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Star Trek: Voyager – Elite Force – Windows Manual – English

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Manual
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Windows
Language
English
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Filename
star-trek-voyager-elite-force_win_manual_en_m7w.pdf
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TABLE OF CONTENTS
Foreword . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

ii

Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . .

1

Launch Screen . . . . . . . . . . . . . . . . . . . . . . . . . .

2

Installation . . . . . . . . . . . . . . . . . . . . . . . . . . .

2

System Requirements . . . . . . . . . . . . . . . . . . . . .

3

Quick Start Guide . . . . . . . . . . . . . . . . . . . . . . . .

4

Single Player Main Menu . . . . . . . . . . . . . . . . . . .

5

Controlling the Action . . . . . . . . . . . . . . . . . . . .

12

Playing the Game . . . . . . . . . . . . . . . . . . . . . . . .

14

Main Character . . . . . . . . . . . . . . . . . . . . . . . . .

15

The Hazard Suit . . . . . . . . . . . . . . . . . . . . .

16

Tactical Eye Display . . . . . . . . . . . . . . . . . . .

16

Interface . . . . . . . . . . . . . . . . . . . . . . . . . .

17

Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

18

Single Player Ingame Menu . . . . . . . . . . . . . . . . .

19

Story Background . . . . . . . . . . . . . . . . . . . . . . . .

20

Hazard Team Roster Alpha Squad . . . . . . . . . . . . . .

21

Hazard Team Roster Beta Squad . . . . . . . . . . . . . .

25

The Forge . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

28

Enemies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

29

Gameplay Tips . . . . . . . . . . . . . . . . . . . . . . . . . .

31

Multiplayer Holomatch . . . . . . . . . . . . . . . . . . . .

32

Updates and Future Releases . . . . . . . . . . . . . . . .

45

Customer Support . . . . . . . . . . . . . . . . . . . . . . .

46

Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

48

Software License Agreement . . . . . . . . . . . . . . . . .

55

FOREWORD
Thank you for purchasing Star Trek: Voyager®—Elite Force™ for
your PC. This manual will provide you with everything you need
to know to install the game and fully enjoy all of the action and
adventure that Elite Force has to offer.
Raven Software and Activision have labored long and hard to
provide you, the gamer, with the best gaming experience
possible. We hope you enjoy playing Elite Force as much as we
enjoyed making it. Visit us on the web at
http://www.ravensoft.com and http://www.activision.com and
let us know what you think. We look forward to hearing from
you. Have fun!
Sincerely,
The Elite Force Development Team
Raven Software

INTRODUCTION
Captain’s Log. Stardate 53854.7
After Voyager responded to an urgent distress signal, we
discovered what appeared to be a derelict vessel drifting in
space. An intensive scan from our sensors triggered an
automated defense program in the ship. The vessel proved to be
a ruse, a trap laid by a malevolent intelligence that has yet to
reveal itself. It attacked Voyager with a sphere of unknown
energy that transported the ship and the crew to an uncharted
region of space filled with a fleet of drifting, dead ships.
A powerful gravitational dampening field pervading the chasm
has rendered Voyager powerless to escape. All attempts to free
our ship from the grip of the field have proven unsuccessful. At
the heart of the gravity field, like a spider in the center of its
web, is an ominous alien mechanism. Our sensors have
confirmed that this mechanism is the source of the gravitational
field.
To protect the crew and free Voyager, I am authorizing Lt.
Commander Tuvok to activate his newly formed elite Hazard
Team. Their extraordinary abilities and expertise might be the
only chance Voyager has to continue its journey home

ii

1

LAUNCH SCREEN
The following buttons are available from the Splash Screen:
Single Player – Launches the single player game. Unavailable
until the game is installed.
Holomatch – Launches the multiplayer game. Unavailable until
the game is installed.
Install – Begins the installation of the game. Changes to
Reinstall if the game is already installed.
Help/Support – Click here for help playing or installing Elite
Force as well as various support files.
Extras – Learn about other Star Trek games, view previews and
install demos.
Links – Links to various Star Trek and gaming sites of interest on
the Internet.
Exit – Closes the splash screen.

SYSTEM REQUIREMENTS
MINIMUM SYSTEM REQUIREMENTS
• U.S. version Windows® 95/98/NT 4.0 SP5 with 100%
compatible computer system
• 3-D Hardware Accelerator with full OpenGL® support
• Pentium® II 233 MHz Processor and 8 MB video card
Or AMD® 350 MHz K6®-2 Processor with 8 MB video card
• 64 MB RAM
• 650 MB of uncompressed hard drive space, plus an additional
64 MB for Windows Swap file
• Quad-Speed CD-ROM drive (600 K/sec sustained transfer rate)
• DirectX® 7.0a for Windows 95/98 (included)
• 100% DirectX 7 compatible Sound Card
• 100% Microsoft-compatible mouse and driver
• Supports the following 3D accelerator cards:

INSTALLATION
TO INSTALL STAR TREK: VOYAGER—ELITE
FORCE
Insert the game CD into your CD-ROM drive and choose one of
the following options to install the game:

3Dfx Voodoo Banshee, 2, 3,
and 5 Series Chipsets
S3 Savage 4
nVIDIA Riva 128 and 128ZX

nVIDIA TNT and TNT2
nVIDIA GeForce 256
nVIDIA GeForce2
Matrox G400 & G200
Intel i810

1. If your CD-ROM drive has AutoPlay enabled, the launch screen
will appear automatically. Click Install and follow the onscreen installation instructions.
2. If AutoPlay is not enabled, double-click on the “My
Computer” icon on your desktop. Double-click on the CDROM drive icon. Double-click on the Elite Force setup icon.
When the launch screen appears, click Install.

COPY PROTECTION
To play Star Trek: Voyager—Elite Force single player, you must
have the Elite Force CD in your CD-ROM drive.
To play Star Trek: Voyager—Elite Force multiplayer, you must
enter the CD Key located on the back of your CD jewel case.
Please make sure to keep your CD Key in a safe place.
2

3

QUICK START GUIDE
If you are a veteran of first-person shooter games, you will no doubt
wish to circumvent this manual and get right into the action. This
quick start guide is for you. If you’re new to the genre, please read
on...

BASIC CONTROLS
Mouse
Move Forward
Attack
Zoom View
Switch Weapons

Right Mouse Button
Left Mouse Button
Middle Mouse Button
Mouse Wheel Up/Down

Keyboard
Move Forward/Back
Turn Left/Right
Step Left
Step Right
Toggle Run/Walk
Attack
Alternate Attack
Jump
Crouch
Select Weapon
Holster Weapon

Up Arrow or Down Arrow
Left Arrow or Right Arrow
, or A Key
. or D Key
SHIFT Key (left or right; hold down)
CTRL Key (left or right)
ALT Key
/ or X Key
C Key
1 through 9 Keys (not on Number Pad)
0 Key (not on Number Pad)

Special Commands
Use/Talk to People
Zoom View
Check Objectives
Lean Left/Right

Spacebar
Z Key
TAB Key
Use + Step Left/Step Right

Starting Weapons

4

SINGLE PLAYER MAIN MENU
LCARS MENU SYSTEM
Elite Force’s LCARS Menu (Library Computer Access
and Retrieval System) can be accessed at any time
during a game by hitting the Escape key (ESC). Use
the Escape key to also pause your game during
game play. In the menu, maneuver the cursor with
the mouse or use the Up Arrow and Down Arrow
keys to highlight options inside the Main Menu.
Note: The Escape key is non-functional during
cinematics.
At the Main Menu, you can choose from the following: New
Game, Load Game, Configure, Voyager Crew, Credits, and Exit
Program.

NEW GAME
This sub-menu of the LCARS system allows you to choose your
difficulty level and gender and then launch your new game. You
may access the Tutorial from this menu as well.

Game Difficulty
Easy – Recommended for players new to the first-person shooter
genre.
Normal – Recommended for players with some first-person
shooter experience.
Challenging – Recommended for intermediate players.
Difficult – Recommended for expert players.

Gender
Male – Play the game as Ensign Alexander Munro.
Female – Play the game as Ensign Alexandria Munro.

Tutorial

1 – Phaser ™
Primary Attack
Alternate Attack

Low Power Setting
High Power Setting

2 – Compression Rifle
Primary Attack
Alternate Attack

Single Shot Energy Bolt
High Power Setting

Lt. Commander Tuvok will lead you through the basics of the
game in this holodeck simulation.

Starting the Game
Engage – Once you have chosen the difficulty and your gender,
select Engage to launch a new game with your current settings.

5

LOAD GAME

Mouse-Joystick

This sub-menu of the LCARS system allows you to load a saved
game to pick up where you left off on a previous adventure.

This menu controls the mouse and joystick settings.

Current Saved Games – A list of the games you currently have
saved. Select a game and click Load.

Free Look – Allows the mouse to control the view of the player.
Can be On or Off.

Load – Loads the selected saved game.

Mouse Speed – Slider to set mouse sensitivity. Lower settings
produce slower mouse speeds.

Delete – Deletes the selected saved game.

Invert Mouse – Switch y-axis of the mouse.

CONFIGURATION
This sub-menu of the LCARS system allows you to
adjust settings to optimize your gaming
experience: Video, Controls, Sound, and Game
Options.

Controls
Within this sub-menu, you can customize your
control set. To change a commands key, highlight
the command. Hit ENTER. The next key or mouse
button you press will be assigned to the command.
A command may have up to two different keys and
one mouse button bound to it. You can change
the following settings:

Weapons
Change the controls allowing you to select your current weapon.

Attack/Look
Change the controls for combat and looking around environments.

Movement
Modify controls for moving your character throughout the game.

Quick Keys
Modify the keys for Mission Info, Mission Analysis, Skip Cinematic,
Load Menu, Save Menu and Instant Save.

Smooth Mouse – Recommended to be On for more accurate
mouse tracking. Set to Off if you are experiencing difficulties in
controlling the mouse.
Enable Joystick – Toggles joystick support On or Off.
Joystick Threshold – Slider to set joystick sensitivity.
Force Feedback – Enables force feedback support if your joystick
supports force feedback. Only available in Single Player.

Other Options
This menu allows you to toggle several different options:
Key Turn Speed – This slider affects how fast your character
turns when using the keyboard.
Always Run – Allows you to always run while moving without
pressing a run key. This can be On or Off. If you have it turned
On, pressing the run key will slow you to walking speed.
Look Spring – This option can be set to On or Off. If you are a
keyboard-only player, turn Look Spring On to center the camera
each time you move the player forward.
Autoswitch – When you pick up a new weapon, this will
automatically switch your current in-view weapon to the one you
just picked up. Can be Off, Best (always switch to the best
weapon), or Safe (switch to the best non-radius damaging
weapon).

Video
Within this sub-menu, you can adjust your video setting to
optimize the performance of the game. Choose Video Data or
Video Additional to change specific settings, or Driver Info to
view your system’s current video driver version.
6

7

Video Data
The following settings can be changed to improve the
performance of the game. In general, if you have a high-end
system, you should be able to select High for several of the
following options. If you notice a significant drop in frame rate,
try selecting the settings for some of the following options:
Video Options – Click to toggle through preset video
configurations.
GL Driver – Indicates the current open GL driver being used. If
you have more than one 3D adapter, you can toggle which card
Elite Force will use.
GL Extensions – If you are experiencing video problems, try
setting this to Off. Performance will suffer, but some
compatibility problems may be fixed. Normally, this should be
set to On.
Video Mode – You can adjust the screen size and resolution of
the game. Depending on your system, you may or may not have
access to all of the video mode options.
Color Depth – Choose between Default, 16 Bit, or 32 Bit
settings.
Full Screen – You may toggle this option On (default) or Off (to
run the game in a desktop window).
Geometric Detail – Choose a setting from Low, Medium and High.
This adjusts the amount of polygonal detail represented in the
game world geometry.
Texture Detail – Choose between Low, Medium, High, or Very
High. Higher texture detail is recommended for high-end video
cards.

8

Simple Shaders – Sets level of detail of some animating textures
and blend effects. Setting to Off will lower system resources for
older video cards.
Compressed Textures – If On, the game will use compressed
textures to increase loading speed to the video card. Your card
must support compressed textures to activate this option.

Video Additional
This sub-menu allows you to change miscellaneous video
settings.
Brightness – Adjusts the brightness of the game to compensate
for variations in monitors and video cards. A Star Trek icon
gauges the brightness of the game. The icon should be barely
visible to the eye for the best playing experience. Increase or
decrease the brightness by moving the slider to the right or left.
Screensize – Adjusts the size of the game window on your
desktop used to view the game. If you want to play the game in
a window, you can adjust the bar to the left.
Cinematic Quality – Can be set to Low or High. This selects the
quality of the video playback for optimal system performance. Set
to Low if you have a low-end video card to help avoid “skipping”
during the playback.
Anisotropic Filtering – If On, elements of the scene will appear
smoother when viewed at near edge angles. Your card must
support this feature to be activated.

Driver Info

Texture Quality – Choose a setting from Default, 16 Bit, or 32
Bit. Not all video cards support 32 Bit textures. Check with your
video card manufacturer if you have questions about Bit depth.

Click on this tab to view the driver version for your video card
that is currently installed on your machine. If you are having
trouble with the video options, it could be the result of outdated
video drivers. Check with your video card manufacturer to see
what the most current driver version is. If you have older
drivers, update them for optimal game performance.

Texture Filter – Choose between Bilinear filtering or Trilinear
Filtering. Bilinear is the default setting. Trilinear filtering is
more system intensive.

Apply Changes – This will flash after you make setting changes.
Click to apply changes to restart the video system with the new
settings.

9

Sound
Within this sub-menu you can customize your audio options. The
volume of different types of sounds in the game can be raised or
lowered, depending on your gameplay preference. You can change
the following settings:

Language – You may select the text and voice language of the game.

Effects Volume – A slider that allows you to change the sound
volume of weapon, explosion, and other ambient in-game sound
effects.

Subtitles – There are three settings for the subtitles. Cinematic Only
will show subtitles only during a cinematic cut scene. On will show
subtitles for any dialogue being spoken during game play and cut
scenes. Off will not display any subtitles during the game.

Music Volume – A slider that allows you to change the sound
volume of music.

Default Settings

Voice Volume – A slider that allows you to change the sound
volume of character voices.
Sound Quality – Choose between High or Low settings. Switching
modes will cause the system to restart. This is normal.
A3D – Allows you to select A3D audio if your sound card supports
it. If you’re not sure if your sound card supports A3D, set this
option to Off.

Game Options
Within this sub-menu, you can customize various game options.
You can change the following settings:
Light Flares – The engine’s use of Light Flares or “halos” can be
set to On or Off. Turning Light Flares Off will increase performance
on low-end video cards.
Sync Every Frame – This option evens out the performance of
various graphics cards at the possible expense of performance. This
option can be turned On or Off.
Identify Target – Toggles the ability to identify a target with
descriptive text phrases On or Off. The ability to identify a target
can be turned On or Off.
Dynamic Lights – This option can be turned On or Off. Dynamic
lights are system resource intensive. Turning them Off will increase
game performance.
Wall Marks – Wall damage and decals from weapon fire can be
turned On or Off. Turning wall marks Off will increase performance
on low-end video cards.
10

Crosshair – You can choose the shape of your crosshair by cycling
through the selections, or you can choose to have no crosshair
at all.

This menu option resets all settings to their defaults. You will be
asked to confirm this decision.

VOYAGER CREW
This sub-menu of the LCARS system gives images and
biographies of the Voyager Senior Staff, Hazard Team
Alpha Squad and Beta Squad.
Senior Staff – Portraits and biographical information
for Captain Janeway, Commander Chakotay, Lt.
Commander Tuvok, Lt. Torres, Ensign Paris, Ensign
Kim, the Doctor, Seven of Nine, and Neelix.
Alpha Squad – Portraits and biographical information
for Lt. Foster, Ensign Munro, Crewman Chang, Crewman Biessman,
Crewman Murphy, Crewman Chell, and Crewman Jurot.
Beta Squad – Portraits and biographical information for Crewman
Oviedo, Crewman Lathrop, Crewman Odell, Crewman Csatlos, Crewman
Jaworski, Crewman Nelson, and Crewman Laird.

CREDITS
A homage to all of the people at Raven Software, Activision and a
dozen other companies who worked together to bring you Star Trek:
Voyager—Elite Force.

EXIT PROGRAM
Selecting the Exit Program icon will bring up a screen that asks if
you are sure that you want to quit the game. Select No or Main Menu
if you want to return to the LCARS menu system. Select Yes if you
want to exit the game and return to your desktop environment.
11

CONTROLLING THE ACTION

Select Weapon

1 - 9 Keys (Not on Numpad)

Next Weapon

Mouse (Mouse Wheel Down)
Keyboard ( ] Key)

Previous Weapon

Mouse (Mouse Wheel Up)
Keyboard ([ Key)

Holster Weapon

0 (Not on Numpad) (Single Player)

Zoom View

Middle Mouse Button or Z Key

THE DEFAULT CONTROLS

Mission
Information

TAB Key (Single Player)

Move Forward

Up Arrow, Right Mouse Button or W Key

Pause Game

Escape Key (ESC)

Move Backward

Down Arrow or S Key

Skip Cinematics

ENTER Key (Single Player)

Elite Force’s default configuration is set up to use the keyboard
and mouse together or the keyboard only.

CUSTOMIZING YOUR SETTINGS
You can customize your keyboard and mouse configuration
through the game menu by clicking on the Configuration button.

Turn Left or Right Mouse (move the mouse left or right)
Keyboard (left and right arrow keys)
Step Left (strafe) A Key or , Key

Lean Left or Right Use + Step Left or Step Right
Save Menu

F3 (Single Player)

Load Menu

F4 (Single Player)

Step Right (strafe) D Key or . Key
Jump

/ Key or X Key

HOLOMATCH DEFAULT CONTROLS

Crouch

C Key

Show Scores

TAB Key

Toggle Run/Walk

Left or Right SHIFT Key (hold down to run)

Chat

Y Key

Use/Talk to People Spacebar Key

Chat-Team

T Key

Look Up

Mouse (move mouse forward)
Keyboard (Page Down Key)

Team Orders

F3

Look Down

Mouse (move mouse backward)
Keyboard (Delete Key)

SoloMatch Level
Select

F4

Center View

END Key

Attack/Primary Fire Mouse (Left Mouse Button)
Keyboard (Left CTRL Key/Right CTRL Key)
Alt Attack/
Secondary Fire

12

ALT Key

13

PLAYING THE GAME
Once you have installed the game and have set up your
configuration in the game menus you’re ready to join the Hazard
Team and take on the role of Ensign Munro. This section will
introduce you to the basics of the game and show you the
interface used to control Ensign Munro during your missions.

THE BASICS
When a marauding species tricks the U.S.S. Voyager with a false
distress call, the fate of the crew and the ship is threatened.
Transported into an alien graveyard of ships, Voyager is held
captive by a powerful gravitational field, adrift among a sea of
dead ships.
Captain Janeway realizes that the newly formed elite security
force commanded by Lt. Commander Tuvok is the only chance to
save the crew, the ship, and the galaxy itself. As Ensign Munro,
second in command of this Hazard Team, you will need all of
your special training and skills for the difficult adventures
ahead.
You'll leap into action to defend Voyager from assault, battle
through derelict spacecrafts, infiltrate a Borg cube and take on
the ultimate colonization force—all the while facing annihilation
at every turn. No one said being a hero was easy.
You will receive a briefing at the beginning of each mission in
the form of an in-game cinematic. After each of these cut
scenes, you will be asked to complete a series of mission
objectives. Press the TAB key at any time during the game to
view key points from your mission briefing and your mission
objectives.

14

THE MAIN CHARACTER
ENSIGN ALEXANDER/ALEXANDRIA MUNRO
Ensign Munro entered Starfleet with hopes of becoming a SAV
pilot. However, Starfleet took notice of Munro’s heightened
resilience and coolness under fire. After graduating from the
Academy, Starfleet deemed that Munro’s skills would be better
suited for more physical pursuits, so Munro was assigned to
Voyager as a security specialist.
Munro never seems to get rattled by things,
and even in the middle of a tense crisis
mission, has the ability to turn the tables and
change a negative situation into a positive
one. While liked by the members of the team
and crew, Munro’s natural brashness and
candor is sometimes viewed as arrogant.
During an away mission with Lt. Commander
Tuvok, Ensign Munro demonstrated
extraordinary bravery to save a fellow
crewmember. Several months later, when Tuvok compiled a list of
names to join the elite Hazard Team,
Ensign Munro was near the top of a short list of candidates.
Now, with a new threat facing Voyager, Munro has been chosen
to be the second in command of Hazard Team’s Alpha squad.
There will be countless dangers during the Hazard Team missions.
Fortunately, Ensign Munro and the Hazard Team will be well
equipped with powerful weapons and a state of the art Hazard
Suit.

15

THE HAZARD SUIT

INTERFACE

Designed by Lt. Commander Tuvok, the Hazard Suit is a powerful
and versatile new asset for the Hazard Team. Each Hazard Suit
serves as a power supply for many different weapons. An
internal reservoir of energy allows weapons to draw power
from the suit, significantly extending the ammunition
count for most weapons. The Suit has a universal power
adapter that allows it to replenish its internal energy
stores from almost any uplink, even some alien consoles
and terminals. The Hazard Suit also has a portable
transport buffer that allows a team member to store
objects in a null space and rematerialize them at anytime.

This is a representation of your TED display. Important interface
elements have been denoted and are described below.

Communications Panel

Crosshair

TACTICAL EYE DISPLAY
The TED is an optical display that gives the wearer information
that is displayed in their line of sight. The lower left corner of
the TED displays your vital statistics: the orange bar represents
your health and the blue bar represents remaining armor. The
Hazard Suit is armored to protect a team member and is
equipped with a medical system. Both are powered by a small
belt-mounted energy pack. If you take damage, the Suit’s
ablative armor patches will absorb the brunt of most attacks.
Dermal regenerators in the suit will also work to extend the
amount of physical damage you can withstand. Be careful when
your Health and Armor stats are low – the Hazard Suit goes a
long way to make you very durable, but it does not make you
invulnerable!
The TED’s targeting computer also performs a low level scan of
your surrounding area. At the center of your display, you will see
a Targeting Crosshair. By looking around your area, your TED will
automatically perform a scan and has been preprogrammed to
highlight important objects, like an Energy Terminal capable of
recharging your Suit.

16

Health
Level

Weapon Energy/
Ammo
Remaining
Armor Level

In-View Weapon

1. Health Level (Orange Bar) – Displays your remaining health
level.
2. Armor Level (Blue Bar) – Displays how much armor energy
remains in your Hazard Suit.
3. In-View Weapon – This is your currently selected weapon.
4. Weapon Energy/Ammo Remaining – Displays the amount of
energy/charges for the weapon.
5. Crosshair – A representation of your Line of Sight created by
the TED.
6. Communications Panel – Displays transmissions received from
Hazard Team members.

17

WEAPONS

SINGLE PLAYER INGAME MENU

Throughout the course of playing Star Trek: Voyager—Elite Force
you will encounter a wide variety of weapons and combat items
ranging from the standard issue Federation Phaser™ to never before
seen enemy technology and firepower. Here’s a taste of what’s to
come:
Phaser – Federation issue hand phaser with two firing modes.

During play, you can reach the Ingame Menu by pressing the ESC
key. This will bring up a menu of important game options as well as
pause the action. (The Ingame Menu is not available during cut
scenes. Wait until the cut scene has completed before pausing the
game.)

• Primary fire – Low power setting (uses less energy,
and is somewhat weak)
• Alternate fire – High power setting (uses a lot more
energy and can disintegrate some targets)
• Energy source – The Phaser is powered by it’s own
internal battery which recharges itself after each
discharge.
Phaser Compression Rifle – Standard Federation issue with two
firing modes.
• Primary fire – Normal rifle functionality, low power
setting.
• Alternate fire – High power setting. (Uses more
energy) Best used in conjunction with the zoom view
feature of the TED for sniper mode.
• Energy source – Weapon energy.
I-MOD or Infinity Modulator – Federation prototype designed by
Seven of Nine to be a counter Borg weapon. It constantly changes
its energy frequency so the Borg shields cannot adapt to it.
• Primary fire – Shoots a small purple beam of energy at
a fast firing rate.
• Alternate fire – Bigger blue beam of energy that
shoots at a slow firing rate but does much more
damage and uses more energy.
• Energy source – Weapon energy.

18

Scavenger Weapon – Mainstay weapon of the Scavenger aliens that
you can pick up. It has two firing modes.
• Primary fire – Rapid automatic fire shooting small
energy rounds.
• Alternate fire – Cluster round launcher. Launches a
large red (projectile) round of energy. Similar to a
grenade, but explodes on impact.
• Energy source – Power crystals.

The options Load Game, Configure and Exit Program are the same as
in the Main Menu (page 5). The other options are described below.

RESUME GAME
Click this to return to the action. Pressing ESC will also return you
to the action.

SAVE GAME
From this screen, you can save your current game. This allows you
to resume playing at a later time or to save your progress through
the game in case you meet an untimely demise as you continue.
Current Saved Games - A list of the games you currently have saved.
Description - Type a description of the game you wish to save.
Save - Saves the current game under the description you enter. If
you wish to overwrite a previous game, click the game in the
Current Saved Games list before entering the description. You will
be asked to confirm overwriting.
Delete - Deletes the selected saved game. (Note: You can not delete
automatically saved games.)

QUIT GAME
This option allows you to end the current game and return you to
the Single Player Main Menu. All progress not saved will be lost.
You will be asked to confirm.

SCREENSHOT
This button takes a picture of the current game screen and places it
in the screenshots folder. The default folder location is “c:\Program
Files\Raven\Star Trek Voyager Elite Force\BaseEF\screenshots”.

19

STORY BACKGROUND
LT. COMMANDER TUVOK’S PERSONAL LOG,
STARDATE 53843.2
Since our arrival in the Delta Quadrant, Voyager has been forced
to defend itself from the aggressions of many hostile races.
Although we have survived these encounters, each battle
diminishes vital resources Voyager needs for its journey home. In
an effort to minimize losses from future conflicts, I have
proposed a plan to Captain Janeway that would establish an
Elite Force of security personnel, named the Hazard Team, which
could handle the most extreme situations.
The Hazard Team would be a division of Starfleet support
services, related to security and damage control. Consisting of
security and engineering crewmembers, the team would be
specially trained to handle dangerous conditions and hostile
environments. In addition to standard security and damage
control training, they would receive special military training in
infiltration, combat, stealth and varied weapons usage. This
Hazard Team would operate under my authority. The team would
be activated in the most extreme circumstances, for situations
beyond the capacities of normal crewmembers.
After extensively studying performance histories, personal files,
and psychological profiles of every crewmember aboard Voyager,
I have compiled a list of final candidates for the Hazard Team.
Although I have reservations about some of the individual
members, I believe the group can function effectively as a unit.
I shall endeavor to train them to overcome the perils we will
encounter during our journey home.

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HAZARD TEAM ROSTER—
ALPHA SQUAD
LT. LES FOSTER
Position: Hazard Team Leader
Skills: A capable fighter and leader with extraordinary
reflexes and coordination.
Psychological Analysis: Lt. Foster is an uncommon
human male. Although emotional, he displays an
uncanny, inflexible sense of duty and regulation not
seen in other crewmembers. Foster’s knowledge of
Starfleet regulations and operations makes him a very
skilled and capable leader. Foster’s strict adherence
to regulations is a proverbial double-edged sword. I
harbor reservations about his ability to react quickly to nonstandard situations. I will need to focus on adaptability training for
Foster to make him a more flexible leader.

ENSIGN ALEXANDER/ALEXANDRIA MUNRO
Position: Hazard Team Second in Command
Skills: Munro possesses sharp reflexes, excellent
combat abilities, and strong leadership skills. Munro’s
initial assignment will be Infiltration Specialist. This
position will utilize Munro’s natural scouting abilities.
Psychological Analysis: Ensign Munro is a stable
individual and is an excellent prospect for second
command of the Hazard Team. In addition, Munro has
demonstrated a surprising grasp of logic for a human,
by devising clever improvised solutions to obstacles
during several field missions.
I deliberated for some time before I chose the commander for
Hazard Team. I knew that Foster and Munro would both be excellent
leaders. However, I believe that Munro must mature and learn
disciple before he can assume full command of the Hazard Team.
During training missions, I have observed that Munro will take
excessive risks to fulfill all secondary objectives, sometimes
endangering the primary objective. With further training, Munro
could mature into one of Voyager’s finest officers.

21

CREWMAN TELSIA MURPHY
Position: Hazard Team Scout/Sniper

Position: Hazard Team Assault Weapons Specialist.

Skills: Telsia Murphy has consistently logged the
highest scores in weapon accuracy training
exercises. She is proficient with many weapons
and an expert with long-range projectile
weapons. The team will undoubtedly encounter
situations requiring the talents of a sniper, and
Telsia Murphy is the most logical choice to fill
this position.

Skills: Crewman Rick Biessman is one of Voyager’s
finest marksmen. His combat record is exemplary
and his knowledge of weapon types is unsurpassed.

Psychological Analysis: Telsia has demonstrated a
near Vulcan mastery over fear. She is a stable
crewmember who will make a valuable addition
to the Hazard Team.

CREWMAN AUSTIN CHANG
Position: Hazard Team Demolitions Specialist
Skills: Superior proficiency with explosive
ordinance. Austin Chang is a logical choice for
Team Demolitions Specialist.
Psychological Analysis: Although he is generally
liked by most of the crew, I have noted that he
speaks only when addressed or when absolutely
necessary. Although not uncommon for a Vulcan,
this behavior is considered somewhat anti-social
by most humans. I attribute this behavior to a pure dedication
to his study of demolitions, which is not generally regarded by
humans as a social activity.

22

CREWMAN KENDRICK (RICK) BIESSMAN

Psychological Analysis: I have many reservations
about assigning Crewman Rick Biessman to the
Hazard Team. In many ways, Biessman embodies
every quality that Vulcans find distasteful about
humans. Biessman suffers from extreme arrogance
and has the potential to overestimate his
probability of success against superior odds. I have observed that
Biessman enjoys taking the opportunity to mock Crewman Chell
and also appears to enjoy a small degree of satisfaction in the
defeat of his victims. Perhaps what is most disturbing is his
occasional tendency to become overzealous during combat. If
Biessman reaches a heightened state of aggression, it is possible
he could initiate an attack before being ordered to do so, and
may even ignore a ‘cease fire’ command from a superior.
Despite these reservations, Biessman’s combat skills may be vital
to the success of the Hazard Team. I must trust in the leadership
abilities of Foster and Munro to mold Biessman into a positive
element of the Hazard Team.

CREWMAN CHELL
Position: Hazard Team Technician.
Skills: Strong mechanical and technical expertise.
Extensive knowledge of alien cultures.
Psychological Analysis: Crewman Chell is a Bolian
pacifist who would rather pursue journals of alien
culture and technology than train with weapons. I
have noticed that Chell will shy away from combat
situations, and may take cover and refuse to fire in
some circumstances. His preoccupation with alien
technology and machinery also has the potential
to cause problems – I have observed Chell tinker with devices
beyond his understanding, sometimes unleashing undesirable
effects. Against difficult opposition, Chell’s nervous nature causes
him to be overly cautious and pessimistic.

23

However, Crewman Chell exhibits a strong character and loyalty
toward the crew. In my opinion he can be trusted in dangerous
situations to complete his objectives. I will discreetly instruct
Foster and Munro to ensure that Chell’s attention span remains
focused.

CREWMAN JULIET JUROT
Position: Hazard Team Medic.
Skills: Superior healing skills. Telepathy and
empathy.
Psychological Analysis: While studying medicine,
Crewman Jurot chose to work at the Vulcan
Science Academy. While seemingly an illogical
choice for an emotional Betazoid, Jurot learned
to develop and control her telepathic abilities
and eventually used her empathic skills to assist
her with the healing arts. The Vulcan way of life left an
impression on Jurot—while she is passionate and empathic like
most Betazoids, other crewmen have noticed that she is often
quiet and rigidly logical. While Jurot is certainly not a Vulcan,
her straightforward and dependable nature does bring much
needed stability to the Elite Force. In addition, her utter
devotion to the medical profession makes her an invaluable asset
to the team. Jurot has demonstrated commendable reliability
and bravery during dangerous situations.

HAZARD TEAM ROSTER—
BETA SQUAD
LT. COMMANDER TUVOK’S
PERSONAL LOG SUPPLEMENTAL
The Beta Squad will consist of exceptional candidates who will
serve as a support team for the Alpha Squad. These crewmembers
will train with the Alpha Squad and undergo the same rigors to
prepare for dangerous situations. The Hazard Team Beta Squad
would thus consist of the following members:

CREWMAN JEFFREY NELSON
Position: Hazard Team Scout
Skills: Proficient with most weapons.
Psychological Analysis: Nelson is a well-liked
member of the Voyager crew and is a solid
member of the Hazard Team. With time, he could
mature into an excellent team leader.

CREWMAN ELIZABETH LAIRD
Position: Hazard Team Scout
Skills: Superior Weapon Skills.
Psychological Analysis: Crewman Laird is arguably
the finest hand-to-hand combatant on Voyager.
Her knowledge of weapons includes styles from
many diverse cultures. She has studied on several
planets, including Vulcan and the Klingon home
world to train with weapon masters. While Laird
has demonstrated superior fighting skills, she has
yet to display the necessary skills for command.
With maturity and training, Laird could become second in
command of the Hazard Team.

24

25

CREWMAN PERFECTO OVIEDO

CREWMAN MITCHELL CSATLOS

Position: Hazard Team Quartermaster

Position: Hazard Team Scout

Skills: Superior Technical Skills. Vast weapon and
ordinance knowledge.

Skills: Good combat abilities and in excellent
physical condition.

Psychological Analysis: Oviedo’s extraordinary
dedication to weapons research and repair has
allowed the Hazard Team to utilize superior
weaponry during training. Oviedo is a stable
Hazard Team member.

Psychological Analysis: I have observed that
Crewman Cstatlos has a positive effect on the
morale of the Hazard Team. During some
exercises, he has demonstrated a tendency to
choose the least logical solutions to training
missions. His unorthodox thinking could be a
benefit or detriment to the Team. Csatlos needs
more training and is a good candidate for the Beta squad.

CREWMAN KENN LATHROP
Position: Hazard Team Intelligence and Operations
Skills: Good combat skills. Good problem solving
abilities.
Psychological Analysis: Lathrop is a close
companion of Biessman. Although he is not as
prone to violence as Biessman, Crewman Lathrop
is aggressive and emotional. Over the course of
the Hazard Team training sessions, Lathrop has
learned to channel his strong aggressions
positively and focus on objectives. Lathrop is a
stable member of the Hazard Team.

CREWMAN THOMAS ODELL

CREWMAN MICHAEL JAWORSKI
Position: Hazard Team Scout
Skills: Good combat abilities and in excellent
physical condition. Photographic memory.
Psychological Analysis: Crewman Jaworski is a
gifted individual, possessing an above average
intelligence quotient and a photographic memory.
Jaworski is also a talented tactician and has
demonstrated several ingenious field maneuvers
during training sessions. With a few more weeks
of training, I suspect Crewman Jaworski will be
ready to command a Hazard Team squad.

Position: Hazard Team Scout
Skills: Good combat skills.
Psychological Analysis: Odell is well liked by the
Hazard Team. During combat situations, Crewman
Odell shows no hesitation. He is a dependable
combatant and a strong member of the Hazard
Team.

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27

THE FORGE
LT. COMMANDER TUVOK’S PERSONAL LOG
SUPPLEMENTAL
To assess the danger confronting Voyager, I have accumulated data
from comprehensive sensor scans of the surrounding region. While
most computer systems aboard the derelict ships are too damaged to
retain any pertinent information, our sensors have gleaned pieces of
information that may help the Hazard Teams prepare for their coming
missions. After some extrapolation with the universal translator, I
have discerned that the machine responsible for our capture is called
The Forge. Its origin is unknown, but it is certainly hostile
The Forge has trapped vessels from numerous sentient races, all with
one disturbing commonality – each possess advanced capabilities to
wage a devastating war. One can only assume that whatever
intelligence is behind our capture has chosen to attract different
races to test and observe their combat skills, for a reason that has
yet to be determined. From the available data, I have constructed a
plausible model for the Forge’s operation.
First, the Forge launches a Probe, like the one encountered by
Voyager. If the beings that encounter the Probe survive the initial
encounter and destroy it, the Probe’s resulting explosion transports
any vessels caught within the blast into the Forge region. Once
captured by the Forge, ships are instantly affected by a dampening
field to prevent escape.
Judging from the structural damage on the derelict vessels, a powerful force then attacks the helpless ships, capturing crewmembers and
removing portions of the hull. I have reviewed multiple entries from
the derelict ships’ logs and found several references to beings called
Harvesters. While nothing is known about the Harvesters, empirical
evidence suggests that they are a truly formidable warrior species. I
have detected the remains of a damaged Borg cube in this region. If
the Harvesters were capable of defeating a Borg colony, then Voyager
is in grave danger. It is imperative that we collect more detailed
intelligence about these adversaries quickly.
Along with the Borg Cube, I have scanned other ships and logged
reports about other possible adversaries the Hazard Team could face
soon. I must ensure that each Hazard Team member becomes
28 intimately familiar with this information.

ENEMIES
SUBJECT: THE BORG
Few would dispute that the Borg are the most fearsome species
in the known galaxy. With brutal persistence, the Borg
ravenously assimilate whole worlds and races into the star
spanning consciousness of their Collective.
Unfortunately, the Borg possess many powerful abilities and few
weaknesses. Utilizing highly advanced technology, Borg drones
have the ability to capture and assimilate others, converting
them into Borg drones to increase the Collective’s efficiency.
Defensively, the Borg can adapt their personal shields to the
frequency of different types of energy weapons, including
Federation phasers. Therefore, it is best to use weapons that
automatically remodulate energy frequencies to bypass the Borg
defenses. Seven of Nine has been working on such a weapon,
but its effectiveness has not yet been proven in combat against
the Borg.
The Borg’s connected mind is both an asset and a weakness for
the Collective. Because they share a single mind, an attack
against a single Borg instantly alerts any nearby drones.
However, the nature of the Borg’s collective mind can be used
against them. Specialized devices like a Borg Distribution Node
are required to help coordinate the activities of localized drone
groups within a Borg community. By destroying control devices
like the Distribution Node, a local group of Borg drones can be
temporarily disconnected from the Collective.

SUBJECT: ETHERIANS
The Etherians are a highly developed race of beings that utilize
bio-mechanical technology to power living ships.
Etherian warriors can gather bioelectric energy from their ships
and focus it into destructive plasma. Etherians also utilize
advanced transporter technology within their ship and are highly
mobile in their own environment. Caution must be exercised
while exploring an Etherian vessel because of their ability to use
spawn transporters to beam into any area.
Little is known about Etherian society. First contact with the
Etherians resulted in a hostile conflict. It is possible that the

29

Etherians in the Forge diverged from a peaceful race, becoming
hostile after being imprisoned. However, all Etherians in this
region should be considered dangerous and approached with
caution.

SUBJECT: SCAVENGERS
The Scavengers are a motley collection of races that have banded
together for mutual protection within the Forge. Scavenger
groups are composed of several races, including Human, Klingon,
Malon, and Hirogen warriors.
Little more than space pirates, Scavengers raid ships that enter
the Forge before the Harvesters attack. With swift assaults, the
Scavengers steal food, supplies, and energy sources to maintain
their meager existence. It is probable that the masters of the
Forge tolerate the Scavengers because they serve to weaken new
ships that enter the region before a Harvesters’ attack.

SUBJECT: HARVESTERS
The origin of the Harvesters is not yet known. When a new ship
enters the Forge, Harvesters are dispatched to attack the ship
and disassemble pieces from it. After contact, a Harvester
raiding party takes pieces of the ship and members of the crew
to bring back to the Forge.

GAMEPLAY TIPS
• Play through the tutorial level (available on the New Game
menu). It’s a great chance to get hands-on experience and
training in the safety of the holodeck before you go out into
the field.
• Items that can be used or destroyed will often be highlighted
with an outline and a text message. Pay attention to these
visual cues and your mission objectives to avoid confusion
during the mission.
• The Borg will attack if they perceive you to be a threat. If you
fire at them, all Borg in the surrounding vicinity will activate
to assimilate you. Also, the Borg possess a defensive
capability that allows them to adapt to a weapon’s energy
frequency. You will only have a few shots before the Borg
adapt, so use them wisely. A Borg will glow green when
adapted to a certain weapon blast.
• Avoid targeting Hazard Team members and Voyager crewmen.
There are consequences for attacking fellow crewmembers.
Check your fire.
• Following orders is crucial to your duties as an officer. Obey
orders given to you by superior officers or face disciplinary
action. There is no honor in the Brig.
• During a mission, seek out energy sources to replenish your
armor and weapon energies. Scan around new areas thoroughly
so that your TED can detect consoles that could give you
energy.
• When you return to Voyager after a mission, use the Holodeck
to practice new weapons. You should become intimately
familiar with any new weapons you acquire. While you’re in
the Holodeck there’s no risk to your safety and plenty of
opportunity to practice.
• You should check your mission objectives frequently to see if
your goals have been changed or if you’re unsure of what to
do next. You can check your mission objectives at any time by
pressing the “TAB” key.

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31

MULTIPLAYER HOLOMATCH
The multiplayer element of Elite Force is a different entity from
the single player game. It has a separate game executable and a
unique set of gameplay options. When you install Elite Force, the
installer will place two shortcuts in your Start menu: one for
single player and one for multiplayer.
Note: A valid CD-Key (printed on a sticker on the back of your
CD jewel case) is required to play multiplayer over the Internet.

Elite Force Holomatch Main Menu
This menu is the primary interface for all of the multiplayer
options. It allows you to select Solo Match, Multi Match, Mods
and Demos as well as a complete set of control configuration
options.
Solo Match – Allows you to play Holomatch against artificially
intelligent “Holographic Characters.” No connection to the
Internet is required. Choose from a variety of characters to play
in pre-configured scenarios or set up your own scenario to play.
Multi Match – Play over the Internet against other human
opponents. The Multi Match menu allows you to browse for
servers on the Internet, set up your own server or select a
specific server to connect to. You may also play over a LAN.
Configure – Allows you to set up your controls and video options.
For assistance, please see the descriptions of the configuration
menus in the single player portion of this manual. Please note
that the Holomatch and Single Player configurations are stored
independently so you can adjust the settings to best suit each
game mode.

SOLO MATCH
When you choose Solo Match, you will be competing against
holographic characters (HC’s) controlled by your computer. The
following menu options will allow you to choose what kind of
Solo Match to play.

Choose Level
After selection Solo Match, you will have the option of choosing
the Holodeck scenario for your match. Select one of the
scenarios in the Holodeck scenario selection area. The
holographic opponents you will engage are displayed below the
Holodeck scenario selection area. Click on the Left/Right Arrows
to scroll through the other holo-scenarios available for selection.

Change Player
This option allows you to change the name of your character and
choose your character’s model. If you want to change your
character’s model, you will be able to choose a character
representation from the holodeck’s vast library of characters and
races.

Reset Progress
When you choose this option, you will be prompted to confirm
the action, because Reset will wipe your single player games
settings and all medals earned. It affects all players. Only choose
this option if you want to start over from the beginning.

Engage
After selecting Engage you are given the option to choose a skill
level or difficulty. From this menu you can go back to previous
menus or select Engage again to start your Match.

Demos – Allows you to view demo recordings of your multiplayer
battles. Viewing the demos is a good way to analyze your
strengths and weaknesses as a player so you can better prepare
yourself for future online or Solo Match combat.

Difficulty

Mods – Allows you to select modifications of Elite Force that you
have installed on your computer that supplement the multiplayer
element. Mod information can be found at www.eliteforce.net

Cadet: This beginner level is meant for those green recruits fresh
from Starfleet Academy. At this level, holodeck safety protocols
will grant you several advantages over your opponents.

Before you begin the scenario, you will need to select the level
of difficulty for the match. This setting will affect how well your
opponents will fight against you.

Exit Program – Brings up the prompt to quit Elite Force
multiplayer and return to your desktop environment.
32

33

Ensign: The Ensign level is for more advanced beginners who still
need more training before promotion to the upper ranks. You will
still enjoy advantages over the other holodeck characters. This is
the default difficult setting.
Lieutenant: If you find the safety of Ensign and Cadets ranks to
be too easy, you are ready for a promotion to Lieutenant. This
level is designed with moderate difficulty.
Commander: There is a reason why there are fewer Commanders
in Starfleet than Ensigns. This level is for advanced players who
are looking for a strong challenge.
Captain: At the Captain level, all safety overrides are removed.
Choose this level if you yearn to compete in your very own
Kobyashi Maru experience. Be warned. Only the most experienced
players should expect to survive at this level.

Create Match
The Create Match menu gives you the flexibility to create your
own holomatch experience. With this menu, you can choose the
Holo-Arena you want to play and pick the holographic characters
you want to challenge.
Game Type: Choose between three different game types.
• Free For All: it’s every man, woman and Holo-Character for
themselves to see who gets the most points (kills).
• Team Holomatch: two teams battle against each other to see
which team can accumulate the most points.
• Capture the Flag: 2 Teams are pitted against each another to
capture the other teams flag and bring it back to their own
flag/base.
Continue: Takes you to another options screen, once you’ve
chosen your game type and holo-arena.

Holomatch Setup Screen
Players: Choose Holo-Characters to play in your match. Click on
the name to change the character to another one or click in an
empty slot to add a new character.
Point Limit: Points (or kills) are the standard measure of success
in the holomatch arena. By adjusting the point limit, you can
34

establish the number of required kills to win the match. High
values result in longer games.
Time Limit: You can establish a different game dynamic by
imposing a time limit on the holomatch. If time runs out before
someone reaches the Point limit (see above), the player with the
most points wins.
Friendly Fire: If this option is set at Yes then teammates can
injure each other with their weapon fire.
Pure Server: Option for Mulitplayer games only
HC Skill: Changes the difficulty of the Holo-Characters in your.
Advanced: Displays a menu of advanced settings and options that
you can change to affect the dynamics of your match.
Engage: Once you have set up the match with all of your
settings then select Engage to start the match.

MULTIPLAYER MATCH
One of the most exciting features of Star Trek: Voyager—Elite
Force is the ability to battle other players in a multiplayer
holodeck match. While the holographic characters have advanced
tactical subroutines, you will face even greater challenges
against live human opponents.
When you choose to play a Multiplayer Match from the Main
Menu, you will be presented with several options. From the
Multiplayer Menu, you will be able to start a multiplayer game
by searching for a server, creating a server, or specifying a
server. These options are explained in the following section.
To play games over the internet, you will need to establish a
connection with your internet service provider (ISP).

Search for Server
Servers are other computers hosting multiplayer games. The
default setting is LOCAL. If your computer isn’t part of a local
network, you won’t see any games displayed. At the top of this
screen are five options to help you organize the servers that are
displayed in the screen’s center window. Click on the word to the
right to toggle through the options. They will automatically sort
and filter the games available to you.
35

The highlighted server name is your current selection. You can use
the scroll bars on the right side of the server list window to see the
complete list of servers. To select another server, click on the one
you want to join and hit the Engage button on the bottom of the
screen.

Servers
Local: If your computer is part of a network, activating the Local
toggle will detect and display all the Elite Force Holomatch games
being run on it. Just click on the one you want to join and choose
the Engage button on the bottom of the screen. If your computer
isn’t part of a local network, no games will be displayed.
Internet: If your computer link to the Internet is active, selecting
this option will show you the servers available. If your computer is
not connected to the internet, no games will be displayed. This
listing also indicates the ‘ping’ rate for each server. Ping is the
amount of time it takes your computer to send and receive data to
and from the server. The lower the ping rate, the faster your
connection to that server will be. While a low ping rate is
desirable, Elite Force Holomatch will perform well with higher ping
rates.
Favorites: Selecting this option will filter out any server that is not
on your list of favorites. If none of your favorite servers are
running, or you haven’t marked any favorites, you won’t see any
games displayed. To mark a favorite server, you must be playing the
game on the desired server. Hit ESC to open the Ingame menu,
then select Server Info. At the bottom of the Server Info screen,
click on Add to Favorites and the server will be added to your
favorites list. You can also delete entries from this menu.

Map Name: Groups the servers by the Holomatch filename.
Open Player Slots: Displays servers with more open player
spots at the top of the list.
Game Type: Groups the servers by which game type is
currently being played.

Show Full
Elite Force Holomatch doesn’t normally show you games that
have reached their maximum number of players. Set this to On,
and the Holomatch Server menu will include them.

Show Empty
By default, Elite Force Holomatch will filter out the games in
which no one is playing from the list of servers. Activate this to
display empty games as well as those with players already in
them.

Back
Returns you to the previous menu.

Refresh
Hitting this button instructs the program to search the network,
Internet, or other favorites again and update the list of games
available.

Specify Server
If there is a specific server you would like to play on, you can
attempt to join it by choosing this option. The program will
prompt you for the exact internet address of the host server and
then attempt to connect you to the server.

Game Type
Use this option to filter only servers running the game type that
you would like to play (Holomatch, Capture the Flag, Team
Holomatch).

Sort By
This option sorts the list by the following instructions:
Ping Time: The lower the ping rate, the faster your connection
to that server will be.
Server Name: Alphabetically lists the servers.
36

Create Server
Choose this option to make a game that’s open to network and
internet players. First you will be allowed to select a holo-arena.
You can view the different holo-arenas by using left/right
arrows. Select an holo-arena for the match by clicking on it.
Below the list of holo-arenas, you will see an option that allows
you to change the Game Type. By clicking on this option you can
toggle through the game types: Holomatch, Capture the Flag,
Team Holomatch.
37

Now click Continue to advance to the Game Server screen. The
Game Server setup screen allows you to change game variables.
You will be prompted to provide the basic rules of engagement
for the holomatch.
HC Skill: This option allows you to adjust the difficulty level of
any holographic computer opponents that you have added to the
server.
Player List: The player list lets you determine how many players
will be in the game. Along the left side, there are twelve
numbered slots. By clicking on one of the numbered slots, you
can toggle between Open, Closed, and HC. To allow other players
to enter the game, change a slot to Open. If you want to limit
the number of participants for a match, choose Closed for the
slots that you want to keep empty. If you would like to add
computer players, toggle a slot to HC and the computer will
choose a holographic character. If you would like to add a
specific character, click on the name of the HC and you will be
able to select another character from the holodeck’s library of
characters and races.
Point Limit: Frags (or kills) are the standard measure of success
in the holo-arena. By adjusting the Point Limit, you can
establish the number of required kills to win the match. Higher
values result in longer games.
Capture Limit: For Capture the Flag games, the Capture Limit
indicates the number of times the opponents’ flag must be
captured and taken to your base.
Time Limit: You can establish a different game dynamic by
imposing a time limit on the holomatch. If time runs out before
someone reaches the Point or Capture Limit (see above), the
player or team with the most points wins.
Friendly Fire: If this option is activated, teammates can injure
each other with their weapon fire. Starfleet regulations suggest
that you set Friendly Fire On for Team Death Match and Off for
Capture the Flag, although you are free to change these settings.

38

Pure Server: (multiplayer-only option) This option sets a
requirement that the game on the server and the games running
on computers requesting to connect must match exactly. Any
modifications running on the server must also be running on the
connecting computers.

Dedicated: (multiplayer-only option) This setting establishes your
computer as a dedicated server that ONLY runs the game. If you
choose this option, you cannot use the dedicated server to play in
the dedicated game. Choose No if you don’t want your machine to
be a dedicated server. Otherwise, select LAN for a network
connection or Internet for a game being played on the web.
Hostname: This option lets you enter the name you want to give
your arena. This is what other players will see when they search for
available servers.
Advanced: Displays a menu of advanced settings and options that
you can change to affect the dynamics of your match.
Engage: Click this to activate the Holomatch program.

Holomatch Ingame Menu
At any time during play, you can reach the Holomatch Ingame
Menu by hitting the ESC key. This will bring up a menu of
important game options. If you are playing a Solo Match, hitting
ESC will pause the action. However, in a multiplayer match,
accessing this menu will NOT pause the action—leaving you
vulnerable in the arena. Make sure that your settings are optimized
before you enter a multiplayer match.

Team
When playing in a Team Holomatch or Capture the Flag, you can
use this option to select your team. You may choose from the
following:
Join Red/Blue: This option will let you join the Red or Blue
team.
Join Game: Choosing this option changes you from a spectator
into a player, randomly assigning you to a team with an open
player slot.
Spectate: This option allows you to enter the game as an
invisible ‘ghost.’ While in this mode, you can move about freely
although you cannot interact with the arena or interfere with
the other players. You can also view the game through the eyes
of another player by pressing attack.

Add HC’s
This option allows you to add holographic character controlled by
the computer to any open player slot.

39

Remove HC’s

ITEMS

This option allows you to remove computer-controlled opponents
currently in the game.

The following is a list of items you can collect during a
Multiplayer Match.

Team Orders

Health Pickups

This option allows you to give orders to other members of your
team. Please refer to the online manual for team game options.

Booster Hypospray – Gives a small health boost, activated
upon pickup.

Setup
Choosing this option will bring up menus described earlier in the
section detailing game options.

Server Info

Emergency Hypospray – Gives a larger health boost, activated
upon pickup.

This option displays information about the current server. There
is an option that allows you to add the server to your list of
favorites.

Restart

Holdable Pickups

Selecting this restarts the current game.

Portable Medkit – Usable Medkit: Restores health level to 100.
Activated with the ‘Use’ function. No effect if your health is
at 100 or above.

Resume Game
Exits the Ingame Menu and returns you to the game.

Leave Arena/Holomatch
Takes you back to the Main Menu.

Exit

Personal Transporter Device – Transports the user to a random
location on the map, activated with the ‘Use’ function.

Exits Elite Force Holomatch and returns you to your desktop.
Ultritium Explosive Charge – Detpack that you ‘Use’ to place
and ‘Use’ again to detonate. Note: when placed they can be
shot and deactivated.

Portable Force Field – Places a temporary shield that blocks
enemies and weapon fire, activated with the ‘Use’ function.

40

41

Armor Pickups
Incremental Shield Boost – Small armor boost, activated
upon pickup.

Personal Deflector Screen – Medium armor boost, activated
upon pickup (armor with faint green shell).

Temporal Accelerator – Increases the users speed, activated
upon pickup, time duration.

Anti-Gravity Pack – Allows user to fly, activated upon pickup,
time duration.

Personal Cloaking Device – Makes the user invisible, activated
upon pickup, time duration.
Isokinetic Deflector Screen – Large armor boost, activated
upon pickup (armor with strong green shell).
Seeker Drone – Defense drone that hovers near the user and
shoots at enemies in range, activated upon pickup.

Powerup Pickups
Nano-Regenerative Protoplasmer – Regenerates the users
health to 200, activated upon pickup, time duration (looks
like Medkit but with gold shell).

HOLOMATCH AWARDS AND COMMENDATIONS
During Match

Metaphasic Shielding – Makes the user invulnerable, activated
upon pickup, time duration (looks like armor but with gold
shell).

Quantum Weapon Enhancer – Increases users weapon damage,
activated upon pickup, time duration.

Awards are presented to the player during a match. The
computer will commend the player immediately, and the player
will get a medallion above their head that other players may see.
First Strike – The first kill in a match gets this award.
Impressive – Two shots in a row with the Compression Rifle alt
fire and/or the I–MOD alt fire. Hitting two people with a single
I-MOD shot also warrants an impressive. Multiple Impressives in
a match display multiple medallions.
Excellent – Two kills in rapid succession. Multiple Excellents in a
match display multiple medallions.
Ace – A streak of 5 kills without dying.

42

Expert – A streak of 10 kills without dying.

43

Master – A streak of 15 kills without dying.
Champion – A streak of 20 kills without dying.
Denied – Not a reward, but a taunt for when a player has a
power-up stolen by another player just before he/she reaches it.

After Match

Defender – The team member who most successfully guarded the
flag.
Warrior – The team member with the most kills.
Carrier – The team member who most often carried/returned the
enemy flag.

Awards are presented to every player after a standard match and
are displayed with award icons:

Interceptor – The team member who most often returned their
team’s flag.

Efficiency – Greater than 50% accuracy.

Bravery – The team member who died the most. (The red shirt
award).

Sharpshooter – Five or more “Impressives.”
Untouchable – The player was never killed.

ADDITIONAL HOLOMATCH INFORMATION
Please review the online manual for more information about
configuring Holomatch options.

The player will get at maximum one of these awards:
Logistics – Used a high number of power-ups.
Tactician – Killed opponents with every available weapon.
Demolitionist – Killed a high number of opponents with explosive
damage.

UPDATES AND FUTURE
RELEASES

The player will get at maximum one of these streak awards:
Ace – A streak of 5 kills without dying.
Expert – A streak of 10 kills without dying.
Master – A streak of 15 kills without dying.
Champion – A streak of 20 kills without dying.

Team Game Match

Please refer to the Documentation folder on the Elite Force CD or
in the Elite Force install directory on your hard disk for updates
to this manual and for the latest support and compatibility
information. The information presented in this manual cannot
be considered 100% final at the time of printing.
Updates for Elite Force will be available for download in the near
future from www.eliteforce.net, www.activision.com and
www.ravensoft.com.

Additional awards that are presented after a match in team
games only.
The player will get at maximum one of these awards:
MVP – The team member who netted the most points. This is the
only team award in Team Holomatch.

44

45

CUSTOMER SUPPORT
You should read through the manual and the readme file on the CD
before contacting Activision Customer Support. Additionally, if you
have internet access, check out our Top Solutions and/or search
our troubleshooting database at:
http://www.activision.com/support.
Please ensure that your computer system meets the minimum
system requirements that are listed on the bottom of the box. Our
Customer Support representatives will not be able to help
customers whose computers do not meet the requirements. So that
we can better help you, please have the following information
ready:
• Complete product title (include version number)
• Exact error message reported (if any) and a brief description of
the problem
• Your computer’s processor type and speed (e.g. Pentium 200
MHz)
• Amount of RAM
• Make and model of your video and sound cards
(e.g. Diamond Viper V770, Creative Sound Blaster Live Platinum)
• Make and model of your CD-ROM or DVD-ROM drive
(e.g. Samsung SC-140)
• Operating system
Note: Please do not contact Customer Support for
hints/codes/cheats; only technical issues.
Note: Internet/e-mail support is handled in English only.

Internet
http://www.activision.com/support
Our support section of the web has the most up-to-date
information available including patches that can be downloaded
free-of-charge. We update the support pages daily so please check
here first for solutions. By selecting the game you are inquiring
about you can view the Top Solutions for the game to date. If you
don’t find your question/solution there try using the Search.
Note: You must be at least the age of 13 years old in order for us
to assist you when contacting Customer Support.

E-Mail
[email protected]
46

The best way for you to help us aid you is through the use of
the E-Mail Support Request Form. Simply click on the E-Mail link
from our Support section of our website. You can also e-mail us
directly at the above e-mail address. Please ensure that you
include all of the bulleted information asked above for the
computer you are running the program from when e-mailing to
the above address. A response may take anywhere from 24-72
hours depending on the volume of messages we receive and the
nature of your problem. During the first few weeks of a game
release and during holiday seasons the response time may take a
little longer.
Note: The multiplayer components of Activision games are
handled only through internet/e-mail.

Phone
(310) 255-2050
You can call our 24-hour voice-mail system for answers to our
most frequently asked questions at the above number. Contact a
Customer Support representative at the same number between
the hours of 9:00 am and 5:00 pm (Pacific Time), Monday
through Friday, except holidays. When calling please make sure
you are in front of your computer with the power on and have
all the necessary information as listed above at hand.
Please do not send any game returns directly to Activision. It
is our policy that game returns must be dealt with by the retailer
or online site where you purchased the product.

In Australia & the U.K.
For technical support:
• In Australia please call 1902 263 555. Calls are charged at
$1.50 per minute.
• In the U.K. please call +44 (0)870 2412148 (between 8:00
a.m. and 7:00 p.m. UK time)
If you have any comments, questions or suggestions about this
game or any other Activision product, you can contact us in the
U.K. at +44 (0) 1895 456 789 between the hours of 1:00pm and
5:00pm (U.K. time) Monday through Friday, with the exception
of holidays.
For Technical Support and Customer Service in areas not listed,
please contact your local distributor or Activision via online
services. (Please note that online support is available in English
only.)

47

CREDITS
RAVEN SOFTWARE
CREDITS

Character Modeling and
Animation
Robert Gee
Jarrod Showers

Creative Directors
Steve Raffel
Brian Raffel

Character Technical Setup,
Modeling and Animation
Eric Turman

Project Lead
Brian Pelletier

Additional Character
Modeling
and Animation
Culligan Roberts
Joe Sibilski

Art Lead
Les Dorscheid
Animation Lead
Brian Shubat
Design Lead
Christopher Foster
Programming Lead
James Monroe
ART
2-D Artists
Kim Lathrop
Mark A. Nelson
Andrew Trabbold
3-D Artists
Jeffrey P. Lampo
Bobby Duncanson
Additional 2-D Art
Jeff Butler
Gina Garren
Kevin Long
Joe Koberstein
Todd Rueping

48

ANIMATION

LEVEL DESIGN
Assistant Lead
Tom Odell
Single player
Michael Raymond-Judy
Mike Renner
Mike Schulenberg
Jeremy Statz
In-Game Cinematics
Jon Zuk
Holomatch
Eric Biessman
Greg Barr
Jim Hughes
Scott McNutt
Matt Pinkston

PROGRAMMING

SOUND AND MUSIC

Single Player / Screenplay
Michael Chang Gummelt

Sound Design and Music
Composition
Kevin Schilder

Single Player
Joshua Weier
Robert Love
Jeff Dischler

Additional Sound/
Localization Coordinator
Chia Chin Lee

Technology
Ste Cork
Gil Gribb

Additional Music and
Theme
Danny Pelfrey

Holomatch Lead
Patrick Lipo

SUPPORT
Director of Product
Development
Michael Crowns

Holomatch
Keith Fuller
Dan Kramer
John Scott
Jake Simpson
Nathan Mckenzie

Project Administrator/
Manual Documentation
Kenn Hoekstra

Additional Programming
Rick Johnson
Nathan Mckenzie
Christopher Reed

PLOT AND STORY
Raven Software

VOICE TALENTS
Kate Mulgrew . . . . . . . . . . . . . .Captain Kathryn Janeway
Robert Beltran . . . . . . . . . . . . . . . . . . . . . . . .Chakotay
Roxann Dawson . . . . . . . . . . . . . . . . . . .B’Elanna Torres
Robert Duncan McNeill . . . . . . . . . . . . . . . . . .Tom Paris
Ethan Phillips . . . . . . . . . . . . . . . . . . . . . . . . . .Neelix
Robert Picardo . . . . . . . . . . . . . . . . .Holographic Doctor
Tim Russ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Tuvok
Garrett Wang . . . . . . . . . . . . . . . . . . . . . . . .Harry Kim
Rino Romano . . . . . . . . . . . . . . . . . . . .Alexander Munro
Devon Raymond . . . . . . . . . . . . . . . . . .Alexandria Munro
Michael McFall . . . . . . . . . . . .Les Foster/Klingon/Hirogen
Tom Wilson . . . . . . . . . . . . . . . . . . . . . . .Rick Biessman

49

Derek McGrath . . . . . . . . . . . . . . . . . . . . . . . . . . .Chell
Iris Bar-Ziv . . . . . . . . . . . . . . . . . . . . . . .Telsia Murphy
Alexander Enberg . . . . . . . . . . . . . . . . . . .Austin Chang
Leigh-Allyn Baker . . . . . . . . . . . . . . . . . . . .Juliet Jurot
Kirk Baily . . . . . . . . . . . . . . . . . . . .Mitch Csatlos/Malon
John Cragen . . . . . . . . . . .Kenn Lathorp/Hirogen/Imperial
Josh Fardon . . . . . . .Jeff Nelson/Crewman/Imperial/Malon
Christopher Halsted . . . . . . . . . . . .Perfecto Jesus Oviedo/
Klingon/Imperial
Geoff Meed . . . . . . . . . . . . . . . . . . . . .Tom Odell/Malon
Cynthia Graham . . . . . . . . . . . . . .Elizabeth Laird/Klingon
James Calvert . . . . . . . . . . . .Michael Jaworski/Crewman/
Klingon/Malon
C.B. . . . . . . . . . . . . . . . . . . . . . . .Etherian Leader/Borg
C.H. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Crewman
Terrence Beasor . . . . . . . . . . . . . . . . . .Doc Kreege/Borg
Earl Boen . . . . . . . . . . . . . . .Vorhsoth/Imperial/Crewman
Joan Buddenhagen . . . . . . . . . . . .Voice of Seven of Nine
Jerome Butler . . . . . . . . .Hirogen Alpha/Klingon/Imperial
Judi Durand . . . . . . . . . . . . . . . . . . . . .Computer Voice
David Graf . . . . . . . . . . . . . . .Klingon/Imperial/Crewman
David McCharen . . . . . . . . . . . . . . . . .Unseen Alien/Borg
Richard Penn . . . . . . . . . . . . . . . . . . . . . . . . . . . .Borg
David Randolph . . . . . . . . . . . . . . . . .Unseen Alien/Borg
Joel Swetow . . . . . . . . . . . . . . . . . . .Unseen Alien/Borg
Kris Zimmerman . . . . . . . . . . . . . . . . .Crewman/Imperial
Casting Director . . . . . . . . . . . . . . . . . . . . . .Ron Surma
Casting Assistant . . . . . . . . . . . . . . . . . . . .Chad Struck
Loop Group Casting . . . . . . . . . . . . . . . . .Barbara Harris
. . . . . . . . . . . . . . . . . . . . . . . . . . .Mary Ellen Forman
Voice Over Recorded at . . . . . . . . . . . . . . . . .POP Sound
. . . . . . . . . . . . . . . . . . . . . . . . . . . . .Salami Studios
. . . . . . . . . . . . . . . . . . . . . . . . . .Screenmusic Studios
Voice-Over Directed by . . . . . . . . . . . . . .Kris Zimmerman

ACTIVISION CREDITS
PRODUCTION
Executive Producer
Laird M. Malamed
Production Testers
Jim Hudson
Aaron Gray
Mike Stephan
CUSTOMER SUPPORT
Customer Support Manager
Bob McPherson

INTERNATIONAL MARKETING
Product Managers, UK
Chris Lewis
Matti Kuorehjarvi
PR Manager, ROE
Sarah Ricchiuti
PR Manager, UK
Sara Pelton

Customer Support Leads
Gary Bolduc
Rob Lim
Mike Hill

Marketing Director,
Germany
Andreas Stock

U.S. MARKETING
Global Brand Manager
Jenny Stornetta

PR Director, Germany
Markus Wilding

Associate Brand Manager
Michael Webster
Vice PresidentGlobal Brand Management
Ehtisham Rabbani
Tricia Bertero
Executive Vice PresidentGlobal Brand Management
Kathy Vrabeck
PUBLIC RELATIONS
VP Corporate
Communications
Maryanne Lataif
Senior Manager,
Corporate Communications
Michelle Nino

50

LEGAL
George Rose
Michael Hand
Michael Walker

Brand Manager, Germany
Achim Kaspers

Managing Director, France
Bernard Sizey
Brand Manager, France
Guillaume Lairan
PR Manager, France
Diane de Domecy
Marketing Director, Asia
Pacific
Paul Butcher
Product Manager, Asia
Pacific
Leigh Glover
LOCALIZATIONS
Localization Manager,
U.K./ROE
Nathalie Dove
Localization Supervisor, UK
Peter Nielsen

51

Localization Director, Germany CODE RELEASE GROUP
Natascha Conrad
Managers
Tim Vanlaw
German Localization by
Juan Valdes
Effective Media GmbH
QUALITY ASSURANCE TEAM
QA Lead
Matt Morton

COMPATABILITY
Neil Barizo
Jason Kim

Quality Assurance PC Manager NETWORK LAB
Matt Powers
Christopher Kiem
Sr. Lead
INSTALLER
Jeff Poffenbarger
John Fritts
Floor Lead
Drew Petterson
Danny Lee/Chad Siedhoff
Multiplayer Test Coordinator
Patrick Bowman
Single Player Coordinator
Matthew Beal
Localization Lead
Eric Zimmerman
Testers
Saam Shabahang
Todd Allison
Michael Fiederer
Alex Coleman
Ronyie Weibel
Trey Smith
Ben Gilbert
Fred Talai
Garrett Oshiro
Dustin Thomas
Matt Gil
Chris Biermann
Michael Beck
Michael Sisk
Erin Martel
Scott Dukat
Jesse Shannon
Thadeus Sasser
52

MANUA L
Manual Copywriter
Eric Dallaire
M.I.S
Stephen Washington
Mike Rixford
Jason Gines
Frank Gale
Francis O'Neil
Steve Manning
Aaron King
Kevin Laird
Indra Gunawan
Sunanda Joshi
Jermaine Clarke

ADDITIONAL CREDITS
VIACOM CONSUMER
PRODUCTS/PARAMOUNT
PICTURES LIAISONS
Director, Product Development
- Interactive & Technology
Harry Lang

Supervisor, Product
Development - Interactive
& Technology
Daniel Felts
VIACOM CONSUMER
PRODUCTS/
PARAMOUNT PICTURES
Andrea Hein
Terri Helton
Pam Newton
Rick Berman
Dave Rossi
Peter Lauritson
Mike Okuda
CONSULTANT
Senior Illustrator,
Star Trek: Voyager
Rick Sternbach
COMPUTER RENDERED
ANIMAT I O N —
CREAT STUDIO
Executive Producer
Anton Petro
Daniel Prousline

STAR TREK: VOYAGER®
OPENING CREDIT SEQUENCE
Visual Effects Supervisor
Dan Curry
Santa Barbara Studios
ACTIVISION/VOYAGER LOGO
SEQUENCE
Blur Studios
CREATIVE SERVICES —
IGNITED MINDS LLC.
Packaging Design
Erik Jensen
Production Artist
Cindy Whitlock
Manual Layout
Sylvia Orzel
Special Thanks
Claudia Plasencia

Textures and Lighting
Dmitry Kholodov
Fidail Gilmutdinov

SPECIAL THANKS
Jim Summers
Tanya Langston
Eric Zala
Ed Clune
Sam Nouriani
Steve Rosenthal
Daniel Hagerty
Steve Elwell
Jason Wong
Mike Denny
Steve Stringer
Mitch Lasky
Michael Pole

Animation and Effects
Anton Lomakin
Alexander Mialo

VERY SPECIAL THANKS
Gene Roddenberry

Project Leader
Avenir Sniatkov
Modelling
Dmitry Astakhov
Vladimir Tchernych
Yury Tchernych

Post-Processing
Olga Cheremisova

53

EXTRA SPECIAL THANKS
Matthew Baranowski &
Sander Van Rossen, for the
original MD3View
(that we modified heavily)
Jeff Roberts at RAD Game
Tools for BINK™ Support

Robert Duffy for Q3Radient
Support
Juliet Dutton
Our Family and Friends
Our Friends who host the
Elite Force Fan Sites
The Fans of Raven Software

Id Software
(www.idsoftware.com)
House of Moves
(www.moves.com)
Nvidia
(www.nvidia.com)
3dfx
(www.3dfx.com)
Aureal
(www.aureal.com)
Logitech
(www.logitech.com)
Dell
(www.dell.com)
DC Comics/Wildstorm Productions
(www.wildstorm.com)
ScreenThemes
(www.screenthemes.com)
Digital Island
(www.digitalisland.net)
Uses Bink Video Technology.
Copyright © 1997-1999 by
RAD Game Tools, Inc.

SOFTWARE LICENSE
AGREEMENT
IMPORTANT - READ CAREFULLY: USE OF THIS PROGRAM IS SUBJECT TO THE SOFTWARE LICENSE
TERMS SET FORTH BELOW. "PROGRAM" INCLUDES ALL SOFTWARE INCLUDED WITH THIS
AGREEMENT, THE ASSOCIATED MEDIA, ANY PRINTED MATERIALS, AND ANY ON-LINE OR
ELECTRONIC DOCUMENTATION, AND ANY AND ALL COPIES OF SUCH SOFTWARE AND MATERIALS.
BY OPENING THIS PACKAGE, INSTALLING, AND/OR USING THE PROGRAM AND ANY SOFTWARE
PROGRAMS INCLUDED WITHIN, YOU ACCEPT THE TERMS OF THIS LICENSE WITH ACTIVISION, INC.
("ACTIVISION").
LIMITED USE LICENSE. Subject to the conditions described below, Activision grants you the nonexclusive, non-transferable, limited right and license to install and use one copy of this Program solely
and exclusively for your personal use. All rights not specifically granted under this Agreement are
reserved by Activision and, as applicable, Activision’s licensors. This Program is licensed, not sold, for
your use. Your license confers no title or ownership in this Program and should not be construed as a
sale of any rights in this Program.
LICENSE CONDITIONS.
You shall not:

• Exploit this Program or any of its parts commercially, including but not limited to use at a cyber
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License Agreement to permit you to make this Program available for commercial use; see the
contact information below.

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• Make copies of this Program or any part thereof, or make copies of the materials accompanying
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• Use the program, or permit use of this Program, in a network, multi-user arrangement or remote
access arrangement, including any online use, except as otherwise explicitly provided by this
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Uses Miles Sound System.
Copyright © 1991-2000 by
RAD Game Tools, Inc.

Program, without the express prior written consent of Activision.

• Reverse engineer, derive source code, modify, decompile, disassemble, or create derivative works of
this Program, in whole or in part.

• Remove, disable or circumvent any proprietary notices or labels contained on or within the
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• Export or re-export this Program or any copy or adaptation in violation of any applicable laws or
regulations of the United Sates government.

For more information on Star Trek please
visit the official Star Trek website at:
www.startrek.com

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and all copies thereof (including but not limited to any titles, computer code, themes, objects,
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PRIVACY. Please be advised that the engine of this Program is able to collect, accumulate and report to
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personally identifiable information about you. The computer information that is collected simply helps

54

55

Activision to understand and analyze broad, anonymous market information about our consumers,
so that Activision can better serve their needs and demands. Activision will only share such
information with third parties, if at all, in the aggregate, reflecting overall computer features and
capabilities.
PROGRAM UTILITIES. This Program contains certain design, programming and processing utilities,
tools, assets and other resources ("Program Utilities") for use with this Program that allow you to
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• You agree that, as a condition to your using the Program Utilities, you will not use or allow third
parties to use the Program Utilities and the New Game Materials created by you for any
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• If you decide to make available the use of the New Game Materials created by you to other
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• New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other
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• New Game Materials may be created only if such New Game Materials can be used exclusively in
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• New Game Materials must not contain any illegal, obscene or defamatory materials, materials
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• All New Game Materials must contain prominent identification at least in any on-line description
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LIMITED WARRANTY: Activision warrants to the original consumer purchaser of this Program that
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EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES,
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which you are running the Program; (4) if you are returning the Program after the 90-day warranty
period, but within one year after the date of purchase, please include check or money order payable
to Activision for $10 U.S. (A$17 for Australia, or £10.00 for Europe) currency per CD. Note: Certified
mail recommended.

56

In the U.S. send to:
Warranty Replacements
Activision, Inc.
P.O. Box 67713
Los Angeles, California 90067

In Europe send to:
Activision
Gemini House
133 High Street
Yiewsley
West Drayton
Middlesex UB7 7QL
United Kingdom

In Australia send to:
Warranty Replacements
Activision
P.O. Box 873
Epping, NSW 2121, Australia

LIMITATION ON DAMAGES: IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL
OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE
PROGRAM, INCLUDING DAMAGES TO PROPERTY, LOSS OF GOODWILL, COMPUTER FAILURE OR
MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURIES,
EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ACTIVISION’S
LIABILITY SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR THE LICENSE TO USE THIS
PROGRAM. SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED
WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL
DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY
NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE
OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION.
TERMINATION: Without prejudice to any other rights of Activision, this Agreement will terminate
automatically if you fail to comply with its terms and conditions. In such event, you must destroy all
copies of this Program and all of its component parts.
U.S. GOVERNMENT RESTRICTED RIGHTS: The Program and documentation have been developed
entirely at private expense and are provided as "Commercial Computer Software" or "restricted
computer software." Use, duplication or disclosure by the U.S. Government or a U.S. Government
subcontractor is subject to the restrictions set forth in subparagraph (c)(1)(ii) of the Rights in
Technical Data and Computer Software clauses in DFARS 252.227-7013 or as set forth in
subparagraph (c)(1) and (2) of the Commercial Computer Software Restricted Rights clauses at FAR
52.227-19, as applicable. The Contractor/Manufacturer is Activision, Inc., 3100 Ocean Park
Boulevard, Santa Monica, California 90405.
INJUNCTION: Because Activision would be irreparably damaged if the terms of this Agreement were
not specifically enforced, you agree that Activision shall be entitled, without bond, other security or
proof of damages, to appropriate equitable remedies with respect to breaches of this Agreement, in
addition to such other remedies as Activision may otherwise have under applicable laws.
INDEMNITY: You agree to indemnify, defend and hold Activision, its partners, affiliates, licensors,
contractors, officers, directors, employees and agents harmless from all damages, losses and
expenses arising directly or indirectly from your acts and omissions to act in using the Product
pursuant to the terms of this Agreement.
MISCELLANEOUS: This Agreement represents the complete agreement concerning this license
between the parties and supersedes all prior agreements and representations between them. It may
be amended only by a writing executed by both parties. If any provision of this Agreement is held to
be unenforceable for any reason, such provision shall be reformed only to the extent necessary to
make it enforceable and the remaining provisions of this Agreement shall not be affected. This
Agreement shall be construed under California law as such law is applied to agreements between
California residents entered into and to be performed within California, except as governed by federal
law and you consent to the exclusive jurisdiction of the state and federal courts in Los Angeles,
California.
If you have any questions concerning this license, you may contact Activision at 3100 Ocean Park
Boulevard, Santa Monica, California 90405, (310) 255-2000, Attn. Business and Legal Affairs,
[email protected]

57

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NEWS ON THE NEXT FILM, TV SERIES AND MORE. WWW.STARTREK.COM - THE OFFICIAL SITE.
TM & Copyright © 2000 by Paramount Pictures. All Rights Reserved. Star Trek and related marks are trademarks of Paramount Pictures.

A catastrophic event has killed
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Now, the vessel, crew… and fate… are in your hands.

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Y O U
www.activision.com

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TM, ®, & © 2000 Paramount Pictures. All rights reserved. Star Trek and related marks are trademarks of Paramount Pictures. © 2000 Activision, Inc. Activision is a registered
trademark of Activision, Inc. Developed by Reflexive Entertainment, Inc. All rights reserved. The ratings icon is a trademark of the Interactive Digital Software Association.
All other trademarks and trade names are the properties of their respective owners.

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H A V E

T H E

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C O N .

2 0 0 1

www.totallygames.com

TM, ®, & © 2000 Paramount Pictures. All rights reserved. Star Trek and related marks are trademarks of Paramount Pictures. © 2000 Activision, Inc. Activision is a registered
trademark of Activision, Inc. Developed by Totally Games. All rights reserved. The ratings icon is a trademark of the Interactive Digital Software Association. All other
trademarks and trade names are the properties of their respective owners.

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