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Skullcaps : Contents
Players
Skullcaps Objective
Skullcaps Overview
Getting to Know Your Skullcaps
Workers
Builders
Soldiers
Scientists
Your Skullcaps Control Panel
Worker Icon — Changes Skullcaps into Red Workers
Builder Icon — Changes Skullcaps into Blue Builders
Soldier Icon — Changes Skullcaps into Green Soldiers
Scientist Icon — Changes Skullcaps into White Scientists
Angel Wings Icon — Transports Skullcaps
Landedit Icon — Adds/Deletes Land
Target Icon - Sends Skullcaps into battle
House Icon — Builds Housing
Pickup Hand Icon — Grabs Skullcaps & Objects
Energy Bars — Shows Available Skully Power
Red Worker Energy Bar
Blue Builder Energy Bar
Green Soldier Energy Bar
White Scientists Energy Bar
Invention Slots — Stores Your Inventions
Trash Can Icon — Clears Inventions Slots
Globe Icon — Displays Mini-Map View
Magnifying Glass Icon — Switches to Zoom View
Housing
Housing Categories
General (or Breeder) Houses — Red Icon Dwellings
Soldier Barracks — Greem Icon Dwellings
Science Labs — White Icon Dwellings
Moving In, Out, and Around Housing
Inside Housing
Worker Room
Builder Room
Builder Blackboard
Scientist Room
Scientist Blackboard
Soldier Room
Tree Houses
Inventions
Angel Cloud
Balloon
Cannon Size 1
Cannon Size 2
Cannon Size 3
Catapult Size 1
Catapult Size 2
Catapult Size 3
Earthquake
Electrocute Size 1
Electrocute Size 2
Electrocute Size 3
Exploding Cow
Fertility Minus — Fox
Fertility Plus — Rabbit
Firebomb Size 1
Firebomb Size 2
Firebomb Size 3
Fish Rain
Gas Mask
Land Minefield
Land Mine Size 1
Land Mine Size 2
Land Mine Size 3
Mass Fight
Pit Size 1
Pit Size 2
Pit Size 3
Popper
Popperfield
Rock Rain
Shark Bait
Shark Repellent
Skunk Bomb
Snake
Storm Strength 1
Storm Strength 2
Storm Strength 3
Teleport
Trap Size 1
Trap Size 2
Animals
Cows
Fish
Foxes
Rabbits
Skunk
Snakes
Things To Try
Frequently Asked Questions
Who’s the little Skully guy in the corner of my screen?
Where do I go with troubleshooting questions
How do I build a house?
How do I get my Skullcaps to attack an enemy dwelling?
How do I get my Soldiers to fire bullets?
How do I surrender?
What inventions can be used together?
Why is there a big red X on my Builder Room blackboard
My is my Science Room blackboard black. Where are the inventions?
How do inventions get onto the Science blackboards?
Why would I want to make it rain or snow?
How do I make it rain fish?
What do goldfish do?
How do I set Skullcaps on fire?
Game Credits
Creative Edge Staff
Skullcaps
Players
One to Four (via Networking)
Skullcaps Objective
Breed your Skullcaps, build your dwellings, create your weapons and inventions, and wipe out all other
enemy teams, reaching the Final level and getting rid of all the Hairies in your World.
Skullcaps Overview
Welcome to the amazing worlds of Skullcaps, where our follically challenged little friends engage in
hilarious acts of warfare. With a skilled team of Workers, Builders, Soldiers, and Scientists; Skullcaps
scatter the land with their towns, forests, Science Labs and Barracks, not to mention mine fields and
cannons.
Unfortunately, your little Skully guys are not the smartest breed and rely on you, their friend in the sky to
sweep them from danger and return them home. Guide them on their campaigns, to lead their Scientists to
new levels of invention, and to plan strategies that will help them overcome the evil forces opposing them.
Whether you play on the icy terrain of the North Pole or the arid sandy Desert lands, the challenge remains
the same: shepherd your flocks to World Skully Domination!
Getting to Know Your Skullcaps
There are four types of Skullcaps: Workers, Builders, Soldiers, and Scientists. Each has a special purpose.
Workers
Workers work and breed.
• Outside Workers — Workers outside a house add energy to the red Worker Energy Bar (watch the
red bar on the right side of your control panel).
• Inside Workers — Workers inside a house breed; the only Skullcaps who can do this.
Builders
Builders build new or larger houses, and repair damaged housing.
• Outside Builders — collect materials to make home improvements or repairs, and also add energy
to the blue Builder Energy Bar.
• Inside Builders — build or repair housing. The more Builders inside a house, the quicker they
build or repair.
Soldiers
Tip: Use the Target feature by turning a group of your guys into Soldiers and then Targeting an enemy
house, they will run in at high speed and do their best to take it over for you any Soldiers left over will hunt
down the enemy. They love a good fight. If they don’t have weapons, they’ll punch out every enemy they
can.
Soldiers defend your land and housing, and attack your opponent(s).
• Outside Soldiers — patrol and attack. They patrol until they see an opponent to attack. To attack
an opponent’s house, place your Attack Shield on it. If your Soldiers are in the vicinity, they will
move towards the shield, and attack.
• Inside Soldiers — defend their dwelling when enemies invade; and also increase Soldier energy as
they manufacture bullets, grenades, and bombs (when inside Soldier Barracks only). Outside
Soldiers use these weapons when attacking enemies.
Scientists
Scientists create and deliver inventions you can use for a variety of means. The inventions are progressive.
For example: if Scientists invent a land mine, they use the knowledge they have learned to build even
bigger and more destructive land mines.
• Outside Scientists — collect materials needed to build their contraptions, and increase energy for
the white Scientists Energy Bar. Scientists also deliver inventions by flying them to the spot on the
map where you chose to plant it.
• Inside Scientists — needed to create and research inventions.
Your Skullcaps Control Panel
The top row of icons from left to right are as follows.
Worker Icon — Changes Skullies into Red Workers
Select icon. Hold down the left mouse button, drag your mouse, and highlight one or a bunch of your
Skullies. Let go of your mouse button, and they become Workers.
Builder Icon — Changes Skullies into Blue Builders
Same procedure as described under Worker icon.
Soldier Icon — Changes Skullies into Green Soldiers
Same procedure as described under Worker icon.
Scientist Icon — Changes Skullies into White Scientists
Same procedure as described under Worker icon.
Angel Wings Icon — Transports Skullcaps
Angel Wings are used to pick up and send multiple Skullcaps to the destination of your choosing. Click on
this icon, and highlight an area of land. Your Skullcaps in this area sprout wings and fly wherever you tell
them. Send them inside a house or a tree, or even an opponent’s territory for a surprise attack. Worker
energy (red Energy Bar) is needed for this action, so the more red energy you have, the more Skullcaps you
can fly.
Landedit Icon — Adds/Deletes Land
Need more land to build a house? Are you being invaded from a land corridor created by an opponent? Feel
like trapping some Skullies or Hairies on an island, or maybe even drowning a few? Use the Landedit icon
to add or remove land. The Landedit tool uses red (Worker) energy. Use this tool wisely or you will have
no red energy for other purposes. To delete land — use the left mouse button. To add land — use the
right mouse button.
Target Icon – Send Skullies into Battle
Click on the Target icon, left click the mouse and drag a box over a selection of Skullies. Now click on a
destination for them to attack and they will run to the target as fast as they can.
House Icon — Builds Housing
Used to build a variety of houses. Once you place the spinning house on land, all Builders in the vicinity
will move towards it, and begin building their new home. Housing can only be placed on land where there
is enough room to build. Builders need Builder energy. Check the blue Energy Bar on your control panel.
Pickup Hand Icon — Grabs Skullies & Objects
Used to pick up and move your Skullies, as well as objects such as rocks, sticks, rabbits and anything else
that's not nailed down. You can also open your dwellings and trees with the Pickup Hand. The hand is the
easiest way to put individual Skullies inside a house: just grab them and drop them over a house. Note that
you cannot pick up enemy Hairies, or open their houses or any trees used by them.
Energy Bars — Shows Available Skully Power
Four Energy Bars (on the far right of your control panel) show the amount of power (or energy) for each
Skully type (Workers, Builders, Soldiers, and Scientists).
Red Worker Energy Bar
•
•
Fills — when Workers are busy outside
Drains — when you use the Landedit shovel or Angel Wings.
Blue Builder Energy Bar
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•
Fills — when Builders are outside
Drains — when Builders build or repair housing.
Green Soldier Energy Bar
•
•
Fills — when Soldiers are inside Soldier Barracks making ammunition.
Drains — when Soldiers are outside attacking enemies or invading enemy housing.
White Scientists Energy Bar
•
•
Fills — when Scientists are outside
Drains — when Scientists inside your houses are working on your inventions.
Invention Slots — Stores Your Inventions
The second row of your control panel starts with six empty slots. Fill these slots with the inventions you
have your Scientists create. After selecting an invention for your Scientist to create, (make your selection
from the Science Room blackboard inside any of your houses) an icon of the invention appears in the first
free slot. Just to its right you will see a bar indicating the inventions development stage. Red means the
invention is still being made. Green means your invention is ready to be delivered and used. (See
Inventions section for details on individual inventions, as well as how to create and activate them.)
Trash Can Icon — Clears Inventions Slots
Just to the right of the invention slots, is the trashcan. If you run out of space on the invention panel, click
on the trash can to open it, and then click on the invention slot you wish to trash. The old invention
disappears making space for a new one.
Globe Icon — Displays Mini-Map View
Sometimes its nice to see what's going on in the world from above. Click on the globe (located on the
bottom right of the control panel) and a map appears showing a miniature version of the Skully world. This
is very useful for seeing where your opponent’s housing is located without scrolling all over the world
looking for them. The map also shows where the Skullies or Hairies are. This allows you to see where
opposing team(s) are sending attack forces to invade your territory, and gives you precious extra time to
take preventative measures to defend yourself.
Magnifying Glass Icon — Switches to Zoom View
Clicking the magnifying glass enlarges your view. Clicking again reduces your view. This allows you to
view battle scenes with particular ease. This is also handy when trying to catch fish — zoom up close and
the fish are four times bigger, making it easier to catch with your Pickup Hand.
Housing
Tip: House won’t grow? The red <X> on the Builder blackboard getting on your nerves? There may be
obstacles around your dwelling that are preventing it from expanding.
There are lots of different houses in Skullcaps. A good battle plan includes a number of different houses on
your Skullcaps landscape. Each homestead can have special purposes and/or benefits. If your Builders are
efficient and plentiful, your housing could grow bigger and better.
Just a Reminder: build any of these houses by first selecting the House icon on your control panel. Click
on land area where you want to build. Be sure there are a few Builders in the area to start construction.
When the house stops spinning and turns in to a small House, click on the roof to open the structure. Click
on Builder Room blackboard, and select the type of house you want from to build.
Housing Categories
There are three categories of houses.
•
•
•
General (or Breeder) Houses
Soldier Barracks
Science Labs.
General (or Breeder) Houses — Red Icon Dwellings
General houses are where your Skullies breed best. With enough land and Builders, this house grows into
more and more useful real estate. With a medium house you could add a Breeder Nursery . Keep your
Builders busy building these structures, and your Scientists busy inventing the devices that go with them.
Note: although built for Workers to breed, keep a few Builders in the house (for repairs and expansions), as
well as a few Soldiers (for defense, in case the house is invaded by enemy forces).
Soldier Barracks — Green Icon Dwellings
Soldier Barracks are the only dwellings where Soldiers create weapons for attacking your opponents. In
small barracks, your Soldiers make bullets for one-on-one combat. In larger barracks, they make grenades.
The more Soldiers inside your barracks, the quicker they make the ammo. Barracks are also very difficult
houses to overrun unless you send in lots of opposing Soldiers to try and storm it. Note: although built for
defense, keep a few Builders in the barracks for repairs and expansions.
Science Labs — White Icon Dwellings
Tip: try dropping different animals or objects onto a Science Lab, and check the Scientist Blackboard to
see what your Scientists come up with.
Science Labs are where your Scientists create the coolest inventions, the fastest. The Science Lab is also
where you can drop things on the roof, and Scientists invent things based on that object. (For example:
dropping rocks on the roof allows you to invent Rock Rain, or use goldfish to make it rain fish.)
Moving In, Out, and Around Housing
Moving Skullies in (from room to room) and out of housing is easy.
•
•
•
•
To get Skullcaps inside housing — grab your Skully with Pickup Hand and drop on roof of
housing.
To get Skullcaps outside — with Skullcaps standing in lobby, click on main door. Caution: be
careful not to send your Skullcaps into a trap placed at an entrance by an evil opponent.
To get Skullcaps to enter a room — with Skullcaps in lobby, point inside room until door swings
open. Left-click once for every Skully you want to enter. (Right-clicking sends more in at a time.)
To get Skullcaps to exit a room — with Skullcaps inside room, point just outside door until it
swings toward lobby. Click and Skullcaps exit.
Special Notes:
• To get Skullcaps in/out of rooms, one at a time — use left mouse button, and click once for each
Skully.
• To get Skullcaps in/out faster —use right mouse button.
Inside Housing
Look inside any dwelling occupied by your Skullcaps by clicking on the roof. You’ll see four rooms.
• Worker (or Breeder) Room — bottom left.
• Builder Room — upper left.
• Scientist Room — upper right.
• Soldier Room — bottom right.
Worker Room
Workers watch television or exercise in their room. They also breed, but this is a family game so they are
very discreet about it. The more Workers you have inside a house, the more they breed; although they
breed best in General (or Breeder) Houses. It takes as few as one Worker Skully to breed (we told you they
were special!), but with too few in a room, breeding will slow down considerably.
Builder Room
Just a Reminder: you need Builders inside all housing for everyday repairs and emergency fixes if the
dwelling is damaged by enemy forces. The bigger the house, the more inside Builders you’ll need to
maintain, repair, and expand the building.
Builders build or repair in their room. The Builder blackboard displays the dwelling being built.
Builder Blackboard
Build different kinds of Skully housing by clicking on the blackboard in the Builder Room, and selecting
from the available housing that appears. Note that in the corner of each choice is a small colored box. These
colors depict the type of Skully the dwelling is associated with.
•
•
•
Red — builds Worker (or Breeder) Houses
Green — builds Soldier Barrack
White — builds Science Labs
The Red <X> — means either (1) the dwelling is as big as it can get (you’ve got a skyscraper, what
more do you want?!), (2) there is stuff in the area preventing expansion (try moving any twigs, rocks or
traps that your opponents may have left out of the way), (3) you need more land (the Landedit tool
adds land; hint, hint.), or (4) there’s just NO MORE ROOM (give it up Pilgrim!).
Scientist Room
Just a Reminder: outside Scientists build science energy (check your white Energy Bar) for these
inventions, and also deliver the inventions. (Note: outside Scientists give up their lives after delivering an
invention. Now that’s dedication!)
Scientists busily build inventions inside their room.
Scientist Blackboard
Like the Builder Room, Scientists have a blackboard. Click on it to choose an invention for your Scientists
to work on. As long as you have other Scientists outside collecting raw materials and empty invention slots
on your control panel, you can start inventing cool inventions straight away. Once again, the more Skullies
in a room, the more and faster they create. Also note that in the Science Lab Scientist Rooms, some
inventions need special supplies from the outside. (Try dropping different animals or objects on a lab, and
see what pops up on the blackboard.) Note: the more inventions you try building at the same time, the
longer it takes, and the more energy you use up. For details on the inventions you can create, see the
Inventions section.
Soldier Room
You need Soldiers inside all housing to defend your dwellings, in case of an enemy invasion. With multiple
inside Soldiers, it will take about four times more Hairies to overrun your dwelling. If your structure is a
Soldier Barracks, the inside Soldiers spend their time making ammunition for their counterparts on the
outside. The more Soldiers and barracks, the more bullets and grenades available for attacks, making the
game much easier for aggressive tactics to be of use.
Tree Houses
Tip: when attacking an opponent’s territory, don’t forget to check out the trees.
Skullcaps love to play inside trees. They’re also good places to hide from attacking enemies. Drop your
Skullcaps on a tree, and you’ve claimed it. Click on the tree to watch your Skullcaps frolic inside; they
don’t work, they don’t breed, they just frolic. To get your Skullies out of a tree, just click on them. Note:
you cannot open a tree that has been claimed by an opponent, but there are ways to force out tree habitant
Hairies. (Snakes and earthquakes, hint, hint). Trees can also be attacked from the air by flying Soldiers.
Inventions
Your imagination and Skully inventions are what make Skullcaps a different and ever-more-challenging
experience each time you play. Experiment with your inventions. More inventions become available in
certain levels, as the game progresses, after your housing gets bigger, or when combined with certain
objects or animals. Never forget — you’re a Skully, you’re Bold, and life is better when it goes BOOM!
Creating Your Inventions
The coolest inventions are created inside the Science Rooms in your dwellings. These are selected from the
blackboard in the Scientist Room. Initially only a few selected Inventions are available to you, once you
progress all the inventions become available in all the different level (although some may look different in
the various different lands). Some, however, are only available in certain levels, as the game progresses,
after your housing gets bigger, or when combined with certain objects or animals.
Activating Your Inventions
Use your invention by clicking on its icon, and clicking on the area where you want the invention
delivered.
Note the following.
• Watch your pointer. When it turns red, the action you are requesting is allowed.
• If your invention is of a deliverable type, such as a land mine or a trap, an X appears on the
ground. The X shows Scientists in the area where to deliver and activate the invention.
• Some inventions require more energy to build and deliver than others.
• Some inventions require more than one destination target. For example: with a cannon, you need
to first point out where the weapon should be placed, and then where its projectile should land.
• You must have outside Scientists or your inventions can’t be delivered. These Scientists give up
their lives after their assignment is completed. So don’t expect them home for supper.
List of Inventions
Note from the author: many inventions are defined below. Some, however, may be missing. Scientists are
a suspicious lot, and reluctant to share their secrets. They made fun of my hair, and made me cry, so after a
while I stopped asking questions.
Angel Cloud
With a large house you can make this very powerful invention This feature takes a lot of time and energy to
invent. When dropped, a cloud appears turning your opponent’s angel-winged Hairies into your Skullies
when flying through or touching it. If placed properly this can be used to stop enemy air-based attacks,
forcing them to take a land-based approach.
Balloon
The balloon invention takes a medium amount of time and energy to create. Once placed, the balloon
attracts angel-winged Hairies or Skullies, and they land underneath it. This can distract Scientist from
delivering offensive inventions, and if the balloon is over water, they’ll be sleeping with the fishes.
Cannon Size 1
Quick to invent and deliver. Once you build a Soldier, use this weapon to target and fire a poor Skully out
of the cannon toward the designated destination. This invention requires you to identify two delivery points
for placement and final target destination; (1) where the weapon should be placed and (2) where the
projectile should land.
Cannon Size 2
Takes a while longer and more energy, but shoots farther and lasts longer. Requires two delivery points for
placement and final target destination.
Cannon Size 3
So the opposing teams think that hiding inland is the key to keeping their Hairies dry? Think again. This
size cannon takes even more time and energy, but has a ridiculous range and lasts for ages. Just the thing to
leave outside your opponent's front door, pointing toward the water. You can also string cannons together
for added distance, fire a Skully out of one cannon and into another cannon, and even back again until he is
no more. Requires two delivery points for placement and final target destination.
Catapult Size 1
Quickest way to put the spring into any Skully's step. When triggered, the catapult launches the unlucky
Skully into the air.
Catapult Size 2
Takes longer to invent, but Size 2 has a stronger spring and larger detection area. Sometimes kills an
unlucky Skully or two.
Catapult Size 3
Dubbed The Monster, this has an even larger detection area than its predecessors; roughly eight times
greater the size 1. Needless to say, it lasts longer, hurts more, and is definitely lethal.
Earthquake
Once you build the biggest house, you can invent the Earthquake. This invention is one of the most energy
and time-consuming to create. The Earthquake is very useful for shaking out opponents taking refuge in
trees or dwellings.
Electrocute Size 1
Fairly quick to invent and deliver, delivers a chrome skull wired for sound. Any Skully walking into this
ends up with a nasty 200-volt electric shock.
Electrocute Size 2
Takes longer to invent and more energy, but this size comes with a 2000-volt shock. There is no chance of
survival with this one.
Electrocute Size 3
Tip: try using this invention with the Storm invention.
The Super Shocker, this little beauty comes packed with a 4000-volt shock. It takes lots of time and energy,
but worth it.
Exploding Cow
Also known as the Bovine Blitz. Dropping a cow on your Science Lab lets you invent the Exploding Cow.
This takes a long time and a lot of energy to invent, but the result is spectacular. Drop an Exploding Cow
on enemy territory, and watch as innocent Skullies are attracted to it. When enough are gathered round, the
cow gives a final MOO, and then BOOM! It’s a beautiful thing.
Fertility Minus — Fox
Drop a fox onto one of your Science Labs to invent this anti-breeding invention. When the invention is
used on a house, it makes all Workers breed slower. Can also be used to cancel a Fertility Plus invention.
Fertility Plus — Rabbit
Drop a rabbit on your Science Lab, and quickly invent this rapid-breeding invention. When the invention is
dropped on your house, all your Workers breed like rabbits for a period of time. Can also be used to cancel
the Fertility minus invention.
Firebomb Size 1
Once you build a level 2 Soldier Barracks, you can invent your first Firebomb. Fairly quick to invention, it
lets you set fire to anyone unlucky enough to be your target. Requires two delivery points for placement
and final target destination.
Firebomb Size 2
Takes longer and more energy to invent, but allows you to cover an area of land, torching all Skullies or
Hairies within a certain distance. Requires two delivery points for placement and final target destination.
Firebomb Size 3
The Top Toasty, this takes a lot of time and energy, but worthwhile if you want to clear a very large area
from all those pesky opponents. Requires two delivery points for placement and final target destination.
Fish Rain
Drop a fish on a Science Lab, and select this invention from the blackboard. Fish from the skies can then be
given to a Skully for food, boosting their energy.
Gas Mask
Did some fiend drop a Skunk Bomb on your dwelling? Protect yourself by quickly inventing the Gas Mask.
When dropped onto your house, it protects all the Skullies inside against the stinky skunk attacks (one
mask per gas attack).
Land Minefield
Once you have a Soldier Barracks, take the time and effort to invent the minefield. When placed, it fills the
area with Land Mine Size 1 mines. Particularly effective if used outside a dwelling in conjunction with a
Skunk bomb.
Land Mine Size 1
Quick to invent and quick to kill, this is the first level of land mine. When delivered, it is triggered when a
Skully walks over it, sending him flying into the air. Good for at least a couple of kills.
Land Mine Size 2
More destructive and lasts longer than the Land Mine Size 1. Takes more time and energy to invent, but is
worth the effort.
Land Mine Size 3
The Big Daddy of land mines. Takes a while and a lot of Scientist energy to invent. Acts similar to other
two land mines, except lasts longer and totally damages any dwelling it’s placed against.
Big Fight
Once you have a large house, you can create this invention of mass destruction. This would have been
Darwin’s favorite weapon. Great for ending long, standstill battles. Only the strongest force survives.
Create it, drop it, sit back, and watch as the computer takes over. First every Skully in the game turns into a
Worker. Angels then fly everyone to a newly created island. After landing, everybody changes into a
Soldier, and starts fighting until only one team are left standing. Be careful with this invention. If you have
fewer Skullies than you think, you may not be victorious.
Pit Size 1
Dig your own hole, and keep somebody else's Skullies hidden away, never to be seen again. This invention
is quick to invent and deliver. Once set, any Skullies walking over it drop to their doom.
Pit Size 2
Takes longer to invent, but has a larger detection area for capturing more Skullcaps. Being bigger it also
lasts longer.
Pit Size 3
The Black Hole. Takes longer and more energy to invent, but lets you empty plenty of opposing Skullcaps
in it. Also has a larger detection area and lasts quite a while.
Popper
Quick to invent and deliver. This lets you carelessly leave a full cylinder of gas lying around that fills a
Skully with air until his head pops off.
Popperfield
Takes a while to invent. Once you build a Soldier, use this to create a field full of poppers; particularly
annoying if placed outside the front door of a house.
Rock Rain
Drop a rock or an ice block onto a Science Lab, and select this invention from the blackboard. It takes
awhile for your enemies to clear away the debris. Oh, and if any Skullies happen to get hit with a falling
rock, they’re history.
Shark Bait
Someone cry SHARK? Quickly invent the Shark Bait invention, and drop it onto enemy territory with lots
of innocent Skullies walking around. This attracts more hungry land sharks to the area, and they’ll eat more
Skullies.
Shark Repellent
Tired of your Skullies being snapped up by land sharks? Drop some repellent on your land.
Skunk Bomb
Drop a skunk onto your Science Lab, and select the Skunk Bomb invention from the Science Room
blackboard. The result is very smelly indeed. So smelly that when dropped on an enemy dwelling, all the
Hairies inside run outside.
Snake
Can't budge the Hairies out of a tree? Drop a snake onto your Science Lab, and quickly create the Snake
invention. Drop it on a tree, and you have a quick and easy way to kick out all the occupants.
Storm Strength 1
This is quite quick to invent. Makes it rain on the grassy, desert and muddy level or snow on the icy levels.
The rain damages the land, making Skullies slow down when going over it and the snow can increase the
land depth on the ice levels.
Storm Strength 2
Takes more time and energy, but increases the effect the weather has on land. This is harsher, creates more
damage, and also stops Hairies in the immediate area from adding energy to their respective bars. Can also
be used to add land on the ice levels.
Storm Strength 3
The Skully Blizzard, this takes lots of time and energy, but covers a much larger area. It causes huge
damage on the grass, desert and muddy levels or adds a lot of land around the land edges on the icy levels.
Also stops Skullcaps or Hairies from flying or adding energy to their respective bars.
Teleport
Takes a medium amount of time and energy. Use this invention on yourself or your opponents. Once placed
you’re prompted for a target. This lets you Teleport a Skully from point A to point B. Use this for
teleporting enemy Hairies into the center of a minefield, or to quickly transport your own Skullcaps onto
opponent territory. Requires two delivery points for placement and final target destination.
Trap Size 1
Quick to invent and deliver. When a Skully or Hairy walks over it the trap springs shut, giving them a nasty
nip in the undercarriage.
Trap Size 2
Takes longer and more energy to invent, but not only will this invention nip the victim, it also takes their
poor head straight off.
Animals
All animals in this wondrous land have a purpose. Some have very special career goals (like the Exploding
Cow), and others can be used to set off traps meant to destroy your Skullies.
Cows
Skullcaps love to admire cows, and often gather around them and envy their idyllic lifestyle. Because of
this interest, it did not take those crazy Skully Scientists long to find a more sinister use for these grassgobbling milk machines Drop a cow on a Science Lab, and create the Exploding Cow invention. Place the
completed invention near a flock of enemy Hairies. As they peacefully admire the angelic creature, it blows
them all to smithereens. Just be careful none of your own Skullcaps are close by or they’ll buy the farm too.
Fish
As you scroll around the world, you see numerous types of fish. The most common being the goldfish, a
special Skully favorite. Skullcaps aren’t smart enough to fish, however, so you have to use the Pickup Hand
to catch them, not an easy task. Try using the Zoom tool on your control panel. Once caught, give it to a
Skully, watch him eat and increasing his energy. You can also drop a fish on a Science Lab, and invent Fish
Rain. This invention allows you to feed an army of Skullcaps in a short time.
Foxes
If there’s a rabbit about, there’s usually a fox right behind it. Their favorite meal is rabbit stew. Drop them
into a Science Lab, and select the anti-breeding Fox invention from the Science Room blackboard. Once
invented, drop the invention on an opponent’s house, and it slows their breeding down to a crawl.
Rabbits
These furry rodents burrow and multiply. Drop them into a Science Lab, and select the Rabbit invention
from the Science Room blackboard. Once invented, drop the invention on a house, and watch your Workers
breed like rabbits.
Skunks
It takes a brave Skully to pick up a skunk, but once the Scientists get to work on them in one of their Labs,
they can create a devastating Stink Bomb that will make your opponents run for cover when dropped on
one of their houses. Skunks also make the most poisonous fish appear at the surface of any water they are
put into.
Snakes
Once your Skully Scientists get their hands on one, they can make snakes burrow from under any tree and
into the branches to scare out any Skullcaps or Hairies.
Things to Try
•
Looking for a nice spot to build a bungalow or deliver a honking-nasty invention? Watch your
pointer. When it turns red, the action you are requesting is allowed.
•
Inventions are not always a one-shot deal. For instance, electricity just loves the wet, so if it's
raining the sparks really start flying. Many inventions can be combined, with up to three levels of
enhanced effect.
•
Experiment with all the inventions. For instance, leave land mines next to different things. There
are special effects just waiting to be discovered. As a great ancient Skully warrior once said, “If
it’s standing still — blow it up. If it moves — burn it.”
•
Having trouble catching those pesky fish? Use your Pickup Hand with the Zoom tool (on your
control panel), and try thinking happy thoughts.
•
Bored? Drown a skunk to the evil horned fish. If you can grab one, a well-fed Skully may have an
allergic reaction. Why not drop a skunk on your Science Lab? You never know what those sly
Scientists might come up with.
•
Trees are great for hiding Skullcaps for later use, but watch out for visiting snakes.
•
Cannon Skullcaps from cannon to cannon to traverse mine-infested lands, and receive the gift of
living Soldiers in the midst of enemy territory.
Frequently Asked Questions
Who’s the little Skully guy in the right corner of my screen?
We call him your Skullcaps Advisor. Right-click on something (or just hold your cursor over it for a few
seconds) and the Advisor will tell you what it is and how to use it.
How do I build a house?
Click on the House icon on your control panel. Click on land area where you want to build. (Be sure there
are a few Skully Builders in the area to start construction.) When the house stops spinning and turns in to
an igloo (or sea shell in the Atlantis game), click on the roof to open the structure. Click on the Builder
Room, and select the type of dwelling you want from the blackboard in the room.
How do I get my Skullcaps to attack an enemy dwelling?
Use the Target icon to group a selection of Skullies together, they will all wait until you give them the go
ahead. Click on an enemy house will cause them to all rush in through the front door to try and take over
the house for themselves.
How do I get my Soldiers to fire bullets?
Build a Soldiers Barracks with Soldiers busy inside making bullets for use by the Soldiers outside. Place
some Soldiers in enemy territory, and watch what happens.
What inventions can be used together?
Some inventions are specially designed to work together, such as the skunk and a Popperfield or a
Minefield. (Drop a Skunk invention on an enemy dwelling. The occupants run out, and fill up with helium
gas until their heads pop off, or explode as they run over a land mine.) Rain combined with one of the
Electrocute inventions is also pretty fatal, yet entertaining as well. Read the Inventions section in this file
for more details and mayhem.
Why is there a red X on my Builder Room blackboard
This means either (1) the dwelling is as big as it can get, (2) there is stuff in the area preventing expansion
(try moving twigs , rocks and enemy traps out of the way), (3) you need more land (try using the Landedit
tool.), or (4) there’s just no more room. Try another area for your next dwelling.
Why is my Science Room blackboard blank? Where are the inventions?
Click on the Builder or Science blackboards to see all the inventions that are currently available to you.
How do inventions get onto the Science blackboards?
At the start of each game there are a basic bunch of inventions available on a Science Room blackboard.
(The number varies per level, per dwelling, per other stuff.) As your dwellings grow in size, so do the
number of inventions you can choose from. Different types of dwellings also add inventions to the list. For
instance, if you build a missile silo onto the side of your house, the Missile invention becomes available to
you. With a Soldier Barracks numerous offensive weapons can be invented. Some of the more advanced
inventions only become available after the game progresses to higher levels.
Why would I want to make it rain or snow?
There are three storm stages. The larger the storm, the heavier the havoc to surrounding land, dwellings,
and inhabitants. Want to make an enemy land look like a Swiss cheese run the Storm invention, want to fill
some pot holes in your backyard? A nice little Snow storm sometimes helps.
How do I make it rain fish?
Catch a fish, drop it on a Science Lab, and create the Fish Rain invention.
What do these animals do?
All the animals have special purposes, on land or in water. Nearly all the animals can be used in some way
by the Scientists for experiments, allowing them to concoct wicked inventions, such as the Exploding Cow.
Most animals can also be used to detonate traps and mines to make the land safe for your Skullcaps. Read
the Animals section of this file for details.
How do I set Skullcaps on fire?
Feeling feisty, eh? Use the Firebomb (fries ‘em one at a time) or Mass-firebomb inventions (takes out a
bunch of Hairies or Skullcaps).
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Copyright 1998 Creative Edge Software Ltd.