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Shrek SuperSlam – Windows Manual – English

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Manual
Platform
Windows
Language
English
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591.58 KB
Filename
shrek-superslam_win_manual_en_3sq.pdf
View manual text
TABLE OF CONTENTS
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
In-Game Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Game Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Single Player . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Multiplayer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Playing the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Power-Ups: Weapons, Potions & Magical Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
In-Game Pause Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Saving & Loading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Customer Support . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Software License Agreeement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20

TABLE OF CONTENTS-1 • GETTING STARTED-2 • IN-GAME MENU-2 • GAME CONTROLS-4 • MAIN MENU-8
SINGLE PLAYER-9 • MULTIPLAYER-10 • PLAYING THE GAME-11 • POWER-UPS-11 • CHARACTERS-14
IN-GAME PAUSE MENU-15 • SAVING & LOADING-16 • CREDITS-16 • CUSTOMER SUPPORT-18

1

Leader Icon — Indicates the Slam leader.

GETTING STARTED

MEMORY CARD slot 2

disc tray

MEMORY CARD slot 1

RESET button

Installing the Game

Insert the CD-ROM disk into your computer’s CD-ROM drive and wait
for the Shrek ®
OPEN button
SuperSlam logo screen to appear. Select the Install button to begin installation onto
USB connector
your system. After
installation completes, the Play button becomes active. To play
controller
Note: the
Illustration
match all
the game, click
on port
the1 Play button or select
linkmaytonotthe
game in the
controller port 2
PlayStation 2 console types. For owners of
SCPH-70000
series
PlayStation 2 systems, refer
Programs/Activision/Shrek SuperSlam Start
menu
folder.
to the setup instructions supplied with your system.

If you do not have Autoplay active, you can install the game by double clicking the
CD-ROM drive in My Computer. You can also select SETUP.EXE or AUTORUN.EXE
from the CD-ROM root directory to install the game.
The Shrek ® SuperSlam CD must be in the CD-ROM drive when the game
is launched.

Starting a New Game
Select Yes to enable Autosave. If you select No, you’ll be prompted to save at a
later point.

IN-GAME MENU

Stunned

Slam Prompt — This appears above your head when
your Slam meter is full. Use this button to execute your Slam Attack.

Wiggle Icon — Whenever you’ve been knocked down or grabbed,
this icon appears above your character. Toggle the directional keys
rapidly to speed up your recovery.
Time Remaining — The timer indicates how much time is left in a
round and defaults to two minutes.

The Slam Meter
At the heart of Shrek ® SuperSlam is…you guessed it, the Slam! The Slam Meter is
under the character portraits. Fill up the meter with Slamergy, then Slam your
opponents. Your characters will have a glowing aura around them when they’re
Slam-ready. You get multiple attempts to Slam someone, so be careful! Once you
use up the Slam, you have to collect more Slamergy to fill up your meter again.
How do you get Slamergy? Battle with your friends! The more advanced combos
you make, the faster you fill the Slam Meter.

Time
Remaining

Beat your opponents by getting the most Slams in the round. Try to Slam as many
of your opponents at one time as you can to maximize your score.

Item
Meter

Remember to watch out for your opponents! When you are hit by one of their
Slams, you’ll lose a Slam point. But this can work in your favor, because each time
you Slam your opponent, not only will you get a Slam, but they lose one as well.
This is important to remember when you’re losing.

Character Icon
Slamergy

Character Icons—Character portraits are at the bottom of the screen.
Below the portraits is the Slam Meter, which measures how much
Slamergy you’ve collected during a round. To the right is the number of
Slams you completed that round.

IN-GAME MENU

2

TABLE OF CONTENTS-1 • GETTING STARTED-2 • IN-GAME MENU-2 • GAME CONTROLS-4 • MAIN MENU-8
SINGLE PLAYER-9 • MULTIPLAYER-10 • PLAYING THE GAME-11 • POWER-UPS-11 • CHARACTERS-14
IN-GAME PAUSE MENU-15 • SAVING & LOADING-16 • CREDITS-16 • CUSTOMER SUPPORT-18

TABLE OF CONTENTS-1 • GETTING STARTED-2 • IN-GAME MENU-2 • GAME CONTROLS-4 • MAIN MENU-8
SINGLE PLAYER-9 • MULTIPLAYER-10 • PLAYING THE GAME-11 • POWER-UPS-11 • CHARACTERS-14
IN-GAME PAUSE MENU-15 • SAVING & LOADING-16 • CREDITS-16 • CUSTOMER SUPPORT-18

3

GAME CONTROLS
This section outlines game controls using the default keyboard control schemes for Player 1
(Scheme 1) and Player 2 (Scheme 2). These keyboard mappings can be modified in the
Options/Keyboard Config menu.

Scheme 1

Scheme 2

Move up

Move up
Move left

Move left

Move right

Pause Game Menu

Strong Attack •
Slam Attack •

Move right

Move down

(press when meter is full)

Evade Dash

Charged Attack •

Move down

(numpad 9 key + Up,
Down, Left or Right arrow)

(press and hold)
Throw Object •

• Strong Attack
• Slam Attack (press when meter is full)
• Charged Attack (press and hold)
• Throw Object (with object)
• Use Weapon
O key + W, A, S or D – Evade Dash
Equip/
Un-equip Weapon

• Block/Deflect
• Block/Cancel
(cancel charge attack
when pressed
during charge)

Fast Attack •
(with object) Throw •
Use Weapon •

Jump/Double Jump Grab/ Throw

(twice to double jump)

Menu Controls
W, A, S, D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Navigate Menu
K Key . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tap Button to Accept
I Key . . . . . . . . . . . . . . . Tap Button to Go Back to Previous Screen
Esc Key . . . . . . . . . . . . . . . . . . . . . . . .Access Pause Menu (in game)

4

TABLE OF CONTENTS-1 • GETTING STARTED-2 • IN-GAME MENU-2 • GAME CONTROLS-4 • MAIN MENU-8
SINGLE PLAYER-9 • MULTIPLAYER-10 • PLAYING THE GAME-11 • POWER-UPS-11 • CHARACTERS-14
IN-GAME PAUSE MENU-15 • SAVING & LOADING-16 • CREDITS-16 • CUSTOMER SUPPORT-18

• Block/Deflect
• Block/Cancel
(cancel charge
attack when pressed
during charge)

(with object)
Use Weapon •
Equip/Unequip •
Weapon
Fast Attack •

Pause Game Menu

(with object) Throw •
Use Weapon •

Jump/Double Jump

Grab/ Throw

(twice to double jump)

Dash Attacks – Tap a key (W, A, S or D)/é,ê,ç,è in the direction you want to go
and press the J/numpad 4 key to perform a dash attack.
Note: Not all characters have a dash attack.
Up Attack – Press the K/numpad 2 and J/numpad 4 keys at the same time.
Wall Attacks – Stand next to a wall and press the J/numpad 4 while tapping
a key (W, A, S or D)/é,ê,ç,è in the direction of the wall to do a wall attack.
TABLE OF CONTENTS-1 • GETTING STARTED-2 • IN-GAME MENU-2 • GAME CONTROLS-4 • MAIN MENU-8
SINGLE PLAYER-9 • MULTIPLAYER-10 • PLAYING THE GAME-11 • POWER-UPS-11 • CHARACTERS-14
IN-GAME PAUSE MENU-15 • SAVING & LOADING-16 • CREDITS-16 • CUSTOMER SUPPORT-18

5

Advanced Moves — All Characters

Advanced Moves — Character Specific

Evade Dash — Move while blocking (directional keys + the O/numpad 9 key).
• Your evade dash can both get you out of trouble and sneak you into the
middle of it. Tap your directional keys in the direction you want to go.

Don’t be a one-trick Donkey! Different combos have different effects. Explore your
combo tree to discover all your moves. The more combos you learn, the more
tactics you’ll have to use against your opponent. Find all your favorite character’s
strengths and weaknesses.

Hint: Try using a fast attack (the J/numpad 4 key) or a strong attack-evade dash. You’ll
end your evade dash with a surprise attack.

Dash Attack — Tap or hold a direction with fast attack (tap directional keys then
the J/numpad 4 key).

Air Attack — Fast or strong attack while in mid-air (the K then J or K then
I/numpad 2 then numpad 4 or numpad 2 then numpad 8).

Air Dash — Some characters can do a dash attack while you’re in mid-air.

Up Attack — It’s raining cats and ogres! Press jump and fast attack together to
counterattack your opponent’s air attacks. (K/numpad 2 + J/numpad 4).
Charge Attack — Hold your strong attack (hold the I/numpad 8 key).
• Try using your charge attack just as your opponent is recovering from a
missed attack.
Deflect — If you time your block to the very last moment, you can deflect thrown
objects back at the thrower! Just be careful they don’t do the same right back
at you.
Block Cancel — Use your block to cancel your charge attack
(the O/numpad 9 key).
• Fake-out your opponents. Cancel your charge attack by pressing the block
button before your charge attack is unleashed.
Fast Drop — Use your block in mid-air to drop faster.
Hint: Each character has a block breaker. Find and use them to take down those
block-happy opponents.

• Time your air dash correctly and you can strike opponents who are
on the ground.
• Whether you’re chasing down your opponents or running away, try to
combo an air dash into an evade dash to cover more ground.
Wall Attack — Fast attack while pressing up against walls (directional keys then
the J/numpad 4 key).
• Surprise your opponents with a sudden change in direction. When you’re
chased into a wall, use a wall attack.
Air Wall Attack — Do a wall attack while you’re in mid-air.
• Try using an air dash to wall air attack combo.
Note: Not all characters have an Air dash.
Charge Throw — Hold your throw to increase your throw distance
(hold the L/numpad 6 key).
• Some characters have a charge throw attack. Use it to get
more Slamergy.
Hint: When exploring your combo tree, remember which attacks knock down your opponents so

you can use knockdown attacks to set up air attacks and slams.
Hint: Know thy opponent. If you’re taking damage from an enemy combo, right before the end
of your enemy’s combo, there is a block window of opportunity. Time your block right and
you’ll interrupt an enemy’s attack before it’s finished, leaving them vulnerable.
Hint: Fiona and Prince Charming can do an air evade. While in the air, press in the direction
you want to evade and block at the same time.

6

TABLE OF CONTENTS-1 • GETTING STARTED-2 • IN-GAME MENU-2 • GAME CONTROLS-4 • MAIN MENU-8
SINGLE PLAYER-9 • MULTIPLAYER-10 • PLAYING THE GAME-11 • POWER-UPS-11 • CHARACTERS-14
IN-GAME PAUSE MENU-15 • SAVING & LOADING-16 • CREDITS-16 • CUSTOMER SUPPORT-18

TABLE OF CONTENTS-1 • GETTING STARTED-2 • IN-GAME MENU-2 • GAME CONTROLS-4 • MAIN MENU-8
SINGLE PLAYER-9 • MULTIPLAYER-10 • PLAYING THE GAME-11 • POWER-UPS-11 • CHARACTERS-14
IN-GAME PAUSE MENU-15 • SAVING & LOADING-16 • CREDITS-16 • CUSTOMER SUPPORT-18

7

MAIN MENU
Start Game
When you first start up Shrek ®
SuperSlam, you’ll have four choices
on the Main Menu:
• Single Player: View the choices of
available single-player games.
• Multiplayer: Play
Melee mode with up to
four players.
• Options: Modify some
game characteristics.
• Exit: Press to exit back to the desktop.

Options
Select Options from the Main Menu to modify the following settings:
• Video Options: Adjust video card, resolution and detail level.
• Subtitles: Turn subtitles on/off.
• Control Options: Customize Keyboard and Controller mappings.
• Vibration: Turn vibration on/off.
• Music Volume: Adjust music volume.
• SFX Volume: Adjust sound effects volume.
• Voice Volume: Adjust voiceover volume.
• Credits: View Credits for the game.
• Over the Hedge: View the game trailer for the upcoming
DreamWorks movie.
Bonus Hint: Block, block, block! If your opponent can’t get any Slamergy, then he or she

can’t Slam!
Bonus Hint: Remember, you can attack while holding down your block button, which allows
you to counterattack much easier.

8

TABLE OF CONTENTS-1 • GETTING STARTED-2 • IN-GAME MENU-2 • GAME CONTROLS-4 • MAIN MENU-8
SINGLE PLAYER-9 • MULTIPLAYER-10 • PLAYING THE GAME-11 • POWER-UPS-11 • CHARACTERS-14
IN-GAME PAUSE MENU-15 • SAVING & LOADING-16 • CREDITS-16 • CUSTOMER SUPPORT-18

SINGLE PLAYER
Story
Donkey has invited his friends over to watch
some TV. Unfortunately, Donkey and
Dragon’s little Dronkeys are running amok,
as children tend to do, and won’t settle
down for their bedtime. Shrek suggests
reading a bedtime story to the kids, but just
as Shrek gets started, one of the Dronkeys
lets out an excited belch of fire and sets the
storybook ablaze. With no other way to get
the Dronkeys to sleep, Shrek and his friends
start to make up their own magical stories. Starting at Chapter 1, play through each
increasingly fantastical tale as one of the classic or brand new characters in the land
of Far Far Away. Let’s hope tales of valor, lost-honor and late-night drive-thru
windows will be enough to lull the little Dronkeys to sleep.

Mega Challenges
Mega Challenges are single-player mini-games. Not for the weak of heart or spirit,
there are 45 Mega Challenges and seven bonus challenges in all, which will unlock
untold rewards along the way. Play this mode to unlock additional
characters and arenas.

Melee
Face off against one, two or three computer opponents in a two-minute timed
battle. Whoever has the most slams at the end of the round wins. You’ll have access
to any character or arena you’ve already unlocked and saved.

Melee Options
Enter the Melee Options by pressing the J/numpad 4 key on the Level Select screen.
You can adjust the settings for Slam Limits, turn weapons on or off and more
before you go into battle.
Options consist of:
Mode — Normal, Last Player Standing and First to Slam.
Game Speed — Move character faster.
Time Limit — 30 second intervals all the way up to 10 minutes (No Slam Limit
in Place).
TABLE OF CONTENTS-1 • GETTING STARTED-2 • IN-GAME MENU-2 • GAME CONTROLS-4 • MAIN MENU-8
SINGLE PLAYER-9 • MULTIPLAYER-10 • PLAYING THE GAME-11 • POWER-UPS-11 • CHARACTERS-14
IN-GAME PAUSE MENU-15 • SAVING & LOADING-16 • CREDITS-16 • CUSTOMER SUPPORT-18

9

Slam Flux — Slow Gain, Medium Gain, Fast Gain (how fast the meter increases);
Slow Drain, Medium Drain, Fast Drain (how fast the meter is depleted); OFF.
Sudden Death Slam Flux — Slow Gain, Medium Gain, Fast Gain (how fast the
meter increases); Slow Drain, Medium Drain, Fast Drain (how fast the meter is
depleted); OFF.
Slammed Penalty — Does not give negative slam points for being slammed.
Skill Level — You can change all characters’ difficulty settings, which range from
1 (Idle) to 10 (Rage of Ogres). These affect how smart the computer-controlled
characters are.

Training
Learn the basic moves for your
characters. Attacks, combos and
the like are all covered here. Some
of the more advanced techniques
are also covered in Mega Challenges
mode, so make sure to check there
as well.

Trophy Room
Check out all the trophies you’ve collected.

MULTIPLAYER
Melee — Melee lets you play with
up to three friends.
King of the Hill — In this mode,
you gain points by being on top of
the hill and defending it from all
comers. Whoever has amassed
the most points at the end of the
round wins.

10

TABLE OF CONTENTS-1 • GETTING STARTED-2 • IN-GAME MENU-2 • GAME CONTROLS-4 • MAIN MENU-8
SINGLE PLAYER-9 • MULTIPLAYER-10 • PLAYING THE GAME-11 • POWER-UPS-11 • CHARACTERS-14
IN-GAME PAUSE MENU-15 • SAVING & LOADING-16 • CREDITS-16 • CUSTOMER SUPPORT-18

PLAYING THE GAME
Character Selection Screen — This is where you can choose any of the ten
default Shrek ® characters, or any of the ten additional characters you have unlocked
during the course of gameplay. To select a character, move the Character Select
indicator over the portrait of your chosen character using the directional keys.
Confirm your selection by pressing the K/numpad 2 key. Can’t decide which
character you want to play or just want to be surprised? Select ? and you will be
assigned a character at random.
Choosing a Team: Assigning teams allows you and your partner(s) to pool
your Slam points. The team with the highest Slam point total wins. Choose
teams using the directional pad. Confirm by pressing the K/numpad 2 key.
Now that you’ve set up your character, it’s time to pick out which level you want to
battle in. Press the Enter key to proceed to the Level Select screen.
Level Select Screen — Choose which level or location in the Shrek ® universe you
intend to pound your opponent(s) silly in. Use the directional keys to move around
the map of Far Far Away. Select a location by pressing the K/numpad 2 key.

POWER-UPS: WEAPONS,
POTIONS & MAGICAL ITEMS
You’ll find these sweet babies scattered around every level of Shrek® SuperSlam. Each
power-up has a different effect, either on you or your opponents. Use them wisely
and often, because they can often be the deciding factor in a close battle.

Weapons
These power-ups have the unique ability to be holstered, or stored for later use,
once you’ve collected them. The catch is that you can only store one weapon at a
time. Press the U/numpad 7 key to holster/draw your weapon, and the J/numpad 4
key or I/numpad 8 key to use it. A meter over your character’s head indicates how
many more uses you have for the weapon. Once the meter is empty, your
character will automatically throw the weapon. Pick up something you don’t want?
Draw it and press the L/numpad 6 key to drop it.

TABLE OF CONTENTS-1 • GETTING STARTED-2 • IN-GAME MENU-2 • GAME CONTROLS-4 • MAIN MENU-8
SINGLE PLAYER-9 • MULTIPLAYER-10 • PLAYING THE GAME-11 • POWER-UPS-11 • CHARACTERS-14
IN-GAME PAUSE MENU-15 • SAVING & LOADING-16 • CREDITS-16 • CUSTOMER SUPPORT-18

11

Giant Ham — Why? Because they’re funny.
Fart Wand — Harness the power of Shrek!
The Fart Wand grants whoever wields it three
of Shrek’s Green Storm attacks.
Floating Air Mines — A quiver-shaped
backpack full of oversized, medieval rockets
makes for a great anti-air attack weapon.

Note: Remember that you can equip and holster your weapons! Try setting up your opponents
with weapons that paralyze them, then holster your weapon and attack.

Potions
You’ll find vials filled with magical potions that temporarily enhance your
character’s abilities. Potions are automatically drunk when acquired.
Rocket Sauce — This powerful
brew increases attack and movement speed.

Hammer of Smiting — A giant silver
hammer made for smiting your opponents!
Pot O’ Gold Grenades — A fat little pot full
of gold coins with a rainbow trail. When
thrown, they explode in a shower of golden
coins–deadly golden coins.
Fireball Wand — A magic wand with a red crystal
on one end. The fireball explodes on impact.
Gravity Wand — Fling other characters
into walls to increase your Slam Meter.
Ice Wand — A wand with a blue crystal on
one end. Shoots an icy blue projectile
that freezes the opponent in place.
Note: This is a “time-based” weapon and the

user has it to use for only a few seconds.
Beehive — A cartoon beehive with little buzzing bees swirling around it.
The bees don’t mind being picked up and thrown, but if the beehive hits
a character, it sticks on his or her head, and the bees attack!
Magnet — No one escapes the Magnet Wand!
Draw them in, then pummel them silly.
Pirate Cannon — What’s worse than someone
shooting cannonballs at you? Ricocheting cannonballs!
Fairy Bazooka — Not all fairies are nice…
This weapon shoots heat-seeking fairies
that chase you down and attack you!
Hint: If your opponent is in Slam mode, use the
fairy bazooka to attack them from a distance. With each hit,

Max Slam Juice — When drunk,
this potion enables your Slam attack.
Invisibility Potion — You disappear!
Invulnerability Potion —
You cannot take damage.
Mystery Mix — This technicolor potion
changes color constantly, and depending on
what color it is when you grab it, you may get
a good potion. Then again, maybe you won’t.

Magical Items
Magical items appear throughout the levels. Just like potions, magical items are
automatically triggered when grabbed and cannot be stored for later use. Keep a
look out for them; you’ll want to beat your opponents to these items. Grabbing the
right magical item can easily mean the difference between winning and losing in
Shrek® SuperSlam .
Viking Horned Helmet — A big, oversized Viking
helmet with horns that turns every hit into a slam.
Hint: If you can manage to get a fairy bazooka AND a viking horned
helmet at the same time, fire away! Each fairy will Slam your opponent.

Dragon Mask — The only thing worse than
Shrek’s breath is Dragon Fire. Slip on this dragonshaped mask and make your presence known.
King’s Crown — Trumpets will sound and the
people will believe you are the King Returned!
It’s too bad all that cheering leaves people
open to attack…

you’ll be able to reduce their Slam and increase yours!

12

TABLE OF CONTENTS-1 • GETTING STARTED-2 • IN-GAME MENU-2 • GAME CONTROLS-4 • MAIN MENU-8
SINGLE PLAYER-9 • MULTIPLAYER-10 • PLAYING THE GAME-11 • POWER-UPS-11 • CHARACTERS-14
IN-GAME PAUSE MENU-15 • SAVING & LOADING-16 • CREDITS-16 • CUSTOMER SUPPORT-18

TABLE OF CONTENTS-1 • GETTING STARTED-2 • IN-GAME MENU-2 • GAME CONTROLS-4 • MAIN MENU-8
SINGLE PLAYER-9 • MULTIPLAYER-10 • PLAYING THE GAME-11 • POWER-UPS-11 • CHARACTERS-14
IN-GAME PAUSE MENU-15 • SAVING & LOADING-16 • CREDITS-16 • CUSTOMER SUPPORT-18

13

Donkey

Magic Mirror Mask — A white mask
that resembles the Magic Mirror. It reflects
all missiles, but NOT melee weapons.
Pill Bug Ball — Transform into a ball and roll
around hitting opponents with increased speed.
Dragon Sword — Harness the mighty power
of the dragons with this gigantic fiery sword.

Gingerbread Man

CHARACTERS
These are just some of the characters you’ll find in Shrek ® SuperSlam, as you advance
through the game, you’ll unlock more and more characters.
Attack Tree

Prince Charming

Fighting style: Ogre Fist.
Slam Attack: Green Storm. A gas-based
area attack that sends enemies flying. A real
crowd pleaser.

A Legend in his own mind.
Fighting style: Broadsword Combat.
Slam Attack: Charming’s Roar—
Charming’s mighty sword smash blasts
his opponents away.

Attack Tree

Pinocchio

Puss in Boots

Attack Tree (H)

Attack Tree

Attack Tree

His bark is worse than his bite, but his fists
are furious! He’s gonna fight like a real boy!
Fighting style: Wooden Boxing,
Marquess of Queensbury Rules.
Slam Attack: Buzz Bomber—Feel the Sting.

IN-GAME PAUSE MENU

Princess Fiona (Human & Ogress)
Soft and delicate on the outside, but with a
core of steel guaranteed to ring your bell!
Fighting style: Gentle Fist.
Slam Attack: Human—Bouquet of Blades.
Ogress—Ogre Aria.

Attack Tree

His jolly cookie exterior serves to disguise
the fierce Ninja Warrior lurking within…
Fighting style: Cane-Fu, Sugar Rush.
Slam Attack: Peppermint Fury. Gingy
uses his various ninja skills to deliver an
all-out shuriken attack.

Shrek

A lover as well as a fighter, this dashing
former assassin has seen the light, and
now only fights for good (milk, that is).
Fighting style: Fencing.
Slam Attack: Hypno-Puss. You are
powerless against his feline charms...

Attack Tree

Donkey’s got a mouth that just won’t quit
as well as the heart of a noble steed.
Fighting style: Battering Ram.
Slam Attack: Donkey Stampede—
Donkey’s charge sends his enemies flying!

To access options during gameplay, press the Esc key to bring up the Pause Menu
with the following options:
Attack Tree (O)

Continue — Return to gameplay.
Restart — Restart current match.
Options — Bring up Options Menu.

Big Score

14

Attack Tree Legend
Block Breaker

Special Move

TABLE OF CONTENTS-1 • GETTING STARTED-2 • IN-GAME MENU-2 • GAME CONTROLS-4 • MAIN MENU-8
SINGLE PLAYER-9 • MULTIPLAYER-10 • PLAYING THE GAME-11 • POWER-UPS-11 • CHARACTERS-14
IN-GAME PAUSE MENU-15 • SAVING & LOADING-16 • CREDITS-16 • CUSTOMER SUPPORT-18

Quit — Exit the current level and return to the Story Mode.
TABLE OF CONTENTS-1 • GETTING STARTED-2 • IN-GAME MENU-2 • GAME CONTROLS-4 • MAIN MENU-8
SINGLE PLAYER-9 • MULTIPLAYER-10 • PLAYING THE GAME-11 • POWER-UPS-11 • CHARACTERS-14
IN-GAME PAUSE MENU-15 • SAVING & LOADING-16 • CREDITS-16 • CUSTOMER SUPPORT-18

15

SAVING & LOADING
This game is equipped with an auto-save feature that keeps track of game data.
Auto-save is triggered after every battle.
Auto-save also keeps track of Character Progression and Mega Challenges
completed. Once enough mini-games are completed in those levels, auto-save will
open up the next level automatically.

Loading
You can load a previously saved game only at the Main Menu (title screen).

CREDITS
SHABA GAMES
Developed by Shaba Games
Animation

Matt D. Aldridge
Jeff Cooperman
Steve Ekstrom
Adam Green
Paul Hermann
David House
Ann Mikulka
Sean Nolan
Dean Ruggles
Peter Tsacle
Art

Paul Culp
Michelle Collins
Christopher Frenton
Will Houng
JR Jones
Patrick Kenney
Christopher Ledesma
Brandon Luyen
Alex Mathis
Damon Redmond
Genevieve Tsai
Scott Werner
Design

Seth Carus
Sylvain Dubrofsky
Zak Krefting
Quinlan Richards
Leif Simonson
Ryan Smith
Tom Teuscher
Joseph Wong
Noah Zilberberg

16

Production

Melanie Lam
Bill Mooney
Jason Nishino
Programming

Danny Burbol
Kevin Burnell
Shannon Greenwood
Michael Hough
Myriam Joire
Anthony Jules
Alan Latham
Jeff Lowe
Robert Morgan
Tim O’Neil
Corey Revilla
Naveen Vemuri
Hal Wasserman
Sound

Lorien Ferris
Testers

Tomasi Akimeta
Peter Chow
Tim Erbil
Thomas Grové
Shaheed Khan
Joel Rainey
Shabans

Jennie Davis
Rick D’Aloisio
Bradley Fulton
Kimberly Haq
Zelman Helmer
Paul Kwinn
Tim Lander
Nik Marquez
Jon Menzies
Tamsen Mitchell

Art

Executive Producer

Dave Yee
Mike O’Rourke

Production Coordinators

Chris Hewish

Burke Trieschmann

Vanessa Schlais
Jeremy Evangelista

Writing

VP, North American Studios

Brian Kahn
David Pitlik

Localization Manager

Sound

Programming

Wade Brainerd
Krassimir Touevsky
John Allensworth
Yu Ping Hu
Christian Diefenbach

Laird Malamed
Matt Morton
MARKETING AND PR
Global Brand Manager

Kirsten Duvall

Additional Thanks

Vice President,
Global Brand Management

To the kids who focus-tested
our game
Caroline Horn

Director,
Global Brand Management

GRAY MATTER

David Pokress

Rachel Silverstein
Associate Brand Manager

Elise Mundell
Vince Riley
Adam Ruja
Chris Scholz
Mark Walters

Chris Farrar

TOYS FOR BOB

Publicists

Additional Programming

Additional design by
Toys for Bob

Mark Fessia
James Ivers

Kate Mitchum
Lindsay Morio
Packaging Design

Artists

Artist/Modeler/Designer

Hamagami/Carroll, Inc.

Laurie Franks
Josh Lindeman
Robin Lujan
Don Martinez
Sunil Mukherjee
Guy Riessen
Animators

Mike Dacko
I-Wei Huang
Dave Huddleston
Dan Ross
Rick Servande
Designers

John Barnes
Nat Loh
Chris Nelson
Erol Otus
Adi Taylor
Ray West
SPECIAL THANKS TO:
Animation

Noah Bordner
Romy Cayetano
Jeff Kim
Rick May
Paul Mikulecky
Jason Patnode

TABLE OF CONTENTS-1 • GETTING STARTED-2 • IN-GAME MENU-2 • GAME CONTROLS-4 • MAIN MENU-8
SINGLE PLAYER-9 • MULTIPLAYER-10 • PLAYING THE GAME-11 • POWER-UPS-11 • CHARACTERS-14
IN-GAME PAUSE MENU-15 • SAVING & LOADING-16 • CREDITS-16 • CUSTOMER SUPPORT-18

Lead Programmers

Dan Lazar

Jason Maynard
Daniel Zahn

Manager, Corporate
Communications

Shell/Input Programmer

Lisa Fields

Matt Carlstrom

Manual Design

Technical Director

Ignited Minds LLC

Michael Livesay, CEO & Founder
Producer & Executive in charge
of Development

Daniel R. Chavez

DREAMWORKS
ANIMATION
Special Thanks to

Paul Elliott
Anne Globe
Raman Hui
Amy Krider
John Moore
Meaghan Nix
Rick Rekedal
Aron Warner
Chris Miller
Denise Cascino
... and the entire PDI team

ACTIVISION
PRODUCTION

QUALITY ASSURANCE/
CUSTOMER SUPPORT
Project Lead

Tony Meysenburg
Senior Project Lead

Jason “Fox” Potter
Senior QA Manager

Tim Vanlaw
Floor Lead

Rich Pearson
Testers

James Bolan
Maria Winzler
Chris Creech
SPECIAL THANKS
Ron Doornink, Mike Griffith
Kathy Vrabeck, Chuck Huebner
Robin Kaminsky, Paul Reiche III

CENTRAL TECHNOLOGY
Senior Manager

Edward Clune
Installer Programmer

Mike Restifo
SPECIAL THANKS
The Shrek ® film team at
DreamWorks and PDI
MUSIC
Kevin Manthei
Kevin Riepl
Kevin Manthei Music
kmmproductions.com
Track Remixes by

DJ Peyote Cody
Additional Music

Mike Patti
Brian Barrale
Aaron Molho
SOUND
Casting & Voice Direction

Kris Zimmerman
Recording/Engineering/
Editing/Voiceover

Salami Studios
Marc Mercado, M.P.S.E.
Devon Bowman, M.P.S.E.
VOICEOVERS
Shrek/Wolf

Michael Gough
Quasimodo

Nolan North
Fiona/Fiona Ogress

Holly Fields
Donkey

Mark Mosley
Gingy

Conrad Vernon
Puss/Robin Hood

Andre Sogluzzio
Pinocchio

Cody Cameron
Announcer/Hook

John Kassir
Prince/Humpty

James Arnold Taylor
Red/Unicorn/Dronkey/Lil Witch

Tara Strong
Cyclops/Black Knight/G-nome

Max Koch

Producers

TQ Jefferson
Jay Gordon

TABLE OF CONTENTS-1 • GETTING STARTED-2 • IN-GAME MENU-2 • GAME CONTROLS-4 • MAIN MENU-8
SINGLE PLAYER-9 • MULTIPLAYER-10 • PLAYING THE GAME-11 • POWER-UPS-11 • CHARACTERS-14
IN-GAME PAUSE MENU-15 • SAVING & LOADING-16 • CREDITS-16 • CUSTOMER SUPPORT-18

17

CUSTOMER SUPPORT

NOTES

Note: Please do not contact Customer Support for hints/codes/cheats; only technical issues.
Internet: http://www.activision.com/support
Our support section of the web has the most up-to-date information available. We
update the support pages daily, so please check here first for solutions. If you
cannot find an answer to your issue, you can submit a question/incident to us using
the online support form. A response may take anywhere from 24–72 hours
depending on the volume of messages we receive and the nature of your problem.
Note: Internet support is handled in English only.
Note: The multiplayer components of Activision games are handled only through
Internet support.
Phone: (310) 255-2050
You can call our 24-hour voice-mail system for answers to our most frequently
asked questions at the above number. Contact a Customer Support representative
at the same number between the hours of 9:00 am and 5:00 pm (Pacific Time),
Monday through Friday, except holidays.
Please do not send any game returns directly to Activision without first
contacting Customer Support. It is our policy that game returns/refunds must
be dealt with by the retailer or online site where you purchased the product. Please
see the Limited Warranty contained within our Software License Agreement for
warranty replacements.
Register your product online at www.activision.com
so we can enter you in our monthly drawing
for a fabulous Activision prize.

18

TABLE OF CONTENTS-1 • GETTING STARTED-2 • IN-GAME MENU-2 • GAME CONTROLS-4 • MAIN MENU-8
SINGLE PLAYER-9 • MULTIPLAYER-10 • PLAYING THE GAME-11 • POWER-UPS-11 • CHARACTERS-14
IN-GAME PAUSE MENU-15 • SAVING & LOADING-16 • CREDITS-16 • CUSTOMER SUPPORT-18

19

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20

In the U.S. send to:

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