cumulus explains that a steady stream of raingear is being thrown
onto Cloud Nine. The raingear has formed a pile so tall that it is starting to
topple over—causing raingear to fall down onto Wordville. The queen thinks
the raingear is coming from a funny island below Cloud Nine. So Reader
Rabbit and Sam the Lion zoom to the island in the Dreamship to check it out.
Reader Rabbit and Sam the Lion discover that the island is full of strange
trees that grow raingear. The island is called Raingear Island, and it’s the
home of Irvin the Inventor. Irvin hates rain, so he invented a machine that
throws raingear at the clouds to make them go away. But when Irvin hears
how much trouble the raingear is causing, he agrees to turn off his machine.
There’s just one problem. To turn off his machine, Irvin needs three things—a
big, round, purple hoop; a bag of extra-stretchy, jumbo rubber bands; and an
extra-soft, double-stuffed feather pillow. But he doesn’t have any of the three.
Can you help Reader Rabbit and Sam the Lion explore Cloud Nine and
Raingear Island in search of the things that Irvin needs? If you find the three
items and bring them back to Irvin, he will turn off his machine and stop the
avalanche of raingear. But don’t delay—the pile of raingear is getting bigger
by the minute. If you wait too long, it might topple over and bury Wordville!
Signing In
Before you can begin your adventure with Reader Rabbit and Sam the Lion,
you’ll have to sign in. First, click on NEW PLAYER. Type your name onto the
sign-in list, and then click on START.
Click here to sign
in a new player.
Click here to begin
your adventure.
Click on a name
in the sign-in list
to choose it.
Click on the
letters of your
name to sign in.
Click here to practice solving
problems. (See Practice Mode.)
Click here to exit
the program.
Click here to
delete a letter.
Click on the arrows
to scroll through
the sign-in list.
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To pick up the adventure where you left off, find your name on the list and
click on it. If you don’t see your name, just click on the arrows on the side of
the list until you find it. Then click on START to continue on your way.
When the sign-in list has 99 names, it is full. You’ll need to remove a name
before you can enter a new one. Click on the name you want to remove. Then
press Ctrl+R (Windows) or +R (Macintosh). This will permanently erase that
player’s adventure information from the hard disk.
If you want to take some time away from exploring Cloud Nine to practice
playing different activities, click on PRACTICE MODE at the sign-in screen.
Work on the problems for as long as you like, and then return to your
adventure whenever you’re ready. (For more information, see Practice Mode.)
Exploring Cloud Nine and Raingear Island
After signing in, you’re ready to start exploring Cloud Nine and Raingear
Island. Remember, your job is to find the three items that Irvin the Inventor
needs to turn off his Raingear-Throwing Machine. As you explore, you will
meet interesting characters and find challenging puzzles. If you solve these
puzzles, you can collect various objects. When you do, be sure to keep an eye
out for the three items that Irvin needs!
COLLECTING AND USING OBJECTS
To help Irvin the Inventor turn off his Raingear-Throwing Machine, you must
find three things—a big, round, purple hoop; a bag of extra-stretchy, jumbo
rubber bands; and an extra-soft, double-stuffed feather pillow. However, you
may have to collect other objects before you can find the items Irvin needs.
You will find different objects to collect as you play the activities on Cloud
Nine and Raingear Island. If you find an object that Irvin doesn’t need, you
should still collect it because it will be useful somewhere else in the program.
Click on an object to store it in Chester—your handy treasure chest from the
Dreamship. If you ever want to see what you have collected so far, just click
on Chester, and he will open up.
To use an item:
1. Click on the item.
2. Click anywhere
on the screen.
Click anywhere
on the lid to
close Chester.
As you play, you may need to use a certain object to move on in the game or
to exchange for something Irvin needs. If you have not yet found that object,
look for it as you explore Cloud Nine and Raingear Island. When you find the
object, simply go back to the scene where you needed that item and use it.
(Note: If you want to know where to find a certain object, see Gameplay Hints.)
Reader Rabbit® 1st Grade
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USING THE MAP
If you are ever lost in Cloud Nine or Raingear Island, you can always click
on the map to find out exactly where you are.
Small icons mark the different locations on the map, and a yellow circle
highlights your current location. You can find out what place each icon
represents by looking at the descriptions in this user’s guide. (Note: The map
only shows the locations that you have already visited.)
To go to a place on the map, simply click on its icon. You can also use the map
to access the various program options.
Click on a
location icon
to go there.
Click here to close
the map and go back
to where you were.
The yellow
highlight
shows your
current
location.
Click here to go to
the program options.
Click here to quit the
program. (Your game
will be saved.)
The marble indicates that you can earn singing
marbles of this color by playing this activity.
ACCESSING THE PROGRAM OPTIONS
At the program options screen, you can click on different buttons to access
the following options:
■
Click on progress report to check your progress on each activity in the
program.
Click on a
button to
go directly
to that
activity.
Look here to see
your progress for
each activity.
Click here to go
back to the program
options screen.
Click here to print
your progress report.
Click here to go to
the leveling screen.
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■
Click on sign in to go back to the sign-in screen.
■ Click on change levels to adjust the difficulty level for each activity
in the program. You can also turn auto-leveling off or on for any activity.
If you turn auto-leveling off for an activity, the difficulty level for that
activity will not change unless you manually adjust it at this screen.
Click on a button
to change the
difficulty level for
an activity in the
program.
Click on a
button to
go directly
to that
activity.
Click on an
auto-leveling
button to turn
auto-leveling off
or on for that
activity.
Click here to go to
your progress report.
■
■
■
■
■
Click here to go back to the
program options screen.
Click on music to turn off/on the background music in the program.
When music is turned off, the button becomes a lighter color.
Click on print to turn off/on the printing features in the program. When
printing is turned off, a slash mark appears across the button.
Click on movies to replay a movie that you have seen in the program.
(Note: This button is not available when you are playing in Practice
Mode.) For Macintosh users, the movie icon is only available when you
are not in an activity.
Click on exit to leave the program.
Click on credits to see the creative team that designed and produced
Capers on Cloud Nine!
Getting Help
As you travel throughout Cloud Nine and Raingear Island, there are many
ways to get help.
■
Some of the characters that you meet will give you specific directions
about what to do. Click on them if you need to hear the directions again.
■ Paige, the flying book, is always with you on your travels. Click on Paige
to hear helpful hints about how to solve the different puzzles.
■ Reader Rabbit and Sam the Lion can also give you helpful information.
Click on them to hear what they have to say.
Reader Rabbit® 1st Grade
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15
PLAYING THE GAME
When you begin your adventure at the entrance of Raingear Island, you can
choose to travel to one of three places—Cloud Nine, Irvin’s House, and the
Raingear Forest.
Click here to go
to Irvin’s House.
Click here to
fly to Cloud
Nine on the
Dreamship.
Click here to go
to the Raingear
Forest.
Click here to
go to the map.
Cloud Nine
Cloud Nine is the home of two activities—Cloud Spelling Challenge and
Amazing Art Gallery. But before you can play these activities, you must first
travel from the Edge of Cloud Nine to Cloud Nine Gateway.
EDGE OF CLOUD NINE
Collectible: bell (to be used in Cloud Nine Gateway)
The first time you enter the Edge of Cloud Nine, you will see a bell on the
ground. Click on the bell to store it in Chester. You will need this bell to enter
the gates at Cloud Nine Gateway. (See Cloud Nine Gateway.)
Click here to go
to Cloud Nine
Gateway.
Click on the bell to
collect it. (You need
this bell in Cloud
Nine Gateway.)
Click on the
Dreamship to fly
back to the
entrance of
Raingear Island.
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CLOUD NINE GATEWAY
To enter the Cloud Nine Gateway, you need to collect the bell from the Edge
of Cloud Nine and ring it. Once you have entered, you can choose to either
play the Cloud Spelling Challenge activity or go to Downtown Cloud Nine.
Click here to go to
Downtown Cloud Nine.
To ring the bell:
1. Click on Chester.
2. Click on the bell that you
collected at the Edge of
Cloud Nine.
3. Click anywhere on the
screen.
Click here to
go to Cloud
Spelling
Challenge.
Click here to
go back to
the Edge of
Cloud Nine.
Click on the sign to
hear it read aloud.
CLOUD SPELLING CHALLENGE
Activity focus: spelling; developing phonic skills (sound and letter relationships,
letter blends, digraphs); developing vocabulary
Collectibles: ladder (to be used in Rock Head), blue singing marbles (to be used in
Musical Marble Patterns)
That giant pile of raingear on Cloud Nine just keeps on growing! So a Cloud
Person named Wally is building a wall around the pile to keep the raingear
from falling down. Wally wants to add some cloud bricks to the wall. But the
words on his brick transport machine are missing some letters, so the bricks
keep falling through the gaps.
Can you help Wally build the wall by filling in the missing letters on his
machine? If you send three cloud bricks up to Wally, he will let you take his
ladder, which you can then use to climb the cliff at Rock Head. (See Rock
Head.) If you send Wally more bricks, you will collect some blue singing
marbles to use in Musical Marble Patterns. (See Musical Marble Patterns.)
Click on an
object to hear
that object’s
name.
Click here to
go back to
Cloud Nine
Gateway.
To fill in the missing
letters:
1. Look at an object in
Wally’s machine.
2. Click on the letter(s)
that complete the
object’s name.
3. Click on the space(s)
where those letters
belong.
4. Keep filling in letters
until the cloud brick
reaches the top.
Reader Rabbit® 1st Grade
•
17
DOWNTOWN CLOUD NINE
Take a stroll in Downtown Cloud Nine, where you can enter the Cloud Nine
Art Gallery or go to Cloud Sheep Crossing. You can also chat with Queen
Cumulus, who will ask you about your adventure and give you helpful hints.
Click here to go to
Cloud Sheep Crossing.
Click here
to go to the
Cloud Nine
Art Gallery.
Click on Queen
Cumulus to hear
helpful hints about
your adventure.
Click here to
go back to
Cloud Nine
Gateway.
CLOUD NINE ART GALLERY
Collectible: hat (to be given to the Rock Head)
Inside the Cloud Nine Art Gallery, you will meet a cloud artist named Miss
Cirrus. Queen Cumulus has asked Miss Cirrus to prepare an art show to
cheer up the Cloud People. Miss Cirrus has already created three animations,
but she needs at least one more for the show. So she is wearing a big hat as a
thinking cap to help her think of new ideas for her art.
Can you help Miss Cirrus create another animation by going to the Amazing
Art Gallery and making your own animated picture sequence? If you do,
Miss Cirrus will no longer need a thinking cap and will let you take her hat.
You can then give the hat to the Rock Head in exchange for the big, round,
purple hoop. (See Rock Head.)
Click on a blank
picture frame to go
to the Amazing Art
Gallery and create
a new animation.
Click here to go
back to Downtown
Cloud Nine.
Click on a
picture to go to
the Amazing
Art Gallery and
edit an existing
animation.
Click on the hat to collect it. You can give this hat to
the Rock Head. (Note: Miss Cirrus will let you take
the hat only if you have created a new animation
with at least four pages in the Amazing Art Gallery.)
Reader Rabbit® 1st Grade
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18
AMAZING ART GALLERY
Activity focus: creating pictures, animating pictures
At the Amazing Art Gallery, you can use your imagination to create a new
animation for the art show. To create an animation, you need to paint a series
of pictures. Each picture will become one page of your animation. The
pictures should show the same general scene, but each one should be slightly
different from the one before. Your animation can have up to 18 pages.
Once you finish your animation, go back to the Cloud Nine Art Gallery
where it will be displayed. And if your animation is at least four pages long,
Miss Cirrus will let you take her thinking hat. (See Cloud Nine Art Gallery.)
Click here to
print out your
animation.
The greyed-out
figure shows
your picture
from the
previous page.
Click here to undo
your last change.
Click here
to play or Look here
stop your to see which
Click on either
animation. page you are
side of the easel
working on. to go back to the
Cloud Nine Art
Gallery.
Click on a shape
to choose it.
Then click on the
place in your
picture where
you want to put
that shape.
Click on the recycling bin
to clear everything on the
page. (Note: If you click
on the bin while changing
an animation created by
Miss Cirrus, her original
animation will be restored.)
Click here to go
to the next page.
Click here to go
back one page.
Click on a
color from
your palette
to choose it.
Click on the
paintbrush
to use it to
paint your
picture.
To create an animation:
1. Paint a picture with the art tools.
2. Click on Next.
3. Paint another picture that looks
almost exactly like your first one,
except that it has a small change.
4. Keep painting new pictures for
your animation. Remember, each
new picture should differ just
slightly from the one before.
5. When you are finished with your
animation, click on Play to view
your creation!
Click on the paint
bucket. Then click
on an enclosed
area (for example,
a shape) to fill it
with color.
Click on the
eraser. Then
click on the
parts of your
picture that you
want to erase.
To print out and put together
a flip book of your animation:
1. Click on Print to print out all the
pages in your animation. (Multiple
pages from your animation will be
printed on a single sheet of paper.)
2. Cut the sheets of paper along the
dotted lines.
3. Put the pages of your animation in
order, and staple them together to
create a flip book.
Reader Rabbit® 1st Grade
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19
CLOUD SHEEP CROSSING
Cloud Sheep Crossing connects Downtown Cloud Nine and the Newspaper
Carrier Scene. But a parade of cloud sheep is blocking the entrance to the
Newspaper Carrier Scene! To reach the Newspaper Carrier Scene, you need
to find a whistle and blow it. This will stop the cloud sheep parade, and you
can then pass by. You can collect this whistle by playing the Gumball Science
activity at Irvin’s House. (See Gumball Science.)
Click on the sign to
hear it read aloud.
Click here to go
to the Newspaper
Carrier Scene.
(Note: You must
first blow a
whistle to stop
the cloud sheep
parade.)
To blow the whistle:
1. Click on Chester.
2. Click on the whistle that
you collected by playing
the Gumball Science
activity.
3. Click anywhere on the
screen.
Click here to go back to
Downtown Cloud Nine.
NEWSPAPER CARRIER SCENE
Collectible: bag of extra-stretchy, jumbo rubber bands (to be given to Irvin)
Once you make it across Cloud Sheep Crossing, you will meet Carrie, the
newspaper carrier for Cloud Nine. Carrie is busy wrapping up newspapers
with extra-stretchy, jumbo rubber bands so that the newspapers will fit in her
bag. If you give her a wagon to hold her newspapers, then she won’t need to
wrap them up and she’ll give you the bag of rubber bands. You can collect a
wagon by playing the Flowerpot Phonics activity in the Raingear Forest. (See
Flowerpot Phonics.)
To give the wagon
to Carrie:
1. Click on Chester.
2. Click on the wagon
that you collected by
playing the Flowerpot
Phonics activity.
3. Click anywhere on
the screen.
Click here to
slide down the
Rainbow Slide
to the Raingear
Forest.
Click here to
go back to
Cloud Sheep
Crossing.
Reader Rabbit® 1st Grade
•
20
Irvin’s House
From Irvin’s House, you can either go to the Gumball Science activity or take
a peek at the Raingear-Throwing Machine, which is on the way to the Musical
Marble Patterns activity. If you find the items that Irvin needs to turn off his
machine, be sure to come back to his house and give them to him.
To give an item to Irvin:
1. Click on Chester.
2. Click on the item that
you wish to give Irvin.
3. Click anywhere on the
screen.
Click here to go to
Gumball Science.
Click here to
go back to the
entrance of
Raingear Island.
Click here to go
see the RaingearThrowing Machine.
GUMBALL SCIENCE
Activity focus: reading comprehension; identifying animal traits and habitats;
predicting direction and position of a falling object
Collectibles: whistle (to be used in Cloud Sheep Crossing), green singing marbles
(to be used in Musical Marble Patterns)
One of Irvin’s greatest inventions is Geraldine the Gumball Machine.
Geraldine wants to be the smartest gumball machine in the world, so she
has gathered some sentences describing science facts. But each sentence is
missing a word. If you fill in the words for three sentences, Geraldine will
give you a whistle that you can use at Cloud Sheep Crossing. (See Cloud
Sheep Crossing.) If you complete more sentences, you can collect green
singing marbles for the Musical Marble Patterns activity. (See Musical
Marble Patterns.) Be careful—to select a word for a sentence, you must guide
a token down a series of ramps so that it slides into the slot for that word.
Click here to let the token fall.
Click on a ramp
to change its
position. (Note:
Locked ramps
show a red circle
and can’t be
moved.)
Click here to
go back to the
entrance of
Irvin’s House.
Click on a word or sentence
to hear it read aloud.
To choose a word to
complete the sentence:
1. Figure out which word
correctly completes
the sentence.
2. Click on the ramps so
that the token will fall
into that word’s slot.
3. Click on the token to lock
the ramps, and watch
the token fall. (Note: If
the token doesn’t fall
into the correct slot, try
moving some ramps.
Then click on the token
to let it fall again.)
Reader Rabbit® 1st Grade
•
21
RAINGEAR-THROWING MACHINE
Come take a look at the Raingear-Throwing Machine! You can even ride the
machine as a shortcut to Downtown Cloud Nine. But there’s one problem—
Irvin’s pet, Fluffy, is in the way. So each time you want to ride the machine,
you’ll have to feed Fluffy a sandwich from the Silly Sandwich Shop. (See Silly
Sandwich Shop.) If you don’t have a sandwich for Fluffy, you can go to
Musical Marble Patterns. You can also return to the entrance of Irvin’s House.
To feed Fluffy
a sandwich:
1. Click on Chester.
2. Click on the
sandwich.
3. Click anywhere
on the screen.
Click on the machine
to take a ride to
Downtown Cloud
Nine. (Note: You
must first feed Fluffy
a sandwich from the
Silly Sandwich Shop.)
Click here to go
back to the entrance
of Irvin’s House.
Click here to
go to Musical
Marble Patterns.
MUSICAL MARBLE PATTERNS
Activity focus: extending color and sound patterns
Collectible: extra-soft, double-stuffed feather pillow (to be given to Irvin)
One of the items that Irvin needs is an extra-soft, double-stuffed feather
pillow. This pillow is kept safe and secure behind a series of locked doors.
To unlock these doors, you need to complete nine marble patterns by using
the colored singing marbles that you collected from the other activities.
To place your
marbles in the
tray:
1. Click on Chester.
2. Click on the
marbles.
3. Click anywhere
on the screen.
Click here to
go back to the
RaingearThrowing
Machine.
To move a marble to the grid:
1. Click on the marble that you want
to move from the tray.
2. Click on the space on the grid
where you want to move that marble.
To complete a marble
pattern:
1. Look at the pattern of
marbles on the grid.
2. Move marbles from
the tray to the grid
so that they follow
the colored, musical
pattern. (Note: The
top row shows the
pattern you’re
making.)
3. Click on Play to check
your pattern.
Note: You need at least four marbles of each color to play this activity. To
collect marbles of a certain color, play Flowerpot Phonics (red), Raingear
Forest Math (orange), Silly Sandwich Shop (yellow), Gumball Science (green),
or Cloud Spelling Challenge (blue). (See Flowerpot Phonics, Raingear Forest
Math, Silly Sandwich Shop, Gumball Science, or Cloud Spelling Challenge.)
Reader Rabbit® 1st Grade
•
22
Raingear Forest
At the Raingear Forest, you can choose from two activities—Raingear Forest
Math or Silly Sandwich Shop. You can also visit the Rock Head, which is the
gateway to the Flowerpot Phonics activity.
Click here to
go to the Silly
Sandwich Shop.
Click here to
go to Raingear
Forest Math.
Click here to go
to the Rock Head.
Click here to
go back to the
entrance of
Raingear Island.
RAINGEAR FOREST MATH
Activity focus: adding (using counters); subtracting (using counters); creating
equivalent equations
Collectible: orange singing marbles (to be used in Musical Marble Patterns)
Irvin gathered so much raingear for his Raingear-Throwing Machine that he
damaged many trees in the Raingear Forest. Volunteer tree workers have
offered to carry umbrella tree sprouts to the damaged areas so that they can
be replanted. But first the workers need to load their branches with sprouts.
Can you help load the sprouts onto the workers’ branches? If you do, you
will earn orange singing marbles that you can use in the Musical Marble
Patterns activity. (See Musical Marble Patterns.) But be careful—each worker
can only carry a certain number of sprouts on each branch, so make sure the
number of sprouts on each branch equals the number on the worker’s trunk.
To move sprouts to or from
the tree worker’s branches:
1. Click on the group of
sprouts that you want
to move.
2. Click on the place where
you want the group of
sprouts moved.
3. Keep moving groups
of sprouts until the total
number of sprouts on
each branch matches
the number on the tree
worker’s trunk.
Look here
to see how
many sprouts
should be on
each branch.
Click here to
go back to
the Raingear
Forest.
These equations show how many
sprouts are currently on each branch.
Reader Rabbit® 1st Grade
•
23
SILLY SANDWICH SHOP
Activity focus: recognizing and using coins; adding coins (to reach a target amount)
Collectibles: sandwich (to be given to Fluffy in Raingear-Throwing Machine),
yellow singing marbles (to be used in Musical Marble Patterns)
At the Silly Sandwich Shop, you can choose from lots of fun toppings to make
your own silly sandwiches. Each time you choose a topping, take a look at the
item’s price. Then pay the lizard cashier with the correct coins, and place that
topping on your sandwich. For every sandwich that you make, you can
collect a yellow singing marble to use in the Musical Marble Patterns activity.
(See Musical Marble Patterns.)
Whenever you finish making a sandwich, be sure to collect it and store it in
Chester. You can use your sandwiches to feed Irvin’s pet, Fluffy, so that you
can ride on the Raingear-Throwing Machine. (See Raingear-Throwing Machine.)
(Note: Chester can hold up to 99 sandwiches. After that, you’ll have to feed
some sandwiches to Fluffy before you can collect some more.)
Click on the arrows
to see more toppings.
Click here when
you have finished
making your
sandwich.
Click on a coin,
and then click
on the counter
to pay the
cashier.
Place your
toppings here
(between the
two parts of the
sandwich bun).
Click on the bell
when you have
finished giving
coins to the
cashier.
Click here to
go back to the
Raingear Forest.
To make a silly sandwich:
1. Click on the topping that you want to buy.
(Click on the arrows to see more items that
you can use as toppings.)
2. Pay the cashier for that topping.
3. If you have paid the correct amount, you can
add it to your sandwich. First click on the
topping. Then click between the two parts of
the sandwich bun to place the topping in your
sandwich. (Note: If you wish, you can place
each topping on your sandwich multiple times.)
4. Keep adding toppings to your sandwich.
(Note: Each sandwich must have at least
three different toppings.)
6. When you finish making your sandwich, click
on the top sandwich bun. Your sandwich will
then be stored in Chester.
To pay the cashier:
1. Look at the cost of the
topping that you want.
2. Figure out which coins will
add up to that amount.
3. Give each coin to the
cashier by clicking on the
coin and then clicking on
the counter in front of the
cashier.
4. Click on the bell to see if
you have paid the correct
amount.
5. If you have not paid the
correct amount, count your
coins, and try paying again.
Reader Rabbit® 1st Grade
•
24
ROCK HEAD
Collectible: big, round, purple hoop (to be given to Irvin)
You can go to Flowerpot Phonics from this part of Raingear Forest. You can
also visit the Rock Head, but you need the ladder from the Cloud Spelling
Challenge to climb up the cliff. (See Cloud Spelling Challenge.) If you give the
Rock Head a hat from the Cloud Nine Art Gallery, he’ll give you the big,
round, purple hoop that he wears on his head. (See Cloud Nine Art Gallery.)
Click here to visit the Rock
Head. (Note: You must
first place the ladder from
Cloud Spelling Challenge
against the cliff.)
To place the ladder:
1. Click on Chester.
2. Click on the ladder, and
then click anywhere on
the screen.
To give the hat to
the Rock Head:
1. Click on Chester.
2. Click on the hat
from the Cloud
Nine Art Gallery.
3. Click anywhere
on the screen.
Click here to go back
to the Raingear Forest.
Click here to go to
Flowerpot Phonics.
FLOWERPOT PHONICS
Activity focus: developing phonic skills (sound and letter relationships); developing
phonemic awareness (word families, onsets, and rhymes); developing vocabulary
Collectibles: wagon (to be given to Carrie in the Newspaper Carrier Scene), red
singing marbles (to be used in Musical Marble Patterns)
When Irvin has items that he doesn’t want, he sends them to Mr. Bloom. Mr.
Bloom has special flowerpots that change items into new ones by switching a
beginning, vowel, or ending sound in the item’s name. But Mr. Bloom has too
much to do, so he needs your help. He will tell you what Irvin wants each
item to become. Your job is to figure out which flowerpot(s) will make that
change happen. If you help Mr. Bloom, he will let you have his wagon, which
you can give to Carrie, the newspaper carrier, in exchange for rubber bands.
(See Newspaper Carrier Scene.) He will also give you some red singing marbles
that you can use in Musical Marble Patterns. (See Musical Marble Patterns.)
To move an item:
1. Click on the
item.
2. Click on a
flowerpot or
box to move
that item there.
Click here to
go back to the
Rock Head. Change
beginning
sounds
here.
Change
vowel
sounds
here.
To change an item:
1. Look at the item’s name.
2. Figure out which letters to
change so that the item
becomes what Irvin wants.
3. Move the object to the
flowerpot(s) that will change
the name in that way.
4. When the object becomes
what Irvin wants, move it
to Mr. Bloom’s box.
Change
ending
sounds Move items here when you
have finished changing them.
here.
Reader Rabbit® 1st Grade
•
25
Final Activity — Raingear Rescue
Activity focus: sorting by multiple attributes; identifying and comparing common
geometric shapes
If you have found the three items that Irvin needs to turn off his machine and
have given him all three items, then you’re ready to play Raingear Rescue!
The huge pile of raingear has finally toppled over, and it’s your job to catch
and sort all of the falling raingear. After you finish sorting the raingear, you
can head home to Wordville with Reader Rabbit and Sam the Lion in the
fabulous Dreamship.
Before you can fly back to Wordville, you must successfully complete six
rounds of Raingear Rescue by correctly sorting and catching at least 10
pieces of raingear in each round. You can tell how many rounds you have
successfully completed by looking at the flags on the Dreamship. After each
round, a white flag will turn blue only if you have sorted and caught at least
10 pieces of raingear.
While playing a round of Raingear Rescue, you can keep track of how many
pieces of raingear you have caught by looking at the bottom of the screen. If
you have not caught 10 pieces of raingear by the end of the round, you can
always play another round and try again.
To sort the falling raingear:
1. Look at the barrels to see
what kind of raingear each
barrel should hold.
2. Look at the falling raingear,
and decide which barrel
should collect each piece
of raingear.
3. Move Reader Rabbit and
Sam the Lion so that each
piece of raingear falls into
the correct barrel. (Note:
There will be some pieces
of raingear that should not
be collected in any of the
barrels. Let those pieces of
raingear fall to the deck of
the Dreamship.)
To move Reader Rabbit
and Sam the Lion:
■ Use your mouse to
move left or right.
The blue flag(s)
show how many
rounds you have
successfully
completed.
Look here to see how
many pieces of raingear
you have caught in the
current round.
The label on each
barrel shows what
kind of raingear it
should hold.
Note: Once you begin playing Raingear Rescue, you cannot go back to any of
the other locations in the program. To visit these locations or to play the other
activities, you will need to sign in as a new player and start a new adventure.
Reader Rabbit® 1st Grade
•
26
Gameplay Hints
If you can’t find an object that you need, or if you can’t go to a certain part of
Cloud Nine or Raingear Island, take a look at some of the hints below:
What Irvin Needs:
A big, round, purple hoop
How to Get It:
Give the Rock Head a hat from the Cloud
Nine Art Gallery.
Bag of extra-stretchy, jumbo rubber bands Give Carrie, the newspaper carrier, the
wagon from Flowerpot Phonics.
Extra-soft, double-stuffed feather pillow Play Musical Marble Patterns.
What You Want to Do:
Enter Cloud Nine Gateway.
Cross Cloud Sheep Crossing.
Ride the Raingear-Throwing Machine.
Play Musical Marbles Patterns.
Visit the Rock Head.
How to Do It:
Ring a bell from the Edge of Cloud Nine.
Blow a whistle from Gumball Science.
Feed Fluffy a sandwich from the Silly
Sandwich Shop.
Collect four singing marbles of each color
from Cloud Spelling Challenge (blue),
Gumball Science (green), Raingear Forest
Math (orange), Silly Sandwich Shop
(yellow), and Flowerpot Phonics (red).
Place the ladder from Cloud Spelling
Challenge against the cliff at Rock Head,
and climb up.
Practice Mode
If you would like to take some time away from the adventure in Cloud Nine
and Raingear Island to work on the activities in the program, you can choose
to play the activities in Practice Mode.
Simply click on PRACTICE MODE at the sign-in screen. The map of the
program will appear. Choose an activity to practice by clicking on the small
icon for that activity. (See Using the Map.)
You can select the difficulty level for each activity that you practice by
clicking on change levels at the program options screen, clicking on a
difficulty level button, and turning off autoleveling for that activity. You can
also click on progress report at the program options screen to view your
progress in each activity. (See Accessing the Program Options.) However, once
you leave Practice Mode, your work and progress will not be saved.
While in Practice Mode, you can work on any of the activities for as long and
as often as you’d like. However, you will not collect any items. You also will
not be able to watch the program’s movies or listen to the program’s songs.
When you are ready to return to your adventure with Reader Rabbit and Sam
the Lion, click on SIGN IN from the program options screen. Then choose your
name, and click on START.
Reader Rabbit® 1st Grade
•
27
PROGRAM EXTRAS — LEARNING CREATIONS™
Don’t forget to check out the extra learning activities that are included on the
Reader Rabbit 1st Grade program CD. As you play and learn with Reader
Rabbit and his friends, the Learning Creations activities will stretch your
imagination in many ways. You can create and personalize your own
calendar; paint pictures; and experiment with music. And if you ever need
help while playing any of the Learning Creations activities, just click on
Reader Rabbit!
Click here to
go to Create
a Calendar!
Click here
to go to Paint
a Picture!
Click here to
go back to the
introductory
screen for
Click here to
go to Make
Some Music!
Capers on
Cloud Nine!
Create a Calendar!
Have you ever wished that your calendar listed the dates that are important
to you? With Create a Calendar!, you can design and print out a calendar
that keeps track of special events—like birthdays, school holidays, music
recitals, and sports activities. You can also make calendars for your family
and friends.
Click on an art sticker.
Then place it by clicking
again on your calendar.
Click on the arrows to
see more art stickers.
Click here to choose
a different background.
Click on
the arrows
to change
months.
Click on Reader Rabbit
if you need help.
Click on the arrows to
see more day stickers.
Click here
to print your
calendar.
Click here to go
back to the Learning
Creations main screen.
Click on a day sticker.
Then click on the day
you want to mark.
Reader Rabbit® 1st Grade
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28
Paint a Picture!
Use your imagination along with Reader Rabbit’s art supplies to paint a
beautiful picture. You can draw your own picture or complete scenes from
around the world. Choose from the many colors that are provided, or mix
your own shades. Add words to your pictures by using the alphabet stamps.
Or use the other stamps for additional decoration. When you have completed
your picture, be sure to print it out so you can share it with your friends!
Click here to choose
a different scene.
Click on a color
to choose it.
Click on a stamp, and
drag it to your picture.
Click here to
mix your own
colors.
Click on the arrows
to see more stamps.
Click on Reader Rabbit
if you need help.
Click here to
undo your last
move.
Click on the arrows to
Click on a fill, paint,
see more letter and
smudge, spray, or
erase tool to choose it. number stamps.
Click here
to print your
picture.
Click here to go back
to the Learning
Creations main screen.
Make Some Music!
Do you know what sounds are made by different musical instruments?
With Make Some Music!, you can listen to the same song played on different
instruments and then decide which one you like best. You can also write
your own music. Just click on the onscreen keyboard or the bird holes. Or
click and drag the note and rest stickers onto the musical staff to create a
beautiful melody. When you finish your composition, be sure to print it out
to play for your family and friends.
Click on
the holes
to make
music with
the singing
birds.
Click on the
keys to see
what sounds
they make
and to write
new tunes.
Click here to choose a new song.
Click on a note or rest, and
drag it to a place on the staff.
Click on the musical
instrument to change it.
Click and drag the slider to
change the music’s tempo.
Click here to change sharps
to flats or flats to sharps.
Click here to play your music.
Click on Reader Rabbit
if you need help.
Click here to
Click here to go back to the
print your music. Learning Creations main screen.
Reader Rabbit® 1st Grade
•
29
Dreamship Tales™ CD!
The Dreamship Tales CD features 104 printable activities that can be done
away from the computer. The CD also offers additional Reader Rabbit games
to play, and music videos to watch. These songs from the adventures of
Reader Rabbit and friends can also be played on an audio CD player.
Click here to print
activities to do
away from the
computer!
Click here to
watch music
videos!
Click here to play
additional activities!
Click on a song to watch a music video!
Choose a group of printable activities themed to
each adventure!
Reader Rabbit® 1st Grade
•
30
Choose a game activity to play from each adventure.
ACCESSING THE SONGS ON THE DREAMSHIP TALES CD
The songs on the Dreamship Tales™ CD can be played on an audio CD player
or on a computer. It may be necessary to advance the CD to Track 2 if the
audio CD player does not do so automatically.
To play the songs on a computer:
WINDOWS®
1. Insert the program CD into your CD-ROM drive.
2. Click the Start button. Then choose Programs, Accessories, Entertainment,
and CD Player in that order.
3. At the CD Player, click Play.
MACINTOSH®
1. Insert the program CD into your CD-ROM drive.
2. Choose the Apple CDAudio Player in the Apple menu if it is not already
visible.
3. At the CD Player, click Play.
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TROUBLESHOOTING
Try this first! If you have problems running the program, try cleaning the
CD. Gently remove any fingerprints and dust using a clean, soft, lint-free
cloth dampened with water or a CD-cleaning solution. Avoid using materials
such as tissue, which may scratch the CD.
Windows®
1. The Reader Rabbit 1st Grade program icon does not appear on the
desktop or in the Start menu.
• Reinstall the program.
2. You see a message telling you that there is not enough available space
on the hard disk.
Reader Rabbit 1st Grade requires 100 MB of hard disk space for the
program’s data and executable files. (Additional hard disk space will be
required to save player information for more than five players.)
• Create some free hard disk space by removing some files after backing
them up.
3. You see a message telling you that there is not enough memory to run
the program.
Reader Rabbit 1st Grade needs at least 32 MB of installed memory (RAM)
to run. Your computer’s memory may be filled with other programs that
are running in the background.
• Close any other applications that are running, and restart the program.
4. The mouse doesn’t seem to work.
There are times in the program when the animation or sound cannot be
interrupted. You will see the hourglass cursor on the screen, and any key
presses or mouse clicks will be ignored.
• Wait until the animation or sound stops and your normal cursor
returns. Then try pressing the keys or clicking the mouse again.
5. Program speed is very slow.
Reader Rabbit 1st Grade needs at least a Pentium 166 MHz computer with
a 8x CD-ROM drive for basic performance.
• Close any other applications that are running.
• Make sure that you have the latest Windows video drivers for your
graphics card. (Contact the video card manufacturer for the latest
drivers.)
6. You do not hear music, sound, or speech.
• Check that the speakers are properly connected to your computer.
Reader Rabbit® 1st Grade
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32
Make sure that they are getting power and are turned on, and that
the volume is turned up.
• Make sure that your sound card is Windows compatible and is
properly installed for Windows. Be sure that the sound card is
specifically designed to work with the version of Windows that
you are using. Also check that the volume is properly set. See the
manufacturer’s documentation for information relating to your
sound card.
• Make sure the mixer level setting is correct.
Click on the Start button. Choose Programs from the Start menu.
Next choose Accessories. Then choose Multimedia (Windows 95) or
Entertainment (Windows 98, Me, XP), and choose Volume Control.
Make sure that the sliders on the mixer control panel are all the way
up and that no mute buttons are selected.
7. Strange graphics appear; the game action stops unexpectedly.
• Try using the 800 x 600, 16-bit color display mode driver that came
with your video card. (See your Windows documentation for more
information.)
• Make sure you have the latest Windows video drivers installed.
(Contact your video card manufacturer for more information.)
8. Colors don’t look right.
• Adjust your monitor’s color and brightness.
• Make sure your color display is set to 16-bit.
• Turn off your screensaver.
• Close any other applications that are running.
• Make sure you have the latest graphics drivers installed. (Contact
your video card manufacturer for more information.)
9. The program window seems small.
The program window may not fill the entire screen.
• For maximum window size, make sure the display mode is set to
800 x 600. (See your Windows documentation.)
10. Nothing prints.
• Make sure the printer is plugged in and switched on.
• Check the indicator light on the printer to be sure the printer is
“online” or “selected.”
• Make sure the printer cables are connected tightly.
• Make sure you have selected at least one print item from the Printing
area. Where applicable, make sure you have selected either Colored In
or Outlined.
11. When you print, pictures or text look faint, blurred, or streaky.
• Check your print quality settings. (See your printer documentation.)
• Replace your printer’s ink cartridge.
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12. The printer displays an “out of memory” message.
• Make sure your printer has at least 1 MB of memory.
13. You are not able to connect to our online Web sites.
This feature requires an Internet browser.
• Make sure that you have a browser properly installed. (See your
browser and Windows documentation for more information.)
• Make sure that the files with an .HTM extension (for example,
“bookmark.htm”) are associated with the browser of your choice.
To check this, double-click on any .HTM file. If the browser does not
launch, create an association from the File Manager. (See your
Windows documentation for more information.)
Macintosh ®
1. You do not see the Reader Rabbit 1st Grade program icon.
• Make sure the program CD is inserted in the CD tray, printed side up.
• Try restarting your computer and/or rebuilding your desktop.
• Make sure that the CD-ROM drivers are correctly installed.
2. You see a message that there is not enough space on the hard disk.
Reader Rabbit 1st Grade requires 100 MB of hard disk space for program
data files. (Additional hard disk space will be required to save player
information for more than five players.)
• Create some free hard disk space by removing some files after backing
them up.
• Adjust the Virtual Memory setting to take less hard disk space.
(See your Macintosh documentation for more information.)
3. You see a message telling you that there is not enough memory to run
the program.
Reader Rabbit 1st Grade requires at least 32 MB of installed memory
(RAM) to run. Try to increase available memory and then start the
program again. (Depending on which Internet browser you use, you may
not be able to run both your browser and the program with only 32 MB
of RAM.)
• Quit any programs that you may be running.
• Turn off or remove from the System Folder non-Apple® control panels.
• Reduce the size of the disk cache in the Memory control panel.
(See your Macintosh documentation for more information.)
• Turn off AppleTalk®.
4. The mouse doesn’t seem to work.
There are times in the program when the animation or sound cannot be
interrupted. You will see the watch cursor on the screen, and any key
presses or mouse clicks will be ignored.
Reader Rabbit® 1st Grade
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34
• Wait until the animation or sound stops and your normal cursor
returns. Then try pressing the keys or clicking the mouse again.
5. The music and voice in the game are too loud or too soft.
• Choose Volumes from Control Panels. Adjust your system’s speaker
volume as needed by selecting the Volume setting.
6. You do not hear music, sound, or speech.
• Make sure that the Volumes setting in the Sound control panel in
Control Panels is not set to zero.
• If you have external speakers, make sure they are turned on and
getting power and that they are properly connected to your computer.
Also check the speaker volume.
• Turn off or remove from the System Folder non-Apple control panels
and extensions. (Leave the CD-ROM drivers.) Restart your computer.
7. You hear popping noises in the game sounds and character voices.
If you are running System 8.6 or higher, installing the Apple Sound
Manager (included on your program CD) should eliminate this problem.
Sound Manager changes how the system handles sound and improves
the program’s sound quality. To install Sound Manager, follow the
instructions below:
a. Insert the Reader Rabbit 1st Grade CD into your CD-ROM drive. In the
open Reader Rabbit 1st Grade window, scroll down until you see two
icons: Sound Manager and Sound.
b. Drag the Sound Manager and Sound icons into your active System
Folder icon. (Do not open the System Folder first.) The active System
Folder has a picture of a small computer on it.
c. Click on OK in the dialog box that appears.
d. Restart your Macintosh.
8. The program window seems small.
The program window may not fill the entire screen.
• For maximum window size, make sure the display mode is set to
800 x 600 in the Monitors control panel.
9. Program speed is very slow, or sounds and animations do not play
smoothly.
Reader Rabbit 1st Grade needs at least a 180 MHz Power Macintosh
computer with a 8x CD-ROM drive for basic performance.
• Make sure Virtual Memory is turned off in your Memory control panel.
10. Nothing prints.
• Make sure the printer is plugged in and switched on.
• Check the indicator light on the printer to be sure the printer is
“online” or “selected.”
Reader Rabbit® 1st Grade
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35
• Make sure the printer cables are connected tightly.
• Make sure you have selected at least one print item from the Printing
area. Where applicable, make sure you have selected either Colored In
or Outlined.
11. When you print, pictures or text look faint, blurred, or streaky.
• Check your print quality settings. (See your printer documentation.)
• Replace your printer’s ink cartridge.
12. The printer displays an “out of memory” message.
• Make sure your printer has at least 1 MB of memory.
13. You are not able to connect to our online Web sites.
This feature requires an Internet browser.
• Make sure that you have a browser properly installed. (See your
browser and Macintosh documentation for more information.)
Reader Rabbit® 1st Grade
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36
CONTACTING THE LEARNING COMPANY
Technical Support
If you have questions about your Bounce Down in Balloon Town! program,
please refer to the Troubleshooting section. If you do not find an answer to
your question, visit our Web site at: http://www.riverdeep.net/
learningcompany/support. Click Product Support. Select the product name
from the alphabetical list and check to see if the problem you are experiencing
is listed among the FAQs. If you need to speak to a technical support
representative, click Contact Us and scroll down to the Technical Support area
for the appropriate number.
You may be asked to provide the following information:
✔ Your contact information (name and email address, plus phone
✔
✔
✔
✔
✔
✔
✔
✔
✔
✔
✔
or mailing address if you wish)
Description of the problem
you’re having
Product name and version
number (The version number is
often printed on the CD label.)
Brand of computer
Operating system (for example,
Windows 98 or Mac® OS 8.6)
Processor type and speed
RAM memory (in MB or
megabytes)
Video card manufacturer
Sound card manufacturer
Printer type
Hard disk space remaining
Background programs (antivirus programs or screensavers)
Customer Support
SMILES GUARANTEED!
If you are not completely satisfied with this product, The Learning Company
will gladly refund your purchase price. Return the complete package to us at
The Learning Company, Dock Door #9, 120 Hidden Lake Circle, Duncan, SC
29334, within 30 days of purchase. Include a copy of the sales receipt, packing
slip, or invoice showing the store name and location. Please enclose an
explanation for the return. Allow 4-6 weeks for refund. Limit 1 per
household. Dealers, wholesalers, and their immediate families are not
eligible.
Reader Rabbit® 1st Grade
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37
Credits
PROJECT MANAGEMENT
DESIGN TEAM
Chris Hoge
Kari Ann Imamura
Gina Morimoto
Tony Villador
Michelle Woods
Director of Creative
Development
Drayson Nowlan
ART
DESIGN
Lead Artist
Tony Villador
Design Manager
Chris Hoge
Artists
Annette Bowman
Ann Horowitz
Krista Hubbard
Joy Steuerwald
Roberta Lee Woods
Art Director
Nick Stern
Ink & Paint Artists
Arnel Domingo
Tim Nelson
Craig Wong
Vocal Coach
Kelly Burge
Creative Director
Kenny Dinkin
EDITORIAL
Editorial Manager
Gabriele Rennie
Editor
Elizabeth Robinson
Animator
Pam Stalker
Contributing Writer
Alon Kaplon
Art Manager
Fred Butts
User’s Guide Writer
Emmeline Chen
Animation
KnowWonder
Lightsource Studios
Movie Animation
Animotion
Waahoo
Movie Compiler
Mike Gray
Backgrounds
Fluent Solutions
Johnny Karwan
AUDIO
Lead Audio Lead
Jeff Gordon
Lead Sound Designer
Andrew Kawamura
Musical Producer
David Nowlin
Sr. Composer & Songwriter
Alan Nu
Composer
Daniel Ward
Casting & Directing
Jim Foote
Dialogue Editing & Sound
Design
Mike Morales
Sound Design
Jamie Hert
Audio Manager
Brian Burge
Production Specialist
Jenny Nguyen
EDUCATION
Education Designers
Gina Morimoto
Susan Fryer Patrick
Child Test Coordinators
Maureen Shumway
Shelly Hall
Teacher Software Reviewers
Christine Chellino
Kim Dukes
Quynh Vu
ENGINEERING
Lead Sr. Software Engineers
Kari Ann Imamura
Brian Saunders
Sr. Software Engineers
Jack Martinelli
Cuong Nguyen
Assoc. Software Engineer
Will Gayer
Staff Software Engineer
Brian Tepper
Principal Software Engineer
Darrell Fetzer
Production Engineers
Lyn Bernabe
Midori Mizuba
John Varela
Engineering Director
Peter Fokos
Vice President, Engineering
Hugo Paz
Development Producer
Michelle Woods
Development Director
Sid Weber
Fluffy
Tony Villador
READER RABBIT
BRAND MANAGEMENT
QUALITY ASSURANCE
Sr. Brand Producer
Bill Romer
QA Lead
Kevin Douglas
Assoc. Brand Producer
Marc Goodman
QA Lead
Tracy Gibson
Sr. Marketing Manager
Tom Craven
QA Testers
James Cooper
Dean Coronado
Lana Freund
Kenneth LeVie
Wali Rahmani
Anthony Wickizer
Shane Wright
QA Supervisor
Carlos Molina
Assoc. Marketing Manager
Shannen Root
QA Manager
Dan Mizuba
Sr. Contract & IP
Administrator
Sara Guinness
VOICE TALENT
Reader Rabbit
Marina Cashmark
Sam the Lion
Terry McGovern
Paige
Julissa Aguirre
DESIGN SERVICES
Design Services Manager
Sally Mark
Assoc. Design Services
Manager
Lisa Wilson
LEGAL
OPERATIONS
Operations Manager
Carole Kochan
Operations Specialist
Patricia Aparicio
PUBLIC RELATIONS
Queen Cumulus
True Heitz
Media Manager
Evelyn Dubocq
Irvin the Inventor
Charles Martinet
Assoc. Public Relations
Manager
Debbie Galdin
Miss Cirrus
Elaine Clark
ADMINISTRATIVE
Wally Nimbus
Les Hedger
Contract Administrator
Ganean De La Grange
Lizard
Greg Hubbard
Executive Assistant
Sallee Green
Mr. Bloom
Greg Hubbard
SPECIAL THANKS
Carrie the Newspaper
Carrier
Alexene Farol
Marvin the Musical Pattern
Lock
Wally Fields
Geraldine the Gumball
Machine
Andrea Satin
Squirrel
Jenny Rae
Rock Head
Adam McArthur
Loudspeaker
Sylvia Mullally
Tedd and Patsi Anasti
Malinda Maynor
Ellis Weiner
All the kids who helped us
test our product!
TLC, EDUCATION
DIVISION
Controller
Lisa Thomas
Vice President, Marketing
Mark Hittie
Vice President, R & D
Derek Miyahara
Sr. Vice President, GM
Eric Stone
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