View manual text
TABLE OF CONTENTS
2
Introduction
3
• Briefing
• A Brief History of the
Future, by Dr. Raines
• Mission Objectives
• Menu Screens
• Multiplayer Set-up
• Local Area Network
• Modem Game
• Internet Game
• Register for a Westwood
Online Account
3
8
10
10
11
12
13
13
14
Playing the Game
15
• Control Functions
• Control Specifics
• Game Screen and HUD
15
17
18
Vehicles
20
• Battle Force Tank
• Enemy Vehicles
21
22
Weapons
30
Pick-ups
40
Single Player Campaigns
42
Multiplayer Worlds
45
• World Descriptions
45
Credits
48
Electronic manual conversion
by IMGS, Inc.
2
INTRODUCTION
BRIEFING
INTERNET TRANSMISSION - Time Stamp May 5,
2019.....14:06
Server Connecting...Receiving
Transmission...555@99984jd99
Attention2600////Time Loop Emergency
Transmission////Contact Achieved... rebel contingent from the
future9989machines are out of control8984seeking
help88786885///our position may be detected at any
time888784please respond///humans are turning into
Internet zombies////3corporate greed has finally made
humans insignificant9999-8it's just us against machines even
more heartless than their creators///have commandeered a
high-tech enemy weapon98840983728Battle Force
Tank////471345i2///hacked into their system
9858378913@@@to connect with you through a time
loop//2oqu35u0uoj//you must control the BTF by remote
control3y1098 y38it is the only way12593285to bring enemy
down...19839-71please monitor this connection for future
transmission329-9218must disconnect3188709823
ERROR: SERVER DISCONNECT
33
M
MEGACORP
press release
February 25, 2016
For Immediate Release
MEGA CORP INTRODUCES ROBOWARRIOR 3000--THE SOLDIER OF THE FUTURE
MEGA CITY--Dominic Vendouris, CEO of Mega Corp Industries
recently unveiled the newest in the company's successful line of
robotic products--THE ROBOWARRIOR 3000--a fully mechanized, fully computerized, anthropomorphic robot warrior.
Unprecedented technology has allowed Mega Corp engineers to
create this robotic soldier capable of firing high-tech weaponry
on targets recognized through artificial intelligence coding.
"World leaders have spoken of the bloodless wars of the future,"
said Vendouris. "We believe the Robowarrior 3000 will make this
prediction of war without human bloodshed a reality."
The Robowarrior 3000 is currently undergoing testing in an
undisclosed desert location. Response from the United States
Congress Committee on Robotic Warfare has been overwhelmingly positive.
"Machines have become an integral part of our lives, from the
government-issued PCs now bringing the world into each
American's home through the Internet, to our tools of war," said
Committee Chair, Congressman Robert Weiler of Mississippi. "Our
country can only benefit from such great strides in technology."
Mega Corp is a leader in the field of war technology. Recent government projects have included military tracked vehicles,
remote-controlled munitions and robotic bomb disarmament
technology.
Making Better Living through Technology a Reality
4
4
Mega Corp Wins
Anti-Trust Suit
W
ashington, D.C.—Despite disagreement in the court of public
opinion, the Federal Court has
handed down a decision in favor of
Mega Corp, awarding the manufacturing giant a victory in the most
significant anti-trust suit of the 21st
century. As a result of the ruling,
Mega Corp will now be able to maintain its domination of the war industry. Sources say the decision comes
after weeks of testimony, including
complaints by the second largest
competitor, Pomme Industries. The
final ruling called into play the
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6
INTERNET TRANSMISSION - Time Stamp May 6,
2019.....08:11
Server Connecting...Receiving
Transmission...555@99984jd99
1945285///a secure location has been reached99d-d-////we
will take this time to identify ourselves940328471Dr. Raines
is our leader958193basically a Ph.D. in hacking
8148930178he has lead the revolt against the technological74903198takeover since its beginnings in your
time923804829maybe the Unibomber had the right
idea90483179Raines says93094893////I am Simmons83921a woman, but don't let that fool you39028///I make up for
my lack of testosterone with a wicked attitude391388328and special ops training your Seals would drool
at398029894Wayne is our hacker prodigy1309871his
paranoia is one of his best features837103724////enough
chit-chat381-0jdnjkaf///we will be contacting you with your
objectives via this connection314327984objectives will be
given on a need-to-know3i24u//1basis7777information on
your weapons and enemy technology will be downloaded in
a brief to follow///you will be operating a tank from your
current remote position3////7032...there's not much time
left998before we're all dead meat37190we don't know who
you are3p132but you're all we've got 3712873.............
.............................................. TRANSMISSION interrupted.
DOWNLOADING COMPLETE. Refer to following brief for
objectives and enemy intelligence information.
7
A BRIEF HISTORY
OF THE FUTURE
By Dr. Raines, Ph.D.
Tanks patrol desolate city
streets. Turrets and missile
sites threaten the skies.
Robot warriors carrying
pulse rifles surround military
installations. What's become
of Earth? Machines have
taken over. Corporate greed
and rapid technological
advancements have made
humans pawns of their own
creations. As a resident of
the past, this may all seem
shocking to you. Perhaps a
bit of background would
soften the blow.
During the first fifteen years
of the 21st century, Mega
Corp began to dominate
computer technology in
both peace-keeping and
war-fighting applications. As
this giant churned out better
and better technology for
manufacturing and warfare,
humans were relegated to
service industries or to
working as drones on PC
terminals. The Internet grew
in popularity to the point
that
the
Government
issued
PCs
for
every
home in America, from
welfare-bound families, to
high society. Telecommuting
became the norm. Mega
Corp became the largest
employer in the United
8
States. By 2010, every
computer in America used
Mega Corp software and
was Internet-connected and
monitored through the
Mega Corp Network-antitrust suits be damned. Each
day, Mega Corp would issue
government-endorsed messages through their Network
that would broadcast promachine propaganda. As it
became more apparent that
humans were the weak link
in a technological takeover,
the population suffered
what your psychologists
might call a massive case
of low self-esteem. The
downtrodden population
gave in even more to Mega
Corp's browbeating messages. The country was
becoming brainwashed. A
land of Internet zombie
drones on the payroll
of Mega Corp, whose only
connection with "reality"
was through the Network
and their Mega Corp-produced modems. So disdainful
of the part humans played
in their world domination,
Mega Corp even began
developing clone technology
in order to replicate drone
workers. The second part of
their plan was to eliminate
the human race altogether.
In 2018, the wonders of artificial intelligence turned
ugly in the hands of a few
disillusioned Mega Corp programmers. Frustrated at
being a part of such an ethically challenged corporation,
these hacks altered coding in
various Mega Corp products
—turning certain robot and
tank machinery into selfdirected,man-killing
machines. The irony is, these
programmers were among
the first to die at the hands
of the machines during a
melee at the corporate
headquarters of Mega Corp
in December of 2018. Even
more ironic, these iconoclastic workers had actually furthered Mega Corp's plans of
human eradication.
Unfortunately, when they
died, so died the killer code
and any hope of reprogramming the metal monsters.
Today, May of 2019, in a wartorn, machine-ravaged
world, only a few freethinkers remain. Only a few
outsiders have escaped the
spell of the Network. We call
ourselves the Alliance of
Dissidents--A.D. I am Dr.
Raines, leader of the
Alliance, a former professor
at an ivy-league university,
banned from teaching for
my criticism of the technological movement. I have
formed an underground
resistance. We operate out
9
of abandoned buildings and
travel at night to avoid
detection by the machines.
We have survived this long,
but we cannot defeat the
Network by ourselves. Our
Alliance of Dissidents needs
help from an outsider.
Thanks to some creative
hacking; Simmons, Wayne
and I have developed a computer program that gives us
remote control over an
experimental enemy tank.
We have also tapped into a
way to send the control program through a time loop to
the recent past–the late 20th
Century. Through pirate
channels, our operative in
the past–whomever is reading this–will be able to
bypass viruses and other
Network computer defenses
to gain complete control of a
Battle Force Tank--the most
powerful and versatile war
machine of this century. Now
we must wait in hopes that
the right person will intercept our message, someone
who is not afraid to join our
threatened cause and help
to liberate the future from
computer control. I cannot
emphasize the gravity of our
situation enough. This stands
to be known as the last battle of man.
MISSION OBJECTIVES
MENU SCREENS
Survival is not enough. You
must hunt down and crush
enemies with superior skill
and advanced weaponry. In
the single-player campaign
game, you are one against
many, going up against endless waves of computer-controlled tanks, turrets and
clones. Your goal is to make
your way through six
enemy-infested campaign
theaters and to obliterate
all computer-controlled
operations. The Alliance of
Dissidents will help you
from their remote location,
giving you mission goals and
information as you go.
Menu screens allow for
quick access to various control features. The Main
Menu is accessible at the
beginning of your campaign
session. A slightly modified
In-Game Menu is available
whenever you press the Esc
Key during gameplay. The
menu options are as follows:
In multiplayer combat, you
will face off with up to
seven other BFT pilots in
one of seven custom multiplayer worlds. Your goal is
to accumulate weapons and
ammo, dig in and take on
all challengers. The warrior
with the most kills will stand
alone as the leader of the
pack.
In both combat situations,
you will collect increasingly
powerful weapons and
advanced technologies that
will allow for your BFT to
hover over hazardous terrain, skim over the water
and dive under the surface.
10
Resume
This selection allows you to
resume gameplay.
New Game
This selection launches you
into a new campaign game,
beginning with the first of
six campaigns. Your success
will put an end to the
Network-controlled nightmare that threatens the
near future.
Save Game
This option is available only
in the In-Game Menu. It
allows for you to save your
current progress through
the campaign game.
Load Game
This option allows for you
to rejoin a previously saved
campaign game.
Options
Credits
This selection allows you to
adjust several features relating to graphics and sound.
By selecting this option, you
can see the names of the
people involved in creating
Recoil.
The Resolution entry allows
you to adjust the screen
resolution. By clicking on
the accompanying numbers,
you can see an example in
the differences of various
resolutions. Sharper resolutions may affect game
performance, depending on
the processing speed of your
computer.
The Music and Sound
options allow you to turn
on and off music and sound
effects, change their volume
and change the quality of
the sound effects. Higher
quality sound effects require
more memory.
The Graphics option buttons
allow you to toggle on and
off lighting and transparency, and to change the allocation of texture memory.
Controls
The Controls option allows
for you to activate the
various control devices. You
can also assign new keys
to game functions using
the Commands selection.
11
Quit
This selection allows for you
to exit the game.
MULTIPLAYER SET-UP
With multiplayer Recoil, you
can face off against several
other BFT pilots in a fight to
the finish. When you select
the multiplayer game, you
must first enter your player
name (this name will appear
above your tank in the
game) and choose the type
of connection that you are
using.
After you have selected the
connection type, the computer will search for Recoil
sessions. If there are available sessions, you can select
one that you want to join
from the list and press the
Play button on the menu.
You can also set up your
own session by pressing the
New Game button.
When setting up a new game, you have several choices.
First, enter a name for the game at the top of the set-up
screen. Then, select one of the multiplayer worlds from the
list. All of the worlds feature a death match style of game,
with the exception of Beach Rally, which is a race on an
island track.
Next, choose the time and kill limits, and the maximum
number of players that you want to allow. You can also
choose to allow all players in the session to detect each
other with the map function (M key). The map offers radar
blips, which allow for you to see the relative position of your
opponents.
When you’re all set, you can press the Play button and begin
your multiplayer session.
Local Area Network Game
Recoil supports up to eight players per game on a local area
network (LAN) using the IPX protocol (via DirectPlay 5.0).
You must have an IPX compatible network protocol bound
to your network adapter card. This setting can be found in
the Window 95 "Network" control panel. If you are in any
doubt, ask your network administrator to install the correct
drivers on your workstation. You must also have DirectPlay
5.0 installed (which is part of DirectX 6.0 that is included on
the Recoil disc).
To play a Multiplayer game choose "Multiplayer Start" from
the Recoil title screen. A window will display that will ask
you what your player name, connections and game settings
are. Choose the appropriate settings, which you would like
to play on. If you are hosting press the "New Game" button
and the in-game settings for Recoil will be displayed. Here
you can choose your favorite map, game name, max players,
name tags, kill limit and time limit. After you have chosen
press Start and Recoil will begin.
12
If you are not hosting but are joining a multiplayer game,
choose the appropriate connection and press "Play" to join
an existing game.
NOTE: For LAN play the host machine should always be the
fastest in the game.
Modem Game
If you would like to host a 2 player modem game choose
"Modem Connection for DirectPlay" in the Connections
menu and click on "Dial." To dial a number click on "Dial"
and input the number which corresponds to your opponent.
Your opponent will select "Answer" and then the game will
start. You will need to decide with your opponent which
one will initiate the call (Dial) and which one will Answer
the call.
Internet Game
In order to play against another player over the Internet ,
you'll need the following:
1. 28.8 (minimum) modem, ISDN or better connection to the
Internet supporting the TCP/IP set of Internet Protocols.
2. Winsock 2.0 compliant TCP/IP stack (included in Windows
95)
3. A valid account with an Internet Service Provider (ISP) and
a valid Internet e-mail address. (Note: we have included
software to sign-up for an Internet account on the Recoil
disc. From the Autoplay screen, click on "Internet Services"
to see the signup software and associated readme file.
You can play an Internet game if you have an Internet connection and provider. To set up your own internet game you
must choose "Internet TCP/IP for DirectPlay" in the
Connections menu. You must input your correct Internet
Provider (IP) address.
You can also use the internet to play Recoil on Westwood
Studio’s Westwood Online, a free internet match-up service.
Simply connect to the internet, start Recoil and, and select
13
Westwood Online from the game drop-down menu. To host
a game you make a new channel name and select "New."
You must choose Max Players when you are making the
channel. Here you can choose your favorite map, game
name, name tags, kill limit and time limit. You can also type
in messages through the chat box to other players. You can
Page players that are not in the same channel (type the
message in the chat box and then select the player you
would like to page). If you want to Chat with a specific
player click on the player you would like to chat with and
type your message in the Message Chat box. Then press send.
Registering for a Westwood Online Account
If you do not have a Westwood Online account, you will be
prompted to register for one the first time you play an
Internet game. The registration process first asks for name
and address information, plus a valid e-mail address. Next,
you'll be prompted to pick a user name. The registration
program will tell you if the name you picked has already
been taken, and offer you the chance to select a different
name. Once you have picked a suitable name, your password
will be e-mailed to you at the e-mail address you gave during the registration process - for this reason it is important
that your e-mail address information is valid and accurate.
You can also run the registration program manually from the
Windows 95 Start menu under "Programs/Westwood/Shared
Internet Components/Internet Registration" or by clicking
on the "Internet Registration" button on the Recoil
Autoplay screen.
If you already have a Westwood Online user name and password, you do not have to sign up for a new account. If you
already have an account but have forgotten your password,
you can have your password information e-mailed to you at
the e-mail address we have on file for you by going to the
http://www.westwood.com/westoodonline/memberservices/
web page. You'll find other related information here too.
14
PLAYING THE GAME
CONTROL FUNCTIONS
In order to be successful in the war-torn future of Recoil,
you must perfect basic BFT controls, weapon use and
weapon selection. Following are all of the available control
functions and their default configurations.
BFT CONTROL
Function
Keyboard
Move Forward
Up Arrow
Move Backward
Down Arrow
Turn Left
Left Arrow
Turn Right
Right Arrow
Switch to Track Mode
F1
Switch to Amphib Mode
(when available)
F2
Switch to Hover Mode
(when available)
F3
Switch to Sub Mode
(when available)
F4
Bring Sub Toward
the Surface
A
Dive Deep with
the Sub
Z
Pitch Sub Up and Down
Mouse
Joystick
Roll Mouse
Forward
and Back
Center the BFT Turret
to the Direction of the
Chassis
C
Center the Chassis to the
Direction of the Turret
\
Lock/Unlock Turret
Movement Restrictions
B
WEAPON CONTROL AND TARGETING
Function
Keyboard
Move Targeting Reticle
Joystick
Roll Mouse
Move Joystick
Fire Pulse Gun
(RFPG and ERFPG)
Left Click
Button 1
Fire Advanced Weapon
Right Click
Button 2
Roll Mouse
Move Joystick
Toggle Between RFPG
and ERFPG
1
Select Advanced Weapons
2 through 9
Detonate Remote Mines
Spacebar
Steer Guided Missiles
and Guided Nukes
15
Mouse
DIRECTIONAL CONTROLS
Function
Keyboard
Toggle between missile
view and BFT view when
firing Guided Missiles and
Guided Nukes
Mouse
Joystick
Right Click
Button 2
Mouse
Joystick
DISPLAY CONTROLS
Function
Keyboard
Toggle Between First and
Third-Person Perspective
Views
V
Toggle On/Off HUD
Display
F5
Toggle On/Off Cockpit
Framing
F6
CAMPAIGN GAME SPECIFIC CONTROLS
Function
Keyboard
Bring Up the Area Map
M
Open the Most Recent
Mission Review Date
R
Open the Current Mission
Objective Message
O
Mouse
Joystick
Mouse
Joystick
OTHER CONTROLS
16
Function
Keyboard
Call the In-Game Menu
Esc
Save Current Progress
F8
Load Saved Game
F9
Call Up the Cheat Code
Entry Interface
Ctrl + X
Bring Up the Message
Writing Interface for
Multiplayer Game Taunts
T
Shows Current
Weapon Info
W
Reduces Visual Map Lines
Enlarges Map size
<
>
Variable/Sustained Throttle
S
CONTROL SPECIFICS
Piloting the BFT
The BFT is a fast, responsive
and powerful vehicle. You
can use the arrow keys on
the keyboard or a joystick
control.
By pressing the B Key, you
can unlock the movement of
the turret from the chassis
of the BFT, allowing for the
turret to turn 360 degrees.
Another tap of the B Key
locks the turret to a forward-firing position.
When you collect advanced
technologies, you can pilot
the BFT over dangerous
terrain, like lava, in Hover
mode, skim over water in
Amphib mode and dive
under the surface using
Sub mode.
17
If the BFT is equipped with
the right advanced technologies, it will automatically switch from the default
Track mode to Hover mode
when it hits a dangerous
surface. It will also automatically switch from Track
mode to Amphib mode
when it hits water. You
control the switch from
Hover Mode to Amphib
Mode by pressing the F2
Key. The F1 Key switches the
BFT to Track mode. The F2
Key transforms it to Amphib
mode. The F3 Key switches
the BFT to Hover mode.
The F4 Key switches it to
Sub mode.
In Sub mode, you can press
the A Key to rise to the surface and the Z Key to dive.
You can also pitch up and
down by moving the
Targeting Reticle toward the
top or bottom of the screen.
For navigation, you can
bring up a wireframe map
of the current area by pressing the M Key.
Using Weapons
The mouse and joystick are
used to move the targeting
reticle and fire BFT
weapons. The left mouse
button and the primary firing button on the joystick
trigger the currently selected
Pulse Guns. The right mouse
button and the secondary
firing button on the joystick
trigger the currently selected
advanced weapon.
You can select weapons by
pressing the 1 through 9
Keys. The 1 Key toggles
between Rapid Fire Pulse
Guns and Enhanced Rapid
Fire Pulse Guns (when
equipped and loaded with
ammo). The 2 through 9
keys select advanced
weapons, such as Mortar
Targeting Reticle
Score
Cannons, Mines and Missiles.
Two weapons are assigned to
each key. Press the 2 Key once
and you will select the High
Explosive Mortar Cannon.
Press it again and you will
select the Molecular
Distortion Mortar Cannon.
The standard Rapid Fire Pulse
Gun is equipped with unlimited ammunition. All other
weapons have expendable
ammunition.
GAME SCREEN AND HUD
The game screen and HeadsUp Display (HUD) give you all
the information you need in
order to guide the BFT to victory. The various elements are
as shown in the sample screen
below.
Game Clock
Message
Tab
Target
Window
Enemy Health Meter
18
Weapon Icons
BFT Health Meter BFT Vehicle Modes
Score
Enemy Health Meter
This number shows your current score. You earn points for
enemy kills.
If the Targeting Reticle is currently trained on an enemy,
this meter indicates the selected enemy's current level of
health.
Game Clock
This feature shows the
amount of time that you have
been playing the game.
Targeting Reticle
The Reticle is used for aiming
all weapons. It has three
states. A circle with crossbars
alone shows that the reticle is
not currently pointing at an
object within range. When
four red
triangles appear on the inside
edge of the circle, the Reticle
weapons will hit an object if
fired. When the triangles
become green, the indication
is that the current target can
be damaged.
Message Tab
Mission reviews, mission
objectives, weapon descriptions and messages being sent
to other players appear in a
bar that grows out from this
tab. Information about pickups and messages from other
players appear at the top of
the screen.
Target Window
This window shows a close-up
view of the area around the
Targeting Reticle.
19
Weapon Icons
This array of icons shows the
currently available weapons,
along with a number that
indicates each weapon's
ammunition supply. The
arrangement of icons coincides with the numbers on the
keyboard that are used to
select them. For example, you
would press the 4 Key in order
to select the weapon that is
shown as fourth on the list. A
green border around an icon
shows that the weapon coinciding with that icon is currently selected. When a small
icon is shown near the lowerright corner of the larger
icons, another weapon is associated with the larger icon's
selection key. You can switch
to this weapon by pressing
the appropriate weapon
selection key once.
BFT Health Meter
This meter and the number
above it show the BFT's current level of health, or shield
strength. The number is a percentage of the BFT's maximum health. If the BFT is
equipped with NanoCanisters, the Nano-Canister
icons appear to the left of this
meter.
BFT Vehicle Modes
The icons in this display
light up to show the currently available vehicle
modes. When the BFT picks
up new technology, new
vehicle modes become
available.
VEHICLES
Overview - The Evolution
of 21st Century Vehicles
of War
Since before World War I,
military leaders and engineers have been fascinated
with the tank as an instrument of war. While, at that
time, there was room for
improvement in maneuverability and munitions power,
the tank was considered by
many to be the ultimate
weapon.
The early 21st century
marked a quantum leap in
tank lethality. As the move
was made to eliminate
human-to-human contact in
battle, tanks became the
vehicle of choice. Tanks were
also exploited for their allterrain maneuverability. As
mechanized chaos became
the rule, roads and highways
fell into disrepair-a factor
that made tanks invaluable
to the military.
During the Programmer
Revolt of 2018, employees of
Mega Corp, the key manu-
20
facturer of military hardware
and software, sabotaged
artificial intelligence programs for tanks and robotic
soldiers. The virus created by
these new programs turned
the machines into self-directing, man-killers that drew
power from the Mega Corp
Network. Chaos reigned as
these machines ravaged
humanity.
About this time, in a top
secret location, Mega Corp
engineers were completing
testing on the newest installment in their corporation's
proud lineage of tank technology. The working name
was Battle Force Tank and
the prototype promised to
outperform any vehicle of its
kind. For security, the project
had relied on its own
sequestered programmers
who worked unbeknownst
to the saboteurs. The BFT
escaped the virus, while
remaining a state-of-the-art
force of destruction.
In present day, 2019, computer-hacking rebels fighting against these Network
machines
have
secured
remote control of this vehicle and are attempting to
use it to overcome the
Network forces and restore
balance to the human/
machine equation. The fate
of mankind awaits our success...or failure.
Amphib Mode
Sub Mode
Vehicle Name
Battle Force
Tank
Maximum Speed
60 K.P.H.
Maximum Health Rating
100
Weapons
All Available
Weapons
E
S
BATTLE FORCE TANK
L
Tracked Mode
Description
Its light, but sturdy frame, makes the BFT very fast and able to withstand a lot
of damage. The BFT also can carry a large collection of weapons, including
Dual Pulse Guns, Cannons, Mine Launchers, Missiles and various other hightech firearms. With the acquisition of advanced technologies, the BFT can
transform to a water-skimming amphib vehicle, a hover-tank and a submarine.
E
H
I
C
Hover Mode
V
Background
21
To answer the government's ever-growing demand for improved tank technology, a special team of experts was assembled by Mega Corp to develop the
ultimate tank vehicle. After years of research and development, the experts
had their answer: the Battle Force Tank. It was the first of its kind to combine
so many high-tech weapons with such high-speed maneuverability. The masterstroke of the BFT, however, was in its ability to adapt from amphibian to
submarine modes, along with its unprecedented hovering capabilities. Never
in the history of mankind had such a paragon of military expertise been created. It would take just such a machine to overcome the enemy tanks and robots
that were driving the planet into the ground. It was the right machine at the
right time.
S
ENEMY VEHICLES
The Network's minions travel in large numbers. You must
have keen fighting skills and all of the hardware that you can
find in order to extinguish this army. Following are descriptions and data for each of the enemy tanks that you will
encounter.
I
C
L
E
Scout
Vehicle Name
Scout
Maximum Speed
40 K.P.H.
Maximum Health Rating
4
Weapons
Rapid Fire
Pulse Guns
Description
Scouts generally travel in pairs, attempting to flank their enemies on either
side. If you see two Scouts within close proximity of each other, you can eliminate both of them with a single High Explosive Mortar Cannon shot or a
High Explosive Mine.
V
E
H
Background
22
Scouts were developed for espionage activities in perimeter areas
of battle. Due to their small scale, Scouts are able to better camouflage their
presence in order to gather data on enemy activities. While armed with rapid
pulse fire guns, the Scout is more an intelligence-gathering device than a
threatening weapon of war.
S
Raider
Vehicle Name
Raider
Maximum Speed
45 K.P.H.
Maximum Health Rating
11
Weapons
Enhanced
Rapid Fire
Pulse Guns
Description
E
These speedy vehicles have more firepower and can withstand more damage
than Scouts. With a gunner-clone in the back, Raiders can quickly get a bead
on their enemies from all angles and pelt away at them with Enhanced Rapid
Fire Pulse Guns.
Nicknamed "mosquitoes," Raiders were designed to keep the enemy distracted
in battle while other artillery moved into position. The vehicle's quick movements and peppering spray of ammunition make it a menace on the battlefield. Light tanks such as the Raider and Scout were developed by the government for use in rapid deployment operations on the front lines of battle.
Armored Tank
Killer ATK-77/88
I
C
L
Background
Vehicle Name
Armored Tank
Killer
ATK-77 / 88
Maximum Speed
12 K.P.H.
Maximum Health Rating
36/50
H
Weapons
High Explosive Mortar
Cannons /Molecular
Distortion Mortar
Cannons
Slow, but powerful, the ATK-77 and the more heavily armored ATK-88, rain
down Mortar Shells on their enemies and can withstand a good deal of direct
damage in return. When one of these huge vehicles appears from around the
corner, you must go evasive immediately and direct as much punishment on it
as quickly as you can.
V
E
Description
Background
23
The muscle of the military, ATK-77 were designed for brawn, not brains, and it
shows. Though the size and armor of this tank made it one of the least costefficient tanks for the military, nothing could match its brute strength. The
main goal in the development of the ATK-77 was to create a vehicle that could
carry larger guns, however, larger guns required larger recoil systems and larger ammunition storage compartments, both of which led to greater weight.
Development was halted after Desert Storm II, but existing units continue to
pack a punch in battle.
S
Fire Starter
Vehicle Name
Fire Starter
Maximum Speed
30 K.P.H.
Maximum Health Rating
21
Weapons
Napalm Guns
Description
Background
Flamethrowing tanks have been part of the military's arsenal since the
1930s, and while terrifying on the battlefield, these vehicles get the job
done. The military found the flamethrowers' range and destruction useful
in reaching inaccessible areas. While the device and its execution are simple
in concept, the damage wreaked is devastating.
Robot Defense
Unit X-1000
Vehicle Name
Robot
Defense Unit
X-1000
Maximum Speed
30 K.P.H.
Maximum Health Rating
11
Weapons
Enhanced
Rapid Fire
Pulse Guns
H
I
C
L
E
When this two-tanked terror hits your vehicle with burning Napalm, the fire
spreads and the damage burns into your armor for several seconds. If you
don't deal with the Fire Starter right away, it will wear you down quickly.
E
These hovering robots can be found in military installations, often directing
the forces of more powerful machines. You should be able to eliminate
them quickly. But, watch your back. Where you see one RDU, there are usually several others waiting to hit you from different angles.
V
Description
Background
Part of Mega Corp's first line of robotic warfare machinery, the Robot
Defense Unit X-1000 has found what may be a permanent place in 21st century warfare. The small size of the RDU allows it to move without detection.
RDUs have been designed to travel in squads, programmed to operate with
modern battlefield tactics.
24
E
S
Lock-On
Launcher
Vehicle Name
Lock-On
Launcher
Maximum Speed
30 K.P.H.
Maximum Health Rating
31
Weapons
Lock-On
Missiles
Description
By the time you detect most Lock-On Launchers, they have you in their
sights and have already released a pair of deadly missiles. If you can withstand the damage, you're better off planning a quick counter-attack than
trying to avoid this vehicle's first set of missiles.
Developed as a means of engaging the enemy with
fire from well behind the front lines, Lock-On Launchers were found to be
invaluable in desert warfare. The Lock-On Launcher's long-range positioning
allowed it to be out of range of smaller tank or artillery fire, which translated to less of a need for armor and, in turn, a lighter weight, more fuel-efficient tank.
C
L
Background
Vehicle Name
Water
Launcher
Maximum Speed
35 K.P.H.
Maximum Health Rating
16
Weapons
Lock-On
Missiles
E
H
I
Water
Launcher
Description
V
The water-bound equivalent of the Lock-On Launcher is faster than its lowriding counterpart, but not as powerful. You should be able to destroy this
machine with a burst of well-aimed ERFPG shots.
Background
The threat of a civil war in Japan in the summer of 2005 led the U.S. government to intensify its development of water-based vehicles of war. Several
experimental models met with failure, but the Water Launcher by Mega
Corp became a familiar part of the military's arsenal.
25
S
Laser
Eliminator
Vehicle Name
Laser
Eliminator
Maximum Speed
30 K.P.H.
Maximum Health Rating
32
Weapons
Laser
Sabre
Description
E
If you allow this vehicle to get a clear shot, it will quickly burn a hole into
your armor. Take the time between laser shots to line up your own powerful blast and let it go before the Eliminator can hit you again.
As vehicle armor became more sophisticated through the use of new materials, weaponry was forced to keep in stride. Laser technology became the
weapon of choice. The Laser Eliminator won kudos in battle for its penetrating offense in Desert Storm II.
Frozen
Rover
Vehicle Name
Frozen
Rover
Maximum Speed
30 K.P.H.
Maximum Health Rating
21
Weapons
Freon
Burst
H
I
C
L
Background
V
E
Description
This Freon-firing Rover usually pairs with the Fire Starter, offering a dual
attack of fire and ice. The Frozen Rover fires iridescent blue discs that cause
enemy tanks to become brittle. Vehicle mobility is also frozen for five seconds, but turret and gun movement maintain limited function.
Background
The use of chemicals in warfare grew during Desert Storm II. Iraqi forces
developed a unique method of using Freon to temporarily freeze certain
mechanisms of enemy tanks. Mega Corp was soon able to mimic this
weapon through the design of the Frozen Rover.
26
E
S
Floating
Phantom
Vehicle Name
Floating
Phantom
Maximum Speed
40 K.P.H.
Maximum Health Rating
36
Weapons
Lock-On
Missiles
Description
This massive and powerful machine can hover over lava and other dangerous surfaces. It is the most heavily armored missile-launching vehicle that
you will encounter.
After numerous prototypes, air-cushioned hovering vehicles were successfully used in Vietnam. With the advance of technology, sophisticated weaponry
was added to hovering crafts. No longer just for patrolling or for serving as
personnel carriers, hover vehicles turn normally inaccessible areas into
hotbeds of battle.
C
L
Background
I
Power
Planter
Vehicle Name
Power
Planter
Maximum Speed
24 K.P.H.
H
Maximum Health Rating 61
Weapons
High Explosive
Mines
V
E
Description
27
Built tough to withstand the blast of several High Explosive Mines, this
vehicle can quickly fill your path with dangerous devices.
Background
Throughout the history of modern warfare, mines have been utilized as part
of a general defense plan. The Power Planter was developed with unprecedented armor to absorb enormous mine explosions without sustaining
significant damage. Due to the hundreds of thousands of mines used in
both Desert Storm I and II, the Power Planter became a common site on
the battlefield.
E
S
Electric
Executioner
Vehicle Name
Electric
Executioner
Maximum Speed
25 K.P.H.
Maximum Health Rating
43
Weapons
Arc
Sabre
Description
When the Executioner releases an Arc Sabre blast, it is virtually impossible
to avoid. The only chance you have is to counter quickly before it can fry
your vehicle again.
Mega Corp engineers were especially proud of the Electric Executioner. Its
effectiveness in battle is due to its capability of striking multiple vehicles
simultaneously. A powerful arc of purple-white electricity strikes the target
vehicle and then branches to make contact with all vehicles in range.
Its appearance on the battlefield strikes fear even in the most toughened
war veterans.
C
L
Background
I
Boom
Blaster Z-360
Vehicle Name
Boom
Blaster Z-360
Maximum Speed
25 K.P.H.
E
H
Maximum Health Rating 47
Weapons
Sonic Burst
Cannon
Description
V
The incredibly deadly blasts of this Sonic Burst-distributing machine can end
your mission in a hurry. You’ll benefit best by avoiding the blasts first, then
doing all that you can to stop the tank from firing again.
Background
Experiments with sonic energy had temporarily fallen to the wayside during
budgetary cutbacks during the Gore administration. However, when the
economy rebounded, research began again into the damage caused by
sound waves. While technology could not overcome the short range abilities
of sonic devices, the heavy damage incurred by such equipment guaranteed
them a place in future warfare.
28
S
Deep Water
Launcher
Vehicle Name
Deep Water
Launcher
Maximum Speed
25 K.P.H.
Maximum Health Rating
23
Weapons
Lock-On
Missiles
Description
E
This killing machine lurks in the dark corners of deep pools and lakes.
It's not fast or particularly powerful, but it is capable of catching you
by surprise.
Always fascinated by new methods of warfare, the Mega Corp board of
directors were not afraid of sinking money into unusual modes of warfare.
The Deep Water Launcher borrowed from sub technology to become one
of the best kept secrets of the military's arsenal.
C
L
Background
Vehicle Name
Designator
Maximum Speed
35 K.P.H.
I
Designator
Maximum Health Rating 47
H
Weapons
Laser
Designator
V
E
Description
When the Designator gets a bead on your vehicle and holds it for a few
seconds, it can call down a shot that will instantly fry your armor. Move
quickly or die.
Background
Advances in lethality in weapons took two routes in the early 21st century:
chemical/biological warfare and laser technology. Since chemical and biological weapons could have unpleasant residual effects, lasers became the
gentlemen's weapon of choice. The Designator was fitted with the most
advanced laser technology of the time.
29
WEAPONS
Rapid Fire
Pulse Gun
Weapon Name
Rapid Fire
Pulse Gun
Firing Rate
9 per second
Damage Rating
0.8
Maximum Ammunition
Unlimited
Supply
O
N
S
You'll begin the campaign game with Rapid Fire Pulse
Guns and High Explosive Mortar Cannons, uncovering
an impressive arsenal along the way. If you can master
the use of these powerful devices, you will go far in
your battle against the machines.
P
Description
The BFT is equipped with an unlimited supply of Rapid Fire Pulse Gun
ammunition. When you are low on ammunition from other weapons,
you can switch to this one and blast away.
W
E
A
Background
30
Despite the progress in weapons technology, nothing could take the place
of a blistering shower of ammunition. The Rapid Fire Pulse Gun was not
the most sophisticated tool of war, but it was one of the most reliable.
Weapon Name
Enhanced Rapid
Fire Pulse Gun
Firing Rate
10 per second
Damage Rating
1
Maximum
Ammunition
999
Description
Background
While the Rapid Fire Pulse Gun was the old standby of tank warfare, progress
was made in improving the firing rate and the damage inflicted. Mega Corp
engineers were obsessed with artillery enhancements and were always striving to make bigger and better devices of destruction. Needless to say, they
were good at what they did.
High Explosive
Mortar Cannon
A
P
N
With a slightly higher firing rate and a considerably stronger damage rating
than the standard Rapid Fire Pulse Gun, this weapon is your Pulse Gun of
choice. Ammunition is expendable. You can find more by defeating enemies
that are Pulse Gun-equipped.
O
S
Enhanced Rapid
Fire Pulse Gun
Weapon Name
High
Explosive
Mortar Cannon
Firing Rate
1 per second
Damage Rating
12
E
Maximum Ammunition 30
W
Description
The shells of this weapon create craters in most surfaces, spreading a wide
radius of damage on impact. You don't always have to be on target with
the Mortar Cannon; just close enough to cause some damage. In heavy battle
situations, you can use the Mortar Cannon to make craters, then hide in
them for a short respite from enemy fire.
Background
Popular weapons ever since World War II, mortars had been enhanced to
deliver more punch per launch. The dual effect of machine and terrain damage made the mortar cannon a significant tool in tank warfare.
31
Weapon Name
Molecular
Distortion
Mortar Cannon
Firing Rate
1 per 2 seconds
Damage Rating
17
Maximum Ammunition
15
Description
The shells of this weapon have a considerably higher damage rating than
the shells of the High Explosive Mortar Cannon. They also liquefy the
ground on impact, creating a crater full of molecularly distorted muck.
When enemies drive through this stuff, they'll slow down to a crawl.
Background
A significant breakthrough in mortar weaponry came with Mega Corp's
introduction of molecular distortion technology. Scientists had discovered a
way to alter the molecular make-up of certain soils, causing the soil to liquefy. This device proved to be invaluable in enemy territory. Feeling familiar with the terrain, an enemy tank could be taken off-guard by an “instant
swamp.”
Napalm
Cannon
Weapon Name
Napalm
Cannon
Firing Rate
4 per second
Damage Rating
9
Maximum Ammunition
99
E
A
P
O
N
S
Molecular Distortion
Mortar Cannon
W
Description
This flame-thrower shoots bursts of burning material that will continue to
eat away at their target after impact. With a few Napalm shots on the
ground in front of a charging enemy, you can create a wall of fire, ensuring that the enemy will sustain damage on its approach.
Background
Napalm first came into use in World War II and it has played a role in every
major war to follow. The initial damage of the flames and the residual
damage caused by chemical residue gave Napalm the one-two punch that
made it as terrifying as it was effective.
32
Weapon Name
Freon
Cannon
Firing Rate
4 per second
Damage Rating
9
Maximum Ammunition
99
Description
The freezing bursts of the Freon Cannon cause enemy targets to stop in
their tracks; permeating cold working through to the core of their machinery. If you use this weapon simultaneously with Pulse Guns, you can quickly
freeze, then shatter your opponents.
Background
While many of the weapons of war used in the 21st century had been
introduced decades earlier, other ancillary technological developments had
been taking place. Iraqi forces developed a unique method of using Freon
to temporarily freeze certain mechanisms of enemy tanks, which was used
to their advantage in Desert Storm II. Mega Corp was soon able to mimic
this weapon.
Proximity High
Explosive Mine
Launcher
E
A
P
O
N
S
Freon
Cannon
Weapon Name
Proximity High
Explosive Mine
Launcher
Firing Rate
2 per 3 seconds
Damage Rating
17
Maximum Ammunition
30
W
Description
This device lobs proximity-detonated mines into the battlefield. The launcher allows for you to toss mines over walls or bounce them from around corners. It's the most effective way to eliminate enemies without exposing the
BFT to damage from line-of-sight weapons.
Background
33
Battle in urban environments had always posed challenges, as well as
advantages. While maneuvering around structures could be difficult, urban
areas offered man-made hiding places. The mine launcher was a perfect
addition to urban warfare, taking full advantages of the hide-and-destroy
method of battle.
S
Background
Weapon Name
Proximity
Molecular
Distortion Mine
Launcher
Firing Rate
2 per 3 seconds
Damage Rating
20
Maximum Ammunition
15
Molecular Distortion Mines cause slightly more damage than High Explosive
Mines, and they create craters of liquefied ground that work as effective
enemy traps.
Molecular Distortion Mines were developed to provide the damage of
the Molecular Distortion Mortars without the requirement of heavy
cannons and extra ammunition storage area. Compact, yet effective,
these mines proved to be an effective way to keep enemy tanks on
unsure footing--literally.
Remote High
Explosive Mine
Launcher
Weapon Name
Remote High
Explosive Mine
Launcher
Firing Rate
2 per 3 seconds
Damage Rating
26
Maximum Ammunition
30
E
A
P
O
Description
N
Proximity Molecular
Distortion Mine
Launcher
W
Description
Remote Mines can be used in the same way as proximity mines. The only
difference is that they will not detonate until you trigger them. This way,
you can launch several Mines and wait for a group of enemies to reach
close proximity. Then, press the detonation key (Spacebar) and surround
your enemies with explosive power.
Background
In what has been called the first of the modern wars, the American Civil
War, both sides used mines for field fortification. Two hundred years later,
mines were still being used in battle. The effectiveness of the remote mines
outperformed traditional mines in that the enemy did not have to come
into direct physical contact with the device to be damaged by it.
34
S
Remote Molecular
Distortion Mine
Launcher
Weapon Name
Remote
Molecular
Distortion Mine
Launcher
Firing Rate
2 per 3 seconds
Damage Rating
28
Maximum Ammunition
15
Description
Background
It was only a matter of time until technological advances began "crossbreeding"-combining the advantages of different weapons for an even
more deadly device. Molecular distortion mines were enhanced with a
remote control feature that would allow a tank to lay out a path of destruction and then detonate it from a comfortable distance, leaving the enemy
tanks "knee-deep" in debris.
Laser
Sabre
E
A
P
O
N
Remote Molecular Distortion Mines are the most advanced Mines available.
They cause more damage than High Explosive Mines and you can trigger
them when the enemies are set up for maximum damage.
Weapon Name
Laser
Sabre
Firing Rate
N/A
Damage Rating
16 per second
Maximum Ammunition
50 seconds
W
Description
This intensely powerful beam generator can quickly cut through the armor
of your most heavily equipped enemies. The beam bounces off of some
surfaces, allowing you to hit enemies that you cannot see.
Background
As vehicle armor became more sophisticated through the use of new materials, weaponry was forced to keep in stride. Laser technology became the
weapon of choice. The elegance of laser technology was second only to its
destructive capabilities.
35
Weapon Name
Laser
Designator
Firing Rate
N/A
Damage Rating
100 after
3 seconds
Maximum Ammunition
40 seconds
Description
The Laser Designator calls in a powerful blast from remote sources. Your
challenge is to hold the beam of the Designator on your target for several
seconds. After the time has elapsed, an electric charge will hit the enemy
and destroy it instantaneously.
Background
The limitation of laser technology has always been in providing an efficient
power source. Mega Corp was able to develop remote access technology
that allowed a tank to tap into power from a remote source, then fire a
laser more powerful than any internal power source could have generated.
Sonic Burst
Cannon
Weapon Name
Sonic Burst
Cannon
Firing Rate
1 per 2 seconds
Damage Rating
47
Maximum Ammunition
10
E
A
P
O
N
S
Laser
Designator
W
Description
Using concentrated sound waves that can twist metal, this weapon can
destroy most enemies in a single shot.
Background
Although technology could not overcome the short range abilities of sonic
devices, the heavy damage incurred by such weapons made them invaluable
in modern warfare.
36
S
Arc
Sabre
Weapon Name
Arc Sabre
Firing Rate
N/A
Damage Rating
47 per second
Maximum Ammunition
40 seconds
Description
Background
The enhancement in the effectiveness of any weapon was, of course,
always welcomed by the military. Mega Corp discovered a means of splitting a laser beam to hit more than one target simultaneously, marking a
significant step forward in the evolution of weapons. The already effective
laser had become even more efficient in its destructive capabilities.
Lock-On Missile
Launcher
Weapon Name
Lock-On Missile
Launcher
Firing Rate
1 per 2 seconds
Damage Rating
31
Maximum Ammunition
99
E
A
P
O
N
The electric blasts of the Arc Sabre split and hit all enemies within a close
proximity of your aim.
W
Description
When you select this weapon, enemies that cross your targeting range will
be surrounded by Lock-On brackets. Launch your Missile and watch it hone
in on the bracketed enemy.
Background
Perhaps the greatest tool of modern warfare was the technology that
virtually guaranteed a target would be hit. Homing missiles of the 21st
century had a hit-and-kill capacity that outranked any that had come
before.
37
Weapon Name
TetherGuided
Missile
Launcher
Firing Rate
1 at a time
Damage Rating
47
Maximum Ammunition
30
S
Tether-Guided
Missile
Launcher
P
Description
After you launch a Tether-Guided Missile, you must guide to its target,
steering it up, down, left and right. A remote camera allows for you to see
from the point of view of the missile. Press the launch–key again to return
your camera view to the BFT.
Experimental tether-guided missiles had a high failure rate when first
introduced, but a special team of designers finally worked out the flaws
and introduced a missile-attached remote camera that was able to focus
on upcoming images in its path while traveling at the missile's incredible
rate of speed, refining the operator's control.
Lock-On Nuke
Launcher
Weapon Name
Lock-On Nuke
Launcher
Firing Rate
1 per 2 seconds
Damage Rating
100
Maximum Ammunition
10
I
C
K
-
U
Background
Description
P
This 50-megaton missile obliterates all enemies in a 250-meter radius.
You must launch it from a safe distance or risk elimination.
Background
The mother of all missiles, the 50-megaton model was the bully of the
battlefield in Desert Storm II and continued to wipe-out everything in its
path in a way no other weapon could.
38
S
Tether-Guided
Nuke Launcher
Weapon Name
Tether-Guided
Nuke Launcher
Firing Rate
1 at a time
Damage Rating
100
Maximum Ammunition
10
N
Description
The Tether-Guided Nuke Launcher allows for you to deliver a huge
payload with great accuracy from a remote location.
W
E
A
P
O
Background
39
The fear induced by nuclear warheads became an ever-real threat to
the world population in the years approaching the millennium. Despite
technological revolutions in weaponry, nothing else had even come
close to the devastation caused by nuclear arms.
PICK-UPS
S
In addition to weapons and ammunition, there are several
items that you can collect that will help you advance
through the game worlds and claim victory over the clones.
Nanite
Pick-Up Name
Nanite
Nanite 100
Pick-Up Name
Nanite 100
These gold Nanite pick-ups bring the
BFT health meter to the top.
P
I
C
K
-
U
P
When you defeat most enemies they
leave ammunition or these shieldrepairing items. Pick them up to bring
the BFT health closer to 100 percent.
40
Nano-Canister
Pick-Up Name
Nano-Canister
When you have a Nano-Canister
onboard, it's like having a BFT shield
in reserve. If the BFT health meter is
depleted, the Nano-Cannister automatically dissolves and regenerates
your shield to 100 percent. You can
hold as many as 3 Nano-Canisters at
once.
Amphib
Technology
Pick-Up Name
Amphib
Technology
Hover
Technology
Pick-Up Name
Hover
Technology
This pick-up allows for you to float
over lava and other dangerous surfaces.
K
-
U
P
S
When you collect this item, you can
skim above the surface of lakes, rivers
and oceans without taking in water.
Pick-Up Name
Sub Technology
C
Sub Technology
P
I
When you have Sub Technology, you
can dive below the surface of the
water by pressing the F4 Key.
41
SINGLE PLAYER CAMPAIGN
It's you against the Network and the Network's growing
forces of deadly machines in a six-campaign battle that takes
you from one brutal warzone to the next. As you fight your
way through the campaign, the dissidents give you advice
and mission goals from their remote location. Along the
way, you will earn new weapons for more effective enemy
elimination and technologies that allow for you to conquer
the terrain.
As soon as the Vertical Take-Off and Landing (VTOL) carrier
takes you to a new area, the dissidents send you a message
that lays out the goals of your first mission. Press the M Key
to take a look at a map of the campaign area and see if any
enemies are lurking nearby. You can press the M Key to minimize the Map, or drive through the terrain with the Map
onscreen.
As you enter new areas and achieve mission goals, the dissidents will send you more information about advanced missions and the moves of the Network machines.
CAMPAIGN ONE
This first exercise takes
place on an island that has
been set up to train
Network forces. The dissidents will guide you to the
training base, where you
must destroy the Command
Post Core, then to a beach
where Rocket Silos are
trained on civilian targets.
You must destroy them
before they launch.
42
CAMPAIGN TWO
The Network machines are
creating weapons in a canyon.
Several operations are spread
throughout the area. Your first
mission is to steal technology
that allows for the BFT to ride
over water. Then, you can cross
over to the Network Power Plant,
Mining Operation and Foundry.
Destroy them all.
CAMPAIGN THREE
A new threat has emerged. The
Network has developed a deadly
beam that uses the power of a
volcano. You must navigate the
lava fields around the volcano,
then take out the beam. On your
way to the volcano, you will discover technology that allows for
the BFT to hover over lava and
other dangerous surfaces.
CAMPAIGN FOUR
Chemical weapons have been
developed and mass produced
near the devastated shell of a
city. You must destroy all chemical
production facilities and the
deadly chemical supply before
Network forces can spread them
to unsuspecting civilian targets.
43
CAMPAIGN FIVE
After the Network destroys all
humans, it plans to populate the
world with its own human clone
drones. The cloning operation is
located in a base to the North,
surrounded by ice and snow. You
must take out the cloning machines
before the clone forces grow to
unstoppable numbers. In this
campaign, you will uncover
technology that allows for you
to transform the BFT into a
submarine. Then, you can dive
down and take out Network
operations under the ice.
CAMPAIGN SIX
The heart of Network operations
is an underground city, under
construction. You must work your
way below the surface and unplug
the Network's central processor.
44
MULTIPLAYER WORLDS
Below are descriptions of the seven multiplayer worlds and
the weapons and technology that you will discover while
playing.
RIVERWORKS
This area is based on elements
from Campaign Two. It features
crater-able land, ditches, shallow
water, bridges, industrial structures
and natural rock walls. An Amphib
pickup allows for you to cross the
water freely and explore the areas
on the other side.
CRATER CHAOS
Based on the Campaign Three
area, this level features uneven
ground, lava pools and large
open craters. You'll find the
hover pickup here, allowing for
you to cross lava pools and reach
new areas.
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BEACH RALLY
The race track is based on
elements from the first campaign. It features a road, sand,
jumps, tunnels, water hazards,
beaches and the types of
structures that can be found
in the Campaign One Training
Command Post area.
CITY OF CRANIUM
This city resembles the first
section of Campaign Six-buildings arranged in city blocks,
jumps that allow for tanks to
reach the tops of short buildings
and open structures that provide
for a lot of sniper opportunities.
FROZEN TUNDRA
Based on the Campaign Five
area, this level features ice,
surface water and underwater
ice caves. You start with Amphib
technology. Sub technology is
available.
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WICKED WATERWAYS
The Campaign Four area is
inspiration for this level. It
features a green valley with
the types of destroyable buildings
found in the train yard, as well
as industrial structures, train
tracks, tunnels, bridges and
water. You start with Amphib
technology. Hover technology is
available.
TRANSPORTER
TRAUMA
This area features architecture
from the second section of
Campaign Six, including
transporters. Another
transporter takes players to the
Campaign One sandpit. The Clone
City area features large corridors,
open interiors, and some waterfilled tunnels that can be used
for shortcuts.
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Recoil Credits
WESTWOOD STUDIOS
Producer
Completion Producer
Completion
Executive Producer
Ron Fortier
Harvard Bonin
Mark Skaggs
MARKETING
Marketing Director
Product Manager
Laura Miele
Amy Bartlett, Lincoln Dean
Public Relations
Lisa Bucek, Aaron Cohen,
Chris Rubyor
Editorial Director
Lisa Marcinko
Manual Writer
Lori Ellison
Manual Design
Shawn Markert, Dino Smalles
Director of QA/CS
David Maxey
QA Supervisor
Stacey Mendoza,
Michael Bijan Johnson
QA Management
Mike Meischeid/Glenn Sperry
Lead Analyst
Gordon Madison, Shane Dietrich
QA Analysts
Tim "Steel Leg" Hall,
Roger Deanborn, Aaron Lenz,
Aaron Blean, Scott Mcclellan,
Tim Ramage, Tam Nguyen,
Eryc Simmerer, Lee Mar,
Ben Norman, Eric “Tread”
Beaumont. Jeff Love,
Jack Suzuki, D. Graham Pierce,
Justin Dornan, Rick Williams,
Jesse “J Dawg” Cheek,
David Sims, Helen Ma,
Tyler Anthony, Jason
NordgrenD’andre Campbell,
Randy Greenback, Lloyd Bell,
Mike Smith, Joe Gernert,
Jon Hall, Mike Chatterton,
Jason Campbell, Steve Shockey,
Levi Luke, Rob Fetzer, DeMarlo
Lewis, Chris Blevens, Johann
Heisey, Michael A. Ruppert,
Mark Laity, Randy Stafford
QA
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QA Technical Analysts
Mick Love, Glenn Burtis,
Troy Leonard
Media Replication
Jon Gross
QA Mascot
Virgil The Tiger
Data Entry
Rhoda Anderson
Westwood Online
Neil Kettler, Kevin Scruggs
DEVELOPER
ZIPPER INTERACTIVE
Software Team
Brian Soderberg
Mark Heinen
Rick Jarvis
Bob Gutmann
Mike Gutmann
Gary Hinger
David Blevins
Art Director
Daniel Dociu
Game Design
George 'Whatup G?' Sinfield
Brian 'Salt-n-Peppa' Soderberg
Art Design Team
David 'Big Wave' Kern
Russell 'Crispy Critter' Phillips
Scott 'Scooter' Luse
Jay 'Jack Rabbit' Banchero
Tom 'T Bone' Sternberg
Victor ‘Morton’ Von Beck
Biz
Jim Bosler
Video Production
Mondo Media
Lisa Zenner, Producer
Peter Hermann, Art Director
Pete Parisi, Lead Designer
Kathryn Liu, Designer
Jim Lively, Sound
Special Thanks:
Julian Rignall
Jay Mason, BEI
Tim Page
David Korus, BEI
Andy Fuller
Jason Hurdlow, BEI
Mike Horn, BEI
Bryan Blevins, BEI
Thanks to: Martin Alper, Paul Meyer, Simon Jeffery (duh!), John Hight,
Scott Berlin, Scott Maples, Christopher Drews, Todd Piccus, Sheri &
Brenda, Hayash, John Beitter, Chad Rea, Bill Marceau, Jim Bloom,
Andy Mahr, Hunter, Sheri Furumi
49