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SLAMTILT
SLAMTILT
1
SLAMTILT
SYSTEM
REQUIREMENTS
Slamtilt will run on any IBM PC or 100% compatible machine with the
following minimum specification or higher:
Processor
Pentium 75MHz
RAM
8MB
Graphics
SVGA
Sound
All popular Windows 95 compatible 16-bit sound
cards
CD-ROM drive
Double speed
Hard disk space
18MB
Operating system
Windows 95 only
Input
Keyboard
Please note that you may be required to install and/or run Sound Blaster
emulation software before attempting to run the game with a Sound Blaster
compatible sound card. Such software will have been supplied with your
sound card.
GETTING
STARTED
In order to play Slamtilt, some of the game files need to be copied to your
hard drive by a setup program.
If you have Windows 95’s autoplay feature enabled on your machine,
insert the game disc into your CD-ROM drive and the setup program will
start automatically after a short while.
If you do not have autoplay enabled, you can either consult your Windows
95 user documentation to find out how to enable it or do the following:
1.
Insert the game disc into your CD-ROM drive.
2.
Click on the “Start” button.
3.
Highlight and click on “Run” to open the Run form.
4.
Click on the “Browse” button to open the Browse form.
5.
Click on the small downwards-pointing arrow button to the right of
the “Look in:” dialogue box.
6.
7.
8.
Click on “Setup.exe” to highlight it.
Click on the “Open” button.
Click on the “OK” button on the Run form.
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Once the setup program appears, follow the on-screen instructions
provided.
RUNNING
THE
GAME
To run the game, insert the game disc into your CD-ROM drive and follow
these instructions:
1.
If the setup program appears, click on the “Exit” button to return to
the desktop.
2.
Click on the “Start” button.
3.
Highlight “Programs”.
4.
Highlight “21stcent”.
5.
Highlight and click on “Slamtilt”.
THE
MAIN
MENU
After you have seen the introduction sequence you will be presented with
the credits screen. Press any key to access the main menu.
From here you can opt to play any of the four pinball tables, configure the
game or quit back to Windows. Use the following keys to navigate the
menu:
Key(s)
Action
Cursor Down
Move downwards through the menu
Cursor Up
Move upwards through the menu
Cursor Left
Highlight the Quit option
Return
Select the highlighted item
If you select a pinball table, you will be transfered to a screen showing the
hiscores for that table. Highlight the “Play” option using the cursor left/right
key and press Return to load the table or select the “Back” option and
press Return to access the main menu again.
THE
OPTIONS
MENU
From this menu, you can adjust the music and sound effects volumes,
change the screen resolution, toggle the Autozoomer on/off, switch
between a large or small score panel and select alternative keys to play
the game with.
Use the following keys to navigate the menu:
Key(s)
Action
Cursor Down
Move downwards through the menu
Cursor Up
Move upwards through the menu
Return
Select the highlighted item/toggle
settings
Cursor Left/Right
Decrease/Increase in-table music and
sound effect volumes (when
selected), and switch between the
highlighted item’s options
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Selecting the “Back” option will save the current settings and return you to
the main menu.
THE
DEFINE
KEYS
MENU
There are four sets of pre-defined keys that you can choose from. Use the
following keys to navigate the menu:
Key(s)
Action
Cursor Left/Right
Switch between “Back” and “Settings” options
Return
Cycle through the key settings (when
selected)
Selecting the “Back” option will save the current settings and return you to
the options menu.
GAME
CONTROLS
Once you have configured the game and/or selected a pinball table from
the main menu, use the following controls to play the game:
Key(s)
Action
F1-F8
Select the number of players
Return
Launch a ball
Left Shift
Flip any left flipper
Right Shift
Flip any right flipper
Left Alt
Nudge the table to the right
Right Alt
Nudge the table to the left
Space Bar
Nudge the table upwards
Ctrl keys
Activate special features
P
Pause/restart the game
O
Access/Exit the in-game options menu
F11
Toggle between small/large score panel
F12
Toggle the table autozoom feature on/off
Esc
Quit/Restart the pinball table (when in attract mode/paused),
and Quit the current game (when the ball is in the chute)
THE
IN-GAME
OPTIONS
MENU
When you access the in-game options menu, your game will be paused
and the options will appear in the score panel. Use the following keys to
navigate the menu:
Key(s)
Action
Cursor Down
Move downwards through the menu
Cursor Up
Move upwards through the menu
Return
Select the highlighted item/toggle settings/return to
menu
Cursor Left/Right
Decrease/Increase in-table music and sound effect
volumes (when selected)
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TABLE
Once you have selected a table it will go into “attract” mode, where it
scrolls up and down the screen waiting for you to start playing.
To get a game underway, simply select the number of players (F1 for a 1
player game, F8 for an 8 player game, etc) and once a ball has been
loaded into the chute, press the Return key and get flipping!
HIGH
SCORES
At the end of a game, if you are lucky enough to have racked up a hiscore
you will be asked to enter your name. Simply type in your name when
prompted (up to 3 characters are allowed) and press Return. Your score
will then be entered into the hiscore table and saved to disk for future
reference.
THE
TABLES
AND
HOW
TO
PLAY
THEM
When reading the following instructions you will often come across
numbers in brackets, e.g. (15). These numbers should be cross referenced
with the table diagrams supplied as they indicate the areas and parts of
the the tables you’ll need to access to enable the game’s wide variety of
bonuses, special features and modes.
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MEAN
MACHINES
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SLAMTILT
SKILL
SHOTS
Once a ball has been loaded into the chute, you will see a choice of two
skill shot bonuses in the scorepanel - one will be a bonus score and the
other will be an award, e.g. an extra ball. Select the bonus of your choice
with the right flipper key.
Once you have shot the ball into the table you should aim to shoot the skull
ramp (8) straight away (a skill shot) to collect your selected bonus. If you
selected the score bonus you will collect 20,000,000 points and advance
the next skill shot by 10,000,000 points.
MULTI-BONUSES
Bonus points are awarded for hitting most of the targets and bumpers in
the table and your bonus score can be increased by enabling a bonus
multiplier. To do this shoot the three gear lamps (15) to shift up a gear and
collect the next bonus multiplier in the sequence. Bonus multipliers range
from x2 to x5. If you manage to get to fifth gear you will enable an extra ball.
The gear lamps can be cycled with the flipper keys.
KICKBACK
To enable the kickback (3) in the left sidelane, you have to spell "kick" by
lighting up the four red lamps (0).
THE
GOAL
FEATURE
During normal gameplay you can shoot the lap ball-trap (4) to gain a lap
in the Formula 1 race - your lap status is shown on the chequerboard (13).
Each time you complete a five lap race (classed as a “goal”) you will
enable a prize in the speed ball-trap (7), as follows:
Goal Prize
1
LaneSaver feature
2
Sidelane Extra Ball feature
3
Extra Ball
The extra ball can be collected by shooting the speed ball-trap (7).
LANESAVER
FEATURE
The lanesaver is a metal fence in the right sidelane (18) that forces the ball
from the sidelane (where it would be lost) and into the inlane, where you
can continue to play with it.
SIDELANE
EXTRA
BALL
FEATURE
In both the left and right sidelanes there is a red “XB” lamp (2). Only one of
the two lamps can be lit at any one time - use the flipper keys to switch
between the lamps. If a ball rolls over one of the lamps when it is lit, you
will be awarded with an extra ball.
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FEATURE
You are simply awarded an extra ball!
THE
MILLION
SKULL
Shooting the skull ramp (8) will flash the Skull Million lamp for 8 seconds.
If you manage to shoot the ramp again while the skull lamp is flashing you
will collect the Skull Million bonus (initially 5,000,000 points) and advance
it by a further 5,000,000 points.
M O D E S
There are five modes, "Chicken Race"(mode 1), "Monster Truck" (mode 2),
"Liquid Rally Race" (mode 3), "Formula 1 Race" (mode 4) and "Offroad
Race" (mode 5) and they are indicated by the blue lamps on the mode
board (16). When a mode lamp is flashing it indicates that the mode has
been selected and is ready to be enabled. If a mode lamp is lit constantly
it indicates that the mode has been played. To cycle through the mode
lamps, shoot the ball at the jet bumpers. Each hit will light the next available
mode lamp. To enable a mode shoot the speed ball-trap (7) and then
shoot the trap again to start the selected mode. It is possible to "lock" a
mode by pressing the Return key - locking a mode will simply stop other
modes from being selected. The feature will work until you either start the
locked mode or lose your ball.
CHICKEN
RACE
MODE
Are you or aren’t you a chicken? Prove yourself worthy in this head-on
racing challenge. You have to drive three Chicken Races and in each race
you will be shown (in the scorepanel) racing directly towards your opponent.
Your aim is to shoot the lap ball-trap (4) in time to swerve and avoid a
head-on collision. You will notice a decreasing timer in the top-left hand
corner of the score panel - this shows you how long you’ve got before the
collision occurs. The longer you wait (i.e. the less time is shown) the
bigger bonus you’ll collect after the races, but don’t leave it too long or
else the only thing you’ll be collecting is a repair bill!
MONSTER
CAR
MODE
Use your Monster Car to crush as many smaller cars as possible. A timer
will start and all six car lamps will start to flash. You should should aim to
shoot the ramps and ball-traps that the car lamps indicate to crush a small
car with your Monster Car. Each successful car lamp shot will award one
car crush, 5,000,000 points and advance the next car crush value by a
further 5,000,000 points. If you manage to crush all six cars within the time
limit you will collect the Super Jackpot bonus.
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RALLY
RACE
MODE
It’s the last round of the great Liquid Rally - win here to claim the Liquid
Championship and the grand prize. A timer will start and your map reader
will indicate the direction of your next turn in the scorepanel. At the same
time, a car lamp will be flashing somewhere on the table. Your aim is to
shoot the ramp indicated by the flashing car lamp to make a correct turn on
the rally course - making a correct turn will award 15,000,000 points and
add a few more seconds to the timer. If you shoot any ramp other than the
one indicated by the flashing car lamp you will make a wrong turn and
crash. If you manage to make all the right turns and finish the rally you will
collect a Super Jackpot bonus.
FORMULA
1
RACE
MODE
Keep your cool and stay on the track for victory. This is a scorepanel video
mode where you have to guide your speeding car around a winding track
with the flipper keys. You will be awarded with 40,000,000 points for each
successful lap of the track that you make, and if you manage to stay on the
track for the full three laps you will collect an extra ball for your brilliant
driving! Watch out for your energy level though - if you hit too many curbs
you will drain your energy and your car will stop, ending the race!
OFFROAD
RACE
MODE
Race against the best offroad racers deep in the middle of the Sahara
desert. This is a 3-ball multiball mode. The car lamps will begin to flash all
over the table and you should shoot them to overtake a rival buggy and
collect a 15,000,000 point bonus. Each time you shoot a car lamp it will
disable until you shoot another lamp. The mode will last as long as you
can keep more than one ball in the table.
SHORT
MODES
These modes are enabled during normal gameplay. You will see a red,
yellow and green lamp at the entrances of the skull ramp (8) and the left
ramp (5). Each time you shoot either of these ramps you will advance
through their respective red, yellow and green lamps in that order. Once
you have advanced to the green lamp on either ramp you will enable two
short modes, as follows:
Ramp
Short modes enabled
Skull ramp Stock Car mode and Drag Race mode
Left ramp
Kick Start mode and Cliff Jumper mode
If you shoot the skull ramp (8) or the left ramp (5) while they are showing a
flashing green lamp you will disable the modes that they previously
enabled but you will collect a "speed" letter (see "Speed mode" below for
further details).
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MODE
A test to see if you really are a dare-devil driver! To start Cliff Jumper mode,
shoot the left ramp (5) when the jump lamp is flashing. Try to jump your
JetCar from one cliff to another by pressing the flipper or Return keys
when the rev counter shown in the score panel is indicating maximum
revs (it helps to listen to the engine tone). Your car will then attempt the
jump and if it is successful you will collect a 30,000,000 point Jackpot
bonus and advance the next jump Jackpot by 15,000,000 points.
KICKSTART
MODE
Kickstart your bike and try for the longest wheelie. To start Kickstart mode,
shoot the centre ramp (6) when the kick lamp is flashing. This mode uses
a magnet underneath the table. Once you’ve shot the centre ramp (6) the
magnet (17) will activate and grab the ball. A timer will count down in the
score panel and when it reaches zero the ball will be released and you
should try to flip it into the engine lane (11) to perform a wheelie and
collect a 25,000,000 point Jackpot bonus. When the ball exits the engine
lane (11) try to shoot it back through the lane to collect 10,000,000 points
- if you are skilled enough you can make this shot time after time to collect
the bonus, or you can opt take a single shot at the inner ramp (12) to
collect 25,000,000 points!
STOCK
CAR
RACE
MODE
Smash as many rival Stock Cars as you can to win the big prize!
To start Stock Car mode, shoot the speed passage (7) when the stock car
lamp is flashing. Your aim is to shoot the jet bumpers as each time the ball
bounces off a jet you will smash another car and collect 5,000,000 points!
There are initially fifteen stock cars to smash up but if you manage to start
the mode again you will add a further fifteen for bigger bonuses.
DRAG
RACE
MODE
Beat all known Dragster records to collect those Jackpots!
To start Dragster Race mode shoot the right ramp (10) when the drag race
lamp is flashing. This is a videomode. In the scorepanel you’ll be shown a
time record that you have to beat to collect a bonus and a timer will start to
count down. When the timer reaches zero the race will start, and you have
to repeatedly press the flipper keys as fast as you can to make the car
accelerate down the drag strip. If you manage to beat the record you will
collect a Jackpot bonus of 30,000,000 million points, advance the Jackpot
by 15,000,000 points and set a new record so that next time you play the
mode it will be a bit harder to win.
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SPEED
MODE
To enable the Speed mode you have to collect all five speed letters. You
can collect the letters by playing modes or shooting the left ramp (5) or
skull ramp (8) when they are showing a flashing green lamp. Once you’ve
collected all of the letters start the mode by simply shooting the speed balltrap (7). Speed mode is a 4-ball multiball mode. Every car lamp on the
table will begin to flash and you will collect a Jackpot bonus for each ramp
you shoot which is showing a flashing lamp. You can double the Jackpot
bonus value for ten seconds by locking a ball in a ball-trap. If you can lock
two balls simultaneously you will triple the Jackpot value and if you manage
to lock three balls away you will quadruple it!
PIT
STOP
MODE
Pit Stop mode can be started even if there is another mode active.
If you look at some of the ramps you will notice that they have small wheels
(9) bridging them. Whenever you shoot such a ramp light the wheel and
puncture a tyre on your car. If you manage to puncture all four of your tyres
you will start the Pit Stop mode. A timer will start and your aim is to repair
your punctured tyres. To repair a type simply shoot one of the ramps
showing a lit wheel lamp. If you can fix all four tyres you will be awarded
with a Jackpot bonus.
OVERHEAT
MODE
The Overheat mode can be started even if there is another mode active. If
you look at the inlanes and sidelanes you will notice some yellow lamps
(1). These lamps will light up when the ball rolls over them and once you
have lit at least one or two lamps, you can cycle them by pressing the
flipper keys. When all five lamps have been lit the Overheat mode will start.
In the scorepanel you will see a massive 75,000,000 point bonus start to
decrease - you should now aim to shoot the blue target (19) as quickly as
possible to collect the bonus shown in the panel.
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PIRATE
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SLAMTILT
SKILL
SHOTS
Once you have shot the ball into the table you should aim to shoot the left
ramp (3) straight away (a “skill shot”) to collect 10,000,000 points.
MULTI-BONUSES
Bonus points are awarded for hitting most of the targets and bumpers in
the table. Your bonus score can be increased by enabling a bonus multiplier
- to do this shoot the Skull ramp (1) to light the skull lamps (for some of the
higher multi-bonuses you will have to light the skulls more than once). You
should now shoot the ball into the right ball-trap (7) to collect the next
multi-bonus in the sequence. Bonus multipliers range from x2 to x12.
KICKBACK
To enable the kickback (12) in the right sidelane, light up the three Mermaid
lamps (9).
RAMP
COMBOS
Each time you shoot ramps quickly in succession you will collect a combo
bonus. The bonus starts at 1,000,000 points but each time you shoot a
combo you add another 1,000,000 points to it. Collecting 25 combos will
enable an extra ball in the right ball-trap (7).
PIRANHA
POPS
Hit both the Piranha targets (18) repeatedly to collect 10 Piranha pops. For
every ten Piranha pops that you collect, the jet bumper value will advance
to 2,000,000 points per hit, up to a maximum of ten hits.
THE
MERMAID
BALL-TRAP
Shooting the Mermaid ball-trap (8) at any time will award you with the
Mermaid bonus. The Mermaid bonus starts at 1,000,000 points but can be
advanced through a special award from the Magnatable feature.
MAGNASAVER
The Magnasaver (10) is enabled by shooting the two small grey targets
(14) and then the right ball-trap (7). To use it, simply press the left special
(shift) key.
THE
CAVE
BALL-TRAP
If you shoot the Cave ball-trap (2) you will lock your ball away and enable
a feature or mode. Different features or modes are enabled depending on
how many balls you lock, as follows:
No. of balls
1
2
3
Feature/Mode
MagnaTable feature
Crocodile Multiball mode
Storm Multiball mode
No. of balls
4
5
Feature/Mode
Battle Multiball mode
Mutiny Multiball mode
If you have enabled a multiball mode and during it you manage to lock a
ball in the Cave ball-trap, you will simply advance the Jackpot value for
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that particular multiball mode. N.B. If you enable the MagnaTable feature
you will also have to shoot the left flipper lane where the yellow lamp will
be lit before the MagnaTable will activate.
THE
MAGNATABLE
The MagnaTable (15) is a magnetic playfield where the ball can be repelled
by the two magnets placed underneath the red lamps. Once the
MagnaTable is enabled be quick to access it by shooting the top ball-trap
(5). The magnets are controlled by the flipper keys. Your objective is to get
the ball locked between the magnets and collect a randomly chosen award.
THE
ADVENTURES
The Adventures are game modes and are indicated by the mode lamps
(17). When a mode lamp is flashing it indicates that the mode has been
selected and is ready to be enabled. If a mode lamp is lit constantly it
indicates that the mode has been played. To cycle through the mode lamps,
shoot the ball at the jet bumpers. Each hit lights the next available mode
lamp. To enable a mode shoot the right ramp (6), and to start it shoot the
top-left ramp (4).
WALK
THE
PLANK
MODE
Try to break free from the ropes before the pirates force you into the sea!
Every ramp on the table will show a lit lamp. Shoot the ramps to turn off the
lamps and snap the ropes which bind you - you will snap one rope for
each ramp shot. If you manage to snap all of the ropes shoot the top balltrap (5) to collect the Super Jackpot bonus.
SWORDFIGHT
MODE
Swing that sword! Shoot any lit ramp or ball-trap to collect a Jackpot bonus.
Each time you shoot a ball-trap, bumper or drop-target you will advance
the value of the Jackpot.
TREASURE
DIVE
MODE
Dive to the bottom of the sea to find the sunken treasure. Shoot any lit ramp
or ball-trap to dive deeper into the sea. Your descent rate can be advanced
by shooting any ball-traps, bumpers or drop-targets. If you manage to get
to the bottom you will find the treasure and be awarded with the Super
Jackpot bonus.
MONKEY
BUSINESS
MODE
A very annoying monkey has stolen your treasure map and you want it
back. Each time you shoot at a flashing lamp you will get one piece of the
map back. If you manage to get the whole map you will be awarded with
a Super Jackpot bonus.
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SHARK
ATTACK
MODE
An angry shark is intent on eating you for lunch so you’d better try to
escape from his jaws by swimming faster! Shoot any ramps, ball-traps or
targets to swim faster and put seconds between you and the shark. If you
can put 34 seconds between you and him you will escape and be awarded
with a Super Jackpot bonus.
KNIFE
THROWING
MODE
This is a video mode where the game is played in the score panel.
In this mode you have to throw knives at your enemies who have come
alongside in their ship, while trying to avoid their cannon fire. Use the
flipper keys to move left and right, and the Return key to throw a knife
(knives will be automatically thrown at your enemies if you prefer to play
an easier left/right dodging game). If you manage to kill all of your enemies
you will be awarded with an Extra Ball.
MULTIBALL
MODES
If you have enabled a multiball mode by shooting the Cave ball-trap (2),
you can prime the mode by shooting the ball into the top ball-trap (5). You
will then see an enemy ship in the score panel with a gun-sight sweeping
across it - your aim is to hit the ship by pressing a flipper key when the sight
is directly over the ship. If you are successful the ball will be shot from the
cannon (13), starting the multiball mode. If you miss the ship you will lose
one of your enabled Cave locks shown at the entrance to the Cave balltrap (2). The compass (16) indicates which multiball modes you have
played.
CROCODILE
MULTIBALL
MODE
The hungry crocodiles are hunting you down and you must throw bombs
at them to escape their gnashing teeth! This is a 2-ball multiball mode. To
blow up a crocodile and collect a Jackpot bonus, shoot any flashing Jackpot
lamp. You can advance the value of the Jackpot bonus by shooting the
Cave ball-trap (2).
STORM
MULTIBALL
MODE
Save your ship from the raging rainstorm. This is a 3-ball multiball mode.
To collect a Jackpot bonus, shoot any flashing Jackpot lamps. You can
advance the value of the Jackpot bonus by shooting the Cave ball-trap
(2).
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MODE
Sink the enemy ships that have just sailed into your territory.
This is a 3-ball multiball mode. To shoot a ship and collect a Jackpot
bonus, shoot any flashing Jackpot lamps. You can advance the value of
the Jackpot bonus by shooting the Cave ball-trap (2).
MUTINY
MULTIBALL
MODE
Some of your men have started a mutiny and you need regain control by
taking them on with your bare hands. This is a 4-ball multiball mode. To
defeat a crewman and collect a Jackpot bonus, shoot any flashing Jackpot
lamps. You can advance the value of the Jackpot bonus by shooting the
Cave ball-trap (2).
FINAL
MODE
-
TREASURE
ISLAND
MODE
You and your men have finally found the legendary Treasure Island - now
all you have to do to try and find its treasure is get digging. This is a 4-ball
multiball mode. To dig a hole, find some treasure and collect a Jackpot
bonus, simply shoot any flashing Jackpot lamps. To advance the value of
the Jackpot bonus shoot the Cave ball-trap (2). Once you collected any
number of Jackpots the Super Jackpot bonus will be enabled in the top
ball-trap (5).
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SLAMTILT
SKILL
SHOTS
Shoot the ball into the table, & aim to shoot the right ramp (11) straight
away (a "skill shot") to collect 10,000,000 points and advance the skill shot
value by 5,000,000 points.
MULTI-BONUSES
Bonus points are awarded for hitting most of the targets and bumpers in
the table and your bonus score can be increased by enabling a bonus
multiplier. To do this shoot the three weapon lamps (17) to collect a better
weapon and the next bonus multiplier in the sequence. Bonus multipliers
range from x2 to x10. Weapon lamps are cycled with the flipper keys.
KICKBACK
To enable the kickback (1) in the left sidelane, light up the four grey lamps
(4).
RAMP
COMBOS
Each time you shoot ramps in quick succession you will collect a combo
bonus. The bonus starts at 1,000,000 points & each time you shoot a
combo you add another 1,000,000 points to it. Collecting 20 combos will
enable a combo extra ball in the top ball-trap (7). Each time you collect a
combo extra ball, the number of combos you have to shoot to collect the
next one will double. NB: Ramp combos are not effective during modes.
MAGNASAVER
The Magnasaver (15) is enabled by lighting all three weapon lamps (17).
To use it, simply press the right special (shift) key.
SHIP
SPEED
The faster your ship can travel, the bigger speed bonus you’ll be able to
collect. To increase the speed of your ship, shoot the lit right inlane (3) and
then shoot the loop (8) within six seconds. If you increase your speed and
then do not manage to increase it further within fifteen seconds, you will
lose your current speed and slow down to the next grade. Each time you
increase your speed you will be awarded with a speed bonus, which will
be indicated on the speed board (14). These are the available bonuses:
Speed grade
Speed bonus
Speed grade Speed bonus
Cruise speed
4,000,000
Warp speed 8,000,000
Light speed
6,000,000
Lunatic speed 10,000,000
If you manage to get to Lunatic speed, shooting the loop (8) will award you
with 20,000,000 points and your speed will be reset for another speed
attempt.
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LANECHANGER
You can use the left special (shift) key to change the ball's direction when
it travels through the spaceship in the loop (8).The current direction is
shown by the ship’s lights (16).
MULTIBALL
MODE
To enable the 3-ball multiball mode, shoot and lock three balls in the top
ball-trap (7). Once you’ve done this, quickly shoot the ball into the airlock
ball-trap (10) while the "m-ball" lamp is flashing to start the mode. Each
time you start the multiball mode, the number of balls that you have to lock
in the top ball-trap (7) to enable the mode again increases by one. During
the mode, shoot any ramp showing a flashing lamp to enable the Jackpot
bonus. The Jackpot bonus will double if you shoot two ramps and triple if
you manage to shoot 3 ramps. Once you’ve enabled the Jackpot, collect
it by shooting the top ball-trap (7).
THE
MISSION
MODES
There are four missions to complete, "Asteroid Field", "Space Race", "Hack
the Net" and "Blam". To enable a mission mode, shoot the space station
ball-trap (5) - this will light a random orange mission lamp at the entrance
to one of the ramps (6), (8), (11) or (12). You can enable as many of the four
missions as you want at any one time. To start a mission mode simply
shoot the ramp bearing the mission you want to play, but bear in mind that
once you’ve started a mission, any other mission modes that you may
have enabled will be disabled. After you have played all four missions you
will enable a Super Jackpot bonus in the space station ball-trap (5).
ASTEROID
FIELD
MISSION
MODE
Your mission is to destroy the asteroid belt ahead of your ship. To destroy
an asteroid and collect 5,000,000 points, shoot either the space station
ball-trap (5), the top ball-trap (7), the mode ball-trap (9) or the airlock balltrap (10). Each time you destroy an asteroid you will advance the bonus
value of the next asteroid by 500,000 points.
SPACE
RACE
MISSION
MODE
Your mission is simple - win the Space Race. Shoot any lit ramp or balltrap to gain a position in the race. If you can shoot the top ball-trap (7) you
wi ll jump directly to first position. Once you have moved to the position of
your choice, shoot the loop (8) to enter the goal - depending on which
position you have reached you will receive a bonus (5,000,000 points per
position, starting at position five). Any position below 5 awards you with
nothing.
2 2
SLAMTILT
HACK
THE
NET
MISSION
MODE
Your mission is to hack into the heavily protected CyberNet & you have to
try several different passwords to break the code. To try a password, shoot
any flashing ramp. If you are successful, you will collect a massive
75,000,000 point bonus.
BLAM!
MISSION
MODE
Your mission is to destroy several different alien targets with your plasmagun. To take a shot at a target and collect 10,000,000 points, shoot any
flashing ramp. If you manage to destroy all the targets you will be
challenged with a final target - shoot the top-ball trap (7) to fire at the final
target and collect 30,000,000 points!
M O D E S
The five modes are indicated by the mode lamps (18). When a mode lamp
is flashing it indicates that the mode has been selected and is ready to be
enabled. If a mode lamp is lit constantly it indicates that the mode has
been played. To cycle through the mode lamps, shoot the ball at the jet
bumpers. Each hit will light the next available mode lamp. To enable a
mode shoot the Blam! ramp (12), and to start it shoot the mode ball-trap
(9).
ALIEN
ATTACK
MODE
This is a 3-ball multiball mode. Your objective is to kill as many aliens as
possible with your flamethrower before you lose your multiballs. To kill an
alien and collect 10,000,000 points, shoot any lit ramp. If you manage to
kill all of the aliens, i.e. shoot all of the ramps you will enable a Super
Jackpot bonus of 30,000,000 points in the top ball-trap (7)
LIGHT
SABRE
MODE
In this mode you have to fight against and try to defeat your worst enemy
with your trusty light sabre. When the mode starts you will see your enemy’s
power rating in the top right corner of the scorepanel. To defeat him you
have to shoot any of the ramps, jet bumpers or targets until his power
rating drops to one unit. When you’ve achieved this, shoot the top balltrap (7) to finish him off and collect the Super Jackpot bonus.
DEATH
PLANET
MODE
Death Planet is a video mode where all the action takes place in the score
panel. In the mode you have to fly your ship through six levels of the inner
tunnels of the Death Planet to try and reach to it’s center, where your aim
is to destroy the PowerCore and explode the whole planet. Steer your ship
left and right with the flipper keys. For each level of tunnels you fly through
you will be awarded with a multi-million bonus and if you manage to get to
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21st
Century
Entertainment
Ltd
the centre and then destroy the planet you will be awarded with an extra
ball.
WALKER
MODE
This is a 2-ball multiball mode. Your objective is to destroy as many Walkers
as possible. At the start of the mode a gun-sight will appear in the score
panel and start to travel from right to left. Use the Return key and your skill
and judgement to shoot down the Walker. The second ball will then be
shot into play and you should try to shoot the mode ball-trap (9) to lock the
ball and re-display the gun-sight in the panel so that you get a chance to
destroy another Walker. Play continues in this fashion until the mode
ends. You will collect 15,000,000 points for each Walker you manage to
destroy,
SPEED
BIKES
MODE
In this mode you are trying to catch and destroy another of your worst
enemies on your flying speed bike. You will see your enemy dodging left
and right in the score panel. Your aim is to take pot-shots at him by shooting
the left ramp (6) when he is on the left side of the score panel and to shoot
the Blam! ramp (12) when he is on the right hand side. You will collect
30,000,000 points for each direct hit.
FINAL
MODE
-
THE
BIG
BLAM
-
DESTROY
THE
WHOLE
UNIVERSE!
When you have played through every mode, the final mode will be enabled
in the mode ball-trap (9). This mode is a 4-ball multiball mode. Simply
shoot any ramp to explode a planet and collect a Jackpot bonus!
2 4
SLAMTILT
2 5
21st
Century
NIGHT
Entertainment
OF
THE
2 6
DEMON
Ltd
SLAMTILT
MULTI-BONUSES
Bonus points are awarded for hitting most of the targets and bumpers in
the table. Your bonus score can be increased by enabling a bonus multiplier
- to do this light the three “6” lamps (11). Bonus multipliers range from x2
to x8. The “6” lamps can be cycled via the flipper keys.
KICKBACK
To enable the kickback (1) in the left sidelane, light up the three “skull”
lamps (10).
THE
CLOCK
TOWER
Hit all five of the right-hand targets (13) to light the five lamps and enable
a random award in the Clock Tower ball-trap (3).
CLOCK
TOWER
MULTIBALL
Shoot the Clock Tower ball-trap (3) three times to light the three green
clock lamps and start the Clock Tower multiball mode. This is a 3-ball
multiball mode. Your aim is to shoot the flashing ramps to enable the
Jackpot and then collect it by locking balls in the Clock Tower ball-trap (3),
top ball-trap (7) or Wolf ball-trap (8). The Jackpot will be multiplied by the
number of balls you manage to lock away. After you’ve collected a Jackpot
bonus, restart the mode by shooting the flashing ramps again, although
you will have to shoot a few more ramps than before to enable the Jackpot
(the scorepanel will indicate how many ramps you need to shoot).
M O D E S
There are two different types of modes available in this table, "Wolf" modes
and "Spirit" modes. The "Wolf" modes are shown on the lamps at the
bottom of the table (2), and the "Spirit" modes are shown by the spirit
lamps half-way up the table (15). When a mode lamp is flashing it means
that the mode has been selected and is ready to be enabled. If a mode
lamp is lit constantly it indicates that the mode has been played. To cycle
through both sets of mode lamps, shoot either the left ramp (4), centre left
ramp (5) or centre right ramp (6).
SPIRIT
MODES
There are four Spirit modes available in the table, "Zombie Zone",
“Witchcraft”, "Twice-Pain" and "Exterminate Vampires". To enable a Spirit
mode, shoot the top ball-trap (7). Once the next spirit lamp in the sequence
is lit (15) shoot the ball up the right ramp (9) to start the lit mode.
ZOMBIE
ZONE
MODE
Defend yourself with your axe from the evil zombies! To kill a zombie shoot
at any ramp showing a flashing yellow lamp. You will be awarded with
2 7
21st
Century
Entertainment
Ltd
5,000,000 points for every zombie you kill. To raise the zombie value by
1,000,000 points shoot the ball into the Tower ball-trap (3), top ball-trap (7)
or the Wolf ball-trap (8). You can also raise the zombie value by shooting
the moon targets (12), the right-hand targets (13) or the jet and kicker
bumpers.
WITCHCRAFT
MODE
Battle with evil witchcraft to destroy the she-devil. During this mode a
magnet is enabled in the middle of the table (14) which will have strange
effects on your ball while you try to collect the bonuses on the ramps
(2,000,000 points) and ball-traps (5,000,000 points). If your ball falls down
a sidelane the mode will end but the ball saver will rescue the ball from
falling right out of the table and propel it back into normal play.
TWICE-PAIN
MODE
Swing your sword to defeat the vicious twin-headed monster. Twice-Pain
is a 2-ball multiball mode. You have a limited time to try and chop off the
monsters’ heads by shooting the ball into the Tower (3) or Wolf (8) balltraps. If you are successful you will collect 15,000,000 points for each
head you chop off. Also during this mode, shoot the top ball-trap (7) & you
will collect a double bonus, and shooting any ramp or ball-trap will award
1,000,000 points.
EXTERMINATE
VAMPIRES
MODE
Use the stakes to kill the vampires before they can rise at dusk! Shoot any
ramp which shows a flashing yellow lamp to kill a vampire. You will collect
10,000,000 points for each vampire that you kill, and the fourth and final
vampire is worth a massive 30,000,000 points.
WOLF
MODES
There are three Wolf modes available in the table, "Escape from the Mega
Mutant Meatball", "Grave Digger" and "Bat Butcher". To enable these modes,
shoot the: i) Centre right ramp (6) for "Escape from the Mega Mutant
Meatball" ii) Centre left ramp (5) for "Grave Digger" iii) Left ramp (4) for
"Bat Butcher" Once a mode is enabled, shoot the Wolf ball-trap (8) to start
it.
ESCAPE
FROM
THE
MEGA
MUTANT
MEATBALL
MODE
Try to escape from a Swedish Mega Mutant Meatball before he catches up
with you and devours you for breakfast. Shoot any targets, ramps or balltraps to run faster from the clutches of the Meatball. The faster you run the
more seconds you will put between you and the Meatball and if you run
fast enough to put 33 seconds between you and him you will escape and
collect 50,000,000 points.
2 8
SLAMTILT
GRAVE
DIGGER
MODE
Search the coffins for the treasure of the dead......Shoot the ball up any
ramps showing a flashing yellow lamp to open a coffin and hopefully find
the treasure. Each and every time you open a coffin with no treasure
inside, the treasure value (points bonus) will decrease.
BAT
BUTCHER
MODE
Shoot the flying bat from the sky with your shotgun.
The bat will flit around in the scorepanel and at the same time the yellow
lamps at the entrances to the ramps will indicate the bat’s current position.
If you are lucky anough to shoot a ramp when its lamp is lit you will shoot
down the bat and collect 25,000,000 points.
VIDEO
MODES
There are two video modes to be played in this table, "Werewolf" and "No
brain no pain". To enable a video mode, hit all four moon targets (12).
WEREWOLF
VIDEO
MODE
To start this mode shoot the ball into the Wolf ball-trap (8). Now repeatedly
press the flipper keys as fast as you can to shoot at the werewolf and stop
him from attacking you. You will be awarded 5,000,000 points for killing
the first werewolf and every subsequent werewolf killed will advance the
award by a further 5,000,000 points.
NO
BRAIN
NO
PAIN
VIDEO
MODE
To start this mode shoot the ball into the top ball-trap (7). When the mode
starts you have to try and keep track of where the brain is going while the
skulls are rotated. Once the skulls stop moving you have to select the skull
that you think the brain is in (use the flipper keys to select a skull and then
press Return). Choose correctly to collect 50,000,000 points.
FINAL
MODE
Once you have completed all of the Spirit and Wolf modes, a 4-ball multiball
mode ("Demon’s Night") will start. During this mode you should try to
shoot the ball up the ramps and into the ball-traps as many times as you
can as each time you do you will collect the Jackpot. The size of the
Jackpot depends on how many balls you have in play - the more balls, the
bigger the Jackpot value:
No. of balls
Jackpot
2 balls
7,000,000 points
3 balls
8,500,000 points
4 balls
10,000,000 points
Each fifth Jackpot you collect will shoot another ball into play, up to a
maximum of 4 balls at any one time. If you manage to get 4 balls back into
play you will be awarded 35,000,00 points!
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Page 1
Slam Tilt Pinball
Credits
Producer: Alvin Eohian Mullins
Quality Assurance: George Moneo, James H. Smith IV, Jason Tinder, Sean Pereira
Online Manual Edition: April 1997
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Page 2
Copyrights and Trademarks
1997 21st Century Entertainment, Inc.. All Rights Reserved. Design and documentation ©1997 Expert
Software, Inc. Program Development. The user’s guide and the software described in it are copyrighted
with all rights reserved. The user’s guide or software may not be copied in whole or part, without written
consent of Expert Software, Inc. You may not sell, rent, lease or transfer copies of the user’s guide or
software in any other way without the prior consent of Expert Software, Inc.
©
Slam Tilt Pinball is a Trademark of 21st Century Entertainment, Inc. Expert Software, Inc. and the
Expert Brand logo are Trademarks of Expert Software, Inc. Microsoft is a trademark of Microsoft Corp.
All rights reserved. All other trademarks are acknowledged.
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Page 3
Exper t Software License Statement
This software is protected by both United States Copyright Law and International Treaty provisions. Expert Software, Inc. grants you
this license and your continued use confirms your agreement. Therefore, you must treat the software “just like a book,” with the following single exception: Expert Software, Inc. authorizes you to make archival copies of the software for the sole purpose of backing up your software and protecting your investment from loss.
By saying “just like a book,” Expert Software, Inc. means, for example, that the software may be used by any number of people and
may be freely moved from one computer to another, so long as there is no possibility of being used at one location while it’s being
used in another. This is just like a book that cannot be read by two different people in two different places at the same time; neither
can this software be used by two different people in two different places at the same time.
This agreement shall be construed, interpreted, and governed by the laws of the state of Florida and shall inure to the benefit of
Expert Software, Inc. its successors, administrators, heirs, and assigns.
u Limited Warranty
Limited warranty on product disks. To the original buyer only, Expert Software, Inc. warrants the disk or disks on which this product
is recorded to be free of defects in material and workmanship under normal use for a period of 90 days from the purchase date.
Any implied warranties of merchantability or fitness for a particular purpose are limited in duration to the period of 90 days from the
date of purchase. Your sole and exclusive remedy in the event of a defect in material or workmanship under normal use is expressly limited to replacement of the defective item.
This warranty gives you specific legal rights, and you might also have other rights which vary from state to state.
No warranty on product software or User’s Guide. Even though Expert Software, Inc. has tested the software and User’s Guide and
reviewed their contents, Expert Software, Inc. and its distributors and dealers make no warranties, either expressed or implied, with
respect to the fitness for a particular purpose. The software and User’s Guide are distributed solely on an as is basis. The entire
risk as to their quality and performance is with you. Should either the software or User’s Guide or both prove defective, you (and
not Expert Software, Inc. and its distributors and dealers) assume the entire cost of all necessary servicing, repair, or correction.
Expert Software, Inc. and its distributors and dealer will not be liable for direct, indirect, incidental, or consequential damages resulting from any defects in the software or User’s Guide, even if they have been advised of the possibility of such damages.
Some states do not allow limitations on how long an implied warranty lasts or the exclusion or limitation of incidental or consequential damages, so the above limitations or exclusions might not apply to you.
u Cop yright
© 1997 Expert Software, Inc. All Rights Reserved. All Rights Reserved Worldwide. The user’s guide and the software described in
it are copyrighted with all rights reserved. The user’s guide or software may not be copied in whole or part, without written consent
of Expert Software, Inc. You may not sell, rent, lease or transfer copies of the user’s guide or software in any other way without the
prior written consent of Expert Software, Inc.
u Trademarks
Expert Software and the Expert brand logo are trademarks of Expert Software, Inc. Microsoft and Windows are registered trademarks of Microsoft Corporation. Macintosh is a registered trademark of Apple Computer Inc. All other trademarks are acknowl-
expert.qxd
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Page 4
Pr oduct Suppor t
Your purchase of an Expert product includes free product support to help you get the most out of your software. All Expert products
are thoroughly tested and come with a Help File, User’s Guide and/or Online Manual. In most cases, the answers to many of your
questions are in the Help File, User’s Guide and/or Online Manual. If you are having problems starting or running the program, please
feel free to contact us.
24 Hour Automated Suppor t
u
Find answers to frequently asked questions on the worldwide web at http://www.expertsoftware.com
u
Use our Fax Back System by calling (800) 772-5706 from your touch tone phone."
E-mail Addresses
u
You can send e-mail to [email protected] or [email protected]
Mailing Address
u
800 Douglas Road, Coral Gables, FL 33134 or P.O. Box 144506, Coral Gables, FL 33134-4506.
Telephone Product Suppor t
(
Contact a friendly Expert Product Support Specialist Monday through Friday, 9:00AM to 5:00PM EST (Eastern Standard
Time).
u
Telephone (305) 567-9996
u
Fax (305) 569-1350.
If you call, you should be at your computer. Be ready to give the Product Support Specialist the 10-digit program version number from
the front of your program disk or back of the CD jewel case, as well as the following information:
u
If you have a Macintosh®–compatible computer:
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Please have the model, system software version and amount of memory available.
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If you have a Windows®– or MS-DOS®–compatible computer:
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The version of DOS that is installed on your computer. (You can determine the version by typing VER at the DOS
prompt.)
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The version of Windows® installed on your computer.
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The type of hardware you are using:
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The brand of computer you own,
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CPU type (80386, 80486, Pentium®),
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Video type (EGA, VGA, Super VGA),
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Model and type of video card, and
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Model and type of printer.
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The exact wording of any messages that appeared on the screen.
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What happened and what you were doing when the problem occurred.