View manual text
User’s Guide
StarFlyers™ Alien Space Chase
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ABOUT THE LEARNING COMPANY®
Since 1980, The Learning Company has consistently produced the highest
quality educational software available. Our award-winning products help
develop your child’s underlying thinking skills and creativity, while
reinforcing important areas of the basic curriculum, such as reading, writing,
and mathematics.
Every premium product under the StarFlyers brand undergoes extensive
research and testing, with input from parents, children, and professionals
in education. Each product features a precise balance of educational content
and entertainment value, so your child has fun while learning!
How do we do it? Enchanting characters. Challenging situations. Rich game
environments. State-of-the-art graphics and sound. Progressive skill levels
and game segments that can be customized to meet your child’s individual
needs.
As parents and educators, we recognize that education is a continuous
process. So we developed a complete system of age-appropriate programs.
Carefully sequenced by age groups, this system makes it easy for you to
choose with confidence the right products for your children at each stage
of their educational development. As an integral part of The Learning
Company’s system, each of our products addresses a specific age group
and subject area with appropriate themes to heighten your child’s interest in
learning.
© 2002 Riverdeep Interactive Learning Limited, and its licensors. All rights reserved. Uses
Miles Sound System. Copyright © 1991–2002 by RAD Game Tools, Inc. Miles 3D Realistic
Sound Experience (RSX) Software Copyright © 1997–2002 by Intel Corporation and RAD
Game Tools, Inc. Uses Bink Video Technology. Copyright © 1997–2002 by RAD Game Tools,
Inc. Adobe® Acrobat® © 2002 Adobe Systems Incorporated. All rights reserved. The Learning
Company is a registered trademark and StarFlyers is a trademark of Riverdeep Interactive
Learning Limited. Windows and Win are either registered trademarks or trademarks of
Microsoft Corporation in the United States and/or other countries. Macintosh and Mac are
registered trademarks of Apple Computer, Inc. Adobe and Acrobat are trademarks of Adobe
Systems Incorporated. Immersion is a registered trademark and TouchSense is a trademark
of Immersion Corporation. All other trademarks are the property of their respective owners.
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TABLE OF CONTENTS
Hardware and System Requirements ............................................................... 4
Getting Started ...................................................................................................... 5
Installing the Program ...................................................................................... 5
Starting the Program ......................................................................................... 5
Signing In ............................................................................................................ 7
Choosing a Difficulty Level ............................................................................. 7
Using the TLC Learning Launcher ................................................................. 8
In Search of the Alien Space Ambassadors ..................................................... 9
Exploring Space ................................................................................................. 9
Using the Dashboard ........................................................................................... 9
Inventory Items ............................................................................................... 10
Special Inventory Items .............................................................................. 10
Dashboard Buttons .......................................................................................... 10
Getting Help ...................................................................................................... 11
Playing the Game ............................................................................................... 12
Star Cadet Academy ....................................................................................... 12
Cosmic Ray’s Astro-Prize Center .............................................................. 12
Draw-a-World Activity ............................................................................... 13
Launch Pad .................................................................................................. 13
Traveling in Space ........................................................................................... 14
Fruity Way .................................................................................................... 14
Funopolis .......................................................................................................... 15
Fun Police Scene .......................................................................................... 15
Handevators of Funopolis Activity .......................................................... 15
Largest Slide ................................................................................................. 16
Planet Pipeworks ............................................................................................. 16
Water Fountain Scene ................................................................................. 16
Hairballs Scene ............................................................................................ 17
Pipeworks Activity ..................................................................................... 17
Three Rings of Cafeterium ............................................................................. 18
Using Special Powers ................................................................................. 18
Moving Around ........................................................................................... 19
Reaching the End of a Hideout ................................................................. 19
Troubleshooting .................................................................................................. 20
Windows® ......................................................................................................... 20
Macintosh® ....................................................................................................... 22
Contacting The Learning Company ................................................................ 25
Technical Support ............................................................................................ 25
Customer Support ........................................................................................... 25
Credits ................................................................................................................... 26
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HARDWARE AND SYSTEM REQUIREMENTS*
Windows® version
Macintosh® version
Runs on: IBM® PC and compatibles— Runs on: PowerPC® Macintosh
Pentium® 166 MHz or faster
computers—180 MHz or faster
With:
With:
■
■
■
■
■
■
■
■
■
32 MB of memory (RAM)
Hard disk with 100 MB of free
disk space**
8x or faster CD-ROM drive
16-bit color monitor capable
of 640 x 480 resolution
Windows 95, 98, Me, 2000,***
and XP***
Windows-compatible sound card
Windows-compatible mouse
16-bit Direct X-compatible
video card with 2 MB memory
Recommended:
■
■
■
■
■
32 MB of memory (RAM)
Hard disk with 100 MB of free
disk space**
8x or faster CD-ROM drive
16-bit color display, 13" or larger
System 8.6 to System 9.1, OS X
Mouse
Recommended:
■
Browser, such as Netscape
Navigator 4.75 or Microsoft
Internet Explorer 5.0 or higher
■ 28.8 Kbps or faster modem
■ Printer
Browser, such as Netscape®
Navigator® 4.75 or Microsoft®
Internet Explorer® 5.0 or higher
■ 28.8 Kbps or faster modem
■ Printer
■
Optional:
■
Immersion® TouchSense™compatible mouse to experience
touch sensation (available only
on Windows 98/Me/2000)
*In the interest of product improvement, information and specifications represented here
are subject to change without notice.
**An additional 7 MB of disk space may be required to install Adobe® Acrobat® Reader.
***If you are running Windows 2000 or Windows XP, you must have administrative
privileges to install this program correctly.
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GETTING STARTED
StarFlyers Alien Space Chase runs from your CD-ROM drive. However, you
need 60 MB of free hard disk space to store some program files.
Installing the Program
Some program files for StarFlyers Alien Space Chase will be installed on your
computer. If needed, the TLC Learning Launcher will also be installed on
your computer. (See Using the TLC Learning Launcher.)
WINDOWS®
AutoPlay is usually enabled when you install Windows on your computer.
(See your Windows documentation for more information.)
To install the program with AutoPlay on:
1. Insert the program CD into your CD-ROM drive.
2. Follow the onscreen instructions to complete the setup process. Once
you’ve completed the setup, the program will run automatically any time
you insert the program CD into the CD-ROM drive.
To install the program with AutoPlay off:
1. Insert the program CD into your CD-ROM drive.
2. Double-click on My Computer.
3. Double-click on the CD-ROM icon.
4. Double-click on Play.
5. Follow the onscreen instructions to complete the setup process.
MACINTOSH®
To install the program with the AutoPlay extension on:
1. Insert the program CD into your CD-ROM drive.
2. Follow the onscreen instructions to complete the setup process.
To install the program with the AutoPlay extension off:
1. Insert the program CD into your CD-ROM drive.
2. Double-click on Play.
3. Follow the onscreen instructions to complete the setup process.
Starting the Program
WINDOWS®
To start the program with AutoPlay on:
1. Insert the program CD into your CD-ROM drive.
2. At the TLC Learning Launcher, click on Play.
3. Sign into the program. (See Signing In.)
4. You can then choose a difficulty level for your game and begin your
StarFlyers adventure. (See Choosing a Difficulty Level.)
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There are two ways to start the program with AutoPlay turned off. You can
choose to follow either set of instructions.
To start the program with AutoPlay off (Option 1):
1. Insert the program CD into your CD-ROM drive.
2. Double-click on My Computer.
3. Double-click on the CD-ROM icon.
4. Double-click on the program name.
5. Sign into the program. (See Signing In.)
6. You can then choose a difficulty level for your game and begin your
StarFlyers adventure. (See Choosing a Difficulty Level.)
To start the program with AutoPlay off (Option 2):
1. Insert the program CD into your CD-ROM drive.
2. Click on the Start button. Then choose Programs, The Learning Company,
StarFlyers, and Alien Space Chase in that order.
3. At the TLC Learning Launcher, click on Play.
4. Sign into the program. (See Signing In.)
5. You can then choose a difficulty level for your game and begin your
StarFlyers adventure. (See Choosing a Difficulty Level.)
MACINTOSH®
To start the program with the AutoPlay extension on:
1. Insert the program CD into your CD-ROM drive.
2. At the TLC Learning Launcher, click on Play.
3. Sign into the program. (See Signing In.)
4. You can then choose a difficulty level for your game and begin your
StarFlyers adventure. (See Choosing a Difficulty Level.)
To start the program with the AutoPlay extension off:
1. Insert the program CD into your CD-ROM drive.
2. Double-click on the program icon.
3. At the TLC Learning Launcher, click on Play.
4. Sign into the program. (See Signing In.)
5. You can then choose a difficulty level for your game and begin your
StarFlyers adventure. (See Choosing a Difficulty Level.)
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Click here to
see a demo.
Click here to
access this
User’s Guide.
Click here to
begin playing
Alien Space
Chase.
Click here to
turn background
music off or on.
Click here
to turn
the sound
effects
off or on.
Click here to exit.
Click here to
uninstall Alien
Space Chase.
Click here to go
to the TLC
Home area.
Click here
to go to the
New! area.
Click here
to get help.
Click here to learn about other programs from
The Learning Company.
Signing In
If this is your first time signing in with the TLC Learning Launcher, click
on New Name. Type your name onto the sign-in list, and click on PLAY.
If your name is already on the sign-in list, click on your name. If you don’t
see your name, click on the arrows on the side of the list until you find it.
Then click on PLAY.
Note: If you have inserted the StarFlyers Alien Space Chase CD into the
CD-ROM drive, clicking on PLAY will start the program.
When the sign-in list has 99 names, it is full. You’ll need to remove a name
before you can enter a new one. Click on the name you want to remove. Then
press Ctrl+R (Windows) or +R (Macintosh). This will permanently erase that
player’s adventure information from the hard disk.
Choosing a Difficulty Level
Whenever you start a new game, you’ll need to choose a difficulty level.
You can choose from three levels of difficulty: Tough, Tougher, and Toughest.
To start the game at a particular difficulty level, simply click on the picture
above that level.
Note: Once you begin playing the game, Alien Space Chase will carefully
monitor your performance and automatically adjust each activity to your skill
level. Each activity will be leveled up or down independently from the others.
If you like, you can also reset the skill level of all activities within the product.
(See Dashboard Buttons.)
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Using the TLC Learning Launcher
The TLC Learning Launcher is your gateway to StarFlyers Alien Space Chase
and other programs from The Learning Company.
If you are not yet ready to begin playing StarFlyers Alien Space Chase, take
some time to explore the other areas of the TLC Learning Launcher. The TLC
Learning Launcher provides an innovative interface with convenient tools to
update and organize your Learning Company educational software through
The Learning Company’s secure server. On the Automatic setting, the
launcher will ask if you would like to receive an update. On the Manual
setting, you can click on the New! button any time you want to receive the
latest updates.
FPO
Note: The online services advertised as part of this product may be changed
or discontinued at any time.
Click here
to go to the
Parents area.
Click here to
go to the My
CD-ROMs
area.
Click here
to visit
TLCKids.com
on the Web.
Click here to learn about other TLC brands. Watch
movies and demos their products.
MY CD-ROMS AREA
If you have purchased and installed other products from The Learning
Company, you may be able to access those products in the My CD-ROMs
area.
PARENTS AREA
Go to the Parents area to learn more information about the TLC Learning
Launcher. Here you can change the Launcher setting to manual. You can also
find out which products from The Learning Company are appropriate for
different age groups.
TLC KIDS.COM
In the TLC Kids.com area, be on the lookout for fun movies and demos of
new products. You may also find updates that you can download for your
program.
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IN SEARCH OF THE ALIEN SPACE AMBASSADORS
It’s Bring Your Pet to School Day at Wellingdon School. Just when everyone
has gathered in the school auditorium to display their pets, Victor Wexler, the
neighborhood bully, makes his move. Victor deliberately pops some balloons
and scares all the animals away. To make matters worse, Victor grabs
someone’s pet snake and runs off with it to the school cafeteria.
That’s when Katherine Cadell enters the fantasy land of her imagination and
becomes Katie Cadet, fearless leader of the StarFlyers. In Katherine’s active
imagination, the evil Vexar has disrupted a meeting of alien space ambassadors
at the Star Cadet Academy just as the ambassadors were about to cast an
important vote. It’s up to Katie Cadet and her fellow StarFlyers—AJ the Super
Spinner, Klanker, and Io—to explore space, find the missing space ambassadors,
and bring them back to the Star Cadet Academy for their meeting.
Can you help the StarFlyers explore the exciting worlds of the Academy,
Planet Pipeworks, Funopolis, and the Three Rings of Cafeterium in search of
the missing alien space ambassadors? Don’t delay—the ambassadors must be
found quickly and returned to the Academy. If not, the ambassadors will not
be able to cast their votes in time, and Vexar will ruin the day!
Exploring Space
Your job is to help the StarFlyers find the missing alien space ambassadors:
Colonel Cracker, Captain Furwad, Commander Ann Chovy, Madame Slither,
and ten Twinkle Bugs. Keep an eye out for them as you search the various
planets. As you explore, you will meet interesting characters and encounter
challenging puzzles. If you solve these puzzles, you may find one of the space
ambassadors. You may also collect objects that will help you on your mission.
USING THE DASHBOARD
The dashboard contains your inventory items and lets you access many
program options. You can open the dashboard at any time by clicking on the
red button at the bottom of the screen. (Note: If you open the dashboard
while playing an activity, the activity will pause until you close the
dashboard.)
Click here to hide the dashboard.
Help button*
Galaxy Seeds
Checklist
Counter
Exit Activity button*
Inventory items
AJ’s Power
Activation Button
Options
button
Levels button*
*These buttons appear only if you have opened the dashboard while playing an activity.
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INVENTORY ITEMS
As you explore space, you will find different objects that may be useful on
your mission. To collect an object, simply click on it. The object will then
appear in the inventory area of the dashboard. (See Using the Dashboard.)
If you want to use an object that you have collected, simply open the
dashboard and click on that object. You can then click on the character who
needs the object or on the area where you want to use the object.
Special Inventory Items
There are three special items in your inventory area. These inventory items
cannot be given to characters in the program.
■
The Galaxy Seeds Counter shows you how many galaxy seeds you have
collected. You can use your galaxy seeds to buy astro-prizes at Cosmic
Ray’s Intergalactic Trading Station. (See Cosmic Ray’s Astro-Prize Center.)
■ The Checklist helps you keep track of the missing alien space
ambassadors. Click on the Checklist to see which ambassadors have been
found and which ones are still missing.
■ Click on AJ’s Power Activation Button to unleash AJ’s special powers.
(Note: AJ’s power can only be activated at certain places in the game
where his power is needed. When you click on the Power Activation
Button, AJ will tell you if his power is not appropriate for the situation.)
DASHBOARD BUTTONS
The following buttons appear on the dashboard only if you have opened the
dashboard while playing an activity. These buttons are activity-specific.
■
Click on the Help button to watch a movie showing you how to play
the activity.
■ Click on the Exit Activity button to leave the activity and go back to
the previous scene.
■ Click on the Levels button to select a difficulty level (Tough, Tougher,
or Toughest) for the activity.
You can always access the Options button on the dashboard. Clicking on this
button brings up the Options menu. You can then click on different buttons to
access the following options:
■
Click on New Game to start a new game. Your current game will be saved.
(Note: You can only save six games. If you have already saved six games
and you want to start a new game, you will have to choose which one of
your previously saved games to replace with the new game.)
■ Click on Quit to leave the program. Your current game will be saved.
■ Click on Load Game to load a previously saved game.
■ Click on Other Options to access the following additional program
options:
◆ Click on Reset Levels to see the Reset Levels menu. At this menu you
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◆
◆
◆
◆
◆
can choose a new difficulty level for the entire program. You can also
turn auto-leveling off or on.
For Windows users only: If you have an Immersion TouchSensecompatible mouse connected to the computer, click on Vibrating
Mouse to turn it off or on. (See Immersion TouchSense Technology.)
Move the Music slider button to adjust the volume of the program’s
background music.
Click on Printer to turn the printing features in the program off or on.
When printing is turned off, a slash mark appears across the button.
Click on Movies to replay a movie that you have seen in the game.
Click on Credits to see the creative team that designed and produced
StarFlyers Alien Space Chase.
Immersion® TouchSense™ Technology (Windows® Only)
Immersion TouchSense technology brings a new dimension of realism to
games and children’s software by unlocking the sense of touch and allowing
you to feel what you see and do on the computer screen. By unifying touch
with sight and sound for a complete sensory experience, an Immersion
TouchSense-enabled mouse adds realistic tactile feedback that corresponds
to events and environments within the computer world. If you are a
Windows user and have a tactile mouse, you can turn Immersion TouchSense
on or off in the Options menu. (See Dashboard Buttons.)
Note: If you are using a Logitech® mouse, pressing the web wheel will take
you to the Logitech Web site.
To disable this feature:
1. Click on the Start button and select Programs, Logitech MouseWare,
and Mouse Properties in that order.
2. Click on the Buttons menu.
3. Look at the diagram and find the number assigned to the web wheel.
4. Click on the pop-up list for that number and assign it to “unassigned.”
Getting Help
As you explore the different planets, there are many ways to get help.
■
If you are playing an activity, you can click on the Help button on the
dashboard to learn how to play that activity. (See Dashboard Buttons.)
■ Some of the characters that you meet will give you specific directions
about what to do. Click on them if you need to hear the directions again.
■ The StarFlyers can also give you helpful information. Click on them to
hear what they have to say.
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PLAYING THE GAME
Star Cadet Academy
Your StarFlyers adventure begins at the Star Cadet Academy Hub. But before
you can explore distant planets, you must find Klanker’s battery, which has
rolled into Cosmic Ray’s Astro-Prize Center. (See Cosmic Ray’s Astro-Prize Center.)
Go to Cosmic Ray’s and click on Klanker’s battery to collect it in the dashboard.
(See Inventory Items.) Then go back to the Hub, and give the battery to Klanker.
Now you can return to Cosmic Ray’s, or you can take the Teleporter to the
Painted Moon. (Note: The first time you click on the Teleporter or the Space
Mop, the Space Mop will be teleported to the Painted Moon.) You can also go
to the Launch Pad to ride the SnoozeCruiser to another planet.
Click here to
go to the
Launch Pad.
Click on the
Teleporter
to go to the
Painted Moon.
Click here to open
the dashboard.
(See Using the
Dashboard.)
Click here to
go to Cosmic
Ray’s AstroPrize Center.
COSMIC RAY’S ASTRO-PRIZE CENTER
At Cosmic Ray’s Astro-Prize Center, intergalactic trader Cosmic Ray will sell
you astro-prizes in exchange for galaxy seeds. So be sure to look for galaxy
seeds as you travel in space! You can see how many galaxy seeds you have by
looking at the Galaxy Seeds Counter in the dashboard. (See Using the
Dashboard.) Any astro-prize that you buy will be placed in your Prize Box.
You can then come back to Cosmic Ray’s at any time to play with it.
Move your mouse over
an astro-prize to see
how many galaxy seeds
you need to buy it. Or
click on an astro-prize.
If you have enough
galaxy seeds to buy
that item, it will appear
on Cosmic Ray’s shelf.
You can then click on
the item to buy it.
Click on an astro-prize
to play with it. (Note:
Some astro-prizes have
printable activities that
you can play away from
the computer.)If you
have more than nine
astro-prizes, you can
click on the arrows to
scroll through your
astro-prizes.
Click on the arrows to scroll
through the astro-prizes.
Click here to go back to the
Star Cadet Academy Hub.
Note: You can buy multiple copies of any astro-prize. Your Prize Box can
display a maximum of 99 astro-prizes.
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DRAW-A-WORLD ACTIVITY
A Space Mop accidentally erased the Painted Moon! All that’s left are the
eyes, mouth, and feet of Art the Alien. Can you help draw the missing parts
of the moon? Art will tell you what to draw, so just follow his instructions.
Click on a color from your
palette to choose it.
Click here when you
have finished drawing.
When using the paintbrush,
you can choose a texture
to add to your drawing.
Click on a sample drawing
to place it in your picture.
You can then color in the
outline and/or add a texture.
Click here to
use the eraser.
Click here to erase
everything and start over.
Click here to undo
your last change.
Click here
to use the
paintbrush.
Click here
to use the
pencil.
Click here to open the dashboard.
You can then click on the Exit
Activity button to leave the activity.
Note: This activity is not leveled, so the Levels button will not be available on
the dashboard.
When you have finished drawing all the parts of the Painted Moon (including
the Spacemobile), you will see the Space Mop. Click on the Space Mop to
collect it. If you wish to change any of your drawings, just click on the object
you want to change. You can then edit your drawing as you like. When you
are finished, click on the Teleporter to return to the Star Cadet Academy Hub.
LAUNCH PAD
At the Launch Pad, you can begin your space travels by clicking on the
SnoozeCruiser. Or win some galaxy seeds by playing the Hungry Monsters
mini-activity. You can also collect a lost Twinkle Bug at the Launch Pad. Keep
an eye out for other Twinkle Bugs as you explore the different planets.
Click here to
go back to the
Star Cadet
Academy Hub.
Click on the
SnoozeCruiser
to go to the
Planet Selection
Screen.
Click on a monster to begin
playing the mini-activity.
Your job is to help the
monsters catch flies. Each
time you click on a monster,
it will stretch up and snap
its jaws shut. Be sure to
time your clicks carefully!
When a monster has
caught three flies, it will
give you a galaxy seed.
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Traveling in Space
Whenever you wish to travel in space, just click on the SnoozeCruiser. Once
you are inside the SnoozeCruiser, you can select your desired destination by
clicking on its picture at the Planet Selection Screen. You can also move your
mouse over a picture to learn more about that destination.
Click here to travel
to Funopolis.
Click here to travel to the
Star Cadet Academy.
Click here to travel
to the Three Rings
of Cafeterium.
Click here to travel
to Planet Pipeworks.
FRUITY WAY
After choosing your destination, you will need to navigate the SnoozeCruiser
through the fiery fruits of the Fruity Way asteroid belt. You can move the
SnoozeCruiser by using your mouse or the arrow keys on your keyboard.
Look for black holes. If you can move the SnoozeCruiser to a black hole, you
will immediately exit the Fruity Way and arrive at your destination.
Watch out for flying fruit and banana peels! If the SnoozeCruiser runs into
any fruit besides watermelons, it will be damaged. If it becomes too badly
damaged, you will be returned to the beginning of the Fruity Way. The
SnoozeCruiser will lose speed if it runs over a banana peel. However, the
SnoozeCruiser will gain a turbo boost if it runs over a glass of orange juice.
You can shoot watermelon seeds at any obstacles in your way by either
pressing the mouse button or the space bar. If you hit an obstacle, it may
change into a galaxy seed, which you can then collect. You can gain more
seeds by moving the SnoozeCruiser over any watermelons in the Fruity Way.
Be sure to also collect any galaxy seeds or galaxy rings that you see.
At the higher levels, obstacles appear more often.
Look here to see your
SnoozeCruiser’s status.
If all the small
SnoozeCruisers
disappear, you will be
returned to the beginning
of the Fruity Way.
Look here to see how
fast your SnoozeCruiser
can travel. Fly over the
orange juice glasses to
increase speed.
Look here to see how many
watermelon seeds you have left.
Click here to open
the dashboard.You
can then click on
the Exit Activity
button to leave the
activity and go to
your destination.
Try to move the
SnoozeCruiser
to a black hole
so that you can
reach your
destination.
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14
Funopolis
After landing in Funopolis, you can play the Alien Antenna mini-activity. Simply
click on the alien’s antenna in the same order that the alien lights up its antenna. If
you want to enter the Fun Police scene, click on the bottom left corner of the
screen. Or click on the SnoozeCruiser to leave.
FUN POLICE SCENE
From the Fun Police scene, you can access the galaxy’s Largest Slide and the
Handevators of Funopolis activity. But to ride the slide, you must first collect a
Fun Pass from the Hairballs on Planet Pipeworks. (See Hairballs Scene.)
Click here to ride the
elevator to the top of
the Largest Slide.
(Note: You must first
give the Fun Police a
Fun Pass from Planet
Pipeworks.)
Click here to
go to the
Handevators
of Funopolis
activity.
Click here to
go back to the
Funopolis
landing site.
Click here to go
to the bottom of
the Largest Slide.
HANDEVATORS OF FUNOPOLIS ACTIVITY
Help Katie Cadet and Klanker catch up to Colonel Cracker by riding the
handevators of Funopolis. Handevators pick up and move the two StarFlyers, but
the starting and ending point for each handevator is different. At the higher
difficulty levels, you have to use more handevators to reach the other side of the
screen.
Click on each handevator to see the path it travels. Then click on the handevators
in an order that will carry the StarFlyers across the screen. Time your clicks so that
when one handevator delivers the StarFlyers, another one picks them up. Once
you rescue Colonel Cracker, you can continue to play and earn galaxy seeds.
Note: Watch out for slides! When Katie and Klanker are dropped off at the top of
a slide, another handevator will need to pick them up at the bottom.
Click on a moving
handevator to stop the
handevator and return
it to its starting point.
Click on a handevator
to see that handevator
travel its set path.
Click here
to open the
dashboard.
You can then
click on the Exit
Activity button
to leave the
activity.
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LARGEST SLIDE
The galaxy’s Largest Slide is made up of six tubes that are twisted together.
Captain Furwad is trapped inside one of the tubes. Can you help the
StarFlyers slide down the correct tube and find Captain Furwad?
Click on a tube entrance to slide down that tube. If you have chosen the
correct tube, Captain Furwad will slide out with you at the bottom. If Captain
Furwad does not appear, click on the bottom right corner of the screen to go
back to the Fun Police scene. You can then ride the elevator again to the top of
the Largest Slide and try sliding down a different tube.
Note: Two galaxy seeds are hidden in the Largest Slide at all times. Whenever
you collect one, another galaxy seed will appear in one of the tubes.
Click on a tube
entrance to
slide down
that tube.
Planet Pipeworks
At the landing site of Planet Pipeworks, you can play the Pop-a-Bubble miniactivity. Click on a bubble to pop it. If you pop nine bubbles, the next bubble
will contain a galaxy seed. Pop that bubble to collect the galaxy seed.
If you want to go to the Water Fountain scene, click on the end of the blue
path. To leave Planet Pipeworks, click on the SnoozeCruiser.
WATER FOUNTAIN SCENE
Commander Ann Chovy is stuck in a whirlpool! Click on the water faucet to
stop the whirlpool. Unfortunately, this will cause Commander Ann Chovy to
disappear down the drain. But you can follow her by going to the Pipeworks
activity. Or instead of playing the Pipeworks activity, you can go to the
Hairballs scene.
Click on the
faucet to turn
off the waterfall.
Click here to
go to the
Pipeworks
activity.
Click here to go
back to the Planet
Pipeworks
landing site.
Click here
to go to the
Hairballs
scene.
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16
HAIRBALLS SCENE
While exploring Planet Pipeworks, AJ and Io find the Fun Pass that will let
the StarFlyers ride the elevator on Funopolis. (See Fun Police Scene.) But the
bouncing Hairballs are blocking the way to the Fun Pass. Can you help AJ
and Io make their way past the Hairballs and collect the Fun Pass?
Open the dashboard, and click on AJ’s Power Activation Button to unleash
AJ’s Bubble Gum Blast Power. The Hairballs will stop bouncing, so you
can collect the Fun Pass. If you want to collect galaxy seeds later on, you
can click on AJ’s Power Activation Button again to stop the bouncing
Hairballs. To return to the Water Fountain scene, click on the lower right
corner of the screen.
PIPEWORKS ACTIVITY
Commander Ann Chovy is trapped in a holding tank. Can you help the
StarFlyers place and connect pipe segments so that Commander Ann Chovy
can swim back to the Star Cadet Academy?
Your job is to create a pipe pathway that will let Commander Ann Chovy
swim to the purple end pipe. First figure out which pipe segments you need.
Then place them in the correct order to form the pipe pathway. Make sure
there are no leaks in the pipe or Commander Ann Chovy won’t be able to
swim to the top.
Note: At the higher difficulty levels, some green pipe segments may already
be placed on the screen. If so, your pipe pathway must lead through these
green pre-placed pipe segments on the way to the top.
To place a pipe segment, click on it and then click on the spot where you want
to place it. If the pipe segment fits there, it will automatically snap into place.
Watch out—the water level is rising! If the water level climbs too high before
you finish your pipe pathway, the water will wash away your pipes, and you
will have to start over.
End pipe
Keep an eye on
the water level.
If it rises too
high, you’ll have
to start over.
Pre-placed
pipe segment
Click on a
fountain handle
to cycle through
the different pipe
segments.
Click here to open the
dashboard. You can
then click on the Exit
Activity button to
leave the activity.
Start building your
pipe pathway here.
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Three Rings of Cafeterium
Planet Cafeterium has three rings. Unfortunately, there is a slippery mess of
ketchup, mustard, and mayonnaise on the outer ring. So instead of landing,
the SnoozeCruiser keeps sliding off. To wipe up the mess, the StarFlyers need
to use the Space Mop from the Painted Moon. (See Draw-a-World Activity.)
Once the StarFlyers land on Cafeterium, they can begin their search for
Madame Slither, who is being held prisoner by the evil Vexar. Vexar is hiding
in the innermost depths of the planet. To reach him, the StarFlyers must first
find their way through the catacombs hidden in each ring of the planet.
Each time the StarFlyers make their way through a ring’s hideout, a bridge
to the next part of the planet forms on the landing site of Cafeterium. The
StarFlyers can only enter the inner part of the planet to find Madame Slither
if they have collected all the other alien space ambassadors and Twinkle Bugs.
Note: At the higher levels, the mission becomes especially perilous, as Vexar
has planted even more traps and monsters throughout his lair.
Click here to enter the inner
depths of the planet and
find Vexar.
Click here to enter
the hideout in the
second ring.
Click here to enter the
hideout in the third ring.
Click here to
enter the hideout
in the first ring.
Click on the SnoozeCruiser
to leave the Three Rings
of Cafeterium.
USING SPECIAL POWERS
The hideouts of Cafeterium are complex catacombs filled with obstacles and
traps. Each StarFlyer has a special power that can overcome certain obstacles.
A StarFlyer’s power can be used only when that StarFlyer is leading the team.
You choose which StarFlyer is leading, and you can change leaders at any
time if you decide that you need a specific power to overcome an obstacle.
StarFlyer
Special Power
Katie Cadet
Uses her Handroid to freeze monsters.
AJ, the Super
Spinner
Uses his Super Spinner power to trap monsters in bubble gum
(in the rings) or in a chocolate shell (in the planet depths).
Io
Breathes fire, which can ignite ropes and melt ice.
Klanker
Uses his great strength to break some walls and push heavy objects.
To use a leader’s power on an obstacle, simply click on the obstacle. You can
also use a leader’s power in the general area in front of the leader by pressing
the Ctrl (Windows) or control (Macintosh) key.
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18
Note: If the current leader’s power does not overcome an obstacle, try using
a different power by switching leaders. You can choose a new leader by
clicking on the leader or clicking on the new leader’s icon at the top of the
screen. Or press the Enter (Windows) or return (Macintosh) key until your
chosen StarFlyer is leading the team.
MOVING AROUND
To move the StarFlyers to a certain place on the screen, simply click on that
place. The StarFlyers will travel there unless their path is blocked. You can also
use your keyboard to move the StarFlyers. Press an arrow key to move the
StarFlyers in a certain direction. Again, the StarFlyers will move in that
direction unless their path is blocked. If you want the StarFlyers to jump over
an obstacle, press the space bar.
Note: Try to avoid the monsters that are lurking in the catacombs. If the
StarFlyers touch one, they will be moved back to the last checkpoint that they
passed. (See Checkpoints.)
If you want to reset to the last checkpoint, use the following keyboard shortcut:
Alt + R (Windows) or Option + R (Macintosh).
Click on a StarFlyer
icon to have that
StarFlyer become
the new leader. (The
large icon indicates
the current leader.)
Click here to
open the
dashboard.
You can then
click on the
Exit Activity
button to
leave the
activity.
Try to avoid
touching monsters
like this one.
Checkpoints
While exploring the hideouts, the StarFlyers will find several flags. Each flag
marks a checkpoint. Once the StarFlyers have passed a checkpoint, if they
touch a monster or fall into liquid, they will be returned to the last checkpoint
that they passed.
REACHING THE END OF A HIDEOUT
When the StarFlyers have overcome all the obstacles in a hideout and have
reached its end, they will find a switch. Move the StarFlyers toward the switch,
and Klanker will flip the switch to unlock the entrance to the next hideout. The
StarFlyers will be transported back to Cafeterium, where they can either enter
the next hideout or take the SnoozeCruiser to a different planet.
StarFlyers™ Alien Space Chase
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19
TROUBLESHOOTING
Try this first! If you have problems running the program, try cleaning the
CD. Gently remove any fingerprints and dust using a clean, soft, lint-free
cloth dampened with water or a CD-cleaning solution. Avoid using materials
such as tissue, which may scratch the CD.
Windows®
1. The program icon does not appear on the desktop or in the Start menu.
• Make sure the product has been properly installed. Reinstall the
program if necessary.
2. You see a message telling you that there is not enough available space
on the hard disk.
Alien Space Chase requires 100 MB of hard disk space for the program’s
data and executable files. (Additional hard disk space will be required to
save player information for more than five players.)
• Create some free hard disk space by removing some files after backing
them up.
3. You see a message telling you that there is not enough memory to run
the program.
Alien Space Chase needs at least 32 MB of installed memory (RAM) to run.
Your computer’s memory may be filled with other programs that are
running in the background.
• Close any other applications that are running, and restart the program.
4. The mouse doesn’t seem to work.
There are times in the program when the animation or sound cannot be
interrupted. You will see the hourglass cursor on the screen, and any key
presses or mouse clicks will be ignored.
• Check that the mouse is properly connected to the computer.
• Wait until the animation or sound stops and your normal cursor
returns. Then try pressing the keys or clicking the mouse again.
5. Program speed is very slow.
Alien Space Chase needs at least a Pentium 166 MHz computer with
an 8x CD-ROM drive for basic performance.
• Close any other applications that are running.
• Remove any non-essential applications from your Startup folder.
• Make sure that you have the latest Windows video drivers for your
graphics card. (Contact the video card manufacturer for the latest
drivers.)
• Change your display adapter settings to 800 x 600, 16-bit color
display mode.
StarFlyers™ Alien Space Chase
•
20
6. You do not hear music, sound, or speech.
• Check that the speakers are properly connected to your computer.
Make sure that they are getting power and are turned on, and that
the volume is turned up.
• Make sure that your sound card is Windows compatible and is
properly installed for Windows. Be sure that the sound card is
specifically designed to work with the version of Windows that
you are using. Also check that the volume is properly set. See the
manufacturer’s documentation for information relating to your
sound card.
• Make sure the mixer level setting is correct.
Click on the Start button. Choose Programs from the Start menu.
Next choose Accessories. Then choose Multimedia (Windows 95) or
Entertainment (Windows 98, Me, 2000, XP), and choose Volume Control.
Make sure that the sliders on the mixer control panel are all the way
up and that no mute buttons are selected.
7. Strange graphics appear; the game action stops unexpectedly.
• Try changing your display adapter settings to 800 x 600, 16-bit color
display mode. (See your Windows documentation for more
information.)
• Make sure you have the latest Windows video drivers installed.
(Contact your video card manufacturer for more information.)
• Remove any non-essential applications from your Startup folder.
8. Colors don’t look right.
• Adjust your monitor’s color and brightness.
• Make sure your color display is set to 16-bit.
• Turn off your screensaver.
• Close any other applications that are running.
• Make sure you have the latest graphics drivers installed. (Contact
your video card manufacturer for more information.)
9. The program window seems small.
The program window may not fill the entire screen.
• For maximum window size, make sure the display mode is set to
800 x 600. (See your Windows documentation.)
10. Nothing prints.
• Make sure the printer is plugged in and switched on.
• Check the indicator light on the printer to be sure the printer is
“online” or “selected.”
StarFlyers™ Alien Space Chase
•
21
• Make sure the printer cables are connected tightly.
• Make sure you have selected at least one print item from the Printing
area. Where applicable, make sure you have selected either Colored In
or Outlined.
11. When you print, pictures or text look faint, blurred, or streaky.
• Check your print quality settings. (See your printer documentation.)
• Replace your printer’s ink or toner cartridge.
12. The printer displays an “out of memory” message.
• Make sure your printer has at least 1 MB of memory.
13. You are not able to connect to our online Web sites.
This feature requires an Internet browser.
• Make sure that you have a browser properly installed. (See your
browser and Windows documentation for more information.)
• Make sure that the files with an .HTM extension (for example,
“bookmark.htm”) are associated with the browser of your choice.
To check this, double-click on any .HTM file.
Macintosh®
1. You do not see the program icon.
• Make sure the program CD is inserted in the CD tray, printed side up.
• Make sure that the CD-ROM drivers are correctly installed.
2. You see a message that there is not enough space on the hard disk.
Alien Space Chase requires 100 MB of hard disk space for program data
files. (Additional hard disk space will be required to save player
information for more than five players.)
• Create some free hard disk space by removing some files after backing
them up.
• Adjust the Virtual Memory setting to take up less hard disk space.
(See your Macintosh documentation for more information.)
3. You see a message telling you that there is not enough memory to run
the program.
Alien Space Chase requires at least 32 MB of installed memory (RAM) to
run. Try to increase available memory and then start the program again.
(Depending on which Internet browser you use, you may not be able to
run both your browser and the program with only 32 MB of RAM.)
• Quit any programs that you may be running.
• Turn off or remove from the System Folder non-Apple® control panels.
• Reduce the size of the disk cache in the Memory control panel.
(See your Macintosh documentation for more information.)
• Turn off AppleTalk®.
StarFlyers™ Alien Space Chase
•
22
4. The mouse doesn’t seem to work.
There are times in the program when the animation or sound cannot be
interrupted. You will see the hourglass cursor on the screen, and any key
presses or mouse clicks will be ignored.
• Check that the mouse is properly connected to the computer.
• Wait until the animation or sound stops and your normal cursor
returns. Then try pressing the keys or clicking the mouse again.
5. The music and voice in the game are too loud or too soft.
• Choose Volumes from Control Panels. Adjust your system’s speaker
volume as needed by selecting the Volume setting.
6. You do not hear music, sound, or speech.
• Make sure that the Volumes setting in the Sound control panel in
Control Panels is not set to zero.
• If you have external speakers, make sure they are turned on and
getting power and that they are properly connected to your computer.
Also check the speaker volume.
• Turn off or remove from the System Folder non-Apple control panels
and extensions. (Leave the CD-ROM drivers.) Restart your computer.
7. You hear popping noises in the game sounds and character voices.
• Check the speaker connection to the computer.
• Close all other applications.
8. The program window seems small.
Some monitors are not able to display the program at the optimum
display setting, so the program window may not fill the entire screen.
• For maximum window size, make sure the display mode is set to
800 x 600 in the Monitors control panel.
9. Program speed is very slow, or sounds and animations do not play
smoothly.
Alien Space Chase needs at least a 160 MHz Power Macintosh computer
with an 8x CD-ROM drive for basic performance.
• Make sure Virtual Memory is turned off in the Memory control panel.
• If you must have Virtual Memory turned on, reduce the amount of
Virtual Memory allocated in the Memory control panel.
10. Nothing prints.
• Make sure the printer is plugged in and switched on.
• Check the indicator light on the printer to be sure the printer is
“online” or “selected.”
• Make sure the printer cables are connected tightly.
• Make sure you have selected at least one print item from the Printing
area. Where applicable, make sure you have selected either Colored In
or Outlined.
StarFlyers™ Alien Space Chase
•
23
11. When you print, pictures or text look faint, blurred, or streaky.
• Check your print quality settings. (See your printer documentation.)
• Replace your printer’s ink or toner cartridge.
12. The printer displays an “out of memory” message.
• Make sure your printer has at least 1 MB of memory.
13. You are not able to connect to our online Web sites.
This feature requires an Internet browser.
• Make sure that you have a browser properly installed. (See your
browser and Macintosh documentation for more information.)
StarFlyers™ Alien Space Chase
•
24
CONTACTING THE LEARNING COMPANY
Technical Support
If you have questions about your StarFlyers Alien Space Chase program,
please refer to the Troubleshooting section. If you do not find an answer
to your question, please visit The Learning Company Web site at:
http://www.riverdeep.net/learningcompany/support. Click Product Support.
Select the product name from the alphabetical list and check to see if the
problem you are experiencing is listed among the FAQs. If you need to speak
to a technical support representative, click Contact Us and scroll down to the
Technical Support area for the appropriate number.
You may be asked to provide the following information:
✔ Your contact information (name and email address,
✔
✔
✔
✔
✔
✔
✔
✔
✔
✔
✔
plus phone or mailing address if you wish)
Description of the problem you’re having
Product name and version number (The version
number is often printed on the CD label.)
Brand of computer
Operating system (for example, Windows 98 or Mac® OS 8.6)
Processor type and speed
RAM memory (in MB or megabytes)
Video card manufacturer
Sound card manufacturer
Printer type
Hard disk space remaining
Background programs (antivirus programs or screensavers)
Customer Support
For assistance with product orders, purchases, and refunds, please contact
our Customer Support department by visiting The Learning Company Web
site at http://www.riverdeep.net/learningcompany/support.
SATISFACTION GUARANTEED
If you are not completely satisfied with this product, The Learning Company
will gladly refund your purchase price or provide a replacement product.
Return the complete package to us at The Learning Company, Dock Door #9,
120 Hidden Lake Circle, Duncan, SC 29334, within 30 days of purchase.
Include a copy of the sales receipt, packing slip, or invoice showing the store
name and location. Please enclose an explanation for the return and specify
the replacement title. Allow 4-6 weeks for refund. Limit 1 per household.
Dealers, wholesalers, and their immediate families are not eligible.
StarFlyers™ Alien Space Chase
•
25
CREDITS
ART
Lead Artist
Tony Villador
Primary Artist
Barry Prioste
Artists
Gerald Broas
Judy Crum
Kristina Higuchi
Krista Hubbard
Ink & Paint Artists
Tim Nelson
Craig Wong
Art Manager
Fred Butts
Animation
Jason Sadler
Waaahoo Productions
Movie Backgrounds
Johnny Karwan
Movie Compiler
Kyle Hand
Collin Fix
Game Backgrounds
Julie Lundman
Fluent Solutions
Lightsource Studios
Mez Designs
Contributing Writers
Laurie Bauman Arnold
Alon Kaplan
Art Director
Nick Stern
Creative Director
Kenny Dinkin
QUALITY ASSURANCE
DESIGN SERVICES
QA Leads
Andrew Pate
Josh Harris
Carolyn Nachand
Design Services Manager
Sally Mark
Editor
Elizabeth Robinson
QA Testers
Lance Brandon
Tony Carbajal
David Carter
Dan Matanski
Cory Paul
Tom Pheigaru
Tammy Jo Sherlock
Chauncey Tuss
User’s Guide Writer
Emmeline Chen
QA Supervisor
Carlos Molina
EDUCATION
Director of QA
Ron Runyon
ADMINISTRATIVE
QA Manager
Dan Mizuba
Contract Administrator
Frannie La Day
VOICE TALENT
Executive Assistant
Sarah Zentner
EDITORIAL
Editorial Manager
Gabriele Rennie
Education Designer
Alexander Watson
Child Test Coordinator
Shelly Hall
Education Design
Consultant
Sherri Wright
Katie Cadet
Brett Abramson
ENGINEERING
AJ the Super Spinner
Kevin O’Shea
Lead Senior
Software Engineer
Cuong Nguyen
Klanker / Colonel Cracker /
Cosmic Ray / Fun Police 1
Les Hedger
Senior Software Engineer
Brian Saunders
Io
Derek Sorrentino
Lead Sound Designer
Andrew Kawamura
Software Engineers
Michelle Abraham
Dan Tjandra
Vexar / Victor Wexler
Charles Martinet
StarFlyers Theme Song
Brian Burge
Associate Software Engineer
Will Gayer
Dialogue Editing
& Sound Design
Jamie Hert
Daniel Ward
Principal Software Engineer
Darrell Fetzer
AUDIO
Audio Lead
Alan Nu
Production Specialist
Jenny Nguyen
Director of Creative
Development
Drayson Nowlan
Production Engineers
Lyn Bernabe
Gregory Kitamura
Director of Engineering
Peter Fokos
Vice President, Engineering
Hugo Paz
DESIGN
PROJECT MANAGEMENT
Designers
Michael Brown
Chris Hoge
Shannon Taylor
Michelle Woods
Development Producers
Michelle Woods
Carolyn Nachand
Prototype Engineer
Stevo Brock
Package Design
Mez Design
Development Director
Sid Weber
Captain Furwad /
Art the Alien
Jon Olson
Commander Ann Chovy /
Madame Slither /
Fun Police 2
Irene Trapp
Alien with Antennae
Alan Nu
Narrator
David Nowlin
STARFLYERS BRAND MGT.
OPERATIONS
Operations Manager
Carole Kochan
Operations Specialist
Patricia Aparicio
PUBLIC RELATIONS
Media Manager
Evelyn Dubocq
Public Relations Manager
Debbie Galdin
Contract & IP Administrator
Arlette Labat
SPECIAL THANKS
Wilfred Albovias
Pat Chew
Marc Diamond
Scott Graham
Chris Hyder
Jeffrey Kessler
Kira Kuckian
Sarah Lee
Christa McClintock
Ted Pratt
Andrew Viloria
Sandi Weingart
Tony Woods
All the kids who helped us
test our product!
RIVERDEEP—THE
LEARNING COMPANY
Controller
Lisa Thomas
Senior Producer
Maryann Duringer
Vice President, Marketing
Mark Hittie
Associate Producer
Marissa Rocha
Vice President, R & D
Derek Miyahara
Director of Marketing
Vandana Mehra
Brand Manager
Kathy Degan
Vice President, Associate
General Counsel
Dan Guggenheim
Senior Vice President, GM
Eric Stone
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26