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TDK Mediactive 4373 Park Terrace Dr. Westlake Village, CA 91361
TM & © 2003 The Jim Henson Company. Jim Henson mark & logo, MUPPET, MUPPETS,
characters and elements are trademarks of The Jim Henson Company. All Rights
Reserved. The ratings icon is a registered trademark of the Interactive Digital Software
Association. © 2003 TDK Mediactive, Inc. All Rights Reserved.
PUBLISHED BY TDK MEDIACTIVE, INC.
TM
Table of Contents
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
The Story . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Starting up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3
Playing the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Missions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
Saving Your Game Progress . . . . . . . . . . . . . . . . . . . . . . . . . . .14
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15
1
Getting Started
Controls
With your PC on, place the game disk in your CD-ROM or DVD-ROM drive.
The computer should automatically detect the disk and present you with a
menu, allowing you to either play the game or quit. Click PLAY if you wish
to play the game from the game disk.
Menu controls
You can use the Arrow Keys, Space Bar, and Escape Key to guide you
through all menus, and some menus can be navigated with the mouse.
Arrow Keys – Highlight Different Options
Space Bar – Confirm Selection
Escape Key – Return to Previous Menu
Game Controls
All of the games can be controlled with the Arrow Keys, Space Bar and
Escape Key. However, the Equip Vehicle mini-game can be played with the
Mouse.
Arrow Keys – Move Kermit™ or the Back-Up Agent
Space Bar – Perform Action
Escape Key – Pause the Game
The Story
If the computer does not automatically detect the disk, or if you wish to
install the game to your hard disk, go to your Start Menu and use the Run
command. Type the following command:
E:\setup.exe
The fate of the free world rests in the hands of the planet’s wettest secret
agent. His name is Frog … Kermit the Frog. He works for a spy team that
protects innocents from villainous threats such as Piggy™ Galore, Dr.
Nose, and the worldwide crime organization known as S.H.E.L.L. (Secret
Hidden Evil League of Lobsters).
On his latest mission, Kermit™ must track down every major world supervillain to discover and foil the secret plot of a mysterious Master Villain!
*Note: Substitute “E” with your CD-ROM
or DVD-ROM drive letter.
Starting up
This will launch the installer program which will take you through the
process of installing the game onto your computer.
Title Screen
The title screen will appear once the game has begun. You can bypass it by
pressing the Space Bar.
Main Menu
Use the Arrow Keys to scroll through the options and press the Space Bar
to select one.
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The Pause Screen & Menu
During gameplay press the Escape Key to pause the game and access
these options. Use Arrow Keys to scroll through the options. Press the
Space Bar to select an option.
Continue – Return to your game
Quit game – Quit the current game
New game
Select this option to start a new game in Story Mode.
Choose Difficulty
In a New Game or in Activity Mode (see below) you can decide which
level of Difficulty you’d like to attempt: Easy, Medium or Hard.
Playing the Game
Briefings and Debriefings
Before each mission, Agent Patriot
(Sam the Eagle) will provide valuable
information to prepare you for what
may lie ahead, as well as
instructions on next steps. During
and after missions, Sam may
communicate with you via Kermit™’s
two-way TV wristwatch.
In Story Mode, once you choose a difficulty level, all missions will
operate at the difficulty level you selected. In order to change difficulty,
you will need to start a new game in Story Mode.
Continue
Select a save game to load. From this menu, you can also delete a save
game by highlighting it and clicking on the DELETE option.
Story Mode
Choose Story Mode to pick up from where you left off in the story.
Activity Mode
In Activity Mode you can play any of the mission-based levels you’ve
previously completed in Story Mode, at any difficulty Level. If you unlock a
Boss Battle against a Villain (Dr. Nose, Piggy™ Galore or King Prawn) then
the Deathtrap associated with that battle will also be unlocked.
Press the Arrow Keys Left and Right to switch between different Villains’
mission lists. Highlight a mission by pressing the Arrow Keys Up or Down.
Press the Space Bar to choose a mission. NOTE: Some Activities are only
accessible via Story Mode, such as Choose a Villain, Equip Vehicle, and
the Final Boss Battle.
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Displays, Meters and Generic Pickups
While playing the game there are certain heads-up displays (HUDs) and
meters that you will see, sometimes more than once. There are also some
pickups and powerups that appear across different missions. Here are the
main ones to look for, and how they work.
Health/Damage Meters
Kermit™ and certain other characters and vehicles in the game have Health
or Damage meters that let you know what condition they’re currently in.
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Toss Meter
When a character’s Health meter reaches empty, the character is defeated.
When a vehicle Damage Meter reaches empty, the vehicle is destroyed.
Some hench-Muppets™ have Health Meters that shrink as the character
takes damage. When the meter disappears entirely, the character is
defeated.
In some missions Kermit™ must lob or throw items at his foes. This is
accomplished via the Toss Meter, which appears when Kermit™ is holding
an item he can throw. Press Up and Down on the Arrow Keys to change
your throw angle, then press and hold the Space Bar to charge up the
meter and release it to throw! The more powered-up the meter is, the
harder Kermit™ throws the item.
Health/Repair Pickups
These are pickups that repair damage to either your character or your
vehicle. If the player or vehicle has no damage, then these items will have
no effect.
Health pickup – partially restores the player character’s health
Low Power
Med. Power
High Power
Missions
Choose a Villain
Repair pickup – partially repairs damage to the player’s vehicle
Chase Meter
In some missions Kermit™ must give chase to enemy hench-Muppets™.
Use the Chase Meter to keep an eye on how far behind the bad guys you’re
falling. If you’re getting too far behind, you will be warned with a “Hurry Up!”
message, and the head icon of the hench-Muppets™ you’re chasing will
blink. If you fall too far behind for too long, the enemy will escape!
“Help!” Meter
If you fail in a battle against one of the main villains (Piggy™
Galore, Dr. Nose or King Prawn) that villain will put Kermit™ into a
Deathtrap and then, in standard super-villain fashion, leave the
scene of the crime. Fortunately the agents always keep a back-up
field agent ready for just such a scenario!
In Story Mode, Kermit™ must first
decide which Villain to track down, by
selecting one in the High-Tech Global
See-All-Kinds-of-Stuff Tracking Room.
Here, the buttons in the foreground
can be pressed by Kermit to change
their color. By matching the six
buttons to the six lights under the
images of one of the three Villains,
you are able to choose which villain
you’d like to pursue.
• Arrow Keys Left/Right: Moves Kermit™ left and right
• Space Bar: Press the button in front of Kermit™
• Escape Key: Pause game and enter Pause Menu
In Deathtrap levels you control a different agent in a race against
time. If you don’t rescue Kermit™ before his head icon reaches
the bottom of the “Help!” meter, then Kermit™ is defeated and he
must return all the way back to HQ to start over.
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Mission PG-2: Food Fight
Equip Vehicle
What’s going on ... Agent Frog needs to
prepare his own spy vehicle?
Unfortunately it’s true, as Agents B & B
always seem to be too busy to help!
Kermit™ has only a little time in which
to correctly install all components of the
super-vehicle. The clock is constantly
running down, and if you take too long
to succeed, the hench-Muppet™ gets
away and you must start all over again.
The number on the computer screen
indicates how many components are left to be installed in the vehicle. For
each component, a new silhouette appears on the computer screen, and
new shelves slide onscreen, holding 6 possible matches to the silhouette.
You can use the Mouse to make you selections in this mini-game.
• Arrow Keys Left, Right, Up, Down: Highight different components
• Space Bar: Attempt to install the highlighted component
• Escape Key: Pause game and enter Pause Menu
Kermit™ has followed the henchpigs
to Piggy™ Galore’s food factory
hideout, but it’s full of enemy foodtossing pigs! Toss food items at the
henchpigs and try to knock them out
before they do the same to you!
A conveyer belt carries the food items
from left to right, offering you the
items first and forcing the pigs to
choose afterward. Grab an item off
the belt, then press Up and Down on
the Arrow Keys to aim your Toss Meter. When your aim is just right, press
and hold the Space Bar to charge up your Toss Meter, then release to lob
the item. Each pig must be hit several times in order to be knocked out.
Once that happens, the boxes blocking your path will drop out of sight, so
that you can move forward to confront the next pernicious porker!
There are three types of food items that are usable in this activity by Kermit
and the henchpigs: pineapple, eggplant, and gelatin mold. If the food items
collide in mid-air, they will react to each other in various ways.
• Arrow Keys: Left/right moves Kermit™ left and right; up/down
aims food toss
Mission PG-1: Car Chase
Some of Piggy™ Galore’s henchpigs have been spotted leaving the area in
a food truck! Now Kermit™, having equipped his special spy car, must
pursue the henchpigs all the way to Piggy™ Galore’s secret hideout. Watch
out for oil slicks, potholes and the henchpig throwing fruits and veggies out
the back of the truck. Pick up horn icons and press the Space Bar to send a
shattering sound attack the henchpigs’ way. If you fall too far behind, or if
your car is destroyed, the mission will be a failure!
• Arrow Keys: Up/Down steers between the lanes; Left/Right
accelerates/decelerates the car
• Space Bar: Horn attack (if Horn icons are in inventory)
• Escape Key: Pause game and enter Pause Menu
• Space Bar: If hand is empty, then pick up item from conveyer. If
hand is full, press and hold to activate and charge Toss Meter,
release to toss the food item
• Escape Key: Pause game and enter Pause Menu
Mission PG-3: Piggy Galore Boss
With her henchpig lackeys out of the
way, it’s time to confront that spygone-bad herself, Piggy Galore! But
Piggy will be harder to take out than
her henchpigs ... and she’s got a foodflinging machine to back her up!
Try to knock Piggy out before she’s
able to activate her deadly foodflinging machine! If enough food items
go into the machine’s opening, Piggy
will push the button which causes the
machine to lob a barrage of fruits and veggies your way. And while you’re
distracted, she might eat some food to regain her strength!
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• Arrow Keys: Left/Right moves Kermit™ left and right; Up/Down
aims food toss
Mission DN-2: Snowball Fight
Kermit™ has followed the hench-chicken
to a location near Dr. Nose’s icy fortress,
but it’s defended by enemy snowballthrowing chickens! Throw snowballs at
the hench-chickens and try to knock
them out before they “wing” you with a
snowball instead. Fozzie™ is still woozy
from the ride down the mountain, so
don’t be surprised if he staggers or
slides through the “no Muppet’s land” in
the middle!
• Space Bar: If hand is empty, then pick up item from conveyer. If
hand is full, press and hold to activate and charge Toss Meter,
release to toss the food item
• Escape Key: Pause game and enter Pause Menu
Deathtrap: Open the Fridge
If you fail to defeat Piggy™ Galore in
Mission PG-3, Kermit™ is placed in a
Deathtrap involving a huge refrigeration
chamber. But now it’s super-strong, superinsane Agent Argh to the rescue! Bash
down the refrigerator’s door before Agent
Frog’s fate is sealed!
Watch the Power Meter on the right-hand
size of the screen. Hit Space Bar as close
to the meter reaching the top as possible. That will freeze the meter in that
position and then Agent Argh will hit the door at that power level. Keep
hitting the door as hard as you can until it opens!
• Space Bar: Freeze Power Meter and Hit Door
• Escape Key: Pause game and enter Pause Menu
Mission DN-1: Snowmobile Chase
“Follow that chicken!” Agent Frog and his
back-up agent, “FFF” (Fozzie™), are hot on
the trail of a snowmobile-riding henchchicken! Steer around or jump over
obstacles such as trees, rocks and even
skiing penguins as you try to stay close
behind the escaping bird!
• Arrow Keys: Left/Right moves Kermit™ left and right; Down
causes him to duck
• Space Bar: Toss a snowball
• Escape Key: Pause game and enter Pause Menu
Mission DN-3: Dr. Nose Boss
Having penetrated Dr. Nose’s frozen
stronghold, Kermit™ confronts the evil
genius himself. But what’s this? Dr. Nose
is once again trying to change the Earth
into a giant egg! If Kermit™ can’t shortcircuit Dr. Nose’s evil invention, who
knows what will happen?
Press the buttons on the control panel to
change them all to red. Dr. Nose
(Gonzo™) will be trying to change them
all to green. Watch out for Dr. Nose’s loyal hench-chickens, who will hen-peck
you if they get a chance. If you succeed, the machine short-circuits and the
Earth is saved. If Dr. Nose succeeds ... well, let’s not think about that!
• Arrow Keys: Left/Right moves Kermit™ left and right; Down
to duck
• Space Bar: Press the button in front of Kermit™
• Arrow Keys: Left/Right steers snowmobile; Up/Down
accelerates/decelerates the snowmobile
• Escape Key: Pause game and enter Pause Menu
• Space Bar: Jump
• Escape Key: Pause game and enter Pause Menu
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Mission KP-2: Tunnel Trouble
Deathtrap: Omelette of Doom
If Kermit™ fails to stop Dr. Nose in Mission
DN-3, he is placed in a Deathtrap known as
the Omelette of Doom. Kermit™ is tied down
in a giant skillet and the Swedish Chef™ is
going to fry him into the world’s largest (and
deadliest) omelette! But it will take eggs …
lots of eggs. So the hench-chickens are busy
laying eggs, which will go right from their
nests through a chutes system to drop into
the giant frying pan.
Agent FFF (Fozzie™) to the rescue! FFF has accessed the controls for the
chutes system, and if he can only redirect enough eggs to hit the Swedish
Chef™ instead of landing in Kermit™’s frying pan, he can save Kermit™!
Rotate the center hub to change the paths of the falling eggs. Try to make
as many eggs hit the Swedish Chef™ as you can. Each egg that hits the
Swedish Chef™ lowers his interest (signified by his Interest Meter on the
right-hand side of the screen). If the Chef’s Interest Meter reaches the
bottom, he’ll get fed up and leave, allowing Kermit™ to escape! However,
each egg that comes out of the middle or left side of the central hub will
land in Kermit™’s frying pan, adding to the omelette and shortening the
time he can hold out!
• Arrow Keys: Left/Right to rotate center hub
• Space Bar: None
• Escape Key: Pause game and enter Pause Menu
Mission KP-1: Boat Chase
Henchlobsters of the Secret Hidden Evil
League of Lobsters have been seen leaving in
a lobster boat. Now, with his own spy dinghy
prepared for action, Kermit™ must stay close
behind the enemy boat and follow it to
S.H.E.L.L.’s secret sea cave hideout.
Pick up boat engine icons and then press
Space Bar to do a super-jump! Watch out for
buoys and suicidal henchlobsters, as they will damage your boat. Pick up
wrench icons to repair your boat’s damage.
• Arrow Keys: Up/Down steers between the lanes; Left/Right
accelerates/decelerates the boat
Kermit™ has found the underwater tunnel
that leads to the innards of S.H.E.L.L.’s
headquarters… but in order to keep him alive,
you’ll need to do some fancy swimming
around some nasty mechanical lobster claws!
• Arrow Keys: Left/Right moves Kermit™ left and right; Up/Down
to accelerate/decelerate rate of swimming
• Escape Key: Pause game and enter Pause Menu
Mission KP-3: King Prawn Boss
Kermit™ now confronts King Prawn (Pepe),
but the villain is ready for our hero… he’s
wired into a contraption that allows him to
drop mechanical lobster claws down on
Kermit™ in order to give him a vicious pinch!
Kermit™ must use his electrified pen to zap
the claws and send an electrical current back
up the wiring to shock King Prawn into
submission! Press the Space Bar to reach out
and zap a claw when it’s in front of you and fully dropped, which will deliver
an electrical shock back up to King Prawn. Enough of these jolts will
deplete King Prawn’s health meter and achieve victory! If you get low on
health, look for health pickups to drop your way after you give King Prawn a
few shocks.
• Arrow Keys: Left/right moves Kermit left and right
• Space Bar: Use Kermit’s electrified pen
• Escape Key: Pause game and enter Pause Menu
Deathtrap: Rizzo to the Rescue
If Kermit™ is defeated by King Prawn, the crabby crustacean puts him in a
Deathtrap, lowering our hero slowly into a pool of hungry lobsters. But now
it’s Rizzo to the Rescue! Guide Rizzo through a hidden maze of circuitry,
biting through wires to cut the power to the winch that’s lowering Kermit™.
• Space Bar: Jump (if Jump icons are in inventory)
• Escape Key: Pause game and enter Pause Menu
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Press the Space Bar to bite on a wire that’s
in front of you. But don’t bite them when
they’re glowing or you’ll get a nasty shock! If
you run out of health, or run out of time, poor
Kermit™ becomes seafood! If you’re able to
bite through all the wires in time, Kermit™
lives to fight another day!
• Arrow Keys: Up/Down/Left/Right to navigate Rizzo through
the maze
• Space Bar: Chew wire (if a wire is directly in front of Rizzo)
• Escape Key: Pause game and enter Pause Menu
Final Boss Battle
The master villain has been revealed, and
now Kermit™ must battle a giant robot to
save the world! Throw bricks at the robot’s
weapons systems to knock them out, one by
one! Make sure you don’t hit anything but the
robot, as villains of this magnitude are not
above taking hostages!
Credits
Developed By
Vicarious Visions, Inc.
CEO / Chief Creative Officer
Karthik Bala
Audio
Bart Roijmans
VP of Product Development
Tobi Saulnier
Vicarious Visions Special Thanks:
Jesse Booth
Travis Cameron
Alissa Cattabriga
Di Davies
Chris Degnan
Steve Derrick
Jorge Diaz
Tim Stellmach
Robert Trevellyan
Ruud van de Moosdijk
Albert Vasquez
Marco Willemsen
Chongguang Zhang
Yin Zhang
Producer and Lead Designer
Evan Skolnick
Lead Artist and Animator
Jason Harlow
Additional Art and Animation
Eric DeSantis
Brent Gibson
Tim Higgins
Andy Lomerson
Rui Tong
Arjen van Haren
Kid Testers
Micah Brown
Mike Brunick
Courtney Denue
Madeline Roy
Erik Saulnier
Jonathan Schaeffer
Eric Segerstrom
Jacob Skolnick
Lead Programmer
Ivo Wubbels
Programmers
Jeroen Schmitz
Jan-Lieuwe Koopmans
Rudy de Jong
Bart Venderbosch
Press the B Button to duck and protect
yourself from the robot’s projectile attacks.
• Arrow Keys: Left/Right moves Kermit™ left and right; Up/Down
aims brick toss
• Space Bar: Press and hold to charge Toss Meter, release to toss
the brick
• B Button: Press and hold to duck/block
• Escape Key: Pause game and enter Pause Menu
Saving Your Game Progress
Spy Muppets: License to Croak will automatically save your game after
each mission you successfully complete.
To Load a Saved Game, press “Continue” on the Main Menu and then
select the save game that you wish to load.
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Credits
Published By
TDK Mediactive, Inc.
Production Team
Management Team
Executive Producer in Charge of Production
Steve Ryno
Executive Producer
Vincent Bitetti
Senior Producer
Tim Goodlett
President and COO
Shin Tanabe
Producer
David Artuso
Executive VP, Sales & Marketing
Michael Devine
Assistant Producer
Brian Etheridge
Executive VP, Business Development
Daniel Kletzky
PD Coordinator
Adeline Petros
VP, Operations
Lorena Billig
Quality Assurance Director
Donn Nauert
Director, Business Development
Andy Babb
Quality Assurance Lead Tester
Erik Van Rooy
Marketing Director
Tamara Johnston
Quality Assurance Sr. Tester
Emerson Dibley
Brand Manager
Andrea Frechette
Quality Assurance Team
Mario Cruz
Mariano Merino
Abraham Muñoz
Rob Phelps
Ed Ramiro
Jimmy Doss
Terry Oppenheimer
David Yasno
Director, Creative Services
Ray Woods
Special Thanks
Brett Nelson
Paige Pooler
Michael Polis
Michele Moore
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