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SimSafari – Mac/Windows Manual – English

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simsafari_mac.win_manual_en_w2e.pdf
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TM

Manual
Contents
So You’re a Beginner—SimSafari Basics . . . . . . . . . . .3

Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
A Quick Look Around . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .6
The Main Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7

Moving Around . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
Activating and Using the Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . .9
The Advisors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13

The Ecologist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13
The Business Manager . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
The Village Elder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20

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Hints and Tips . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21

Attracting Happy Campers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Pleasing the Village . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Making Your Wildlife Park Howl . . . . . . . . . . . . . . . . . . . . . . . . . .23
Troubleshooting for the Troubled Ranger . . . . .24

My Warthogs are Dying . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
Where Have All the Campers Gone? . . . . . . . . . . . . . . . . . . . . . . .25
Becoming a Five-Star Ranger . . . . . . . . . . . . . . . . . . . .27
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
SimSafari on the Web . . . . . . . . . . . . . . . . . . . . . . . . . . . .30

This product has been rated by the Entertainment Software Rating Board. For information
about the ESRB rating, or to comment about the appropriateness of the rating, please contact
the ESRB at 1-800-771-3772.

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So You’re a Beginner—
SimSafari Basics
Roger, Ranger. Welcome to Africa. We’ve got a few things to tell you,
then you’re on your own. Well, that’s not totally true. The advisors in
SimSafari are eager to help you. But as the Safari Ranger, the people and
wildlife of the savanna are depending on you!
So fill up your water bottle, stock up on sunscreen and put on your hat—
it’s time for your walk in the wild!

G ETTING S TARTED
1. For help with installation, minimum system requirements and
starting the game, see the SimSafari Reference Card.
2. When you start SimSafari, the short intro will get you grooving in
the vibe of the African savanna. Click to skip it.

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3. Turn the tutorial on or off by
clicking the tutorial lantern.
It’s a good idea to use the
tutorial the first few times you
play SimSafari. Don’t worry.
You can turn it off mid-game if
you want.
4. Pick a game type: Start a new
park, Play a saved park, or Play
a mission. A mission is a
challenge like reviving an
endangered species or bringing
back a burned safari camp. If
you choose to Play a saved park
or Play a mission, skip to A
Quick Look Around on page 6.
5. If you’ve chosen to start a new
park, you will be prompted to
choose a park map. Clicking on
Display a new map will show
you maps with varying amounts
of water. (You can add or take
away water later in the game…
at a price.) When you’re happy
with the map that’s showing,
click it to move on.

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6. Choose a difficulty level: Easy
or Hard. Easy gives you more
money to start with, so you’ll
have more room to make
mistakes. Managing a safari is
never THAT easy, so picking
Easy is a pretty smart move,
especially when you’re just
getting started.
7. Decide whether you want to
start your park with or without
plants and animals. Starting
with some plants and animals is
a little truer to life, and it gives
you a head start. Starting with
no plants and animals is more
work, but it lets you control
every plant and animal in your
park. (You never have total
control. Certain plants and
animals will attract other
species into your park.) When
you click your selection, the
game will start.

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A Q UICK L OOK A ROUND
Three Main Areas: the Park, the Camp, and the Village
As Safari Ranger, you’ll be building, maintaining, and watching over a
wildlife park, a tourist camp, and a local African
village. They’re not in the same place, so click one of
these buttons to go to whichever you’d like to visit.
The park. Manage your plant and
animals species. Discover what animals
eat and who eats them.

The camp. Set up accommodations for
people on a safari vacation. If you
manage it well, you’ll make money that
will allow you to buy more plants and
animals for your park.

6

The village. You don’t control the
village like you control the camp and
the park. (The villagers are quite
capable of that themselves, thank you
very much.) But you can see how your
efforts effect the local population, and
you can hire staff for your camp.

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The Main Screen
You’ll spend most of your time in the main screens of your park, camp
and village. They have similar controls, so once you get the hang of the
park screen, you’ll probably be able to get around the camp and the
village pretty well.
Click one of these icons in the
park view or camp view to get
a row of picture “cards” at the
bottom of your screen. Click it
again to hide the row of cards.

Your star rating shows you how well
you’re doing as a Safari Ranger.
Click to see a close-up
and get more info about a
Hide/show
plant or animal.
the menu bar.
Click on the net and then
on any animal species
you’d like to remove.
Get rid of pesky burned
buildings and other
unwanted items with the
bulldozer. Just click the
bulldozer and then
anything you’d like to get
rid of. Some structures
can’t be bulldozed.
Jump from here to there
using the map. Find out
more on page 8.

Tells you how
much money
you have.

Go to the
village, park,
or camp.

Tells you whether it’s rainy
season or dry season.

Click here to see
more choices.

Click to consult the
advisor. Find out more
on page 13.

Click the card showing what you want to
place. Click in your park to place the item.

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Having trouble placing something? Are you putting it in its
natural habitat? (Some species can only live in the water.) Do you
have enough cash? Is the land clear of other things?

M OVING A ROUND
Scrolling
When you move the cursor to any edge of your screen, it will
become an arrow with a zebra pattern. Click to scroll in that
direction. Or click and hold to keep scrolling. You can move up, down,
sideways, and diagonally.
Using the Map
If you want to jump to a certain spot (or if you want to figure out
where all your people or animals are), click the map icon. It will
bring up an overview of the whole area.
Click anywhere to
center the rectangle
on the spot you’d
like to go to.

Click here to close
when you’re in the
right spot.
Go to the camp.
Go to the village.

Use the map key to
figure out what the
dots represent.

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Go to the park.

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Binoculars
Even on a real safari, it’s a good idea to keep your distance from
the animals. Try the safer and less intrusive approach: click the
binoculars and then click the species you’d like to see up close.

Click to repeat an
animal’s action.

Close the
window.

Refresh your
memory of the
field guide text
by clicking on
Species
Information.

A CTIVATING AND U SING THE M ENU

To activate the menu, click the arrow at the upper left-hand corner of the
screen. Click it again to hide the menu. The appearance of the menu will
be slightly different on Macintosh, but the functions are the same except
when noted otherwise.

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Safari
Select to minimize the game in Windows 95.
Start a new game.
Open an existing game.
Select Save… to name your SimSafari file and save it
where you want.
Select Page Setup… to select a printer and adjust its settings.
Select Print… to get the Print dialog box. From here you
can print some or all of your park, village or camp.
Select Exit to leave SimSafari, or select Quit on your Macintosh.

WHEN TWO ELEPHANTS FIGHT, IT IS THE
GRASS THAT SUFFERS.
—AFRICAN PROVERB, UGANDA

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Print Dialog Box
Click here if you
want your printed
park, with all
pages assembled,
to be roughly 8.5
x 4.5 feet (you
could almost
wallpaper your
room with that!).
Be prepared:
printing your
entire park will tie
up your printer
for a while.
Click here to
print your park
approximately onethird to one-half the
size of the “larger”
size, depending on
your printer.
Click here to
select all the
pages to print.

Pages with diagonal lines through them
will not print. Click on any page to select
or deselect it for printing.

Click here once
you’ve made all
your printing
decisions.
Click here if you
don’t want to print
at this time.

Click here if you
want to get the
Page Setup…
dialog where you
can select a printer
and adjust its
settings.
Click here if your
printout is too dark.
(This sometimes
happens with black
and white printers.)

Click here to deselect all the pages.
This is useful when you only want to
print a few pages. Then click again on
the specific pages you want to print.

This shows you
the number of
pages that are
selected to print.

Click here if you
want the page
numbers to show
on your printout.

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Disasters
In SimSafari, disasters happen when you least expect them.
If you want a disaster and you want it now, unleash the
disaster of your choice by selecting it.
If you don’t want any uninvited disasters, select No
Disasters.

Options
Select Pause Simulation to stop the simulation. (You’ll still
be able to build, but the park won’t grow, and you won’t
earn any money.)
Select Sound Off if you’d rather build your park without
animal or people sounds.
Select Background Sounds Off to turn off sounds like music.
Select Hide Interface if you’d like to kick back and watch
the world go by without buttons blocking your view.
If there is a checkmark next to Tutorial Off, it is off. If you’d
like to turn it on, select it to remove the checkmark.

About
Select About SimSafari… (or select About SimSafari in
the Apple menu of your Macintosh) if your cousin helped
design this game and you want to see her name, or if
you’re just curious about the fascinating folks who put
SimSafari together.

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The Advisors
Repeat ten times: “Listening to advisors is the smart thing to do.” Really,
one of the best ways to improve your gameplay is to get lots of advice.
And, hey, it’s free. There’s an advisor in each of the three areas: an
ecologist in the park, a business manager in the camp, and an elder
(a wise person) in the village.

T HE E COLOGIST
Consult the ecologist by clicking the advisor button in the
park view.
Click to close.

Advice

Safari Smarts Game
Population Graph
Park Census
Field Guide
Click to close

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Field Guide
Go to the field guide to learn about your favorite plants and animals.
Find out how they got their names. Listen to animal sounds.
Back to ecologist

Click one of these
categories to see a
list of related species
Click on the specific
plant or animal you want
to learn more about
Print
Next species
Animal sound
Back to field guide index
Species name
Latin name
Description
Gameplay information

Print

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Previous species

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Park Census
Visit the park census to see how many of each species there are in your
park. Select a species and click the food web button to see which species
it eats and which species eat it. Back to ecologist
Species name
Number of this
species in your park
This species is
getting eaten up
This species
needs more food
Print
Show the food web for the
selected species
Back to census

Food Web
Shows the animals
that eat this species
and the number of
each in your park
Shows what your
species will eat
and the number of
each in your park
Print

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Population Graph
Back to ecologist.
Click to select species to
graph. You can graph up to
five species at once.

Print.
Click on the number that
shows the number of years
you want to graph.

Graphing can be particularly helpful if you want to see how different
species affect each other. Pick a species to investigate and then plot it
along with its food sources and predators to see how they interact. Or if
you suspect that two species are competing with each other for food, plot
them together to confirm.

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Safari Smarts
Need something to do while you’re waiting for your camp to make
money? Safari Smarts is a good place to hang out while you test your
knowledge of African species.
Back to ecologist.
Try to get
the high score.
Play a game of
20 questions.
Race the clock.

Time remaining or
question number.
Back to start.
Score.
Click here for a
hint, but you’ll
give up one point.
Pick an answer.
Get it right and you’ll
get two points. No
points if you’re wrong.

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T HE B USINESS M ANAGER
You find the business
manager by clicking the
advisor button in the camp view.
Exit to the camp.
Your advisor will give you
whatever advice she thinks is
most critical, but if you’re wondering
about something specific, click the
Detailed Business Advice button.
Click the accounting button to
find out how much money
you’ve burned through this year.

Detailed Business Advice
Back to the
business manager.
Click accommodations,
wildlife, or employees
to get advice about a
specific area.

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Accounting
Back to the
business manager.
Click here to get
more or less detail.

O

NE SHOULD NEVER RUB BOTTOMS
WITH A PORCUPINE.
—AFRICAN PROVERB, AKAN

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T HE V ILLAGE E LDER
You consult with the
village elder by clicking
the advisor button in the
village view.
Hire or Lay Off Staff
Click to hire or lay off
staff for your camp.
Exit to the village.
Back to elder.
Shows how many
cooks you have
working for you now.
Tells you how many
more cooks you need
to hire to run your
current camp facilities.
Type in the number of
cooks you’d like to hire.
Type in the number of
cooks you’d like to lay off.
Shows how much money
you’re spending on cooks’
salaries each month.

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Hints and Tips
Your overall star rating is based on how well you’re doing in all three of
the safari areas: the park, the village, and the camp.

ATTRACTING H APPY C AMPERS
• Some accommodations require staff to run them. Hire staff in
the village.
• You need to take care of all of people’s basic needs before they’ll
come. (This includes eating, sleeping, bathroom, and transportation.)
• For each kind of “need” there are three different ways to fulfill it: a
simple way, an improved way, and a luxury way. People are happier
(and you can charge more) with more luxurious accommodations.
• People care about seeing five species, sometimes referred to as “The
Big Five”: lions, buffalo, elephants, rhinos, and leopards. Try to have
a decent number of each so that people have a good chance of seeing
them during their visits.
• People care about seeing a variety of species. The greater the variety,
the happier they are.
• People in the camp can't drive through the park unless you build
roads that go to the edge of the camp and the edge of the park.
• If there are no paths to accommodations, people won’t use them.
W ant more? Get more obvious hints on page 25.

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P LEASING THE V ILLAGE
• You can get a good idea of how your village is doing by looking at it.
If the village has been able to build things like schools and wells, it’s
probably doing pretty well.
• If you have a thriving camp, the village will make money from land
rent and profit sharing that will allow them to expand.
• If villagers lose their jobs too many times (because you run out of
money or lay them off), they won’t want to work for you any more.
• If you have a lot of big animals in your park, they may destroy the
villagers’ crops. If so, you’ll need to make sure that you have plenty
of jobs for villagers in your camp.
• If there is a drought, crops may be destroyed.
• If the village is not thriving, villagers may poach your park’s
animals to make money.

THE DISOBEDIENT FOWL OBEYS IN A POT
OF SOUP.
—AFRICAN PROVERB, BENIN-NIGERIA

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M AKING YOUR W ILDLIFE PARK H OWL
• Species will appear in your park even if you didn’t place them there.
That’s because you have placed something that attracted them.
• Consult the food web to find out who eats what. When you place an
animal, make sure there’s food for it.
• Watch your populations closely. If a species is spreading too quickly,
you may have to place more of its predators.
• There are two main seasons in Africa: rainy season and dry season.
Many plant species turn brown during dry season. But if a plant,
shrub or tree stays brown through the wet season, it’s probably dead.
• Some animals eat insects, but you can’t place insects in your park.
Insects come with grasses, shrubs and trees.
• You don’t have to watch your park go up in flames. Keep a fire under
wraps by bulldozing or placing water around it.
• Ground devastated by a locust invasion can be cleared up with
the bulldozer.
• Some animals like to herd. If there aren't enough of its species
around to herd with, they'll be less happy.
• Animals need to be able to find food nearby.
• If there are too many animals in a small area, they will be competing
for the same food.

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Troubleshooting for
the Troubled Ranger
MY WARTHOGS ARE D YING
So you’re having trouble keeping a species alive? (Let’s say it’s the
warthogs.) Reach in to your bag of tricks to figure out the problem.
1. Maybe it’s a finicky eater. Go to the food web to find out what it eats.
Select your species in the census, and click the food web button to
see more. (Warthogs think that grass is scrumptious.)
2. What’s eating you, warthog? While you’re in the food web, find out
what other animals eat this species. (Wild dogs are one of a warthog’s
predators.)
3. Dinner: I want it now and I want plenty of it. Note how much food
is available. (Most species aren’t too picky. They’ll eat anything on
their list, even if they had it the night before!)
4. Yikes! Don’t let them get me! Also note how many of the species’
predators are in your park. It’s okay to have a few predators. But if
your wild dog population outnumbers your warthogs, it spells big
trouble for warthogs.
5. Fix it. Go back to your park and change whatever you think will
make a difference. Figure out how to support species that warthogs
eat. Remove wild dogs with the net or try to find predators that will
eat wild dogs but not warthogs.

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Page 25

6. Watch a while to see how your changes affect the wildlife balance of
your park. Get the play-by-play update in the census or the graph.
7. Hey! She took my food! If your warthogs still aren’t doing well, it’s
possible that they’re competing for food with another species that
eats the same thing. This is where the detective work gets a little
trickier. Go to the census and try to discover which species might be
hogging all the food. Check their food webs to see whether they eat
the same things as warthogs.

U NTIL LIONS HAVE THEIR OWN
HISTORIANS , TALES OF THE HUNT
SHALL ALWAYS GLORIFY THE HUNTER.

—AFRICAN PROVERB, IGBO, NIGERIA

W HERE H AVE A LL THE C AMPERS G ONE ?
If you build it, they will come. But sometimes they don’t. And that’s just
plain frustrating. If you’re having trouble getting people to come to your
camp, read the Attracting Happy Campers section on page 21. Some
people think that part of the fun of a simulation is trying to guess what
all the rules are. If you’re not one of these people, read on.

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Page 26

C A M P C H E AT S
BASIC

IMPROVED

LUXURY

LIVING

tent

cottage

lodge

serves up to

2

4

30

staffing needs

0

1 attendant

10 attendants

EATING

picnic table

dining hall

luxury dining hall

serves up to

8

20

30

staffing needs

0

2 cooks

5 cooks

BATHROOM

outhouse

shower

(included in lodge)

serves up to

10

8

-

staffing needs

0

0

-

TRANSPORTATION 2-door

4-door

van

serves up to

8

8

5

staffing needs

1 driver

1 driver

1 driver

Scout

1 for each 8 tourists

1 for each 6 tourists

1 for each 4 tourists

Naturalist

1 for each 24 tourists 1 for each 12 tourists 1 for each 6 tourists

EXTRA STAFF

EXTRA ITEMS

26

Pool

1 attendant

1 attendant

1 attendant

Hot Tub

1 attendant

1 attendant

1 attendant

Amphitheater

1 attendant

1 attendant

1 attendant

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Becoming a Five-Star Ranger
So you've created a park that's bursting with hippos and can't figure out
why you only have one star? Read on to find out what matters in the star
rating. If you'd like to try to figure out how to get five stars yourself, skip
it. Or if you want to do your own thing and ignore the stars completely,
more power to you.
S TA R B Y S TA R : W H AT T H E R AT I N G S R E Q U I R E
RATING

REQUIREMENTS

★

15 or more different species
or
some tourists in the camp

★★

15 or more different species
and
some tourists in the camp

★★★ TO ★★★★★

one extra star for each advisor who is happy

What Makes the Advisors Happy
• The ecologist likes your park to have high biodiversity, five of each of
the Big Five species, and low poaching.
• The business manager likes your camp to have low vacancies, a good
number of visitors, and adequate staff. And she likes for you to make
more money than you spend.
• The village elder likes the village to have health and public services
for people and likes the villagers to be employed.

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Page 28

Credits
Designed by: Roxana Wolosenko
Design Assistance: Claire Curtin, Debra Larson, Kana Ryan
Produced by: Kana Ryan
Production Assistance: Roxana Wolosenko, Claire Curtin, Chris Trottier, Marc Meyer
Lead Programmer: Vasyl Tsvirkunov
Programming: Cisco Lopez-Fresquet, Mick Foley, Arlene Waller, Jon Wolfe, Ed Nanale
Programming Assistance: Jeff Feil, Nolan Erck
Art Design: Bonnie Borucki, Alpha Omega Productions
Lead Artist: Bonnie Borucki
Computer Artists and Animators: Serdar “Quicksilver” Copur; Alpha Omega Productions:
Arlette Heule, Duncan Pond, Shawn McCulley, Marian O'Neal, Mike Badillo, Kerry Smith,
Kim Payne, Tom Speers
Composer and Lead Sound Designer: Jerry Martin
Sound Design: Robi Kauker, Louise Land, Andrew Edlen, Kent Jolly
African Percussion: Richard DeGraffenreid
Onscreen Writing and Documentation: Debra Larson, Roxana Wolosenko, Claire Curtin,
Chris Trottier, Kana Ryan
Research: Alissa Levenberg, Darren Levenberg
Lead Tester: Shannon "The Polar Bear" Gray
Testers: Zir-Paul "BULLDOG" Macaraeg, Keith “It’s a Croc” Meyer, Sean “Goofy” Blair,
Myka "The Porcupine" Macaraeg, Owen "The Moose" Nelson, Marc "The Dolphin" Meyer,
John Ylinen, Liam "The Bear" Patterson, Michael Lawson, Russell Johnson,
Daniela Castillo, Rob Ivey
Testing Manager: Frank "The Puma" Vigil

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Page 29

Kid Testers: Mikolka Morrill, Ben Guthrie, Alex Hoff, Laura Huppert, Corey Howe,
Douglas Howe, Elizabeth Howe, Ryan Harper, Alex Cole, Olivia Cole, Erica Everett,
Amanda Everett, Jeff Kaetzel, Megan Kaetzel, Sara Adams, Dani Thole,
Courtney Rascano, Carla Lerner, Jaren Lerner, Tyler Derber
Supervising Producer: Laura Murray
Executive in Charge of Production: Rob Martyn
General Manager: Luc Barthelet
Marketing Director: Lorraine Woodruff
Product Marketing Manager: Lisa Laverty
Packaging Design Manager: Rhea Yost
Packaging Design: Lisa Motzkin
Packaging Illustration: Amy Ning
Documentation Layout: Cherylonda Fitzgerald
Many thanks: Robin Harper, Ila Kriplani, Patrick Buechner, Michael Perry,
Kevin O’Hare, Sharon Barr, Steve Goldin, Corey Keller, Mimi Macaraeg, Shrox,
Variny Yim, Corinne Finegan, Nancy Stuart, Larry Lee, Aimee Howe, Lisa Kindred;
Oakland Zoo; San Jose Zoo; Wisdom Foundation
Quality Assurance: Anatol Somerville, Benjamin Crick, Etienne Grunenwald, Daniel Hiatt,
Bobby Joe, Michael Jung

THE FROG DOES NOT JUMP IN THE
DAYTIME WITHOUT REASON.
—AFRICAN PROVERB, NIGERIA

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SimSafari on the Web
HTTP://WWW.MAXIS.COM/GAMES/SIMSAFARI/
Activities
Games
Off computer activities
More ways to find out about
the African savanna

PARENTS AND T EACHERS !
Download the Teacher’s Guide for more activities
to try with your kids.

THE FAMILY IS LIKE THE FOREST: IF YOU
ARE OUTSIDE IT IS DENSE, IF YOU ARE
INSIDE YOU SEE THAT EACH TREE HAS ITS
OWN POSITION.
—AFRICAN PROVERB, AKAN

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LIMITED WARRANTY
Maxis warrants to the original purchaser of the computer software product, for a period of ninety (90) days from
the date of original purchase (the “Warranty Period”), that under normal use, the media and the user
documentation are free from defects in materials and workmanship.
WARRANTY CLAIMS
To make a warranty claim under this limited warranty, please return the product to the point of purchase,
accompanied by proof of purchase (i.e., purchase receipt), your name, your return address, and a statement of
the defect. OR send the compact disc(s) to us at the address below within 90 days of purchase. Include a copy
of the dated purchase receipt, your name, your return address, and a statement of the defect. Maxis or its
authorized dealer will replace the product and return it to you (postage prepaid) or issue you with a credit equal
to the purchase price.
RETURNS WITHIN 90 DAY WARRANTY PERIOD—To replace defective media within the 90-day warranty
period, send the defective media, a copy of the original sales receipt, a return address, and a small note
describing the difficulties you are experiencing to the address below. If the software media was damaged
through misuse or accident, you will need to follow the returns after warranty policy detailed below.
RETURNS AFTER WARRANTY—To replace defective media after the 90-day warranty period has expired,
send the original disc(s) to the address below. Enclose a statement of the defect, your name, your return
address, and a check or money order for $7.50 per replacement compact disc.
The foregoing states the purchaser’s sole and exclusive remedy for any breach of warranty with respect to the
software product.
Electronic Arts Customer Warranty
P.O. Box 9025
Redwood City, California 94063-9025
IF YOU HAVE WARRANTY QUESTIONS, you can also contact Customer Warranty via e-mail at [email protected]
or by phone at (650) 628-1900.
LIMITATIONS
This warranty is in lieu of all other warranties and no other representations or claims of any nature shall be
binding on or obligate Maxis. Any implied warranties applicable to this software product, including warranties
of merchantability and fitness for a particular purpose, are limited to the ninety (90) day period described above.
In no event will Maxis be liable for any special, incidental, or consequential damages resulting from possession,
use, or malfunction of this Maxis software product.

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Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations
of incidental or consequential damages so the above limitations and/or exclusions of liability may not apply to
you. This warranty gives you specific rights, and you may also have other rights that vary from state to state.
NOTICE
Maxis reserves the right to make improvements in the product described in this manual at any time and
without notice.
This manual and the software described in this manual are copyrighted. All rights are reserved. No part of this
manual or the described software may be copied, reproduced, translated, or reduced to any electronic medium
or machine-readable form without the prior written consent of Electronic Arts, P.O. Box 9025,Redwood City,
California 94063-9025, Attn: Customer Support.
Maxis, the Maxis logo, Maxis Kids and SimSafari are trademarks or registered trademarks of Maxis, Inc. in the
U.S. and/or other countries.
Windows and DirectX are trademarks or registered trademarks of Microsoft Corporation in the U.S. and/or
other countries.
Uses Smacker Video Technology. © 1994-1998 by RAD Game Tools, Inc.
Runtime SmartHeap. Portions copyright 1991-1997 Compuware Corporation
The characters in SimSafari are fictional. Any similarity between characters or their names and any
real individuals is unintended and purely coincidental.
Software and documentation © 1998 Maxis. All rights reserved.
ISBN 0-7845-1345-7

SPOTS AND STRIPES FOREVER!

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