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Spelling Blizzard – Windows Manual – English

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Spelling Blizzard®
© Bright Star Technology, Inc., a wholly owned subsidiary of Sierra On-Line, Inc.
All rights reserved. U.S. Patent Nos. 4,884,972 and 5,111,409.
Other U.S. and foreign patents pending. Inventions by Elon Gasper.
Microsoft Windows is a trademark of Microsoft Corporation.
Macintosh is a trademark of Apple Computer, Inc.
IBM AT is a trademark of International Business Machines Corporation.

NOTE: Clicking any green, underlined text will jump you to a related section.
Welcome! ................................ ......2
How to Install Spelling Blizzard ....3
System Requirements .................... 6
Spelling Blizzard Overview ..........9
The Map ................................ ........10
The Journey Up the
Mighty Spelling River ...................... 16
Yobi Pronounces the
Word Aloud .............................. 17
Moving Wali ............................. 18
Collecting Lettered Stones
and Other Objects .................... 19
Using Ice Blocks and Fish ........20
The Obstacles................................ 21
Asking Yobi for Help ................. 26
How to Spell a Tricky
Spelling Word........................... 27

Stepping on Lettered Stones
in the Wrong Order ............................... 28
Correctly Spelling a Tricky
Spelling Word................................ .......29
Yobi Repeats a Tricky
Spelling Word................................ .......30
The Mighty River Spell Down ...................... 31
Yobi Repeats the word ......................... 32
Milestone Map Dots .............................. 33
Restarting the game ............................. 34
Quitting the game ................................ .35
The end of the journey .......................... 36
Hint Book ................................ ................... 37
Troubleshooting ................................ .........42
Getting Help ................................ ............... 45
The Sierra No-Risk Guarantee .................... 46
Credits................................ ....................... 47

Welcome!
Thank you for buying Spelling Blizzard. Spelling Blizzard is a multimedia program that uses proven
learning methods to improve your child's spelling skills. Indeed, spelling commonly misspelled
(tricky) words correctly will become automatic to your child. Your child will learn to spell correctly
words that comprise the majority of spelling errors made by students ages 9 to 12.
Spelling Blizzard features an animated, personal coach named Yobi. Using phonics rules, Yobi gives
your child clues and hints on proper spelling. Using spelling mnemonics, Yobi also provides clever
and humorous tricks to help remember how to spell these words long after he or she has completed
the game. In addition to learning the tricky words, Yobi also helps your child practice spelling
hundreds of other words.

How to Install Spelling Blizzard
On your Macintosh ® system
On your Windows ® system

On Your Macintosh ® System
To install Spelling Blizzard from your Macintosh CD-ROM drive:
1. Insert the Spelling Blizzard CD-ROM into your CD-ROM drive using a carrier if appropriate.
2. When you open the CD-ROM from the Finder, you should see the Spelling Blizzard icon.
3. Double click on this icon to launch the program. It will read from the CD-ROM drive; it will not
install on your hard drive.
NOTE: Double-clicking is easy for adults, but hard for some children. You may need to help your
child get started.

On Your Windows ® System
To install Spelling Blizzard from your PC’s CD-ROM drive:
1. Insert the Spelling Blizzard CD-ROM into your CD-ROM drive using a carrier if appropriate.
2. Begin at the Microsoft Windows™ Program Manager. (If you are not familiar with the Microsoft
Windows Program Manager, please consult your Windows manual.)
3. Select “RUN” from the “FILE” menu in the Windows Program Manager.
4. On the command line, type x:\SETUP (where "x" is the CD-ROM drive) and press Enter or click
the "OK" button.
5. A new icon for Spelling Blizzard will be automatically created for you in the Sierra program
group.
6. Double-click on the icon and the program will read from the CD-ROM drive. The application will
not install on your hard drive.
NOTE: Double-clicking is easy for adults, but hard for some children. You may need to help your
child get started.

System Requirements
Macintosh ® Systems
Windows ® Systems

Macintosh® Systems
To run Spelling Blizzard , your Macintosh system should include:
• Color Macintosh system
• 4 MB system memory
• System 6.0.7 or higher
• 15 MB free disk space (9.5 MB after installation)
• Eight-bit color monitor

Windows® Systems
To run Spelling Blizzard , your Windows system should include:
Hardware:
• IBM AT™ bus-compatible system
• 386SX/20 MHz or greater CPU
• Hard drive
• 14 MB free disk space (9.5 MB after installation)
• 4 MB system memory
• VGA display and video board capable of displaying 256 colors @ 640x480
• Sound card that supports Windows 3.1
• Audio speaker or headphones
Software:
• Windows 3.1 or better installed
• Sound card driver that supports Windows 3.1
• VGA driver that supports 256 colors @ 640x480 under Windows 3.1

Spelling Blizzard Overview
In the Arctic, the Mighty Spelling River has flooded its banks, threatening the local people, plants,
and animals. The local people have turned to an old and magical wizard named Yobi for help. Yobi is
known for his wisdom and sense of humor.
Yobi needs your help. He must paddle upstream 100 miles on his raft to discover the cause of the
flood. However, he is too old to undertake such a physically demanding quest. As Walk his young
protégé, you must make the trek for him.
Your mission is to step on lettered stones to spell tricky spelling words. Along the way, you will meet
animals, ice, fire tricksters, glaciers and the dreaded abominable snowman.
If you run into a tricky spelling word that's too hard for you to spell, don't worry. Yobi will be at your
side to make your spelling life easier by giving you a MagicSpell, a special spelling memory trick
(called a mnemonic). You can use Yobi's MagicSpells to help you remember how to spell tricky
spelling words long after your journey is over.
After correctly spelling the tricky spelling word, you will be challenged to a Spell Down along the
river. For each correctly spelled word, you move upstream. For each incorrectly spelled word, you
stand still. After you correctly spell several words, you will face another tricky spelling word. You
continue your journey, meeting one tricky spelling word followed by a variety of Spell Down words
until you reach the end of the river.
At the end of the river...well, it's up to you to find out why the river is flooding

The Map
After loading Spelling Blizzard , the first screen of the game is a map. Yobi uses this map to keep
track of your progress. As you play the game, a red line appears showing the course you have
traveled upstream on the Might) Spelling River. Each time you correctly spell a tricky spelling word,
Yobi will place a red dot on the map. At the beginning of a game, Yobi will ask you to choose a
stone. You may select one of several stones:
New Game
To start a
new game

Related Topics:
New Game Stone
Restore Game Stone
Play Stone
QUIT Stone
The Other Explorers

Play
To play a
game

Restore Game
To restart an
existing game

Quit
To leave the
saved game

New Game Stone
When you first start Spelling Blizzard , choose New. A dialog box will appear for you to type in your
name (enter up to five letters) and press Enter.

Restore Game Stone
To continue your journey along the Mighty Spelling River, click on the Restore Game stone. A
dialog box will appear. Click on one of the people t rotate the list of saved games up or down. Click
on Restore to resume.
On a Restore Game , the Explorers' Board shows a map with a red line and red dots. Yobi uses this
map to keep track of your progress. The red line shows the journey you have traveled up the Mighty
Spelling River. Each time you correctly spell a tricky spelling word, Yobi will place a red dot on the
map. Click on one of the red dots to display the words you completed successfully.

Play Stone
When you return to the Explorers' Board after selecting New or Restore Game , you'll see a Play
stone. Use Play to start a new journey or to continue your journey from a restored game.
To replay an earlier tricky spelling word, drag the red dot along the red line until you stop on the
word you want to replay, then click on the Play stone.
NOTE: If you click on the Play stone without selecting a tricky spelling word, you will automatically
restart your game where you left off.

QUIT Stone
To leave the game, click on Quit. Yobi will record the distance you traveled and say good-bye.

The Other Explorers
Yobi keeps track of the top ten explorers (game players). To see how many miles you and others
have traveled, just look at the number to the right of your name. The total distance to travel is 100
miles.

The Journey Up the Mighty Spelling River
Overview
Yobi provides you with two styles of spelling challenges along the Mighty Spelling River: The
Spelling Puzzles and the Spell Down. While solving a Spelling Puzzle you will learn to correctly spell
tricky spelling words and during the Spell Down you will have the chance to practice your general
spelling skills.
You always begin Spelling Blizzard with a Spelling Puzzle. As the map screen fades, a new tricky
spelling word puzzle appears. At first glance, all of the puzzles appear to be the same; however,
each tricky spelling word requires that you solve a different puzzle.
After you have successfully navigated the Spelling Puzzle, you are automatically taken to the Mighty
River Spell Down. During the Spell Down you have the opportunity to practice spelling many
different words.

Related Topics:
Yobi Pronounces the Word Aloud
Moving Wali
Collecting Lettered Stones and Other Objects
How to Use the Ice Block as a Bridge or Throw a Fish

Yobi Pronounces the Word Aloud
As the game begins, Yobi tells you the word you must spell. He will give you a verbal clue to its
correct spelling. You can also use a MagicSpell (mnemonic) at the bottom of the screen to help you
correctly spell the word and recall how to spell it after the game is over.

Moving Wali
You can move Wali three different ways: with your arrow keys, your mouse or your joystick.
Arrow Keys

Mouse

Joystick
Customized
Arrow Keys

HINT:

To make Wali step up, down, left, or right, press the up, down, left, or right
arrow keys on your keyboard. (If you hold an arrow key down without lifting up,
Wali will continue to move in the direction of the arrow.)
To move Wali one step, click your mouse in the direction you want him to go.
For each click, Wali will take another step. To move Wali several steps, hold
down your mouse button.
To move Wali, press your joystick handle in the direction you want him to walk.
You can easily create your own directional keys by replacing the arrow keys
with characters from the keyboard. From the Map screen, click in the middle of
the compass. Yobi will give you a brief explanation. To change the north arrow
to a keyboard letter, simply click on the N and then press the keyboard
character you want to use for the up directional arrow. Click on S and press the
keyboard character you want to use for the down directional arrow. Click on the
W and press the keyboard character you want to use for the left directional
arrow. Finally, click on E and press the key board character you want to use for
the right directional arrow.

When moving Wali around the screen, watch the placement of his feet rather than watching
where his head is located.

Collecting Lettered Stones and Other Objects
Collecting a lettered stone is easy. Just step on it. The letter of the stone appears above Yobi's head
on the reader board.
Along the way you can gather other objects to use during the game. Just step on any object to
collect it. These objects will also show above Yobi's head on the reader board. You can always ask
Yobi for information by clicking on the object in Pause mode or refer to the list below.

How to Use the Ice Block as a Bridge or Throw a Fish
To use the ice block as a bridge, simply slide the ice block into the water. Be certain to do this at the
narrow area of the river. If you try to use the ice block as a bridge on an area where the river is wide,
it won't span across.
To throw a fish to feed an animal, press the space bar. Be careful not to be too close or it will go
over the animal's head.
NOTE: Windows Users - The right mouse button can also be used to lay down a bridge or throw
an apple.

The Obstacles
You will face many obstacles while stepping on the lettered stones. If you need a clue about an
obstacle, pause the game and ask Yobi. There are many challenges you will have to overcome.

MOOSE
The moose has big antlers that can hurt you. Don't get too close! The moose paces
back and forth and does not turn. It is harmless unless you get too close to it.

WALRUS
While swimming in the Mighty Spelling River, the walrus hugs the wall. Watch it
closely, for it is always moving. If you get too close, it will come out of the water and
annoy you. The walrus will not hurt you but it will make things difficult for you. It can
be bribed when it is out of the water and once he is satisfied by a fish he cannot
move.
POLAR BEAR
The polar bear guards its den. However, if you get too close, it will charge. The key to
the polar bear's movements is that it doesn't like to go too far from home. Once you
are no longer a threat to it the polar bear's only goal is to get back to its starting
position. The polar bear can be bribed with a fish.
WOLF
Like the polar bears, wolves guard their dens when you are not around. Once you
have captured the wolf's attention, it will align with you and mimic your every
movement. If you turn left, the wolf will turn left. If you walk away from the wolf, it will
follow. If you walk towards a wolf, it will walk towards you. If you get too close it will
stay with you for the rest of the puzzle. You cannot bribe a wolf with a fish.
KILLER WHALE
A killer whale moves continually in the water. You can stand on the shore and throw a
fish at it for a bribe. You must time this just right or your bribe will be wasted. At this
point you can get on its back and ride it to another location along the river. Be quick!
When the bribe wears off the killer whale will swim away, leaving you in the middle of
the river.
PENGUIN
Penguins are always moving at top speed in the water and on land. A penguin may be
annoying but it presents no hazard to you. Running into it will cause you no harm.
And, of course, a penguin can be bribed with a fish to stop it from running or
swimming. Once you have bribed a penguin, you can push it out of your way.
However, after the bribe has worn off, the penguin will be back to running and
swimming at top speed. The penguin will also steal your fish if you have not yet
picked it up. The penguin is fast so watch out for it.

ABOMINABLE SNOWMAN
The abominable snowman will stalk you anytime you get close to it. It will annoy you
by throwing snowballs at you. If you are hit by one of the abominable snowman's
snowballs, it will daze you and make you stumble. This could be dangerous if you
stumble into trouble.
FIRE TRICKSTER
The fire trickster will throw fire balls at you if you get too dose. It is easily recognized
by its bright yellow and orange colors. The fire trickster can throw fire balls in any
direction. However, the range of the fire balls is relatively short. This is a helpful hint
for many of the puzzles. The fire trickster can be neutralized with a fire potion (orange
bottle) or blocked by an animal, a block of ice or a big snowball.
WIND TRICKSTER
The wind trickster watches your every move and blows you across the playing field in
either a north, south, east or west direction. A helpful hint is to use the wind's
strength to move you where you want to go. The wind trickster can be neutralized
with a wind potion (light blue bottle) or blocked by an animal, a stone wall, a block of
ice or a big snow ball.
DART TRICKSTER
The dart trickster also follows your every move and blows darts at you across the
playing field... even over trees. A helpful hint is to time your movements to avoid the
darts. The dart trickster can be neutralized with a dart potion (brown bottle) or blocked
by an animal, a block of ice or a big snowball.
ICE
The ice is a very interesting element on which to maneuver. You will continue in the
direction you are moving until an object stops your movement. Only after you have
stopped can you change your direction. Here's a helpful hint... use your sliding
movement on the ice to collect letters. Animals will not go onto the ice. You can push
a big snowball onto the ice and it will continue to travel in the direction that you pushed
it until an object stops its momentum.
GLACIAL CREVASSE
No animal will go into a glacial crevasse... and neither should you. Everything
disappears when it gets too close to the edge.

STONE WALL
Stone walls are helpful obstacles against tricksters. Nothing can be done with them.

WATER’S EDGE
You can't go any farther than the water's edge unless you get on the raft, walk across a
killer whale, ride a killer whale, or use a block of ice or a big snowball as a bridge.

SNOW
The snow is a protected area for you. No animal will come on the snow unless you push
the animal onto it. The fact that this is a protected area for you is a helpful hint with many
of the puzzles. However, you are NOT protected from tricksters on the snow.

LAND
The land is a very pale yellow color. You and all animals can walk across it.

FIR TREES
The trees are very dark green in color. You and the animals cannot walk on the trees.
They are considered an obstacle to your movement much like the stone wall is. Trees do
not block any of the trickster antics.
LETTER TABLETS
All of the letters of the tricky spelling words are found on letter tablets scattered on the
playing field. Be careful... there may be extra letters to throw you off course.
MACKEREL
A mackerel (fish) is used to bribe animals. A mackerel will cause a changed behavior in
the animal for approximately 10 seconds. After 10 seconds, the effects of the fish wear off.
An animal can be bribed with more than one mackerel. For example, three mackerel will
result in changed animal behavior for 30 seconds.
TIME STOP
The little red bottle represents the time stopping potion. When you walk over the time stop
potion, everything ceases to move except you. Move quickly, because it wears off within
approximately 10 seconds.
ICE BLOCK
The ice block is useful when crossing water. When you push the block of ice it will keep
going until it hits the opposite bank. You can hop on the block of ice and use it to navigate
on the river. Once it is in motion you can't change the direction until it stops.

BIG SNOWBALLS
The big snowballs can be pushed. When pushed on land, they serve as an excellent
barrier to tricksters and when pushed into the water, they serve well as a stepping stone
to the other side of the river. Be careful! The snowball in the water will melt after a very
short time, so you must be quick.
WALK OVER WATER
The little blue bottle represents the ability for you to walk over water. When you step on this
blue bottle, you will be able to walk across the river without the aid of a killer whale, a big
snowball, or a block of ice as a bridge. Move quickly for it wears off within approximately 10
seconds.
FIRE BALL PROTECTION
When you step on this little orange bottle, you are protected from the Fire Trickster's balls
of fire. Move quickly for it wears off within approximately 10 seconds.
DART PROTECTION
When you step on this little brown bottle, you are protected from the Dart Trickster's red
darts. Move quickly for 10 seconds is not a lot of time.
WIND PROTECTION
When you step on this little light blue bottle, you are protected from the Wind Trickster.
Move quickly... time moves quickly, too.

TRINKET
These little trinkets appear in every tenth tricky spelling word puzzle. When you acquire
one, it will appear in color on the Map. The trinkets are an added "bonus" for your
playing pleasure. Collecting them is NOT required to complete your journey, but they
are highly prized. No hints are ever given to help you collect them... you are on your
own.
WALI
That's you playing as Wali.

RAFT
The raft delivers you to each tricky word Spelling Puzzle and takes you away to the
Spell Down challenge. Here's a hint... getting back to the raft after you have spelled the
tricky word correctly can also be a challenge. Leave yourself a way out.

Related Topics:
Asking Yobi for Help
How to Spell a Tricky Spelling Word
Stepping on Lettered Stones in the Wrong Order
Correctly Spelling a Tricky Spelling Word
Yobi Repeats a Tricky Spelling Word

Asking Yobi for Help
To ask Yobi for help, click on the Pause sign at his feet. The game will stop. Yobi will then give you
a clue about anything you click on. For example, if you pause the game and click on the all-terrain
vehicle, Yobi will tell you "The jeep can be pushed." Click on Play to continue the game.

How to Spell a Tricky Spelling Word
In the puzzle game, your goal is to step on all the lettered stones in the right order to correctly spell a
tricky spelling word. The lettered stones will appear on the reader board above Yobi's head as they
are collected.

Stepping on Lettered Stones in the Wrong Order
If you step on lettered stones in the wrong order, you will incorrectly spell the tricky spelling word.
The screen will fade to black. When the screen reappears, Yobi will ask you to spell the word again.

Correctly Spelling a Tricky Spelling Word
When you step on each lettered stone in the right order, you will have correctly spelled a tricky
spelling word. Congratulate yourself and watch Wali paddle up the Mighty Spelling River for your
next challenge...the Spell Down.

Yobi Repeats a Tricky Spelling Word
Each time you click on Yobi he will repeat the tricky spelling word.

The Mighty River Spell Down
When you have successfully spelled a tricky spelling word, you will face several spell-down words.
The number of words you will have to spell increases the farther up the river you go. You can use
your keyboard or mouse to spell them.
Keyboard

A - Z keys. Press these keys to spell the word.
Backspace key. Press the Backspace key to back up one letter.
ENTER key. Press the ENTER key when you're done spelling the word.

Mouse

A - Z stones. Click on each of these stones to spell the word.
Delete stone. Click on the Delete stone to back up one letter.
Enter stone. Click on the Enter stone when you're done spelling the word.

Remember, your goal is to move up the Mighty Spelling River. When you spell a word correctly, you
move up the river. When you spell a word incorrectly, you stay in place. When you spell several
words correctly, you will go to the next tricky word Spelling Puzzle.

Related Topics:
Yobi Repeats the Word
Milestone Map Dots
Restarting the Game
Quitting the Game
The End of the Journey

Yobi Repeats the Word
Each time you click on Yobi he will repeat the Spell Down word.
HINT: Are you unable to hear the word? Watch Yobi's lips move. It will make it easier for you to
hear.

Milestone Map Dots
For a tricky spelling word to appear on the Map, you must complete both the Spelling Puzzle game
and the Spell Down.

Restarting the Game
If you feel you have made a mistake while playing a tricky spelling word puzzle and wish to start
again, click on the Restart lever on top of Yobi's hut. The screen will fade to black and the game will
restart.

Quitting the Game
To quit Spelling Blizzard , click on the Map sign hanging above Yobi's head. Once you are at the
Map screen, click on the Quit stone.

The End of the Journey
After you have spelled all of the tricky spelling words correctly, you will discover why the Mighty
Spelling River is flooding. You will enjoy the ending!

Hint Book
The fun of Spelling Blizzard is figuring out how to solve the puzzles. The most important thing
however, is for you to remember how to spell the words. Therefore, we have provided you with hints
for solving every puzzle. We encourage you to try it on your own but if you get stuck, this is where to
look for a solution.
No clues or answers are given to collecting trinkets. They are not needed to solve the puzzle but
they are highly prized. If you collect a trinket it will appear in color on your Map.
Puzzle Word
PASTIME

Solution
Walk over letters in the proper order.

INNOCENT

Timing is essential when throwing a fish at the whale.

MISSPELL

Both you and the penguin want the fish. Just be sure it's you who gets there
first.

LEAGUE

The moose won't walk on the snow, so you'll be safe there.

ACHE

Be wary of the abominable snowman, because his snowballs will daze you and
might send you into the moose's path. Use the snowball to get back to the raft.

CANCEL

Once you've collected all of the letters, the challenge is getting back to the raft.
For this task, take advantage of the snowballs.

USUALLY

If you follow right behind the ice block, you can use it to ride across the river.
Movement on ice will continue until something stops you.

SCHEDULE

Use a giant snowball to block the wind trickster from blowing you into the
corner.

PROCEED

Keep up with the moving ice block to avoid being stranded. The letter 'E' can be
acquired by feeding the polar bear.

ENORMOUS

To get the 'M', time your movement on the ice block so the penguin will stop
you.

MARRIAGE

Don't move the snowball sideways. Let the wind blow you into the 'E'. Save a
snowball to get back to the raft.

SPEECH

Use barriers to block the moose. A giant snowball will prove helpful in blocking
the moose when crossing the river.

RECEIVE

When approaching the 'E' on the ice block, use the moose to block the wind
trickster's breath.

ACCUSE

Treat the moose as a traveling shield when crossing in front of the fire trickster
to pick up letters.

AMATEUR

The wolf is helpful in protecting you from the fire trickster. Starting with the 'A' on
the left river bank might increase your chances for puzzle completion.

WRITTEN

Remember the polar bear won't harm you when you stand on snow. Gather all
of the fish for feeding the polar bears.

Puzzle Word
TRAGEDY

Solution
Be quick with your movements after drinking the potion of water walking. Be
sure to save a snowball to get back to the raft.

HUNGRY

Take the easy path to start, but be careful near the moose. Use the snowball to
block the dart trickster. Take the upper route back from the 'R'.

VEHICLE

Keep to the snow-covered terrain when dealing with the wolf. The abominable
snowman is irritating, but careful timing around the moose will reduce the
snowman to a nuisance.

RECRUIT

Killer whales can be helpful as you glide across the water.

DESSERT

Push a polar bear far enough and it could prove valuable later.

LATER

Keeping your distance from the abominable snowman is preferable, but not
always possible. Just don't let him get between you and the ice block.

YACHT

Let the wolf chase you around to the 'Y' and you'll trap the wolf. After that the
rest of the puzzle will fall into place.

ANTIDOTE

Take some time to ride the ice block around. It may prove more useful than the
whale.

OCCASION

Feed the walrus to stop it from pestering you. The snowball makes for a useful
but temporary bridge across the river.

VITAMIN

Block the dart trickster in the north, south, east, and west directions. Remember
that it can't shoot diagonally. Be quick when crossing in front of the dart trickster
to pick up the 'I'.

GORGEOUS

Leave the abominable snowman alone. You don't need all of the fish that he is
hoarding.

ATTITUDE

There's the courageous path and the cautious hunt-and-peck route. You
choose.

PREFER

The snowman can't throw snowballs through walls, so time your movements to
avoid snowballs and the moose. Stop the walrus before venturing out on the ice
block.

EXTREME

Watch your step; crevasses are deep.

THEORY

Fire tricksters have more bark than bite if you walk just right. Be clever in your
placement of the snowball when crossing the river to the 'Y'. A shield can work
in two directions.

NAIVE

You'll be safe with a fire protection potion, but don't be tricked in your letter
selection.

IGNORANT

Take a moment to trap the wolf on your way to the 'G'. Leave the giant snowball
alone. Wolf pursuit is your best bet in grabbing the 'N'.

CUSTOMER

Bridges come in a variety of shapes and sizes.

SWEAT

Beware of sliding on ice. Your starting position will dictate how you finish.

BARGAIN

If you're not careful where you feed the whale, you may end up getting burned.

VETERAN

Timing is as important as speed in solving this puzzle.

Puzzle Word
DINING

Solution
One must be cunning to capture a wolf with the chilly ice block among the
cutlery.

VALUABLE

Wolves and fire tricksters have their limitations. Ice blocks slide only one way
unless you change their direction.

APPROVAL

It's possible to use the snowball as a bridge if you're patient while collecting
letters.

DECENT

The only advice here is "RUN!"

PLEASANT

Be careful of the dart trickster after grabbing the 'P'. The moose is irritating but
avoidable and the whale is invaluable. The second 'A' is an easy grab on your
way back from the trinket.

OCCUR

Timing is everything when crossing paths with the moose.

VICTIM

Blocking the fire trickster is useful for getting the 'I' along the back side. The rest
of the letters require that you brave the front line.

GENIUS

Block the fire trickster. Time your movements to the moose. Don't forget about
the dart trickster.

SYLLABLE

You may have to take the long way around to collect each letter that you need.

BEGGAR

Snowballs can offer protection from the tricksters. Feed the polar bear and you
can use it to block the abominable snowman.

ARCTIC

Polar bears cannot harm you while you're on an ice block or in the snow. Just
be careful where you choose to step off.

PURSUE

Only when being pursued are you protected from flying darts. Keep to the snow
and stay close to the trees while the chase is on.

BUSINESS

Slide the ice block to the right and chase the penguin into the open terrain. All of
the fish will be yours to use in juggling the polar bears.

ADVICE

The walrus proves useful in blocking the dart trickster. Watch your step around
the fire trickster.

OBSTACLE

Getting started is the hard part. Note that two of the ice blocks are on the land at
the beginning. Once you've figured out how to reach the gate, you'll need the
key.

MENTION

Once fed, a polar bear can be made harmless by moving him onto a patch of
snow.

FLEXIBLE

Use penguins to stop your moving ice block and you'll have no trouble getting
the 'E'.

GROCERY

You'll need a snowball to get back to the raft.

SIMILAR

Trick the snowman into throwing snowballs in a direction different from your
location.

AUTUMN

There are plenty of fish for you to throw, so throw them.

MACHINE

Keep the walrus occupied with tasty little fish treats.

QUIET

Feed a walrus so you can run and hide.

Puzzle Word
DISCUSS

Solution
Animals can help against tricksters. Lure a wolf into a corner so it will stay put.

EXCEED

If you feed a whale and can't get on it, move away and it will come to you. Good
fish should not be wasted.

RELIEF

Fed bears are happy bears (and they won't bother you). Snowballs are
important for your safety.

POSSESS

Snowballs, like letters, must be strategically placed to spell the word you need.

IMITATE

Don't leave open space between you and the walrus or you may end up
trapped.

TONGUE

Be careful which side of the river you choose when riding an ice block. Run as
fast as you can to keep up with the snowball or you'll lose your bridge.

LOSE

It would be wise to gather fish first. Ice blocks can be used with one another to
change directions.

VISIBLE

Sliding ice blocks make useful moving shields.

PREPARE

Pay attention to the order in which letters are gathered.

OPPONENT

Throwing fish at the abominable snowman can be a useful defense.

ACCIDENT

Watch your step or you're liable to be blown into a crevasse by a wind trickster.

SUMMER

Time your movements to the moose and you'll find the protection you need.

CANOE

Run like the wind.

MIRROR

Pick an 'R', any 'R', just not that 'R'. Remember you need to find your way back
to the raft.

PECULIAR

Ice is slick and arrows are sharp. Careful movements will move you to the top of
the screen.

VILLAIN

Take a lap to collect all of the fish and then make sure to use the shortcut on
your way to the lower 'L'.

WEALTH

There aren't enough fish to feed a whale each time you need to cross the river.
So take advantage of the ice block.

GRAMMAR

Stopping time takes care of two troublesome adversaries with one gulp and a
giant snowball.

HIDEOUS

Use snowballs to block the fire tricksters below and diagonally, then choose
your steps and letters carefully.

BALANCE

Remember that you have a fish to feed the polar bear.

ACCURATE

Be sure to save a snowball to block the dart trickster.

USAGE

A moving raft can still be crossed, then coax the snowman into the lower section
of land and he will be trapped.

FAMILIAR

A well-timed run along a moving ice block is almost as essential as choosing the
correct letters.

CERTAIN

Plan your moves and throw fish efficiently.

Puzzle Word
DESCRIBE

Solution
Overfeed the whale to get started. A bribed penguin makes an effective shield.

ENVELOPE

Trap the wolf. Use a penguin to block the dart trickster. Feed the polar bear.

REALLY

Take the one-way snowball path to fetch some fish for the killer whale. The path
on the right can be effective for moving from top to bottom. This is helpful when
it comes to getting in position to feed the whale.

MEANT

Move the ice block to the top before crossing the river so you'll have a bridge to
come back for the potion.

SOURCE

Sometimes the ice block can be more effective transportation than the whale.

CHIEF

A carefully placed wolf is crucial. Move the wolf into the top half of the square
previously occupied by the letter 'H'. Watch your step around the fire trickster.

BREATHE

Push snowballs over to the river for a temporary bridge.

PARALLEL

Timing is the key to using a walrus to your advantage.

DEVELOP

Run against the wind trickster to hold your position.

PURCHASE

Protection from the dart trickster can be attained for a short period of time by
using a potion.

ENEMY

A showdown with the snowman can prove advantageous when it's your fish
against his snowballs.

CALENDAR

Be careful what you push. Planning may be necessary, because the shortest
route is not always the best.

AGAINST

Follow the path. Be careful where you slide. Following a snowball may keep you
from falling.

REHEARSE

Snowballs slide across the ice and so may you if you're not careful.

SCISSORS

Choose letters wisely and grab fish quickly to maximize use of the killer whale.

CYLINDER

Keep a sharp eye on the wolf. With a little work you can build what you need.

PROBABLY

You've worked hard and learned many things. Now you can use your
experience to your advantage.

Troubleshooting
You may receive some of the following messages while installing or playing Spelling Blizzard. The
following information includes possible error messages with explanations and detailed solutions.

Related Topics:
On your Macintosh system
On your Windows system

On your Macintosh system
If your error message says:
"This program works best with 256 colors" , go to the control panel and double-click on
"Monitors" and select 256 colors.

On your Windows system
If your error message says:
"This program runs best in 256 colors" , then you need to install a 256 color driver for your video
card.
"This program requires a sound card" , then you need to install a Windows 3.1 compatible
sound card and driver.
"This program requires a synchronous sound card" , means that this program does not
support the internal speaker sound driver or any sound driver that does not support synchronized
sound.
If you have further questions, please refer to the Getting Help section of this guide.

Getting Help - Technical Support and Direct Telesales
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The Sierra No-Risk Guarantee
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If you find that you need to send for a replacement disk, send the original disk to:
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Be sure to include a note stating your computer type. We will gladly replace your program free of
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CREDITS
Developed by:
Bright Star Technology, Inc.
Producer:
Sherry Wrana
Designer s:
Mark Swardstrom
Ward Makielski
Lead Engineer:
Mark Marion
Software Engineer :
Steve Schonberger
Artists:
Ward Makielski
Travis Brady
Darrin Hart
Bill Olmstead
Alex Perry
Puzzle Designer:
Mark Krause
Mnemonics:
Murray Suid
Audio Director/ Composer:
Gordon van Eckstrom
Lead Audio Engineer :
Kevin Cannon
Voice Talent:
Eric Berne (Yobi)
Rebecca Armen (Crackers)
Quality Assurance:
Tim Knappenberger
Jay Williams
User Guide (On-Line Conversion) :
Bill Baker

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