Home » Scooby-Doo! Case File 1: The Glowing Bug Man » Scooby-Doo! Case File 1: The Glowing Bug Man – Windows Manual – English

Scooby-Doo! Case File 1: The Glowing Bug Man – Windows Manual – English

Details
Type
Manual
Platform
Windows
Language
English
Size
2.65 MB
Filename
scooby-doo-case-file-1-the-glowing-bug-man_win_manual_en_6vm.pdf
View manual text
CASE FILE #1
THE GLOWING BUG MAN
User’s Guide

○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○

Case File #1: The Glowing Bug Man
™

•

1

ABOUT RIVERDEEP – THE LEARNING COMPANY
Riverdeep – The Learning Company provides highly motivating, dynamic,
curriculum-based Internet and CD-ROM learning experiences for the K–12
market. Our products feature interactive, problem-solving approaches and
real-world applications that help develop your child’s underlying thinking
skills and creativity, while reinforcing important areas of the basic
curriculum, such as reading, writing, and mathematics.
Since 1980, The Learning Company’s award-winning titles have
consistently produced the highest quality educational software available.
Every Scooby-Doo product undergoes extensive research and testing, with
input from parents, children, and professionals in education. Each product
features a precise balance of educational content and entertainment value,
so your child has fun while learning!
How do we do it? Enchanting characters. Challenging situations. Rich game
environments. State-of-the-art graphics and sound. Progressive skill levels
and game segments that can be customized to meet your child’s individual
needs.
As parents and educators, we recognize that education is a continuous
process, so we developed a complete system of age-appropriate programs.
Carefully sequenced by age groups, this system makes it easy for you to
choose the right products for your children at each stage of their
educational development. As an integral part of The Learning Company’s
system, each of our products addresses a specific age group and subject
area with appropriate themes to heighten your child’s interest in learning.

© 2002 Riverdeep Interactive Learning Limited, and its licensors, and © 2002 ImageBuilder
Software. All rights reserved.
SCOOBY-DOO and all related characters and elements are trademarks of and
© Hanna-Barbera.
(s02)
All rights reserved. WB SHIELD: ™ & © 2002 Warner Bros. Uses Bink Video Technology.
Copyright © 1997–2001 by RAD Game Tools, Inc. Adobe® Acrobat® © 2001 Adobe
Systems, Inc. All rights reserved. The Learning Company is a registered trademark of
Riverdeep Interactive Learning Limited. Microsoft, DirectX, Windows, and the Windows
logo are either registered trademarks or trademarks of Microsoft Corporation in the United
States and/or other countries. Adobe and Acrobat are trademarks of Adobe Systems
Incorporated. All other trademarks are the property of their respective owners.

○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○

Case File #1: The Glowing Bug Man

•

2

TABLE OF CONTENTS
Welcome! ................................................................................................................ 4
Hardware and System Requirements ............................................................... 4
Installing and Starting the Program ................................................................. 5
Installing the Program ...................................................................................... 5
Starting the Program ......................................................................................... 5
Getting Started ...................................................................................................... 6
Signing In ............................................................................................................ 6
Choosing a Difficulty Level ............................................................................. 7
Checking Out the Goodies ................................................................................. 8
Groovy Goodies ................................................................................................. 8
Online Goodies .................................................................................................. 8
Mystery in the Natural History Museum ........................................................ 9
The Great Hall ....................................................................................................... 9
Entering Scary Areas ....................................................................................... 10
Earning Scooby Snacks ................................................................................... 10
Using the Toolbar ............................................................................................... 10
Sound Button .................................................................................................... 11
Quit Button ........................................................................................................11
Scooby Snacks Icon .......................................................................................... 11
Clickables ............................................................................................................. 11
Moving from Place to Place ........................................................................... 12
Getting Help ..................................................................................................... 12
The Activities ...................................................................................................... 13
Ant Round-up .................................................................................................. 13
Lights Out Rocks ............................................................................................. 14
Dinosaur Crate Mix-up................................................................................... 15
Ice Cream Headache ....................................................................................... 16
Picture Puzzle .................................................................................................. 16
Mosaic Mess-up ............................................................................................... 17
Conveyor Belt Chaos ...................................................................................... 18
Musical Bones .................................................................................................. 18
Examining the Clues ....................................................................................... 19
Unmasking the Glowing Bug Man ............................................................... 19
Educational Focus ............................................................................................... 20
Troubleshooting .................................................................................................. 21
Contacting Riverdeep – The Learning Company ......................................... 24
Technical Support ............................................................................................ 24
Customer Support ........................................................................................... 24
Credits ................................................................................................................... 25
License Agreement ............................................................................................. 28
○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○

Case File #1: The Glowing Bug Man

•

3

WELCOME!
Welcome to Case File #1: The Glowing
Bug Man! Join Scooby-Doo™, Shaggy,
Fred, Daphne, and Velma as they
travel in search of supernatural
adventures.
In each Scooby-Doo Mystery
Challenge, you’ll want to lend a
hand and play the activities so that
Fred, Daphne, and Velma can find
the clues. And you’ll want to keep
Shaggy and Scooby happy with Scooby Snacks without running into the
scary, menacing villain.
Collect the clues, use a little deductive reasoning, and with luck you’ll be
able to assist the gang in solving the mystery!

HARDWARE AND SYSTEM REQUIREMENTS*
Runs on:
■

PC and compatibles—166 MHz or faster

With:
■
■
■
■
■
■
■
■
■
■

Windows® 95/98/Me/2000/XP
32 MB of memory (RAM)
Hard disk with 50 MB of free disk space†
8X or faster CD-ROM drive
16-bit color monitor capable of 640 x 480 resolution
Sound Blaster® 16 sound card or equivalent
DirectX 8.0 or later (will be installed if needed)‡
DirectX-compatible video card
Speakers
Mouse

Recommended:
■
■
■

Internet browser
28.8 kbps or faster modem
Printer

*

In the interest of product improvement, information and specifications represented here are
subject to change without notice.
†
An additional 9 MB of disk space may be required to install Adobe® Acrobat® Reader.
‡
An additional 30 MB of disk space may be required to install DirectX.

○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○

Case File #1: The Glowing Bug Man

•

4

INSTALLING AND STARTING THE PROGRAM
Case File #1: The Glowing Bug Man runs from your CD-ROM drive.
However, you need 50 MB of free disk space to store some program files.

Installing the Program
These instructions assume that the AutoPlay feature of Windows is
turned on. (AutoPlay is usually enabled when you install Windows on
your computer. See your Windows documentation for more information.)
1. Insert the program CD in your CD-ROM drive.
2. Click Yes to begin the setup process.
3. Follow the instructions on the screen to complete the setup process.

Starting the Program
Once you’ve completed the setup, the program will run automatically
any time you insert the program CD in the CD-ROM drive.
To start the program:
1. Insert the program CD in your CD-ROM drive.
2. Click Play.
Whenever you exit the program, you return to the Main Menu. You can
restart the program directly from the Start menu as long as the program
CD is still in the CD-ROM drive. (These instructions also apply if AutoPlay
is turned off.)
To start the program from the Start menu:
Click the Start button. Then choose Programs, The Learning Company®,
Scooby-Doo™, and The Glowing Bug Man, in that order.

■

Click here to quit the
program.
Click here to begin
playing the game.
Click here to access the
Groovy Goodies. (See
Groovy Goodies.)

Main Menu

Click here to access the
Online Goodies. (See
Online Goodies.)
Click here to access
this user’s guide.
Click here to uninstall
the program.

Click here for a demo of The Powerpuff
Girls™: Mojo Jojo’s Clone Zone.

○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○

Case File #1: The Glowing Bug Man

•

5

GETTING STARTED
Before you begin playing Case File #1: The Glowing Bug Man, you’ll need to
sign in and choose a difficulty level to solve your mystery game.

Signing In
First, sign in by entering your name. The sign-in screen lists all players
who have already entered their names. Type your name on the sign-in list,
then click Play or press the Enter key.

Click a name
in the sign-in
list to choose
it.

Click here
to quit the
program.
Sign-In
Screen

Click the
letters of
your name
to sign in.

Click the
arrows to
scroll through
the sign-in list.

Click here to begin playing the game.

To continue your game where you left off, find and click your name on the
list. If you don’t see your name, click the arrows on the side of the list until
you find it. Then click Play or press the Enter key to continue on your way.

○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○

Case File #1: The Glowing Bug Man

•

6

Choosing a Difficulty Level
Whenever you start a new game, you’ll need to choose a difficulty level.
You can choose from three levels of difficulty: Spooky (Easy), Spookier
(Medium), and Spooktacular (Hard).
To start the game at a particular
difficulty level, click the picture
above that level.
Difficulty
Level Screen

Note: If there is no picture above
your desired difficulty level, simply
move your mouse to the empty spot
above that level. The picture will fill
in, and you can then click it to
choose that difficulty level.

Note: You can’t change the difficulty level in the middle of a game. If you
begin playing a game and find that it is too easy or too hard, start a new
game at a different level of difficulty.

○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○

Case File #1: The Glowing Bug Man

•

7

CHECKING OUT THE GOODIES
Before you begin playing Case File #1: The Glowing Bug Man, be sure to
check out some of the goodies that are included on the program CD.

Groovy Goodies
By clicking Groovy Goodies at the Main Menu, you can access some extra
program goodies. You can catch a sneak peek of a Scooby-Doo movie. You
can print bonus Scooby-Doo activities and puzzles. You can also open two
programs: one that lets you print out Scooby-Doo posters and another one
that you can use to add Scooby-Doo wallpaper to the background of your
computer monitor.
Click here to exit the
game.
Groovy
Goodies
Screen

Click here to print the
Case File #1: The
Glowing Bug Man
poster.
Click here to watch a
movie preview of
Scooby-Doo and the
Cyber Chase.
Click here to add
Scooby-Doo wallpaper
to the background of
Click here to print a
your computer monitor. Scooby-Doo movie
poster.

Click here for
printable activities
and puzzles.

Click here to
return to the Main
Menu.

Online Goodies*
You can also visit some fun online Web sites that are of special interest
to Scooby-Doo mystery fans. Just click Visit Scooby-Doo Online at the
Main Menu. Then start surfing the Web to learn more about Scooby-Doo,
Shaggy, and the gang.
*

The online services advertised as part of this product may be changed
or discontinued at any time for any reason.

○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○

Case File #1: The Glowing Bug Man

•

8

MYSTERY IN THE NATURAL HISTORY MUSEUM
Scooby-Doo, Shaggy, Daphne, Fred, and Velma are on their way to the
Natural History Museum in Kudzula County. But when they arrive, a sign
on the door says the museum is “Closed Due to Bug Man.” Zoinks!
It turns out Kudzula County’s Museum of Natural History not only has a wide
variety of exhibits, from arachnids to Zulu artifacts, but it also has a problem. A
giant, Glowing Bug Man has been infesting the halls, scaring away all the
visitors. What is a Bug Man and why is he haunting the museum? Can Scooby
and the gang rid the museum of this pest? Join Scooby-Doo, Shaggy, Daphne,
Fred, and Velma as they explore the museum in search of clues that will help
them get to the bottom of this mystery.

THE GREAT HALL
To solve the case of the Glowing Bug Man, you’ll need to help Scooby-Doo
and the gang restore the exhibits the Bug Man has ransacked. For every
exhibit you help fix, you’ll receive a clue. If you need additional help, you
can call Nigel Nightwatch, head of museum security, through the
museum’s intercom system. (See Getting Help.)

○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○

Case File #1: The Glowing Bug Man

•

9

Entering Scary Areas
Scooby-Doo and Shaggy are easily spooked, so watch out for the Glowing
Bug Man. If a certain area or room seems particularly scary, they will not
enter unless you give them Scooby Snacks. The number of Scooby Snacks
needed varies according to the difficulty level of your game.
To enter a scary area, you’ll need to give Scooby-Doo or Shaggy
one Scooby Snack in the Spooky level, two in the Spookier level,
and three in the Spooktacular level. You can see how many
Scooby Snacks you have by looking at the toolbar. (See Using the
Toolbar.) If you do not have enough Scooby Snacks to enter a
scary area, you can collect more Scooby Snacks by playing the
activities in the program. (See Earning Scooby Snacks.)
To give a Scooby Snack to Scooby-Doo or Shaggy:
Click the box of Scooby Snacks on the toolbar. The cursor will change to
a Scooby Snack. Then click Scooby-Doo or Shaggy.

■

Earning Scooby Snacks
You’ll need lots of Scooby Snacks to convince Scooby-Doo and Shaggy
to enter the scary areas of the game. (See Entering Scary Areas.) To collect
Scooby Snacks, play the Conveyor Belt Chaos activity in the Excavation Pit.
To stop playing an activity, click the exit sign. You can then resume your
investigation of the museum. If you ever need more Scooby Snacks, you
can always collect more by playing the Conveyor Belt Chaos activity again.
Note: You can collect up to 99 Scooby Snacks at a time. After that, you’ll
have to give some Scooby Snacks to Scooby-Doo or Shaggy before you can
collect more.

USING THE TOOLBAR
From the Great Hall and the exhibit anterooms, you can open the toolbar at
the bottom of the screen. The toolbar gives you access to a variety of
controls and information. To open or close the toolbar, click the Mystery
Machine.

Toolbar

Click here to
quit the
game.

Click here
to access
the Sound
Options
screen.

Look here to see how many
Scooby Snacks you have
collected. You can also click
here to feed Scooby Snacks to
Scooby-Doo or Shaggy. (See
Entering Scary Areas.)

Click the
Mystery
Machine to
close or open
the toolbar.

○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○

Case File #1: The Glowing Bug Man

•

10

Sound Button
Clicking the Sound button takes you to the Sound Options screen. At this
screen, you can set the volume levels for music, sound effects, and
dialogue in the game.
Click here to go back.
For each sound option, drag
the ant to the desired volume
level. (1 is the softest, and 10
is the loudest.)

Sound
Options
Screen

Quit Button
Clicking the Quit button takes you to the Quit Confirmation screen. Click
Yes to quit the game or No to return to the game. You can also quit the
game, at any time, by pressing Alt+F4 or the Esc key. When you quit,
your game information is automatically saved under the name you
selected at sign-in.

Scooby Snacks Icon
The Scooby Snacks icon shows how many Scooby Snacks you have. The
maximum number of Scooby Snacks you can have is 99. Although you
can continue to play Conveyor Belt Chaos after you have reached the
limit, you won’t earn more Scooby Snacks until you feed some to Scooby
or Shaggy. You can feed Scooby or Shaggy at any time. In some cases,
snacks may be required to continue the game. (See Entering Scary Areas.)

CLICKABLES
Search the museum’s rooms and exhibits to locate clickables.
Whenever you move your mouse near a clickable object, your
cursor will change to a Scooby-Doo paw that opens and closes.
(If the clickable object is an exit, the cursor will change to a
pointing Scooby-Doo paw. See Moving from Place to Place.)
Watch out for the Glowing Bug Man! He appears randomly, and his
hiding place changes each time you enter a room or area.

○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○

Case File #1: The Glowing Bug Man

•

11

Moving from Place to Place
You can lead Scooby-Doo, Shaggy, and the gang to different
places by clicking the onscreen exits. When you are near an exit,
your cursor changes to a pointing paw. The paw points in the
direction that you will travel when you click that exit.

Getting Help
If you need help while playing the game, call Nigel
Nightwatch, who heads the museum’s security. You can
contact him by using the intercoms located throughout the
museum. Nigel will provide helpful hints on how to put the
exhibits back together. He has also gathered information on all
the suspects and placed it in files in the museum’s office. (See
Examining the Clues.)

○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○

Case File #1: The Glowing Bug Man

•

12

THE ACTIVITIES
As you explore the Natural History Museum, you will see that the Glowing
Bug Man has left the exhibits in shambles. Your job is to help Scooby-Doo,
Shaggy, Daphne, Fred, and Velma figure out how to fix the exhibits. As you
fix the exhibits, you also collect clues about the Glowing Bug Man’s true
identity. Put all the clues together to solve the mystery! (See Examining the
Clues.)

Ant Round-up
Click
here to
exit the
activity.

Gather the
black ants
here.

Click the
intercom
for help.
Click the
gates to
open and
close the
gates.
Gather the
red ants
here.

This crazy ant colony is all mixed up! There are two different species of ants
in the exhibit, but the Bug Man has moved the barriers that normally
separate them. Now the ant colonies have become completely mixed up.
Can you help Scooby-Doo, Shaggy, and Velma put the ants back where
they belong?
The gates determine the direction the ants move. Click the gates to open
and close them, so the black ants go into the chamber at left and the red
ants go into the chamber at right. When you successfully separate the ants,
you receive a clue.

○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○

Case File #1: The Glowing Bug Man

•

13

Lights Out Rocks
Click
here to
exit the
activity.

Fill
these
spaces
with the
correct
rocks.

Click the
intercom
for help.
Move
these
rocks to
their
correct
places.
Click here to turn on
the black light.

The Glowing Bug Man has left the rocks and minerals exhibit in shambles!
Most of the rocks have been taken off the shelves and moved to the side.
But these aren’t ordinary rocks. They change color when you click the black
light button at the bottom of the screen. Can you help the Mystery, Inc.
gang put the rocks back where they belong?
When you click the black light to look at the rocks in the display, their
colors suggest a pattern or sorting order. Drag a rock from the pile at left to
an empty space in the display case. Click the black light to check your
progress. Any incorrect choices return automatically to the pile. When you
have finished sorting the rocks, click the black light to confirm your choices.
When you correctly place four sets of rock displays, you receive a clue.

○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○

Case File #1: The Glowing Bug Man

•

14

Dinosaur Crate Mix-up
Click the
intercom
for help.

Click the
crates to
move
them.

Click
here to
exit the
activity.
Move
the T.
Rex
skull to
the exit.

The Glowing Bug Man has hidden the skull of the T. Rex in a crate at the
back of the warehouse. Can you help Scooby-Doo, Shaggy, and Velma
move the crate back to the dinosaur exhibit, where it belongs?
Move the other crates out of the way so the T. Rex skull can move through
the room to the exit. Each crate can move either left and right, or up and
down. When you place your cursor over one end of a crate, a worker’s
glove appears, showing the direction the crate moves. Move the cursor over
the other end of the crate to show the opposite direction. Choose a direction
and click the crate to move it one space. If you clear a path to the door, you
can click the skull and it will advance to the next room. When you move
the skull through four rooms, you’ve returned it to the exhibit and you
receive a clue.

○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○

Case File #1: The Glowing Bug Man

•

15

Ice Cream Headache
Click
here to
exit the
activity.

Click to
create
the ice
cream
cone.

Click the
intercom
for help.

Click to
select a
flavor.

Click to
select a
flavor
sticker.

Shaggy is always in the mood for a triple-scoop ice cream cone.
Unfortunately, the Glowing Bug Man has removed the names of the flavors
from the ice cream machine. Can you help Scooby-Doo find the three
flavors Shaggy wants?
Listen to Shaggy as he tells you the flavors he wants. The flavors are
highlighted in the list at left. Select the ice cream flavor buttons one at a
time. After you’ve selected three flavors, pull the lever. The machine creates
the ice cream cone combination. Click the ice cream cone so Scooby-Doo
can test it to see how many flavors are correct.
Once you can identify a button’s flavor, you can label it with a flavor
sticker. Click a flavor from the list at left, then click the flavor button. Keep
in mind, though, that the machine does not necessarily create ice cream
cones in the order that you press the buttons. When you create the right ice
cream cone combination, you receive a clue.

Picture Puzzle
The Glowing Bug Man has scrambled the picture in the Cafeteria. Look
for this hidden bonus activity and have fun solving this tricky tile
puzzle with Shaggy. Can you rearrange the tiles to restore the picture?
Click a tile to move it into the empty space beside it. When you complete
the picture, you return automatically to the Cafeteria.

○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○

Case File #1: The Glowing Bug Man

•

16

Mosaic Mess-up
Click
here to
exit the
activity.
Click the
intercom
for help.
Click a
tile to
select it.

Click to
rotate a
tile.

The Glowing Bug Man has scrambled the mosaic. Can you help Fred and
Daphne fix the mosaic so that the adjacent sides of each tile match?
When you click a tile to move, it pops out of the mosaic. Drag the tile to
another location and it switches places with the tile there. In the Spookier
and Spooktacular levels, a rotation dial adds complexity to the activity.
After you select a tile, click the dial to rotate it 90° clockwise. You can keep
clicking the dial to rotate the tile as much as you like. When you correctly
unscramble four mosaics, you receive a clue.

○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○

Case File #1: The Glowing Bug Man

•

17

Conveyor Belt Chaos
Look here
to see how
many
Scooby
Snacks you
have
earned.

Click
here to
exit the
activity.

Avoid
the
Green
Slime
Puddles.

Land on
the
dinosaur
bones.

Scooby-Doo and Shaggy have come face to face with the Glowing Bug Man.
He’s stealing dinosaur bones from the Excavation Pit!
Can you help Scooby-Doo prevent the dinosaur bones from being stolen by
the Glowing Bug Man? Press the up and down arrow keys on your
keyboard to move Scooby from conveyor belt to conveyor belt, landing on
the dinosaur bones to collect them. Be sure that Scooby avoids Green Slime
Puddles and the Glowing Bug Man. You earn one Scooby Snack for each
bone you collect.
Move quickly! The amount of time you have to play this activity is limited
and is determined by your difficulty level (60 seconds in the Spooky level,
45 seconds in the Spookier level, and 30 seconds in the Spooktacular level).*
*

Don’t worry if you run out of time while playing Conveyor Belt Chaos. You can
return and play it as many times as you like!

Musical Bones
Look for this hidden bonus activity in the Excavation Pit! Although you
won’t earn any clues or Scooby Snacks, you’ll have fun playing this tuneful
memory game with Scooby. Listen to the series of music notes played on
the bones, then click to duplicate the notes. Each time you respond
correctly, the next music sequence gets one note longer and a little bit
faster. How long can you keep up?

○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○

Case File #1: The Glowing Bug Man

•

18

Examining the Clues

Suspects
and Clues
Screen

Each time you help Scooby and the gang collect a clue, you go to the
Suspects and Clues screen so that you can examine the clue. You can also
go to the Suspects and Clues screen at any time in the game by going to the
museum’s office, which is located off the Great Hall.
Use the clues to figure out the true identity of the Glowing Bug Man. Some
clues point to a particular suspect because they are objects that the suspect
would wear or need in his or her job at the museum. To learn more about a
suspect, click the suspect’s photo at the top of the Clue Board to open his or
her personnel file. Each file contains a list of facts about the suspect that
help you determine whether to assign a particular clue to the suspect.
It’s up to you to assign a clue to a suspect. Once you collect a clue, click the
corresponding square to assign it to a suspect. To designate the clue as not
applying to that suspect, click the square again. If you aren’t sure what an
item is, click the clue to hear a description.

Unmasking the Glowing Bug Man
When you have found the final clue, you’ll have a chance to unmask the
Glowing Bug Man. You must successfully complete each activity to collect
all the clues. At the Suspects and Clues screen, select the picture of the
suspect you think is behind the mystery of the Glowing Bug Man. Then see
if you’re right!
○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○

Case File #1: The Glowing Bug Man

•

19

EDUCATIONAL FOCUS
Ant Round-up
This action-based game tests timing and planning skills to sort the red and
black ants. Learning skills include sequential thinking and planning, and
problem solving.

Lights Out Rocks
This activity challenges players to use memory and pattern recognition to
decipher the relationships between the rocks. Learning skills include
pattern recognition, sorting, deductive thinking, and memory.

Dinosaur Crate Mix-up
This activity adds another dimension to the traditional sliding block
activity. Learning skills include sequential thinking, logic, visual–spatial
planning, and problem solving in a real-world context.

Ice Cream Headache
This activity encourages children to use process of elimination, thinking,
and planning skills. Learning skills include using strategy, hypothesis
testing, and deductive reasoning.

Mosaic Mess-up
This visual–spatial puzzle challenges children to focus on multiple
attributes of a puzzle piece. While this may seem simple to adults, children
do not develop this ability until their early school years. Learning skills
include visual–spatial reasoning, and matching and sorting based on
multiple attributes.

Conveyor Belt Chaos
In this action-packed arcade activity, Scooby must collect dinosaur bones
while avoiding the Glowing Bug Man. Learning skills include planning,
timing, and hand–eye coordination.

Suspects and Clues
The Suspects and Clues screen encourages children to think like “true
detectives” by assigning clues to suspects. Players collect clues, then
compare them to the attributes of each suspect. Using a matrix to organize
their thoughts, players sort and classify each clue and suspect, and use
deductive thinking to narrow the list of suspects. Learning skills include
deductive thinking, sorting and classifying, and organizing information in a
matrix.

○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○

Case File #1: The Glowing Bug Man

•

20

TROUBLESHOOTING
Try this first! If you have problems running the program, try cleaning
the CD. Gently remove any fingerprints and dust using a clean, soft,
lint-free cloth dampened with water or a CD-cleaning solution. Avoid
using materials such as tissue, which may scratch the CD.
If you have additional questions, please visit The Learning Company
Web site at http://www.riverdeep.net/learningcompany/support.
1. The Case File #1: The Glowing Bug Man program icon does not appear
in the Start menu.
• Make sure the program is installed. Reinstall the program, if
necessary.
2. You see a message telling you that there is not enough available
space on the hard disk.
Case File #1: The Glowing Bug Man requires 50 MB of hard disk space for
the program’s data and executable files. (Additional hard disk space will
be required to save player information for more than five players.
Additional space is also required if Acrobat Reader or DirectX need to be
installed on your computer.)
• Create some free hard disk space by removing some files after backing
them up.
3. You see a message telling you that there is not enough memory
to run the program.
Case File #1: The Glowing Bug Man needs at least 32 MB of installed
memory (RAM) to run. Your computer’s memory may be filled with
other programs that are running in the background.
• Close any other applications that are running, and restart the
program.
4. The mouse doesn’t seem to work.
• There are times in the program when the animation or sound canot be
interrupted. You will see the hourglass cursor on the screen, and any
key presses or mouse clicks will be ignored.
• Check that the mouse is properly connected to the computer.
• Wait until the animation or sound stops and your normal cursor
returns. Then try pressing the keys or clicking the mouse again.
5. Program speed is very slow.
Case File #1: The Glowing Bug Man needs at least a 166-MHz PC or
compatible with an 8X CD-ROM drive for basic performance.
• Close any other applications that are running.
• Remove non-essential applications from your Startup folder.
• Make sure that you have the latest Windows video drivers for
your graphics card. (Contact the video card manufacturer for
latest drivers.)
• Change your display adapter settings to 640 x 480 and (16-bit) color.
○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○

Case File #1: The Glowing Bug Man

•

21

6. You do not hear music, sound, or speech.
• Check that the speakers are properly connected to your computer.
Make sure they are getting power and are turned on, and that the
volume is turned up.
• Make sure that your sound card is Windows compatible and is
properly installed for Windows. Be sure that the sound card is
specifically designed to work with the version of Windows that
you are using. Also check that the volume is properly set. (See
the manufacturer’s documentation for information relating to
your sound card.)
• Make sure the mixer level setting is correct.
Click the Start button. Choose Programs from the Start menu.
Next choose Accessories. Then choose Multimedia (Windows 95) or
Entertainment (Windows 98, Me, XP), and choose Volume Control.
Make sure that the sliders on the mixer control panel are all the way
up and that no mute buttons are selected.
7. The game crashes after feeding Scooby-Doo or Shaggy a Scooby
Snack.
This may be because your computer does not have a sound card that is
DirectX-certified. A possible remedy is to:
a. Open the Control Panel from the Start menu of Windows.
b. Click on the sound card icon.
c. Disable Direct Sound.
If this does not correct the problem, contact your sound card
manufacturer for additional assistance.
8. Strange graphics appear; the game action stops unexpectedly.
• Make sure you have the latest Windows video drivers installed.
(Contact your video card manufacturer for more information.)
9. Colors don’t look right.
• Adjust your monitor’s color and brightness.
• Turn off your screensaver.
• Close any other applications that are running.
• Make sure you have the latest graphics drivers installed.
(Contact your video card manufacturer for more information.)
10. Nothing prints.
• Make sure the printer is plugged in and switched on.
• Check the indicator light on the printer to be sure the
printer is “online” or “selected.”
• Make sure the printer cables are connected tightly.
• Make sure you have selected at least one print item
from the Printing area. Where applicable, make sure you have selected
either Colored In or Outlined.

○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○

Case File #1: The Glowing Bug Man

•

22

11. When you print, pictures or text look faint, blurred, or streaky.
• Check your print quality settings. (See your printer documentation.)
• Replace your printer’s ink cartridge.
12. The printer displays an “out of memory” message.
• Make sure your printer has at least 1 MB of memory.
13. You are not able to connect to our online Web sites.
This feature requires a browser.
• Make sure that you have a browser properly installed. See your
browser and Windows documentation for more information.
• Make sure that the files with an .HTM extension (for example,
“bookmark.htm”) are associated with the browser of your choice.
To check this, double-click on any .HTM file. If the browser does
not launch, create an association from the File Manager. (See your
Windows documentation for more information.)

○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○

Case File #1: The Glowing Bug Man

•

23

CONTACTING RIVERDEEP –
THE LEARNING COMPANY
Technical Support
If you have questions about your Case File #1: The Glowing Bug Man
program, please refer to the Troubleshooting section. If you do not find an
answer to your question, visit our Web site at: http://www.riverdeep.net/
learningcompany/support. Click Product Support. Select the product name
from the alphabetical list and check to see if the problem you are
experiencing is listed among the FAQs. If you need to speak to a technical
support representative, click Contact Us and scroll down to the Technical
Support area for the appropriate number.
You may be asked to provide the following information:
■
■
■
■
■
■
■
■
■
■
■
■

Your contact information (name and e-mail address, plus phone or
mailing address if you wish)
Description of the problem you’re having
Product name and version number (the version number is often printed
on the CD label)
Brand of computer
Operating system (for example, Windows 98)
Processor type and speed
RAM memory (in MB or megabytes)
Video card manufacturer
Sound card manufacturer
Printer type
Hard disk space remaining
Background programs (antivirus programs or screensavers)

Customer Support
SMILES GUARANTEED!
If you are not completely satisfied with this product, Riverdeep – The
Learning Company will gladly refund your purchase price. Return the
complete package to us at The Learning Company, Dock Door #9, 120
Hidden Lake Circle, Duncan, SC 29334 within 30 days of purchase. Include
a copy of the sales receipt, packing slip, or invoice showing the store name
and location. Please enclose an explanation for the return. Allow 4–6 weeks
for refund. Limit 1 per household. Dealers, wholesalers, and their
immediate families are not eligible.

○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○

Case File #1: The Glowing Bug Man

•

24

CREDITS
Riverdeep – The Learning Company
Design

Education

Operations

Contributing Designer
Michelle Woods

Education Designer
Gina Morimoto

Operations Specialist
Patricia Aparicio

Art Director
Nick Stern

Engineering

Operations Manager
Carole Kochan

Creative Director
Kenny Dinkin

Production Engineer
John Varela

Development
Brand Producer
Star Stephenson
Sr. Brand Producer
Craig Bocks
Development Producer
Carolyn Nachand
Development Director
Sid Weber

Art
Artists
Krista Hubbard
Kyle Hand
Gerald Broas

Audio
Sound Effects and
Music Editor
Brian Burge
Dialogue Editor
Jamie Hert
Production Specialist
Jenny Nguyen
Director of Creative
Development
Drayson Nowlan

Editorial
User’s Guide Writer
Scott Peeler
Editorial Manager
Gabriele Rennie

Public Relations

Director of Engineering
Peter Fokos

Public Relations Manager
Debbie Galdin

Vice President,
Engineering
Hugo Paz

Media Manager
Evelyn Dubocq

Administrative
Quality Assurance
Quality Assurance Lead
Andrew Pate
Quality Assurance Testers
Dan Matanski
Melinda Barret
Mike Jagla
Amy Zhao

Contract Administrator
Frannie La Day
Executive Assistant
Sarah Zentner
Contract and IP
Administrator
Arlette Labat

Quality Assurance Manager
Executive Team
Dan Mizuba
Controller
Director of Quality
Lisa Thomas
Assurance
Vice President, Engineering
Ron Runyon
Hugo Paz

Marketing
Brand Manager
Anthony Jiwa
Director of Marketing
Vandana Mehra

Creative Services
Assoc. Package Design
Manager
Lisa Wilson
Creative Service Manager
Sally Mark
Package Design Agency
Arlene Horwitz Design
Package Illustrator
Peter Tumminello

Vice President, Operations
Gail Anton
Vice President, Marketing
Mark Hittie
Vice President, R&D
Derek Miyahara
Vice President, Associate
General Counsel
Dan Guggenheim
Executive Vice President, GM
Eric Stone

Special Thanks
Elizabeth Perrault
Klaus Schuller
Dan Slott
Peter Tumminello
Solveig Pederson
all the kids who tested the
product

○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○

Case File #1: The Glowing Bug Man

•

25

Warner Bros. Interactive Entertainment
Producer
Heidi Behrendt

Special Thanks
Philippe Erwin, Vice President of WBIE
Scott Johnson, Director of WBIE
Adam Schwenk
Sarah Rico
Jason Ades
Sue Montague
Peter Tumminello

Director of Production
Brett Skogen
Marketing
Jim Molinaro

Very Special Thanks to Hanna-Barbera
William Hanna
Joseph Barbera
Iwao Takamoto
Michael Diaz
Linda Moore

ImageBuilder
Executive Producer
Sally Marlino

Quality Assurance
Holly Isaak

Producer
Mike Marsden

Multimedia Framework
Roger Bonzer
Terry Murphy
Dwayne Towell

Creative Director
Shannon Keegan

Special Thanks
Debbie Arce
Leslie Hamm
Doug Harvey
Andrew Shafe
Andre Tempkin

Asset/Media Coordination
Scott Schauer
Artists
Michael “Thor” Fritz
Kathy Tootelian
Thomas Webb

In Memoriam
Ian Pirie Noble, Engineer
1971–2002

Engineers
Steve Frost
Karen Funk
Terry Murphy

Electric Lounge Studios
Sound Design/Music Composition
Edward Heidenreich

○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○

Case File #1: The Glowing Bug Man

•

26

Mongadillo Studios
Executive Producer
Ed Anderson
Animation
Ed Anderson
Sam Niemann
Gene Blakefield
Brian Larson

Ink and Paint
Aaron Pendland
Peter Nguyen
Shannon Tagliareni
Assembly/Editing
Ed Anderson
Brian Larson

Voice Talent and Recording
Scooby-Doo Characters
Scooby-Doo™
Norville “Shaggy” Rogers
Daphne Blake
Velma Dinkley
Fred Jones

Scott Innes
Scott Innes
Grey Delisle
Mindy Cohn
Frank Welker

Additional Characters
Nigel Nightwatch
Ralph Rosen
Billy Seasons
Dave Hammer
Dr. Celia Crownworthy
Sandi Chin, Ph.D.

Roger Jackson
Roger Jackson
Roger Jackson
John Pirruccello
Victoria Adams
Zoe Galvez

Dialogue Director
Collette Sunderman
Voices Recorded At
Salami Studios
Blackwell Studios
The Learning Company
AFTRA Signatory
LISMAR Productions

○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○

Case File #1: The Glowing Bug Man

•

27

RIVERDEEP LICENSE AGREEMENT
SINGLE-USER PRODUCTS

THIS IS A LEGAL AGREEMENT BETWEEN YOU (EITHER AN INDIVIDUAL OR AN ENTITY) AND RIVERDEEP, INC.,
AND ITS SUBSIDIARIES AND AFFILIATES (“RIVERDEEP”). THIS AGREEMENT IS GOVERNED BY THE INTERNAL
SUBSTANTIVE LAWS OF THE STATE OF MASSACHUSETTS (AND NOT BY THE 1980 UNITED NATIONS
CONVENTION ON CONTRACTS FOR THE INTERNATIONAL SALE OF GOODS, AS AMENDED). BY INSTALLING
OR USING THE SOFTWARE, YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT. IF YOU DO NOT
AGREE TO THE TERMS OF THIS AGREEMENT, REMOVE THE PRODUCT FROM YOUR HARD DRIVE AND
PERMANENTLY ERASE ALL COPIES OF THE PRODUCT. IF YOU ARE THE ORIGINAL INSTALLER OF THE
SOFTWARE YOU MAY PROMPTLY AFTER PURCHASE RETURN THE SOFTWARE (INCLUDING PRINTED
MATERIALS) WITH PROOF OF PURCHASE TO THE PLACE WHERE IT WAS PURCHASED FOR A FULL REFUND OF
THE AMOUNT PAID.

RIVERDEEP SOFTWARE LICENSE
GRANT OF LICENSE. This License Agreement permits you to use one copy of RIVERDEEP software (the “Software”), which
may include electronic documentation, on a single computer/workstation. The Software is “in use” on a computer when it is
loaded into the temporary memory (i.e., RAM or Cache) or installed into permanent memory (e.g., hard disk, CD-ROM drive,
or other storage device) of that computer. This License does not constitute a sale and does not authorize a sale of the Software
or anything created thereby. All intellectual property (including copyright, trademark and patent) in the Software, including all
animations, audio, images, maps, music, photographs, video, and text incorporated into the Software, are owned by
RIVERDEEP and its affiliates, suppliers and licensors, and are protected by United States laws and international treaty
provisions. RIVERDEEP and its affiliates, suppliers and licensors retain all rights not expressly granted herein. You must treat
the Software like any other copyrighted material, except that you may make one copy of the Software solely for backup or
archival purposes. You may transfer your rights under this Agreement on a permanent basis provided you transfer the license
granted by this Agreement, and the Software and all associated printed materials, and you retain no copies, and the recipient
agrees to all of the terms of this Agreement.
• You may not use the software on or over a network or any other transfer device (including the Internet) except in a manner
using the network and online functions included in the Software, if any. Use of the Software on more than one computer
constitutes copyright infringement and may be punishable by civil fines, criminal penalties, or both.
• You may not rent or lease the Software, but schools and libraries may lend the Software to third parties provided the
Software is in CD format and each end user is given a copy of this License Agreement which will govern the use of such
Software.
• You may not modify, translate, reverse engineer, decompile, or disassemble the Software, except to the extent that this
restriction is expressly prohibited by applicable law.
• You may not remove any proprietary notices or labels in the Software.
• You may not copy the printed materials accompanying the Software or distribute printed copies of any user documentation
provided in electronic format.
• You may not publicly perform or publicly display the Software.
The restrictions contained herein apply equally to hybrid CD-ROMs which may contain multiple versions of the Software for
use on different operating systems. Regardless of the type of media you receive, you may use only the portion appropriate for
your single-user computer/workstation. In the event you fail to comply with any of the terms or conditions of this license, your
rights to use the Software will end, you shall stop using the Software, remove the Software from your computer, and
permanently erase all copies of the Software. You may not export or re-export the Software or any underlying information or
technology except in full compliance with all United States and other applicable laws and regulations.

LIMITED WARRANTY

LIMITED WARRANTY. RIVERDEEP and its affiliates, suppliers and licensors warrant to the original installer of the Software,
for a period of ninety (90) days from the date of purchase, that the media on which the Software is distributed is substantially
free from defects in materials and workmanship. ANY AND ALL OTHER IMPLIED WARRANTIES, STATUTORY OR
OTHERWISE, WITH RESPECT TO THE SOFTWARE AND THE ACCOMPANYING WRITTEN MATERIALS, INCLUDING
BUT NOT LIMITED TO IMPLIED WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT, AND FITNESS FOR A
PARTICULAR PURPOSE, ARE HEREBY EXPRESSLY DISCLAIMED.
REMEDIES. Your exclusive remedy shall be, at RIVERDEEP’s sole option, (a) the refund of the amount you paid for the
Software or (b) repair or replacement of the Software, provided that the defective Software is returned to RIVERDEEP (at
Riverdeep, Dock Door #9, 120 Hidden Lake Circle, Duncan, SC 29334, Telephone: (319) 378-7319) along with proof of the date
of purchase within ninety (90) days from the date of purchase. This Limited Warranty is void if failure of the Software has
resulted from accident, abuse, neglect or misapplication. Any replacement Software will be warranted for the remainder of the
○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○

Case File #1: The Glowing Bug Man

•

28

original warranty period or thirty (30) days, whichever is longer. Except as set forth above, the Software is sold “as-is”, without
any express or implied warranties of any kind.
LIMITATION OF LIABILITIES. IN NO EVENT WILL RIVERDEEP OR ITS AFFILIATES, SUPPLIERS AND LICENSORS BE
LIABLE FOR ANY INDIRECT, SPECIAL, INCIDENTAL, ECONOMIC, COVER, CONSEQUENTIAL, EXEMPLARY OR
PUNITIVE DAMAGES ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE, USER DOCUMENTATION,
OR RELATED TECHNICAL SUPPORT, INCLUDING, WITHOUT LIMITATION, DAMAGES OR COSTS RELATING TO THE
LOSS OF PROFITS, BUSINESS, GOODWILL, DATA, TIME OR COMPUTER PROGRAMS, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES. IN NO EVENT WILL RIVERDEEP’S AND ITS AFFILIATES’, SUPPLIERS’ AND
LICENSORS’ LIABILITY EXCEED THE AMOUNT PAID BY YOU FOR THE SOFTWARE REGARDLESS OF THE FORM OF
THE CLAIM (INCLUDING, WITHOUT LIMITATION, ANY CONTRACT, PRODUCT LIABILITY, OR TORT CLAIM).
BECAUSE SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR
CONSEQUENTIAL OR INCIDENTAL DAMAGES, THE ABOVE LIMITATION MAY NOT APPLY TO YOU.

MISCELLANEOUS

RIVERDEEP may cancel, change, modify, discontinue, terminate or charge a fee at any time for any reason for the online
services advertised as part of this product.
No change or modification of the License will be valid unless it is in writing and is signed by RIVERDEEP. The provisions of
this Agreement are severable; if any provision is held to be invalid or unenforceable, it shall not affect the validity or
enforceability of any other provision. If the Software was acquired outside the United States, then local law may apply.
U.S. GOVERNMENT RESTRICTED RIGHTS. The Software and user documentation is provided with RESTRICTED RIGHTS
AND LIMITED RIGHTS. Use, duplication, or disclosure by the Government is subject to restrictions as set forth in
subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clause at DFARS 252.227-7013 or subparagraphs
(c)(1) and (2) of the Commercial Computer Software—Restricted Rights at 48 CFR 52.227-19, as applicable. Riverdeep, Inc., 125
Cambridge Park Drive, Cambridge, MA 02140 U.S.A.

IMPORTANT NOTE: In order to receive technical support and notification of product upgrades and enhancements, please register this
product.

○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○ ○

Case File #1: The Glowing Bug Man

•

29

Download PDF