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Scooby-Doo! Case File #2: The Scary Stone Dragon – Windows Manual – English

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User’s Guide

Riverdeep – The Learning Company provides highly motivating, dynamic,
curriculum-based Internet and C D-ROM learning experiences for the K–12
market. Our products feature interactive, problem-solving approaches and
real-world applications that help develop your child’s underlying thinking
skills and creativity, while reinforcing important areas of the basic curriculum,
such as reading, writing, and mathematics.
Since 1980, The Learning Company’s award-winning titles have consistently
produced the highest quality educational software available. Every Scooby-Doo™
product undergoes extensive research and testing, with input from parents,
children, and professionals in education. Each product features a precise
balance of educational content and entertainment value, so your child has
fun while learning!
How do we do it? Enchanting characters. Challenging situations. Rich game
environments. State-of-the-art graphics and sound. Progressive skill levels and
game segments that can be customized to meet your child’s individual needs.
As parents and educators, we recognize that education is a continuous process,
so we developed a complete system of age-appropriate programs. Carefully
sequenced by age groups, this system makes it easy for you to choose the
right products for your children at each stage of their educational development.
As an integral part of The Learning Company’s system, each of our products
addresses a specific age group and subject area with appropriate themes to
heighten your child’s interest in learning.

© 2003 Riverdeep Interactive Learning Limited, and its licensors. All rights reserved. The Learning Company
is a registered trademark or a trademark of Riverdeep Interactive Learning Limited. Uses Bink Video
Technology. Copyright © 1997-2003 by RAD Game Tools, Inc. Uses Miles Sound System. Copyright
© 1991-2003 by RAD Game Tools, Inc. Adobe® Acrobat ® © 2003 Adobe Systems, Inc. All rights reserved.
Adobe and Acrobat are trademarks of Adobe systems Incorporated. Microsoft is either a registered trademark
or a trademark of Microsoft Corporation in the United States and/or other countries. All other trademarks
are the property of their respective owners.
SCOOBY-DOO and all related characters and elements are trademarks of and © Hanna-Barbera.
WBIE LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment, Inc.
(s03)
DirectX is a proprietary tool of Microsoft Corporation and its suppliers and may only be used in conjunction
with Microsoft operating system products. All intellectual property rights in the DirectX are owned by
Microsoft Corporation and its suppliers and are protected by United States copyright laws and international
treaty provisions. Copyright © 2001 Microsoft Corporation. All rights reserved.

Scooby-Doo! Case File #2: The Scary Stone Dragon • 2

Welcome! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Hardware and System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Installing and Starting the Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Installing the Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Starting the Program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Signing In . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Choose a Difficulty Level . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Check Out the Goodies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Groovy Goodies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
A Mystery in China . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Entering Spooky Places . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Earning Scooby Snacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Using the Toolbar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Quit Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Sound Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Scooby Snacks Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Firecracker Clues & Printable Activities Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Mystery, Inc. Casebook Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Map Button . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Clickable Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Firecracker Clues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .12
Moving Around . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Getting Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
The Activities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
Mixed-Up Doors Activity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Rotating Bricks Activity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Sleepy Tiger Music Activity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Lamplight Maze Activity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Wok Recipes Activity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Lantern Logic Activity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Mini-Activities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Chinese Costumes Mini-Activity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Tour Guide Trivia Mini-Activity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Examining the Clues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
The Casebook Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Reveal the True Identity of the Scary Stone Dragon! . . . . . . . . . . . . . . . . . . . . . . . . 21
Educational Focus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Contacts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Technical Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Customer Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Riverdeep License Agreement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30

Scooby-Doo! Case File #2: The Scary Stone Dragon • 3

Welcome to Case File #2: The Scary Stone Dragon.
Join the gang — Scooby-Doo™, Shaggy, Fred,
Daphne, and Velma — as they travel to
China and find themselves in another
hair-raising adventure.
In all the Scooby-D oo mystery challenges, you join the team and help play the
activities where Fred, Daphne, Velma, Shaggy, and Scooby find clues to solve
the mystery. As usual, Shaggy and Scooby are easily spooked, but you can feed
them Scooby Snacks™ to keep them going.
Collect the clues, use some deductive reasoning, and help the gang solve the
mystery of the Stone Dragon’s true identity!

Runs on:
● PC and compatibles with 266 MHz Pentium® II processor or faster

With:
● Windows® 98/Me/2000/XP
● Hard disk with 100 MB of free disk space†
● 64 MB of memory (RAM) available
● 8X speed or faster CD-ROM drive
● 16-bit color monitor capable of 800x600 resolution
● Video card with 4 MB of memory
● DirectX version 8.1 or better (will be installed if needed)‡
● Windows-compatible sound card
● Speakers
● Mouse

Recommended:
● Internet browser
● 28.8 kbps or faster modem
● Printer

* In the interest of product improvement, information and specifications represented herein are subject
to change without notice.
† An additional 9 MB of disk space may be required to install Adobe® Acrobat® Reader.
‡ An additional 30 MB of disk space may be required to install DirectX.

Scooby-Doo! Case File #2: The Scary Stone Dragon • 4

Case File #2: The Scary Stone Dragon runs from your CD-ROM drive. However,
you need 100 MB of free disk space to store some program files.
Installing the Program
These instructions assume that the AutoPlay feature of Windows is turned on.
(AutoPlay is usually enabled when you install Windows on your computer.
See your Windows documentation for more information.)
1. Insert the program CD in your CD-ROM drive.
2. Click Yes to begin the setup process.
3. Follow the instructions on the screen to complete the setup process.
Starting the Program
Once you’ve completed the setup, the program will run automatically any time
you insert the program CD in the CD-ROM drive.
To start the program:
1. Insert the program CD in your CD-ROM drive.
2. Click Play.
Whenever you exit the program, you return to the Main Menu. You can restart
the program directly from the Start menu as long as the program CD is still in
the CD-ROM drive. (These instructions also apply if AutoPlay is turned off.)
To start the program from the Start menu:
● Click the Start button. Then choose Programs, The Learning Company ®,
Scooby-Doo™, and The Scary Stone Dragon , in that order.

Main Menu

Click here to begin
playing the game.
Click here to access
the Groovy Goodies
(see Groovy Goodies).
.
Click here to access
Riverdeep – The
Learning Company
Online.

Click here to access
this user’s guide.
Click here to register
your software.

Click here to uninstall
the program.

Scooby-Doo! Case File #2: The Scary Stone Dragon • 5

To start playing Case File #2: The Scary Stone Dragon, you need to sign in and
choose a difficulty level for your mystery game.
Signing In
First, sign in by entering your name. The sign-in screen lists all players who
have already entered their names. Type your name on the sign-in list, then
click Play or press the
key to continue on your way.
Sign-In Screen

Click here to quit the
program.

Click a name in the
sign-in list to choose it.

Click the letters of your
name to sign in.

Click the arrows to
scroll through the
sign-in list.

Click to delete a letter.
Click here to sign in
as a new player.

Click to start your
game.
Click to go back to the
Main Menu.

If you are returning to the game and want to continue your saved game where
you left off, find and click your name on the list. If you don’t see your name,
click the arrows on the side of the list until you find it. Then click Play or press
the
key and go to your game.

Scooby-Doo! Case File #2: The Scary Stone Dragon • 6

Choose a Difficulty Level
Whenever you start a new game, you need to choose a difficulty level. Choose
from three levels of difficulty: Spooky (Easy), Spookier (Medium), and Spooktacular
(Hard).
Difficulty Level Screen

To start the game at
a particular difficulty
level, click the picture
above that level.

Note: Once you start a game, you cannot change its difficulty level. If you
are playing a game and feel that it is too easy or too hard for you, sign in
under a new name at a different level of difficulty.

Scooby-Doo! Case File #2: The Scary Stone Dragon • 7

Be sure to check out some of the goodies that are included on the Case File #2:
The Scary Stone Dragon program CD — there is extra fun waiting there for you.
Groovy Goodies
Click Groovy Goodies at the Main Menu to access extra program goodies.
Groovy Goodies Screen

Click here to print a Case
File #2: The Scary Stone
Dragon poster.
Click here for a Scooby-Doo
book preview.
Click here to return to the
Main Menu.

Click here to preview
Case File #1: The Glowing
Bug Man.
Click here to preview The
Powerpuff Girls™: Princess
Snorebucks.

Scooby-Doo! Case File #2: The Scary Stone Dragon • 8

Scooby and Shaggy won a trip to China to celebrate Chinese New Year at an
ancient Emperor’s recently disco vered Underground Palace. As the gang arrives,
they are shocked to see a stone statue of a Chinese dragon come to life.
Zoinks! The Stone Dragon spews smoke as it flies overhead, chasing people
away and putting a halt to the New Year’s festivities. Has the ancient Emperor
come back to life to avenge the disturbance of his palace and treasures? Who
or what is the Stone Dragon and how can it be stopped?
The Mystery, Inc. gang’s vacation turns into an adventure as they explore the
spooky depths of the palace and its surrounding areas. You can join them to
solve the mystery of the true identity of the Stone Dragon.
Entering Spooky Places
Scooby and Shaggy are easily spooked and they won’t enter some scary areas
until you give them Scooby Snacks. The number of Scooby Snacks required to
move them forward depends on the difficulty level of your game. To enter a
spooky place, you need to offer either Scooby or Shaggy one or more Scooby
Snacks, depending on your difficulty level.
The number of Scooby Snacks you have is shown on the Scooby Snacks Box
in the Toolbar (see Using the Toolbar). If you don’t have enough Scooby Snacks
to enter a scary place, collect more by playing the Mixed-Up Doors activity
(see the Mixed-Up Doors Activity).
To feed a Scooby Snack to Scooby-Doo or Shaggy:
● Click the Scooby Snacks Box on the toolbar. The cursor turns into a Scooby

Snack. Then click on either Scooby or Shaggy to feed them the snack.
Earning Scooby Snacks
You need to have plenty of Scooby Snacks around to convince Scooby and
Shaggy to enter spooky places. Scooby Snacks can be earned at any time by
playing the Mixed-Up Doors activity (see the Mixed-Up Doors Activity). You can
leave your current activity and return to the Pagoda in the Main Courtyard to
play the Mixed-Up Doors activity. Collect more Scooby Snacks, then continue
your adventure with the Mystery, Inc. gang.
Note: You can store up to 99 Scooby Snacks in the Scooby Snacks box in the
toolbar. After you reach 99 Scooby Snacks, you must feed some Scooby Snacks
to Scooby or Shaggy before you can collect more.

Scooby-Doo! Case File #2: The Scary Stone Dragon • 9

You can access the Toolbar from anywhere in the game (except in the activites)
by clicking on the Mystery Machine at the bottom-left of the screen. The
Toolbar opens to show you the different controls you can adjust. Click on
the Mystery Machine again to close the Toolbar and return to the game.

Click here to
quit the game.

Click here to see how many Scooby
Snacks you have collected.Click
here also when you want to feed
Scooby Snacks to Scooby or
Shaggy. (See Entering Scary Areas.)

Click here to view the
Casebook screen where
you keep track of the
information you find
out about the suspects.

Click here
to close
the
Toolbar.

Toolbar

Click here to
access the Sound
Options screen.

Click here to see how many Firecracker
Clues you have collected.Click here to
go to the Printable Activities screen,
where you can check the directions of
the Firecracker Clues you have collected.

Click here to reveal
the Map screen that
shows you where
you are in the game.

Quit Button
Click the red exit doors and the Quit screen appears. Click Yes to quit the
game or No to return to your game. Also, you can quit your game by pressing
+ or the
key at any time. When you quit, your game information
is saved automatically under the name you entered at the sign-in screen.
Sound Button
Click the headphones to go to the Sound Options screen, where you can
adjust the volume levels for music, sound effects, and dialogue in the game.
Click-and-drag to move the dragon sliders that control the volume. Click the
OK button to have your changes take effect. Click the Back button to return
to your game.
Sound Options Screen
Move the dragon sliders to the
desired volume level for each
sound option. (1 will mute the
sound,and 10 is the loudest.)

Click here to go back.

Click here to have your changes
take effect.

Scooby-Doo! Case File #2: The Scary Stone Dragon • 10

Scooby Snacks Button
The Scooby Snacks Box shows how many Scooby Snacks you have collected
while playing the Mixed-Up Doors activity (see Mixed-Up Doors Activity). The
maximum number of Scooby Snacks you can store is 99. You can continue to
play the Mixed-Up Doors activity even after you reach the limit, but you won’t
earn more Scooby Snacks until you feed some to Scooby or Shaggy. Click on
the Scooby Snacks Box and your cursor becomes a Scooby Snack. You can
feed Scooby-Doo or Shaggy at any time, but sometimes Scooby Snacks are
required to continue the game (see Entering Scary Areas).
Firecracker Clues & Printable Activities Button
The firecracker icon counts how many firecrackers you have found in the game
(see Firecracker Clues). Click this button to go to the Firecracker Clues & Printable
Activities screen. Each firecracker you find and click in the game contains a clue
with instructions for you to follow. Read the instructions
on this screen, then go back into the game to follow the directions. When
you successfully complete the clue’s mission, a Printable Activity is revealed,
which you can print from this screen.
Mystery, Inc. Casebook Button
Click this button to go to the Mystery, Inc. Casebook screen, a notebook
where you keep track of the hints you gather when you complete each activity.
Whenever some information is revealed about the true identity of the Stone
Dragon, the Casebook screen pops up automatically, and you are prompted
to fill in the information (see Examining the Clues).
Map Button
To see the Map of your game, click this button. This Map shows the areas in
the game you h ave visited so far. Click a place on the Map to exit the Map
screen and go to that area in the game. Areas that you have not yet explored
are hidden on the Map until you reach them.

Scooby-Doo! Case File #2: The Scary Stone Dragon • 11

You can click on certain items in every scene. When you move your mouse
near a clickable object, your cursor will change to a Scooby-Doo paw that
opens and closes. There are two kinds of clickable items: some result in fun
animations, while others prompt Velma to share information about
their significance in Chinese history and culture.
Firecracker Clues
Scattered throughout the game are strings of red firecrackers. Click on these
firecrackers when you find them. Then go to the Firecracker Clues & Printable
Activities screen (see Using the Toolbar). You will see instructions for each
Firecracker Clue you have found. Follow these instructions and a Printable
Activity becomes available for you to enjoy.
Firecracker Clues
Screen

Follow these instructions to
find a printable activity.

When you solve the instructions
of a Firecracker Clue, a printable
activity will appear in this window.

Click the arrows to see the
different clues and printable
activities you have found.

Click to close the Firecracker
Clues screen and return to
your game.

Moving Around
Click on the screen to lead the Mystery, Inc. gang to a different place in the
game. When you move your mouse over an exit area, your cursor changes to
a pointing p aw. The paw points in the direction that you will travel when you
click that exit.
Getting Help
Click on the characters on screen to get help throughout the game. When you
click on a character, he or she gives you instructions, strategy, or advice. If you
are stuck, sometimes the game gives you help automatically.

Scooby-Doo! Case File #2: The Scary Stone Dragon • 12

Main Courtyard

Click here to go to the
Palace Garden.

Click the Pagoda to
play the Mixed-Up
Doors activity and
earn Scooby Snacks.
Click here to go to
the Marketplace.

After the statue of a dragon comes to life and frightens everyone away from the
Main Courtyard of the ancient Emperor’s Underground Palace, the gang sets
out to solve the mystery of the Scary Stone Dragon. Your mission is to help the
gang look for clues. When you complete an activity for the first time, you
receive a clue to the Stone Dragon’s identity. Plus, it’s up to you to provide
Scooby Snacks to Shaggy and Scooby. Gather all the clues and use your detective skills to discover the truth about the Scary Stone Dragon.

Scooby-Doo! Case File #2: The Scary Stone Dragon • 13

Mixed-Up Doors Activity

Pass over the Scooby Snack
to collect it.
Click a door to have
Scooby enter.

You cannot pass
through the blocking
walls.
Navigate to the exit
door to leave with
your collected Scooby
Snacks.

To start the game, go to the Pagoda, where you can help Scooby pick up as
many Scooby Snacks as possible to use throughout the game. Move Scooby
through the crazy doorways leading to hidden passages. At the higher levels,
the dragon is lurking around, so be careful! If the dragon makes contact with
Scooby, it will scare him and he’ll drop some of his Scooby Snacks.
Use your mouse to move Scooby back and forth, then click a doorway so he
enters. You can also use the
and
keys and press the
to make
Scooby enter a door. The door is connected to a matching door on another
level, where Scooby reappears. Pick up the Scooby Snacks by passing over
them. Sometimes there are walls blocking the way, so you must lead Scooby
through a number of doors and go up and down to find the snacks.
Gather lots of Scooby Snacks because Shaggy and Scooby will need them
throughout the adventure. Exit this activity by moving Scooby to the exit
doorway. If you want to stop right away, click on the edge of the screen to
exit, but you will leave behind the Scooby Snacks that you have just collected.
At the Spooky level, there are fewer floors on the Pagoda, and the dragon does
not appear. But at the more difficult levels of the game, there are more tiers,
some spinning doors that do not lead anywhere, and the Stone Dragon roams
the floors, trying to make you drop the Scooby Snacks that you have collected.
Return to the Mixed-Up Doors activity at any time to gather more Scooby
Snacks (see Earning Scooby Snacks).

Scooby-Doo! Case File #2: The Scary Stone Dragon • 14

Rotating Bricks Activity

Click on a brick and Scooby
aims his slingshot to rotate
the brick.

After exploring the Palace Garden, Velma, Shaggy, and Scooby cross the
footbridge and enter the Palace. They face a wall containing bricks covered with
different colored images. Can you help Scooby arrange the bricks to reveal the
secret?
Each brick contains three different images. Aim Scooby’s slingshot so the rock
hits the brick you want to rotate. Arrange the bricks until the color or the
shape on each one matches its neighbor. Plan your moves carefully, as Scooby
can run out of rocks to aim at the wall! When the bricks are properly arranged,
the wall slides down and another appears. Solve the patterns on four walls and
a clue is revealed.
At the Spookier and Spooktacular levels, there are more bricks on each wall,
but you have more tries to create your arrangement of bricks. In addition, some
bricks may be connected to several others at the same time, challenging you to
make multiple matches to one brick.
Exit to the Palace Garden at any time by clicking your mouse at the edge of the
screen. When you return to the Rotating Bricks activity, the game tracks how
many walls you completed.

Scooby-Doo! Case File #2: The Scary Stone Dragon • 15

Sleepy Tiger Music Activity

Click to place the instrument
in order.
Click to place your rhythm
for an instrument.

Click an instrument to
select it.

Click to select a rhythm for
your instrument.

Click here to listen to
your composition.
Click the disc to hear
the tune to match.

From the Underground Palace, go through the doorway on the right. Watch
out for the fierce tiger in front of the door! There are Chinese instruments
hanging from the ceiling and music notes scattered throughout the room. Will
you help the gang play the songs that will put the tiger to sleep so they can
find out what it’s guarding?
Click on the disc icon on the bottom right of the screen to hear the tune you
are to play. Click an instrument and click again to place it in a playing slot
under a character on the stage. Choose a rhythm for each instrument from the
music notes. When you’re ready, play your musical composition by clicking the
green arrow beside the disc. When your instruments and music notes are in the
correct order, the music makes the tiger sleepier and sleepier. After you compose
four tunes, the tiger falls fast asleep, allowing you pass through the door and
meet the next challenge.
At the higher levels, you must choose from more instruments and music notes,
and compose longer and more complex musical sequences.
If you leave the tiger’s lair and return later, the game tracks the songs you have
composed already, so you need to complete only the remaining tunes to put
the tiger to sleep. You can return to this activity any time if you want to play
music just for fun.
The stairs on the left lead back to the entry chamber, where you click the stairs
on the left to exit to the Palace Garden.

Scooby-Doo! Case File #2: The Scary Stone Dragon • 16

Lamplight Maze Activity

Click the ladder to climb up
or down.
Use the mouse or arrow
keys to move Daphne and
Fred back and forth through
the maze.

This meter shows the
remaining power of
Fred’s lamp.

Daphne falls through a hidden trapdoor and Fred goes to rescue her. Somewhere in the darkness hides the Stone Dragon, and Fred’s lamp only lights up
a small area of the maze. Can you help Daphne and Fred find their way out?
Move the mouse left and right or press the
and
keys to guide Fred and
Daphne through the passageways. To go up or down a ladder, click on the
ladder with your mouse, press the
, or use the
or
keys. You must
get Fred and Daphne through the maze before Fred’s battery runs out — check
the meter at the top-right of the screen — and don’t let the Stone Dragon catch
them! Lead them to the exit door to find another clue to the mystery.
When you play the more challenging levels, the maze has more tiers, Fred’s
battery doesn’t last as long, and the dragon chases you more quickly.
Go back through the door you entered to return to the entry chamber of the
Underground Palace.

Scooby-Doo! Case File #2: The Scary Stone Dragon • 17

Wok Recipes Activity

This list keeps track
of what you’ve
measured into the
wok.
Follow this recipe to
prepare your dish.
Click to select a measuring
device.
Click an ingredient to
measure.

Click the wok to
place the ingredient
in the mix.
Click here to empty
the wok and start
over.
Click here to cook up
your dish.

Yummy smells lead Shaggy and Scooby to The Happy Dragon Restaurant
at the center of the Marketplace. Chef Zhu’s staff was scared away by the
Stone Dragon, and he needs help. Will you join Shaggy and Scooby to cook
up a feast?
Follow the recipes provided by Chef Zhu, and measure the ingredients into the
wok. Click a measuring cup or spoon to select it, click an ingredient to measure,
and then click the wok to place the ingredient into the mix. When you complete the directions from the recipe, click the cook button to turn on the stove
and cook up your meal. If you’ve measured all the items correctly, a perfect
plate of fo od is prepared. Cook up four different dishes and a clue is revealed.
At the higher levels, the recipes are longer and more complex. Here you
sometimes measure ingredients counting by two’s or using fractions, and
you receive some instructions as amounts relative to other ingredients. At the
highest level, the list no longer tracks the amount of an ingredient that has
been added; now you must calculate the amounts yourself by adding up
the numbers.
To return to the Happy Dragon Restaurant, click the bottom of the screen.
Once back in the restaurant, click the round doorway to exit. When you
return to the restaurant, the game tracks how many dishes you prepared, so
you need only complete the order to receive the clue.

Scooby-Doo! Case File #2: The Scary Stone Dragon • 18

Lantern Logic Activity

Click a lantern to select it.

Click the instructions
to hear them read
aloud.
Click an empty hook
on the rack to hang
the lantern.

Clara Li sells beautiful paper lanterns and Chinese crafts from her Lantern
Shop. Her place is a mess since the Stone Dragon knocked over all the lantern
displays. Fred and Daphne offer to help her, and you can join the clean-up.
Clara is very particular about how her lanterns are displayed, and her
instructions list how to arrange the lanterns on the hooks on the racks. You can
click her instructions to hear them read aloud. Some lanterns are already hung
on the display to help you figure out where the rest of them belong. Click a
lantern on the ground to pick it up, and again click to hang the lantern on the
display. You can always move a lantern that you have hung, but you cannot
move the lanterns that were in place at the beginning. When you correctly fill
a display rack with lanterns, the lanterns light up, the rack rolls away and an
empty one rolls into its place. Once you fill four racks of lanterns, a grateful
Clara gives you a clue to the mystery.
At the more difficult levels, there are more lanterns to hang, and more rules to
follow. In addition, the hints on the instruction list become more complicated.
Click the left of the screen to return to the front of the shop, then click left
again to go back to the Marketplace. When you return to the shop later, the
game tracks how many displays you completed before, and you only have
to finish the remaining racks.

Scooby-Doo! Case File #2: The Scary Stone Dragon • 19

The Marketplace outside the Underground Palace is a bustling area filled
with shops and restaurants. From here, Scooby and Shaggy can explore two
activities that don’t provide clues to the mystery, but are lots of fun to play!
Chinese Costumes Mini-Activity
Click PRINT to print your costume
design in color or as lines for you
to color.
Click the arrows to change the
costume pieces.
Click MIX-UP and the computer
automatically dresses up Scooby.
Click here to clear the costumes and
start over.

Scooby enjoys dressing from head to toe in different outfits. Click the arrows
to see how Scooby looks wearing different combinations of Chinese clothing —
mix and match and have some fun. Then, print out your costume creation two
ways: in full-color or as an outline for you to color in yourself. Click the left of
the screen to exit back to the Marketplace.
Tour Guide Trivia Mini-Activity

Click to choose your answer to the
question.

Click the visitor’s information booth next to Clara Li’s Lantern Shop to play
Tour Guide Trivia. This interactive mini-activity will ask you questions about
what you have experienced in and around the Emperor’s Underground Palace.
Click to choose your answer to each question, and the program keeps track of
the results. After you answer 10 questions, you receive a ranking, and you can
print out a certificate showing your score. Click the bottom of the screen to
return to the Marketplace.

Scooby-Doo! Case File #2: The Scary Stone Dragon • 20

The Casebook Screen
Casebook Screen

Click here to return to your
game.
Click a clue to hear what
it means.

Click a photo to
reveal the portrait of
the suspect.
Click under the
suspect if that clue is
true for a suspect.
Click again to show
that the clue is not
true for that person.

Whenever you complete an activity for the first time, a clue is revealed to help
you uncover the identity of the Stone Dragon, and the Mystery, Inc. Casebook
screen pops up automatically. You can access the Casebook screen from the
Toolbar any time you want to check on your clues (see Using the Toolbar).
The Casebook allows you to keep track of which information applies to the
different suspects. To learn more about the suspects, click their photos at the
top of the page to see their personal profiles.
If the information in the clue is true for a suspect, click the square under that
person’s photo. Click the square again to cycle between the clue’s icon, a
slashed circle (meaning the clue isn’t correct for the suspect), or a blank entry
(meaning you haven’t decided yet). If you can’t remember what a clue’s icon
means, click the icon in the left column to hear it described.
Reveal the True Identity of the Scary Stone Dragon!
After you complete all the activities and receive your clues, the Mystery, Inc.
Casebook prompts you to guess the true identity of the Stone Dragon. Examine
the clues and use your powers of deduction. Choose the suspect that you
believe is masquerading as the Stone Dragon… then see if you’re correct!

Scooby-Doo! Case File #2: The Scary Stone Dragon • 21

Case File #2: The Scary Stone Dragon provides numerous opportunities for players
to use logical thinking and problem-solving skills as they help the Gang solve
the mystery. Activities are designed to engage children in these skills in creative
and integrated ways. The mystery itself also challenges players to use deductive
reasoning to search the environment, analyze clues and ultimately deduce
which character is the culprit.
As an added educational benefit, the story and setting teach players more
about China. As they click on objects and have conversations with secondary
characters, players learn interesting facts about Chinese history and customs.
Printable worksheets that are earned during the mystery provide fun problemsolving challenges and further teach players about China and its culture.
The following is a description of the specific skills used in each activity.
Mixed-Up Doors Activity
● Players must use sequential thinking and planning, as well as comparing and

matching, to make their way from floor to floor on the Pagoda. As players
identify matches between doors, they learn to plan several steps in advance
to reach desired locations, while keeping track of the Stone Dragon’s location.
This activity also reinforces memory skills: because players are unable to see
the entire Pagoda at once, they must try to remember the positions of doors
on other floors.
Rotating Bricks Activity
● This visual-spatial puzzle requires that players concentrate on the multiple

attributes of the puzzle pieces and use logical thinking to match them.
Players use careful observation and planning to match bricks by shape
or color.
Sleepy Tiger Music Activity
● As players attempt to piece together musical patterns, they learn to recognize

and identify elements of music — rhythm, tone, and pitch. Players learn to
identify the unique sound of each instrument, and that the notes shown on
the rhythm tiles map to the number and length of beats played by each
instrument. Learning skills include listening, sequencing, deducing, and
experimentation.
Lamplight Maze Activity
● Finding a way out of the maze requires spatial reasoning, experimentation,

and memory. Players use visual clues in the maze to formulate hypotheses
and draw conclusions.

Scooby-Doo! Case File #2: The Scary Stone Dragon • 22

Wok Recipes Activity
● Players must follow directions, read recipes, and use measurement in this

activity. A recipe card guides pl ayers to measure, count, and (at higher levels)
use fractional relationships and number operations to add the correct
amount of each ingredient. The highest level also involves logic, as some
ingredients are only presented as relative values of other ingredient amounts.
Lantern Logic Activity
● While arranging the lanterns according to specific instructions, players use

logic and organize information to determine the proper placements. Higher
level instructions are more indirect and complex, challenging players to
make inferences and carefully observe the pre-placed lanterns to guide
their decisions.
Mystery, Inc. Casebook
● The Casebook screen encourages logical thinking by asking children to

“think like a detective.” Players sort and classify the information found in
each clue and compare it to the characteristics of each suspect. Learning
skills include deductive reasoning, sorting and classifying, and organizing
information in a matrix.

Scooby-Doo! Case File #2: The Scary Stone Dragon • 23

Try this first! If you have problems running the program, try cleaning the
CD. Gently remove any fingerprints and dust using a clean, soft, lint-free cloth
dampened with water or a CD-cleaning solution. Avoid using materials such as
tissue, which may scratch the CD.
If you have additional questions, please visit The GSP Web site
at http://www.gsp.cc/faq
1. The Case File #2: The Scary Stone Dragon program icon does not
appear in the Start menu.
● Make sure the program is installed. Reinstall the program, if necessary.

2. You see a message telling you that there is not enough available
space on the hard disk.

Case File #2: The Scary Stone Dragon requires 100 MB of hard disk space for
the program’s data and executable files. (Additional hard disk space will be
required to save player information for more than five players. Additional
space is also required if Acrobat Reader or DirectX need to be installed
on your computer.)
● Create some free hard disk space by removing some files after backing

them up to a floppy disk.
3. You see a message telling you that there is not enough memory
to run the program.

Case File #2: The Scary Stone Dragon needs at least 64 MB of installed memory
(RAM) to run. Your computer’s memory may be filled with other programs
that are running in the background.
● Close any other applications that are running, and restart the program.

4. The mouse doesn’t seem to work.
● There are times in the program when the animation or sound cannot be

interrupted. You will see the hourglass cursor on the screen, and any key
presses or mouse clicks will be ignored.
● Check that the mouse is properly connected to the computer.
● Wait until the animation or sound stops and your normal cursor

returns. Then try pressing the keys or clicking the mouse again.

Scooby-Doo! Case File #2: The Scary Stone Dragon • 24

5. Program speed is very slow.
Case File #2: The Scary Stone Dragon needs at least a 266-MHz PC or
compatible with an 8X CD-ROM drive for basic performance.
● Close any other applications that are running.
● Remove non-essential applications from your Startup folder.
● Make sure that you have the latest Windows video drivers for your

graphics card (contact the video card manufacturer for latest drivers).
● Change your display adapter settings to 800 x 600 and (16-bit) color.

6. You do not hear music, sound, or speech.
● Check that the speakers are properly connected to your computer. Make

sure they are getting power and are turned on, and that the volume is
turned up.
● Make sure that your sound card is Windows-compatible and is properly

installed for Windows. Be sure that the sound card is specifically
designed to work with the version of Windows that you are using.
Also check that the volume is properly set (see the manufacturer’s
documentation for information relating to your sound card).
● Make sure the mixer level setting is correct.

Click the Start button. Choose Programs from the Start menu. Next
choose Accessories. Then choose Multimedia (Windows 95) or
Entertainment (Windows 98, Me, XP), and choose Volume Control.
Make sure that the sliders on the mixer control panel are all the way
up and that no mute buttons are selected.
7. The game crashes after feeding Scooby-Doo or Shaggy a
Scooby Snack.

This may be because your computer does not have a sound card that
is DirectX-certified. A possible remedy is to:
a. Open the Control Panel from the Start menu of Windows.
b. Click on the sound card icon.
c. Disable Direct Sound.
If this does not correct the problem, contact your sound card manufacturer
for additional assistance.
8. Strange graphics appear; the game action stops unexpectedly.
● Make sure you have the latest Windows video drivers installed

(contact your video card manufacturer for more information).

Scooby-Doo! Case File #2: The Scary Stone Dragon • 25

9. Colors don’t look right.
● Adjust your monitor’s color and brightness.
● Turn off your screensaver.
● Close any other applications that are running.
● Make sure you have the latest graphics drivers installed

(contact your video card manufacturer for more information).
10. Nothing prints.
● Make sure the printer is plugged in and switched on.
● Check the indicator light on the printer to be sure the printer is ”online”

or “selected.”
● Make sure the printer cables are connected tightly.
● Make sure you have selected at least one print item from the Printing

area. Where applicable, make sure you have selected either Colored In
or Outlined.
11. When you print, pictures or text look faint, blurred, or streaky.
● Check your print quality settings (see your printer documentation).
● Replace your printer’s ink cartridge.

12. The printer displays an “out of memory” message.
● Make sure your printer has at least 1 MB of available memory.

13. You are not able to connect to our online Web sites.
This feature requires an Internet browser.
● Make sure that you have a browser properly installed. See your browser

and Windows documentation for more information.
● Make sure that the files with an .HTM extension (for example,

“bookmark.htm”) are associated with the browser of your choice.
To check this, double-click on any .HTM file. If the browser does
not launch, create an association from the File Manager (see your
Windows documentation for more information).

Scooby-Doo! Case File #2: The Scary Stone Dragon • 26

Technical Support
If you have questions about your Scooby-Doo! Case File #2: The Scary Stone Dragon
program, please refer to the Troubleshooting section of this User’s Guide.
If you do not find an answer to your question, visit the GSP Web site at:
http://www.gsp.cc/faq.

This website features the same troubleshooting tools that our representatives
use to answer your questions.

Scooby-Doo! Case File #2: The Scary Stone Dragon • 27

Riverdeep Ð The Learning Company
DESIGN

QUALITY ASSURANCE

CONTRACTS AND IP

Lead Designer
Michelle Woods

Quality Assurance Lead
Carlos Molina

Douglas Reilly
Arlette Labat

Art Director
Nicholas Stern

Quality Assurance Testers
Edison Dimaano
Rafael Meza
Glen Yra
Gerald Broas

EXECUTIVE TEAM

Design Artist
Pam Stalker
Creative Director
Kenny Dinkin
Education Designer
Alex Watson
Art Director - Scooby Doo
Game
Peter Tumminello
DEVELOPMENT
Senior Producer
Craig Bocks
Associate Producer
Carolyn Nachand
AUDIO
Sound Design Supervisor
Brian Burge
EDITORIAL
User’s Guide Writer
Corinne Mah
Editorial Manager
Jula Falvey
Editor
Sarah Zentner
ENGINEERING
Senior Technical Producer
Karen McDaniel

Quality Assurance Manager
Buck Irving
Director Software
Development
Marty Garcia-Cotter
MARKETING
Associate Brand Manager
Alison Brennan
Director of Marketing
Vandana Mehra
CREATIVE SERVICES
Design Manager
Barbara Ashbaugh
Package Design Agency
Arlene Horowitz Design
Package Illustrations
Peter Tumminello
OPERATIONS

Vice President, Financial
Planning & Analysis
Jim Czulewicz
Vice President, Operations
Kevin Lozaw
Vice President, Sales
Alan Rubin
Vice President, Associate
General Counsel
Dan Guggenheim
Vice President,
Development
Fiona O’Carroll
SPECIAL THANKS
Charles Egan, San Francisco
State University – Chinese
Culture Consultant
Star Stephenson and the
entire Fremont Studio
Anthony Jiwa
Matt Bassi
Gary Heyman
Brian Tucker
All the kids who tested
the product

Operations Manager
Carole Kochan
PUBLIC RELATIONS
Public Relations Managers
Evelyn Dubocq
Debbie Galdin
Shannon Jamieson

Vice President of
Development
Craig Copley

Scooby-Doo! Case File #2: The Scary Stone Dragon • 28

Warner Bros. Interactive Entertainment
Producer
Heidi Behrendt
Director of Production
Brett Skogen
Marketing Team
Jim Molinaro
Susannah Scott
V.P., Interactive
Philippe Erwin
Director, Interactive
Scott Johnson

SPECIAL THANKS
Joseph Barbera
Iwao Takamoto
Michael Diaz
Peter Tumminello
Marielle Henault
Gary Sheinwald
Eric Bram
Jason Ades
Geraldine Wong
Louise McTighe
Amy Wagner

ImaginEngine
Co-Founder, Director of
New Business Development
Jon Goldman
Co-Founder, Director of
New Product Development
Mark Loughridge
Creative Director
Bridget Erdmann
Executive Producer
Philo Northrup
Senior Producer
Trent Ward
Project Managers
Joe Bonar
Cathy Marshall
Technical Director
Wes Gale
Programmers
William Lin
Nigel Morgan
Ray Shou
Graphic Techs
Jen Alder
Mike Wylie
Animation
White Noise Studios

Artists
Jennifer Hansen
Angus Bungay
Derek Goodswimmer
Peter Tumminello
Kirsten Van De Krats
Movies
Animotion,Inc.
Jennifer Hansen
Angus Bungay
QA
Mitch Emery
Peter Gale

Additional Characters
Cameron Flick
Sandy Stec
Chef Chu
David Rosenthal
Clara Li
Carrie Francis
Professor Liu
Casey Robertson
Torrance Walker
Kevin Miller
Tour Guide
Kathleen Antonio

Special Thanks
Daisy Sarah Anne Bonar
Poppy Annabel Louise Bonar
David Lewin
Aha! Studios
VOICE TALENT AND
RECORDING
Scooby-Doo Characters
Scooby-Doo
Scott Innes
Norville “Shaggy”Rogers
Scott Innes

Scary Stone Dragon
David Nowlin

Dialogue Director
Collette Sunderman
Dialogue Director Additional Characters
David Nowlin
Recording Studios
Salami Studios
Blackwell Studios
Skyward Studios
AFTRA Signatory
LISMAR Productions

Daphne Blake
Grey Delisle
Velma Dinkley
Mindy Cohn
Fred Jones
Frank Welker

Scooby-Doo! Case File #2: The Scary Stone Dragon • 29

RIVERDEEP LICENSE AGREEMENT
SINGLE-USER PRODUCTS
THIS IS A LEGAL AGREEMENT BETWE EN YOU (EITHER AN INDIVIDUAL OR AN ENTITY) AND RIVERDEEP, INC., AND ITS SUBSIDIARIES
AND AFFILIATES (“RIVERDEEP”). THIS AGREEMENT IS GOVERNED BY THE INTERNAL S UBSTANTIVE LAWS OF THE STATE OF CALIFORNIA (AND NOT BY THE 1980 UNITED NATIONS CONVENTION ON CONTRACTS FOR THE INTERNATIONAL SALE OF GOODS, AS
AMENDED). BY INSTALLING OR USING THE SOFTWARE, YOU AGREE TO BE BOUND BY THE TERMS OF TH IS AGREEMENT. IF YOU DO
NOT AGREE TO THE TERMS OF THIS AGRE EMENT, REMOVE THE PRODUCT FROM YOUR HARD DRIVE AND PERMANENTLY ERASE
ALL COPIES OF THE PRODUCT. IF YOU ARE THE ORIGINAL I NSTALLER OF THE SOFTWARE YOU MAY PROMPTLY AFTER P URCHASE
RETURN THE SOFTWARE (INCLUDING PRINTED MATERIALS) WITH PROOF OF PURCHASE TO THE PLACE WH ERE IT WAS PURCHASED
FOR A FULL REFUND OF THE AMOUNT PAID.

RIVERDEEP SOFTWARE LICENSE
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(i.e., RAM or Cache) or installed into permanent memory (e.g., hard disk, CD-ROM drive, or other storage device) of that computer. This License
does not constitute a sale and does not authorize a sale of the Software or anything created thereby. All intellectual property (including copyright, trademark and patent) in the Software, including all animations, audio, images, maps, music, photographs, video, and text incorporated into
the Software, are owned by RIVERDEEP and its affiliates, suppliers and licensors, and are protected by United States laws and international treaty
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other copyrighted material, except that you may make one copy of the Software solely for backup or archival purposes. You may transfer your
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● You may not use the software on or over a network or any other transfer device (including the Internet) except in a manner using the network and online functions included in the Software, if any. Use of the Software on more than one computer constitutes copyright infringement and may be punishable by civil fines, criminal penalties, or both.
● You may not rent or lease the Software, but schools and libraries may lend the Software to third parties provided the Software is in CD format and each end user is given a copy of this License Agreement which will govern the use of such Software.
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● The restrictions contained herein apply equally to hybrid CD-ROMs which may contain multiple versions of the Software for use on different operating systems. Regardless of the type of media you receive, you may use only the portion appropriate for your single-user computer/workstation. In the event you fail to comply with any of the terms or conditions of this license, your rights to use the Software will end,
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LIMITED WARRANTY
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Scooby-Doo! Case File #2: The Scary Stone Dragon • 30

REMEDIES. Your exclusive remedy shall be, at RIVERDEEP’s sole option, (a) the refund of the amount you paid for the Software or (b) repair
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This Limited Warranty is void if failure of the Software has resulted from accident, abuse, neglect or misapplication. Any replacement Software
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(INCLUDING, WITH OUT LI MITATION, ANY CONTRACT, PRODUCT LIAB ILITY, OR TORT CLAIM). BECAUSE S OME J URISDICTIONS D O
NOT ALLOW THE EXC LUSION OR LIMITATION OF LIAB ILITY FOR CONSEQUENTIAL OR I NCIDENTAL DAMAGES, THE ABOVE LIMITATION MAY NOT APPLY TO YOU.

MISCELLANEOUS
RIVERDEEP may cancel, change, modify, discontinue, terminate or charge a fee at any time for any reason for the online services advertised as
part of this product. The links in the Software will allow third-party sites to be accessed. These linked sites are not under the control of
RIVERDEEP, and RIVERD EEP is not responsible for the contents of any linked site, and any such inclusion of any link does not imply endorsement by RIVERD EEP of the site.
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severable; if any provision is held to be invalid or unenforceable, it shall not affect the validity or enforceability of any other provision. If the
Software was acquired outside the United States, then local law may apply.

U.S. GOVERNMENT RESTRICTED RIGHTS. The Software and user documentation is provided with RESTRICTED RI GHTS AND LIMITED
RIGHTS. Use, duplication, or disclosure by the Government is subject to restrictions as set forth in subparagraph (c)(1)(ii) of the Rights in Technical
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Rights at 48 C FR 52.227-19, as applicable. Riverdeep, Inc., 500 Redwood Boulevard, Novato, CA 94947, U.S.A.

Scooby-Doo! Case File #2: The Scary Stone Dragon • 31

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